forked from mirrors/gecko-dev
		
	Depends on D111956 Differential Revision: https://phabricator.services.mozilla.com/D111979
		
			
				
	
	
		
			273 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			273 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//
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// nsMenuFrame
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//
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#ifndef nsMenuFrame_h__
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#define nsMenuFrame_h__
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#include "nsAtom.h"
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#include "nsCOMPtr.h"
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#include "nsBoxFrame.h"
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#include "nsFrameList.h"
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#include "nsGkAtoms.h"
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#include "nsMenuParent.h"
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#include "nsXULPopupManager.h"
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#include "nsINamed.h"
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#include "nsIReflowCallback.h"
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#include "nsITimer.h"
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#include "mozilla/Attributes.h"
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namespace mozilla {
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class PresShell;
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}  // namespace mozilla
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nsIFrame* NS_NewMenuFrame(mozilla::PresShell* aPresShell,
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                          mozilla::ComputedStyle*);
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nsIFrame* NS_NewMenuItemFrame(mozilla::PresShell* aPresShell,
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                              mozilla::ComputedStyle*);
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class nsIContent;
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namespace mozilla {
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namespace dom {
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class Element;
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}  // namespace dom
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}  // namespace mozilla
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// the type of menuitem
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enum nsMenuType {
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  // a normal menuitem where a command is carried out when activated
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  eMenuType_Normal = 0,
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  // a menuitem with a checkmark that toggles when activated
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  eMenuType_Checkbox = 1,
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  // a radio menuitem where only one of it and its siblings with the same
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  // name attribute can be checked at a time
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  eMenuType_Radio = 2
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};
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class nsMenuFrame;
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/**
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 * nsMenuTimerMediator is a wrapper around an nsMenuFrame which can be safely
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 * passed to timers. The class is reference counted unlike the underlying
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 * nsMenuFrame, so that it will exist as long as the timer holds a reference
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 * to it. The callback is delegated to the contained nsMenuFrame as long as
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 * the contained nsMenuFrame has not been destroyed.
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 */
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class nsMenuTimerMediator final : public nsITimerCallback, public nsINamed {
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 public:
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  explicit nsMenuTimerMediator(nsMenuFrame* aFrame);
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  NS_DECL_ISUPPORTS
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  NS_DECL_NSITIMERCALLBACK
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  NS_DECL_NSINAMED
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  void ClearFrame();
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 private:
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  ~nsMenuTimerMediator();
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  // Pointer to the wrapped frame.
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  nsMenuFrame* mFrame;
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};
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class nsMenuFrame final : public nsBoxFrame, public nsIReflowCallback {
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 public:
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  explicit nsMenuFrame(ComputedStyle* aStyle, nsPresContext* aPresContext);
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  NS_DECL_QUERYFRAME
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  NS_DECL_FRAMEARENA_HELPERS(nsMenuFrame)
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  NS_IMETHOD DoXULLayout(nsBoxLayoutState& aBoxLayoutState) override;
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  virtual nsSize GetXULMinSize(nsBoxLayoutState& aBoxLayoutState) override;
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  virtual nsSize GetXULPrefSize(nsBoxLayoutState& aBoxLayoutState) override;
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  virtual void Init(nsIContent* aContent, nsContainerFrame* aParent,
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                    nsIFrame* aPrevInFlow) override;
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  // The following methods are all overridden so that the menupopup
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  // can be stored in a separate list, so that it doesn't impact reflow of the
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  // actual menu item at all.
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  virtual const nsFrameList& GetChildList(ChildListID aList) const override;
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  virtual void GetChildLists(nsTArray<ChildList>* aLists) const override;
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  virtual void DestroyFrom(nsIFrame* aDestructRoot,
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                           PostDestroyData& aPostDestroyData) override;
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  // Overridden to prevent events from going to children of the menu.
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  virtual void BuildDisplayListForChildren(
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      nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) override;
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  // this method can destroy the frame
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  virtual nsresult HandleEvent(nsPresContext* aPresContext,
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                               mozilla::WidgetGUIEvent* aEvent,
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                               nsEventStatus* aEventStatus) override;
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  virtual void SetInitialChildList(ChildListID aListID,
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                                   nsFrameList& aChildList) override;
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  virtual void AppendFrames(ChildListID aListID,
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                            nsFrameList& aFrameList) override;
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  virtual void InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
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                            const nsLineList::iterator* aPrevFrameLine,
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                            nsFrameList& aFrameList) override;
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  virtual void RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) override;
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  NS_IMETHOD SelectMenu(bool aActivateFlag);
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  virtual nsIScrollableFrame* GetScrollTargetFrame() const override;
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  /**
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   * NOTE: OpenMenu will open the menu asynchronously.
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   */
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  void OpenMenu(bool aSelectFirstItem);
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  // CloseMenu closes the menu asynchronously
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  void CloseMenu(bool aDeselectMenu);
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  bool IsChecked() { return mChecked; }
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  NS_IMETHOD GetActiveChild(mozilla::dom::Element** aResult);
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  NS_IMETHOD SetActiveChild(mozilla::dom::Element* aChild);
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  // called when the Enter key is pressed while the menuitem is the current
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  // one in its parent popup. This will carry out the command attached to
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  // the menuitem. If the menu should be opened, this frame will be returned,
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  // otherwise null will be returned.
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  nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent);
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  // Return the nearest menu bar or menupopup ancestor frame.
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  nsMenuParent* GetMenuParent() const;
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  const nsAString& GetRadioGroupName() { return mGroupName; }
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  nsMenuType GetMenuType() { return mType; }
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  nsMenuPopupFrame* GetPopup() const;
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  /**
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   * @return true if this frame has a popup child frame.
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   */
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  bool HasPopup() const {
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    return HasAnyStateBits(NS_STATE_MENU_HAS_POPUP_LIST);
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  }
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  // nsMenuFrame methods
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  bool IsOnMenuBar() const {
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    nsMenuParent* menuParent = GetMenuParent();
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    return menuParent && menuParent->IsMenuBar();
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  }
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  bool IsOnActiveMenuBar() const {
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    nsMenuParent* menuParent = GetMenuParent();
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    return menuParent && menuParent->IsMenuBar() && menuParent->IsActive();
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  }
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  virtual bool IsOpen();
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  virtual bool IsMenu();
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  bool IsParentMenuList();
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  bool IsDisabled();
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  void ToggleMenuState();
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  // Activate this menu item.
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  void ActivateItem(mozilla::Modifiers aModifiers, int16_t aButton);
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  // indiciate that the menu's popup has just been opened, so that the menu
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  // can update its open state. This method modifies the open attribute on
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  // the menu, so the frames could be gone after this call.
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  void PopupOpened();
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  // indiciate that the menu's popup has just been closed, so that the menu
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  // can update its open state. The menu should be unhighlighted if
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  // aDeselectedMenu is true. This method modifies the open attribute on
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  // the menu, so the frames could be gone after this call.
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  void PopupClosed(bool aDeselectMenu);
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  // returns true if this is a menu on another menu popup. A menu is a submenu
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  // if it has a parent popup or menupopup.
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  bool IsOnMenu() const {
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    nsMenuParent* menuParent = GetMenuParent();
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    return menuParent && menuParent->IsMenu();
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  }
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  void SetIsMenu(bool aIsMenu) { mIsMenu = aIsMenu; }
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#ifdef DEBUG_FRAME_DUMP
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  virtual nsresult GetFrameName(nsAString& aResult) const override {
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    return MakeFrameName(u"Menu"_ns, aResult);
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  }
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#endif
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  static bool IsSizedToPopup(nsIContent* aContent, bool aRequireAlways);
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  // nsIReflowCallback
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  virtual bool ReflowFinished() override;
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  virtual void ReflowCallbackCanceled() override;
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 protected:
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  friend class nsMenuTimerMediator;
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  friend class nsASyncMenuInitialization;
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  friend class nsMenuAttributeChangedEvent;
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  /**
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   * Initialize the popup list to the first popup frame within
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   * aChildList. Removes the popup, if any, from aChildList.
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   */
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  void SetPopupFrame(nsFrameList& aChildList);
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  /**
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   * Get the popup frame list from the frame property.
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   * @return the property value if it exists, nullptr otherwise.
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   */
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  nsFrameList* GetPopupList() const;
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  /**
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   * Destroy the popup list property.  The list must exist and be empty.
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   */
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  void DestroyPopupList();
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  // Update the menu's type (normal, checkbox, radio).
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  // This method can destroy the frame.
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  void UpdateMenuType();
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  // Update the checked state of the menu, and for radios, clear any other
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  // checked items. This method can destroy the frame.
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  void UpdateMenuSpecialState();
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  // Called to execute our command handler. This method can destroy the frame.
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  void Execute(mozilla::WidgetGUIEvent* aEvent);
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  // This method can destroy the frame
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  virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
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                                    int32_t aModType) override;
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  virtual ~nsMenuFrame() = default;
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  bool SizeToPopup(nsBoxLayoutState& aState, nsSize& aSize);
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  bool ShouldBlink();
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  void StartBlinking();
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  void StopBlinking();
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  void CreateMenuCommandEvent(bool aIsTrusted, mozilla::Modifiers aModifiers,
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                              int16_t aButton);
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  void PassMenuCommandEventToPopupManager();
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 protected:
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  nsresult Notify(nsITimer* aTimer);
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  bool mIsMenu;   // Whether or not we can even have children or not.
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  bool mChecked;  // are we checked?
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  bool mReflowCallbackPosted;
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  nsMenuType mType;
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  // Reference to the mediator which wraps this frame.
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  RefPtr<nsMenuTimerMediator> mTimerMediator;
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  nsCOMPtr<nsITimer> mOpenTimer;
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  nsCOMPtr<nsITimer> mBlinkTimer;
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  uint8_t mBlinkState;  // 0: not blinking, 1: off, 2: on
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  RefPtr<nsXULMenuCommandEvent> mDelayedMenuCommandEvent;
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  nsString mGroupName;
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};  // class nsMenuFrame
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#endif
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