fune/netwerk/test/unit/test_unix_domain.js
Andrew Halberstadt 3cc66430cb Bug 1696531 - Use a shorter name in 'test_on_directory' from test_unix_domain.js, r=necko-reviewers,valentin
Unix socket names have a fairly short maximum length. Turns out that on Python
3 'mkdtemp' creates directories that have two extra characters as opposed to
Python 2.  That was enough for us to hit the max length and break this test.

Work around the issue by using a shorter base name for the socket (which doesn't
make a difference to the test).

Depends on D109730

Differential Revision: https://phabricator.services.mozilla.com/D111647
2021-05-11 15:30:40 +00:00

705 lines
21 KiB
JavaScript

// Exercise Unix domain sockets.
"use strict";
var CC = Components.Constructor;
const UnixServerSocket = CC(
"@mozilla.org/network/server-socket;1",
"nsIServerSocket",
"initWithFilename"
);
const UnixAbstractServerSocket = CC(
"@mozilla.org/network/server-socket;1",
"nsIServerSocket",
"initWithAbstractAddress"
);
const ScriptableInputStream = CC(
"@mozilla.org/scriptableinputstream;1",
"nsIScriptableInputStream",
"init"
);
const IOService = Cc["@mozilla.org/network/io-service;1"].getService(
Ci.nsIIOService
);
const socketTransportService = Cc[
"@mozilla.org/network/socket-transport-service;1"
].getService(Ci.nsISocketTransportService);
const threadManager = Cc["@mozilla.org/thread-manager;1"].getService();
const allPermissions = parseInt("777", 8);
function run_test() {
// If we're on Windows, simply check for graceful failure.
if (mozinfo.os == "win") {
test_not_supported();
return;
}
// The xpcshell temp directory on Android doesn't seem to let us create
// Unix domain sockets. (Perhaps it's a FAT filesystem?)
if (mozinfo.os != "android") {
add_test(test_echo);
add_test(test_name_too_long);
add_test(test_no_directory);
add_test(test_no_such_socket);
add_test(test_address_in_use);
add_test(test_file_in_way);
add_test(test_create_permission);
add_test(test_connect_permission);
add_test(test_long_socket_name);
add_test(test_keep_when_offline);
}
if (mozinfo.os == "android" || mozinfo.os == "linux") {
add_test(test_abstract_address_socket);
}
run_next_test();
}
// Check that creating a Unix domain socket fails gracefully on Windows.
function test_not_supported() {
let socketName = do_get_tempdir();
socketName.append("socket");
info("creating socket: " + socketName.path);
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_SOCKET_ADDRESS_NOT_SUPPORTED"
);
do_check_throws_nsIException(
() => socketTransportService.createUnixDomainTransport(socketName),
"NS_ERROR_SOCKET_ADDRESS_NOT_SUPPORTED"
);
}
// Actually exchange data with Unix domain sockets.
function test_echo() {
let log = "";
let socketName = do_get_tempdir();
socketName.append("socket");
// Create a server socket, listening for connections.
info("creating socket: " + socketName.path);
let server = new UnixServerSocket(socketName, allPermissions, -1);
server.asyncListen({
onSocketAccepted(aServ, aTransport) {
info("called test_echo's onSocketAccepted");
log += "a";
Assert.equal(aServ, server);
let connection = aTransport;
// Check the server socket's self address.
let connectionSelfAddr = connection.getScriptableSelfAddr();
Assert.equal(connectionSelfAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
Assert.equal(connectionSelfAddr.address, socketName.path);
// The client socket is anonymous, so the server transport should
// have an empty peer address.
Assert.equal(connection.host, "");
Assert.equal(connection.port, 0);
let connectionPeerAddr = connection.getScriptablePeerAddr();
Assert.equal(connectionPeerAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
Assert.equal(connectionPeerAddr.address, "");
let serverAsyncInput = connection
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
let serverOutput = connection.openOutputStream(0, 0, 0);
serverAsyncInput.asyncWait(
function(aStream) {
info("called test_echo's server's onInputStreamReady");
let serverScriptableInput = new ScriptableInputStream(aStream);
// Receive data from the client, and send back a response.
Assert.equal(
serverScriptableInput.readBytes(17),
"Mervyn Murgatroyd"
);
info("server has read message from client");
serverOutput.write("Ruthven Murgatroyd", 18);
info("server has written to client");
},
0,
0,
threadManager.currentThread
);
},
onStopListening(aServ, aStatus) {
info("called test_echo's onStopListening");
log += "s";
Assert.equal(aServ, server);
Assert.equal(log, "acs");
run_next_test();
},
});
// Create a client socket, and connect to the server.
let client = socketTransportService.createUnixDomainTransport(socketName);
Assert.equal(client.host, socketName.path);
Assert.equal(client.port, 0);
let clientAsyncInput = client
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
let clientInput = new ScriptableInputStream(clientAsyncInput);
let clientOutput = client.openOutputStream(0, 0, 0);
clientOutput.write("Mervyn Murgatroyd", 17);
info("client has written to server");
clientAsyncInput.asyncWait(
function(aStream) {
info("called test_echo's client's onInputStreamReady");
log += "c";
Assert.equal(aStream, clientAsyncInput);
// Now that the connection has been established, we can check the
// transport's self and peer addresses.
let clientSelfAddr = client.getScriptableSelfAddr();
Assert.equal(clientSelfAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
Assert.equal(clientSelfAddr.address, "");
Assert.equal(client.host, socketName.path); // re-check, but hey
let clientPeerAddr = client.getScriptablePeerAddr();
Assert.equal(clientPeerAddr.family, Ci.nsINetAddr.FAMILY_LOCAL);
Assert.equal(clientPeerAddr.address, socketName.path);
Assert.equal(clientInput.readBytes(18), "Ruthven Murgatroyd");
info("client has read message from server");
server.close();
},
0,
0,
threadManager.currentThread
);
}
// Create client and server sockets using a path that's too long.
function test_name_too_long() {
let socketName = do_get_tempdir();
// The length limits on all the systems NSPR supports are a bit past 100.
socketName.append(new Array(1000).join("x"));
// The length must be checked before we ever make any system calls --- we
// have to create the sockaddr first --- so it's unambiguous which error
// we should get here.
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, 0, -1),
"NS_ERROR_FILE_NAME_TOO_LONG"
);
// Unlike most other client socket errors, this one gets reported
// immediately, as we can't even initialize the sockaddr with the given
// name.
do_check_throws_nsIException(
() => socketTransportService.createUnixDomainTransport(socketName),
"NS_ERROR_FILE_NAME_TOO_LONG"
);
run_next_test();
}
// Try creating a socket in a directory that doesn't exist.
function test_no_directory() {
let socketName = do_get_tempdir();
socketName.append("missing");
socketName.append("socket");
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, 0, -1),
"NS_ERROR_FILE_NOT_FOUND"
);
run_next_test();
}
// Try connecting to a server socket that isn't there.
function test_no_such_socket() {
let socketName = do_get_tempdir();
socketName.append("nonexistent-socket");
let client = socketTransportService.createUnixDomainTransport(socketName);
let clientAsyncInput = client
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
clientAsyncInput.asyncWait(
function(aStream) {
info("called test_no_such_socket's onInputStreamReady");
Assert.equal(aStream, clientAsyncInput);
// nsISocketTransport puts off actually creating sockets as long as
// possible, so the error in connecting doesn't actually show up until
// this point.
do_check_throws_nsIException(
() => clientAsyncInput.available(),
"NS_ERROR_FILE_NOT_FOUND"
);
clientAsyncInput.close();
client.close(Cr.NS_OK);
run_next_test();
},
0,
0,
threadManager.currentThread
);
}
// Creating a socket with a name that another socket is already using is an
// error.
function test_address_in_use() {
let socketName = do_get_tempdir();
socketName.append("socket-in-use");
// Create one server socket.
new UnixServerSocket(socketName, allPermissions, -1);
// Now try to create another with the same name.
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_SOCKET_ADDRESS_IN_USE"
);
run_next_test();
}
// Creating a socket with a name that is already a file is an error.
function test_file_in_way() {
let socketName = do_get_tempdir();
socketName.append("file_in_way");
// Create a file with the given name.
socketName.create(Ci.nsIFile.NORMAL_FILE_TYPE, allPermissions);
// Try to create a socket with the same name.
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_SOCKET_ADDRESS_IN_USE"
);
// Try to create a socket under a name that uses that as a parent directory.
socketName.append("socket");
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, 0, -1),
"NS_ERROR_FILE_NOT_DIRECTORY"
);
run_next_test();
}
// It is not permitted to create a socket in a directory which we are not
// permitted to execute, or create files in.
function test_create_permission() {
let dirName = do_get_tempdir();
dirName.append("unfriendly");
let socketName = dirName.clone();
socketName.append("socket");
// The test harness has difficulty cleaning things up if we don't make
// everything writable before we're done.
try {
// Create a directory which we are not permitted to search.
dirName.create(Ci.nsIFile.DIRECTORY_TYPE, 0);
// Try to create a socket in that directory. Because Linux returns EACCES
// when a 'connect' fails because of a local firewall rule,
// nsIServerSocket returns NS_ERROR_CONNECTION_REFUSED in this case.
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_CONNECTION_REFUSED"
);
// Grant read and execute permission, but not write permission on the directory.
dirName.permissions = parseInt("0555", 8);
// This should also fail; we need write permission.
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_CONNECTION_REFUSED"
);
} finally {
// Make the directory writable, so the test harness can clean it up.
dirName.permissions = allPermissions;
}
// This should succeed, since we now have all the permissions on the
// directory we could want.
do_check_instanceof(
new UnixServerSocket(socketName, allPermissions, -1),
Ci.nsIServerSocket
);
run_next_test();
}
// To connect to a Unix domain socket, we need search permission on the
// directories containing it, and some kind of permission or other on the
// socket itself.
function test_connect_permission() {
// This test involves a lot of callbacks, but they're written out so that
// the actual control flow proceeds from top to bottom.
let log = "";
// Create a directory which we are permitted to search - at first.
let dirName = do_get_tempdir();
dirName.append("inhospitable");
dirName.create(Ci.nsIFile.DIRECTORY_TYPE, allPermissions);
let socketName = dirName.clone();
socketName.append("socket");
// Create a server socket in that directory, listening for connections,
// and accessible.
let server = new UnixServerSocket(socketName, allPermissions, -1);
server.asyncListen({
onSocketAccepted: socketAccepted,
onStopListening: stopListening,
});
// Make the directory unsearchable.
dirName.permissions = 0;
let client3;
let client1 = socketTransportService.createUnixDomainTransport(socketName);
let client1AsyncInput = client1
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
client1AsyncInput.asyncWait(
function(aStream) {
info("called test_connect_permission's client1's onInputStreamReady");
log += "1";
// nsISocketTransport puts off actually creating sockets as long as
// possible, so the error doesn't actually show up until this point.
do_check_throws_nsIException(
() => client1AsyncInput.available(),
"NS_ERROR_CONNECTION_REFUSED"
);
client1AsyncInput.close();
client1.close(Cr.NS_OK);
// Make the directory searchable, but make the socket inaccessible.
dirName.permissions = allPermissions;
socketName.permissions = 0;
let client2 = socketTransportService.createUnixDomainTransport(
socketName
);
let client2AsyncInput = client2
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
client2AsyncInput.asyncWait(
function(aStream) {
info("called test_connect_permission's client2's onInputStreamReady");
log += "2";
do_check_throws_nsIException(
() => client2AsyncInput.available(),
"NS_ERROR_CONNECTION_REFUSED"
);
client2AsyncInput.close();
client2.close(Cr.NS_OK);
// Now make everything accessible, and try one last time.
socketName.permissions = allPermissions;
client3 = socketTransportService.createUnixDomainTransport(
socketName
);
let client3Output = client3.openOutputStream(0, 0, 0);
client3Output.write("Hanratty", 8);
let client3AsyncInput = client3
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
client3AsyncInput.asyncWait(
client3InputStreamReady,
0,
0,
threadManager.currentThread
);
},
0,
0,
threadManager.currentThread
);
},
0,
0,
threadManager.currentThread
);
function socketAccepted(aServ, aTransport) {
info("called test_connect_permission's onSocketAccepted");
log += "a";
let serverInput = aTransport
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
let serverOutput = aTransport.openOutputStream(0, 0, 0);
serverInput.asyncWait(
function(aStream) {
info(
"called test_connect_permission's socketAccepted's onInputStreamReady"
);
log += "i";
// Receive data from the client, and send back a response.
let serverScriptableInput = new ScriptableInputStream(serverInput);
Assert.equal(serverScriptableInput.readBytes(8), "Hanratty");
serverOutput.write("Ferlingatti", 11);
},
0,
0,
threadManager.currentThread
);
}
function client3InputStreamReady(aStream) {
info("called client3's onInputStreamReady");
log += "3";
let client3Input = new ScriptableInputStream(aStream);
Assert.equal(client3Input.readBytes(11), "Ferlingatti");
client3.close(Cr.NS_OK);
server.close();
}
function stopListening(aServ, aStatus) {
info("called test_connect_permission's server's stopListening");
log += "s";
Assert.equal(log, "12ai3s");
run_next_test();
}
}
// Creating a socket with a long filename doesn't crash.
function test_long_socket_name() {
let socketName = do_get_tempdir();
socketName.append(new Array(10000).join("long"));
// Try to create a server socket with the long name.
do_check_throws_nsIException(
() => new UnixServerSocket(socketName, allPermissions, -1),
"NS_ERROR_FILE_NAME_TOO_LONG"
);
// Try to connect to a socket with the long name.
do_check_throws_nsIException(
() => socketTransportService.createUnixDomainTransport(socketName),
"NS_ERROR_FILE_NAME_TOO_LONG"
);
run_next_test();
}
// Going offline should not shut down Unix domain sockets.
function test_keep_when_offline() {
let log = "";
let socketName = do_get_tempdir();
socketName.append("keep-when-offline");
// Create a listening socket.
let listener = new UnixServerSocket(socketName, allPermissions, -1);
listener.asyncListen({ onSocketAccepted: onAccepted, onStopListening });
// Connect a client socket to the listening socket.
let client = socketTransportService.createUnixDomainTransport(socketName);
let clientOutput = client.openOutputStream(0, 0, 0);
let clientInput = client.openInputStream(0, 0, 0);
clientInput.asyncWait(clientReady, 0, 0, threadManager.currentThread);
let clientScriptableInput = new ScriptableInputStream(clientInput);
let server, serverInput, serverScriptableInput, serverOutput;
// How many times has the server invited the client to go first?
let count = 0;
// The server accepted connection callback.
function onAccepted(aListener, aServer) {
info("test_keep_when_offline: onAccepted called");
log += "a";
Assert.equal(aListener, listener);
server = aServer;
// Prepare to receive messages from the client.
serverInput = server.openInputStream(0, 0, 0);
serverInput.asyncWait(serverReady, 0, 0, threadManager.currentThread);
serverScriptableInput = new ScriptableInputStream(serverInput);
// Start a conversation with the client.
serverOutput = server.openOutputStream(0, 0, 0);
serverOutput.write("After you, Alphonse!", 20);
count++;
}
// The client has seen its end of the socket close.
function clientReady(aStream) {
log += "c";
info("test_keep_when_offline: clientReady called: " + log);
Assert.equal(aStream, clientInput);
// If the connection has been closed, end the conversation and stop listening.
let available;
try {
available = clientInput.available();
} catch (ex) {
do_check_instanceof(ex, Ci.nsIException);
Assert.equal(ex.result, Cr.NS_BASE_STREAM_CLOSED);
info("client received end-of-stream; closing client output stream");
log += ")";
client.close(Cr.NS_OK);
// Now both output streams have been closed, and both input streams
// have received the close notification. Stop listening for
// connections.
listener.close();
}
if (available) {
// Check the message from the server.
Assert.equal(clientScriptableInput.readBytes(20), "After you, Alphonse!");
// Write our response to the server.
clientOutput.write("No, after you, Gaston!", 22);
// Ask to be called again, when more input arrives.
clientInput.asyncWait(clientReady, 0, 0, threadManager.currentThread);
}
}
function serverReady(aStream) {
log += "s";
info("test_keep_when_offline: serverReady called: " + log);
Assert.equal(aStream, serverInput);
// Check the message from the client.
Assert.equal(serverScriptableInput.readBytes(22), "No, after you, Gaston!");
// This should not shut things down: Unix domain sockets should
// remain open in offline mode.
if (count == 5) {
IOService.offline = true;
log += "o";
}
if (count < 10) {
// Insist.
serverOutput.write("After you, Alphonse!", 20);
count++;
// As long as the input stream is open, always ask to be called again
// when more input arrives.
serverInput.asyncWait(serverReady, 0, 0, threadManager.currentThread);
} else if (count == 10) {
// After sending ten times and receiving ten replies, we're not
// going to send any more. Close the server's output stream; the
// client's input stream should see this.
info("closing server transport");
server.close(Cr.NS_OK);
log += "(";
}
}
// We have stopped listening.
function onStopListening(aServ, aStatus) {
info("test_keep_when_offline: onStopListening called");
log += "L";
Assert.equal(log, "acscscscscsocscscscscs(c)L");
Assert.equal(aServ, listener);
Assert.equal(aStatus, Cr.NS_BINDING_ABORTED);
run_next_test();
}
}
function test_abstract_address_socket() {
const socketname = "abstractsocket";
let server = new UnixAbstractServerSocket(socketname, -1);
server.asyncListen({
onSocketAccepted: (aServ, aTransport) => {
let serverInput = aTransport
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
let serverOutput = aTransport.openOutputStream(0, 0, 0);
serverInput.asyncWait(
aStream => {
info(
"called test_abstract_address_socket's onSocketAccepted's onInputStreamReady"
);
// Receive data from the client, and send back a response.
let serverScriptableInput = new ScriptableInputStream(serverInput);
Assert.equal(serverScriptableInput.readBytes(9), "ping ping");
serverOutput.write("pong", 4);
},
0,
0,
threadManager.currentThread
);
},
onStopListening: (aServ, aTransport) => {},
});
let client = socketTransportService.createUnixDomainAbstractAddressTransport(
socketname
);
Assert.equal(client.host, socketname);
Assert.equal(client.port, 0);
let clientInput = client
.openInputStream(0, 0, 0)
.QueryInterface(Ci.nsIAsyncInputStream);
let clientOutput = client.openOutputStream(0, 0, 0);
clientOutput.write("ping ping", 9);
clientInput.asyncWait(
aStream => {
let clientScriptInput = new ScriptableInputStream(clientInput);
let available = clientScriptInput.available();
if (available) {
Assert.equal(clientScriptInput.readBytes(4), "pong");
client.close(Cr.NS_OK);
server.close(Cr.NS_OK);
run_next_test();
}
},
0,
0,
threadManager.currentThread
);
}