forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			155 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_InputTaskManager_h
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#define mozilla_InputTaskManager_h
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#include "nsXULAppAPI.h"
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#include "TaskController.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "nsXULAppAPI.h"
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namespace mozilla {
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class InputTaskManager : public TaskManager {
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 public:
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  int32_t GetPriorityModifierForEventLoopTurn(
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      const MutexAutoLock& aProofOfLock) final;
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  void WillRunTask() final;
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  void DidRunTask() final;
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  enum InputEventQueueState {
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    STATE_DISABLED,
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    STATE_FLUSHING,
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    STATE_SUSPEND,
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    STATE_ENABLED
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  };
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  void EnableInputEventPrioritization();
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  void FlushInputEventPrioritization();
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  void SuspendInputEventPrioritization();
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  void ResumeInputEventPrioritization();
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  InputEventQueueState State() { return mInputQueueState; }
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  void SetState(InputEventQueueState aState) { mInputQueueState = aState; }
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  TimeStamp InputHandlingStartTime() { return mInputHandlingStartTime; }
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  void SetInputHandlingStartTime(TimeStamp aStartTime) {
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    mInputHandlingStartTime = aStartTime;
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  }
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  static InputTaskManager* Get() { return gInputTaskManager.get(); }
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  static void Cleanup() { gInputTaskManager = nullptr; }
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  static void Init();
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  bool IsSuspended(const MutexAutoLock& aProofOfLock) override {
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    MOZ_ASSERT(NS_IsMainThread());
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    return mInputQueueState == STATE_SUSPEND || mSuspensionLevel > 0;
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  }
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  bool IsSuspended() {
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    MOZ_ASSERT(NS_IsMainThread());
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    return mSuspensionLevel > 0;
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  }
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  void IncSuspensionLevel() {
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    MOZ_ASSERT(NS_IsMainThread());
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    ++mSuspensionLevel;
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  }
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  void DecSuspensionLevel() {
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    MOZ_ASSERT(NS_IsMainThread());
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    --mSuspensionLevel;
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  }
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  static bool CanSuspendInputEvent() {
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    // Ensure it's content process because InputTaskManager only
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    // works in e10s.
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    //
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    // Input tasks will have nullptr as their task manager when the
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    // event queue state is STATE_DISABLED, so we can't suspend
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    // input events.
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    return XRE_IsContentProcess() &&
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           StaticPrefs::dom_input_events_canSuspendInBCG_enabled() &&
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           InputTaskManager::Get()->State() !=
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               InputEventQueueState::STATE_DISABLED;
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  }
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  void NotifyVsync() {
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    MOZ_ASSERT(StaticPrefs::dom_input_events_strict_input_vsync_alignment());
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    mInputPriorityController.WillRunVsync();
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  }
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 private:
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  InputTaskManager() : mInputQueueState(STATE_DISABLED) {}
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  class InputPriorityController {
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   public:
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    InputPriorityController();
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    // Determines whether we should use the highest input priority for input
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    // tasks
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    bool ShouldUseHighestPriority(InputTaskManager*);
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    void WillRunVsync();
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    // Gets called when a input task is going to run; If the current
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    // input vsync state is `HasPendingVsync`, determines whether we
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    // should continue running input tasks or leave the `HasPendingVsync` state
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    // based on
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    //    1. Whether we still have time to process input tasks
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    //    2. Whether we have processed the max number of tasks that
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    //    we should process.
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    void WillRunTask();
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   private:
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    // Used to represents the relationship between Input and Vsync.
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    //
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    // HasPendingVsync: There are pending vsync tasks and we are using
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    // InputHighest priority for inputs.
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    // NoPendingVsync: No pending vsync tasks and no need to use InputHighest
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    // priority.
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    // RunVsync: Finished running input tasks and the vsync task
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    // should be run.
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    enum class InputVsyncState {
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      HasPendingVsync,
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      NoPendingVsync,
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      RunVsync,
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    };
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    void EnterPendingVsyncState(uint32_t aNumPendingTasks);
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    void LeavePendingVsyncState(bool aRunVsync);
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    // Stores the number of pending input tasks when we enter the
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    // InputVsyncState::HasPendingVsync state.
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    uint32_t mMaxInputTasksToRun = 0;
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    bool mIsInitialized;
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    InputVsyncState mInputVsyncState;
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    TimeStamp mRunInputStartTime;
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    TimeDuration mMaxInputHandlingDuration;
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  };
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  int32_t GetPriorityModifierForEventLoopTurnForStrictVsyncAlignment();
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  TimeStamp mInputHandlingStartTime;
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  Atomic<InputEventQueueState> mInputQueueState;
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  AutoTArray<TimeStamp, 4> mStartTimes;
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  static StaticRefPtr<InputTaskManager> gInputTaskManager;
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  // Number of BCGs have asked InputTaskManager to suspend input events
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  uint32_t mSuspensionLevel = 0;
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  InputPriorityController mInputPriorityController;
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};
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}  // namespace mozilla
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#endif  // mozilla_InputTaskManager_h
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