forked from mirrors/gecko-dev
Disable rules with many failures for now, in a way that mentored bugs can easily pick them up. Fix other minor issues raised by various rules. MozReview-Commit-ID: 71OQI7jLihe --HG-- extra : rebase_source : 7eac06299e6bbc6ae84e21b263c105555a06e757
89 lines
3.3 KiB
JavaScript
89 lines
3.3 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests if functions inside a single animation frame are recorded and stored
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* for a canvas context profiling.
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*/
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async function ifTestingSupported() {
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let currentTime = window.performance.now();
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info("Start to estimate WebGL drawArrays function.");
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var { target, front } = await initCanvasDebuggerBackend(WEBGL_DRAW_ARRAYS);
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let navigated = once(target, "navigate");
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await front.setup({ reload: true });
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ok(true, "The front was setup up successfully.");
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await navigated;
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ok(true, "Target automatically navigated when the front was set up.");
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let snapshotActor = await front.recordAnimationFrame();
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ok(snapshotActor,
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"A snapshot actor was sent after recording.");
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let animationOverview = await snapshotActor.getOverview();
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ok(animationOverview,
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"An animation overview could be retrieved after recording.");
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let functionCalls = animationOverview.calls;
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ok(functionCalls,
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"An array of function call actors was sent after recording.");
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testFunctionCallTimestamp(functionCalls, currentTime);
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info("Check triangle and vertex counts in drawArrays()");
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is(animationOverview.primitive.tris, 5, "The count of triangles is correct.");
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is(animationOverview.primitive.vertices, 26, "The count of vertices is correct.");
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is(animationOverview.primitive.points, 4, "The count of points is correct.");
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is(animationOverview.primitive.lines, 8, "The count of lines is correct.");
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await removeTab(target.tab);
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info("Start to estimate WebGL drawElements function.");
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let result = await initCanvasDebuggerBackend(WEBGL_DRAW_ELEMENTS);
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target = result.target;
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front = result.front;
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navigated = once(target, "navigate");
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await front.setup({ reload: true });
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ok(true, "The front was setup up successfully.");
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await navigated;
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ok(true, "Target automatically navigated when the front was set up.");
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snapshotActor = await front.recordAnimationFrame();
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ok(snapshotActor,
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"A snapshot actor was sent after recording.");
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animationOverview = await snapshotActor.getOverview();
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ok(animationOverview,
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"An animation overview could be retrieved after recording.");
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functionCalls = animationOverview.calls;
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ok(functionCalls,
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"An array of function call actors was sent after recording.");
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testFunctionCallTimestamp(functionCalls, currentTime);
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info("Check triangle and vertex counts in drawElements()");
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is(animationOverview.primitive.tris, 5, "The count of triangles is correct.");
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is(animationOverview.primitive.vertices, 26, "The count of vertices is correct.");
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is(animationOverview.primitive.points, 4, "The count of points is correct.");
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is(animationOverview.primitive.lines, 8, "The count of lines is correct.");
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await removeTab(target.tab);
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finish();
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}
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function testFunctionCallTimestamp(functionCalls, currentTime) {
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info("Check the timestamps of function calls");
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for (let i = 0; i < functionCalls.length - 1; i += 2) {
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ok(functionCalls[i].timestamp > 0, "The timestamp of the called function is larger than 0.");
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ok(functionCalls[i].timestamp < currentTime, "The timestamp has been minus the frame start time.");
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ok(functionCalls[i + 1].timestamp >= functionCalls[i].timestamp, "The timestamp of the called function is correct.");
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}
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}
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