fune/devtools/client/shadereditor/test/head.js
Mark Banner 3e2d95e5c0 Bug 1451659 - Enable ESLint for devtools/client/{canvasdebugger,framework,scratchpad,shadereditor}/. r=jdescottes
Disable rules with many failures for now, in a way that mentored bugs can easily pick them up.
Fix other minor issues raised by various rules.

MozReview-Commit-ID: 71OQI7jLihe

--HG--
extra : rebase_source : 7eac06299e6bbc6ae84e21b263c105555a06e757
2018-04-04 23:24:04 +01:00

213 lines
6.8 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/* eslint no-unused-vars: [2, {"vars": "local"}] */
/* import-globals-from ../../shared/test/shared-head.js */
"use strict";
// Load the shared-head file first.
Services.scriptloader.loadSubScript(
"chrome://mochitests/content/browser/devtools/client/shared/test/shared-head.js",
this);
var { DebuggerClient } = require("devtools/shared/client/debugger-client");
var { DebuggerServer } = require("devtools/server/main");
var { WebGLFront } = require("devtools/shared/fronts/webgl");
var { Toolbox } = require("devtools/client/framework/toolbox");
var { isWebGLSupported } = require("devtools/client/shared/webgl-utils");
const EXAMPLE_URL = "http://example.com/browser/devtools/client/shadereditor/test/";
const SIMPLE_CANVAS_URL = EXAMPLE_URL + "doc_simple-canvas.html";
const SHADER_ORDER_URL = EXAMPLE_URL + "doc_shader-order.html";
const MULTIPLE_CONTEXTS_URL = EXAMPLE_URL + "doc_multiple-contexts.html";
const OVERLAPPING_GEOMETRY_CANVAS_URL = EXAMPLE_URL + "doc_overlapping-geometry.html";
const BLENDED_GEOMETRY_CANVAS_URL = EXAMPLE_URL + "doc_blended-geometry.html";
var gEnableLogging = Services.prefs.getBoolPref("devtools.debugger.log");
// To enable logging for try runs, just set the pref to true.
Services.prefs.setBoolPref("devtools.debugger.log", false);
var gToolEnabled = Services.prefs.getBoolPref("devtools.shadereditor.enabled");
registerCleanupFunction(() => {
Services.prefs.setBoolPref("devtools.debugger.log", gEnableLogging);
Services.prefs.setBoolPref("devtools.shadereditor.enabled", gToolEnabled);
// These tests use a lot of memory due to GL contexts, so force a GC to help
// fragmentation.
info("Forcing GC after shadereditor test.");
Cu.forceGC();
});
/**
* Call manually in tests that use frame script utils after initializing
* the shader editor. Must be called after initializing so we can detect
* whether or not `content` is a CPOW or not. Call after init but before navigating
* to different pages, as bfcache and thus shader caching gets really strange if
* frame script attached in the middle of the test.
*/
function loadFrameScripts() {
if (!content) {
loadFrameScriptUtils();
}
}
function handleError(aError) {
ok(false, "Got an error: " + aError.message + "\n" + aError.stack);
finish();
}
function ifWebGLSupported() {
ok(false, "You need to define a 'ifWebGLSupported' function.");
finish();
}
function ifWebGLUnsupported() {
todo(false, "Skipping test because WebGL isn't supported.");
finish();
}
async function test() {
let generator = isWebGLSupported(document) ? ifWebGLSupported : ifWebGLUnsupported;
try {
await generator();
} catch (e) {
handleError(e);
}
}
function createCanvas() {
return document.createElementNS("http://www.w3.org/1999/xhtml", "canvas");
}
function observe(aNotificationName, aOwnsWeak = false) {
info("Waiting for observer notification: '" + aNotificationName + ".");
let deferred = defer();
Services.obs.addObserver(function onNotification(...aArgs) {
Services.obs.removeObserver(onNotification, aNotificationName);
deferred.resolve.apply(deferred, aArgs);
}, aNotificationName, aOwnsWeak);
return deferred.promise;
}
function isApprox(aFirst, aSecond, aMargin = 1) {
return Math.abs(aFirst - aSecond) <= aMargin;
}
function isApproxColor(aFirst, aSecond, aMargin) {
return isApprox(aFirst.r, aSecond.r, aMargin) &&
isApprox(aFirst.g, aSecond.g, aMargin) &&
isApprox(aFirst.b, aSecond.b, aMargin) &&
isApprox(aFirst.a, aSecond.a, aMargin);
}
function ensurePixelIs(aFront, aPosition, aColor, aWaitFlag = false, aSelector = "canvas") {
return (async function() {
let pixel = await aFront.getPixel({ selector: aSelector, position: aPosition });
if (isApproxColor(pixel, aColor)) {
ok(true, "Expected pixel is shown at: " + aPosition.toSource());
return;
}
if (aWaitFlag) {
await aFront.waitForFrame();
await ensurePixelIs(aFront, aPosition, aColor, aWaitFlag, aSelector);
return;
}
ok(false, "Expected pixel was not already shown at: " + aPosition.toSource());
throw new Error("Expected pixel was not already shown at: " + aPosition.toSource());
})();
}
function navigateInHistory(aTarget, aDirection, aWaitForTargetEvent = "navigate") {
if (!content) {
let mm = gBrowser.selectedBrowser.messageManager;
mm.sendAsyncMessage("devtools:test:history", { direction: aDirection });
} else {
executeSoon(() => content.history[aDirection]());
}
return once(aTarget, aWaitForTargetEvent);
}
function navigate(aTarget, aUrl, aWaitForTargetEvent = "navigate") {
executeSoon(() => aTarget.activeTab.navigateTo(aUrl));
return once(aTarget, aWaitForTargetEvent);
}
function reload(aTarget, aWaitForTargetEvent = "navigate") {
executeSoon(() => aTarget.activeTab.reload());
return once(aTarget, aWaitForTargetEvent);
}
function initBackend(aUrl) {
info("Initializing a shader editor front.");
DebuggerServer.init();
DebuggerServer.registerAllActors();
return (async function() {
let tab = await addTab(aUrl);
let target = TargetFactory.forTab(tab);
await target.makeRemote();
let front = new WebGLFront(target.client, target.form);
return { target, front };
})();
}
function initShaderEditor(aUrl) {
info("Initializing a shader editor pane.");
return (async function() {
let tab = await addTab(aUrl);
let target = TargetFactory.forTab(tab);
await target.makeRemote();
Services.prefs.setBoolPref("devtools.shadereditor.enabled", true);
let toolbox = await gDevTools.showToolbox(target, "shadereditor");
let panel = toolbox.getCurrentPanel();
return { target, panel };
})();
}
function teardown(aPanel) {
info("Destroying the specified shader editor.");
return promise.all([
once(aPanel, "destroyed"),
removeTab(aPanel.target.tab)
]);
}
// Due to `program-linked` events firing synchronously, we cannot
// just yield/chain them together, as then we miss all actors after the
// first event since they're fired consecutively. This allows us to capture
// all actors and returns an array containing them.
//
// Takes a `front` object that is an event emitter, the number of
// programs that should be listened to and waited on, and an optional
// `onAdd` function that calls with the entire actors array on program link
function getPrograms(front, count, onAdd) {
let actors = [];
let deferred = defer();
front.on("program-linked", function onLink(actor) {
if (actors.length !== count) {
actors.push(actor);
if (typeof onAdd === "function") {
onAdd(actors);
}
}
if (actors.length === count) {
front.off("program-linked", onLink);
deferred.resolve(actors);
}
});
return deferred.promise;
}