fune/gfx/webrender_bindings/RenderThread.cpp
Perry McManis 4a0a5a0c84 Bug 1875170 - Migrate metrics in the gfx namespace collected via GeckoView Streaming to pure glean r=chutten,gfx-reviewers,jnicol
GVST is how these probes sent data in Fenix and is now unnecessary (and doesn't send data in Fenix release) since Firefox Desktop has direct access to Glean. We therefore need to clean them up in some capacity.

Following the recommendations from the GeckoView Streaming (GVST) validation effort, this is a pure Glean api implementation of the metrics that fell under gfx and its subcategories in geckoview streaming.

Each metric retains its previous name, and gains a Glean Interface for FireFox Telemetry (GIFFT) version, such that downstream data analyses will not be impacted.

Differential Revision: https://phabricator.services.mozilla.com/D198872
2024-02-02 13:36:35 +00:00

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52 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "base/task.h"
#include "GeckoProfiler.h"
#include "gfxPlatform.h"
#include "GLContext.h"
#include "RenderThread.h"
#include "nsThread.h"
#include "nsThreadUtils.h"
#include "transport/runnable_utils.h"
#include "mozilla/BackgroundHangMonitor.h"
#include "mozilla/layers/AsyncImagePipelineManager.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/GPUParent.h"
#include "mozilla/gfx/GPUProcessManager.h"
#include "mozilla/glean/GleanMetrics.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/CompositorBridgeParent.h"
#include "mozilla/layers/CompositorManagerParent.h"
#include "mozilla/layers/WebRenderBridgeParent.h"
#include "mozilla/layers/SharedSurfacesParent.h"
#include "mozilla/layers/SurfacePool.h"
#include "mozilla/layers/SynchronousTask.h"
#include "mozilla/PerfStats.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/Telemetry.h"
#include "mozilla/webrender/RendererOGL.h"
#include "mozilla/webrender/RenderTextureHost.h"
#include "mozilla/widget/CompositorWidget.h"
#include "OGLShaderProgram.h"
#ifdef XP_WIN
# include "GLContextEGL.h"
# include "GLLibraryEGL.h"
# include "mozilla/widget/WinCompositorWindowThread.h"
# include "mozilla/gfx/DeviceManagerDx.h"
# include "mozilla/webrender/DCLayerTree.h"
// # include "nsWindowsHelpers.h"
// # include <d3d11.h>
#endif
#ifdef MOZ_WIDGET_ANDROID
# include "GLLibraryEGL.h"
# include "mozilla/webrender/RenderAndroidSurfaceTextureHost.h"
#endif
#ifdef MOZ_WIDGET_GTK
# include "mozilla/WidgetUtilsGtk.h"
# include "GLLibraryEGL.h"
#endif
using namespace mozilla;
static already_AddRefed<gl::GLContext> CreateGLContext(nsACString& aError);
MOZ_DEFINE_MALLOC_SIZE_OF(WebRenderRendererMallocSizeOf)
namespace mozilla::wr {
LazyLogModule gRenderThreadLog("RenderThread");
// Should be called only on RenderThread, since LazyLogModule is not thread safe
#define LOG(...) MOZ_LOG(gRenderThreadLog, LogLevel::Debug, (__VA_ARGS__))
static StaticRefPtr<RenderThread> sRenderThread;
static mozilla::BackgroundHangMonitor* sBackgroundHangMonitor;
#ifdef DEBUG
static bool sRenderThreadEverStarted = false;
#endif
RenderThread::RenderThread(RefPtr<nsIThread> aThread)
: mThread(std::move(aThread)),
mThreadPool(false),
mThreadPoolLP(true),
mSingletonGLIsForHardwareWebRender(true),
mWindowInfos("RenderThread.mWindowInfos"),
mRenderTextureMapLock("RenderThread.mRenderTextureMapLock"),
mHasShutdown(false),
mHandlingDeviceReset(false),
mHandlingWebRenderError(false) {}
RenderThread::~RenderThread() { MOZ_ASSERT(mRenderTexturesDeferred.empty()); }
// static
RenderThread* RenderThread::Get() { return sRenderThread; }
// static
void RenderThread::Start(uint32_t aNamespace) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sRenderThread);
#ifdef DEBUG
// Check to ensure nobody will try to ever start us more than once during
// the process' lifetime (in particular after ShutDown).
MOZ_ASSERT(!sRenderThreadEverStarted);
sRenderThreadEverStarted = true;
#endif
// When the CanvasRenderer thread is disabled, WebGL may be handled on this
// thread, requiring a bigger stack size. See: CanvasManagerParent::Init
//
// This is 4M, which is higher than the default 256K.
// Increased with bug 1753349 to accommodate the `chromium/5359` branch of
// ANGLE, which has large peak stack usage for some pathological shader
// compilations.
//
// Previously increased to 512K to accommodate Mesa in bug 1753340.
//
// Previously increased to 320K to avoid a stack overflow in the
// Intel Vulkan driver initialization in bug 1716120.
//
// Note: we only override it if it's limited already.
uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE;
if (stackSize && !gfx::gfxVars::SupportsThreadsafeGL()) {
stackSize = std::max(stackSize, 4096U << 10);
}
RefPtr<nsIThread> thread;
nsresult rv = NS_NewNamedThread(
"Renderer", getter_AddRefs(thread),
NS_NewRunnableFunction(
"Renderer::BackgroundHanSetup",
[]() {
sBackgroundHangMonitor = new mozilla::BackgroundHangMonitor(
"Render",
/* Timeout values are powers-of-two to enable us get better
data. 128ms is chosen for transient hangs because 8Hz should
be the minimally acceptable goal for Render
responsiveness (normal goal is 60Hz). */
128,
/* 2048ms is chosen for permanent hangs because it's longer than
* most Render hangs seen in the wild, but is short enough
* to not miss getting native hang stacks. */
2048);
nsCOMPtr<nsIThread> thread = NS_GetCurrentThread();
nsThread* nsthread = static_cast<nsThread*>(thread.get());
nsthread->SetUseHangMonitor(true);
nsthread->SetPriority(nsISupportsPriority::PRIORITY_HIGH);
}),
{.stackSize = stackSize});
if (NS_FAILED(rv)) {
gfxCriticalNote << "Failed to create Renderer thread: "
<< gfx::hexa((uint32_t)rv);
return;
}
sRenderThread = new RenderThread(thread);
#ifdef XP_WIN
widget::WinCompositorWindowThread::Start();
#endif
layers::SharedSurfacesParent::Initialize();
RefPtr<Runnable> runnable = WrapRunnable(
RefPtr<RenderThread>(sRenderThread.get()), &RenderThread::InitDeviceTask);
sRenderThread->PostRunnable(runnable.forget());
}
// static
void RenderThread::ShutDown() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(sRenderThread);
{
MutexAutoLock lock(sRenderThread->mRenderTextureMapLock);
sRenderThread->mHasShutdown = true;
}
RefPtr<Runnable> runnable = WrapRunnable(
RefPtr<RenderThread>(sRenderThread.get()), &RenderThread::ShutDownTask);
sRenderThread->PostRunnable(runnable.forget());
// This will empty the thread queue and thus run the above runnable while
// spinning the MT event loop.
nsCOMPtr<nsIThread> oldThread = sRenderThread->GetRenderThread();
oldThread->Shutdown();
layers::SharedSurfacesParent::Shutdown();
#ifdef XP_WIN
if (widget::WinCompositorWindowThread::Get()) {
widget::WinCompositorWindowThread::ShutDown();
}
#endif
// We null this out only after we finished shutdown to give everbody the
// chance to check for sRenderThread->mHasShutdown. Hopefully everybody
// checks this before using us!
sRenderThread = nullptr;
}
extern void ClearAllBlobImageResources();
void RenderThread::ShutDownTask() {
MOZ_ASSERT(IsInRenderThread());
LOG("RenderThread::ShutDownTask()");
{
// Clear RenderTextureHosts
MutexAutoLock lock(mRenderTextureMapLock);
mRenderTexturesDeferred.clear();
mRenderTextures.clear();
mSyncObjectNeededRenderTextures.clear();
mRenderTextureOps.clear();
}
// Let go of our handle to the (internally ref-counted) thread pool.
mThreadPool.Release();
mThreadPoolLP.Release();
// Releasing on the render thread will allow us to avoid dispatching to remove
// remaining textures from the texture map.
layers::SharedSurfacesParent::ShutdownRenderThread();
#ifdef XP_WIN
DCLayerTree::Shutdown();
#endif
ClearAllBlobImageResources();
ClearSingletonGL();
ClearSharedSurfacePool();
}
// static
bool RenderThread::IsInRenderThread() {
return sRenderThread && sRenderThread->mThread == NS_GetCurrentThread();
}
// static
already_AddRefed<nsIThread> RenderThread::GetRenderThread() {
nsCOMPtr<nsIThread> thread;
if (sRenderThread) {
thread = sRenderThread->mThread;
}
return thread.forget();
}
void RenderThread::DoAccumulateMemoryReport(
MemoryReport aReport,
const RefPtr<MemoryReportPromise::Private>& aPromise) {
MOZ_ASSERT(IsInRenderThread());
for (auto& r : mRenderers) {
r.second->AccumulateMemoryReport(&aReport);
}
// Note memory used by the shader cache, which is shared across all WR
// instances.
MOZ_ASSERT(aReport.shader_cache == 0);
if (mProgramCache) {
aReport.shader_cache = wr_program_cache_report_memory(
mProgramCache->Raw(), &WebRenderRendererMallocSizeOf);
}
size_t renderTextureMemory = 0;
{
MutexAutoLock lock(mRenderTextureMapLock);
for (const auto& entry : mRenderTextures) {
renderTextureMemory += entry.second->Bytes();
}
}
aReport.render_texture_hosts = renderTextureMemory;
aPromise->Resolve(aReport, __func__);
}
// static
RefPtr<MemoryReportPromise> RenderThread::AccumulateMemoryReport(
MemoryReport aInitial) {
RefPtr<MemoryReportPromise::Private> p =
new MemoryReportPromise::Private(__func__);
MOZ_ASSERT(!IsInRenderThread());
if (!Get()) {
// This happens when the GPU process fails to start and we fall back to the
// basic compositor in the parent process. We could assert against this if
// we made the webrender detection code in gfxPlatform.cpp smarter. See bug
// 1494430 comment 12.
NS_WARNING("No render thread, returning empty memory report");
p->Resolve(aInitial, __func__);
return p;
}
Get()->PostRunnable(
NewRunnableMethod<MemoryReport, RefPtr<MemoryReportPromise::Private>>(
"wr::RenderThread::DoAccumulateMemoryReport", Get(),
&RenderThread::DoAccumulateMemoryReport, aInitial, p));
return p;
}
void RenderThread::AddRenderer(wr::WindowId aWindowId,
UniquePtr<RendererOGL> aRenderer) {
MOZ_ASSERT(IsInRenderThread());
LOG("RenderThread::AddRenderer() aWindowId %" PRIx64 "", AsUint64(aWindowId));
if (mHasShutdown) {
return;
}
mRenderers[aWindowId] = std::move(aRenderer);
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::GraphicsNumRenderers,
(unsigned int)mRenderers.size());
auto windows = mWindowInfos.Lock();
windows->emplace(AsUint64(aWindowId), new WindowInfo());
mWrNotifierEventsQueues.emplace(AsUint64(aWindowId),
new std::queue<WrNotifierEvent>);
}
void RenderThread::RemoveRenderer(wr::WindowId aWindowId) {
MOZ_ASSERT(IsInRenderThread());
LOG("RenderThread::RemoveRenderer() aWindowId %" PRIx64 "",
AsUint64(aWindowId));
if (mHasShutdown) {
return;
}
mRenderers.erase(aWindowId);
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::GraphicsNumRenderers,
(unsigned int)mRenderers.size());
if (mRenderers.empty()) {
if (mHandlingDeviceReset) {
ClearSingletonGL();
}
mHandlingDeviceReset = false;
mHandlingWebRenderError = false;
}
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
MOZ_ASSERT(it != windows->end());
windows->erase(it);
// Defer std::deque<WrNotifierEvent> remove, RemoveRenderer() is called in
// HandleWrNotifierEvents().
RefPtr<Runnable> runnable =
NS_NewRunnableFunction("RenderThread::RemoveRenderer", [aWindowId]() {
auto* self = RenderThread::Get();
auto it = self->mWrNotifierEventsQueues.find(AsUint64(aWindowId));
if (it == self->mWrNotifierEventsQueues.end()) {
return;
}
self->mWrNotifierEventsQueues.erase(it);
});
RenderThread::Get()->PostRunnable(runnable.forget());
}
RendererOGL* RenderThread::GetRenderer(wr::WindowId aWindowId) {
MOZ_ASSERT(IsInRenderThread());
auto it = mRenderers.find(aWindowId);
MOZ_ASSERT(it != mRenderers.end());
if (it == mRenderers.end()) {
return nullptr;
}
return it->second.get();
}
size_t RenderThread::RendererCount() const {
MOZ_ASSERT(IsInRenderThread());
return mRenderers.size();
}
size_t RenderThread::ActiveRendererCount() const {
MOZ_ASSERT(IsInRenderThread());
size_t num_active = 0;
for (const auto& it : mRenderers) {
if (!it.second->IsPaused()) {
num_active++;
}
}
return num_active;
}
void RenderThread::WrNotifierEvent_WakeUp(WrWindowId aWindowId,
bool aCompositeNeeded) {
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
WindowInfo* info = it->second.get();
info->mPendingWrNotifierEvents.emplace(
WrNotifierEvent::WakeUp(aCompositeNeeded));
PostWrNotifierEvents(aWindowId, info);
}
void RenderThread::WrNotifierEvent_NewFrameReady(WrWindowId aWindowId,
bool aCompositeNeeded,
FramePublishId aPublishId) {
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
WindowInfo* info = it->second.get();
info->mPendingWrNotifierEvents.emplace(
WrNotifierEvent::NewFrameReady(aCompositeNeeded, aPublishId));
PostWrNotifierEvents(aWindowId, info);
}
void RenderThread::WrNotifierEvent_ExternalEvent(WrWindowId aWindowId,
size_t aRawEvent) {
UniquePtr<RendererEvent> evt(reinterpret_cast<RendererEvent*>(aRawEvent));
{
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
WindowInfo* info = it->second.get();
info->mPendingWrNotifierEvents.emplace(
WrNotifierEvent::ExternalEvent(std::move(evt)));
PostWrNotifierEvents(aWindowId, info);
}
}
void RenderThread::PostWrNotifierEvents(WrWindowId aWindowId) {
{
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
WindowInfo* info = it->second.get();
PostWrNotifierEvents(aWindowId, info);
}
}
void RenderThread::PostWrNotifierEvents(WrWindowId aWindowId,
WindowInfo* aInfo) {
// Runnable has already been triggered.
if (aInfo->mWrNotifierEventsRunnable) {
return;
}
// Runnable has not been triggered yet.
RefPtr<nsIRunnable> runnable = NewRunnableMethod<WrWindowId>(
"RenderThread::HandleWrNotifierEvents", this,
&RenderThread::HandleWrNotifierEvents, aWindowId);
aInfo->mWrNotifierEventsRunnable = runnable;
PostRunnable(runnable.forget());
}
void RenderThread::HandleWrNotifierEvents(WrWindowId aWindowId) {
MOZ_ASSERT(IsInRenderThread());
auto eventsIt = mWrNotifierEventsQueues.find(AsUint64(aWindowId));
if (eventsIt == mWrNotifierEventsQueues.end()) {
return;
}
auto* events = eventsIt->second.get();
{
auto windows = mWindowInfos.Lock();
auto infoIt = windows->find(AsUint64(aWindowId));
if (infoIt == windows->end()) {
MOZ_ASSERT(false);
return;
}
WindowInfo* info = infoIt->second.get();
info->mWrNotifierEventsRunnable = nullptr;
if (events->empty() && !info->mPendingWrNotifierEvents.empty()) {
events->swap(info->mPendingWrNotifierEvents);
}
}
bool handleNext = true;
while (!events->empty() && handleNext) {
auto& front = events->front();
switch (front.mTag) {
case WrNotifierEvent::Tag::WakeUp:
WrNotifierEvent_HandleWakeUp(aWindowId, front.CompositeNeeded());
handleNext = false;
break;
case WrNotifierEvent::Tag::NewFrameReady:
WrNotifierEvent_HandleNewFrameReady(aWindowId, front.CompositeNeeded(),
front.PublishId());
handleNext = false;
break;
case WrNotifierEvent::Tag::ExternalEvent:
WrNotifierEvent_HandleExternalEvent(aWindowId, front.ExternalEvent());
break;
}
events->pop();
}
{
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
return;
}
WindowInfo* info = it->second.get();
if (!events->empty() || !info->mPendingWrNotifierEvents.empty()) {
PostWrNotifierEvents(aWindowId, info);
}
}
}
void RenderThread::WrNotifierEvent_HandleWakeUp(wr::WindowId aWindowId,
bool aCompositeNeeded) {
MOZ_ASSERT(IsInRenderThread());
bool isTrackedFrame = false;
HandleFrameOneDoc(aWindowId, aCompositeNeeded, isTrackedFrame, Nothing());
}
void RenderThread::WrNotifierEvent_HandleNewFrameReady(
wr::WindowId aWindowId, bool aCompositeNeeded, FramePublishId aPublishId) {
MOZ_ASSERT(IsInRenderThread());
bool isTrackedFrame = true;
HandleFrameOneDoc(aWindowId, aCompositeNeeded, isTrackedFrame,
Some(aPublishId));
}
void RenderThread::WrNotifierEvent_HandleExternalEvent(
wr::WindowId aWindowId, UniquePtr<RendererEvent> aRendererEvent) {
MOZ_ASSERT(IsInRenderThread());
RunEvent(aWindowId, std::move(aRendererEvent));
}
void RenderThread::BeginRecordingForWindow(wr::WindowId aWindowId,
const TimeStamp& aRecordingStart,
wr::PipelineId aRootPipelineId) {
MOZ_ASSERT(IsInRenderThread());
RendererOGL* renderer = GetRenderer(aWindowId);
MOZ_ASSERT(renderer);
renderer->BeginRecording(aRecordingStart, aRootPipelineId);
}
Maybe<layers::FrameRecording> RenderThread::EndRecordingForWindow(
wr::WindowId aWindowId) {
MOZ_ASSERT(IsInRenderThread());
RendererOGL* renderer = GetRenderer(aWindowId);
MOZ_ASSERT(renderer);
return renderer->EndRecording();
}
void RenderThread::HandleFrameOneDoc(wr::WindowId aWindowId, bool aRender,
bool aTrackedFrame,
Maybe<FramePublishId> aPublishId) {
MOZ_ASSERT(IsInRenderThread());
if (mHasShutdown) {
return;
}
HandleFrameOneDocInner(aWindowId, aRender, aTrackedFrame, aPublishId);
if (aTrackedFrame) {
DecPendingFrameCount(aWindowId);
}
}
void RenderThread::HandleFrameOneDocInner(wr::WindowId aWindowId, bool aRender,
bool aTrackedFrame,
Maybe<FramePublishId> aPublishId) {
if (IsDestroyed(aWindowId)) {
return;
}
if (mHandlingDeviceReset) {
return;
}
bool render = aRender;
PendingFrameInfo frame;
if (aTrackedFrame) {
// scope lock
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
WindowInfo* info = it->second.get();
PendingFrameInfo& frameInfo = info->mPendingFrames.front();
frame = frameInfo;
} else {
// Just give the frame info default values.
frame = {TimeStamp::Now(), VsyncId()};
}
// Sadly this doesn't include the lock, since we don't have the frame there
// yet.
glean::wr::time_to_render_start.AccumulateRawDuration(TimeStamp::Now() -
frame.mStartTime);
// It is for ensuring that PrepareForUse() is called before
// RenderTextureHost::Lock().
HandleRenderTextureOps();
if (aPublishId.isSome()) {
SetFramePublishId(aWindowId, aPublishId.ref());
}
UpdateAndRender(aWindowId, frame.mStartId, frame.mStartTime, render,
/* aReadbackSize */ Nothing(),
/* aReadbackFormat */ Nothing(),
/* aReadbackBuffer */ Nothing());
// The start time is from WebRenderBridgeParent::CompositeToTarget. From that
// point until now (when the frame is finally pushed to the screen) is
// equivalent to the COMPOSITE_TIME metric in the non-WR codepath.
TimeDuration compositeDuration = TimeStamp::Now() - frame.mStartTime;
mozilla::glean::gfx::composite_time.AccumulateRawDuration(compositeDuration);
PerfStats::RecordMeasurement(PerfStats::Metric::Compositing,
compositeDuration);
}
void RenderThread::SetClearColor(wr::WindowId aWindowId, wr::ColorF aColor) {
if (mHasShutdown) {
return;
}
if (!IsInRenderThread()) {
PostRunnable(NewRunnableMethod<wr::WindowId, wr::ColorF>(
"wr::RenderThread::SetClearColor", this, &RenderThread::SetClearColor,
aWindowId, aColor));
return;
}
if (IsDestroyed(aWindowId)) {
return;
}
auto it = mRenderers.find(aWindowId);
MOZ_ASSERT(it != mRenderers.end());
if (it != mRenderers.end()) {
wr_renderer_set_clear_color(it->second->GetRenderer(), aColor);
}
}
void RenderThread::SetProfilerUI(wr::WindowId aWindowId,
const nsACString& aUI) {
if (mHasShutdown) {
return;
}
if (!IsInRenderThread()) {
PostRunnable(NewRunnableMethod<wr::WindowId, nsCString>(
"wr::RenderThread::SetProfilerUI", this, &RenderThread::SetProfilerUI,
aWindowId, nsCString(aUI)));
return;
}
auto it = mRenderers.find(aWindowId);
if (it != mRenderers.end()) {
it->second->SetProfilerUI(aUI);
}
}
void RenderThread::PostEvent(wr::WindowId aWindowId,
UniquePtr<RendererEvent> aEvent) {
PostRunnable(NewRunnableMethod<wr::WindowId, UniquePtr<RendererEvent>&&>(
"wr::RenderThread::PostEvent", this, &RenderThread::RunEvent, aWindowId,
std::move(aEvent)));
}
void RenderThread::RunEvent(wr::WindowId aWindowId,
UniquePtr<RendererEvent> aEvent) {
MOZ_ASSERT(IsInRenderThread());
aEvent->Run(*this, aWindowId);
aEvent = nullptr;
}
static void NotifyDidRender(layers::CompositorBridgeParent* aBridge,
const RefPtr<const WebRenderPipelineInfo>& aInfo,
VsyncId aCompositeStartId,
TimeStamp aCompositeStart, TimeStamp aRenderStart,
TimeStamp aEnd, bool aRender,
RendererStats aStats) {
if (aRender && aBridge->GetWrBridge()) {
// We call this here to mimic the behavior in LayerManagerComposite, as to
// not change what Talos measures. That is, we do not record an empty frame
// as a frame.
aBridge->GetWrBridge()->RecordFrame();
}
aBridge->NotifyDidRender(aCompositeStartId, aCompositeStart, aRenderStart,
aEnd, &aStats);
for (const auto& epoch : aInfo->Raw().epochs) {
aBridge->NotifyPipelineRendered(epoch.pipeline_id, epoch.epoch,
aCompositeStartId, aCompositeStart,
aRenderStart, aEnd, &aStats);
}
if (aBridge->GetWrBridge()) {
aBridge->GetWrBridge()->RetrySkippedComposite();
}
}
static void NotifyDidStartRender(layers::CompositorBridgeParent* aBridge) {
if (aBridge->GetWrBridge()) {
aBridge->GetWrBridge()->RetrySkippedComposite();
}
}
void RenderThread::SetFramePublishId(wr::WindowId aWindowId,
FramePublishId aPublishId) {
MOZ_ASSERT(IsInRenderThread());
auto it = mRenderers.find(aWindowId);
MOZ_ASSERT(it != mRenderers.end());
if (it == mRenderers.end()) {
return;
}
auto& renderer = it->second;
renderer->SetFramePublishId(aPublishId);
}
void RenderThread::UpdateAndRender(
wr::WindowId aWindowId, const VsyncId& aStartId,
const TimeStamp& aStartTime, bool aRender,
const Maybe<gfx::IntSize>& aReadbackSize,
const Maybe<wr::ImageFormat>& aReadbackFormat,
const Maybe<Range<uint8_t>>& aReadbackBuffer, bool* aNeedsYFlip) {
AUTO_PROFILER_LABEL("RenderThread::UpdateAndRender", GRAPHICS);
MOZ_ASSERT(IsInRenderThread());
MOZ_ASSERT(aRender || aReadbackBuffer.isNothing());
auto it = mRenderers.find(aWindowId);
MOZ_ASSERT(it != mRenderers.end());
if (it == mRenderers.end()) {
return;
}
TimeStamp start = TimeStamp::Now();
auto& renderer = it->second;
std::string markerName = "Composite #" + std::to_string(AsUint64(aWindowId));
AutoProfilerTracing tracingCompositeMarker(
"Paint", markerName.c_str(), geckoprofiler::category::GRAPHICS,
Some(renderer->GetCompositorBridge()->GetInnerWindowId()));
if (renderer->IsPaused()) {
aRender = false;
}
LOG("RenderThread::UpdateAndRender() aWindowId %" PRIx64 " aRender %d",
AsUint64(aWindowId), aRender);
layers::CompositorThread()->Dispatch(
NewRunnableFunction("NotifyDidStartRenderRunnable", &NotifyDidStartRender,
renderer->GetCompositorBridge()));
wr::RenderedFrameId latestFrameId;
RendererStats stats = {0};
if (aRender) {
latestFrameId = renderer->UpdateAndRender(
aReadbackSize, aReadbackFormat, aReadbackBuffer, aNeedsYFlip, &stats);
} else {
renderer->Update();
}
// Check graphics reset status even when rendering is skipped.
renderer->CheckGraphicsResetStatus("PostUpdate", /* aForce */ false);
TimeStamp end = TimeStamp::Now();
RefPtr<const WebRenderPipelineInfo> info = renderer->GetLastPipelineInfo();
layers::CompositorThread()->Dispatch(
NewRunnableFunction("NotifyDidRenderRunnable", &NotifyDidRender,
renderer->GetCompositorBridge(), info, aStartId,
aStartTime, start, end, aRender, stats));
ipc::FileDescriptor fenceFd;
if (latestFrameId.IsValid()) {
fenceFd = renderer->GetAndResetReleaseFence();
// Wait for GPU after posting NotifyDidRender, since the wait is not
// necessary for the NotifyDidRender.
// The wait is necessary for Textures recycling of AsyncImagePipelineManager
// and for avoiding GPU queue is filled with too much tasks.
// WaitForGPU's implementation is different for each platform.
auto timerId = glean::wr::gpu_wait_time.Start();
renderer->WaitForGPU();
glean::wr::gpu_wait_time.StopAndAccumulate(std::move(timerId));
} else {
// Update frame id for NotifyPipelinesUpdated() when rendering does not
// happen, either because rendering was not requested or the frame was
// canceled. Rendering can sometimes be canceled if UpdateAndRender is
// called when the window is not yet ready (not mapped or 0 size).
latestFrameId = renderer->UpdateFrameId();
}
RenderedFrameId lastCompletedFrameId = renderer->GetLastCompletedFrameId();
RefPtr<layers::AsyncImagePipelineManager> pipelineMgr =
renderer->GetCompositorBridge()->GetAsyncImagePipelineManager();
// pipelineMgr should always be non-null here because it is only nulled out
// after the WebRenderAPI instance for the CompositorBridgeParent is
// destroyed, and that destruction blocks until the renderer thread has
// removed the relevant renderer. And after that happens we should never reach
// this code at all; it would bail out at the mRenderers.find check above.
MOZ_ASSERT(pipelineMgr);
pipelineMgr->NotifyPipelinesUpdated(info, latestFrameId, lastCompletedFrameId,
std::move(fenceFd));
}
void RenderThread::Pause(wr::WindowId aWindowId) {
MOZ_ASSERT(IsInRenderThread());
LOG("RenderThread::Pause() aWindowId %" PRIx64 "", AsUint64(aWindowId));
auto it = mRenderers.find(aWindowId);
MOZ_ASSERT(it != mRenderers.end());
if (it == mRenderers.end()) {
gfxCriticalNote << "RenderThread cannot find renderer for window "
<< gfx::hexa(aWindowId) << " to pause.";
return;
}
auto& renderer = it->second;
renderer->Pause();
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::GraphicsNumActiveRenderers,
(unsigned int)ActiveRendererCount());
}
bool RenderThread::Resume(wr::WindowId aWindowId) {
MOZ_ASSERT(IsInRenderThread());
LOG("enderThread::Resume() aWindowId %" PRIx64 "", AsUint64(aWindowId));
auto it = mRenderers.find(aWindowId);
MOZ_ASSERT(it != mRenderers.end());
if (it == mRenderers.end()) {
gfxCriticalNote << "RenderThread cannot find renderer for window "
<< gfx::hexa(aWindowId) << " to resume.";
return false;
}
auto& renderer = it->second;
bool resumed = renderer->Resume();
CrashReporter::AnnotateCrashReport(
CrashReporter::Annotation::GraphicsNumActiveRenderers,
(unsigned int)ActiveRendererCount());
return resumed;
}
bool RenderThread::TooManyPendingFrames(wr::WindowId aWindowId) {
const int64_t maxFrameCount = 1;
// Too many pending frames if pending frames exit more than maxFrameCount
// or if RenderBackend is still processing a frame.
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return true;
}
WindowInfo* info = it->second.get();
if (info->PendingCount() > maxFrameCount) {
return true;
}
// If there is no ongoing frame build, we accept a new frame.
return info->mPendingFrameBuild > 0;
}
bool RenderThread::IsDestroyed(wr::WindowId aWindowId) {
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
return true;
}
return it->second->mIsDestroyed;
}
void RenderThread::SetDestroyed(wr::WindowId aWindowId) {
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
it->second->mIsDestroyed = true;
}
void RenderThread::IncPendingFrameCount(wr::WindowId aWindowId,
const VsyncId& aStartId,
const TimeStamp& aStartTime) {
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
it->second->mPendingFrameBuild++;
it->second->mPendingFrames.push(PendingFrameInfo{aStartTime, aStartId});
}
void RenderThread::DecPendingFrameBuildCount(wr::WindowId aWindowId) {
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
WindowInfo* info = it->second.get();
MOZ_RELEASE_ASSERT(info->mPendingFrameBuild >= 1);
info->mPendingFrameBuild--;
}
void RenderThread::DecPendingFrameCount(wr::WindowId aWindowId) {
auto windows = mWindowInfos.Lock();
auto it = windows->find(AsUint64(aWindowId));
if (it == windows->end()) {
MOZ_ASSERT(false);
return;
}
WindowInfo* info = it->second.get();
info->mPendingFrames.pop();
}
void RenderThread::RegisterExternalImage(
const wr::ExternalImageId& aExternalImageId,
already_AddRefed<RenderTextureHost> aTexture) {
MutexAutoLock lock(mRenderTextureMapLock);
if (mHasShutdown) {
return;
}
MOZ_ASSERT(mRenderTextures.find(aExternalImageId) == mRenderTextures.end());
RefPtr<RenderTextureHost> texture = aTexture;
if (texture->SyncObjectNeeded()) {
mSyncObjectNeededRenderTextures.emplace(aExternalImageId, texture);
}
mRenderTextures.emplace(aExternalImageId, texture);
}
void RenderThread::UnregisterExternalImage(
const wr::ExternalImageId& aExternalImageId) {
MutexAutoLock lock(mRenderTextureMapLock);
if (mHasShutdown) {
return;
}
auto it = mRenderTextures.find(aExternalImageId);
if (it == mRenderTextures.end()) {
return;
}
auto& texture = it->second;
if (texture->SyncObjectNeeded()) {
MOZ_RELEASE_ASSERT(
mSyncObjectNeededRenderTextures.erase(aExternalImageId) == 1);
}
if (!IsInRenderThread()) {
// The RenderTextureHost should be released in render thread. So, post the
// deletion task here.
// The shmem and raw buffer are owned by compositor ipc channel. It's
// possible that RenderTextureHost is still exist after the shmem/raw buffer
// deletion. Then the buffer in RenderTextureHost becomes invalid. It's fine
// for this situation. Gecko will only release the buffer if WR doesn't need
// it. So, no one will access the invalid buffer in RenderTextureHost.
RefPtr<RenderTextureHost> texture = it->second;
mRenderTextures.erase(it);
mRenderTexturesDeferred.emplace_back(std::move(texture));
PostRunnable(NewRunnableMethod(
"RenderThread::DeferredRenderTextureHostDestroy", this,
&RenderThread::DeferredRenderTextureHostDestroy));
} else {
mRenderTextures.erase(it);
}
}
void RenderThread::DestroyExternalImagesSyncWait(
const std::vector<wr::ExternalImageId>&& aIds) {
if (!IsInRenderThread()) {
layers::SynchronousTask task("Destroy external images");
RefPtr<Runnable> runnable = NS_NewRunnableFunction(
"RenderThread::DestroyExternalImagesSyncWait::Runnable",
[&task, ids = std::move(aIds)]() {
layers::AutoCompleteTask complete(&task);
RenderThread::Get()->DestroyExternalImages(std::move(ids));
});
PostRunnable(runnable.forget());
task.Wait();
return;
}
DestroyExternalImages(std::move(aIds));
}
void RenderThread::DestroyExternalImages(
const std::vector<wr::ExternalImageId>&& aIds) {
MOZ_ASSERT(IsInRenderThread());
std::vector<RefPtr<RenderTextureHost>> hosts;
{
MutexAutoLock lock(mRenderTextureMapLock);
if (mHasShutdown) {
return;
}
for (auto& id : aIds) {
auto it = mRenderTextures.find(id);
if (it == mRenderTextures.end()) {
continue;
}
hosts.emplace_back(it->second);
}
}
for (auto& host : hosts) {
host->Destroy();
}
}
void RenderThread::PrepareForUse(const wr::ExternalImageId& aExternalImageId) {
AddRenderTextureOp(RenderTextureOp::PrepareForUse, aExternalImageId);
}
void RenderThread::NotifyNotUsed(const wr::ExternalImageId& aExternalImageId) {
AddRenderTextureOp(RenderTextureOp::NotifyNotUsed, aExternalImageId);
}
void RenderThread::NotifyForUse(const wr::ExternalImageId& aExternalImageId) {
AddRenderTextureOp(RenderTextureOp::NotifyForUse, aExternalImageId);
}
void RenderThread::AddRenderTextureOp(
RenderTextureOp aOp, const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(!IsInRenderThread());
MutexAutoLock lock(mRenderTextureMapLock);
auto it = mRenderTextures.find(aExternalImageId);
MOZ_ASSERT(it != mRenderTextures.end());
if (it == mRenderTextures.end()) {
return;
}
RefPtr<RenderTextureHost> texture = it->second;
mRenderTextureOps.emplace_back(aOp, std::move(texture));
if (mRenderTextureOpsRunnable) {
// Runnable was already triggered
return;
}
RefPtr<nsIRunnable> runnable =
NewRunnableMethod("RenderThread::HandleRenderTextureOps", this,
&RenderThread::HandleRenderTextureOps);
mRenderTextureOpsRunnable = runnable;
PostRunnable(runnable.forget());
}
void RenderThread::HandleRenderTextureOps() {
MOZ_ASSERT(IsInRenderThread());
std::list<std::pair<RenderTextureOp, RefPtr<RenderTextureHost>>>
renderTextureOps;
{
MutexAutoLock lock(mRenderTextureMapLock);
mRenderTextureOps.swap(renderTextureOps);
mRenderTextureOpsRunnable = nullptr;
}
for (auto& it : renderTextureOps) {
switch (it.first) {
case RenderTextureOp::PrepareForUse:
it.second->PrepareForUse();
break;
case RenderTextureOp::NotifyForUse:
it.second->NotifyForUse();
break;
case RenderTextureOp::NotifyNotUsed:
it.second->NotifyNotUsed();
break;
}
}
}
void RenderThread::UnregisterExternalImageDuringShutdown(
const wr::ExternalImageId& aExternalImageId) {
MOZ_ASSERT(IsInRenderThread());
MutexAutoLock lock(mRenderTextureMapLock);
MOZ_ASSERT(mHasShutdown);
mRenderTextures.erase(aExternalImageId);
}
bool RenderThread::SyncObjectNeeded() {
MOZ_ASSERT(IsInRenderThread());
MutexAutoLock lock(mRenderTextureMapLock);
return !mSyncObjectNeededRenderTextures.empty();
}
void RenderThread::DeferredRenderTextureHostDestroy() {
MutexAutoLock lock(mRenderTextureMapLock);
mRenderTexturesDeferred.clear();
}
RenderTextureHost* RenderThread::GetRenderTexture(
const wr::ExternalImageId& aExternalImageId) {
MutexAutoLock lock(mRenderTextureMapLock);
auto it = mRenderTextures.find(aExternalImageId);
MOZ_ASSERT(it != mRenderTextures.end());
if (it == mRenderTextures.end()) {
return nullptr;
}
return it->second;
}
void RenderThread::InitDeviceTask() {
MOZ_ASSERT(IsInRenderThread());
MOZ_ASSERT(!mSingletonGL);
LOG("RenderThread::InitDeviceTask()");
if (gfx::gfxVars::UseSoftwareWebRender()) {
// Ensure we don't instantiate any shared GL context when SW-WR is used.
return;
}
nsAutoCString err;
CreateSingletonGL(err);
if (gfx::gfxVars::UseWebRenderProgramBinaryDisk()) {
mProgramCache = MakeUnique<WebRenderProgramCache>(ThreadPool().Raw());
}
// Query the shared GL context to force the
// lazy initialization to happen now.
SingletonGL();
}
void RenderThread::PostRunnable(already_AddRefed<nsIRunnable> aRunnable) {
nsCOMPtr<nsIRunnable> runnable = aRunnable;
mThread->Dispatch(runnable.forget());
}
#ifndef XP_WIN
static DeviceResetReason GLenumToResetReason(GLenum aReason) {
switch (aReason) {
case LOCAL_GL_NO_ERROR:
return DeviceResetReason::FORCED_RESET;
case LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB:
return DeviceResetReason::DRIVER_ERROR;
case LOCAL_GL_PURGED_CONTEXT_RESET_NV:
return DeviceResetReason::NVIDIA_VIDEO;
case LOCAL_GL_GUILTY_CONTEXT_RESET_ARB:
return DeviceResetReason::RESET;
case LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB:
return DeviceResetReason::UNKNOWN;
case LOCAL_GL_OUT_OF_MEMORY:
return DeviceResetReason::OUT_OF_MEMORY;
default:
return DeviceResetReason::OTHER;
}
}
#endif
void RenderThread::HandleDeviceReset(const char* aWhere, GLenum aReason) {
MOZ_ASSERT(IsInRenderThread());
// This happens only on simulate device reset.
if (aReason == LOCAL_GL_NO_ERROR) {
if (!mHandlingDeviceReset) {
mHandlingDeviceReset = true;
MutexAutoLock lock(mRenderTextureMapLock);
mRenderTexturesDeferred.clear();
for (const auto& entry : mRenderTextures) {
entry.second->ClearCachedResources();
}
// All RenderCompositors will be destroyed by the GPUProcessManager in
// either OnRemoteProcessDeviceReset via the GPUChild, or
// OnInProcessDeviceReset here directly.
if (XRE_IsGPUProcess()) {
gfx::GPUParent::GetSingleton()->NotifyDeviceReset();
} else {
NS_DispatchToMainThread(NS_NewRunnableFunction(
"gfx::GPUProcessManager::OnInProcessDeviceReset", []() -> void {
gfx::GPUProcessManager::Get()->OnInProcessDeviceReset(
/* aTrackThreshold */ false);
}));
}
}
return;
}
if (mHandlingDeviceReset) {
return;
}
mHandlingDeviceReset = true;
#ifndef XP_WIN
// On Windows, see DeviceManagerDx::MaybeResetAndReacquireDevices.
gfx::GPUProcessManager::RecordDeviceReset(GLenumToResetReason(aReason));
#endif
{
MutexAutoLock lock(mRenderTextureMapLock);
mRenderTexturesDeferred.clear();
for (const auto& entry : mRenderTextures) {
entry.second->ClearCachedResources();
}
}
// All RenderCompositors will be destroyed by the GPUProcessManager in
// either OnRemoteProcessDeviceReset via the GPUChild, or
// OnInProcessDeviceReset here directly.
// On Windows, device will be re-created before sessions re-creation.
gfxCriticalNote << "GFX: RenderThread detected a device reset in " << aWhere;
if (XRE_IsGPUProcess()) {
gfx::GPUParent::GetSingleton()->NotifyDeviceReset();
} else {
#ifndef XP_WIN
// FIXME(aosmond): Do we need to do this on Windows? nsWindow::OnPaint
// seems to do its own detection for the parent process.
bool guilty = aReason == LOCAL_GL_GUILTY_CONTEXT_RESET_ARB;
NS_DispatchToMainThread(NS_NewRunnableFunction(
"gfx::GPUProcessManager::OnInProcessDeviceReset", [guilty]() -> void {
gfx::GPUProcessManager::Get()->OnInProcessDeviceReset(guilty);
}));
#endif
}
}
bool RenderThread::IsHandlingDeviceReset() {
MOZ_ASSERT(IsInRenderThread());
return mHandlingDeviceReset;
}
void RenderThread::SimulateDeviceReset() {
if (!IsInRenderThread()) {
PostRunnable(NewRunnableMethod("RenderThread::SimulateDeviceReset", this,
&RenderThread::SimulateDeviceReset));
} else {
// When this function is called GPUProcessManager::SimulateDeviceReset()
// already triggers destroying all CompositorSessions before re-creating
// them.
HandleDeviceReset("SimulateDeviceReset", LOCAL_GL_NO_ERROR);
}
}
static void DoNotifyWebRenderError(WebRenderError aError) {
layers::CompositorManagerParent::NotifyWebRenderError(aError);
}
void RenderThread::NotifyWebRenderError(WebRenderError aError) {
MOZ_ASSERT(IsInRenderThread());
layers::CompositorThread()->Dispatch(NewRunnableFunction(
"DoNotifyWebRenderErrorRunnable", &DoNotifyWebRenderError, aError));
}
void RenderThread::HandleWebRenderError(WebRenderError aError) {
MOZ_ASSERT(IsInRenderThread());
if (mHandlingWebRenderError) {
return;
}
NotifyWebRenderError(aError);
{
MutexAutoLock lock(mRenderTextureMapLock);
mRenderTexturesDeferred.clear();
for (const auto& entry : mRenderTextures) {
entry.second->ClearCachedResources();
}
}
mHandlingWebRenderError = true;
// WebRender is going to be disabled by
// GPUProcessManager::NotifyWebRenderError()
}
bool RenderThread::IsHandlingWebRenderError() {
MOZ_ASSERT(IsInRenderThread());
return mHandlingWebRenderError;
}
gl::GLContext* RenderThread::SingletonGL() {
nsAutoCString err;
auto* gl = SingletonGL(err);
if (!err.IsEmpty()) {
gfxCriticalNote << err.get();
}
return gl;
}
void RenderThread::CreateSingletonGL(nsACString& aError) {
MOZ_ASSERT(IsInRenderThread());
LOG("RenderThread::CreateSingletonGL()");
mSingletonGL = CreateGLContext(aError);
mSingletonGLIsForHardwareWebRender = !gfx::gfxVars::UseSoftwareWebRender();
}
gl::GLContext* RenderThread::SingletonGL(nsACString& aError) {
MOZ_ASSERT(IsInRenderThread());
if (!mSingletonGL) {
CreateSingletonGL(aError);
mShaders = nullptr;
}
if (mSingletonGL && mSingletonGLIsForHardwareWebRender && !mShaders) {
mShaders = MakeUnique<WebRenderShaders>(mSingletonGL, mProgramCache.get());
}
return mSingletonGL.get();
}
gl::GLContext* RenderThread::SingletonGLForCompositorOGL() {
MOZ_RELEASE_ASSERT(gfx::gfxVars::UseSoftwareWebRender());
if (mSingletonGLIsForHardwareWebRender) {
// Clear singleton GL, since GLContext is for hardware WebRender.
ClearSingletonGL();
}
return SingletonGL();
}
void RenderThread::ClearSingletonGL() {
MOZ_ASSERT(IsInRenderThread());
LOG("RenderThread::ClearSingletonGL()");
if (mSurfacePool) {
mSurfacePool->DestroyGLResourcesForContext(mSingletonGL);
}
if (mProgramsForCompositorOGL) {
mProgramsForCompositorOGL->Clear();
mProgramsForCompositorOGL = nullptr;
}
if (mShaders) {
if (mSingletonGL) {
mSingletonGL->MakeCurrent();
}
mShaders = nullptr;
}
mSingletonGL = nullptr;
}
RefPtr<layers::ShaderProgramOGLsHolder>
RenderThread::GetProgramsForCompositorOGL() {
if (!mSingletonGL) {
return nullptr;
}
if (!mProgramsForCompositorOGL) {
mProgramsForCompositorOGL =
MakeAndAddRef<layers::ShaderProgramOGLsHolder>(mSingletonGL);
}
return mProgramsForCompositorOGL;
}
RefPtr<layers::SurfacePool> RenderThread::SharedSurfacePool() {
#if defined(XP_MACOSX) || defined(MOZ_WAYLAND)
if (!mSurfacePool) {
size_t poolSizeLimit =
StaticPrefs::gfx_webrender_compositor_surface_pool_size_AtStartup();
mSurfacePool = layers::SurfacePool::Create(poolSizeLimit);
}
#endif
return mSurfacePool;
}
void RenderThread::ClearSharedSurfacePool() { mSurfacePool = nullptr; }
static void GLAPIENTRY DebugMessageCallback(GLenum aSource, GLenum aType,
GLuint aId, GLenum aSeverity,
GLsizei aLength,
const GLchar* aMessage,
const GLvoid* aUserParam) {
constexpr const char* kContextLost = "Context has been lost.";
if (StaticPrefs::gfx_webrender_gl_debug_message_critical_note_AtStartup() &&
aSeverity == LOCAL_GL_DEBUG_SEVERITY_HIGH) {
auto message = std::string(aMessage, aLength);
// When content lost happned, error messages are flooded by its message.
if (message != kContextLost) {
gfxCriticalNote << message;
} else {
gfxCriticalNoteOnce << message;
}
}
if (StaticPrefs::gfx_webrender_gl_debug_message_print_AtStartup()) {
gl::GLContext* gl = (gl::GLContext*)aUserParam;
gl->DebugCallback(aSource, aType, aId, aSeverity, aLength, aMessage);
}
}
// static
void RenderThread::MaybeEnableGLDebugMessage(gl::GLContext* aGLContext) {
if (!aGLContext) {
return;
}
bool enableDebugMessage =
StaticPrefs::gfx_webrender_gl_debug_message_critical_note_AtStartup() ||
StaticPrefs::gfx_webrender_gl_debug_message_print_AtStartup();
if (enableDebugMessage &&
aGLContext->IsExtensionSupported(gl::GLContext::KHR_debug)) {
aGLContext->fEnable(LOCAL_GL_DEBUG_OUTPUT);
aGLContext->fDisable(LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS);
aGLContext->fDebugMessageCallback(&DebugMessageCallback, (void*)aGLContext);
aGLContext->fDebugMessageControl(LOCAL_GL_DONT_CARE, LOCAL_GL_DONT_CARE,
LOCAL_GL_DONT_CARE, 0, nullptr, true);
}
}
WebRenderShaders::WebRenderShaders(gl::GLContext* gl,
WebRenderProgramCache* programCache) {
mGL = gl;
mShaders =
wr_shaders_new(gl, programCache ? programCache->Raw() : nullptr,
StaticPrefs::gfx_webrender_precache_shaders_AtStartup());
}
WebRenderShaders::~WebRenderShaders() {
wr_shaders_delete(mShaders, mGL.get());
}
WebRenderThreadPool::WebRenderThreadPool(bool low_priority) {
mThreadPool = wr_thread_pool_new(low_priority);
}
WebRenderThreadPool::~WebRenderThreadPool() { Release(); }
void WebRenderThreadPool::Release() {
if (mThreadPool) {
wr_thread_pool_delete(mThreadPool);
mThreadPool = nullptr;
}
}
WebRenderProgramCache::WebRenderProgramCache(wr::WrThreadPool* aThreadPool) {
MOZ_ASSERT(aThreadPool);
nsAutoString path;
if (gfx::gfxVars::UseWebRenderProgramBinaryDisk()) {
path.Append(gfx::gfxVars::ProfDirectory());
}
mProgramCache = wr_program_cache_new(&path, aThreadPool);
if (gfx::gfxVars::UseWebRenderProgramBinaryDisk()) {
wr_try_load_startup_shaders_from_disk(mProgramCache);
}
}
WebRenderProgramCache::~WebRenderProgramCache() {
wr_program_cache_delete(mProgramCache);
}
} // namespace mozilla::wr
#ifdef XP_WIN
static already_AddRefed<gl::GLContext> CreateGLContextANGLE(
nsACString& aError) {
const RefPtr<ID3D11Device> d3d11Device =
gfx::DeviceManagerDx::Get()->GetCompositorDevice();
if (!d3d11Device) {
aError.Assign("RcANGLE(no compositor device for EGLDisplay)"_ns);
return nullptr;
}
nsCString failureId;
const auto lib = gl::GLLibraryEGL::Get(&failureId);
if (!lib) {
aError.Assign(
nsPrintfCString("RcANGLE(load EGL lib failed: %s)", failureId.get()));
return nullptr;
}
const auto egl = lib->CreateDisplay(d3d11Device.get());
if (!egl) {
aError.Assign(nsPrintfCString("RcANGLE(create EGLDisplay failed: %s)",
failureId.get()));
return nullptr;
}
gl::CreateContextFlags flags = gl::CreateContextFlags::PREFER_ES3;
if (StaticPrefs::gfx_webrender_prefer_robustness_AtStartup()) {
flags |= gl::CreateContextFlags::PREFER_ROBUSTNESS;
}
if (egl->IsExtensionSupported(
gl::EGLExtension::MOZ_create_context_provoking_vertex_dont_care)) {
flags |= gl::CreateContextFlags::PROVOKING_VERTEX_DONT_CARE;
}
// Create GLContext with dummy EGLSurface, the EGLSurface is not used.
// Instread we override it with EGLSurface of SwapChain's back buffer.
auto gl = gl::GLContextEGL::CreateWithoutSurface(egl, {flags}, &failureId);
if (!gl || !gl->IsANGLE()) {
aError.Assign(nsPrintfCString("RcANGLE(create GL context failed: %p, %s)",
gl.get(), failureId.get()));
return nullptr;
}
if (!gl->MakeCurrent()) {
aError.Assign(
nsPrintfCString("RcANGLE(make current GL context failed: %p, %x)",
gl.get(), gl->mEgl->mLib->fGetError()));
return nullptr;
}
return gl.forget();
}
#endif
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_GTK)
static already_AddRefed<gl::GLContext> CreateGLContextEGL() {
// Create GLContext with dummy EGLSurface.
bool forHardwareWebRender = true;
// SW-WR uses CompositorOGL in native compositor.
if (gfx::gfxVars::UseSoftwareWebRender()) {
forHardwareWebRender = false;
}
RefPtr<gl::GLContext> gl =
gl::GLContextProviderEGL::CreateForCompositorWidget(
nullptr, forHardwareWebRender, /* aForceAccelerated */ true);
if (!gl || !gl->MakeCurrent()) {
gfxCriticalNote << "Failed GL context creation for hardware WebRender: "
<< forHardwareWebRender;
return nullptr;
}
return gl.forget();
}
#endif
#ifdef XP_MACOSX
static already_AddRefed<gl::GLContext> CreateGLContextCGL() {
nsCString failureUnused;
return gl::GLContextProvider::CreateHeadless(
{gl::CreateContextFlags::ALLOW_OFFLINE_RENDERER |
gl::CreateContextFlags::FORBID_SOFTWARE},
&failureUnused);
}
#endif
static already_AddRefed<gl::GLContext> CreateGLContext(nsACString& aError) {
RefPtr<gl::GLContext> gl;
#ifdef XP_WIN
if (gfx::gfxVars::UseWebRenderANGLE()) {
gl = CreateGLContextANGLE(aError);
}
#elif defined(MOZ_WIDGET_ANDROID)
gl = CreateGLContextEGL();
#elif defined(MOZ_WIDGET_GTK)
if (gfx::gfxVars::UseEGL()) {
gl = CreateGLContextEGL();
}
#elif XP_MACOSX
gl = CreateGLContextCGL();
#endif
wr::RenderThread::MaybeEnableGLDebugMessage(gl);
return gl.forget();
}
extern "C" {
void wr_notifier_wake_up(mozilla::wr::WrWindowId aWindowId,
bool aCompositeNeeded) {
// wake_up is used for things like propagating debug options or memory
// pressure events, so we are not tracking pending frame counts.
mozilla::wr::RenderThread::Get()->WrNotifierEvent_WakeUp(aWindowId,
aCompositeNeeded);
}
void wr_notifier_new_frame_ready(mozilla::wr::WrWindowId aWindowId,
bool aCompositeNeeded,
mozilla::wr::FramePublishId aPublishId) {
auto* renderThread = mozilla::wr::RenderThread::Get();
renderThread->DecPendingFrameBuildCount(aWindowId);
renderThread->WrNotifierEvent_NewFrameReady(aWindowId, aCompositeNeeded,
aPublishId);
}
void wr_notifier_external_event(mozilla::wr::WrWindowId aWindowId,
size_t aRawEvent) {
mozilla::wr::RenderThread::Get()->WrNotifierEvent_ExternalEvent(
mozilla::wr::WindowId(aWindowId), aRawEvent);
}
static void NotifyScheduleRender(mozilla::wr::WrWindowId aWindowId,
wr::RenderReasons aReasons) {
RefPtr<mozilla::layers::CompositorBridgeParent> cbp = mozilla::layers::
CompositorBridgeParent::GetCompositorBridgeParentFromWindowId(aWindowId);
if (cbp) {
cbp->ScheduleComposition(aReasons);
}
}
void wr_schedule_render(mozilla::wr::WrWindowId aWindowId,
wr::RenderReasons aReasons) {
layers::CompositorThread()->Dispatch(NewRunnableFunction(
"NotifyScheduleRender", &NotifyScheduleRender, aWindowId, aReasons));
}
static void NotifyDidSceneBuild(
mozilla::wr::WrWindowId aWindowId,
const RefPtr<const wr::WebRenderPipelineInfo>& aInfo) {
RefPtr<mozilla::layers::CompositorBridgeParent> cbp = mozilla::layers::
CompositorBridgeParent::GetCompositorBridgeParentFromWindowId(aWindowId);
if (cbp) {
cbp->NotifyDidSceneBuild(aInfo);
}
}
void wr_finished_scene_build(mozilla::wr::WrWindowId aWindowId,
mozilla::wr::WrPipelineInfo* aPipelineInfo) {
RefPtr<wr::WebRenderPipelineInfo> info = new wr::WebRenderPipelineInfo();
info->Raw() = std::move(*aPipelineInfo);
layers::CompositorThread()->Dispatch(NewRunnableFunction(
"NotifyDidSceneBuild", &NotifyDidSceneBuild, aWindowId, info));
}
} // extern C