fune/gfx/webrender_bindings/RendererOGL.h
sotaro 8576364e3e Bug 1826204 - Refactor RenderThread's RenderNotifier event handling r=gfx-reviewers,lsalzman
Refactor RenderThread's RenderNotifier event handling for Bug 1804233.

Bug 1804233 is going to add deferring processing of RenderNotifier events if RemoteTexture is not ready. For handling it, RenderNotifier events are processed by using WrNotifierEvent queue.

Differential Revision: https://phabricator.services.mozilla.com/D174524
2023-04-03 22:57:56 +00:00

176 lines
5.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_RENDEREROGL_H
#define MOZILLA_LAYERS_RENDEREROGL_H
#include "mozilla/ipc/FileDescriptor.h"
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "mozilla/webrender/webrender_ffi.h"
#include "mozilla/webrender/RendererScreenshotGrabber.h"
namespace mozilla {
namespace gfx {
class DrawTarget;
}
namespace gl {
class GLContext;
}
namespace layers {
class CompositorBridgeParent;
class SyncObjectHost;
} // namespace layers
namespace widget {
class CompositorWidget;
}
namespace wr {
class RenderCompositor;
class RenderTextureHost;
/// Owns the WebRender renderer and GL context.
///
/// There is one renderer per window, all owned by the render thread.
/// This class is a similar abstraction to CompositorOGL except that it is used
/// on the render thread instead of the compositor thread.
class RendererOGL {
friend wr::WrExternalImage LockExternalImage(void* aObj,
wr::ExternalImageId aId,
uint8_t aChannelIndex,
wr::ImageRendering);
friend void UnlockExternalImage(void* aObj, wr::ExternalImageId aId,
uint8_t aChannelIndex);
public:
wr::WrExternalImageHandler GetExternalImageHandler();
void SetFramePublishId(FramePublishId aPublishId);
/// This can be called on the render thread only.
void Update();
/// This can be called on the render thread only.
RenderedFrameId UpdateAndRender(const Maybe<gfx::IntSize>& aReadbackSize,
const Maybe<wr::ImageFormat>& aReadbackFormat,
const Maybe<Range<uint8_t>>& aReadbackBuffer,
bool* aNeedsYFlip, RendererStats* aOutStats);
/// This can be called on the render thread only.
void WaitForGPU();
/// This can be called on the render thread only.
ipc::FileDescriptor GetAndResetReleaseFence();
/// This can be called on the render thread only.
RenderedFrameId GetLastCompletedFrameId();
/// This can be called on the render thread only.
RenderedFrameId UpdateFrameId();
/// This can be called on the render thread only.
void SetProfilerEnabled(bool aEnabled);
/// This can be called on the render thread only.
void SetFrameStartTime(const TimeStamp& aTime);
/// These can be called on the render thread only.
void BeginRecording(const TimeStamp& aRecordingStart,
wr::PipelineId aPipelineId);
void MaybeRecordFrame(const WebRenderPipelineInfo* aPipelineInfo);
Maybe<layers::FrameRecording> EndRecording();
/// This can be called on the render thread only.
~RendererOGL();
/// This can be called on the render thread only.
RendererOGL(RefPtr<RenderThread>&& aThread,
UniquePtr<RenderCompositor> aCompositor, wr::WindowId aWindowId,
wr::Renderer* aRenderer, layers::CompositorBridgeParent* aBridge);
/// This can be called on the render thread only.
void Pause();
/// This can be called on the render thread only.
bool Resume();
/// This can be called on the render thread only.
bool IsPaused();
/// This can be called on the render thread only.
void CheckGraphicsResetStatus(const char* aCaller, bool aForce);
layers::SyncObjectHost* GetSyncObject() const;
layers::CompositorBridgeParent* GetCompositorBridge() { return mBridge; }
void FlushPipelineInfo();
RefPtr<const WebRenderPipelineInfo> GetLastPipelineInfo() const {
return mLastPipelineInfo;
}
RenderTextureHost* GetRenderTexture(wr::ExternalImageId aExternalImageId);
RenderCompositor* GetCompositor() { return mCompositor.get(); }
void AccumulateMemoryReport(MemoryReport* aReport);
void SetProfilerUI(const nsACString& aUI);
wr::Renderer* GetRenderer() { return mRenderer; }
gl::GLContext* gl() const;
void* swgl() const;
bool EnsureAsyncScreenshot();
protected:
/**
* Determine if any content pipelines updated, and update
* mContentPipelineEpochs.
*/
bool DidPaintContent(const wr::WebRenderPipelineInfo* aFrameEpochs);
RefPtr<RenderThread> mThread;
UniquePtr<RenderCompositor> mCompositor;
UniquePtr<layers::CompositionRecorder> mCompositionRecorder; // can be null
wr::Renderer* mRenderer;
layers::CompositorBridgeParent* mBridge;
wr::WindowId mWindowId;
TimeStamp mFrameStartTime;
bool mDisableNativeCompositor;
RendererScreenshotGrabber mScreenshotGrabber;
// The id of the root WebRender pipeline.
//
// All other pipelines are considered content.
wr::PipelineId mRootPipelineId;
// A mapping of wr::PipelineId to the epochs when last they updated.
//
// We need to use uint64_t here since wr::PipelineId is not default
// constructable.
std::unordered_map<uint64_t, wr::Epoch> mContentPipelineEpochs;
RefPtr<WebRenderPipelineInfo> mLastPipelineInfo;
};
} // namespace wr
} // namespace mozilla
#endif