forked from mirrors/gecko-dev
Depends on D158295 Differential Revision: https://phabricator.services.mozilla.com/D158296
2113 lines
61 KiB
JavaScript
2113 lines
61 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* eslint no-dupe-keys:off */
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/* eslint-disable no-restricted-globals */
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import { XPCOMUtils } from "resource://gre/modules/XPCOMUtils.sys.mjs";
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const lazy = {};
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ChromeUtils.defineESModuleGetters(lazy, {
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AppInfo: "chrome://remote/content/shared/AppInfo.sys.mjs",
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assert: "chrome://remote/content/shared/webdriver/Assert.sys.mjs",
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element: "chrome://remote/content/marionette/element.sys.mjs",
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error: "chrome://remote/content/shared/webdriver/Errors.sys.mjs",
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event: "chrome://remote/content/marionette/event.sys.mjs",
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keyData: "chrome://remote/content/shared/webdriver/KeyData.sys.mjs",
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Log: "chrome://remote/content/shared/Log.sys.mjs",
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pprint: "chrome://remote/content/shared/Format.sys.mjs",
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Sleep: "chrome://remote/content/marionette/sync.sys.mjs",
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});
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XPCOMUtils.defineLazyGetter(lazy, "logger", () =>
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lazy.Log.get(lazy.Log.TYPES.MARIONETTE)
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);
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// TODO? With ES 2016 and Symbol you can make a safer approximation
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// to an enum e.g. https://gist.github.com/xmlking/e86e4f15ec32b12c4689
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/**
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* Implements WebDriver Actions API: a low-level interface for providing
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* virtualised device input to the web browser.
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*
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* Typical usage is to construct an action chain and then dispatch it:
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* const state = new action.State();
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* const chain = new action.Chain.fromJSON(state, protocolData);
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* await chain.dispatch(state, window);
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*
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* @namespace
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*/
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export const action = {};
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/** Map from normalized key value to UI Events modifier key name */
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const MODIFIER_NAME_LOOKUP = {
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Alt: "alt",
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Shift: "shift",
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Control: "ctrl",
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Meta: "meta",
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};
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/**
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* State associated with actions
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*
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* Typically each top-level browsing context in a session should have a single State object
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*/
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action.State = class {
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constructor(options = {}) {
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const { specCompatPointerOrigin = true } = options;
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/** Flag for WebDriver spec conforming pointer origin calculation. */
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this.specCompatPointerOrigin = specCompatPointerOrigin;
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/**
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* A map between input ID and the device state for that input
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* source, with one entry for each active input source.
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*
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* Maps string => InputSource
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*/
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this.inputStateMap = new Map();
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/**
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* List of {@link Action} associated with current session. Used to
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* manage dispatching events when resetting the state of the input sources.
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* Reset operations are assumed to be idempotent.
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*/
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this.inputsToCancel = new TickActions();
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/**
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* Map between string input id and numeric pointer id
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*/
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this.pointerIdMap = new Map();
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}
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toString() {
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return `[object ${this.constructor.name} ${JSON.stringify(this)}]`;
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}
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/**
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* Get the state for a given input source.
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*
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* @param {string} id Input source id.
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* @return {InputSource} Input source state.
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*/
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getInputSource(id) {
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return this.inputStateMap.get(id);
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}
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/**
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* Find or add state for an input source. The caller should verify
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* that the returned state is the expected type.
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*
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* @param {string} id Input source id.
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* @param {InputSource} newInputSource Input source state.
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*/
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getOrAddInputSource(id, newInputSource) {
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let inputSource = this.getInputSource(id);
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if (inputSource === undefined) {
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this.inputStateMap.set(id, newInputSource);
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inputSource = newInputSource;
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}
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return inputSource;
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}
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/**
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* Iterate over all input states of a given type
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*
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* @param {string} type Input source type name (e.g. "pointer").
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* @return {Iterator} Iterator over [id, input source].
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*/
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*inputSourcesByType(type) {
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for (const [id, inputSource] of this.inputStateMap) {
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if (inputSource.type === type) {
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yield [id, inputSource];
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}
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}
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}
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/**
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* Get a numerical pointer id for a given pointer
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*
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* Pointer ids are positive integers. Mouse pointers are typically
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* ids 0 or 1. Non-mouse pointers never get assigned id < 2. Each
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* pointer gets a unique id.
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*
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* @param {string} id Pointer id.
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* @param {string} id Pointer type.
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* @return {number} Numerical pointer id.
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*/
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getPointerId(id, type) {
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let pointerId = this.pointerIdMap.get(id);
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if (pointerId === undefined) {
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// Reserve pointer ids 0 and 1 for mouse pointers
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const idValues = Array.from(this.pointerIdMap.values());
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if (type === "mouse") {
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for (const mouseId of [0, 1]) {
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if (!idValues.includes(mouseId)) {
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pointerId = mouseId;
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break;
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}
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}
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}
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if (pointerId === undefined) {
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pointerId = Math.max(1, ...idValues) + 1;
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}
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this.pointerIdMap.set(id, pointerId);
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}
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return pointerId;
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}
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};
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/**
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* Device state for an input source.
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*/
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class InputSource {
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#id;
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static type = null;
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constructor(id) {
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this.#id = id;
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this.type = this.constructor.type;
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}
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toString() {
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return `[object ${this.constructor.name} id: ${this.#id} type: ${
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this.type
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}]`;
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}
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/**
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* @param {State} state Actions state.
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* @param {Sequence} actionSequence Actions for a specific input source.
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*
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* @return {InputSource}
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* An {@link InputSource} object for the type of the
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* {@link actionSequence}.
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*
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* @throws {InvalidArgumentError}
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* If {@link actionSequence.type} is not valid.
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*/
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static fromJSON(state, actionSequence) {
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const { id, type } = actionSequence;
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lazy.assert.string(
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id,
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lazy.pprint`Expected 'id' to be a string, got ${id}`
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);
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const cls = inputSourceTypes.get(type);
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if (cls === undefined) {
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throw new lazy.error.InvalidArgumentError(
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lazy.pprint`Unknown action type: ${type}`
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);
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}
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const sequenceInputSource = cls.fromJSON(state, actionSequence);
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const inputSource = state.getOrAddInputSource(id, sequenceInputSource);
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if (inputSource.type !== type) {
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throw new lazy.error.InvalidArgumentError(
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`Expected input source ${id} to be type ${inputSource.type}, ` +
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`got ${type}`
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);
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}
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}
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}
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/**
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* Input state not associated with a specific physical device.
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*/
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class NullInputSource extends InputSource {
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static type = "none";
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static fromJSON(state, actionSequence) {
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const { id } = actionSequence;
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return new this(id);
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}
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}
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/**
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* Input state associated with a keyboard-type device.
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*/
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class KeyInputSource extends InputSource {
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static type = "key";
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constructor(id) {
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super(id);
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this.pressed = new Set();
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this.alt = false;
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this.shift = false;
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this.ctrl = false;
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this.meta = false;
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}
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static fromJSON(state, actionSequence) {
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const { id } = actionSequence;
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return new this(id);
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}
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/**
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* Update modifier state according to |key|.
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*
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* @param {string} key
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* Normalized key value of a modifier key.
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* @param {boolean} value
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* Value to set the modifier attribute to.
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*
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* @throws {InvalidArgumentError}
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* If |key| is not a modifier.
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*/
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setModState(key, value) {
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if (key in MODIFIER_NAME_LOOKUP) {
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this[MODIFIER_NAME_LOOKUP[key]] = value;
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} else {
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throw new lazy.error.InvalidArgumentError(
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"Expected 'key' to be one of " +
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Object.keys(MODIFIER_NAME_LOOKUP) +
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lazy.pprint`, got ${key}`
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);
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}
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}
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/**
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* Check whether |key| is pressed.
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*
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* @param {string} key
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* Normalized key value.
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*
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* @return {boolean}
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* True if |key| is in set of pressed keys.
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*/
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isPressed(key) {
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return this.pressed.has(key);
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}
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/**
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* Add |key| to the set of pressed keys.
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*
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* @param {string} key
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* Normalized key value.
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*
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* @return {boolean}
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* True if |key| is in list of pressed keys.
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*/
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press(key) {
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return this.pressed.add(key);
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}
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/**
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* Remove |key| from the set of pressed keys.
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*
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* @param {string} key
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* Normalized key value.
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*
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* @return {boolean}
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* True if |key| was present before removal, false otherwise.
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*/
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release(key) {
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return this.pressed.delete(key);
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}
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}
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/**
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* Input state associated with a pointer-type device.
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*/
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class PointerInputSource extends InputSource {
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static type = "pointer";
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/**
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* @param {Pointer} pointer Object representing the specific pointer
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* type associated with this input source.
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*/
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constructor(id, pointer) {
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super(id);
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this.pointer = pointer;
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this.x = 0;
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this.y = 0;
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this.pressed = new Set();
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}
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/**
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* Check whether |button| is pressed.
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*
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* @param {number} button
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* Positive integer that refers to a mouse button.
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*
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* @return {boolean}
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* True if |button| is in set of pressed buttons.
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*/
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isPressed(button) {
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lazy.assert.positiveInteger(button);
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return this.pressed.has(button);
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}
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/**
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* Add |button| to the set of pressed keys.
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*
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* @param {number} button
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* Positive integer that refers to a mouse button.
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*
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* @return {Set}
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* Set of pressed buttons.
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*/
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press(button) {
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lazy.assert.positiveInteger(button);
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this.pressed.add(button);
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}
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/**
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* Remove |button| from the set of pressed buttons.
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*
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* @param {number} button
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* A positive integer that refers to a mouse button.
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*
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* @return {boolean}
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* True if |button| was present before removals, false otherwise.
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*/
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release(button) {
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lazy.assert.positiveInteger(button);
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return this.pressed.delete(button);
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}
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static fromJSON(state, actionSequence) {
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const { id, parameters } = actionSequence;
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const pointerType = parameters?.pointerType ?? "mouse";
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const pointerId = state.getPointerId(id, pointerType);
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const pointer = Pointer.fromJSON(pointerId, pointerType);
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return new this(id, pointer);
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}
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}
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/**
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* Input state associated with a wheel-type device.
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*/
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class WheelInputSource extends InputSource {
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static type = "wheel";
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static fromJSON(state, actionSequence) {
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const { id } = actionSequence;
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return new this(id);
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}
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}
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const inputSourceTypes = new Map();
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for (const cls of [
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NullInputSource,
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KeyInputSource,
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PointerInputSource,
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WheelInputSource,
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]) {
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inputSourceTypes.set(cls.type, cls);
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}
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/**
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* Representation of a coordinate origin
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*/
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class Origin {
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/**
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* Viewport coordinates of the origin of this coordinate system.
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*
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* This is overridden in subclasses to provide a class-specific origin.
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*
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* @param {State} state - Actions state.
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* @param {InputSource} inputSource - State of current input device.
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* @param {WindowProxy} win - Current window global
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*/
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getOriginCoordinates(state, inputSource, win) {
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throw new Error(
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`originCoordinates not defined for ${this.constructor.name}`
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);
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}
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/**
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* Convert [x, y] coordinates to viewport coordinates
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*
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* @param {State} state - Actions state
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* @param {InputSource} inputSource - State of the current input device
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* @param {Array<number>} coords - [x, y] coordinate of target relative to origin
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* @param {WindowProxy} win - Current window global
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*/
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getTargetCoordinates(state, inputSource, coords, win) {
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const [x, y] = coords;
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const origin = this.getOriginCoordinates(state, inputSource, win);
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return [origin.x + x, origin.y + y];
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}
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/**
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* @param {Element|string=} origin - Type of orgin, one of "viewport", "pointer", element or undefined.
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*
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* @return {Origin} - An origin object representing the origin.
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*
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* @throws {InvalidArgumentError}
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* If <code>origin</code> isn't a valid origin.
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*/
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static fromJSON(origin) {
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if (origin === undefined || origin === "viewport") {
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return new ViewportOrigin();
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}
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if (origin === "pointer") {
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return new PointerOrigin();
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}
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if (lazy.element.isElement(origin)) {
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return new ElementOrigin(origin);
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}
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throw new lazy.error.InvalidArgumentError(
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`Expected 'origin' to be undefined, "viewport", "pointer", ` +
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lazy.pprint`or an element, got: ${origin}`
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);
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}
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}
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class ViewportOrigin extends Origin {
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getOriginCoordinates(state, inputSource, win) {
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return { x: 0, y: 0 };
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}
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}
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class PointerOrigin extends Origin {
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getOriginCoordinates(state, inputSource, win) {
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return { x: inputSource.x, y: inputSource.y };
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}
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}
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class ElementOrigin extends Origin {
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/**
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* @param {Element} element - The element providing the coordinate origin.
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*/
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constructor(element) {
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super();
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this.element = element;
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}
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getOriginCoordinates(state, inputSource, win) {
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if (state.specCompatPointerOrigin) {
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const clientRects = this.element.getClientRects();
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// The spec doesn't handle this case; https://github.com/w3c/webdriver/issues/1642
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if (!clientRects.length) {
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throw new lazy.error.MoveTargetOutOfBoundsError(
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`Origin element is not displayed`
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);
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}
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return lazy.element.getInViewCentrePoint(clientRects[0], win);
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}
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return lazy.element.coordinates(this.element);
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}
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}
|
|
|
|
/**
|
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* Repesents the behaviour of a single input source at a single
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* point in time.
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*
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* @param {string} id - Input source ID.
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*/
|
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class Action {
|
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/** Type of the input source associated with this action */
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static type = null;
|
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/** Type of action specific to the input source */
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static subtype = null;
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/** Whether this kind of action affects the overall duration of a tick */
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affectsWallClockTime = false;
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constructor(id) {
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this.id = id;
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this.type = this.constructor.type;
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this.subtype = this.constructor.subtype;
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}
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toString() {
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return `[${this.constructor.name} ${this.type}:${this.subtype}]`;
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}
|
|
|
|
/**
|
|
* Dispatch the action to the relevant window.
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|
*
|
|
* This is overridden by subclasses to implement the type-specific
|
|
* dispatch of the action.
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|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {InputSource} inputSource - State of the current input device.
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|
* @param {number} tickDuration - Length of the current tick, in ms.
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|
* @param {WindowProxy} win - Current window global.
|
|
* @return {Promise} - Promise that is resolved once the action is complete.
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|
*/
|
|
dispatch(state, inputSource, tickDuration, win) {
|
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throw new Error(
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`Action subclass ${this.constructor.name} must override dispatch()`
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);
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}
|
|
|
|
/**
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|
* @param {string} type - Input source type.
|
|
* @param {string} type - Input source id.
|
|
* @param {Object} actionItem - Object representing a single action.
|
|
*
|
|
* @return {Action} - An action that can be dispatched.
|
|
*
|
|
* @throws {InvalidArgumentError}
|
|
* If any <code>actionSequence</code> or <code>actionItem</code>
|
|
* attributes are invalid.
|
|
*/
|
|
static fromJSON(type, id, actionItem) {
|
|
const subtype = actionItem.type;
|
|
const subtypeMap = actionTypes.get(type);
|
|
if (subtypeMap === undefined) {
|
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throw new lazy.error.InvalidArgumentError(`Unknown action type: ${type}`);
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|
}
|
|
let cls = subtypeMap.get(subtype);
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// Non-device specific actions can happen for any action type
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|
if (cls === undefined) {
|
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cls = actionTypes.get("none").get(subtype);
|
|
}
|
|
if (cls === undefined) {
|
|
throw new lazy.error.InvalidArgumentError(
|
|
`Unknown subtype ${subtype} for type ${type}`
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|
);
|
|
}
|
|
return cls.fromJSON(id, actionItem);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action not associated with a specific input device.
|
|
*/
|
|
class NullAction extends Action {
|
|
static type = "none";
|
|
}
|
|
|
|
/**
|
|
* Action that waits for a given duration.
|
|
*
|
|
* @param {string} id - Input source ID.
|
|
* @param {Object} options - Named arguments.
|
|
* @param {number} options.duration - Time to pause, in ms.
|
|
*/
|
|
class PauseAction extends NullAction {
|
|
static subtype = "pause";
|
|
affectsWallClockTime = true;
|
|
|
|
constructor(id, options) {
|
|
super(id);
|
|
const { duration } = options;
|
|
this.duration = duration;
|
|
}
|
|
|
|
/**
|
|
* Dispatch pause action
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {InputSource} inputSource - State of the current input device.
|
|
* @param {number} tickDuration - Length of the current tick, in ms.
|
|
* @param {WindowProxy} win - Current window global.
|
|
* @return {Promise} - Promise that is resolved once the action is complete.
|
|
*/
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
const ms = this.duration ?? tickDuration;
|
|
lazy.logger.trace(
|
|
` Dispatch ${this.constructor.name} with ${this.id} ${ms}`
|
|
);
|
|
return lazy.Sleep(ms);
|
|
}
|
|
|
|
static fromJSON(id, actionItem) {
|
|
const { duration } = actionItem;
|
|
if (duration !== undefined) {
|
|
lazy.assert.positiveInteger(
|
|
duration,
|
|
lazy.pprint`Expected 'duration' (${duration}) to be >= 0`
|
|
);
|
|
}
|
|
return new this(id, { duration });
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action associated with a keyboard input device
|
|
*
|
|
* @param {string} id - Input source ID.
|
|
* @param {Object} options - Named arguments.
|
|
* @param {string} options.value - Key character.
|
|
*/
|
|
class KeyAction extends Action {
|
|
static type = "key";
|
|
|
|
constructor(id, options) {
|
|
super(id);
|
|
const { value } = options;
|
|
this.value = value;
|
|
}
|
|
|
|
getEventData(inputSource) {
|
|
let value = this.value;
|
|
if (inputSource.shift) {
|
|
value = lazy.keyData.getShiftedKey(value);
|
|
}
|
|
return new KeyEventData(value);
|
|
}
|
|
|
|
static fromJSON(id, actionItem) {
|
|
// TODO countGraphemes
|
|
// TODO key.value could be a single code point like "\uE012"
|
|
// (see rawKey) or "grapheme cluster"
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=1496323
|
|
const value = actionItem.value;
|
|
lazy.assert.string(
|
|
value,
|
|
"Expected 'value' to be a string that represents single code point " +
|
|
lazy.pprint`or grapheme cluster, got ${value}`
|
|
);
|
|
return new this(id, { value });
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action equivalent to pressing a key on a keyboard.
|
|
*
|
|
* @param {string} id - Input source ID.
|
|
* @param {string} value - Key character.
|
|
*/
|
|
class KeyDownAction extends KeyAction {
|
|
static subtype = "keyDown";
|
|
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} with ${this.id} ${this.value}`
|
|
);
|
|
return new Promise(resolve => {
|
|
const keyEvent = this.getEventData(inputSource);
|
|
keyEvent.repeat = inputSource.isPressed(keyEvent.key);
|
|
inputSource.press(keyEvent.key);
|
|
if (keyEvent.key in MODIFIER_NAME_LOOKUP) {
|
|
inputSource.setModState(keyEvent.key, true);
|
|
}
|
|
|
|
// Append a copy of |a| with keyUp subtype
|
|
state.inputsToCancel.push(new KeyUpAction(this.id, this));
|
|
keyEvent.update(state, inputSource);
|
|
lazy.event.sendKeyDown(keyEvent, win);
|
|
|
|
resolve();
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action equivalent to releasing a key on a keyboard.
|
|
*
|
|
* @param {string} id - Input source ID.
|
|
* @param {string} value - Key character.
|
|
*/
|
|
class KeyUpAction extends KeyAction {
|
|
static subtype = "keyUp";
|
|
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} with ${this.id} ${this.value}`
|
|
);
|
|
return new Promise(resolve => {
|
|
const keyEvent = this.getEventData(inputSource);
|
|
if (!inputSource.isPressed(keyEvent.key)) {
|
|
resolve();
|
|
return;
|
|
}
|
|
if (keyEvent.key in MODIFIER_NAME_LOOKUP) {
|
|
inputSource.setModState(keyEvent.key, false);
|
|
}
|
|
inputSource.release(keyEvent.key);
|
|
keyEvent.update(state, inputSource);
|
|
|
|
lazy.event.sendKeyUp(keyEvent, win);
|
|
resolve();
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action associated with a pointer input device
|
|
*
|
|
* @param {string} id - Input source ID.
|
|
* @param {Object} options - Named arguments.
|
|
* @param {number=} options.width - Pointer width in pixels.
|
|
* @param {number=} options.height - Pointer height in pixels.
|
|
* @param {number=} options.pressure - Pointer pressure.
|
|
* @param {number=} options.tangentialPressure - Pointer tangential pressure.
|
|
* @param {number=} options.tiltX - Pointer X tilt angle.
|
|
* @param {number=} options.tiltX - Pointer Y tilt angle.
|
|
* @param {number=} options.twist - Pointer twist angle.
|
|
* @param {number=} options.altitudeAngle - Pointer altitude angle.
|
|
* @param {number=} options.azimuthAngle - Pointer azimuth angle.
|
|
*/
|
|
class PointerAction extends Action {
|
|
static type = "pointer";
|
|
|
|
constructor(id, options) {
|
|
super(id);
|
|
const {
|
|
width,
|
|
height,
|
|
pressure,
|
|
tangentialPressure,
|
|
tiltX,
|
|
tiltY,
|
|
twist,
|
|
altitudeAngle,
|
|
azimuthAngle,
|
|
} = options;
|
|
this.width = width;
|
|
this.height = height;
|
|
this.pressure = pressure;
|
|
this.tangentialPressure = tangentialPressure;
|
|
this.tiltX = tiltX;
|
|
this.tiltY = tiltY;
|
|
this.twist = twist;
|
|
this.altitudeAngle = altitudeAngle;
|
|
this.azimuthAngle = azimuthAngle;
|
|
}
|
|
|
|
/**
|
|
* Validate properties common to all pointer types
|
|
*
|
|
* @param {Object} actionItem - Object representing a single action.
|
|
*/
|
|
static validateCommon(actionItem) {
|
|
const {
|
|
width,
|
|
height,
|
|
pressure,
|
|
tangentialPressure,
|
|
tiltX,
|
|
tiltY,
|
|
twist,
|
|
altitudeAngle,
|
|
azimuthAngle,
|
|
} = actionItem;
|
|
if (width !== undefined) {
|
|
lazy.assert.positiveInteger(
|
|
width,
|
|
lazy.pprint`Expected 'width' (${width}) to be >= 0`
|
|
);
|
|
}
|
|
if (height !== undefined) {
|
|
lazy.assert.positiveInteger(
|
|
height,
|
|
lazy.pprint`Expected 'height' (${height}) to be >= 0`
|
|
);
|
|
}
|
|
if (pressure !== undefined) {
|
|
lazy.assert.numberInRange(
|
|
pressure,
|
|
[0, 1],
|
|
lazy.pprint`Expected 'pressure' (${pressure}) to be in range 0 to 1`
|
|
);
|
|
}
|
|
if (tangentialPressure !== undefined) {
|
|
lazy.assert.numberInRange(
|
|
tangentialPressure,
|
|
[-1, 1],
|
|
lazy.pprint`Expected 'tangentialPressure' (${tangentialPressure}) to be in range -1 to 1`
|
|
);
|
|
}
|
|
if (tiltX !== undefined) {
|
|
lazy.assert.integerInRange(
|
|
tiltX,
|
|
[-90, 90],
|
|
lazy.pprint`Expected 'tiltX' (${tiltX}) to be in range -90 to 90`
|
|
);
|
|
}
|
|
if (tiltY !== undefined) {
|
|
lazy.assert.integerInRange(
|
|
tiltY,
|
|
[-90, 90],
|
|
lazy.pprint`Expected 'tiltY' (${tiltY}) to be in range -90 to 90`
|
|
);
|
|
}
|
|
if (twist !== undefined) {
|
|
lazy.assert.integerInRange(
|
|
twist,
|
|
[0, 359],
|
|
lazy.pprint`Expected 'twist' (${twist}) to be in range 0 to 359`
|
|
);
|
|
}
|
|
if (altitudeAngle !== undefined) {
|
|
lazy.assert.numberInRange(
|
|
altitudeAngle,
|
|
[0, Math.PI / 2],
|
|
lazy.pprint`Expected 'altitudeAngle' (${altitudeAngle}) to be in range 0 to ${Math.PI /
|
|
2}`
|
|
);
|
|
}
|
|
if (azimuthAngle !== undefined) {
|
|
lazy.assert.numberInRange(
|
|
azimuthAngle,
|
|
[0, 2 * Math.PI],
|
|
lazy.pprint`Expected 'azimuthAngle' (${azimuthAngle}) to be in range 0 to ${2 *
|
|
Math.PI}`
|
|
);
|
|
}
|
|
return {
|
|
width,
|
|
height,
|
|
pressure,
|
|
tangentialPressure,
|
|
tiltX,
|
|
tiltY,
|
|
twist,
|
|
altitudeAngle,
|
|
azimuthAngle,
|
|
};
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action associated with a pointer input device being depressed.
|
|
*
|
|
* @param {string} id - Input source ID.
|
|
* @param {Object} options - Named arguments.
|
|
* @param {number} options.button - Button being pressed. For devices without buttons (e.g. touch), this should be 0.
|
|
* @param {number=} options.width - Pointer width in pixels.
|
|
* @param {number=} options.height - Pointer height in pixels.
|
|
* @param {number=} options.pressure - Pointer pressure.
|
|
* @param {number=} options.tangentialPressure - Pointer tangential pressure.
|
|
* @param {number=} options.tiltX - Pointer X tilt angle.
|
|
* @param {number=} options.tiltX - Pointer Y tilt angle.
|
|
* @param {number=} options.twist - Pointer twist angle.
|
|
* @param {number=} options.altitudeAngle - Pointer altitude angle.
|
|
* @param {number=} options.azimuthAngle - Pointer azimuth angle.
|
|
*/
|
|
class PointerDownAction extends PointerAction {
|
|
static subtype = "pointerDown";
|
|
|
|
constructor(id, options) {
|
|
super(id, options);
|
|
const { button } = options;
|
|
this.button = button;
|
|
}
|
|
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} ${inputSource.pointer.type} with id: ${this.id} button: ${this.button}`
|
|
);
|
|
return new Promise(resolve => {
|
|
if (inputSource.isPressed(this.button)) {
|
|
resolve();
|
|
return;
|
|
}
|
|
|
|
inputSource.press(this.button);
|
|
// Append a copy of |a| with pointerUp subtype
|
|
state.inputsToCancel.push(new PointerUpAction(this.id, this));
|
|
inputSource.pointer.pointerDown(state, inputSource, this, win);
|
|
resolve();
|
|
});
|
|
}
|
|
|
|
static fromJSON(id, actionItem) {
|
|
const props = PointerAction.validateCommon(actionItem);
|
|
const { button } = actionItem;
|
|
lazy.assert.positiveInteger(
|
|
button,
|
|
lazy.pprint`Expected 'button' (${button}) to be >= 0`
|
|
);
|
|
props.button = button;
|
|
return new this(id, props);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action associated with a pointer input device being released.
|
|
*
|
|
* @param {string} id - Input source ID.
|
|
* @param {Object} options - Named arguments.
|
|
* @param {number} options.button - Button being released. For devices without buttons (e.g. touch), this should be 0.
|
|
* @param {number=} options.width - Pointer width in pixels.
|
|
* @param {number=} options.height - Pointer height in pixels.
|
|
* @param {number=} options.pressure - Pointer pressure.
|
|
* @param {number=} options.tangentialPressure - Pointer tangential pressure.
|
|
* @param {number=} options.tiltX - Pointer X tilt angle.
|
|
* @param {number=} options.tiltX - Pointer Y tilt angle.
|
|
* @param {number=} options.twist - Pointer twist angle.
|
|
* @param {number=} options.altitudeAngle - Pointer altitude angle.
|
|
* @param {number=} options.azimuthAngle - Pointer azimuth angle.
|
|
*/
|
|
class PointerUpAction extends PointerAction {
|
|
static subtype = "pointerUp";
|
|
|
|
constructor(id, options) {
|
|
super(id, options);
|
|
const { button } = options;
|
|
this.button = button;
|
|
}
|
|
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} ${inputSource.pointer.type} with id: ${this.id} button: ${this.button}`
|
|
);
|
|
return new Promise(resolve => {
|
|
if (!inputSource.isPressed(this.button)) {
|
|
resolve();
|
|
return;
|
|
}
|
|
|
|
inputSource.release(this.button);
|
|
inputSource.pointer.pointerUp(state, inputSource, this, win);
|
|
|
|
resolve();
|
|
});
|
|
}
|
|
|
|
static fromJSON(id, actionItem) {
|
|
const props = PointerAction.validateCommon(actionItem);
|
|
const { button } = actionItem;
|
|
lazy.assert.positiveInteger(
|
|
button,
|
|
lazy.pprint`Expected 'button' (${button}) to be >= 0`
|
|
);
|
|
props.button = button;
|
|
return new this(id, props);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action associated with a pointer input device being moved.
|
|
*
|
|
* @param {string} id - Input source ID.
|
|
* @param {Object} options - Named arguments.
|
|
* @param {number=} options.width - Pointer width in pixels.
|
|
* @param {number=} options.height - Pointer height in pixels.
|
|
* @param {number=} options.pressure - Pointer pressure.
|
|
* @param {number=} options.tangentialPressure - Pointer tangential pressure.
|
|
* @param {number=} options.tiltX - Pointer X tilt angle.
|
|
* @param {number=} options.tiltX - Pointer Y tilt angle.
|
|
* @param {number=} options.twist - Pointer twist angle.
|
|
* @param {number=} options.altitudeAngle - Pointer altitude angle.
|
|
* @param {number=} options.azimuthAngle - Pointer azimuth angle.
|
|
* @param {number=} options.duration - Duration of move in ms.
|
|
* @param {Origin} options.origin - Origin of target coordinates.
|
|
* @param {number} options.x - X value of target coordinates.
|
|
* @param {number} options.y - Y value of target coordinates.
|
|
*/
|
|
class PointerMoveAction extends PointerAction {
|
|
static subtype = "pointerMove";
|
|
affectsWallClockTime = true;
|
|
|
|
constructor(id, options) {
|
|
super(id, options);
|
|
const { duration, origin, x, y } = options;
|
|
this.duration = duration;
|
|
this.origin = origin;
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} ${inputSource.pointer.type} with id: ${this.id} x: ${this.x} y: ${this.y}`
|
|
);
|
|
const target = this.origin.getTargetCoordinates(
|
|
state,
|
|
inputSource,
|
|
[this.x, this.y],
|
|
win
|
|
);
|
|
|
|
assertInViewPort(target, win);
|
|
|
|
return moveOverTime(
|
|
[[inputSource.x, inputSource.y]],
|
|
[target],
|
|
this.duration ?? tickDuration,
|
|
target => this.performPointerMoveStep(state, inputSource, target, win)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Perform one part of a pointer move corresponding to a specific emitted event.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {InputSource} inputSource - State of the current input device.
|
|
* @param {Array<Array<Number>>} targets - Array of [x, y] arrays
|
|
* specifying the viewport coordinates to move to.
|
|
* @param {WindowProxy} win - Current window global.
|
|
*/
|
|
performPointerMoveStep(state, inputSource, targets, win) {
|
|
if (targets.length !== 1) {
|
|
throw new Error(
|
|
"PointerMoveAction.performPointerMoveStep requires a single target"
|
|
);
|
|
}
|
|
const target = targets[0];
|
|
lazy.logger.trace(
|
|
`PointerMoveAction.performPointerMoveStep ${JSON.stringify(target)}`
|
|
);
|
|
if (target[0] == inputSource.x && target[1] == inputSource.y) {
|
|
return;
|
|
}
|
|
|
|
inputSource.pointer.pointerMove(
|
|
state,
|
|
inputSource,
|
|
this,
|
|
target[0],
|
|
target[1],
|
|
win
|
|
);
|
|
|
|
inputSource.x = target[0];
|
|
inputSource.y = target[1];
|
|
}
|
|
|
|
static fromJSON(id, actionItem) {
|
|
const props = PointerAction.validateCommon(actionItem);
|
|
const { duration, origin, x, y } = actionItem;
|
|
if (duration !== undefined) {
|
|
lazy.assert.positiveInteger(
|
|
duration,
|
|
lazy.pprint`Expected 'duration' (${duration}) to be >= 0`
|
|
);
|
|
}
|
|
const originObject = Origin.fromJSON(origin);
|
|
lazy.assert.integer(x, lazy.pprint`Expected 'x' (${x}) to be an Integer`);
|
|
lazy.assert.integer(y, lazy.pprint`Expected 'y' (${y}) to be an Integer`);
|
|
props.duration = duration;
|
|
props.origin = originObject;
|
|
props.x = x;
|
|
props.y = y;
|
|
return new this(id, props);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Action associated with a wheel input device
|
|
*
|
|
*/
|
|
class WheelAction extends Action {
|
|
static type = "wheel";
|
|
}
|
|
|
|
/**
|
|
* Action associated with scrolling a scroll wheel
|
|
*
|
|
* @param {number} duration - Duration of scroll in ms.
|
|
* @param {Origin} origin - Origin of target coordinates.
|
|
* @param {number} x - X value of scroll coordinates.
|
|
* @param {number} y - Y value of scroll coordinates.
|
|
* @param {number} deltaX - Number of CSS pixels to scroll in X direction.
|
|
* @param {number} deltaY - Number of CSS pixels to scroll in Y direction
|
|
*/
|
|
class WheelScrollAction extends WheelAction {
|
|
static subtype = "scroll";
|
|
affectsWallClockTime = true;
|
|
|
|
constructor(id, { duration, origin, x, y, deltaX, deltaY }) {
|
|
super(id);
|
|
this.duration = duration;
|
|
this.origin = origin;
|
|
this.x = x;
|
|
this.y = y;
|
|
this.deltaX = deltaX;
|
|
this.deltaY = deltaY;
|
|
}
|
|
|
|
static fromJSON(id, actionItem) {
|
|
const { duration, origin, x, y, deltaX, deltaY } = actionItem;
|
|
if (duration !== undefined) {
|
|
lazy.assert.positiveInteger(
|
|
duration,
|
|
lazy.pprint`Expected 'duration' (${duration}) to be >= 0`
|
|
);
|
|
}
|
|
const originObject = Origin.fromJSON(origin);
|
|
lazy.assert.integer(x, lazy.pprint`Expected 'x' (${x}) to be an Integer`);
|
|
lazy.assert.integer(y, lazy.pprint`Expected 'y' (${y}) to be an Integer`);
|
|
lazy.assert.integer(
|
|
deltaX,
|
|
lazy.pprint`Expected 'deltaX' (${deltaX}) to be an Integer`
|
|
);
|
|
lazy.assert.integer(
|
|
deltaY,
|
|
lazy.pprint`Expected 'deltaY' (${deltaY}) to be an Integer`
|
|
);
|
|
|
|
return new this(id, {
|
|
duration,
|
|
origin: originObject,
|
|
x,
|
|
y,
|
|
deltaX,
|
|
deltaY,
|
|
});
|
|
}
|
|
|
|
async dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} with id: ${this.id} deltaX: ${this.deltaX} deltaY: ${this.deltaY}`
|
|
);
|
|
const scrollCoordinates = this.origin.getTargetCoordinates(
|
|
state,
|
|
inputSource,
|
|
[this.x, this.y],
|
|
win
|
|
);
|
|
assertInViewPort(scrollCoordinates, win);
|
|
|
|
const startX = 0;
|
|
const startY = 0;
|
|
// This is an action-local state that holds the amount of scroll completed
|
|
const deltaPosition = [startX, startY];
|
|
await moveOverTime(
|
|
[[startX, startY]],
|
|
[[this.deltaX, this.deltaY]],
|
|
this.duration ?? tickDuration,
|
|
deltaTarget =>
|
|
this.performOneWheelScroll(
|
|
scrollCoordinates,
|
|
deltaPosition,
|
|
deltaTarget,
|
|
win
|
|
)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Perform one part of a wheel scroll corresponding to a specific emitted event.
|
|
*
|
|
* @param {Array<number>} scrollCoordinates - [x, y] viewport coordinates of the scroll.
|
|
* @param {Array<number>} deltaPosition - [deltaX, deltaY] coordinates of the scroll before this event.
|
|
* @param {Array<Array<number>>} deltaTargets - Array of [deltaX, deltaY] coordinates to scroll to.
|
|
* @param {WindowProxy} win - Current window global.
|
|
*/
|
|
performOneWheelScroll(scrollCoordinates, deltaPosition, deltaTargets, win) {
|
|
if (deltaTargets.length !== 1) {
|
|
throw new Error("Can only scroll one wheel at a time");
|
|
}
|
|
if (deltaPosition[0] == this.deltaX && deltaPosition[1] == this.deltaY) {
|
|
return;
|
|
}
|
|
const deltaTarget = deltaTargets[0];
|
|
const deltaX = deltaTarget[0] - deltaPosition[0];
|
|
const deltaY = deltaTarget[1] - deltaPosition[1];
|
|
const eventData = new WheelEventData({
|
|
deltaX,
|
|
deltaY,
|
|
deltaZ: 0,
|
|
});
|
|
lazy.event.synthesizeWheelAtPoint(
|
|
scrollCoordinates[0],
|
|
scrollCoordinates[1],
|
|
eventData,
|
|
win
|
|
);
|
|
|
|
// Update the current scroll position for the caller
|
|
deltaPosition[0] = deltaTarget[0];
|
|
deltaPosition[1] = deltaTarget[1];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Group of actions representing behaviour of all touch pointers during a single tick.
|
|
*
|
|
* For touch pointers, we need to call into the platform once with all
|
|
* the actions so that they are regarded as simultaneous. This means
|
|
* we don't use the `dispatch()` method on the underlying actions, but
|
|
* instead use one on this group object.
|
|
*/
|
|
class TouchActionGroup {
|
|
static type = null;
|
|
|
|
constructor() {
|
|
this.type = this.constructor.type;
|
|
this.actions = new Map();
|
|
}
|
|
|
|
static forType(type) {
|
|
const cls = touchActionGroupTypes.get(type);
|
|
return new cls();
|
|
}
|
|
|
|
/**
|
|
* Add action corresponding to a specific pointer to the group.
|
|
*
|
|
* @param {InputSource} inputSource - State of the current input device.
|
|
* @param {Action} action - Action to add to the group
|
|
*/
|
|
addPointer(inputSource, action) {
|
|
if (action.subtype !== this.type) {
|
|
throw new Error(
|
|
`Added action of unexpected type, got ${action.subtype}, expected ${this.type}`
|
|
);
|
|
}
|
|
this.actions.set(action.id, [inputSource, action]);
|
|
}
|
|
|
|
/**
|
|
* Dispatch the action group to the relevant window.
|
|
*
|
|
* This is overridden by subclasses to implement the type-specific
|
|
* dispatch of the action.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {null} inputSource
|
|
* This is always null; the argument only exists for compatibility
|
|
* with {@link Action.dispatch}.
|
|
* @param {number} tickDuration - Length of the current tick, in ms.
|
|
* @param {WindowProxy} win - Current window global.
|
|
* @return {Promise} - Promise that is resolved once the action is complete.
|
|
*/
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
throw new Error(
|
|
"TouchActionGroup subclass missing dispatch implementation"
|
|
);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Group of actions representing behaviour of all touch pointers
|
|
* depressed during a single tick.
|
|
*/
|
|
class PointerDownTouchActionGroup extends TouchActionGroup {
|
|
static type = "pointerDown";
|
|
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} with ${Array.from(
|
|
this.actions.values()
|
|
).map(x => x[1].id)}`
|
|
);
|
|
return new Promise(resolve => {
|
|
if (inputSource !== null) {
|
|
throw new Error(
|
|
"Expected null inputSource for PointerDownTouchActionGroup.dispatch"
|
|
);
|
|
}
|
|
|
|
// Only include pointers that are not already depressed
|
|
const actions = Array.from(this.actions.values()).filter(
|
|
([actionInputSource, action]) =>
|
|
!actionInputSource.isPressed(action.button)
|
|
);
|
|
if (actions.length) {
|
|
const eventData = new MultiTouchEventData("touchstart");
|
|
for (const [actionInputSource, action] of actions) {
|
|
// Skip if already pressed
|
|
eventData.addPointerEventData(actionInputSource, action);
|
|
actionInputSource.press(action.button);
|
|
// Append a copy of |action| with pointerUp subtype
|
|
state.inputsToCancel.push(new PointerUpAction(action.id, action));
|
|
eventData.update(state, actionInputSource);
|
|
}
|
|
|
|
// Touch start events must include all depressed touch pointers
|
|
for (const [id, pointerInputSource] of state.inputSourcesByType(
|
|
"pointer"
|
|
)) {
|
|
if (
|
|
pointerInputSource.pointer.type === "touch" &&
|
|
!this.actions.has(id) &&
|
|
pointerInputSource.isPressed(0)
|
|
) {
|
|
eventData.addPointerEventData(pointerInputSource, {});
|
|
eventData.update(state, pointerInputSource);
|
|
}
|
|
}
|
|
lazy.event.synthesizeMultiTouch(eventData, win);
|
|
}
|
|
resolve();
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Group of actions representing behaviour of all touch pointers
|
|
* released during a single tick.
|
|
*/
|
|
class PointerUpTouchActionGroup extends TouchActionGroup {
|
|
static type = "pointerUp";
|
|
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} with ${Array.from(
|
|
this.actions.values()
|
|
).map(x => x[1].id)}`
|
|
);
|
|
return new Promise(resolve => {
|
|
if (inputSource !== null) {
|
|
throw new Error(
|
|
"Expected null inputSource for PointerUpTouchActionGroup.dispatch"
|
|
);
|
|
}
|
|
|
|
// Only include pointers that are not already depressed
|
|
const actions = Array.from(
|
|
this.actions.values()
|
|
).filter(([actionInputSource, action]) =>
|
|
actionInputSource.isPressed(action.button)
|
|
);
|
|
if (actions.length) {
|
|
const eventData = new MultiTouchEventData("touchend");
|
|
for (const [actionInputSource, action] of actions) {
|
|
eventData.addPointerEventData(actionInputSource, action);
|
|
actionInputSource.release(action.button);
|
|
eventData.update(state, actionInputSource);
|
|
}
|
|
lazy.event.synthesizeMultiTouch(eventData, win);
|
|
}
|
|
resolve();
|
|
});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Group of actions representing behaviour of all touch pointers
|
|
* moved during a single tick.
|
|
*/
|
|
class PointerMoveTouchActionGroup extends TouchActionGroup {
|
|
static type = "pointerMove";
|
|
|
|
dispatch(state, inputSource, tickDuration, win) {
|
|
lazy.logger.trace(
|
|
`Dispatch ${this.constructor.name} with ${Array.from(this.actions).map(
|
|
x => x[1].id
|
|
)}`
|
|
);
|
|
if (inputSource !== null) {
|
|
throw new Error(
|
|
"Expected null inputSource for PointerMoveTouchActionGroup.dispatch"
|
|
);
|
|
}
|
|
|
|
let startCoords = [];
|
|
let targetCoords = [];
|
|
for (const [actionInputSource, action] of this.actions.values()) {
|
|
const target = action.origin.getTargetCoordinates(
|
|
state,
|
|
actionInputSource,
|
|
[action.x, action.y],
|
|
win
|
|
);
|
|
assertInViewPort(target, win);
|
|
startCoords.push([actionInputSource.x, actionInputSource.y]);
|
|
targetCoords.push(target);
|
|
}
|
|
// Touch move events must include all depressed touch pointers, even if they are static
|
|
// This can end up generating pointermove events even for static pointers, but Gecko
|
|
// seems to generate a lot of pointermove events anyway, so this seems like the lesser
|
|
// problem.
|
|
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1779206
|
|
const staticTouchPointers = [];
|
|
for (const [id, pointerInputSource] of state.inputSourcesByType(
|
|
"pointer"
|
|
)) {
|
|
if (
|
|
pointerInputSource.pointer.type === "touch" &&
|
|
!this.actions.has(id) &&
|
|
pointerInputSource.isPressed(0)
|
|
) {
|
|
staticTouchPointers.push(pointerInputSource);
|
|
}
|
|
}
|
|
|
|
return moveOverTime(
|
|
startCoords,
|
|
targetCoords,
|
|
this.duration ?? tickDuration,
|
|
currentTargetCoords =>
|
|
this.performPointerMoveStep(
|
|
state,
|
|
staticTouchPointers,
|
|
currentTargetCoords,
|
|
win
|
|
)
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Perform one part of a pointer move corresponding to a specific emitted event.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {Array.<PointerInputSource>} staticTouchPointers
|
|
* Array of PointerInputSource objects for pointers that aren't involved in
|
|
* the touch move.
|
|
* @param {Array.<Array>} targetCoords
|
|
* Array of [x, y] arrays specifying the viewport coordinates to move to.
|
|
* @param {WindowProxy} win - Current window global.
|
|
*/
|
|
performPointerMoveStep(state, staticTouchPointers, targetCoords, win) {
|
|
if (targetCoords.length !== this.actions.size) {
|
|
throw new Error("Expected one target per pointer");
|
|
}
|
|
|
|
const perPointerData = Array.from(this.actions.values()).map(
|
|
([inputSource, action], i) => {
|
|
const target = targetCoords[i];
|
|
return [inputSource, action, target];
|
|
}
|
|
);
|
|
const reachedTarget = perPointerData.every(
|
|
([inputSource, action, target]) =>
|
|
target[0] === inputSource.x && target[1] === inputSource.y
|
|
);
|
|
if (reachedTarget) {
|
|
return;
|
|
}
|
|
|
|
const eventData = new MultiTouchEventData("touchmove");
|
|
for (const [inputSource, action, target] of perPointerData) {
|
|
inputSource.x = target[0];
|
|
inputSource.y = target[1];
|
|
eventData.addPointerEventData(inputSource, action);
|
|
eventData.update(state, inputSource);
|
|
}
|
|
for (const inputSource of staticTouchPointers) {
|
|
eventData.addPointerEventData(inputSource, {});
|
|
eventData.update(state, inputSource);
|
|
}
|
|
lazy.event.synthesizeMultiTouch(eventData, win);
|
|
}
|
|
}
|
|
|
|
const touchActionGroupTypes = new Map();
|
|
for (const cls of [
|
|
PointerDownTouchActionGroup,
|
|
PointerUpTouchActionGroup,
|
|
PointerMoveTouchActionGroup,
|
|
]) {
|
|
touchActionGroupTypes.set(cls.type, cls);
|
|
}
|
|
|
|
/**
|
|
* Split a transition from startCoord to targetCoord linearly over duration.
|
|
*
|
|
* startCoords and targetCoords are lists of [x,y] positions in some space
|
|
* (e.g. screen position or scroll delta). This function will linearly
|
|
* interpolate intermediate positions, sending out roughly one event
|
|
* per frame to simulate moving between startCoord and targetCoord in
|
|
* a time of tickDuration milliseconds. The callback function is
|
|
* responsible for actually emitting the event, given the current
|
|
* position in the coordinate space.
|
|
*
|
|
* @param {Array.<Array>} startCoords
|
|
* Array of initial [x, y] coordinates for each input source involved
|
|
* in the move.
|
|
* @param {number} duration - Time in ms the move will take.
|
|
* @param {Function} callback
|
|
* Function that actually performs the move. This takes a single parameter
|
|
* which is an array of [x, y] coordinates corresponding to the move
|
|
* targets.
|
|
*/
|
|
async function moveOverTime(startCoords, targetCoords, duration, callback) {
|
|
lazy.logger.trace(
|
|
`moveOverTime start: ${startCoords} target: ${targetCoords} duration: ${duration}`
|
|
);
|
|
|
|
if (startCoords.length !== targetCoords.length) {
|
|
throw new Error(
|
|
"Expected equal number of start coordinates and target coordinates"
|
|
);
|
|
}
|
|
|
|
if (
|
|
!startCoords.every(item => item.length == 2) ||
|
|
!targetCoords.every(item => item.length == 2)
|
|
) {
|
|
throw new Error(
|
|
"Expected start coordinates target coordinates to be Array of multiple [x,y] coordinates."
|
|
);
|
|
}
|
|
|
|
if (duration === 0) {
|
|
// transition to destination in one step
|
|
callback(targetCoords);
|
|
return;
|
|
}
|
|
|
|
const timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
|
|
// interval between transitions in ms, based on common vsync
|
|
const fps60 = 17;
|
|
|
|
const distances = targetCoords.map((targetCoord, i) => {
|
|
const startCoord = startCoords[i];
|
|
return [targetCoord[0] - startCoord[0], targetCoord[1] - startCoord[1]];
|
|
});
|
|
const ONE_SHOT = Ci.nsITimer.TYPE_ONE_SHOT;
|
|
const startTime = Date.now();
|
|
const transitions = (async () => {
|
|
// wait |fps60| ms before performing first incremental transition
|
|
await new Promise(resolveTimer =>
|
|
timer.initWithCallback(resolveTimer, fps60, ONE_SHOT)
|
|
);
|
|
|
|
let durationRatio = Math.floor(Date.now() - startTime) / duration;
|
|
const epsilon = fps60 / duration / 10;
|
|
while (1 - durationRatio > epsilon) {
|
|
const intermediateTargets = startCoords.map((startCoord, i) => {
|
|
let distance = distances[i];
|
|
return [
|
|
Math.floor(durationRatio * distance[0] + startCoord[0]),
|
|
Math.floor(durationRatio * distance[1] + startCoord[1]),
|
|
];
|
|
});
|
|
callback(intermediateTargets);
|
|
// wait |fps60| ms before performing next transition
|
|
await new Promise(resolveTimer =>
|
|
timer.initWithCallback(resolveTimer, fps60, ONE_SHOT)
|
|
);
|
|
|
|
durationRatio = Math.floor(Date.now() - startTime) / duration;
|
|
}
|
|
})();
|
|
|
|
await transitions;
|
|
|
|
// perform last transitionafter all incremental moves are resolved and
|
|
// durationRatio is close enough to 1
|
|
callback(targetCoords);
|
|
}
|
|
|
|
const actionTypes = new Map();
|
|
for (const cls of [
|
|
KeyDownAction,
|
|
KeyUpAction,
|
|
PauseAction,
|
|
PointerDownAction,
|
|
PointerUpAction,
|
|
PointerMoveAction,
|
|
WheelScrollAction,
|
|
]) {
|
|
if (!actionTypes.has(cls.type)) {
|
|
actionTypes.set(cls.type, new Map());
|
|
}
|
|
actionTypes.get(cls.type).set(cls.subtype, cls);
|
|
}
|
|
|
|
/**
|
|
* Implementation of the behaviour of a specific type of pointer
|
|
*/
|
|
class Pointer {
|
|
/** Type of pointer */
|
|
static type = null;
|
|
|
|
constructor(id) {
|
|
this.id = id;
|
|
this.type = this.constructor.type;
|
|
}
|
|
|
|
/**
|
|
* Implementation of depressing the pointer.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {InputSource} inputSource - State of the current input device.
|
|
* @param {Action} action - The Action object invoking the pointer
|
|
* @param {WindowProxy} win - Current window global.
|
|
*/
|
|
pointerDown(state, inputSource, action, win) {
|
|
throw new Error(`Unimplemented pointerDown for pointerType ${this.type}`);
|
|
}
|
|
|
|
/**
|
|
* Implementation of releasing the pointer.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {InputSource} inputSource - State of the current input device.
|
|
* @param {Action} action - The Action object invoking the pointer
|
|
* @param {WindowProxy} win - Current window global.
|
|
*/
|
|
pointerUp(state, inputSource, action, win) {
|
|
throw new Error(`Unimplemented pointerUp for pointerType ${this.type}`);
|
|
}
|
|
|
|
/**
|
|
* Implementation of moving the pointer.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {InputSource} inputSource - State of the current input device.
|
|
* @param {number} targetX - Target X coordinate of the pointer move
|
|
* @param {number} targetY - Target Y coordinate of the pointer move
|
|
* @param {WindowProxy} win - Current window global.
|
|
*/
|
|
pointerMove(state, inputSource, targetX, targetY, win) {
|
|
throw new Error(`Unimplemented pointerMove for pointerType ${this.type}`);
|
|
}
|
|
|
|
/**
|
|
* @param {number} pointerId - Numeric pointer id.
|
|
* @param {string} pointerType - Pointer type.
|
|
* @return {Pointer} - The pointer class for {@link pointerType}
|
|
*
|
|
* @throws {InvalidArgumentError} - If {@link pointerType} is not a valid pointer type.
|
|
*/
|
|
static fromJSON(pointerId, pointerType) {
|
|
const cls = pointerTypes.get(pointerType);
|
|
if (cls === undefined) {
|
|
throw new lazy.error.InvalidArgumentError(
|
|
`Unknown pointerType: ${pointerType}`
|
|
);
|
|
}
|
|
return new cls(pointerId);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Implementation of mouse pointer behaviour
|
|
*/
|
|
class MousePointer extends Pointer {
|
|
static type = "mouse";
|
|
|
|
pointerDown(state, inputSource, action, win) {
|
|
const mouseEvent = new MouseEventData("mousedown", {
|
|
button: action.button,
|
|
});
|
|
mouseEvent.update(state, inputSource);
|
|
if (mouseEvent.ctrlKey) {
|
|
if (lazy.AppInfo.isMac) {
|
|
mouseEvent.button = 2;
|
|
lazy.event.DoubleClickTracker.resetClick();
|
|
}
|
|
} else if (lazy.event.DoubleClickTracker.isClicked()) {
|
|
mouseEvent.clickCount = 2;
|
|
}
|
|
lazy.event.synthesizeMouseAtPoint(
|
|
inputSource.x,
|
|
inputSource.y,
|
|
mouseEvent,
|
|
win
|
|
);
|
|
if (
|
|
lazy.event.MouseButton.isSecondary(mouseEvent.button) ||
|
|
(mouseEvent.ctrlKey && lazy.AppInfo.isMac)
|
|
) {
|
|
const contextMenuEvent = { ...mouseEvent, type: "contextmenu" };
|
|
lazy.event.synthesizeMouseAtPoint(
|
|
inputSource.x,
|
|
inputSource.y,
|
|
contextMenuEvent,
|
|
win
|
|
);
|
|
}
|
|
}
|
|
|
|
pointerUp(state, inputSource, action, win) {
|
|
const mouseEvent = new MouseEventData("mouseup", {
|
|
button: action.button,
|
|
});
|
|
mouseEvent.update(state, inputSource);
|
|
if (lazy.event.DoubleClickTracker.isClicked()) {
|
|
mouseEvent.clickCount = 2;
|
|
}
|
|
lazy.event.synthesizeMouseAtPoint(
|
|
inputSource.x,
|
|
inputSource.y,
|
|
mouseEvent,
|
|
win
|
|
);
|
|
}
|
|
|
|
pointerMove(state, inputSource, action, targetX, targetY, win) {
|
|
const mouseEvent = new MouseEventData("mousemove");
|
|
mouseEvent.update(state, inputSource);
|
|
lazy.event.synthesizeMouseAtPoint(targetX, targetY, mouseEvent, win);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* The implementation here is empty because touch actions have to go via the
|
|
* TouchActionGroup. So if we end up calling these methods that's a bug in
|
|
* the code.
|
|
*/
|
|
class TouchPointer extends Pointer {
|
|
static type = "touch";
|
|
}
|
|
|
|
/*
|
|
* Placeholder for future pen type pointer support.
|
|
*/
|
|
class PenPointer extends Pointer {
|
|
static type = "pen";
|
|
}
|
|
|
|
const pointerTypes = new Map();
|
|
for (const cls of [MousePointer, TouchPointer, PenPointer]) {
|
|
pointerTypes.set(cls.type, cls);
|
|
}
|
|
|
|
/**
|
|
* Represents a series of ticks, specifying which actions to perform at
|
|
* each tick.
|
|
*/
|
|
action.Chain = class extends Array {
|
|
toString() {
|
|
return `[chain ${super.toString()}]`;
|
|
}
|
|
|
|
/**
|
|
* Dispatch the action chain to the relevant window.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {WindowProxy} win - Current window global.
|
|
* @return {Promise} - Promise that is resolved once the action
|
|
* chain is complete.
|
|
*/
|
|
dispatch(state, win) {
|
|
let i = 1;
|
|
const chainEvents = (async () => {
|
|
for (const tickActions of this) {
|
|
lazy.logger.trace(`Dispatching tick ${i++}/${this.length}`);
|
|
await tickActions.dispatch(state, win);
|
|
}
|
|
})();
|
|
return chainEvents;
|
|
}
|
|
|
|
/**
|
|
* @param {Array.<Object>} actions - Array of objects that each
|
|
* represent an action sequence.
|
|
* @return {action.Chain} - Object that allows dispatching a chain
|
|
* of actions.
|
|
* @throws {InvalidArgumentError} - If actions doesn't correspond to
|
|
* a valid action chain.
|
|
*/
|
|
static fromJSON(state, actions) {
|
|
lazy.assert.array(
|
|
actions,
|
|
lazy.pprint`Expected 'actions' to be an array, got ${actions}`
|
|
);
|
|
|
|
const actionsByTick = new this();
|
|
for (const actionSequence of actions) {
|
|
const inputSourceActions = Sequence.fromJSON(state, actionSequence);
|
|
for (let i = 0; i < inputSourceActions.length; i++) {
|
|
// new tick
|
|
if (actionsByTick.length < i + 1) {
|
|
actionsByTick.push(new TickActions());
|
|
}
|
|
actionsByTick[i].push(inputSourceActions[i]);
|
|
}
|
|
}
|
|
return actionsByTick;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Represents the action for each input device to perform in a single tick.
|
|
*/
|
|
class TickActions extends Array {
|
|
/**
|
|
* Tick duration in milliseconds.
|
|
*
|
|
* @return {number} - Longest action duration in |tickActions| if any, or 0.
|
|
*/
|
|
getDuration() {
|
|
let max = 0;
|
|
for (const action of this) {
|
|
if (action.affectsWallClockTime && action.duration) {
|
|
max = Math.max(action.duration, max);
|
|
}
|
|
}
|
|
return max;
|
|
}
|
|
|
|
/**
|
|
* Dispatch sequence of actions for this tick.
|
|
*
|
|
* This creates a Promise for one tick that resolves once the Promise
|
|
* for each tick-action is resolved, which takes at least |tickDuration|
|
|
* milliseconds. The resolved set of events for each tick is followed by
|
|
* firing of pending DOM events.
|
|
*
|
|
* Note that the tick-actions are dispatched in order, but they may have
|
|
* different durations and therefore may not end in the same order.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {WindowProxy} win - Current window global.
|
|
*
|
|
* @return {Promise} - Promise that resolves when tick is complete.
|
|
*/
|
|
dispatch(state, win) {
|
|
const tickDuration = this.getDuration();
|
|
const tickActions = this.groupTickActions(state);
|
|
const pendingEvents = tickActions.map(([inputSource, action]) =>
|
|
action.dispatch(state, inputSource, tickDuration, win)
|
|
);
|
|
return Promise.all(pendingEvents);
|
|
}
|
|
|
|
/**
|
|
* Group together actions from input sources that have to be
|
|
* dispatched together.
|
|
*
|
|
* The actual transformation here is to group together touch pointer
|
|
* actions into {@link TouchActionGroup} instances.
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @return {Array.<Array.<InputSource?,Action|TouchActionGroup>>}
|
|
* Array of pairs. For ungrouped actions each element is
|
|
* [InputSource, Action] For touch actions there are multiple
|
|
* pointers handled at once, so the first item of the array is
|
|
* null, meaning the group has to perform its own handling of the
|
|
* relevant state, and the second element is a TouuchActionGroup.
|
|
*/
|
|
groupTickActions(state) {
|
|
const touchActions = new Map();
|
|
const actions = [];
|
|
for (const action of this) {
|
|
const inputSource = state.getInputSource(action.id);
|
|
if (action.type == "pointer" && inputSource.pointer.type === "touch") {
|
|
lazy.logger.debug(
|
|
`Grouping action ${action.type} ${action.id} ${action.subtype}`
|
|
);
|
|
let group = touchActions.get(action.subtype);
|
|
if (group === undefined) {
|
|
group = TouchActionGroup.forType(action.subtype);
|
|
touchActions.set(action.subtype, group);
|
|
actions.push([null, group]);
|
|
}
|
|
group.addPointer(inputSource, action);
|
|
} else {
|
|
actions.push([inputSource, action]);
|
|
}
|
|
}
|
|
return actions;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Represents one input source action sequence; this is essentially an
|
|
* |Array.<Action>|.
|
|
*
|
|
* This is a temporary object only used when constructing an {@link
|
|
* action.Chain}.
|
|
*/
|
|
class Sequence extends Array {
|
|
toString() {
|
|
return `[sequence ${super.toString()}]`;
|
|
}
|
|
|
|
/**
|
|
* @param {State} state - Actions state.
|
|
* @param {Object} actionSequence
|
|
* Protocol representation of the actions for a specific input source.
|
|
* @return {Array.<Array>} - Array of [InputSource?,Action|TouchActionGroup]
|
|
*/
|
|
static fromJSON(state, actionSequence) {
|
|
// used here to validate 'type' in addition to InputSource type below
|
|
const { id, type, actions } = actionSequence;
|
|
|
|
// type and id get validated in InputSource.fromJSON
|
|
lazy.assert.array(
|
|
actions,
|
|
"Expected 'actionSequence.actions' to be an array, " +
|
|
lazy.pprint`got ${actionSequence.actions}`
|
|
);
|
|
|
|
// This sets the input state in the global state map, if it's new
|
|
InputSource.fromJSON(state, actionSequence);
|
|
|
|
const sequence = new this();
|
|
for (const actionItem of actions) {
|
|
sequence.push(Action.fromJSON(type, id, actionItem));
|
|
}
|
|
|
|
return sequence;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Representation of an input event
|
|
*/
|
|
class InputEventData {
|
|
constructor() {
|
|
this.altKey = false;
|
|
this.shiftKey = false;
|
|
this.ctrlKey = false;
|
|
this.metaKey = false;
|
|
}
|
|
|
|
/**
|
|
* Update the input data based on global and input state
|
|
*
|
|
* @param {State} state - Actions state.
|
|
* @param {InputSource} inputSource - State of the current input device.
|
|
*/
|
|
update(state, inputSource) {}
|
|
|
|
toString() {
|
|
return `${this.constructor.name} ${JSON.stringify(this)}`;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Representation of a key input event
|
|
*
|
|
* @param {string} rawKey - Key value.
|
|
*/
|
|
class KeyEventData extends InputEventData {
|
|
constructor(rawKey) {
|
|
super();
|
|
const { key, code, location, printable } = lazy.keyData.getData(rawKey);
|
|
this.key = key;
|
|
this.code = code;
|
|
this.location = location;
|
|
this.printable = printable;
|
|
this.repeat = false;
|
|
// keyCode will be computed by event.sendKeyDown
|
|
}
|
|
|
|
update(state, inputSource) {
|
|
this.altKey = inputSource.alt;
|
|
this.shiftKey = inputSource.shift;
|
|
this.ctrlKey = inputSource.ctrl;
|
|
this.metaKey = inputSource.meta;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Representation of a pointer input event
|
|
*
|
|
* @param {string} type - Event type.
|
|
*/
|
|
class PointerEventData extends InputEventData {
|
|
constructor(type) {
|
|
super();
|
|
this.type = type;
|
|
this.buttons = 0;
|
|
}
|
|
|
|
update(state, inputSource) {
|
|
// set modifier properties based on whether any corresponding keys are
|
|
// pressed on any key input source
|
|
for (const [, otherInputSource] of state.inputSourcesByType("key")) {
|
|
this.altKey = otherInputSource.alt || this.altKey;
|
|
this.ctrlKey = otherInputSource.ctrl || this.ctrlKey;
|
|
this.metaKey = otherInputSource.meta || this.metaKey;
|
|
this.shiftKey = otherInputSource.shift || this.shiftKey;
|
|
}
|
|
const allButtons = Array.from(inputSource.pressed);
|
|
this.buttons = allButtons.reduce((a, i) => a + Math.pow(2, i), 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Representation of a mouse input event
|
|
*
|
|
* @param {string} type - Event type.
|
|
* @param {number} button - Mouse button number.
|
|
*/
|
|
class MouseEventData extends PointerEventData {
|
|
constructor(type, options = {}) {
|
|
super(type);
|
|
const { button = 0 } = options;
|
|
lazy.assert.positiveInteger(button);
|
|
this.button = button;
|
|
this.buttons = 0;
|
|
}
|
|
|
|
update(state, inputSource) {
|
|
super.update(state, inputSource);
|
|
this.id = inputSource.pointer.id;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Representation of a wheel scroll event
|
|
*
|
|
* @param {Object} options - Named arguments.
|
|
* @param {number} options.deltaX - Scroll delta X.
|
|
* @param {number} options.deltaY - Scroll delta Y.
|
|
* @param {number} options.deltaY - Scroll delta Z (current always 0).
|
|
* @param {number=} deltaMode - Scroll delta mode (current always 0).
|
|
*/
|
|
class WheelEventData extends InputEventData {
|
|
constructor(options) {
|
|
super();
|
|
const { deltaX, deltaY, deltaZ, deltaMode = 0 } = options;
|
|
this.deltaX = deltaX;
|
|
this.deltaY = deltaY;
|
|
this.deltaZ = deltaZ;
|
|
this.deltaMode = deltaMode;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Representation of a multitouch event
|
|
*
|
|
* @param {string} type - Event type.
|
|
*/
|
|
class MultiTouchEventData extends PointerEventData {
|
|
#setGlobalState;
|
|
|
|
constructor(type) {
|
|
super(type);
|
|
this.id = [];
|
|
this.x = [];
|
|
this.y = [];
|
|
this.rx = [];
|
|
this.ry = [];
|
|
this.angle = [];
|
|
this.force = [];
|
|
this.#setGlobalState = false;
|
|
}
|
|
|
|
/**
|
|
* Add the data from one pointer to the event.
|
|
*
|
|
* @param {InputSource} inputSource - State of the pointer.
|
|
* @param {PointerAction} - Action for the pointer.
|
|
*/
|
|
addPointerEventData(inputSource, action) {
|
|
this.x.push(inputSource.x);
|
|
this.y.push(inputSource.y);
|
|
this.id.push(inputSource.pointer.id);
|
|
this.rx.push(action.width || 1);
|
|
this.ry.push(action.height || 1);
|
|
this.angle.push(0);
|
|
this.force.push(action.pressure || (this.type === "touchend" ? 0 : 1));
|
|
}
|
|
|
|
update(state, inputSource) {
|
|
// We call update once per input source, but only want to update global state once.
|
|
// Instead of introducing a new lifecycle method, or changing the API to allow multiple
|
|
// input sources in a single call, use a small bit of state to avoid repeatedly setting
|
|
// global state.
|
|
if (!this.#setGlobalState) {
|
|
// set modifier properties based on whether any corresponding keys are
|
|
// pressed on any key input source
|
|
for (const [, otherInputSource] of state.inputSourcesByType("key")) {
|
|
this.altKey = otherInputSource.alt || this.altKey;
|
|
this.ctrlKey = otherInputSource.ctrl || this.ctrlKey;
|
|
this.metaKey = otherInputSource.meta || this.metaKey;
|
|
this.shiftKey = otherInputSource.shift || this.shiftKey;
|
|
}
|
|
this.#setGlobalState = true;
|
|
}
|
|
|
|
// Note that we currently emit Touch events that don't have this property
|
|
// but pointer events should have a `buttons` property, so we'll compute it
|
|
// anyway.
|
|
const allButtons = Array.from(inputSource.pressed);
|
|
this.buttons =
|
|
this.buttons | allButtons.reduce((a, i) => a + Math.pow(2, i), 0);
|
|
}
|
|
}
|
|
|
|
// helpers
|
|
|
|
/**
|
|
* Assert that target is in the viewport of win.
|
|
*
|
|
* @param {Array.<number>} target - [x, y] coordinates of target
|
|
* relative to viewport.
|
|
* @param {WindowProxy} win - target window.
|
|
* @throws {MoveTargetOutOfBoundsError} - If target is outside the
|
|
* viewport.
|
|
*/
|
|
function assertInViewPort(target, win) {
|
|
const [x, y] = target;
|
|
lazy.assert.number(x, `Expected x to be finite number`);
|
|
lazy.assert.number(y, `Expected y to be finite number`);
|
|
// Viewport includes scrollbars if rendered.
|
|
if (x < 0 || y < 0 || x > win.innerWidth || y > win.innerHeight) {
|
|
throw new lazy.error.MoveTargetOutOfBoundsError(
|
|
`(${x}, ${y}) is out of bounds of viewport ` +
|
|
`width (${win.innerWidth}) ` +
|
|
`and height (${win.innerHeight})`
|
|
);
|
|
}
|
|
}
|