fune/dom/webidl/CanvasRenderingContext2D.webidl
Andrew Osmond 503fb4c624 Bug 1887729 - Implement context lost/restored support for CanvasRenderingContext2D. r=webidl,gfx-reviewers,smaug,lsalzman
Remote canvas can run in the GPU process, and if the GPU process
crashes, we need to notify the application using canvas. Historically we
just failed, and the application may have been able to continue drawing
but with the contents prior to the crash lost. Later we regressed to
prevent the canvas from being used at all.

This patch makes it so that we can restore functionality to any
application that supports the contextlost/contextrestored events. This
will allow for a theoretical complete graceful recovery for the user
with minimal disruption.

Differential Revision: https://phabricator.services.mozilla.com/D205608
2024-03-28 14:50:20 +00:00

415 lines
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://www.whatwg.org/specs/web-apps/current-work/
*
* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
* Opera Software ASA. You are granted a license to use, reproduce
* and create derivative works of this document.
*/
enum CanvasWindingRule { "nonzero", "evenodd" };
enum CanvasLineCap { "butt", "round", "square" };
enum CanvasLineJoin { "round", "bevel", "miter" };
enum CanvasTextAlign { "start", "end", "left", "right", "center" };
enum CanvasTextBaseline { "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" };
enum CanvasDirection { "ltr", "rtl", "inherit" };
enum CanvasFontKerning { "auto", "normal", "none" };
enum CanvasFontStretch { "ultra-condensed", "extra-condensed", "condensed", "semi-condensed", "normal", "semi-expanded", "expanded", "extra-expanded", "ultra-expanded" };
enum CanvasFontVariantCaps { "normal", "small-caps", "all-small-caps", "petite-caps", "all-petite-caps", "unicase", "titling-caps" };
enum CanvasTextRendering { "auto", "optimizeSpeed", "optimizeLegibility", "geometricPrecision" };
[GenerateInit]
dictionary CanvasRenderingContext2DSettings {
// signal if the canvas contains an alpha channel
boolean alpha = true;
boolean desynchronized = false;
PredefinedColorSpace colorSpace = "srgb";
// whether or not we're planning to do a lot of readback operations
boolean willReadFrequently = false;
};
dictionary HitRegionOptions {
Path2D? path = null;
DOMString id = "";
Element? control = null;
};
typedef (HTMLImageElement or
SVGImageElement) HTMLOrSVGImageElement;
typedef (HTMLOrSVGImageElement or
HTMLCanvasElement or
HTMLVideoElement or
OffscreenCanvas or
ImageBitmap or
VideoFrame) CanvasImageSource;
[Exposed=Window]
interface CanvasRenderingContext2D {
// back-reference to the canvas. Might be null if we're not
// associated with a canvas.
readonly attribute HTMLCanvasElement? canvas;
CanvasRenderingContext2DSettings getContextAttributes();
// Show the caret if appropriate when drawing
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
// Don't flush pending layout notifications that could otherwise
// be batched up
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
// Draw scrollbars and scroll the viewport if they are present
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
// Use the widget layer manager if available. This means hardware
// acceleration may be used, but it might actually be slower or
// lower quality than normal. It will however more accurately reflect
// the pixels rendered to the screen.
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
// Don't synchronously decode images - draw what we have
[Func="CanvasUtils::HasDrawWindowPrivilege"]
const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
/**
* Renders a region of a window into the canvas. The contents of
* the window's viewport are rendered, ignoring viewport clipping
* and scrolling.
*
* @param x
* @param y
* @param w
* @param h specify the area of the window to render, in CSS
* pixels.
*
* @param backgroundColor the canvas is filled with this color
* before we render the window into it. This color may be
* transparent/translucent. It is given as a CSS color string
* (e.g., rgb() or rgba()).
*
* @param flags Used to better control the drawWindow call.
* Flags can be ORed together.
*
* Of course, the rendering obeys the current scale, transform and
* globalAlpha values.
*
* Hints:
* -- If 'rgba(0,0,0,0)' is used for the background color, the
* drawing will be transparent wherever the window is transparent.
* -- Top-level browsed documents are usually not transparent
* because the user's background-color preference is applied,
* but IFRAMEs are transparent if the page doesn't set a background.
* -- If an opaque color is used for the background color, rendering
* will be faster because we won't have to compute the window's
* transparency.
*
* This API cannot currently be used by Web content. It is chrome
* and Web Extensions (with a permission) only.
*/
[Throws, NeedsSubjectPrincipal, Func="CanvasUtils::HasDrawWindowPrivilege"]
undefined drawWindow(Window window, double x, double y, double w, double h,
UTF8String bgColor, optional unsigned long flags = 0);
/**
* This causes a context that is currently using a hardware-accelerated
* backend to fallback to a software one. All state should be preserved.
*/
[ChromeOnly]
undefined demote();
};
CanvasRenderingContext2D includes CanvasState;
CanvasRenderingContext2D includes CanvasTransform;
CanvasRenderingContext2D includes CanvasCompositing;
CanvasRenderingContext2D includes CanvasImageSmoothing;
CanvasRenderingContext2D includes CanvasFillStrokeStyles;
CanvasRenderingContext2D includes CanvasShadowStyles;
CanvasRenderingContext2D includes CanvasFilters;
CanvasRenderingContext2D includes CanvasRect;
CanvasRenderingContext2D includes CanvasDrawPath;
CanvasRenderingContext2D includes CanvasUserInterface;
CanvasRenderingContext2D includes CanvasText;
CanvasRenderingContext2D includes CanvasDrawImage;
CanvasRenderingContext2D includes CanvasImageData;
CanvasRenderingContext2D includes CanvasPathDrawingStyles;
CanvasRenderingContext2D includes CanvasTextDrawingStyles;
CanvasRenderingContext2D includes CanvasPathMethods;
interface mixin CanvasState {
// state
undefined save(); // push state on state stack
undefined restore(); // pop state stack and restore state
undefined reset(); // reset the rendering context to its default state
boolean isContextLost(); // return whether context is lost
};
interface mixin CanvasTransform {
// transformations (default transform is the identity matrix)
[Throws, LenientFloat]
undefined scale(double x, double y);
[Throws, LenientFloat]
undefined rotate(double angle);
[Throws, LenientFloat]
undefined translate(double x, double y);
[Throws, LenientFloat]
undefined transform(double a, double b, double c, double d, double e, double f);
[NewObject, Throws] DOMMatrix getTransform();
[Throws, LenientFloat]
undefined setTransform(double a, double b, double c, double d, double e, double f);
[Throws]
undefined setTransform(optional DOMMatrix2DInit transform = {});
[Throws]
undefined resetTransform();
};
interface mixin CanvasCompositing {
attribute unrestricted double globalAlpha; // (default 1.0)
[Throws]
attribute DOMString globalCompositeOperation; // (default source-over)
};
interface mixin CanvasImageSmoothing {
// drawing images
attribute boolean imageSmoothingEnabled;
};
interface mixin CanvasFillStrokeStyles {
// colors and styles (see also the CanvasPathDrawingStyles interface)
attribute (UTF8String or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
attribute (UTF8String or CanvasGradient or CanvasPattern) fillStyle; // (default black)
[NewObject]
CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
[NewObject, Throws]
CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
[NewObject]
CanvasGradient createConicGradient(double angle, double cx, double cy);
[NewObject, Throws]
CanvasPattern? createPattern(CanvasImageSource image, [LegacyNullToEmptyString] DOMString repetition);
};
interface mixin CanvasShadowStyles {
[LenientFloat]
attribute double shadowOffsetX; // (default 0)
[LenientFloat]
attribute double shadowOffsetY; // (default 0)
[LenientFloat]
attribute double shadowBlur; // (default 0)
attribute UTF8String shadowColor; // (default transparent black)
};
interface mixin CanvasFilters {
[SetterThrows]
attribute UTF8String filter; // (default empty string = no filter)
};
interface mixin CanvasRect {
[LenientFloat]
undefined clearRect(double x, double y, double w, double h);
[LenientFloat]
undefined fillRect(double x, double y, double w, double h);
[LenientFloat]
undefined strokeRect(double x, double y, double w, double h);
};
interface mixin CanvasDrawPath {
// path API (see also CanvasPathMethods)
undefined beginPath();
undefined fill(optional CanvasWindingRule winding = "nonzero");
undefined fill(Path2D path, optional CanvasWindingRule winding = "nonzero");
undefined stroke();
undefined stroke(Path2D path);
undefined clip(optional CanvasWindingRule winding = "nonzero");
undefined clip(Path2D path, optional CanvasWindingRule winding = "nonzero");
// NOT IMPLEMENTED undefined resetClip();
[NeedsSubjectPrincipal]
boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
[NeedsSubjectPrincipal]
boolean isPointInStroke(double x, double y);
[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
};
interface mixin CanvasUserInterface {
[Throws] undefined drawFocusIfNeeded(Element element);
// NOT IMPLEMENTED undefined scrollPathIntoView();
// NOT IMPLEMENTED undefined scrollPathIntoView(Path path);
};
interface mixin CanvasText {
// text (see also the CanvasPathDrawingStyles interface)
[Throws, LenientFloat]
undefined fillText(DOMString text, double x, double y, optional double maxWidth);
[Throws, LenientFloat]
undefined strokeText(DOMString text, double x, double y, optional double maxWidth);
[NewObject, Throws]
TextMetrics measureText(DOMString text);
};
interface mixin CanvasDrawImage {
[Throws, LenientFloat]
undefined drawImage(CanvasImageSource image, double dx, double dy);
[Throws, LenientFloat]
undefined drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh);
[Throws, LenientFloat]
undefined drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
};
// See https://github.com/whatwg/html/issues/6262 for [EnforceRange] usage.
interface mixin CanvasImageData {
// pixel manipulation
[NewObject, Throws]
ImageData createImageData([EnforceRange] long sw, [EnforceRange] long sh);
[NewObject, Throws]
ImageData createImageData(ImageData imagedata);
[NewObject, Throws, NeedsSubjectPrincipal]
ImageData getImageData([EnforceRange] long sx, [EnforceRange] long sy, [EnforceRange] long sw, [EnforceRange] long sh);
[Throws]
undefined putImageData(ImageData imagedata, [EnforceRange] long dx, [EnforceRange] long dy);
[Throws]
undefined putImageData(ImageData imagedata, [EnforceRange] long dx, [EnforceRange] long dy, [EnforceRange] long dirtyX, [EnforceRange] long dirtyY, [EnforceRange] long dirtyWidth, [EnforceRange] long dirtyHeight);
};
interface mixin CanvasPathDrawingStyles {
// line caps/joins
[LenientFloat]
attribute double lineWidth; // (default 1)
attribute CanvasLineCap lineCap; // (default "butt")
attribute CanvasLineJoin lineJoin; // (default "miter")
[LenientFloat]
attribute double miterLimit; // (default 10)
// dashed lines
[LenientFloat, Throws] undefined setLineDash(sequence<double> segments); // default empty
sequence<double> getLineDash();
[LenientFloat] attribute double lineDashOffset;
};
interface mixin CanvasTextDrawingStyles {
// text
[SetterThrows]
attribute UTF8String font; // (default 10px sans-serif)
attribute CanvasTextAlign textAlign; // (default: "start")
attribute CanvasTextBaseline textBaseline; // (default: "alphabetic")
attribute CanvasDirection direction; // (default: "inherit")
attribute UTF8String letterSpacing; // default: "0px"
attribute CanvasFontKerning fontKerning; // (default: "auto")
attribute CanvasFontStretch fontStretch; // (default: "normal")
attribute CanvasFontVariantCaps fontVariantCaps; // (default: "normal")
attribute CanvasTextRendering textRendering; // (default: "auto")
attribute UTF8String wordSpacing; // default: "0px"
};
interface mixin CanvasPathMethods {
// shared path API methods
undefined closePath();
[LenientFloat]
undefined moveTo(double x, double y);
[LenientFloat]
undefined lineTo(double x, double y);
[LenientFloat]
undefined quadraticCurveTo(double cpx, double cpy, double x, double y);
[LenientFloat]
undefined bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
[Throws, LenientFloat]
undefined arcTo(double x1, double y1, double x2, double y2, double radius);
// NOT IMPLEMENTED [LenientFloat] undefined arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
[LenientFloat]
undefined rect(double x, double y, double w, double h);
[Throws]
undefined roundRect(unrestricted double x, unrestricted double y, unrestricted double w, unrestricted double h, optional (unrestricted double or DOMPointInit or sequence<(unrestricted double or DOMPointInit)>) radii = 0);
[Throws, LenientFloat]
undefined arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
[Throws, LenientFloat]
undefined ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false);
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface CanvasGradient {
// opaque object
[Throws]
// addColorStop should take a double
undefined addColorStop(float offset, UTF8String color);
};
[Exposed=(Window,Worker),
Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
interface CanvasPattern {
// opaque object
// [Throws, LenientFloat] - could not do this overload because of bug 1020975
// undefined setTransform(double a, double b, double c, double d, double e, double f);
[Throws]
undefined setTransform(optional DOMMatrix2DInit matrix = {});
};
[Exposed=(Window,Worker)]
interface TextMetrics {
// x-direction
readonly attribute double width; // advance width
// [experimental] actualBoundingBox* attributes
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxLeft;
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxRight;
// y-direction
// [experimental] fontBoundingBox* attributes
[Pref="dom.textMetrics.fontBoundingBox.enabled"]
readonly attribute double fontBoundingBoxAscent;
[Pref="dom.textMetrics.fontBoundingBox.enabled"]
readonly attribute double fontBoundingBoxDescent;
// [experimental] actualBoundingBox* attributes
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxAscent;
[Pref="dom.textMetrics.actualBoundingBox.enabled"]
readonly attribute double actualBoundingBoxDescent;
// [experimental] emHeight* attributes
[Pref="dom.textMetrics.emHeight.enabled"]
readonly attribute double emHeightAscent;
[Pref="dom.textMetrics.emHeight.enabled"]
readonly attribute double emHeightDescent;
// [experimental] *Baseline attributes
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double hangingBaseline;
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double alphabeticBaseline;
[Pref="dom.textMetrics.baselines.enabled"]
readonly attribute double ideographicBaseline;
};
[Exposed=(Window,Worker)]
interface Path2D
{
constructor();
constructor(Path2D other);
constructor(DOMString pathString);
[Throws] undefined addPath(Path2D path, optional DOMMatrix2DInit transform = {});
};
Path2D includes CanvasPathMethods;