forked from mirrors/gecko-dev
It looks like the call chain is called ScheduleComposite on the client LayerManager API, but then for some reason the functions in the IPDL bridges are called ForceComposite, and then they eventually call the ScheduleComposition function on the CompositorVsyncScheduler. This is silly, so I renamed the IPDL bridge functions to ScheduleComposite as well to be consistent. MozReview-Commit-ID: D7bWpASaEtb --HG-- extra : rebase_source : ecb0494d9461bd4ada48bfb602e7b518f0601c1b
639 lines
20 KiB
C++
639 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebRenderLayerManager.h"
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#include "BasicLayers.h"
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#include "gfxPrefs.h"
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#include "GeckoProfiler.h"
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#include "LayersLogging.h"
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#include "mozilla/dom/TabChild.h"
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#include "mozilla/dom/TabGroup.h"
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#include "mozilla/gfx/DrawEventRecorder.h"
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#include "mozilla/layers/CompositorBridgeChild.h"
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#include "mozilla/layers/IpcResourceUpdateQueue.h"
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#include "mozilla/layers/StackingContextHelper.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/WebRenderBridgeChild.h"
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#include "mozilla/layers/UpdateImageHelper.h"
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#include "nsDisplayList.h"
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#include "WebRenderCanvasRenderer.h"
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// Useful for debugging, it dumps the Gecko display list *before* we try to
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// build WR commands from it, and dumps the WR display list after building it.
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#define DUMP_LISTS 0
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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WebRenderLayerManager::WebRenderLayerManager(nsIWidget* aWidget)
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: mWidget(aWidget)
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, mLatestTransactionId(0)
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, mWindowOverlayChanged(false)
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, mNeedsComposite(false)
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, mIsFirstPaint(false)
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, mTarget(nullptr)
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, mPaintSequenceNumber(0)
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, mWebRenderCommandBuilder(this)
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, mLastDisplayListSize(0)
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{
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MOZ_COUNT_CTOR(WebRenderLayerManager);
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}
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KnowsCompositor*
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WebRenderLayerManager::AsKnowsCompositor()
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{
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return mWrChild;
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}
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bool
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WebRenderLayerManager::Initialize(PCompositorBridgeChild* aCBChild,
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wr::PipelineId aLayersId,
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TextureFactoryIdentifier* aTextureFactoryIdentifier)
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{
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MOZ_ASSERT(mWrChild == nullptr);
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MOZ_ASSERT(aTextureFactoryIdentifier);
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LayoutDeviceIntSize size = mWidget->GetClientSize();
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TextureFactoryIdentifier textureFactoryIdentifier;
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wr::IdNamespace id_namespace;
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PWebRenderBridgeChild* bridge = aCBChild->SendPWebRenderBridgeConstructor(aLayersId,
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size,
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&textureFactoryIdentifier,
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&id_namespace);
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if (!bridge) {
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// This should only fail if we attempt to access a layer we don't have
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// permission for, or more likely, the GPU process crashed again during
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// reinitialization. We can expect to be notified again to reinitialize
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// (which may or may not be using WebRender).
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gfxCriticalNote << "Failed to create WebRenderBridgeChild.";
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return false;
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}
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mWrChild = static_cast<WebRenderBridgeChild*>(bridge);
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WrBridge()->SetWebRenderLayerManager(this);
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WrBridge()->SendCreate(size.ToUnknownSize());
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WrBridge()->IdentifyTextureHost(textureFactoryIdentifier);
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WrBridge()->SetNamespace(id_namespace);
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*aTextureFactoryIdentifier = textureFactoryIdentifier;
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return true;
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}
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void
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WebRenderLayerManager::Destroy()
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{
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DoDestroy(/* aIsSync */ false);
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}
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void
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WebRenderLayerManager::DoDestroy(bool aIsSync)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (IsDestroyed()) {
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return;
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}
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LayerManager::Destroy();
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if (WrBridge()) {
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// Just clear ImageKeys, they are deleted during WebRenderAPI destruction.
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mImageKeysToDeleteLater.Clear();
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mImageKeysToDelete.Clear();
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// CompositorAnimations are cleared by WebRenderBridgeParent.
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mDiscardedCompositorAnimationsIds.Clear();
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WrBridge()->Destroy(aIsSync);
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}
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// Clear this before calling RemoveUnusedAndResetWebRenderUserData(),
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// otherwise that function might destroy some WebRenderAnimationData instances
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// which will put stuff back into mDiscardedCompositorAnimationsIds. If
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// mActiveCompositorAnimationIds is empty that won't happen.
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mActiveCompositorAnimationIds.clear();
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mWebRenderCommandBuilder.Destroy();
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if (mTransactionIdAllocator) {
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// Make sure to notify the refresh driver just in case it's waiting on a
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// pending transaction. Do this at the top of the event loop so we don't
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// cause a paint to occur during compositor shutdown.
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RefPtr<TransactionIdAllocator> allocator = mTransactionIdAllocator;
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uint64_t id = mLatestTransactionId;
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RefPtr<Runnable> task = NS_NewRunnableFunction(
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"TransactionIdAllocator::NotifyTransactionCompleted",
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[allocator, id] () -> void {
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allocator->NotifyTransactionCompleted(id);
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});
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NS_DispatchToMainThread(task.forget());
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}
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// Forget the widget pointer in case we outlive our owning widget.
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mWidget = nullptr;
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}
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WebRenderLayerManager::~WebRenderLayerManager()
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{
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Destroy();
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MOZ_COUNT_DTOR(WebRenderLayerManager);
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}
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CompositorBridgeChild*
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WebRenderLayerManager::GetCompositorBridgeChild()
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{
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return WrBridge()->GetCompositorBridgeChild();
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}
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int32_t
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WebRenderLayerManager::GetMaxTextureSize() const
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{
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return WrBridge()->GetMaxTextureSize();
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}
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bool
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WebRenderLayerManager::BeginTransactionWithTarget(gfxContext* aTarget)
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{
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mTarget = aTarget;
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return BeginTransaction();
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}
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bool
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WebRenderLayerManager::BeginTransaction()
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{
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if (!WrBridge()->IPCOpen()) {
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gfxCriticalNote << "IPC Channel is already torn down unexpectedly\n";
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return false;
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}
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// Increment the paint sequence number even if test logging isn't
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// enabled in this process; it may be enabled in the parent process,
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// and the parent process expects unique sequence numbers.
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++mPaintSequenceNumber;
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if (gfxPrefs::APZTestLoggingEnabled()) {
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mApzTestData.StartNewPaint(mPaintSequenceNumber);
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}
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return true;
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}
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bool
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WebRenderLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags)
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{
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if (mWindowOverlayChanged) {
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// If the window overlay changed then we can't do an empty transaction
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// because we need to repaint the window overlay which we only currently
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// support in a full transaction.
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// XXX If we end up hitting this branch a lot we can probably optimize it
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// by just sending an updated window overlay image instead of rebuilding
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// the entire WR display list.
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return false;
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}
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// With the WebRenderLayerManager we reject attempts to set most kind of
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// "pending data" for empty transactions. Any place that attempts to update
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// transforms or scroll offset, for example, will get failure return values
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// back, and will fall back to a full transaction. Therefore the only piece
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// of "pending" information we need to send in an empty transaction are the
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// APZ focus state and canvases's CompositableOperations.
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if (aFlags & EndTransactionFlags::END_NO_COMPOSITE &&
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!mWebRenderCommandBuilder.NeedsEmptyTransaction()) {
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MOZ_ASSERT(!mTarget);
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WrBridge()->SendSetFocusTarget(mFocusTarget);
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return true;
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}
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LayoutDeviceIntSize size = mWidget->GetClientSize();
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WrBridge()->BeginTransaction();
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mWebRenderCommandBuilder.EmptyTransaction();
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WrBridge()->ClearReadLocks();
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mLatestTransactionId = mTransactionIdAllocator->GetTransactionId(/*aThrottle*/ true);
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TimeStamp transactionStart = mTransactionIdAllocator->GetTransactionStart();
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// Skip the synchronization for buffer since we also skip the painting during
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// device-reset status.
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if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
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if (WrBridge()->GetSyncObject() &&
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WrBridge()->GetSyncObject()->IsSyncObjectValid()) {
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WrBridge()->GetSyncObject()->Synchronize();
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}
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}
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WrBridge()->EndEmptyTransaction(mFocusTarget, mLatestTransactionId, transactionStart);
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MakeSnapshotIfRequired(size);
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return true;
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}
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void
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WebRenderLayerManager::EndTransaction(DrawPaintedLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags)
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{
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// This should never get called, all callers should use
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// EndTransactionWithoutLayer instead.
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MOZ_ASSERT(false);
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}
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void
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WebRenderLayerManager::EndTransactionWithoutLayer(nsDisplayList* aDisplayList,
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nsDisplayListBuilder* aDisplayListBuilder)
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{
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MOZ_ASSERT(aDisplayList && aDisplayListBuilder);
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WrBridge()->RemoveExpiredFontKeys();
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AUTO_PROFILER_TRACING("Paint", "RenderLayers");
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#if DUMP_LISTS
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// Useful for debugging, it dumps the display list *before* we try to build
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// WR commands from it
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if (XRE_IsContentProcess()) nsFrame::PrintDisplayList(aDisplayListBuilder, *aDisplayList);
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#endif
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// Since we don't do repeat transactions right now, just set the time
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mAnimationReadyTime = TimeStamp::Now();
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WrBridge()->BeginTransaction();
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DiscardCompositorAnimations();
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LayoutDeviceIntSize size = mWidget->GetClientSize();
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wr::LayoutSize contentSize { (float)size.width, (float)size.height };
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wr::DisplayListBuilder builder(WrBridge()->GetPipeline(), contentSize, mLastDisplayListSize);
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wr::IpcResourceUpdateQueue resourceUpdates(WrBridge());
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mWebRenderCommandBuilder.BuildWebRenderCommands(builder,
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resourceUpdates,
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aDisplayList,
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aDisplayListBuilder,
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mScrollData,
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contentSize);
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mWidget->AddWindowOverlayWebRenderCommands(WrBridge(), builder, resourceUpdates);
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mWindowOverlayChanged = false;
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WrBridge()->ClearReadLocks();
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if (AsyncPanZoomEnabled()) {
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mScrollData.SetFocusTarget(mFocusTarget);
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mFocusTarget = FocusTarget();
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if (mIsFirstPaint) {
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mScrollData.SetIsFirstPaint();
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mIsFirstPaint = false;
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}
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mScrollData.SetPaintSequenceNumber(mPaintSequenceNumber);
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}
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mLatestTransactionId = mTransactionIdAllocator->GetTransactionId(/*aThrottle*/ true);
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TimeStamp transactionStart = mTransactionIdAllocator->GetTransactionStart();
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for (const auto& key : mImageKeysToDelete) {
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resourceUpdates.DeleteImage(key);
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}
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mImageKeysToDelete.Clear();
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mImageKeysToDelete.SwapElements(mImageKeysToDeleteLater);
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// Skip the synchronization for buffer since we also skip the painting during
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// device-reset status.
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if (!gfxPlatform::GetPlatform()->DidRenderingDeviceReset()) {
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if (WrBridge()->GetSyncObject() &&
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WrBridge()->GetSyncObject()->IsSyncObjectValid()) {
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WrBridge()->GetSyncObject()->Synchronize();
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}
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}
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#if DUMP_LISTS
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if (XRE_IsContentProcess()) builder.Dump();
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#endif
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wr::BuiltDisplayList dl;
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builder.Finalize(contentSize, dl);
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mLastDisplayListSize = dl.dl.inner.capacity;
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{
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AUTO_PROFILER_TRACING("Paint", "ForwardDPTransaction");
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WrBridge()->EndTransaction(contentSize, dl, resourceUpdates, size.ToUnknownSize(),
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mLatestTransactionId, mScrollData, transactionStart);
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}
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MakeSnapshotIfRequired(size);
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mNeedsComposite = false;
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ClearDisplayItemLayers();
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}
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void
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WebRenderLayerManager::SetFocusTarget(const FocusTarget& aFocusTarget)
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{
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mFocusTarget = aFocusTarget;
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}
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bool
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WebRenderLayerManager::AsyncPanZoomEnabled() const
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{
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return mWidget->AsyncPanZoomEnabled();
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}
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void
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WebRenderLayerManager::MakeSnapshotIfRequired(LayoutDeviceIntSize aSize)
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{
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if (!mTarget || aSize.IsEmpty()) {
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return;
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}
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// XXX Add other TextureData supports.
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// Only BufferTexture is supported now.
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// TODO: fixup for proper surface format.
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RefPtr<TextureClient> texture =
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TextureClient::CreateForRawBufferAccess(WrBridge(),
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SurfaceFormat::B8G8R8A8,
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aSize.ToUnknownSize(),
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BackendType::SKIA,
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TextureFlags::SNAPSHOT);
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if (!texture) {
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return;
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}
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texture->InitIPDLActor(WrBridge());
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if (!texture->GetIPDLActor()) {
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return;
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}
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IntRect bounds = ToOutsideIntRect(mTarget->GetClipExtents());
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if (!WrBridge()->SendGetSnapshot(texture->GetIPDLActor())) {
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return;
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}
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TextureClientAutoLock autoLock(texture, OpenMode::OPEN_READ_ONLY);
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if (!autoLock.Succeeded()) {
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return;
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}
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RefPtr<DrawTarget> drawTarget = texture->BorrowDrawTarget();
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if (!drawTarget || !drawTarget->IsValid()) {
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return;
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}
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RefPtr<SourceSurface> snapshot = drawTarget->Snapshot();
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/*
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static int count = 0;
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char filename[100];
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snprintf(filename, 100, "output%d.png", count++);
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printf_stderr("Writing to :%s\n", filename);
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gfxUtils::WriteAsPNG(snapshot, filename);
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*/
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Rect dst(bounds.X(), bounds.Y(), bounds.Width(), bounds.Height());
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Rect src(0, 0, bounds.Width(), bounds.Height());
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// The data we get from webrender is upside down. So flip and translate up so the image is rightside up.
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// Webrender always does a full screen readback.
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SurfacePattern pattern(snapshot, ExtendMode::CLAMP,
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Matrix::Scaling(1.0, -1.0).PostTranslate(0.0, aSize.height));
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DrawTarget* dt = mTarget->GetDrawTarget();
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MOZ_RELEASE_ASSERT(dt);
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dt->FillRect(dst, pattern);
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mTarget = nullptr;
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}
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void
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WebRenderLayerManager::AddImageKeyForDiscard(wr::ImageKey key)
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{
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mImageKeysToDeleteLater.AppendElement(key);
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}
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void
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WebRenderLayerManager::DiscardImages()
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{
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wr::IpcResourceUpdateQueue resources(WrBridge());
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for (const auto& key : mImageKeysToDeleteLater) {
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resources.DeleteImage(key);
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}
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for (const auto& key : mImageKeysToDelete) {
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resources.DeleteImage(key);
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}
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mImageKeysToDeleteLater.Clear();
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mImageKeysToDelete.Clear();
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WrBridge()->UpdateResources(resources);
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}
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void
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WebRenderLayerManager::AddActiveCompositorAnimationId(uint64_t aId)
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{
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// In layers-free mode we track the active compositor animation ids on the
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// client side so that we don't try to discard the same animation id multiple
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// times. We could just ignore the multiple-discard on the parent side, but
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// checking on the content side reduces IPC traffic.
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mActiveCompositorAnimationIds.insert(aId);
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}
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void
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WebRenderLayerManager::AddCompositorAnimationsIdForDiscard(uint64_t aId)
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{
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if (mActiveCompositorAnimationIds.erase(aId)) {
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// For layers-free ensure we don't try to discard an animation id that wasn't
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// active. We also remove it from mActiveCompositorAnimationIds so we don't
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// discard it again unless it gets re-activated.
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mDiscardedCompositorAnimationsIds.AppendElement(aId);
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}
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}
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void
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WebRenderLayerManager::DiscardCompositorAnimations()
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{
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if (WrBridge()->IPCOpen() &&
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!mDiscardedCompositorAnimationsIds.IsEmpty()) {
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WrBridge()->
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SendDeleteCompositorAnimations(mDiscardedCompositorAnimationsIds);
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}
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mDiscardedCompositorAnimationsIds.Clear();
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}
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void
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WebRenderLayerManager::DiscardLocalImages()
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{
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// Removes images but doesn't tell the parent side about them
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// This is useful in empty / failed transactions where we created
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// image keys but didn't tell the parent about them yet.
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mImageKeysToDeleteLater.Clear();
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mImageKeysToDelete.Clear();
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}
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void
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WebRenderLayerManager::SetLayerObserverEpoch(uint64_t aLayerObserverEpoch)
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{
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if (WrBridge()->IPCOpen()) {
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WrBridge()->SendSetLayerObserverEpoch(aLayerObserverEpoch);
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}
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}
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void
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WebRenderLayerManager::DidComposite(uint64_t aTransactionId,
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const mozilla::TimeStamp& aCompositeStart,
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const mozilla::TimeStamp& aCompositeEnd)
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{
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MOZ_ASSERT(mWidget);
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// Notifying the observers may tick the refresh driver which can cause
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// a lot of different things to happen that may affect the lifetime of
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// this layer manager. So let's make sure this object stays alive until
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// the end of the method invocation.
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RefPtr<WebRenderLayerManager> selfRef = this;
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// |aTransactionId| will be > 0 if the compositor is acknowledging a shadow
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// layers transaction.
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if (aTransactionId) {
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nsIWidgetListener *listener = mWidget->GetWidgetListener();
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if (listener) {
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listener->DidCompositeWindow(aTransactionId, aCompositeStart, aCompositeEnd);
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}
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listener = mWidget->GetAttachedWidgetListener();
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if (listener) {
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listener->DidCompositeWindow(aTransactionId, aCompositeStart, aCompositeEnd);
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}
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if (mTransactionIdAllocator) {
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mTransactionIdAllocator->NotifyTransactionCompleted(aTransactionId);
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}
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}
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// These observers fire whether or not we were in a transaction.
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for (size_t i = 0; i < mDidCompositeObservers.Length(); i++) {
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mDidCompositeObservers[i]->DidComposite();
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}
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}
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void
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WebRenderLayerManager::ClearCachedResources(Layer* aSubtree)
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{
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WrBridge()->BeginClearCachedResources();
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mWebRenderCommandBuilder.ClearCachedResources();
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DiscardImages();
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// Clear all active compositor animation ids.
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// When ClearCachedResources is called, all animations are removed
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// by WebRenderBridgeParent::RecvClearCachedResources().
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mActiveCompositorAnimationIds.clear();
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mDiscardedCompositorAnimationsIds.Clear();
|
|
WrBridge()->EndClearCachedResources();
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::WrUpdated()
|
|
{
|
|
mWebRenderCommandBuilder.ClearCachedResources();
|
|
DiscardLocalImages();
|
|
}
|
|
|
|
dom::TabGroup*
|
|
WebRenderLayerManager::GetTabGroup()
|
|
{
|
|
if (mWidget) {
|
|
if (dom::TabChild* tabChild = mWidget->GetOwningTabChild()) {
|
|
return tabChild->TabGroup();
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::UpdateTextureFactoryIdentifier(const TextureFactoryIdentifier& aNewIdentifier)
|
|
{
|
|
WrBridge()->IdentifyTextureHost(aNewIdentifier);
|
|
}
|
|
|
|
TextureFactoryIdentifier
|
|
WebRenderLayerManager::GetTextureFactoryIdentifier()
|
|
{
|
|
return WrBridge()->GetTextureFactoryIdentifier();
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::AddDidCompositeObserver(DidCompositeObserver* aObserver)
|
|
{
|
|
if (!mDidCompositeObservers.Contains(aObserver)) {
|
|
mDidCompositeObservers.AppendElement(aObserver);
|
|
}
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::RemoveDidCompositeObserver(DidCompositeObserver* aObserver)
|
|
{
|
|
mDidCompositeObservers.RemoveElement(aObserver);
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::FlushRendering()
|
|
{
|
|
CompositorBridgeChild* cBridge = GetCompositorBridgeChild();
|
|
if (!cBridge) {
|
|
return;
|
|
}
|
|
MOZ_ASSERT(mWidget);
|
|
|
|
if (mWidget->SynchronouslyRepaintOnResize() || gfxPrefs::LayersForceSynchronousResize()) {
|
|
cBridge->SendFlushRendering();
|
|
} else {
|
|
cBridge->SendFlushRenderingAsync();
|
|
}
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::WaitOnTransactionProcessed()
|
|
{
|
|
CompositorBridgeChild* bridge = GetCompositorBridgeChild();
|
|
if (bridge) {
|
|
bridge->SendWaitOnTransactionProcessed();
|
|
}
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::SendInvalidRegion(const nsIntRegion& aRegion)
|
|
{
|
|
// XXX Webrender does not support invalid region yet.
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::ScheduleComposite()
|
|
{
|
|
WrBridge()->SendScheduleComposite();
|
|
}
|
|
|
|
void
|
|
WebRenderLayerManager::SetRoot(Layer* aLayer)
|
|
{
|
|
// This should never get called
|
|
MOZ_ASSERT(false);
|
|
}
|
|
|
|
bool
|
|
WebRenderLayerManager::SetPendingScrollUpdateForNextTransaction(FrameMetrics::ViewID aScrollId,
|
|
const ScrollUpdateInfo& aUpdateInfo)
|
|
{
|
|
// If we ever support changing the scroll position in an "empty transactions"
|
|
// properly in WR we can fill this in. Covered by bug 1382259.
|
|
return false;
|
|
}
|
|
|
|
already_AddRefed<PersistentBufferProvider>
|
|
WebRenderLayerManager::CreatePersistentBufferProvider(const gfx::IntSize& aSize,
|
|
gfx::SurfaceFormat aFormat)
|
|
{
|
|
if (gfxPrefs::PersistentBufferProviderSharedEnabled()) {
|
|
RefPtr<PersistentBufferProvider> provider
|
|
= PersistentBufferProviderShared::Create(aSize, aFormat, AsKnowsCompositor());
|
|
if (provider) {
|
|
return provider.forget();
|
|
}
|
|
}
|
|
return LayerManager::CreatePersistentBufferProvider(aSize, aFormat);
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|