forked from mirrors/gecko-dev
Extend the per-frame-class bit we have to devirtualize IsLeaf to also devirtualize IsFrameOfType. That is, move this data to FrameClasses.py. This was done by going through all the frame classes, trying to preserve behavior. The only quirky thing is that I had to add two more trivial frame classes, `nsAudioFrame` for audio elements, and `nsFloatingFirstLetterFrame`. That's because these frame classes were returning different answers at runtime, but they do this only on conditions that trigger frame reconstruction (floating, and being an audio element, respectively). Differential Revision: https://phabricator.services.mozilla.com/D194703
443 lines
17 KiB
C++
443 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "SVGContainerFrame.h"
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// Keep others in (case-insensitive) order:
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#include "ImgDrawResult.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/RestyleManager.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGTextFrame.h"
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#include "mozilla/SVGUtils.h"
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#include "mozilla/dom/SVGElement.h"
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#include "nsCSSFrameConstructor.h"
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#include "SVGAnimatedTransformList.h"
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using namespace mozilla::dom;
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using namespace mozilla::image;
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nsIFrame* NS_NewSVGContainerFrame(mozilla::PresShell* aPresShell,
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mozilla::ComputedStyle* aStyle) {
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nsIFrame* frame = new (aPresShell)
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mozilla::SVGContainerFrame(aStyle, aPresShell->GetPresContext(),
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mozilla::SVGContainerFrame::kClassID);
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// If we were called directly, then the frame is for a <defs> or
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// an unknown element type. In both cases we prevent the content
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// from displaying directly.
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frame->AddStateBits(NS_FRAME_IS_NONDISPLAY);
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return frame;
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}
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namespace mozilla {
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NS_QUERYFRAME_HEAD(SVGContainerFrame)
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NS_QUERYFRAME_ENTRY(SVGContainerFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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NS_QUERYFRAME_HEAD(SVGDisplayContainerFrame)
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NS_QUERYFRAME_ENTRY(SVGDisplayContainerFrame)
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NS_QUERYFRAME_ENTRY(ISVGDisplayableFrame)
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NS_QUERYFRAME_TAIL_INHERITING(SVGContainerFrame)
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NS_IMPL_FRAMEARENA_HELPERS(SVGContainerFrame)
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void SVGContainerFrame::AppendFrames(ChildListID aListID,
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nsFrameList&& aFrameList) {
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InsertFrames(aListID, mFrames.LastChild(), nullptr, std::move(aFrameList));
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}
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void SVGContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
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const nsLineList::iterator* aPrevFrameLine,
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nsFrameList&& aFrameList) {
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NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this,
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"inserting after sibling frame with different parent");
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mFrames.InsertFrames(this, aPrevFrame, std::move(aFrameList));
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}
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void SVGContainerFrame::RemoveFrame(DestroyContext& aContext,
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ChildListID aListID, nsIFrame* aOldFrame) {
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NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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mFrames.DestroyFrame(aContext, aOldFrame);
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}
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bool SVGContainerFrame::ComputeCustomOverflow(OverflowAreas& aOverflowAreas) {
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if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
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// We don't maintain overflow rects.
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// XXX It would have be better if the restyle request hadn't even happened.
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return false;
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}
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return nsContainerFrame::ComputeCustomOverflow(aOverflowAreas);
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}
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/**
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* Traverses a frame tree, marking any SVGTextFrame frames as dirty
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* and calling InvalidateRenderingObservers() on it.
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*
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* The reason that this helper exists is because SVGTextFrame is special.
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* None of the other SVG frames ever need to be reflowed when they have the
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* NS_FRAME_IS_NONDISPLAY bit set on them because their PaintSVG methods
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* (and those of any containers that they can validly be contained within) do
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* not make use of mRect or overflow rects. "em" lengths, etc., are resolved
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* as those elements are painted.
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*
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* SVGTextFrame is different because its anonymous block and inline frames
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* need to be reflowed in order to get the correct metrics when things like
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* inherited font-size of an ancestor changes, or a delayed webfont loads and
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* applies.
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*
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* However, we only need to do this work if we were reflowed with
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* NS_FRAME_IS_DIRTY, which implies that all descendants are dirty. When
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* that reflow reaches an NS_FRAME_IS_NONDISPLAY frame it would normally
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* stop, but this helper looks for any SVGTextFrame descendants of such
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* frames and marks them NS_FRAME_IS_DIRTY so that the next time that they
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* are painted their anonymous kid will first get the necessary reflow.
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*/
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/* static */
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void SVGContainerFrame::ReflowSVGNonDisplayText(nsIFrame* aContainer) {
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if (!aContainer->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
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return;
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}
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MOZ_ASSERT(aContainer->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
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!aContainer->IsSVGFrame(),
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"it is wasteful to call ReflowSVGNonDisplayText on a container "
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"frame that is not NS_FRAME_IS_NONDISPLAY or not SVG");
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for (nsIFrame* kid : aContainer->PrincipalChildList()) {
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LayoutFrameType type = kid->Type();
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if (type == LayoutFrameType::SVGText) {
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static_cast<SVGTextFrame*>(kid)->ReflowSVGNonDisplayText();
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} else if (kid->IsSVGContainerFrame() ||
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type == LayoutFrameType::SVGForeignObject ||
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!kid->IsSVGFrame()) {
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ReflowSVGNonDisplayText(kid);
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}
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}
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}
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void SVGDisplayContainerFrame::Init(nsIContent* aContent,
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nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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if (!IsSVGOuterSVGFrame()) {
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AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
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}
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SVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
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}
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void SVGDisplayContainerFrame::BuildDisplayList(
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nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) {
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// content could be a XUL element so check for an SVG element
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if (auto* svg = SVGElement::FromNode(GetContent())) {
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if (!svg->HasValidDimensions()) {
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return;
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}
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}
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DisplayOutline(aBuilder, aLists);
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return BuildDisplayListForNonBlockChildren(aBuilder, aLists);
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}
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void SVGDisplayContainerFrame::InsertFrames(
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ChildListID aListID, nsIFrame* aPrevFrame,
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const nsLineList::iterator* aPrevFrameLine, nsFrameList&& aFrameList) {
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// memorize first old frame after insertion point
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// XXXbz once again, this would work a lot better if the nsIFrame
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// methods returned framelist iterators....
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nsIFrame* nextFrame = aPrevFrame ? aPrevFrame->GetNextSibling()
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: GetChildList(aListID).FirstChild();
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nsIFrame* firstNewFrame = aFrameList.FirstChild();
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// Insert the new frames
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SVGContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine,
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std::move(aFrameList));
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// If we are not a non-display SVG frame and we do not have a bounds update
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// pending, then we need to schedule one for our new children:
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if (!HasAnyStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN |
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NS_FRAME_IS_NONDISPLAY)) {
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for (nsIFrame* kid = firstNewFrame; kid != nextFrame;
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kid = kid->GetNextSibling()) {
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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MOZ_ASSERT(!kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
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"Check for this explicitly in the |if|, then");
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bool isFirstReflow = kid->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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// Remove bits so that ScheduleBoundsUpdate will work:
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kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
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NS_FRAME_HAS_DIRTY_CHILDREN);
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// No need to invalidate the new kid's old bounds, so we just use
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// SVGUtils::ScheduleBoundsUpdate.
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SVGUtils::ScheduleReflowSVG(kid);
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if (isFirstReflow) {
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// Add back the NS_FRAME_FIRST_REFLOW bit:
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kid->AddStateBits(NS_FRAME_FIRST_REFLOW);
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}
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}
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}
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}
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}
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void SVGDisplayContainerFrame::RemoveFrame(DestroyContext& aContext,
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ChildListID aListID,
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nsIFrame* aOldFrame) {
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SVGObserverUtils::InvalidateRenderingObservers(aOldFrame);
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// SVGContainerFrame::RemoveFrame doesn't call down into
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// nsContainerFrame::RemoveFrame, so it doesn't call FrameNeedsReflow. We
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// need to schedule a repaint and schedule an update to our overflow rects.
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SchedulePaint();
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PresContext()->RestyleManager()->PostRestyleEvent(
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mContent->AsElement(), RestyleHint{0}, nsChangeHint_UpdateOverflow);
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SVGContainerFrame::RemoveFrame(aContext, aListID, aOldFrame);
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}
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bool SVGDisplayContainerFrame::IsSVGTransformed(
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gfx::Matrix* aOwnTransform, gfx::Matrix* aFromParentTransform) const {
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return SVGUtils::IsSVGTransformed(this, aOwnTransform, aFromParentTransform);
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}
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//----------------------------------------------------------------------
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// ISVGDisplayableFrame methods
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void SVGDisplayContainerFrame::PaintSVG(gfxContext& aContext,
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const gfxMatrix& aTransform,
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imgDrawingParams& aImgParams) {
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NS_ASSERTION(HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) ||
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PresContext()->Document()->IsSVGGlyphsDocument(),
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"Only painting of non-display SVG should take this code path");
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if (StyleEffects()->IsTransparent()) {
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return;
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}
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gfxMatrix matrix = aTransform;
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if (auto* svg = SVGElement::FromNode(GetContent())) {
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matrix = svg->PrependLocalTransformsTo(matrix, eChildToUserSpace);
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if (matrix.IsSingular()) {
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return;
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}
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}
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for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) {
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gfxMatrix m = matrix;
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// PaintFrameWithEffects() expects the transform that is passed to it to
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// include the transform to the passed frame's user space, so add it:
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const nsIContent* content = kid->GetContent();
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if (const SVGElement* element = SVGElement::FromNode(content)) {
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if (!element->HasValidDimensions()) {
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continue; // nothing to paint for kid
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}
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m = SVGUtils::GetTransformMatrixInUserSpace(kid) * m;
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if (m.IsSingular()) {
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continue;
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}
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}
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SVGUtils::PaintFrameWithEffects(kid, aContext, m, aImgParams);
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}
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}
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nsIFrame* SVGDisplayContainerFrame::GetFrameForPoint(const gfxPoint& aPoint) {
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NS_ASSERTION(HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD),
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"Only hit-testing of a clipPath's contents should take this "
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"code path");
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// First we transform aPoint into the coordinate space established by aFrame
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// for its children (e.g. take account of any 'viewBox' attribute):
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gfxPoint point = aPoint;
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if (const auto* svg = SVGElement::FromNode(GetContent())) {
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gfxMatrix m = svg->PrependLocalTransformsTo({}, eChildToUserSpace);
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if (!m.IsIdentity()) {
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if (!m.Invert()) {
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return nullptr;
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}
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point = m.TransformPoint(point);
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}
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}
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// Traverse the list in reverse order, so that if we get a hit we know that's
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// the topmost frame that intersects the point; then we can just return it.
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nsIFrame* result = nullptr;
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for (nsIFrame* current = PrincipalChildList().LastChild(); current;
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current = current->GetPrevSibling()) {
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(current);
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if (!SVGFrame) {
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continue;
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}
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const nsIContent* content = current->GetContent();
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if (const auto* svg = SVGElement::FromNode(content)) {
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if (!svg->HasValidDimensions()) {
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continue;
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}
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}
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// GetFrameForPoint() expects a point in its frame's SVG user space, so
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// we need to convert to that space:
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gfxPoint p = point;
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if (const auto* svg = SVGElement::FromNode(content)) {
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gfxMatrix m = svg->PrependLocalTransformsTo({}, eUserSpaceToParent);
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if (!m.IsIdentity()) {
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if (!m.Invert()) {
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continue;
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}
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p = m.TransformPoint(p);
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}
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}
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result = SVGFrame->GetFrameForPoint(p);
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if (result) {
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break;
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}
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}
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if (result && !SVGUtils::HitTestClip(this, aPoint)) {
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result = nullptr;
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}
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return result;
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}
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void SVGDisplayContainerFrame::ReflowSVG() {
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MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this),
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"This call is probably a wasteful mistake");
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MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
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"ReflowSVG mechanism not designed for this");
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MOZ_ASSERT(!IsSVGOuterSVGFrame(), "Do not call on outer-<svg>");
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if (!SVGUtils::NeedsReflowSVG(this)) {
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return;
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}
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// If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame,
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// then our outer-<svg> has previously had its initial reflow. In that case
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// we need to make sure that that bit has been removed from ourself _before_
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// recursing over our children to ensure that they know too. Otherwise, we
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// need to remove it _after_ recursing over our children so that they know
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// the initial reflow is currently underway.
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bool isFirstReflow = HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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bool outerSVGHasHadFirstReflow =
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!GetParent()->HasAnyStateBits(NS_FRAME_FIRST_REFLOW);
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if (outerSVGHasHadFirstReflow) {
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RemoveStateBits(NS_FRAME_FIRST_REFLOW); // tell our children
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}
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OverflowAreas overflowRects;
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for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) {
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ISVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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MOZ_ASSERT(!kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
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"Check for this explicitly in the |if|, then");
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SVGFrame->ReflowSVG();
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// We build up our child frame overflows here instead of using
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// nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same
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// frame list, and we're iterating over that list now anyway.
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ConsiderChildOverflow(overflowRects, kid);
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} else {
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// Inside a non-display container frame, we might have some
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// SVGTextFrames. We need to cause those to get reflowed in
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// case they are the target of a rendering observer.
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MOZ_ASSERT(
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kid->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY) || !kid->IsSVGFrame(),
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"expected kid to be a NS_FRAME_IS_NONDISPLAY frame or not SVG");
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if (kid->HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
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SVGContainerFrame* container = do_QueryFrame(kid);
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if (container && container->GetContent()->IsSVGElement()) {
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ReflowSVGNonDisplayText(container);
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}
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}
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}
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}
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// <svg> can create an SVG viewport with an offset due to its
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// x/y/width/height attributes, and <use> can introduce an offset with an
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// empty mRect (any width/height is copied to an anonymous <svg> child).
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// Other than that containers should not set mRect since all other offsets
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// come from transforms, which are accounted for by nsDisplayTransform.
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// Note that we rely on |overflow:visible| to allow display list items to be
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// created for our children.
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MOZ_ASSERT(mContent->IsAnyOfSVGElements(nsGkAtoms::svg, nsGkAtoms::symbol) ||
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(mContent->IsSVGElement(nsGkAtoms::use) &&
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mRect.Size() == nsSize(0, 0)) ||
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mRect.IsEqualEdges(nsRect()),
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"Only inner-<svg>/<use> is expected to have mRect set");
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if (isFirstReflow) {
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// Make sure we have our filter property (if any) before calling
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// FinishAndStoreOverflow (subsequent filter changes are handled off
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// nsChangeHint_UpdateEffects):
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SVGObserverUtils::UpdateEffects(this);
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}
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FinishAndStoreOverflow(overflowRects, mRect.Size());
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// Remove state bits after FinishAndStoreOverflow so that it doesn't
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// invalidate on first reflow:
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RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
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NS_FRAME_HAS_DIRTY_CHILDREN);
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}
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void SVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) {
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MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
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"Invalidation logic may need adjusting");
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if (aFlags & TRANSFORM_CHANGED) {
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// make sure our cached transform matrix gets (lazily) updated
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mCanvasTM = nullptr;
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}
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SVGUtils::NotifyChildrenOfSVGChange(this, aFlags);
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}
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SVGBBox SVGDisplayContainerFrame::GetBBoxContribution(
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const Matrix& aToBBoxUserspace, uint32_t aFlags) {
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SVGBBox bboxUnion;
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for (nsIFrame* kid : mFrames) {
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ISVGDisplayableFrame* svgKid = do_QueryFrame(kid);
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if (!svgKid) {
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continue;
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}
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// content could be a XUL element
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auto* svg = SVGElement::FromNode(kid->GetContent());
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if (svg && !svg->HasValidDimensions()) {
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continue;
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}
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gfxMatrix transform = gfx::ThebesMatrix(aToBBoxUserspace);
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if (svg) {
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transform = svg->PrependLocalTransformsTo({}, eChildToUserSpace) *
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SVGUtils::GetTransformMatrixInUserSpace(kid) * transform;
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}
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// We need to include zero width/height vertical/horizontal lines, so we
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// have to use UnionEdges.
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bboxUnion.UnionEdges(
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svgKid->GetBBoxContribution(gfx::ToMatrix(transform), aFlags));
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}
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return bboxUnion;
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}
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gfxMatrix SVGDisplayContainerFrame::GetCanvasTM() {
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if (!mCanvasTM) {
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NS_ASSERTION(GetParent(), "null parent");
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auto* parent = static_cast<SVGContainerFrame*>(GetParent());
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auto* content = static_cast<SVGElement*>(GetContent());
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gfxMatrix tm = content->PrependLocalTransformsTo(parent->GetCanvasTM());
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mCanvasTM = MakeUnique<gfxMatrix>(tm);
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}
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return *mCanvasTM;
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}
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} // namespace mozilla
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