forked from mirrors/gecko-dev
Modify AHardwareBuffer implementation as to support gl::SharedSurface of out-of-process WebGL. And remove unused AHardwareBuffer implementation. By limiting AHardwareBuffer only in GPU process, AHardwareBuffer implementation becomes simpler. We do not need to handle cross process AHardwareBuffer delivery and cross process android Fence delivery. Differential Revision: https://phabricator.services.mozilla.com/D167911
181 lines
6.2 KiB
C++
181 lines
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_ANDROID_HARDWARE_BUFFER
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#define MOZILLA_LAYERS_ANDROID_HARDWARE_BUFFER
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#include <android/hardware_buffer.h>
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#include <atomic>
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#include <unordered_map>
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/ThreadSafeWeakPtr.h"
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namespace mozilla {
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namespace layers {
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/**
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* AndroidHardwareBufferApi provides apis for managing AHardwareBuffer.
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* The apis are supported since Android O(APIVersion 26).
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*/
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class AndroidHardwareBufferApi final {
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public:
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static void Init();
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static void Shutdown();
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static AndroidHardwareBufferApi* Get() { return sInstance; }
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void Allocate(const AHardwareBuffer_Desc* aDesc,
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AHardwareBuffer** aOutBuffer);
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void Acquire(AHardwareBuffer* aBuffer);
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void Release(AHardwareBuffer* aBuffer);
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void Describe(const AHardwareBuffer* aBuffer, AHardwareBuffer_Desc* aOutDesc);
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int Lock(AHardwareBuffer* aBuffer, uint64_t aUsage, int32_t aFence,
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const ARect* aRect, void** aOutVirtualAddress);
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int Unlock(AHardwareBuffer* aBuffer, int32_t* aFence);
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int SendHandleToUnixSocket(const AHardwareBuffer* aBuffer, int aSocketFd);
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int RecvHandleFromUnixSocket(int aSocketFd, AHardwareBuffer** aOutBuffer);
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private:
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AndroidHardwareBufferApi();
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bool Load();
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using _AHardwareBuffer_allocate = int (*)(const AHardwareBuffer_Desc* desc,
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AHardwareBuffer** outBuffer);
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using _AHardwareBuffer_acquire = void (*)(AHardwareBuffer* buffer);
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using _AHardwareBuffer_release = void (*)(AHardwareBuffer* buffer);
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using _AHardwareBuffer_describe = void (*)(const AHardwareBuffer* buffer,
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AHardwareBuffer_Desc* outDesc);
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using _AHardwareBuffer_lock = int (*)(AHardwareBuffer* buffer, uint64_t usage,
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int32_t fence, const ARect* rect,
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void** outVirtualAddress);
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using _AHardwareBuffer_unlock = int (*)(AHardwareBuffer* buffer,
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int32_t* fence);
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using _AHardwareBuffer_sendHandleToUnixSocket =
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int (*)(const AHardwareBuffer* buffer, int socketFd);
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using _AHardwareBuffer_recvHandleFromUnixSocket =
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int (*)(int socketFd, AHardwareBuffer** outBuffer);
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_AHardwareBuffer_allocate mAHardwareBuffer_allocate = nullptr;
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_AHardwareBuffer_acquire mAHardwareBuffer_acquire = nullptr;
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_AHardwareBuffer_release mAHardwareBuffer_release = nullptr;
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_AHardwareBuffer_describe mAHardwareBuffer_describe = nullptr;
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_AHardwareBuffer_lock mAHardwareBuffer_lock = nullptr;
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_AHardwareBuffer_unlock mAHardwareBuffer_unlock = nullptr;
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_AHardwareBuffer_sendHandleToUnixSocket
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mAHardwareBuffer_sendHandleToUnixSocket = nullptr;
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_AHardwareBuffer_recvHandleFromUnixSocket
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mAHardwareBuffer_recvHandleFromUnixSocket = nullptr;
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static StaticAutoPtr<AndroidHardwareBufferApi> sInstance;
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};
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/**
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* AndroidHardwareBuffer is a wrapper of AHardwareBuffer. AHardwareBuffer wraps
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* android GraphicBuffer. It is supported since Android O(APIVersion 26).
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* The manager is mainly used for release fences delivery from
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* host side to client side.
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*/
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class AndroidHardwareBuffer
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: public SupportsThreadSafeWeakPtr<AndroidHardwareBuffer> {
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(AndroidHardwareBuffer)
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static already_AddRefed<AndroidHardwareBuffer> Create(
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat);
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virtual ~AndroidHardwareBuffer();
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int Lock(uint64_t aUsage, const ARect* aRect, void** aOutVirtualAddress);
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int Unlock();
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AHardwareBuffer* GetNativeBuffer() const { return mNativeBuffer; }
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void SetAcquireFence(ipc::FileDescriptor&& aFenceFd);
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void SetReleaseFence(ipc::FileDescriptor&& aFenceFd);
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ipc::FileDescriptor GetAndResetReleaseFence();
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ipc::FileDescriptor GetAndResetAcquireFence();
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ipc::FileDescriptor GetAcquireFence();
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const gfx::IntSize mSize;
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const uint32_t mStride;
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const gfx::SurfaceFormat mFormat;
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const uint64_t mId;
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protected:
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AndroidHardwareBuffer(AHardwareBuffer* aNativeBuffer, gfx::IntSize aSize,
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uint32_t aStride, gfx::SurfaceFormat aFormat,
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uint64_t aId);
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void SetReleaseFence(ipc::FileDescriptor&& aFenceFd,
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const MonitorAutoLock& aAutoLock);
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AHardwareBuffer* mNativeBuffer;
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// When true, AndroidHardwareBuffer is registered to
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// AndroidHardwareBufferManager.
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bool mIsRegistered;
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// protected by AndroidHardwareBufferManager::mMonitor
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// FileDescriptor of release fence.
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// Release fence is a fence that is used for waiting until usage/composite of
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// AHardwareBuffer is ended. The fence is delivered via ImageBridge.
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ipc::FileDescriptor mReleaseFenceFd;
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// FileDescriptor of acquire fence.
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// Acquire fence is a fence that is used for waiting until rendering to
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// its AHardwareBuffer is completed.
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ipc::FileDescriptor mAcquireFenceFd;
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static uint64_t GetNextId();
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friend class AndroidHardwareBufferManager;
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};
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/**
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* AndroidHardwareBufferManager manages AndroidHardwareBuffers that is
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* allocated by client side.
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* Host side only uses mMonitor for thread safety of AndroidHardwareBuffer.
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*/
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class AndroidHardwareBufferManager {
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public:
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static void Init();
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static void Shutdown();
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AndroidHardwareBufferManager();
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static AndroidHardwareBufferManager* Get() { return sInstance; }
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void Register(RefPtr<AndroidHardwareBuffer> aBuffer);
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void Unregister(AndroidHardwareBuffer* aBuffer);
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already_AddRefed<AndroidHardwareBuffer> GetBuffer(uint64_t aBufferId);
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Monitor& GetMonitor() { return mMonitor; }
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private:
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Monitor mMonitor MOZ_UNANNOTATED;
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std::unordered_map<uint64_t, ThreadSafeWeakPtr<AndroidHardwareBuffer>>
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mBuffers;
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static StaticAutoPtr<AndroidHardwareBufferManager> sInstance;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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