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	 8f8d163985
			
		
	
	
		8f8d163985
		
	
	
	
	
		
			
			Same idea, when only one node is slotted or unslotted, we only need to do work for the rest of assigned nodes iff the slot has dir=auto or a dir=auto ancestor, and the result of computing the dir=auto ancestor changes. Otherwise we just need to propagate the directionality from the slot. Depends on D91753 Differential Revision: https://phabricator.services.mozilla.com/D91754
		
			
				
	
	
		
			1251 lines
		
	
	
	
		
			47 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1251 lines
		
	
	
	
		
			47 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| /*
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|   Implementation description from https://etherpad.mozilla.org/dir-auto
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| 
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|   Static case
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|   ===========
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|   When we see a new content node with @dir=auto from the parser, we set the
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|   NodeHasDirAuto flag on the node.  We won't have enough information to
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|   decide the directionality of the node at this point.
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| 
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|   When we bind a new content node to the document, if its parent has either of
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|   the NodeAncestorHasDirAuto or NodeHasDirAuto flags, we set the
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|   NodeAncestorHasDirAuto flag on the node.
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| 
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|   When a new input with @type=text/search/tel/url/email and @dir=auto is added
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|   from the parser, we resolve the directionality based on its @value.
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| 
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|   When a new text node with non-neutral content is appended to a textarea
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|   element with NodeHasDirAuto, if the directionality of the textarea element
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|   is still unresolved, it is resolved based on the value of the text node.
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|   Elements with unresolved directionality behave as LTR.
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| 
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|   When a new text node with non-neutral content is appended to an element that
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|   is not a textarea but has either of the NodeAncestorHasDirAuto or
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|   NodeHasDirAuto flags, we walk up the parent chain while the
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|   NodeAncestorHasDirAuto flag is present, and when we reach an element with
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|   NodeHasDirAuto and no resolved directionality, we resolve the directionality
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|   based on the contents of the text node and cease walking the parent chain.
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|   Note that we should ignore elements with NodeHasDirAuto with resolved
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|   directionality, so that the second text node in this example tree doesn't
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|   affect the directionality of the div:
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| 
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|   <div dir=auto>
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|     <span>foo</span>
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|     <span>بار</span>
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|   </div>
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| 
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|   The parent chain walk will be aborted if we hit a script or style element, or
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|   if we hit an element with @dir=ltr or @dir=rtl.
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| 
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|   I will call this algorithm "upward propagation".
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| 
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|   Each text node should maintain a list of elements which have their
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|   directionality determined by the first strong character of that text node.
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|   This is useful to make dynamic changes more efficient.  One way to implement
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|   this is to have a per-document hash table mapping a text node to a set of
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|   elements.  I'll call this data structure TextNodeDirectionalityMap. The
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|   algorithm for appending a new text node above needs to update this data
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|   structure.
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| 
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|   *IMPLEMENTATION NOTE*
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|   In practice, the implementation uses two per-node properties:
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| 
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|   dirAutoSetBy, which is set on a node with auto-directionality, and points to
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|   the textnode that contains the strong character which determines the
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|   directionality of the node.
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| 
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|   textNodeDirectionalityMap, which is set on a text node and points to a hash
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|   table listing the nodes whose directionality is determined by the text node.
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| 
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|   Handling dynamic changes
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|   ========================
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| 
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|   We need to handle the following cases:
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| 
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|   1. When the value of an input element with @type=text/search/tel/url/email is
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|   changed, if it has NodeHasDirAuto, we update the resolved directionality.
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| 
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|   2. When the dir attribute is changed from something else (including the case
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|   where it doesn't exist) to auto on a textarea or an input element with
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|   @type=text/search/tel/url/email, we set the NodeHasDirAuto flag and resolve
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|   the directionality based on the value of the element.
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| 
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|   3. When the dir attribute is changed from something else (including the case
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|   where it doesn't exist) to auto on any element except case 1 above and the bdi
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|   element, we run the following algorithm:
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|   * We set the NodeHasDirAuto flag.
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|   * If the element doesn't have the NodeAncestorHasDirAuto flag, we set the
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|   NodeAncestorHasDirAuto flag on all of its child nodes.  (Note that if the
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|   element does have NodeAncestorHasDirAuto, all of its children should
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|   already have this flag too.  We can assert this in debug builds.)
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|   * To resolve the directionality of the element, we run the algorithm explained
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|   in
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|   http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-dir-attribute
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|   (I'll call this the "downward propagation algorithm".) by walking the child
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|   subtree in tree order.  Note that an element with @dir=auto should not affect
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|   other elements in its document with @dir=auto.  So there is no need to walk up
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|   the parent chain in this case.  TextNodeDirectionalityMap needs to be updated
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|   as appropriate.
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| 
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|   3a. When the dir attribute is set to any valid value on an element that didn't
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|   have a valid dir attribute before, this means that any descendant of that
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|   element will not affect the directionality of any of its ancestors. So we need
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|   to check whether any text node descendants of the element are listed in
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|   TextNodeDirectionalityMap, and whether the elements whose direction they set
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|   are ancestors of the element. If so, we need to rerun the downward propagation
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|   algorithm for those ancestors.
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| 
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|   4.  When the dir attribute is changed from auto to something else (including
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|   the case where it gets removed) on a textarea or an input element with
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|   @type=text/search/tel/url/email, we unset the NodeHasDirAuto flag and
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|   resolve the directionality based on the directionality of the value of the
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|   @dir attribute on element itself or its parent element.
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| 
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|   5. When the dir attribute is changed from auto to something else (including
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|   the case where it gets removed) on any element except case 4 above and the bdi
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|   element, we run the following algorithm:
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|   * We unset the NodeHasDirAuto flag.
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|   * If the element does not have the NodeAncestorHasDirAuto flag, we unset
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|   the NodeAncestorHasDirAuto flag on all of its child nodes, except those
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|   who are a descendant of another element with NodeHasDirAuto.  (Note that if
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|   the element has the NodeAncestorHasDirAuto flag, all of its child nodes
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|   should still retain the same flag.)
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|   * We resolve the directionality of the element based on the value of the @dir
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|   attribute on the element itself or its parent element.
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|   TextNodeDirectionalityMap needs to be updated as appropriate.
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| 
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|   5a. When the dir attribute is removed or set to an invalid value on any
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|   element (except a bdi element) with the NodeAncestorHasDirAuto flag which
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|   previously had a valid dir attribute, it might have a text node descendant
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|   that did not previously affect the directionality of any of its ancestors but
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|   should now begin to affect them. We run the following algorithm:
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|   * Walk up the parent chain from the element.
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|   * For any element that appears in the TextNodeDirectionalityMap, remove the
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|     element from the map and rerun the downward propagation algorithm
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|     (see section 3).
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|   * If we reach an element without either of the NodeHasDirAuto or
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|     NodeAncestorHasDirAuto flags, abort the parent chain walk.
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| 
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|   6. When an element with @dir=auto is added to the document, we should handle
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|   it similar to the case 2/3 above.
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| 
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|   7. When an element with NodeHasDirAuto or NodeAncestorHasDirAuto is
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|   removed from the document, we should handle it similar to the case 4/5 above,
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|   except that we don't need to handle anything in the child subtree.  We should
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|   also remove all of the occurrences of that node and its descendants from
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|   TextNodeDirectionalityMap. (This is the conceptual description of what needs
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|   to happen but in the implementation UnbindFromTree is going to be called on
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|   all of the descendants so we don't need to descend into the child subtree).
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| 
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|   8. When the contents of a text node is changed either from script or by the
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|   user, we need to run the following algorithm:
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|   * If the change has happened after the first character with strong
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|   directionality in the text node, do nothing.
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|   * If the text node is a child of a bdi, script or style element, do nothing.
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|   * If the text node belongs to a textarea with NodeHasDirAuto, we need to
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|   update the directionality of the textarea.
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|   * Grab a list of elements affected by this text node from
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|   TextNodeDirectionalityMap and re-resolve the directionality of each one of
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|   them based on the new contents of the text node.
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|   * If the text node does not exist in TextNodeDirectionalityMap, and it has the
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|   NodeAncestorHasDirAuto flag set, this could potentially be a text node
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|   which is going to start affecting the directionality of its parent @dir=auto
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|   elements. In this case, we need to fall back to the (potentially expensive)
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|   "upward propagation algorithm".  The TextNodeDirectionalityMap data structure
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|   needs to be update during this algorithm.
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|   * If the new contents of the text node do not have any strong characters, and
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|   the old contents used to, and the text node used to exist in
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|   TextNodeDirectionalityMap and it has the NodeAncestorHasDirAuto flag set,
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|   the elements associated with this text node inside TextNodeDirectionalityMap
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|   will now get their directionality from another text node.  In this case, for
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|   each element in the list retrieved from TextNodeDirectionalityMap, run the
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|   downward propagation algorithm (section 3), and remove the text node from
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|   TextNodeDirectionalityMap.
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| 
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|   9. When a new text node is injected into a document, we need to run the
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|   following algorithm:
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|   * If the contents of the text node do not have any characters with strong
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|   direction, do nothing.
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|   * If the text node is a child of a bdi, script or style element, do nothing.
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|   * If the text node is appended to a textarea element with NodeHasDirAuto, we
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|   need to update the directionality of the textarea.
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|   * If the text node has NodeAncestorHasDirAuto, we need to run the "upward
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|   propagation algorithm".  The TextNodeDirectionalityMap data structure needs to
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|   be update during this algorithm.
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| 
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|   10. When a text node is removed from a document, we need to run the following
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|   algorithm:
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|   * If the contents of the text node do not have any characters with strong
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|   direction, do nothing.
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|   * If the text node is a child of a bdi, script or style element, do nothing.
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|   * If the text node is removed from a textarea element with NodeHasDirAuto,
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|   set the directionality to "ltr". (This is what the spec currently says, but
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|   I'm filing a spec bug to get it fixed -- the directionality should depend on
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|   the parent element here.)
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|   * If the text node has NodeAncestorHasDirAuto, we need to look at the list
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|   of elements being affected by this text node from TextNodeDirectionalityMap,
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|   run the "downward propagation algorithm" (section 3) for each one of them,
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|   while updating TextNodeDirectionalityMap along the way.
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| 
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|   11. If the value of the @dir attribute on a bdi element is changed to an
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|   invalid value (or if it's removed), determine the new directionality similar
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|   to the case 3 above.
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| 
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|   == Implemention Notes ==
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|   When a new node gets bound to the tree, the BindToTree function gets called.
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|   The reverse case is UnbindFromTree.
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|   When the contents of a text node change, CharacterData::SetTextInternal
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|   gets called.
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|   */
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| 
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| #include "mozilla/dom/DirectionalityUtils.h"
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| 
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| #include "nsINode.h"
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| #include "nsIContent.h"
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| #include "nsIContentInlines.h"
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| #include "mozilla/dom/Document.h"
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| #include "mozilla/AutoRestore.h"
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| #include "mozilla/DebugOnly.h"
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| #include "mozilla/dom/Element.h"
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| #include "mozilla/dom/HTMLSlotElement.h"
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| #include "mozilla/dom/ShadowRoot.h"
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| #include "nsUnicodeProperties.h"
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| #include "nsTextFragment.h"
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| #include "nsAttrValue.h"
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| #include "nsTextNode.h"
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| #include "nsCheapSets.h"
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| 
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| namespace mozilla {
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| 
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| using mozilla::dom::Element;
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| using mozilla::dom::HTMLInputElement;
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| using mozilla::dom::HTMLSlotElement;
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| using mozilla::dom::ShadowRoot;
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| 
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| static nsIContent* GetParentOrHostOrSlot(
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|     nsIContent* aContent, bool* aCrossedShadowBoundary = nullptr) {
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|   if (HTMLSlotElement* slot = aContent->GetAssignedSlot()) {
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|     if (aCrossedShadowBoundary) {
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|       *aCrossedShadowBoundary = true;
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|     }
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|     return slot;
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|   }
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| 
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|   nsIContent* parent = aContent->GetParent();
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|   if (parent) {
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|     return parent;
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|   }
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| 
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|   ShadowRoot* sr = ShadowRoot::FromNode(aContent);
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|   if (sr) {
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|     if (aCrossedShadowBoundary) {
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|       *aCrossedShadowBoundary = true;
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|     }
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|     return sr->Host();
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|   }
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| 
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|   return nullptr;
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| }
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| 
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| static bool AncestorChainCrossesShadowBoundary(nsIContent* aDescendant,
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|                                                nsIContent* aAncestor) {
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|   bool crossedShadowBoundary = false;
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|   nsIContent* content = aDescendant;
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|   while (content && content != aAncestor) {
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|     content = GetParentOrHostOrSlot(content, &crossedShadowBoundary);
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|     if (crossedShadowBoundary) {
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|       return true;
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|     }
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|   }
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| 
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|   return false;
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| }
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| 
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| /**
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|  * Returns true if aElement is one of the elements whose text content should not
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|  * affect its own direction, nor the direction of ancestors with dir=auto.
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|  *
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|  * Note that this does not include <bdi>, whose content does affect its own
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|  * direction when it has dir=auto (which it has by default), so one needs to
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|  * test for it separately, e.g. with DoesNotAffectDirectionOfAncestors.
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|  * It *does* include textarea, because even if a textarea has dir=auto, it has
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|  * unicode-bidi: plaintext and is handled automatically in bidi resolution.
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|  * It also includes `input`, because it takes the `dir` value from its value
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|  * attribute, instead of the child nodes.
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|  */
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| static bool DoesNotParticipateInAutoDirection(const nsIContent* aContent) {
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|   mozilla::dom::NodeInfo* nodeInfo = aContent->NodeInfo();
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|   return ((!aContent->IsHTMLElement() || nodeInfo->Equals(nsGkAtoms::script) ||
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|            nodeInfo->Equals(nsGkAtoms::style) ||
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|            nodeInfo->Equals(nsGkAtoms::input) ||
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|            nodeInfo->Equals(nsGkAtoms::textarea) ||
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|            aContent->IsInNativeAnonymousSubtree())) &&
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|          !aContent->IsShadowRoot();
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| }
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| 
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| /**
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|  * Returns true if aElement is one of the element whose text content should not
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|  * affect the direction of ancestors with dir=auto (though it may affect its own
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|  * direction, e.g. <bdi>)
 | |
|  */
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| static bool DoesNotAffectDirectionOfAncestors(const Element* aElement) {
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|   return (DoesNotParticipateInAutoDirection(aElement) ||
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|           aElement->IsHTMLElement(nsGkAtoms::bdi) || aElement->HasFixedDir());
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| }
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| 
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| /**
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|  * Returns the directionality of a Unicode character
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|  */
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| static Directionality GetDirectionFromChar(uint32_t ch) {
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|   switch (mozilla::unicode::GetBidiCat(ch)) {
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|     case eCharType_RightToLeft:
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|     case eCharType_RightToLeftArabic:
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|       return eDir_RTL;
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| 
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|     case eCharType_LeftToRight:
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|       return eDir_LTR;
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| 
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|     default:
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|       return eDir_NotSet;
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|   }
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| }
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| 
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| inline static bool NodeAffectsDirAutoAncestor(nsIContent* aTextNode) {
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|   nsIContent* parent = GetParentOrHostOrSlot(aTextNode);
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|   return (parent && !DoesNotParticipateInAutoDirection(parent) &&
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|           parent->NodeOrAncestorHasDirAuto() &&
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|           !aTextNode->IsInNativeAnonymousSubtree());
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| }
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| 
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| Directionality GetDirectionFromText(const char16_t* aText,
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|                                     const uint32_t aLength,
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|                                     uint32_t* aFirstStrong) {
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|   const char16_t* start = aText;
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|   const char16_t* end = aText + aLength;
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| 
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|   while (start < end) {
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|     uint32_t current = start - aText;
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|     uint32_t ch = *start++;
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| 
 | |
|     if (start < end && NS_IS_SURROGATE_PAIR(ch, *start)) {
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|       ch = SURROGATE_TO_UCS4(ch, *start++);
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|       current++;
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|     }
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| 
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|     // Just ignore lone surrogates
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|     if (!IS_SURROGATE(ch)) {
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|       Directionality dir = GetDirectionFromChar(ch);
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|       if (dir != eDir_NotSet) {
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|         if (aFirstStrong) {
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|           *aFirstStrong = current;
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|         }
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|         return dir;
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|       }
 | |
|     }
 | |
|   }
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| 
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|   if (aFirstStrong) {
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|     *aFirstStrong = UINT32_MAX;
 | |
|   }
 | |
|   return eDir_NotSet;
 | |
| }
 | |
| 
 | |
| static Directionality GetDirectionFromText(const char* aText,
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|                                            const uint32_t aLength,
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|                                            uint32_t* aFirstStrong = nullptr) {
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|   const char* start = aText;
 | |
|   const char* end = aText + aLength;
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| 
 | |
|   while (start < end) {
 | |
|     uint32_t current = start - aText;
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|     unsigned char ch = (unsigned char)*start++;
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| 
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|     Directionality dir = GetDirectionFromChar(ch);
 | |
|     if (dir != eDir_NotSet) {
 | |
|       if (aFirstStrong) {
 | |
|         *aFirstStrong = current;
 | |
|       }
 | |
|       return dir;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (aFirstStrong) {
 | |
|     *aFirstStrong = UINT32_MAX;
 | |
|   }
 | |
|   return eDir_NotSet;
 | |
| }
 | |
| 
 | |
| static Directionality GetDirectionFromText(const mozilla::dom::Text* aTextNode,
 | |
|                                            uint32_t* aFirstStrong = nullptr) {
 | |
|   const nsTextFragment* frag = &aTextNode->TextFragment();
 | |
|   if (frag->Is2b()) {
 | |
|     return GetDirectionFromText(frag->Get2b(), frag->GetLength(), aFirstStrong);
 | |
|   }
 | |
| 
 | |
|   return GetDirectionFromText(frag->Get1b(), frag->GetLength(), aFirstStrong);
 | |
| }
 | |
| 
 | |
| static nsTextNode* WalkDescendantsAndGetDirectionFromText(
 | |
|     nsINode* aRoot, nsINode* aSkip, Directionality* aDirectionality) {
 | |
|   nsIContent* child = aRoot->GetFirstChild();
 | |
|   while (child) {
 | |
|     if ((child->IsElement() &&
 | |
|          DoesNotAffectDirectionOfAncestors(child->AsElement())) ||
 | |
|         child->GetAssignedSlot()) {
 | |
|       child = child->GetNextNonChildNode(aRoot);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     if (auto* slot = HTMLSlotElement::FromNode(child)) {
 | |
|       const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
 | |
|       for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
 | |
|         nsIContent* assignedNode = assignedNodes[i]->AsContent();
 | |
|         if (assignedNode->NodeType() == nsINode::TEXT_NODE) {
 | |
|           auto text = static_cast<nsTextNode*>(assignedNode);
 | |
|           if (assignedNode != aSkip) {
 | |
|             Directionality textNodeDir = GetDirectionFromText(text);
 | |
|             if (textNodeDir != eDir_NotSet) {
 | |
|               *aDirectionality = textNodeDir;
 | |
|               return text;
 | |
|             }
 | |
|           }
 | |
|         } else if (assignedNode->IsElement() &&
 | |
|                    !DoesNotAffectDirectionOfAncestors(
 | |
|                        assignedNode->AsElement())) {
 | |
|           nsTextNode* text = WalkDescendantsAndGetDirectionFromText(
 | |
|               assignedNode, aSkip, aDirectionality);
 | |
|           if (text) {
 | |
|             return text;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (child->NodeType() == nsINode::TEXT_NODE && child != aSkip) {
 | |
|       auto text = static_cast<nsTextNode*>(child);
 | |
|       Directionality textNodeDir = GetDirectionFromText(text);
 | |
|       if (textNodeDir != eDir_NotSet) {
 | |
|         *aDirectionality = textNodeDir;
 | |
|         return text;
 | |
|       }
 | |
|     }
 | |
|     child = child->GetNextNode(aRoot);
 | |
|   }
 | |
| 
 | |
|   return nullptr;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Set the directionality of a node with dir=auto as defined in
 | |
|  * http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-directionality
 | |
|  *
 | |
|  * @param[in] changedNode If we call this method because the content of a text
 | |
|  *            node is about to change, pass in the changed node, so that we
 | |
|  *            know not to return it
 | |
|  * @return the text node containing the character that determined the direction
 | |
|  */
 | |
| static nsTextNode* WalkDescendantsSetDirectionFromText(
 | |
|     Element* aElement, bool aNotify, nsINode* aChangedNode = nullptr) {
 | |
|   MOZ_ASSERT(aElement, "Must have an element");
 | |
|   MOZ_ASSERT(aElement->HasDirAuto(), "Element must have dir=auto");
 | |
| 
 | |
|   if (DoesNotParticipateInAutoDirection(aElement)) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   Directionality textNodeDir = eDir_NotSet;
 | |
| 
 | |
|   // Check the text in Shadow DOM.
 | |
|   if (ShadowRoot* shadowRoot = aElement->GetShadowRoot()) {
 | |
|     nsTextNode* text = WalkDescendantsAndGetDirectionFromText(
 | |
|         shadowRoot, aChangedNode, &textNodeDir);
 | |
|     if (text) {
 | |
|       aElement->SetDirectionality(textNodeDir, aNotify);
 | |
|       return text;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Check the text in light DOM.
 | |
|   nsTextNode* text = WalkDescendantsAndGetDirectionFromText(
 | |
|       aElement, aChangedNode, &textNodeDir);
 | |
|   if (text) {
 | |
|     aElement->SetDirectionality(textNodeDir, aNotify);
 | |
|     return text;
 | |
|   }
 | |
| 
 | |
|   // We walked all the descendants without finding a text node with strong
 | |
|   // directional characters. Set the directionality to LTR
 | |
|   aElement->SetDirectionality(eDir_LTR, aNotify);
 | |
|   return nullptr;
 | |
| }
 | |
| 
 | |
| class nsTextNodeDirectionalityMap {
 | |
|   static void nsTextNodeDirectionalityMapDtor(void* aObject,
 | |
|                                               nsAtom* aPropertyName,
 | |
|                                               void* aPropertyValue,
 | |
|                                               void* aData) {
 | |
|     nsINode* textNode = static_cast<nsINode*>(aObject);
 | |
|     textNode->ClearHasTextNodeDirectionalityMap();
 | |
| 
 | |
|     nsTextNodeDirectionalityMap* map =
 | |
|         reinterpret_cast<nsTextNodeDirectionalityMap*>(aPropertyValue);
 | |
|     map->EnsureMapIsClear();
 | |
|     delete map;
 | |
|   }
 | |
| 
 | |
|  public:
 | |
|   explicit nsTextNodeDirectionalityMap(nsINode* aTextNode)
 | |
|       : mElementToBeRemoved(nullptr) {
 | |
|     MOZ_ASSERT(aTextNode, "Null text node");
 | |
|     MOZ_COUNT_CTOR(nsTextNodeDirectionalityMap);
 | |
|     aTextNode->SetProperty(nsGkAtoms::textNodeDirectionalityMap, this,
 | |
|                            nsTextNodeDirectionalityMapDtor);
 | |
|     aTextNode->SetHasTextNodeDirectionalityMap();
 | |
|   }
 | |
| 
 | |
|   MOZ_COUNTED_DTOR(nsTextNodeDirectionalityMap)
 | |
| 
 | |
|   static void nsTextNodeDirectionalityMapPropertyDestructor(
 | |
|       void* aObject, nsAtom* aProperty, void* aPropertyValue, void* aData) {
 | |
|     nsTextNode* textNode = static_cast<nsTextNode*>(aPropertyValue);
 | |
|     nsTextNodeDirectionalityMap* map = GetDirectionalityMap(textNode);
 | |
|     if (map) {
 | |
|       map->RemoveEntryForProperty(static_cast<Element*>(aObject));
 | |
|     }
 | |
|     NS_RELEASE(textNode);
 | |
|   }
 | |
| 
 | |
|   void AddEntry(nsTextNode* aTextNode, Element* aElement) {
 | |
|     if (!mElements.Contains(aElement)) {
 | |
|       mElements.Put(aElement);
 | |
|       NS_ADDREF(aTextNode);
 | |
|       aElement->SetProperty(nsGkAtoms::dirAutoSetBy, aTextNode,
 | |
|                             nsTextNodeDirectionalityMapPropertyDestructor);
 | |
|       aElement->SetHasDirAutoSet();
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   void RemoveEntry(nsTextNode* aTextNode, Element* aElement) {
 | |
|     NS_ASSERTION(mElements.Contains(aElement),
 | |
|                  "element already removed from map");
 | |
| 
 | |
|     mElements.Remove(aElement);
 | |
|     aElement->ClearHasDirAutoSet();
 | |
|     aElement->RemoveProperty(nsGkAtoms::dirAutoSetBy);
 | |
|   }
 | |
| 
 | |
|   void RemoveEntryForProperty(Element* aElement) {
 | |
|     if (mElementToBeRemoved != aElement) {
 | |
|       mElements.Remove(aElement);
 | |
|     }
 | |
|     aElement->ClearHasDirAutoSet();
 | |
|   }
 | |
| 
 | |
|  private:
 | |
|   nsCheapSet<nsPtrHashKey<Element>> mElements;
 | |
|   // Only used for comparison.
 | |
|   Element* mElementToBeRemoved;
 | |
| 
 | |
|   static nsTextNodeDirectionalityMap* GetDirectionalityMap(nsINode* aTextNode) {
 | |
|     MOZ_ASSERT(aTextNode->NodeType() == nsINode::TEXT_NODE,
 | |
|                "Must be a text node");
 | |
|     nsTextNodeDirectionalityMap* map = nullptr;
 | |
| 
 | |
|     if (aTextNode->HasTextNodeDirectionalityMap()) {
 | |
|       map = static_cast<nsTextNodeDirectionalityMap*>(
 | |
|           aTextNode->GetProperty(nsGkAtoms::textNodeDirectionalityMap));
 | |
|     }
 | |
| 
 | |
|     return map;
 | |
|   }
 | |
| 
 | |
|   static nsCheapSetOperator SetNodeDirection(nsPtrHashKey<Element>* aEntry,
 | |
|                                              void* aDir) {
 | |
|     aEntry->GetKey()->SetDirectionality(
 | |
|         *reinterpret_cast<Directionality*>(aDir), true);
 | |
|     return OpNext;
 | |
|   }
 | |
| 
 | |
|   struct nsTextNodeDirectionalityMapAndElement {
 | |
|     nsTextNodeDirectionalityMap* mMap;
 | |
|     nsCOMPtr<nsINode> mNode;
 | |
|   };
 | |
| 
 | |
|   static nsCheapSetOperator ResetNodeDirection(nsPtrHashKey<Element>* aEntry,
 | |
|                                                void* aData) {
 | |
|     // run the downward propagation algorithm
 | |
|     // and remove the text node from the map
 | |
|     nsTextNodeDirectionalityMapAndElement* data =
 | |
|         static_cast<nsTextNodeDirectionalityMapAndElement*>(aData);
 | |
|     nsINode* oldTextNode = data->mNode;
 | |
|     Element* rootNode = aEntry->GetKey();
 | |
|     nsTextNode* newTextNode = nullptr;
 | |
|     if (rootNode->GetParentNode() && rootNode->HasDirAuto()) {
 | |
|       newTextNode =
 | |
|           WalkDescendantsSetDirectionFromText(rootNode, true, oldTextNode);
 | |
|     }
 | |
| 
 | |
|     AutoRestore<Element*> restore(data->mMap->mElementToBeRemoved);
 | |
|     data->mMap->mElementToBeRemoved = rootNode;
 | |
|     if (newTextNode) {
 | |
|       nsINode* oldDirAutoSetBy = static_cast<nsTextNode*>(
 | |
|           rootNode->GetProperty(nsGkAtoms::dirAutoSetBy));
 | |
|       if (oldDirAutoSetBy == newTextNode) {
 | |
|         // We're already registered.
 | |
|         return OpNext;
 | |
|       }
 | |
|       nsTextNodeDirectionalityMap::AddEntryToMap(newTextNode, rootNode);
 | |
|     } else {
 | |
|       rootNode->ClearHasDirAutoSet();
 | |
|       rootNode->RemoveProperty(nsGkAtoms::dirAutoSetBy);
 | |
|     }
 | |
|     return OpRemove;
 | |
|   }
 | |
| 
 | |
|   static nsCheapSetOperator TakeEntries(nsPtrHashKey<Element>* aEntry,
 | |
|                                         void* aData) {
 | |
|     AutoTArray<Element*, 8>* entries =
 | |
|         static_cast<AutoTArray<Element*, 8>*>(aData);
 | |
|     entries->AppendElement(aEntry->GetKey());
 | |
|     return OpRemove;
 | |
|   }
 | |
| 
 | |
|  public:
 | |
|   uint32_t UpdateAutoDirection(Directionality aDir) {
 | |
|     return mElements.EnumerateEntries(SetNodeDirection, &aDir);
 | |
|   }
 | |
| 
 | |
|   void ResetAutoDirection(nsINode* aTextNode) {
 | |
|     nsTextNodeDirectionalityMapAndElement data = {this, aTextNode};
 | |
|     mElements.EnumerateEntries(ResetNodeDirection, &data);
 | |
|   }
 | |
| 
 | |
|   void EnsureMapIsClear() {
 | |
|     AutoRestore<Element*> restore(mElementToBeRemoved);
 | |
|     AutoTArray<Element*, 8> entries;
 | |
|     mElements.EnumerateEntries(TakeEntries, &entries);
 | |
|     for (Element* el : entries) {
 | |
|       el->ClearHasDirAutoSet();
 | |
|       el->RemoveProperty(nsGkAtoms::dirAutoSetBy);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   static void RemoveElementFromMap(nsTextNode* aTextNode, Element* aElement) {
 | |
|     if (aTextNode->HasTextNodeDirectionalityMap()) {
 | |
|       GetDirectionalityMap(aTextNode)->RemoveEntry(aTextNode, aElement);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   static void AddEntryToMap(nsTextNode* aTextNode, Element* aElement) {
 | |
|     nsTextNodeDirectionalityMap* map = GetDirectionalityMap(aTextNode);
 | |
|     if (!map) {
 | |
|       map = new nsTextNodeDirectionalityMap(aTextNode);
 | |
|     }
 | |
| 
 | |
|     map->AddEntry(aTextNode, aElement);
 | |
|   }
 | |
| 
 | |
|   static uint32_t UpdateTextNodeDirection(nsINode* aTextNode,
 | |
|                                           Directionality aDir) {
 | |
|     MOZ_ASSERT(aTextNode->HasTextNodeDirectionalityMap(),
 | |
|                "Map missing in UpdateTextNodeDirection");
 | |
|     return GetDirectionalityMap(aTextNode)->UpdateAutoDirection(aDir);
 | |
|   }
 | |
| 
 | |
|   static void ResetTextNodeDirection(nsTextNode* aTextNode,
 | |
|                                      nsTextNode* aChangedTextNode) {
 | |
|     MOZ_ASSERT(aTextNode->HasTextNodeDirectionalityMap(),
 | |
|                "Map missing in ResetTextNodeDirection");
 | |
|     RefPtr<nsTextNode> textNode = aTextNode;
 | |
|     GetDirectionalityMap(textNode)->ResetAutoDirection(aChangedTextNode);
 | |
|   }
 | |
| 
 | |
|   static void EnsureMapIsClearFor(nsINode* aTextNode) {
 | |
|     if (aTextNode->HasTextNodeDirectionalityMap()) {
 | |
|       GetDirectionalityMap(aTextNode)->EnsureMapIsClear();
 | |
|     }
 | |
|   }
 | |
| };
 | |
| 
 | |
| Directionality RecomputeDirectionality(Element* aElement, bool aNotify) {
 | |
|   MOZ_ASSERT(!aElement->HasDirAuto(),
 | |
|              "RecomputeDirectionality called with dir=auto");
 | |
| 
 | |
|   if (aElement->HasValidDir()) {
 | |
|     return aElement->GetDirectionality();
 | |
|   }
 | |
| 
 | |
|   Directionality dir = eDir_LTR;
 | |
|   if (nsIContent* parent = GetParentOrHostOrSlot(aElement)) {
 | |
|     if (ShadowRoot* shadow = ShadowRoot::FromNode(parent)) {
 | |
|       parent = shadow->GetHost();
 | |
|     }
 | |
| 
 | |
|     if (parent && parent->IsElement()) {
 | |
|       // If the node doesn't have an explicit dir attribute with a valid value,
 | |
|       // the directionality is the same as the parent element (but don't
 | |
|       // propagate the parent directionality if it isn't set yet).
 | |
|       Directionality parentDir = parent->AsElement()->GetDirectionality();
 | |
|       if (parentDir != eDir_NotSet) {
 | |
|         dir = parentDir;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   aElement->SetDirectionality(dir, aNotify);
 | |
|   return dir;
 | |
| }
 | |
| 
 | |
| static void SetDirectionalityOnDescendantsInternal(nsINode* aNode,
 | |
|                                                    Directionality aDir,
 | |
|                                                    bool aNotify) {
 | |
|   if (Element* element = Element::FromNode(aNode)) {
 | |
|     if (ShadowRoot* shadow = element->GetShadowRoot()) {
 | |
|       SetDirectionalityOnDescendantsInternal(shadow, aDir, aNotify);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (nsIContent* child = aNode->GetFirstChild(); child;) {
 | |
|     if (!child->IsElement()) {
 | |
|       child = child->GetNextNode(aNode);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     Element* element = child->AsElement();
 | |
|     if (element->HasValidDir() || element->HasDirAuto() ||
 | |
|         element->GetAssignedSlot()) {
 | |
|       child = child->GetNextNonChildNode(aNode);
 | |
|       continue;
 | |
|     }
 | |
|     if (ShadowRoot* shadow = element->GetShadowRoot()) {
 | |
|       SetDirectionalityOnDescendantsInternal(shadow, aDir, aNotify);
 | |
|     }
 | |
| 
 | |
|     if (auto* slot = HTMLSlotElement::FromNode(child)) {
 | |
|       const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
 | |
|       for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
 | |
|         nsINode* node = assignedNodes[i];
 | |
|         Element* assignedElement =
 | |
|             node->IsElement() ? node->AsElement() : nullptr;
 | |
|         if (assignedElement && !assignedElement->HasValidDir() &&
 | |
|             !assignedElement->HasDirAuto()) {
 | |
|           assignedElement->SetDirectionality(aDir, aNotify);
 | |
|           SetDirectionalityOnDescendantsInternal(assignedElement, aDir,
 | |
|                                                  aNotify);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     element->SetDirectionality(aDir, aNotify);
 | |
| 
 | |
|     child = child->GetNextNode(aNode);
 | |
|   }
 | |
| }
 | |
| 
 | |
| // We want the public version of this only to acc
 | |
| void SetDirectionalityOnDescendants(Element* aElement, Directionality aDir,
 | |
|                                     bool aNotify) {
 | |
|   return SetDirectionalityOnDescendantsInternal(aElement, aDir, aNotify);
 | |
| }
 | |
| 
 | |
| static void ResetAutoDirection(Element* aElement, bool aNotify) {
 | |
|   if (aElement->HasDirAutoSet()) {
 | |
|     // If the parent has the DirAutoSet flag, its direction is determined by
 | |
|     // some text node descendant.
 | |
|     // Remove it from the map and reset its direction by the downward
 | |
|     // propagation algorithm
 | |
|     nsTextNode* setByNode = static_cast<nsTextNode*>(
 | |
|         aElement->GetProperty(nsGkAtoms::dirAutoSetBy));
 | |
|     if (setByNode) {
 | |
|       nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, aElement);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (aElement->HasDirAuto()) {
 | |
|     nsTextNode* setByNode =
 | |
|         WalkDescendantsSetDirectionFromText(aElement, aNotify);
 | |
|     if (setByNode) {
 | |
|       nsTextNodeDirectionalityMap::AddEntryToMap(setByNode, aElement);
 | |
|     }
 | |
|     SetDirectionalityOnDescendants(aElement, aElement->GetDirectionality(),
 | |
|                                    aNotify);
 | |
|   }
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Walk the parent chain of a text node whose dir attribute has been removed and
 | |
|  * reset the direction of any of its ancestors which have dir=auto and whose
 | |
|  * directionality is determined by a text node descendant.
 | |
|  */
 | |
| void WalkAncestorsResetAutoDirection(Element* aElement, bool aNotify) {
 | |
|   nsTextNode* setByNode;
 | |
|   nsIContent* parent = GetParentOrHostOrSlot(aElement);
 | |
|   while (parent && parent->NodeOrAncestorHasDirAuto()) {
 | |
|     if (!parent->IsElement()) {
 | |
|       parent = GetParentOrHostOrSlot(parent);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     Element* parentElement = parent->AsElement();
 | |
|     if (parent->HasDirAutoSet()) {
 | |
|       // If the parent has the DirAutoSet flag, its direction is determined by
 | |
|       // some text node descendant.
 | |
|       // Remove it from the map and reset its direction by the downward
 | |
|       // propagation algorithm
 | |
|       setByNode = static_cast<nsTextNode*>(
 | |
|           parent->GetProperty(nsGkAtoms::dirAutoSetBy));
 | |
|       if (setByNode) {
 | |
|         nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode,
 | |
|                                                           parentElement);
 | |
|       }
 | |
|     }
 | |
|     if (parentElement->HasDirAuto()) {
 | |
|       setByNode = WalkDescendantsSetDirectionFromText(parentElement, aNotify);
 | |
|       if (setByNode) {
 | |
|         nsTextNodeDirectionalityMap::AddEntryToMap(setByNode, parentElement);
 | |
|       }
 | |
|       SetDirectionalityOnDescendants(
 | |
|           parentElement, parentElement->GetDirectionality(), aNotify);
 | |
|       break;
 | |
|     }
 | |
|     parent = GetParentOrHostOrSlot(parent);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void RecomputeSlottedNodeDirection(HTMLSlotElement& aSlot,
 | |
|                                           nsINode& aNode) {
 | |
|   auto* assignedElement = Element::FromNode(aNode);
 | |
|   if (!assignedElement) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (assignedElement->HasValidDir() || assignedElement->HasDirAuto()) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // Try to optimize out state changes when possible.
 | |
|   if (assignedElement->GetDirectionality() == aSlot.GetDirectionality()) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   assignedElement->SetDirectionality(aSlot.GetDirectionality(), true);
 | |
|   SetDirectionalityOnDescendantsInternal(assignedElement,
 | |
|                                          aSlot.GetDirectionality(), true);
 | |
| }
 | |
| 
 | |
| void SlotAssignedNodeChanged(HTMLSlotElement* aSlot,
 | |
|                              nsIContent& aAssignedNode) {
 | |
|   if (!aSlot) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (aSlot->NodeOrAncestorHasDirAuto()) {
 | |
|     // The directionality of the assigned node may impact the directionality of
 | |
|     // the slot. So recompute everything.
 | |
|     SlotStateChanged(aSlot, /* aAllAssignedNodesChanged = */ false);
 | |
|   }
 | |
| 
 | |
|   if (aAssignedNode.GetAssignedSlot() == aSlot) {
 | |
|     RecomputeSlottedNodeDirection(*aSlot, aAssignedNode);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SlotStateChanged(HTMLSlotElement* aSlot, bool aAllAssignedNodesChanged) {
 | |
|   if (!aSlot) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   Directionality oldDir = aSlot->GetDirectionality();
 | |
| 
 | |
|   if (aSlot->HasDirAuto()) {
 | |
|     ResetAutoDirection(aSlot, true);
 | |
|   }
 | |
| 
 | |
|   if (aSlot->NodeOrAncestorHasDirAuto()) {
 | |
|     WalkAncestorsResetAutoDirection(aSlot, true);
 | |
|   }
 | |
| 
 | |
|   if (aAllAssignedNodesChanged || oldDir != aSlot->GetDirectionality()) {
 | |
|     for (nsINode* node : aSlot->AssignedNodes()) {
 | |
|       RecomputeSlottedNodeDirection(*aSlot, *node);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| void WalkDescendantsResetAutoDirection(Element* aElement) {
 | |
|   nsIContent* child = aElement->GetFirstChild();
 | |
|   while (child) {
 | |
|     if (child->IsElement() && child->AsElement()->HasDirAuto()) {
 | |
|       child = child->GetNextNonChildNode(aElement);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     if (child->NodeType() == nsINode::TEXT_NODE &&
 | |
|         child->HasTextNodeDirectionalityMap()) {
 | |
|       nsTextNodeDirectionalityMap::ResetTextNodeDirection(
 | |
|           static_cast<nsTextNode*>(child), nullptr);
 | |
|       // Don't call nsTextNodeDirectionalityMap::EnsureMapIsClearFor(child)
 | |
|       // since ResetTextNodeDirection may have kept elements in child's
 | |
|       // DirectionalityMap.
 | |
|     }
 | |
|     child = child->GetNextNode(aElement);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void SetAncestorHasDirAutoOnDescendants(nsINode* aRoot);
 | |
| 
 | |
| static void MaybeSetAncestorHasDirAutoOnShadowDOM(nsINode* aNode) {
 | |
|   if (aNode->IsElement()) {
 | |
|     if (ShadowRoot* sr = aNode->AsElement()->GetShadowRoot()) {
 | |
|       sr->SetAncestorHasDirAuto();
 | |
|       SetAncestorHasDirAutoOnDescendants(sr);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void SetAncestorHasDirAutoOnDescendants(nsINode* aRoot) {
 | |
|   MaybeSetAncestorHasDirAutoOnShadowDOM(aRoot);
 | |
| 
 | |
|   nsIContent* child = aRoot->GetFirstChild();
 | |
|   while (child) {
 | |
|     if (child->IsElement() &&
 | |
|         DoesNotAffectDirectionOfAncestors(child->AsElement())) {
 | |
|       child = child->GetNextNonChildNode(aRoot);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     // If the child is assigned to a slot, it should inherit the state from
 | |
|     // that.
 | |
|     if (!child->GetAssignedSlot()) {
 | |
|       MaybeSetAncestorHasDirAutoOnShadowDOM(child);
 | |
|       child->SetAncestorHasDirAuto();
 | |
|       if (auto* slot = HTMLSlotElement::FromNode(child)) {
 | |
|         const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
 | |
|         for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
 | |
|           assignedNodes[i]->SetAncestorHasDirAuto();
 | |
|           SetAncestorHasDirAutoOnDescendants(assignedNodes[i]);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     child = child->GetNextNode(aRoot);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void WalkDescendantsSetDirAuto(Element* aElement, bool aNotify) {
 | |
|   // Only test for DoesNotParticipateInAutoDirection -- in other words, if
 | |
|   // aElement is a <bdi> which is having its dir attribute set to auto (or
 | |
|   // removed or set to an invalid value, which are equivalent to dir=auto for
 | |
|   // <bdi>, we *do* want to set AncestorHasDirAuto on its descendants, unlike
 | |
|   // in SetDirOnBind where we don't propagate AncestorHasDirAuto to a <bdi>
 | |
|   // being bound to an existing node with dir=auto.
 | |
|   if (!DoesNotParticipateInAutoDirection(aElement) &&
 | |
|       !aElement->AncestorHasDirAuto()) {
 | |
|     SetAncestorHasDirAutoOnDescendants(aElement);
 | |
|   }
 | |
| 
 | |
|   nsTextNode* textNode = WalkDescendantsSetDirectionFromText(aElement, aNotify);
 | |
|   if (textNode) {
 | |
|     nsTextNodeDirectionalityMap::AddEntryToMap(textNode, aElement);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void WalkDescendantsClearAncestorDirAuto(nsIContent* aContent) {
 | |
|   if (aContent->IsElement()) {
 | |
|     if (ShadowRoot* shadowRoot = aContent->AsElement()->GetShadowRoot()) {
 | |
|       shadowRoot->ClearAncestorHasDirAuto();
 | |
|       WalkDescendantsClearAncestorDirAuto(shadowRoot);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   nsIContent* child = aContent->GetFirstChild();
 | |
|   while (child) {
 | |
|     if (child->GetAssignedSlot()) {
 | |
|       // If the child node is assigned to a slot, nodes state is inherited from
 | |
|       // the slot, not from element's parent.
 | |
|       child = child->GetNextNonChildNode(aContent);
 | |
|       continue;
 | |
|     }
 | |
|     if (child->IsElement()) {
 | |
|       if (child->AsElement()->HasDirAuto()) {
 | |
|         child = child->GetNextNonChildNode(aContent);
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       if (auto* slot = HTMLSlotElement::FromNode(child)) {
 | |
|         const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
 | |
|         for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
 | |
|           if (assignedNodes[i]->IsElement()) {
 | |
|             Element* slottedElement = assignedNodes[i]->AsElement();
 | |
|             if (slottedElement->HasDirAuto()) {
 | |
|               continue;
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           nsIContent* content = assignedNodes[i]->AsContent();
 | |
|           content->ClearAncestorHasDirAuto();
 | |
|           WalkDescendantsClearAncestorDirAuto(content);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     child->ClearAncestorHasDirAuto();
 | |
|     child = child->GetNextNode(aContent);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SetAncestorDirectionIfAuto(nsTextNode* aTextNode, Directionality aDir,
 | |
|                                 bool aNotify = true) {
 | |
|   MOZ_ASSERT(aTextNode->NodeType() == nsINode::TEXT_NODE,
 | |
|              "Must be a text node");
 | |
| 
 | |
|   bool crossedShadowBoundary = false;
 | |
|   nsIContent* parent = GetParentOrHostOrSlot(aTextNode, &crossedShadowBoundary);
 | |
|   while (parent && parent->NodeOrAncestorHasDirAuto()) {
 | |
|     if (!parent->IsElement()) {
 | |
|       parent = GetParentOrHostOrSlot(parent, &crossedShadowBoundary);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     Element* parentElement = parent->AsElement();
 | |
|     if (DoesNotParticipateInAutoDirection(parentElement) ||
 | |
|         parentElement->HasFixedDir()) {
 | |
|       break;
 | |
|     }
 | |
| 
 | |
|     if (parentElement->HasDirAuto()) {
 | |
|       bool resetDirection = false;
 | |
|       nsTextNode* directionWasSetByTextNode = static_cast<nsTextNode*>(
 | |
|           parent->GetProperty(nsGkAtoms::dirAutoSetBy));
 | |
| 
 | |
|       if (!parent->HasDirAutoSet()) {
 | |
|         // Fast path if parent's direction is not yet set by any descendant
 | |
|         MOZ_ASSERT(!directionWasSetByTextNode,
 | |
|                    "dirAutoSetBy property should be null");
 | |
|         resetDirection = true;
 | |
|       } else {
 | |
|         // If parent's direction is already set, we need to know if
 | |
|         // aTextNode is before or after the text node that had set it.
 | |
|         // We will walk parent's descendants in tree order starting from
 | |
|         // aTextNode to optimize for the most common case where text nodes are
 | |
|         // being appended to tree.
 | |
|         if (!directionWasSetByTextNode) {
 | |
|           resetDirection = true;
 | |
|         } else if (directionWasSetByTextNode != aTextNode) {
 | |
|           if (crossedShadowBoundary || AncestorChainCrossesShadowBoundary(
 | |
|                                            directionWasSetByTextNode, parent)) {
 | |
|             // Need to take the slow path when the path from either the old or
 | |
|             // new text node to the dir=auto element crosses shadow boundary.
 | |
|             ResetAutoDirection(parentElement, aNotify);
 | |
|             return;
 | |
|           }
 | |
| 
 | |
|           nsIContent* child = aTextNode->GetNextNode(parent);
 | |
|           while (child) {
 | |
|             if (child->IsElement() &&
 | |
|                 DoesNotAffectDirectionOfAncestors(child->AsElement())) {
 | |
|               child = child->GetNextNonChildNode(parent);
 | |
|               continue;
 | |
|             }
 | |
| 
 | |
|             if (child == directionWasSetByTextNode) {
 | |
|               // we found the node that set the element's direction after our
 | |
|               // text node, so we need to reset the direction
 | |
|               resetDirection = true;
 | |
|               break;
 | |
|             }
 | |
| 
 | |
|             child = child->GetNextNode(parent);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       if (resetDirection) {
 | |
|         if (directionWasSetByTextNode) {
 | |
|           nsTextNodeDirectionalityMap::RemoveElementFromMap(
 | |
|               directionWasSetByTextNode, parentElement);
 | |
|         }
 | |
|         parentElement->SetDirectionality(aDir, aNotify);
 | |
|         nsTextNodeDirectionalityMap::AddEntryToMap(aTextNode, parentElement);
 | |
|         SetDirectionalityOnDescendants(parentElement, aDir, aNotify);
 | |
|       }
 | |
| 
 | |
|       // Since we found an element with dir=auto, we can stop walking the
 | |
|       // parent chain: none of its ancestors will have their direction set by
 | |
|       // any of its descendants.
 | |
|       return;
 | |
|     }
 | |
|     parent = GetParentOrHostOrSlot(parent, &crossedShadowBoundary);
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool TextNodeWillChangeDirection(nsTextNode* aTextNode, Directionality* aOldDir,
 | |
|                                  uint32_t aOffset) {
 | |
|   if (!NodeAffectsDirAutoAncestor(aTextNode)) {
 | |
|     nsTextNodeDirectionalityMap::EnsureMapIsClearFor(aTextNode);
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   uint32_t firstStrong;
 | |
|   *aOldDir = GetDirectionFromText(aTextNode, &firstStrong);
 | |
|   return (aOffset <= firstStrong);
 | |
| }
 | |
| 
 | |
| void TextNodeChangedDirection(nsTextNode* aTextNode, Directionality aOldDir,
 | |
|                               bool aNotify) {
 | |
|   Directionality newDir = GetDirectionFromText(aTextNode);
 | |
|   if (newDir == eDir_NotSet) {
 | |
|     if (aOldDir != eDir_NotSet && aTextNode->HasTextNodeDirectionalityMap()) {
 | |
|       // This node used to have a strong directional character but no
 | |
|       // longer does. ResetTextNodeDirection() will re-resolve the
 | |
|       // directionality of any elements whose directionality was
 | |
|       // determined by this node.
 | |
|       nsTextNodeDirectionalityMap::ResetTextNodeDirection(aTextNode, aTextNode);
 | |
|     }
 | |
|   } else {
 | |
|     // This node has a strong directional character. If it has a
 | |
|     // TextNodeDirectionalityMap property, it already determines the
 | |
|     // directionality of some element(s), so call UpdateTextNodeDirection to
 | |
|     // reresolve their directionality. If it has no map, or if
 | |
|     // UpdateTextNodeDirection returns zero, indicating that the map is
 | |
|     // empty, call SetAncestorDirectionIfAuto to find ancestor elements
 | |
|     // which should have their directionality determined by this node.
 | |
|     if (aTextNode->HasTextNodeDirectionalityMap() &&
 | |
|         nsTextNodeDirectionalityMap::UpdateTextNodeDirection(aTextNode,
 | |
|                                                              newDir)) {
 | |
|       return;
 | |
|     }
 | |
|     SetAncestorDirectionIfAuto(aTextNode, newDir, aNotify);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SetDirectionFromNewTextNode(nsTextNode* aTextNode) {
 | |
|   if (!NodeAffectsDirAutoAncestor(aTextNode)) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   nsIContent* parent = GetParentOrHostOrSlot(aTextNode);
 | |
|   if (parent && parent->NodeOrAncestorHasDirAuto()) {
 | |
|     aTextNode->SetAncestorHasDirAuto();
 | |
|   }
 | |
| 
 | |
|   Directionality dir = GetDirectionFromText(aTextNode);
 | |
|   if (dir != eDir_NotSet) {
 | |
|     SetAncestorDirectionIfAuto(aTextNode, dir);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void ResetDirectionSetByTextNode(nsTextNode* aTextNode) {
 | |
|   if (!NodeAffectsDirAutoAncestor(aTextNode)) {
 | |
|     nsTextNodeDirectionalityMap::EnsureMapIsClearFor(aTextNode);
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   Directionality dir = GetDirectionFromText(aTextNode);
 | |
|   if (dir != eDir_NotSet && aTextNode->HasTextNodeDirectionalityMap()) {
 | |
|     nsTextNodeDirectionalityMap::ResetTextNodeDirection(aTextNode, aTextNode);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SetDirectionalityFromValue(Element* aElement, const nsAString& value,
 | |
|                                 bool aNotify) {
 | |
|   Directionality dir =
 | |
|       GetDirectionFromText(value.BeginReading(), value.Length());
 | |
|   if (dir == eDir_NotSet) {
 | |
|     dir = eDir_LTR;
 | |
|   }
 | |
| 
 | |
|   aElement->SetDirectionality(dir, aNotify);
 | |
| }
 | |
| 
 | |
| void OnSetDirAttr(Element* aElement, const nsAttrValue* aNewValue,
 | |
|                   bool hadValidDir, bool hadDirAuto, bool aNotify) {
 | |
|   if (aElement->IsHTMLElement(nsGkAtoms::input)) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (aElement->AncestorHasDirAuto()) {
 | |
|     if (!hadValidDir) {
 | |
|       // The element is a descendant of an element with dir = auto, is
 | |
|       // having its dir attribute set, and previously didn't have a valid dir
 | |
|       // attribute.
 | |
|       // Check whether any of its text node descendants determine the
 | |
|       // direction of any of its ancestors, and redetermine their direction
 | |
|       WalkDescendantsResetAutoDirection(aElement);
 | |
|     } else if (!aElement->HasValidDir()) {
 | |
|       // The element is a descendant of an element with dir = auto and is
 | |
|       // having its dir attribute removed or set to an invalid value.
 | |
|       // Reset the direction of any of its ancestors whose direction is
 | |
|       // determined by a text node descendant
 | |
|       WalkAncestorsResetAutoDirection(aElement, aNotify);
 | |
|     }
 | |
|   } else if (hadDirAuto && !aElement->HasDirAuto()) {
 | |
|     // The element isn't a descendant of an element with dir = auto, and is
 | |
|     // having its dir attribute set to something other than auto.
 | |
|     // Walk the descendant tree and clear the AncestorHasDirAuto flag.
 | |
|     //
 | |
|     // N.B: For elements other than <bdi> it would be enough to test that the
 | |
|     //      current value of dir was "auto" in BeforeSetAttr to know that we
 | |
|     //      were unsetting dir="auto". For <bdi> things are more complicated,
 | |
|     //      since it behaves like dir="auto" whenever the dir attribute is
 | |
|     //      empty or invalid, so we would have to check whether the old value
 | |
|     //      was not either "ltr" or "rtl", and the new value was either "ltr"
 | |
|     //      or "rtl". Element::HasDirAuto() encapsulates all that, so doing it
 | |
|     //      here is simpler.
 | |
|     WalkDescendantsClearAncestorDirAuto(aElement);
 | |
|   }
 | |
| 
 | |
|   if (aElement->HasDirAuto()) {
 | |
|     WalkDescendantsSetDirAuto(aElement, aNotify);
 | |
|   } else {
 | |
|     if (aElement->HasDirAutoSet()) {
 | |
|       nsTextNode* setByNode = static_cast<nsTextNode*>(
 | |
|           aElement->GetProperty(nsGkAtoms::dirAutoSetBy));
 | |
|       nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, aElement);
 | |
|     }
 | |
|     SetDirectionalityOnDescendants(
 | |
|         aElement, RecomputeDirectionality(aElement, aNotify), aNotify);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SetDirOnBind(Element* aElement, nsIContent* aParent) {
 | |
|   // Set the AncestorHasDirAuto flag, unless this element shouldn't affect
 | |
|   // ancestors that have dir=auto
 | |
|   if (!DoesNotParticipateInAutoDirection(aElement) &&
 | |
|       !aElement->IsHTMLElement(nsGkAtoms::bdi) && aParent &&
 | |
|       aParent->NodeOrAncestorHasDirAuto()) {
 | |
|     aElement->SetAncestorHasDirAuto();
 | |
| 
 | |
|     SetAncestorHasDirAutoOnDescendants(aElement);
 | |
| 
 | |
|     if (aElement->GetFirstChild() || aElement->GetShadowRoot()) {
 | |
|       // We may also need to reset the direction of an ancestor with dir=auto
 | |
|       WalkAncestorsResetAutoDirection(aElement, true);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (!aElement->HasDirAuto()) {
 | |
|     // if the element doesn't have dir=auto, set its own directionality from
 | |
|     // the dir attribute or by inheriting from its ancestors.
 | |
|     RecomputeDirectionality(aElement, false);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void ResetDir(Element* aElement) {
 | |
|   if (aElement->HasDirAutoSet()) {
 | |
|     nsTextNode* setByNode = static_cast<nsTextNode*>(
 | |
|         aElement->GetProperty(nsGkAtoms::dirAutoSetBy));
 | |
|     nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, aElement);
 | |
|   }
 | |
| 
 | |
|   if (!aElement->HasDirAuto()) {
 | |
|     RecomputeDirectionality(aElement, false);
 | |
|   }
 | |
| }
 | |
| 
 | |
| }  // end namespace mozilla
 |