forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			62 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "WebGL2Context.h"
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| 
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| #include "GLContext.h"
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| #include "WebGLSync.h"
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| #include "mozilla/StaticPrefs_webgl.h"
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| 
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| namespace mozilla {
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| 
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| // -------------------------------------------------------------------------
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| // Sync objects
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| 
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| RefPtr<WebGLSync> WebGL2Context::FenceSync(GLenum condition, GLbitfield flags) {
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|   const FuncScope funcScope(*this, "fenceSync");
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|   if (IsContextLost()) return nullptr;
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| 
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|   if (condition != LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE) {
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|     ErrorInvalidEnum("condition must be SYNC_GPU_COMMANDS_COMPLETE");
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|     return nullptr;
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|   }
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| 
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|   if (flags != 0) {
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|     ErrorInvalidValue("flags must be 0");
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|     return nullptr;
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|   }
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| 
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|   RefPtr<WebGLSync> globj = new WebGLSync(this, condition, flags);
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|   return globj;
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| }
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| 
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| GLenum WebGL2Context::ClientWaitSync(const WebGLSync& sync, GLbitfield flags,
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|                                      GLuint64 timeout) {
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|   const FuncScope funcScope(*this, "clientWaitSync");
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|   if (IsContextLost()) return LOCAL_GL_WAIT_FAILED;
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| 
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|   if (!ValidateObject("sync", sync)) return LOCAL_GL_WAIT_FAILED;
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| 
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|   if (flags != 0 && flags != LOCAL_GL_SYNC_FLUSH_COMMANDS_BIT) {
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|     ErrorInvalidValue("`flags` must be SYNC_FLUSH_COMMANDS_BIT or 0.");
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|     return LOCAL_GL_WAIT_FAILED;
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|   }
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| 
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|   if (timeout > kMaxClientWaitSyncTimeoutNS) {
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|     ErrorInvalidOperation("`timeout` must not exceed %s nanoseconds.",
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|                           "MAX_CLIENT_WAIT_TIMEOUT_WEBGL");
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|     return LOCAL_GL_WAIT_FAILED;
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|   }
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| 
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|   const auto ret = gl->fClientWaitSync(sync.mGLName, flags, timeout);
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| 
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|   if (ret == LOCAL_GL_CONDITION_SATISFIED || ret == LOCAL_GL_ALREADY_SIGNALED) {
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|     sync.MarkSignaled();
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|   }
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| 
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|   return ret;
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| }
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| 
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| }  // namespace mozilla
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