forked from mirrors/gecko-dev
I lean really hard into using the precise variable names and language from the spec here. Previously I had more qualitative/descriptive names, but I found this to mostly cause confusion. When we're up to our waists in spec edge cases like we are here, descriptive qualitative names can just be deceptive, and lead to incorrect intuitions. Differential Revision: https://phabricator.services.mozilla.com/D107016
1082 lines
34 KiB
C++
1082 lines
34 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLTexture.h"
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#include <algorithm>
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#include "GLContext.h"
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#include "mozilla/Casting.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/IntegerRange.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Scoped.h"
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#include "mozilla/ScopeExit.h"
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#include "mozilla/Unused.h"
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#include "ScopedGLHelpers.h"
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#include "WebGLContext.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLSampler.h"
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#include "WebGLTexelConversions.h"
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namespace mozilla {
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namespace webgl {
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/*static*/ const ImageInfo ImageInfo::kUndefined;
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size_t ImageInfo::MemoryUsage() const {
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if (!IsDefined()) return 0;
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size_t samples = mSamples;
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if (!samples) {
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samples = 1;
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}
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const size_t bytesPerTexel = mFormat->format->estimatedBytesPerPixel;
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return size_t(mWidth) * size_t(mHeight) * size_t(mDepth) * samples *
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bytesPerTexel;
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}
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Maybe<ImageInfo> ImageInfo::NextMip(const GLenum target) const {
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MOZ_ASSERT(IsDefined());
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auto next = *this;
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if (target == LOCAL_GL_TEXTURE_3D) {
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if (mWidth <= 1 && mHeight <= 1 && mDepth <= 1) {
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return {};
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}
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next.mDepth = std::max(uint32_t(1), next.mDepth / 2);
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} else {
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// TEXTURE_2D_ARRAY may have depth != 1, but that's normal.
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if (mWidth <= 1 && mHeight <= 1) {
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return {};
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}
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}
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if (next.mUninitializedSlices) {
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next.mUninitializedSlices = Some(std::vector<bool>(next.mDepth, true));
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}
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next.mWidth = std::max(uint32_t(1), next.mWidth / 2);
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next.mHeight = std::max(uint32_t(1), next.mHeight / 2);
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return Some(next);
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}
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} // namespace webgl
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////////////////////////////////////////
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WebGLTexture::WebGLTexture(WebGLContext* webgl, GLuint tex)
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: WebGLContextBoundObject(webgl),
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mGLName(tex),
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mTarget(LOCAL_GL_NONE),
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mFaceCount(0),
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mImmutable(false),
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mImmutableLevelCount(0),
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mBaseMipmapLevel(0),
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mMaxMipmapLevel(1000) {}
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WebGLTexture::~WebGLTexture() {
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for (auto& cur : mImageInfoArr) {
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cur = webgl::ImageInfo();
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}
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InvalidateCaches();
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if (!mContext) return;
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mContext->gl->fDeleteTextures(1, &mGLName);
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}
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size_t WebGLTexture::MemoryUsage() const {
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size_t accum = 0;
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for (const auto& cur : mImageInfoArr) {
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accum += cur.MemoryUsage();
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}
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return accum;
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}
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// ---------------------------
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void WebGLTexture::PopulateMipChain(const uint32_t maxLevel) {
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// Used by GenerateMipmap and TexStorage.
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// Populates based on mBaseMipmapLevel.
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auto ref = BaseImageInfo();
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MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);
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for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
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// GLES 3.0.4, p161
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// "A cube map texture is mipmap complete if each of the six texture images,
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// considered individually, is mipmap complete."
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for (uint8_t face = 0; face < mFaceCount; face++) {
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auto& cur = ImageInfoAtFace(face, level);
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cur = ref;
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}
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const auto next = ref.NextMip(mTarget.get());
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if (!next) break;
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ref = next.ref();
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}
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InvalidateCaches();
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}
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static bool ZeroTextureData(const WebGLContext* webgl, GLuint tex,
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TexImageTarget target, uint32_t level,
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const webgl::ImageInfo& info);
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bool WebGLTexture::IsMipAndCubeComplete(const uint32_t maxLevel,
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const bool ensureInit,
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bool* const out_initFailed) const {
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*out_initFailed = false;
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// Reference dimensions based on baseLevel.
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auto ref = BaseImageInfo();
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MOZ_ASSERT(ref.mWidth && ref.mHeight && ref.mDepth);
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for (auto level = mBaseMipmapLevel; level <= maxLevel; ++level) {
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// GLES 3.0.4, p161
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// "A cube map texture is mipmap complete if each of the six texture images,
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// considered individually, is mipmap complete."
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for (uint8_t face = 0; face < mFaceCount; face++) {
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auto& cur = ImageInfoAtFace(face, level);
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// "* The set of mipmap arrays `level_base` through `q` (where `q`
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// is defined the "Mipmapping" discussion of section 3.8.10) were
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// each specified with the same effective internal format."
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// "* The dimensions of the arrays follow the sequence described in
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// the "Mipmapping" discussion of section 3.8.10."
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if (cur.mWidth != ref.mWidth || cur.mHeight != ref.mHeight ||
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cur.mDepth != ref.mDepth || cur.mFormat != ref.mFormat) {
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return false;
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}
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if (MOZ_UNLIKELY(ensureInit && cur.mUninitializedSlices)) {
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auto imageTarget = mTarget.get();
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if (imageTarget == LOCAL_GL_TEXTURE_CUBE_MAP) {
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imageTarget = LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
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}
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if (!ZeroTextureData(mContext, mGLName, imageTarget, level, cur)) {
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mContext->ErrorOutOfMemory("Failed to zero tex image data.");
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*out_initFailed = true;
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return false;
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}
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cur.mUninitializedSlices = Nothing();
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}
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}
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const auto next = ref.NextMip(mTarget.get());
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if (!next) break;
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ref = next.ref();
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}
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return true;
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}
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Maybe<const WebGLTexture::CompletenessInfo> WebGLTexture::CalcCompletenessInfo(
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const bool ensureInit, const bool skipMips) const {
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Maybe<CompletenessInfo> ret = Some(CompletenessInfo());
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// -
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const auto level_base = Es3_level_base();
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if (level_base > kMaxLevelCount - 1) {
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ret->incompleteReason = "`level_base` too high.";
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return ret;
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}
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// Texture completeness is established at GLES 3.0.4, p160-161.
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// "[A] texture is complete unless any of the following conditions hold true:"
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// "* Any dimension of the `level_base` array is not positive."
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const auto& baseImageInfo = ImageInfoAtFace(0, level_base);
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if (!baseImageInfo.IsDefined()) {
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// In case of undefined texture image, we don't print any message because
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// this is a very common and often legitimate case (asynchronous texture
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// loading).
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ret->incompleteReason = nullptr;
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return ret;
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}
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if (!baseImageInfo.mWidth || !baseImageInfo.mHeight ||
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!baseImageInfo.mDepth) {
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ret->incompleteReason =
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"The dimensions of `level_base` are not all positive.";
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return ret;
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}
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// "* The texture is a cube map texture, and is not cube complete."
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bool initFailed = false;
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if (!IsMipAndCubeComplete(level_base, ensureInit, &initFailed)) {
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if (initFailed) return {};
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// Can only fail if not cube-complete.
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ret->incompleteReason = "Cubemaps must be \"cube complete\".";
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return ret;
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}
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ret->levels = 1;
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ret->usage = baseImageInfo.mFormat;
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RefreshSwizzle();
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ret->powerOfTwo = mozilla::IsPowerOfTwo(baseImageInfo.mWidth) &&
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mozilla::IsPowerOfTwo(baseImageInfo.mHeight);
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if (mTarget == LOCAL_GL_TEXTURE_3D) {
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ret->powerOfTwo &= mozilla::IsPowerOfTwo(baseImageInfo.mDepth);
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}
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// -
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if (!mContext->IsWebGL2() && !ret->powerOfTwo) {
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// WebGL 1 mipmaps require POT.
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ret->incompleteReason = "Mipmapping requires power-of-two sizes.";
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return ret;
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}
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// "* `level_base <= level_max`"
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const auto level_max = Es3_level_max();
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const auto maxLevel_aka_q = Es3_q();
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if (level_base > level_max) { // `level_max` not `q`!
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ret->incompleteReason = "`level_base > level_max`.";
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return ret;
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}
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if (skipMips) return ret;
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if (!IsMipAndCubeComplete(maxLevel_aka_q, ensureInit, &initFailed)) {
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if (initFailed) return {};
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ret->incompleteReason = "Bad mipmap dimension or format.";
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return ret;
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}
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ret->levels = AutoAssertCast(maxLevel_aka_q - level_base + 1);
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ret->mipmapComplete = true;
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// -
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return ret;
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}
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Maybe<const webgl::SampleableInfo> WebGLTexture::CalcSampleableInfo(
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const WebGLSampler* const sampler) const {
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Maybe<webgl::SampleableInfo> ret = Some(webgl::SampleableInfo());
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const bool ensureInit = true;
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const auto completeness = CalcCompletenessInfo(ensureInit);
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if (!completeness) return {};
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ret->incompleteReason = completeness->incompleteReason;
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if (!completeness->levels) return ret;
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const auto* sampling = &mSamplingState;
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if (sampler) {
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sampling = &sampler->State();
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}
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const auto isDepthTex = bool(completeness->usage->format->d);
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ret->isDepthTexCompare = isDepthTex & bool(sampling->compareMode.get());
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// Because if it's not a depth texture, we always ignore compareMode.
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const auto& minFilter = sampling->minFilter;
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const auto& magFilter = sampling->magFilter;
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// -
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const bool needsMips = (minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST ||
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minFilter == LOCAL_GL_NEAREST_MIPMAP_LINEAR ||
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minFilter == LOCAL_GL_LINEAR_MIPMAP_NEAREST ||
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minFilter == LOCAL_GL_LINEAR_MIPMAP_LINEAR);
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if (needsMips & !completeness->mipmapComplete) return ret;
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const bool isMinFilteringNearest =
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(minFilter == LOCAL_GL_NEAREST ||
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minFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST);
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const bool isMagFilteringNearest = (magFilter == LOCAL_GL_NEAREST);
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const bool isFilteringNearestOnly =
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(isMinFilteringNearest && isMagFilteringNearest);
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if (!isFilteringNearestOnly) {
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bool isFilterable = completeness->usage->isFilterable;
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// "* The effective internal format specified for the texture arrays is a
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// sized internal depth or depth and stencil format, the value of
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// TEXTURE_COMPARE_MODE is NONE[1], and either the magnification filter
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// is not NEAREST, or the minification filter is neither NEAREST nor
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// NEAREST_MIPMAP_NEAREST."
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// [1]: This sounds suspect, but is explicitly noted in the change log for
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// GLES 3.0.1:
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// "* Clarify that a texture is incomplete if it has a depth component,
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// no shadow comparison, and linear filtering (also Bug 9481)."
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// In short, depth formats are not filterable, but shadow-samplers are.
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if (ret->isDepthTexCompare) {
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isFilterable = true;
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}
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// "* The effective internal format specified for the texture arrays is a
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// sized internal color format that is not texture-filterable, and either
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// the magnification filter is not NEAREST or the minification filter is
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// neither NEAREST nor NEAREST_MIPMAP_NEAREST."
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// Since all (GLES3) unsized color formats are filterable just like their
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// sized equivalents, we don't have to care whether its sized or not.
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if (!isFilterable) {
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ret->incompleteReason =
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"Minification or magnification filtering is not"
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" NEAREST or NEAREST_MIPMAP_NEAREST, and the"
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" texture's format is not \"texture-filterable\".";
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return ret;
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}
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}
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// Texture completeness is effectively (though not explicitly) amended for
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// GLES2 by the "Texture Access" section under $3.8 "Fragment Shaders". This
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// also applies to vertex shaders, as noted on GLES 2.0.25, p41.
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if (!mContext->IsWebGL2() && !completeness->powerOfTwo) {
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// GLES 2.0.25, p87-88:
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// "Calling a sampler from a fragment shader will return (R,G,B,A)=(0,0,0,1)
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// if
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// any of the following conditions are true:"
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// "* A two-dimensional sampler is called, the minification filter is one
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// that requires a mipmap[...], and the sampler's associated texture
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// object is not complete[.]"
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// (already covered)
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// "* A two-dimensional sampler is called, the minification filter is
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// not one that requires a mipmap (either NEAREST nor[sic] LINEAR), and
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// either dimension of the level zero array of the associated texture
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// object is not positive."
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// (already covered)
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// "* A two-dimensional sampler is called, the corresponding texture
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// image is a non-power-of-two image[...], and either the texture wrap
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// mode is not CLAMP_TO_EDGE, or the minification filter is neither
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// NEAREST nor LINEAR."
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// "* A cube map sampler is called, any of the corresponding texture
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// images are non-power-of-two images, and either the texture wrap mode
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// is not CLAMP_TO_EDGE, or the minification filter is neither NEAREST
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// nor LINEAR."
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// "either the texture wrap mode is not CLAMP_TO_EDGE"
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if (sampling->wrapS != LOCAL_GL_CLAMP_TO_EDGE ||
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sampling->wrapT != LOCAL_GL_CLAMP_TO_EDGE) {
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ret->incompleteReason =
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"Non-power-of-two textures must have a wrap mode of"
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" CLAMP_TO_EDGE.";
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return ret;
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}
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// "* A cube map sampler is called, and either the corresponding cube
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// map texture image is not cube complete, or TEXTURE_MIN_FILTER is one
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// that requires a mipmap and the texture is not mipmap cube complete."
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// (already covered)
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}
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// Mark complete.
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ret->incompleteReason =
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nullptr; // NB: incompleteReason is also null for undefined
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ret->levels = completeness->levels; // textures.
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if (!needsMips && ret->levels) {
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ret->levels = 1;
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}
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ret->usage = completeness->usage;
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return ret;
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}
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const webgl::SampleableInfo* WebGLTexture::GetSampleableInfo(
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const WebGLSampler* const sampler) const {
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auto itr = mSamplingCache.Find(sampler);
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if (!itr) {
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const auto info = CalcSampleableInfo(sampler);
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if (!info) return nullptr;
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auto entry = mSamplingCache.MakeEntry(sampler, info.value());
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entry->AddInvalidator(*this);
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if (sampler) {
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entry->AddInvalidator(*sampler);
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}
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itr = mSamplingCache.Insert(std::move(entry));
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}
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return itr;
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}
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// ---------------------------
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uint32_t WebGLTexture::Es3_q() const {
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const auto& imageInfo = BaseImageInfo();
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if (!imageInfo.IsDefined()) return mBaseMipmapLevel;
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uint32_t largestDim = std::max(imageInfo.mWidth, imageInfo.mHeight);
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if (mTarget == LOCAL_GL_TEXTURE_3D) {
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largestDim = std::max(largestDim, imageInfo.mDepth);
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}
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if (!largestDim) return mBaseMipmapLevel;
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// GLES 3.0.4, 3.8 - Mipmapping: `floor(log2(largest_of_dims)) + 1`
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const auto numLevels = FloorLog2Size(largestDim) + 1;
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const auto maxLevelBySize = mBaseMipmapLevel + numLevels - 1;
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return std::min<uint32_t>(maxLevelBySize, mMaxMipmapLevel);
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}
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// -
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static void SetSwizzle(gl::GLContext* gl, TexTarget target,
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const GLint* swizzle) {
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static const GLint kNoSwizzle[4] = {LOCAL_GL_RED, LOCAL_GL_GREEN,
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LOCAL_GL_BLUE, LOCAL_GL_ALPHA};
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if (!swizzle) {
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swizzle = kNoSwizzle;
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} else if (!gl->IsSupported(gl::GLFeature::texture_swizzle)) {
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MOZ_CRASH("GFX: Needs swizzle feature to swizzle!");
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}
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gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_R, swizzle[0]);
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gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_G, swizzle[1]);
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gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_B, swizzle[2]);
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gl->fTexParameteri(target.get(), LOCAL_GL_TEXTURE_SWIZZLE_A, swizzle[3]);
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}
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void WebGLTexture::RefreshSwizzle() const {
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const auto& imageInfo = BaseImageInfo();
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const auto& swizzle = imageInfo.mFormat->textureSwizzleRGBA;
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if (swizzle != mCurSwizzle) {
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const gl::ScopedBindTexture scopeBindTexture(mContext->gl, mGLName,
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mTarget.get());
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SetSwizzle(mContext->gl, mTarget, swizzle);
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mCurSwizzle = swizzle;
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}
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}
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bool WebGLTexture::EnsureImageDataInitialized(const TexImageTarget target,
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const uint32_t level) {
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auto& imageInfo = ImageInfoAt(target, level);
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if (!imageInfo.IsDefined()) return true;
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if (!imageInfo.mUninitializedSlices) return true;
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if (!ZeroTextureData(mContext, mGLName, target, level, imageInfo)) {
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return false;
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}
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imageInfo.mUninitializedSlices = Nothing();
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return true;
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}
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static bool ClearDepthTexture(const WebGLContext& webgl, const GLuint tex,
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const TexImageTarget imageTarget,
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const uint32_t level,
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const webgl::ImageInfo& info) {
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const auto& gl = webgl.gl;
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const auto& usage = info.mFormat;
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const auto& format = usage->format;
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|
|
// Depth resources actually clear to 1.0f, not 0.0f!
|
|
// They are also always renderable.
|
|
MOZ_ASSERT(usage->IsRenderable());
|
|
MOZ_ASSERT(info.mUninitializedSlices);
|
|
|
|
GLenum attachPoint = LOCAL_GL_DEPTH_ATTACHMENT;
|
|
GLbitfield clearBits = LOCAL_GL_DEPTH_BUFFER_BIT;
|
|
|
|
if (format->s) {
|
|
attachPoint = LOCAL_GL_DEPTH_STENCIL_ATTACHMENT;
|
|
clearBits |= LOCAL_GL_STENCIL_BUFFER_BIT;
|
|
}
|
|
|
|
// -
|
|
|
|
gl::ScopedFramebuffer scopedFB(gl);
|
|
const gl::ScopedBindFramebuffer scopedBindFB(gl, scopedFB.FB());
|
|
const webgl::ScopedPrepForResourceClear scopedPrep(webgl);
|
|
|
|
const auto fnAttach = [&](const uint32_t z) {
|
|
switch (imageTarget.get()) {
|
|
case LOCAL_GL_TEXTURE_3D:
|
|
case LOCAL_GL_TEXTURE_2D_ARRAY:
|
|
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER, attachPoint, tex,
|
|
level, z);
|
|
break;
|
|
default:
|
|
if (attachPoint == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
|
|
LOCAL_GL_DEPTH_ATTACHMENT,
|
|
imageTarget.get(), tex, level);
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
|
|
LOCAL_GL_STENCIL_ATTACHMENT,
|
|
imageTarget.get(), tex, level);
|
|
} else {
|
|
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, attachPoint,
|
|
imageTarget.get(), tex, level);
|
|
}
|
|
break;
|
|
}
|
|
};
|
|
|
|
for (const auto z : IntegerRange(info.mDepth)) {
|
|
if ((*info.mUninitializedSlices)[z]) {
|
|
fnAttach(z);
|
|
gl->fClear(clearBits);
|
|
}
|
|
}
|
|
const auto& status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
|
|
const bool isComplete = (status == LOCAL_GL_FRAMEBUFFER_COMPLETE);
|
|
MOZ_ASSERT(isComplete);
|
|
return isComplete;
|
|
}
|
|
|
|
static bool ZeroTextureData(const WebGLContext* webgl, GLuint tex,
|
|
TexImageTarget target, uint32_t level,
|
|
const webgl::ImageInfo& info) {
|
|
// This has one usecase:
|
|
// Lazy zeroing of uninitialized textures:
|
|
// a. Before draw.
|
|
// b. Before partial upload. (TexStorage + TexSubImage)
|
|
|
|
// We have no sympathy for this case.
|
|
|
|
// "Doctor, it hurts when I do this!" "Well don't do that!"
|
|
MOZ_ASSERT(info.mUninitializedSlices);
|
|
|
|
const auto targetStr = EnumString(target.get());
|
|
webgl->GenerateWarning(
|
|
"Tex image %s level %u is incurring lazy initialization.",
|
|
targetStr.c_str(), level);
|
|
|
|
gl::GLContext* gl = webgl->GL();
|
|
const auto& width = info.mWidth;
|
|
const auto& height = info.mHeight;
|
|
const auto& depth = info.mDepth;
|
|
const auto& usage = info.mFormat;
|
|
|
|
GLenum scopeBindTarget;
|
|
switch (target.get()) {
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
|
scopeBindTarget = LOCAL_GL_TEXTURE_CUBE_MAP;
|
|
break;
|
|
default:
|
|
scopeBindTarget = target.get();
|
|
break;
|
|
}
|
|
const gl::ScopedBindTexture scopeBindTexture(gl, tex, scopeBindTarget);
|
|
const auto& compression = usage->format->compression;
|
|
if (compression) {
|
|
auto sizedFormat = usage->format->sizedFormat;
|
|
MOZ_RELEASE_ASSERT(sizedFormat, "GFX: texture sized format not set");
|
|
|
|
const auto fnSizeInBlocks = [](CheckedUint32 pixels,
|
|
uint8_t pixelsPerBlock) {
|
|
return RoundUpToMultipleOf(pixels, pixelsPerBlock) / pixelsPerBlock;
|
|
};
|
|
|
|
const auto widthBlocks = fnSizeInBlocks(width, compression->blockWidth);
|
|
const auto heightBlocks = fnSizeInBlocks(height, compression->blockHeight);
|
|
|
|
CheckedUint32 checkedByteCount = compression->bytesPerBlock;
|
|
checkedByteCount *= widthBlocks;
|
|
checkedByteCount *= heightBlocks;
|
|
|
|
if (!checkedByteCount.isValid()) return false;
|
|
|
|
const size_t sliceByteCount = checkedByteCount.value();
|
|
|
|
UniqueBuffer zeros = calloc(1u, sliceByteCount);
|
|
if (!zeros) return false;
|
|
|
|
// Don't bother with striding it well.
|
|
// TODO: We shouldn't need to do this for CompressedTexSubImage.
|
|
WebGLPixelStore::AssertDefault(*gl, webgl->IsWebGL2());
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
|
|
const auto revert = MakeScopeExit(
|
|
[&]() { gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); });
|
|
|
|
GLenum error = 0;
|
|
for (const auto z : IntegerRange(depth)) {
|
|
if ((*info.mUninitializedSlices)[z]) {
|
|
error = DoCompressedTexSubImage(gl, target.get(), level, 0, 0, z, width,
|
|
height, 1, sizedFormat, sliceByteCount,
|
|
zeros.get());
|
|
if (error) break;
|
|
}
|
|
}
|
|
return !error;
|
|
}
|
|
|
|
const auto driverUnpackInfo = usage->idealUnpack;
|
|
MOZ_RELEASE_ASSERT(driverUnpackInfo, "GFX: ideal unpack info not set.");
|
|
|
|
if (usage->format->d) {
|
|
// ANGLE_depth_texture does not allow uploads, so we have to clear.
|
|
// (Restriction because of D3D9)
|
|
// Also, depth resources are cleared to 1.0f and are always renderable, so
|
|
// just use FB clears.
|
|
return ClearDepthTexture(*webgl, tex, target, level, info);
|
|
}
|
|
|
|
const webgl::PackingInfo packing = driverUnpackInfo->ToPacking();
|
|
|
|
const auto bytesPerPixel = webgl::BytesPerPixel(packing);
|
|
|
|
CheckedUint32 checkedByteCount = bytesPerPixel;
|
|
checkedByteCount *= width;
|
|
checkedByteCount *= height;
|
|
|
|
if (!checkedByteCount.isValid()) return false;
|
|
|
|
const size_t sliceByteCount = checkedByteCount.value();
|
|
|
|
UniqueBuffer zeros = calloc(1u, sliceByteCount);
|
|
if (!zeros) return false;
|
|
|
|
// Don't bother with striding it well.
|
|
WebGLPixelStore::AssertDefault(*gl, webgl->IsWebGL2());
|
|
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 1);
|
|
const auto revert =
|
|
MakeScopeExit([&]() { gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4); });
|
|
|
|
GLenum error = 0;
|
|
for (const auto z : IntegerRange(depth)) {
|
|
if ((*info.mUninitializedSlices)[z]) {
|
|
error = DoTexSubImage(gl, target, level, 0, 0, z, width, height, 1,
|
|
packing, zeros.get());
|
|
if (error) break;
|
|
}
|
|
}
|
|
return !error;
|
|
}
|
|
|
|
template <typename T, typename R>
|
|
static R Clamp(const T val, const R min, const R max) {
|
|
if (val < min) return min;
|
|
if (val > max) return max;
|
|
return static_cast<R>(val);
|
|
}
|
|
|
|
template <typename T, typename A, typename B>
|
|
static void ClampSelf(T* const out, const A min, const B max) {
|
|
if (*out < min) {
|
|
*out = T{min};
|
|
} else if (*out > max) {
|
|
*out = T{max};
|
|
}
|
|
}
|
|
|
|
void WebGLTexture::ClampLevelBaseAndMax() {
|
|
if (!mImmutable) return;
|
|
|
|
// GLES 3.0.4, p158:
|
|
// "For immutable-format textures, `level_base` is clamped to the range
|
|
// `[0, levels-1]`, `level_max` is then clamped to the range `
|
|
// `[level_base, levels-1]`, where `levels` is the parameter passed to
|
|
// TexStorage* for the texture object."
|
|
ClampSelf(&mBaseMipmapLevel, 0u, mImmutableLevelCount - 1u);
|
|
ClampSelf(&mMaxMipmapLevel, mBaseMipmapLevel, mImmutableLevelCount - 1u);
|
|
|
|
// Note: This means that immutable textures are *always* texture-complete!
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// GL calls
|
|
|
|
bool WebGLTexture::BindTexture(TexTarget texTarget) {
|
|
const bool isFirstBinding = !mTarget;
|
|
if (!isFirstBinding && mTarget != texTarget) {
|
|
mContext->ErrorInvalidOperation(
|
|
"bindTexture: This texture has already been bound"
|
|
" to a different target.");
|
|
return false;
|
|
}
|
|
|
|
mTarget = texTarget;
|
|
|
|
mContext->gl->fBindTexture(mTarget.get(), mGLName);
|
|
|
|
if (isFirstBinding) {
|
|
mFaceCount = IsCubeMap() ? 6 : 1;
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
|
|
// Thanks to the WebKit people for finding this out: GL_TEXTURE_WRAP_R
|
|
// is not present in GLES 2, but is present in GL and it seems as if for
|
|
// cube maps we need to set it to GL_CLAMP_TO_EDGE to get the expected
|
|
// GLES behavior.
|
|
// If we are WebGL 2 though, we'll want to leave it as REPEAT.
|
|
const bool hasWrapR = gl->IsSupported(gl::GLFeature::texture_3D);
|
|
if (IsCubeMap() && hasWrapR && !mContext->IsWebGL2()) {
|
|
gl->fTexParameteri(texTarget.get(), LOCAL_GL_TEXTURE_WRAP_R,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WebGLTexture::GenerateMipmap() {
|
|
// GLES 3.0.4 p160:
|
|
// "Mipmap generation replaces texel array levels level base + 1 through q
|
|
// with arrrays derived from the level base array, regardless of their
|
|
// previous contents. All other mipmap arrays, including the level base
|
|
// array, are left unchanged by this computation."
|
|
// But only check and init the base level.
|
|
const bool ensureInit = true;
|
|
const bool skipMips = true;
|
|
const auto completeness = CalcCompletenessInfo(ensureInit, skipMips);
|
|
if (!completeness || !completeness->levels) {
|
|
mContext->ErrorInvalidOperation(
|
|
"The texture's base level must be complete.");
|
|
return;
|
|
}
|
|
const auto& usage = completeness->usage;
|
|
const auto& format = usage->format;
|
|
if (!mContext->IsWebGL2()) {
|
|
if (!completeness->powerOfTwo) {
|
|
mContext->ErrorInvalidOperation(
|
|
"The base level of the texture does not"
|
|
" have power-of-two dimensions.");
|
|
return;
|
|
}
|
|
if (format->isSRGB) {
|
|
mContext->ErrorInvalidOperation(
|
|
"EXT_sRGB forbids GenerateMipmap with"
|
|
" sRGB.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (format->compression) {
|
|
mContext->ErrorInvalidOperation(
|
|
"Texture data at base level is compressed.");
|
|
return;
|
|
}
|
|
|
|
if (format->d) {
|
|
mContext->ErrorInvalidOperation("Depth textures are not supported.");
|
|
return;
|
|
}
|
|
|
|
// OpenGL ES 3.0.4 p160:
|
|
// If the level base array was not specified with an unsized internal format
|
|
// from table 3.3 or a sized internal format that is both color-renderable and
|
|
// texture-filterable according to table 3.13, an INVALID_OPERATION error
|
|
// is generated.
|
|
bool canGenerateMipmap = (usage->IsRenderable() && usage->isFilterable);
|
|
switch (usage->format->effectiveFormat) {
|
|
case webgl::EffectiveFormat::Luminance8:
|
|
case webgl::EffectiveFormat::Alpha8:
|
|
case webgl::EffectiveFormat::Luminance8Alpha8:
|
|
// Non-color-renderable formats from Table 3.3.
|
|
canGenerateMipmap = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!canGenerateMipmap) {
|
|
mContext->ErrorInvalidOperation(
|
|
"Texture at base level is not unsized"
|
|
" internal format or is not"
|
|
" color-renderable or texture-filterable.");
|
|
return;
|
|
}
|
|
|
|
if (usage->IsRenderable() && !usage->IsExplicitlyRenderable()) {
|
|
mContext->WarnIfImplicit(usage->GetExtensionID());
|
|
}
|
|
|
|
// Done with validation. Do the operation.
|
|
|
|
gl::GLContext* gl = mContext->gl;
|
|
|
|
if (gl->WorkAroundDriverBugs()) {
|
|
// bug 696495 - to work around failures in the texture-mips.html test on
|
|
// various drivers, we set the minification filter before calling
|
|
// glGenerateMipmap. This should not carry a significant performance
|
|
// overhead so we do it unconditionally.
|
|
//
|
|
// note that the choice of GL_NEAREST_MIPMAP_NEAREST really matters. See
|
|
// Chromium bug 101105.
|
|
gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
LOCAL_GL_NEAREST_MIPMAP_NEAREST);
|
|
gl->fGenerateMipmap(mTarget.get());
|
|
gl->fTexParameteri(mTarget.get(), LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
mSamplingState.minFilter.get());
|
|
} else {
|
|
gl->fGenerateMipmap(mTarget.get());
|
|
}
|
|
|
|
// Record the results.
|
|
|
|
const auto maxLevel = Es3_q();
|
|
PopulateMipChain(maxLevel);
|
|
}
|
|
|
|
Maybe<double> WebGLTexture::GetTexParameter(GLenum pname) const {
|
|
GLint i = 0;
|
|
GLfloat f = 0.0f;
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
return Some(mBaseMipmapLevel);
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
return Some(mMaxMipmapLevel);
|
|
|
|
case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
|
|
return Some(mImmutable);
|
|
|
|
case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
|
|
return Some(uint32_t(mImmutableLevelCount));
|
|
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC: {
|
|
MOZ_ASSERT(mTarget);
|
|
const gl::ScopedBindTexture autoTex(mContext->gl, mGLName, mTarget.get());
|
|
mContext->gl->fGetTexParameteriv(mTarget.get(), pname, &i);
|
|
return Some(i);
|
|
}
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
case LOCAL_GL_TEXTURE_MAX_LOD:
|
|
case LOCAL_GL_TEXTURE_MIN_LOD: {
|
|
MOZ_ASSERT(mTarget);
|
|
const gl::ScopedBindTexture autoTex(mContext->gl, mGLName, mTarget.get());
|
|
mContext->gl->fGetTexParameterfv(mTarget.get(), pname, &f);
|
|
return Some(f);
|
|
}
|
|
|
|
default:
|
|
MOZ_CRASH("GFX: Unhandled pname.");
|
|
}
|
|
}
|
|
|
|
// Here we have to support all pnames with both int and float params.
|
|
// See this discussion:
|
|
// https://www.khronos.org/webgl/public-mailing-list/archives/1008/msg00014.html
|
|
void WebGLTexture::TexParameter(TexTarget texTarget, GLenum pname,
|
|
const FloatOrInt& param) {
|
|
bool isPNameValid = false;
|
|
switch (pname) {
|
|
// GLES 2.0.25 p76:
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
isPNameValid = true;
|
|
break;
|
|
|
|
// GLES 3.0.4 p149-150:
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
case LOCAL_GL_TEXTURE_MAX_LOD:
|
|
case LOCAL_GL_TEXTURE_MIN_LOD:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
if (mContext->IsWebGL2()) isPNameValid = true;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (mContext->IsExtensionEnabled(
|
|
WebGLExtensionID::EXT_texture_filter_anisotropic))
|
|
isPNameValid = true;
|
|
break;
|
|
}
|
|
|
|
if (!isPNameValid) {
|
|
mContext->ErrorInvalidEnumInfo("texParameter: pname", pname);
|
|
return;
|
|
}
|
|
|
|
////////////////
|
|
// Validate params and invalidate if needed.
|
|
|
|
bool paramBadEnum = false;
|
|
bool paramBadValue = false;
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL:
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL:
|
|
paramBadValue = (param.i < 0);
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
paramBadValue = (param.i != LOCAL_GL_NONE &&
|
|
param.i != LOCAL_GL_COMPARE_REF_TO_TEXTURE);
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_FUNC:
|
|
switch (param.i) {
|
|
case LOCAL_GL_LEQUAL:
|
|
case LOCAL_GL_GEQUAL:
|
|
case LOCAL_GL_LESS:
|
|
case LOCAL_GL_GREATER:
|
|
case LOCAL_GL_EQUAL:
|
|
case LOCAL_GL_NOTEQUAL:
|
|
case LOCAL_GL_ALWAYS:
|
|
case LOCAL_GL_NEVER:
|
|
break;
|
|
|
|
default:
|
|
paramBadValue = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
switch (param.i) {
|
|
case LOCAL_GL_NEAREST:
|
|
case LOCAL_GL_LINEAR:
|
|
case LOCAL_GL_NEAREST_MIPMAP_NEAREST:
|
|
case LOCAL_GL_LINEAR_MIPMAP_NEAREST:
|
|
case LOCAL_GL_NEAREST_MIPMAP_LINEAR:
|
|
case LOCAL_GL_LINEAR_MIPMAP_LINEAR:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
switch (param.i) {
|
|
case LOCAL_GL_NEAREST:
|
|
case LOCAL_GL_LINEAR:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
case LOCAL_GL_TEXTURE_WRAP_R:
|
|
switch (param.i) {
|
|
case LOCAL_GL_CLAMP_TO_EDGE:
|
|
case LOCAL_GL_MIRRORED_REPEAT:
|
|
case LOCAL_GL_REPEAT:
|
|
break;
|
|
|
|
default:
|
|
paramBadEnum = true;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_ANISOTROPY_EXT:
|
|
if (param.f < 1.0f) paramBadValue = true;
|
|
|
|
break;
|
|
}
|
|
|
|
if (paramBadEnum) {
|
|
if (!param.isFloat) {
|
|
mContext->ErrorInvalidEnum(
|
|
"pname 0x%04x: Invalid param"
|
|
" 0x%04x.",
|
|
pname, param.i);
|
|
} else {
|
|
mContext->ErrorInvalidEnum("pname 0x%04x: Invalid param %g.", pname,
|
|
param.f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (paramBadValue) {
|
|
if (!param.isFloat) {
|
|
mContext->ErrorInvalidValue(
|
|
"pname 0x%04x: Invalid param %i"
|
|
" (0x%x).",
|
|
pname, param.i, param.i);
|
|
} else {
|
|
mContext->ErrorInvalidValue("pname 0x%04x: Invalid param %g.", pname,
|
|
param.f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
////////////////
|
|
// Store any needed values
|
|
|
|
FloatOrInt clamped = param;
|
|
bool invalidate = true;
|
|
switch (pname) {
|
|
case LOCAL_GL_TEXTURE_BASE_LEVEL: {
|
|
mBaseMipmapLevel = clamped.i;
|
|
ClampLevelBaseAndMax();
|
|
const auto forDriver =
|
|
Clamp(mBaseMipmapLevel, uint8_t{0}, kMaxLevelCount);
|
|
clamped = FloatOrInt(forDriver);
|
|
break;
|
|
}
|
|
|
|
case LOCAL_GL_TEXTURE_MAX_LEVEL: {
|
|
mMaxMipmapLevel = clamped.i;
|
|
ClampLevelBaseAndMax();
|
|
const auto forDriver = Clamp(mMaxMipmapLevel, uint8_t{0}, kMaxLevelCount);
|
|
clamped = FloatOrInt(forDriver);
|
|
break;
|
|
}
|
|
|
|
case LOCAL_GL_TEXTURE_MIN_FILTER:
|
|
mSamplingState.minFilter = clamped.i;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_MAG_FILTER:
|
|
mSamplingState.magFilter = clamped.i;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_S:
|
|
mSamplingState.wrapS = clamped.i;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_WRAP_T:
|
|
mSamplingState.wrapT = clamped.i;
|
|
break;
|
|
|
|
case LOCAL_GL_TEXTURE_COMPARE_MODE:
|
|
mSamplingState.compareMode = clamped.i;
|
|
break;
|
|
|
|
default:
|
|
invalidate = false; // Texture completeness will not change.
|
|
break;
|
|
}
|
|
|
|
if (invalidate) {
|
|
InvalidateCaches();
|
|
}
|
|
|
|
////////////////
|
|
|
|
if (!clamped.isFloat)
|
|
mContext->gl->fTexParameteri(texTarget.get(), pname, clamped.i);
|
|
else
|
|
mContext->gl->fTexParameterf(texTarget.get(), pname, clamped.f);
|
|
}
|
|
|
|
void WebGLTexture::Truncate() {
|
|
for (auto& cur : mImageInfoArr) {
|
|
cur = {};
|
|
}
|
|
InvalidateCaches();
|
|
}
|
|
|
|
} // namespace mozilla
|