fune/dom/webgpu/AdapterLimits.cpp
Dzmitry Malyshau 27e5308381 Bug 1622846 - Update WebGPU API with wgpu r=jgilbert,webidl,smaug
This is another WebGPU API update, it picks up a lot of changes that were made recently:
  - new bind group layout
  - new render pipeline descriptor
  - new vertex formats
  - limits
  - compressed texture formats
  - index format
  - query sets
  - and more small ones!

It also brings in the updated `gfx/wgpu` to support these API changes.

Differential Revision: https://phabricator.services.mozilla.com/D107013
2021-03-04 21:25:46 +00:00

76 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AdapterLimits.h"
#include "Adapter.h"
#include "mozilla/dom/WebGPUBinding.h"
#include "mozilla/webgpu/ffi/wgpu.h"
namespace mozilla {
namespace webgpu {
GPU_IMPL_CYCLE_COLLECTION(AdapterLimits, mParent)
GPU_IMPL_JS_WRAP(AdapterLimits)
AdapterLimits::AdapterLimits(Adapter* const aParent,
const ffi::WGPULimits& aLimits)
: ChildOf(aParent), mLimits(new ffi::WGPULimits(aLimits)) {}
AdapterLimits::~AdapterLimits() = default;
uint32_t AdapterLimits::MaxTextureDimension1D() const {
return mLimits->max_texture_dimension_1d;
}
uint32_t AdapterLimits::MaxTextureDimension2D() const {
return mLimits->max_texture_dimension_2d;
}
uint32_t AdapterLimits::MaxTextureDimension3D() const {
return mLimits->max_texture_dimension_3d;
}
uint32_t AdapterLimits::MaxTextureArrayLayers() const {
return mLimits->max_texture_array_layers;
}
uint32_t AdapterLimits::MaxBindGroups() const {
return mLimits->max_bind_groups;
}
uint32_t AdapterLimits::MaxDynamicUniformBuffersPerPipelineLayout() const {
return mLimits->max_dynamic_uniform_buffers_per_pipeline_layout;
}
uint32_t AdapterLimits::MaxDynamicStorageBuffersPerPipelineLayout() const {
return mLimits->max_dynamic_storage_buffers_per_pipeline_layout;
}
uint32_t AdapterLimits::MaxSampledTexturesPerShaderStage() const {
return mLimits->max_sampled_textures_per_shader_stage;
}
uint32_t AdapterLimits::MaxSamplersPerShaderStage() const {
return mLimits->max_samplers_per_shader_stage;
}
uint32_t AdapterLimits::MaxStorageBuffersPerShaderStage() const {
return mLimits->max_storage_buffers_per_shader_stage;
}
uint32_t AdapterLimits::MaxStorageTexturesPerShaderStage() const {
return mLimits->max_storage_textures_per_shader_stage;
}
uint32_t AdapterLimits::MaxUniformBuffersPerShaderStage() const {
return mLimits->max_uniform_buffers_per_shader_stage;
}
uint32_t AdapterLimits::MaxUniformBufferBindingSize() const {
return mLimits->max_uniform_buffer_binding_size;
}
uint32_t AdapterLimits::MaxStorageBufferBindingSize() const {
return mLimits->max_storage_buffer_binding_size;
}
uint32_t AdapterLimits::MaxVertexBuffers() const {
return mLimits->max_vertex_buffers;
}
uint32_t AdapterLimits::MaxVertexAttributes() const {
return mLimits->max_vertex_attributes;
}
uint32_t AdapterLimits::MaxVertexBufferArrayStride() const {
return mLimits->max_vertex_buffer_array_stride;
}
} // namespace webgpu
} // namespace mozilla