fune/dom/webgpu/mochitest/test_submit_render_empty.html
Dzmitry Malyshau 27e5308381 Bug 1622846 - Update WebGPU API with wgpu r=jgilbert,webidl,smaug
This is another WebGPU API update, it picks up a lot of changes that were made recently:
  - new bind group layout
  - new render pipeline descriptor
  - new vertex formats
  - limits
  - compressed texture formats
  - index format
  - query sets
  - and more small ones!

It also brings in the updated `gfx/wgpu` to support these API changes.

Differential Revision: https://phabricator.services.mozilla.com/D107013
2021-03-04 21:25:46 +00:00

43 lines
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HTML

<!DOCTYPE HTML>
<html>
<head>
<meta charset='utf-8'>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
</head>
<body>
<script>
ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.');
const func = async function() {
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const texture = device.createTexture({
size: { width: 100, height: 100, depth: 1 },
format: "rgba8unorm",
usage: GPUTextureUsage.OUTPUT_ATTACHMENT,
});
const view = texture.createView();
const encoder = device.createCommandEncoder();
const pass = encoder.beginRenderPass({
colorAttachments: [{
attachment: view,
loadValue: { r: 0, g: 0, b: 0, a: 0 },
storeOp: "store",
}],
});
pass.endPass();
const command_buffer = encoder.finish();
device.queue.submit([command_buffer]);
ok(command_buffer !== undefined, 'command_buffer !== undefined');
};
SimpleTest.waitForExplicitFinish();
func().finally(() => SimpleTest.finish());
</script>
</body>
</html>