forked from mirrors/gecko-dev
For review purposes, the important changes are in dom/bindings/Configuration.py
and dom/bindings/parser.
The changes to the IDL files were done by running these in dom/webidl
and dom/bindings/test:
perl -pi -e 's/^interface ([A-Za-z0-9_]+)($| [:{])/[Exposed=Window]\ninterface \1\2/' *.webidl
perl -pi -e 'BEGIN { $/ = undef; } s/\[HTMLConstructor\]\n\[Exposed=Window\]/[HTMLConstructor,\n Exposed=Window]/g' *.webidl
perl -pi -e 'BEGIN { $/ = undef; } s/\[NoInterfaceObject\]\n\[Exposed=Window\]/[NoInterfaceObject,\n Exposed=Window]/g' *.webidl
perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\n\[Exposed=Window\]/[ChromeOnly,\n Exposed=Window]/g' *.webidl
And running this in dom/chrome-webidl:
perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\ninterface/[ChromeOnly, Exposed=Window]\ninterface/g' *.webidl
and then fixing all the resulting parser failures. I then verified that the
generated code is the same as before this change.
Differential Revision: https://phabricator.services.mozilla.com/D46697
--HG--
extra : moz-landing-system : lando
102 lines
3.4 KiB
Text
102 lines
3.4 KiB
Text
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://webaudio.github.io/web-audio-api/#idl-def-BaseAudioContext
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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callback DecodeSuccessCallback = void (AudioBuffer decodedData);
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callback DecodeErrorCallback = void (DOMException error);
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enum AudioContextState {
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"suspended",
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"running",
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"closed"
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};
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[Exposed=Window]
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interface BaseAudioContext : EventTarget {
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readonly attribute AudioDestinationNode destination;
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readonly attribute float sampleRate;
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readonly attribute double currentTime;
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readonly attribute AudioListener listener;
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readonly attribute AudioContextState state;
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[Throws, SameObject, SecureContext, Pref="dom.audioworklet.enabled"]
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readonly attribute AudioWorklet audioWorklet;
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[Throws]
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Promise<void> resume();
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attribute EventHandler onstatechange;
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[NewObject, Throws]
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AudioBuffer createBuffer (unsigned long numberOfChannels,
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unsigned long length,
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float sampleRate);
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[Throws]
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Promise<AudioBuffer> decodeAudioData(ArrayBuffer audioData,
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optional DecodeSuccessCallback successCallback,
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optional DecodeErrorCallback errorCallback);
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// AudioNode creation
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[NewObject]
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AudioBufferSourceNode createBufferSource();
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[NewObject]
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ConstantSourceNode createConstantSource();
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[NewObject, Throws]
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ScriptProcessorNode createScriptProcessor(optional unsigned long bufferSize = 0,
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optional unsigned long numberOfInputChannels = 2,
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optional unsigned long numberOfOutputChannels = 2);
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[NewObject, Throws]
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AnalyserNode createAnalyser();
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[NewObject, Throws]
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GainNode createGain();
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[NewObject, Throws]
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DelayNode createDelay(optional double maxDelayTime = 1); // TODO: no = 1
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[NewObject, Throws]
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BiquadFilterNode createBiquadFilter();
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[NewObject, Throws]
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IIRFilterNode createIIRFilter(sequence<double> feedforward, sequence<double> feedback);
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[NewObject, Throws]
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WaveShaperNode createWaveShaper();
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[NewObject, Throws]
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PannerNode createPanner();
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[NewObject, Throws]
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StereoPannerNode createStereoPanner();
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[NewObject, Throws]
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ConvolverNode createConvolver();
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[NewObject, Throws]
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ChannelSplitterNode createChannelSplitter(optional unsigned long numberOfOutputs = 6);
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[NewObject, Throws]
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ChannelMergerNode createChannelMerger(optional unsigned long numberOfInputs = 6);
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[NewObject, Throws]
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DynamicsCompressorNode createDynamicsCompressor();
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[NewObject, Throws]
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OscillatorNode createOscillator();
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[NewObject, Throws]
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PeriodicWave createPeriodicWave(Float32Array real,
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Float32Array imag,
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optional PeriodicWaveConstraints constraints = {});
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};
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