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			For review purposes, the important changes are in dom/bindings/Configuration.py
and dom/bindings/parser.
The changes to the IDL files were done by running these in dom/webidl
and dom/bindings/test:
  perl -pi -e 's/^interface ([A-Za-z0-9_]+)($| [:{])/[Exposed=Window]\ninterface \1\2/' *.webidl
  perl -pi -e 'BEGIN { $/ = undef; } s/\[HTMLConstructor\]\n\[Exposed=Window\]/[HTMLConstructor,\n Exposed=Window]/g' *.webidl
  perl -pi -e 'BEGIN { $/ = undef; } s/\[NoInterfaceObject\]\n\[Exposed=Window\]/[NoInterfaceObject,\n Exposed=Window]/g' *.webidl
  perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\n\[Exposed=Window\]/[ChromeOnly,\n Exposed=Window]/g' *.webidl
And running this in dom/chrome-webidl:
  perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\ninterface/[ChromeOnly, Exposed=Window]\ninterface/g' *.webidl
and then fixing all the resulting parser failures.  I then verified that the
generated code is the same as before this change.
Differential Revision: https://phabricator.services.mozilla.com/D46697
--HG--
extra : moz-landing-system : lando
		
	
			
		
			
				
	
	
		
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
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|  * You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| [Pref="dom.gamepad.test.enabled",
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|  Exposed=Window]
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| interface GamepadServiceTest
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| {
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|   readonly attribute GamepadMappingType noMapping;
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|   readonly attribute GamepadMappingType standardMapping;
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|   readonly attribute GamepadHand noHand;
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|   readonly attribute GamepadHand leftHand;
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|   readonly attribute GamepadHand rightHand;
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| 
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|   [Throws]
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|   Promise<unsigned long> addGamepad(DOMString id,
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|                                     GamepadMappingType mapping,
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|                                     GamepadHand hand,
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|                                     unsigned long numButtons,
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|                                     unsigned long numAxes,
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|                                     unsigned long numHaptics,
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|                                     unsigned long numLightIndicator,
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|                                     unsigned long numTouchEvents);
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| 
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|   void removeGamepad(unsigned long index);
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| 
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|   void newButtonEvent(unsigned long index,
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|                       unsigned long button,
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|                       boolean pressed,
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|                       boolean touched);
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| 
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|   void newButtonValueEvent(unsigned long index,
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|                            unsigned long button,
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|                            boolean pressed,
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|                            boolean touched,
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|                            double value);
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| 
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|   void newAxisMoveEvent(unsigned long index,
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|                         unsigned long axis,
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|                         double value);
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|   void newPoseMove(unsigned long index,
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|                    Float32Array? orient,
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|                    Float32Array? pos,
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|                    Float32Array? angVelocity,
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|                    Float32Array? angAcceleration,
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|                    Float32Array? linVelocity,
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|                    Float32Array? linAcceleration);
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|   
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|   void newTouch(unsigned long index, unsigned long aTouchArrayIndex,
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|                 unsigned long touchId, octet surfaceId,
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|                 Float32Array position, Float32Array? surfaceDimension);
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| }; |