fune/dom/webidl/GamepadServiceTest.webidl
Boris Zbarsky e5497b955e Bug 1423562 part 3. Remove [PrimaryGlobal] and require explicit [Exposed] annotations on everything. r=edgar
For review purposes, the important changes are in dom/bindings/Configuration.py
and dom/bindings/parser.

The changes to the IDL files were done by running these in dom/webidl
and dom/bindings/test:

  perl -pi -e 's/^interface ([A-Za-z0-9_]+)($| [:{])/[Exposed=Window]\ninterface \1\2/' *.webidl

  perl -pi -e 'BEGIN { $/ = undef; } s/\[HTMLConstructor\]\n\[Exposed=Window\]/[HTMLConstructor,\n Exposed=Window]/g' *.webidl

  perl -pi -e 'BEGIN { $/ = undef; } s/\[NoInterfaceObject\]\n\[Exposed=Window\]/[NoInterfaceObject,\n Exposed=Window]/g' *.webidl

  perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\n\[Exposed=Window\]/[ChromeOnly,\n Exposed=Window]/g' *.webidl

And running this in dom/chrome-webidl:

  perl -pi -e 'BEGIN { $/ = undef; } s/\[ChromeOnly\]\ninterface/[ChromeOnly, Exposed=Window]\ninterface/g' *.webidl

and then fixing all the resulting parser failures.  I then verified that the
generated code is the same as before this change.

Differential Revision: https://phabricator.services.mozilla.com/D46697

--HG--
extra : moz-landing-system : lando
2019-09-27 15:26:14 +00:00

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
[Pref="dom.gamepad.test.enabled",
Exposed=Window]
interface GamepadServiceTest
{
readonly attribute GamepadMappingType noMapping;
readonly attribute GamepadMappingType standardMapping;
readonly attribute GamepadHand noHand;
readonly attribute GamepadHand leftHand;
readonly attribute GamepadHand rightHand;
[Throws]
Promise<unsigned long> addGamepad(DOMString id,
GamepadMappingType mapping,
GamepadHand hand,
unsigned long numButtons,
unsigned long numAxes,
unsigned long numHaptics,
unsigned long numLightIndicator,
unsigned long numTouchEvents);
void removeGamepad(unsigned long index);
void newButtonEvent(unsigned long index,
unsigned long button,
boolean pressed,
boolean touched);
void newButtonValueEvent(unsigned long index,
unsigned long button,
boolean pressed,
boolean touched,
double value);
void newAxisMoveEvent(unsigned long index,
unsigned long axis,
double value);
void newPoseMove(unsigned long index,
Float32Array? orient,
Float32Array? pos,
Float32Array? angVelocity,
Float32Array? angAcceleration,
Float32Array? linVelocity,
Float32Array? linAcceleration);
void newTouch(unsigned long index, unsigned long aTouchArrayIndex,
unsigned long touchId, octet surfaceId,
Float32Array position, Float32Array? surfaceDimension);
};