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		04bba6950f
		
	
	
	
	
		
			
			Differential Revision: https://phabricator.services.mozilla.com/D61140 --HG-- extra : source : 69fded25adc2ac25e302b49c1128f8926e1311a3
		
			
				
	
	
		
			304 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "ScrollSnap.h"
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| 
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| #include "FrameMetrics.h"
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| 
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| #include "mozilla/Maybe.h"
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| #include "mozilla/Preferences.h"
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| #include "mozilla/StaticPrefs_layout.h"
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| #include "nsLineLayout.h"
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| 
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| namespace mozilla {
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| 
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| using layers::ScrollSnapInfo;
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| 
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| /**
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|  * Keeps track of the current best edge to snap to. The criteria for
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|  * adding an edge depends on the scrolling unit.
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|  */
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| class CalcSnapPoints final {
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|  public:
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|   CalcSnapPoints(ScrollUnit aUnit, const nsPoint& aDestination,
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|                  const nsPoint& aStartPos);
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|   void AddHorizontalEdge(nscoord aEdge);
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|   void AddVerticalEdge(nscoord aEdge);
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|   void AddEdge(nscoord aEdge, nscoord aDestination, nscoord aStartPos,
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|                nscoord aScrollingDirection, nscoord* aBestEdge,
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|                nscoord* aSecondBestEdge, bool* aEdgeFound);
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|   void AddEdgeInterval(nscoord aInterval, nscoord aMinPos, nscoord aMaxPos,
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|                        nscoord aOffset, nscoord aDestination, nscoord aStartPos,
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|                        nscoord aScrollingDirection, nscoord* aBestEdge,
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|                        nscoord* aSecondBestEdge, bool* aEdgeFound);
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|   nsPoint GetBestEdge() const;
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|   nscoord XDistanceBetweenBestAndSecondEdge() const {
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|     return std::abs(mBestEdge.x - mSecondBestEdge.x);
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|   }
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|   nscoord YDistanceBetweenBestAndSecondEdge() const {
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|     return std::abs(mBestEdge.y - mSecondBestEdge.y);
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|   }
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| 
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|  protected:
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|   ScrollUnit mUnit;
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|   nsPoint mDestination;  // gives the position after scrolling but before
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|                          // snapping
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|   nsPoint mStartPos;     // gives the position before scrolling
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|   nsIntPoint mScrollingDirection;  // always -1, 0, or 1
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|   nsPoint mBestEdge;  // keeps track of the position of the current best edge
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|   nsPoint mSecondBestEdge;    // keeps track of the position of the current
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|                               // second best edge
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|   bool mHorizontalEdgeFound;  // true if mBestEdge.x is storing a valid
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|                               // horizontal edge
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|   bool mVerticalEdgeFound;    // true if mBestEdge.y is storing a valid vertical
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|                               // edge
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| };
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| 
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| CalcSnapPoints::CalcSnapPoints(ScrollUnit aUnit, const nsPoint& aDestination,
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|                                const nsPoint& aStartPos) {
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|   mUnit = aUnit;
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|   mDestination = aDestination;
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|   mStartPos = aStartPos;
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| 
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|   nsPoint direction = aDestination - aStartPos;
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|   mScrollingDirection = nsIntPoint(0, 0);
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|   if (direction.x < 0) {
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|     mScrollingDirection.x = -1;
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|   }
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|   if (direction.x > 0) {
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|     mScrollingDirection.x = 1;
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|   }
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|   if (direction.y < 0) {
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|     mScrollingDirection.y = -1;
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|   }
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|   if (direction.y > 0) {
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|     mScrollingDirection.y = 1;
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|   }
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|   mBestEdge = aDestination;
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|   mSecondBestEdge = nsPoint(nscoord_MAX, nscoord_MAX);
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|   mHorizontalEdgeFound = false;
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|   mVerticalEdgeFound = false;
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| }
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| 
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| nsPoint CalcSnapPoints::GetBestEdge() const {
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|   return nsPoint(mVerticalEdgeFound ? mBestEdge.x : mStartPos.x,
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|                  mHorizontalEdgeFound ? mBestEdge.y : mStartPos.y);
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| }
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| 
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| void CalcSnapPoints::AddHorizontalEdge(nscoord aEdge) {
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|   AddEdge(aEdge, mDestination.y, mStartPos.y, mScrollingDirection.y,
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|           &mBestEdge.y, &mSecondBestEdge.y, &mHorizontalEdgeFound);
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| }
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| 
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| void CalcSnapPoints::AddVerticalEdge(nscoord aEdge) {
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|   AddEdge(aEdge, mDestination.x, mStartPos.x, mScrollingDirection.x,
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|           &mBestEdge.x, &mSecondBestEdge.x, &mVerticalEdgeFound);
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| }
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| 
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| void CalcSnapPoints::AddEdge(nscoord aEdge, nscoord aDestination,
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|                              nscoord aStartPos, nscoord aScrollingDirection,
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|                              nscoord* aBestEdge, nscoord* aSecondBestEdge,
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|                              bool* aEdgeFound) {
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|   // ScrollUnit::DEVICE_PIXELS indicates that we are releasing a drag
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|   // gesture or any other user input event that sets an absolute scroll
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|   // position.  In this case, scroll snapping is expected to travel in any
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|   // direction.  Otherwise, we will restrict the direction of the scroll
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|   // snapping movement based on aScrollingDirection.
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|   if (mUnit != ScrollUnit::DEVICE_PIXELS) {
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|     // Unless DEVICE_PIXELS, we only want to snap to points ahead of the
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|     // direction we are scrolling
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|     if (aScrollingDirection == 0) {
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|       // The scroll direction is neutral - will not hit a snap point.
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|       return;
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|     }
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|     // ScrollUnit::WHOLE indicates that we are navigating to "home" or
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|     // "end".  In this case, we will always select the first or last snap point
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|     // regardless of the direction of the scroll.  Otherwise, we will select
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|     // scroll snapping points only in the direction specified by
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|     // aScrollingDirection.
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|     if (mUnit != ScrollUnit::WHOLE) {
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|       // Direction of the edge from the current position (before scrolling) in
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|       // the direction of scrolling
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|       nscoord direction = (aEdge - aStartPos) * aScrollingDirection;
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|       if (direction <= 0) {
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|         // The edge is not in the direction we are scrolling, skip it.
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|         return;
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|       }
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|     }
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|   }
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|   if (!*aEdgeFound) {
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|     *aBestEdge = aEdge;
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|     *aEdgeFound = true;
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|     return;
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|   }
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| 
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|   // A utility function to update the best and the second best edges in the
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|   // given conditions.
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|   // |aIsCloserThanBest| True if the current candidate is closer than the best
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|   // edge.
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|   // |aIsCloserThanSecond| True if the current candidate is closer than
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|   // the second best edge.
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|   auto updateBestEdges = [&](bool aIsCloserThanBest, bool aIsCloserThanSecond) {
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|     if (aIsCloserThanBest) {
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|       *aSecondBestEdge = *aBestEdge;
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|       *aBestEdge = aEdge;
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|     } else if (aIsCloserThanSecond) {
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|       *aSecondBestEdge = aEdge;
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|     }
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|   };
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| 
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|   if (mUnit == ScrollUnit::DEVICE_PIXELS || mUnit == ScrollUnit::LINES) {
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|     nscoord distance = std::abs(aEdge - aDestination);
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|     updateBestEdges(distance < std::abs(*aBestEdge - aDestination),
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|                     distance < std::abs(*aSecondBestEdge - aDestination));
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|   } else if (mUnit == ScrollUnit::PAGES) {
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|     // distance to the edge from the scrolling destination in the direction of
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|     // scrolling
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|     nscoord overshoot = (aEdge - aDestination) * aScrollingDirection;
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|     // distance to the current best edge from the scrolling destination in the
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|     // direction of scrolling
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|     nscoord curOvershoot = (*aBestEdge - aDestination) * aScrollingDirection;
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| 
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|     nscoord secondOvershoot =
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|         (*aSecondBestEdge - aDestination) * aScrollingDirection;
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| 
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|     // edges between the current position and the scrolling destination are
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|     // favoured to preserve context
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|     if (overshoot < 0) {
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|       updateBestEdges(overshoot > curOvershoot || curOvershoot >= 0,
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|                       overshoot > secondOvershoot || secondOvershoot >= 0);
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|     }
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|     // if there are no edges between the current position and the scrolling
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|     // destination the closest edge beyond the destination is used
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|     if (overshoot > 0) {
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|       updateBestEdges(overshoot < curOvershoot, overshoot < secondOvershoot);
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|     }
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|   } else if (mUnit == ScrollUnit::WHOLE) {
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|     // the edge closest to the top/bottom/left/right is used, depending on
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|     // scrolling direction
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|     if (aScrollingDirection > 0) {
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|       updateBestEdges(aEdge > *aBestEdge, aEdge > *aSecondBestEdge);
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|     } else if (aScrollingDirection < 0) {
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|       updateBestEdges(aEdge < *aBestEdge, aEdge < *aSecondBestEdge);
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|     }
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|   } else {
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|     NS_ERROR("Invalid scroll mode");
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|     return;
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|   }
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| }
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| 
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| void CalcSnapPoints::AddEdgeInterval(
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|     nscoord aInterval, nscoord aMinPos, nscoord aMaxPos, nscoord aOffset,
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|     nscoord aDestination, nscoord aStartPos, nscoord aScrollingDirection,
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|     nscoord* aBestEdge, nscoord* aSecondBestEdge, bool* aEdgeFound) {
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|   if (aInterval == 0) {
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|     // When interval is 0, there are no scroll snap points.
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|     // Avoid division by zero and bail.
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|     return;
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|   }
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| 
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|   // The only possible candidate interval snap points are the edges immediately
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|   // surrounding aDestination.
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| 
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|   // aDestination must be clamped to the scroll
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|   // range in order to handle cases where the best matching snap point would
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|   // result in scrolling out of bounds.  This clamping must be prior to
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|   // selecting the two interval edges.
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|   nscoord clamped = std::max(std::min(aDestination, aMaxPos), aMinPos);
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| 
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|   // Add each edge in the interval immediately before aTarget and after aTarget
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|   // Do not add edges that are out of range.
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|   nscoord r = (clamped + aOffset) % aInterval;
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|   if (r < aMinPos) {
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|     r += aInterval;
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|   }
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|   nscoord edge = clamped - r;
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|   if (edge >= aMinPos && edge <= aMaxPos) {
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|     AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
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|             aSecondBestEdge, aEdgeFound);
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|   }
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|   edge += aInterval;
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|   if (edge >= aMinPos && edge <= aMaxPos) {
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|     AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
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|             aSecondBestEdge, aEdgeFound);
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|   }
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| }
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| 
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| static void ProcessSnapPositions(CalcSnapPoints& aCalcSnapPoints,
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|                                  const ScrollSnapInfo& aSnapInfo) {
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|   for (auto position : aSnapInfo.mSnapPositionX) {
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|     aCalcSnapPoints.AddVerticalEdge(position);
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|   }
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|   for (auto position : aSnapInfo.mSnapPositionY) {
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|     aCalcSnapPoints.AddHorizontalEdge(position);
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|   }
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| }
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| 
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| Maybe<nsPoint> ScrollSnapUtils::GetSnapPointForDestination(
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|     const ScrollSnapInfo& aSnapInfo, ScrollUnit aUnit,
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|     const nsRect& aScrollRange, const nsPoint& aStartPos,
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|     const nsPoint& aDestination) {
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|   if (aSnapInfo.mScrollSnapStrictnessY == StyleScrollSnapStrictness::None &&
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|       aSnapInfo.mScrollSnapStrictnessX == StyleScrollSnapStrictness::None) {
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|     return Nothing();
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|   }
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| 
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|   if (!aSnapInfo.HasSnapPositions()) {
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|     return Nothing();
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|   }
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| 
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|   CalcSnapPoints calcSnapPoints(aUnit, aDestination, aStartPos);
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| 
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|   ProcessSnapPositions(calcSnapPoints, aSnapInfo);
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| 
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|   // If the distance between the first and the second candidate snap points
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|   // is larger than the snapport size and the snapport is covered by larger
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|   // elements, any points inside the covering area should be valid snap
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|   // points.
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|   // https://drafts.csswg.org/css-scroll-snap-1/#snap-overflow
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|   // NOTE: |aDestination| sometimes points outside of the scroll range, e.g.
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|   // by the APZC fling, so for the overflow checks we need to clamp it.
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|   nsPoint clampedDestination = aScrollRange.ClampPoint(aDestination);
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|   for (auto range : aSnapInfo.mXRangeWiderThanSnapport) {
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|     if (range.IsValid(clampedDestination.x, aSnapInfo.mSnapportSize.width) &&
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|         calcSnapPoints.XDistanceBetweenBestAndSecondEdge() >
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|             aSnapInfo.mSnapportSize.width) {
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|       calcSnapPoints.AddVerticalEdge(clampedDestination.x);
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|       break;
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|     }
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|   }
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|   for (auto range : aSnapInfo.mYRangeWiderThanSnapport) {
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|     if (range.IsValid(clampedDestination.y, aSnapInfo.mSnapportSize.height) &&
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|         calcSnapPoints.YDistanceBetweenBestAndSecondEdge() >
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|             aSnapInfo.mSnapportSize.height) {
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|       calcSnapPoints.AddHorizontalEdge(clampedDestination.y);
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|       break;
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|     }
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|   }
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| 
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|   bool snapped = false;
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|   nsPoint finalPos = calcSnapPoints.GetBestEdge();
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|   nscoord proximityThreshold =
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|       StaticPrefs::layout_css_scroll_snap_proximity_threshold();
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|   proximityThreshold = nsPresContext::CSSPixelsToAppUnits(proximityThreshold);
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|   if (aSnapInfo.mScrollSnapStrictnessY ==
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|           StyleScrollSnapStrictness::Proximity &&
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|       std::abs(aDestination.y - finalPos.y) > proximityThreshold) {
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|     finalPos.y = aDestination.y;
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|   } else {
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|     snapped = true;
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|   }
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|   if (aSnapInfo.mScrollSnapStrictnessX ==
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|           StyleScrollSnapStrictness::Proximity &&
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|       std::abs(aDestination.x - finalPos.x) > proximityThreshold) {
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|     finalPos.x = aDestination.x;
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|   } else {
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|     snapped = true;
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|   }
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|   return snapped ? Some(finalPos) : Nothing();
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| }
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| 
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| }  // namespace mozilla
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