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			121 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef LAYOUT_SVG_SVGIMAGECONTEXT_H_
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| #define LAYOUT_SVG_SVGIMAGECONTEXT_H_
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| 
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| #include "mozilla/Maybe.h"
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| #include "mozilla/SVGContextPaint.h"
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| #include "mozilla/SVGPreserveAspectRatio.h"
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| #include "Units.h"
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| 
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| class nsIFrame;
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| 
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| namespace mozilla {
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| 
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| class ComputedStyle;
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| 
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| // SVG image-specific rendering context. For imgIContainer::Draw.
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| // Used to pass information such as
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| //  - viewport information from CSS, and
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| //  - overridden attributes from an SVG <image> element
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| // to the image's internal SVG document when it's drawn.
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| class SVGImageContext {
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|  public:
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|   SVGImageContext() = default;
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| 
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|   /**
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|    * Currently it seems that the aViewportSize parameter ends up being used
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|    * for different things by different pieces of code, and probably in some
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|    * cases being used incorrectly (specifically in the case of pixel snapping
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|    * under the nsLayoutUtils::Draw*Image() methods).  An unfortunate result of
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|    * the messy code is that aViewportSize is currently a Maybe<T> since it
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|    * is difficult to create a utility function that consumers can use up
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|    * front to get the "correct" viewport size (i.e. which for compatibility
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|    * with the current code (bugs and all) would mean the size including all
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|    * the snapping and resizing magic that happens in various places under the
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|    * nsLayoutUtils::Draw*Image() methods on the way to DrawImageInternal
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|    * creating |fallbackContext|).  Using Maybe<T> allows code to pass Nothing()
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|    * in order to get the size that's created for |fallbackContext|.  At some
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|    * point we need to clean this code up, make our abstractions clear, create
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|    * that utility and stop using Maybe for this parameter.
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|    */
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|   explicit SVGImageContext(
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|       const Maybe<CSSIntSize>& aViewportSize,
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|       const Maybe<SVGPreserveAspectRatio>& aPreserveAspectRatio = Nothing())
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|       : mViewportSize(aViewportSize),
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|         mPreserveAspectRatio(aPreserveAspectRatio) {}
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| 
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|   static void MaybeStoreContextPaint(Maybe<SVGImageContext>& aContext,
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|                                      nsIFrame* aFromFrame,
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|                                      imgIContainer* aImgContainer);
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| 
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|   static void MaybeStoreContextPaint(Maybe<SVGImageContext>& aContext,
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|                                      const ComputedStyle* aFromComputedStyle,
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|                                      imgIContainer* aImgContainer);
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| 
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|   const Maybe<CSSIntSize>& GetViewportSize() const { return mViewportSize; }
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| 
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|   void SetViewportSize(const Maybe<CSSIntSize>& aSize) {
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|     mViewportSize = aSize;
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|   }
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| 
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|   const Maybe<SVGPreserveAspectRatio>& GetPreserveAspectRatio() const {
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|     return mPreserveAspectRatio;
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|   }
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| 
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|   void SetPreserveAspectRatio(const Maybe<SVGPreserveAspectRatio>& aPAR) {
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|     mPreserveAspectRatio = aPAR;
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|   }
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| 
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|   const SVGEmbeddingContextPaint* GetContextPaint() const {
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|     return mContextPaint.get();
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|   }
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| 
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|   void ClearContextPaint() { mContextPaint = nullptr; }
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| 
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|   bool operator==(const SVGImageContext& aOther) const {
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|     bool contextPaintIsEqual =
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|         // neither have context paint, or they have the same object:
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|         (mContextPaint == aOther.mContextPaint) ||
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|         // or both have context paint that are different but equivalent objects:
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|         (mContextPaint && aOther.mContextPaint &&
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|          *mContextPaint == *aOther.mContextPaint);
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| 
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|     return contextPaintIsEqual && mViewportSize == aOther.mViewportSize &&
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|            mPreserveAspectRatio == aOther.mPreserveAspectRatio;
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|   }
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| 
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|   bool operator!=(const SVGImageContext& aOther) const {
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|     return !(*this == aOther);
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|   }
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| 
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|   PLDHashNumber Hash() const {
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|     PLDHashNumber hash = 0;
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|     if (mContextPaint) {
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|       hash = HashGeneric(hash, mContextPaint->Hash());
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|     }
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|     return HashGeneric(hash, mViewportSize.map(HashSize).valueOr(0),
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|                        mPreserveAspectRatio.map(HashPAR).valueOr(0));
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|   }
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| 
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|  private:
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|   static PLDHashNumber HashSize(const CSSIntSize& aSize) {
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|     return HashGeneric(aSize.width, aSize.height);
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|   }
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|   static PLDHashNumber HashPAR(const SVGPreserveAspectRatio& aPAR) {
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|     return aPAR.Hash();
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|   }
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| 
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|   // NOTE: When adding new member-vars, remember to update Hash() & operator==.
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|   RefPtr<SVGEmbeddingContextPaint> mContextPaint;
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|   Maybe<CSSIntSize> mViewportSize;
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|   Maybe<SVGPreserveAspectRatio> mPreserveAspectRatio;
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| };
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| 
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| }  // namespace mozilla
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| 
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| #endif  // LAYOUT_SVG_SVGIMAGECONTEXT_H_
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