forked from mirrors/gecko-dev
		
	 b7e4cc0df4
			
		
	
	
		b7e4cc0df4
		
	
	
	
	
		
			
			Backs out bug 1599173 which landed in Firefox 72. The pref has been enabled since bug 1600855 which landed in Firefox 73 Differential Revision: https://phabricator.services.mozilla.com/D106731
		
			
				
	
	
		
			5367 lines
		
	
	
	
		
			184 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			5367 lines
		
	
	
	
		
			184 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
 | ||
| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
 | ||
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | ||
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | ||
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | ||
| 
 | ||
| // Main header first:
 | ||
| #include "SVGTextFrame.h"
 | ||
| 
 | ||
| // Keep others in (case-insensitive) order:
 | ||
| #include "DOMSVGPoint.h"
 | ||
| #include "gfx2DGlue.h"
 | ||
| #include "gfxContext.h"
 | ||
| #include "gfxFont.h"
 | ||
| #include "gfxSkipChars.h"
 | ||
| #include "gfxTypes.h"
 | ||
| #include "gfxUtils.h"
 | ||
| #include "LookAndFeel.h"
 | ||
| #include "nsAlgorithm.h"
 | ||
| #include "nsBidiPresUtils.h"
 | ||
| #include "nsBlockFrame.h"
 | ||
| #include "nsCaret.h"
 | ||
| #include "nsContentUtils.h"
 | ||
| #include "nsGkAtoms.h"
 | ||
| #include "nsQuickSort.h"
 | ||
| #include "SVGPaintServerFrame.h"
 | ||
| #include "nsTArray.h"
 | ||
| #include "nsTextFrame.h"
 | ||
| #include "SVGAnimatedNumberList.h"
 | ||
| #include "SVGContentUtils.h"
 | ||
| #include "SVGContextPaint.h"
 | ||
| #include "SVGLengthList.h"
 | ||
| #include "SVGNumberList.h"
 | ||
| #include "nsLayoutUtils.h"
 | ||
| #include "nsFrameSelection.h"
 | ||
| #include "nsStyleStructInlines.h"
 | ||
| #include "mozilla/Likely.h"
 | ||
| #include "mozilla/PresShell.h"
 | ||
| #include "mozilla/SVGObserverUtils.h"
 | ||
| #include "mozilla/SVGOuterSVGFrame.h"
 | ||
| #include "mozilla/SVGUtils.h"
 | ||
| #include "mozilla/dom/DOMPointBinding.h"
 | ||
| #include "mozilla/dom/Selection.h"
 | ||
| #include "mozilla/dom/SVGGeometryElement.h"
 | ||
| #include "mozilla/dom/SVGRect.h"
 | ||
| #include "mozilla/dom/SVGTextContentElementBinding.h"
 | ||
| #include "mozilla/dom/SVGTextPathElement.h"
 | ||
| #include "mozilla/dom/Text.h"
 | ||
| #include "mozilla/gfx/2D.h"
 | ||
| #include "mozilla/gfx/PatternHelpers.h"
 | ||
| #include <algorithm>
 | ||
| #include <cmath>
 | ||
| #include <limits>
 | ||
| 
 | ||
| using namespace mozilla::dom;
 | ||
| using namespace mozilla::dom::SVGTextContentElement_Binding;
 | ||
| using namespace mozilla::gfx;
 | ||
| using namespace mozilla::image;
 | ||
| 
 | ||
| namespace mozilla {
 | ||
| 
 | ||
| // ============================================================================
 | ||
| // Utility functions
 | ||
| 
 | ||
| /**
 | ||
|  * Using the specified gfxSkipCharsIterator, converts an offset and length
 | ||
|  * in original char indexes to skipped char indexes.
 | ||
|  *
 | ||
|  * @param aIterator The gfxSkipCharsIterator to use for the conversion.
 | ||
|  * @param aOriginalOffset The original offset.
 | ||
|  * @param aOriginalLength The original length.
 | ||
|  */
 | ||
| static gfxTextRun::Range ConvertOriginalToSkipped(
 | ||
|     gfxSkipCharsIterator& aIterator, uint32_t aOriginalOffset,
 | ||
|     uint32_t aOriginalLength) {
 | ||
|   uint32_t start = aIterator.ConvertOriginalToSkipped(aOriginalOffset);
 | ||
|   aIterator.AdvanceOriginal(aOriginalLength);
 | ||
|   return gfxTextRun::Range(start, aIterator.GetSkippedOffset());
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Converts an nsPoint from app units to user space units using the specified
 | ||
|  * nsPresContext and returns it as a gfxPoint.
 | ||
|  */
 | ||
| static gfxPoint AppUnitsToGfxUnits(const nsPoint& aPoint,
 | ||
|                                    const nsPresContext* aContext) {
 | ||
|   return gfxPoint(aContext->AppUnitsToGfxUnits(aPoint.x),
 | ||
|                   aContext->AppUnitsToGfxUnits(aPoint.y));
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Converts a gfxRect that is in app units to CSS pixels using the specified
 | ||
|  * nsPresContext and returns it as a gfxRect.
 | ||
|  */
 | ||
| static gfxRect AppUnitsToFloatCSSPixels(const gfxRect& aRect,
 | ||
|                                         const nsPresContext* aContext) {
 | ||
|   return gfxRect(nsPresContext::AppUnitsToFloatCSSPixels(aRect.x),
 | ||
|                  nsPresContext::AppUnitsToFloatCSSPixels(aRect.y),
 | ||
|                  nsPresContext::AppUnitsToFloatCSSPixels(aRect.width),
 | ||
|                  nsPresContext::AppUnitsToFloatCSSPixels(aRect.height));
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns whether a gfxPoint lies within a gfxRect.
 | ||
|  */
 | ||
| static bool Inside(const gfxRect& aRect, const gfxPoint& aPoint) {
 | ||
|   return aPoint.x >= aRect.x && aPoint.x < aRect.XMost() &&
 | ||
|          aPoint.y >= aRect.y && aPoint.y < aRect.YMost();
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Gets the measured ascent and descent of the text in the given nsTextFrame
 | ||
|  * in app units.
 | ||
|  *
 | ||
|  * @param aFrame The text frame.
 | ||
|  * @param aAscent The ascent in app units (output).
 | ||
|  * @param aDescent The descent in app units (output).
 | ||
|  */
 | ||
| static void GetAscentAndDescentInAppUnits(nsTextFrame* aFrame,
 | ||
|                                           gfxFloat& aAscent,
 | ||
|                                           gfxFloat& aDescent) {
 | ||
|   gfxSkipCharsIterator it = aFrame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|   gfxTextRun* textRun = aFrame->GetTextRun(nsTextFrame::eInflated);
 | ||
| 
 | ||
|   gfxTextRun::Range range = ConvertOriginalToSkipped(
 | ||
|       it, aFrame->GetContentOffset(), aFrame->GetContentLength());
 | ||
| 
 | ||
|   // We pass in null for the PropertyProvider since letter-spacing and
 | ||
|   // word-spacing should not affect the ascent and descent values we get.
 | ||
|   gfxTextRun::Metrics metrics =
 | ||
|       textRun->MeasureText(range, gfxFont::LOOSE_INK_EXTENTS, nullptr, nullptr);
 | ||
| 
 | ||
|   aAscent = metrics.mAscent;
 | ||
|   aDescent = metrics.mDescent;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Updates an interval by intersecting it with another interval.
 | ||
|  * The intervals are specified using a start index and a length.
 | ||
|  */
 | ||
| static void IntersectInterval(uint32_t& aStart, uint32_t& aLength,
 | ||
|                               uint32_t aStartOther, uint32_t aLengthOther) {
 | ||
|   uint32_t aEnd = aStart + aLength;
 | ||
|   uint32_t aEndOther = aStartOther + aLengthOther;
 | ||
| 
 | ||
|   if (aStartOther >= aEnd || aStart >= aEndOther) {
 | ||
|     aLength = 0;
 | ||
|   } else {
 | ||
|     if (aStartOther >= aStart) aStart = aStartOther;
 | ||
|     aLength = std::min(aEnd, aEndOther) - aStart;
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Intersects an interval as IntersectInterval does but by taking
 | ||
|  * the offset and length of the other interval from a
 | ||
|  * nsTextFrame::TrimmedOffsets object.
 | ||
|  */
 | ||
| static void TrimOffsets(uint32_t& aStart, uint32_t& aLength,
 | ||
|                         const nsTextFrame::TrimmedOffsets& aTrimmedOffsets) {
 | ||
|   IntersectInterval(aStart, aLength, aTrimmedOffsets.mStart,
 | ||
|                     aTrimmedOffsets.mLength);
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns the closest ancestor-or-self node that is not an SVG <a>
 | ||
|  * element.
 | ||
|  */
 | ||
| static nsIContent* GetFirstNonAAncestor(nsIContent* aContent) {
 | ||
|   while (aContent && aContent->IsSVGElement(nsGkAtoms::a)) {
 | ||
|     aContent = aContent->GetParent();
 | ||
|   }
 | ||
|   return aContent;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns whether the given node is a text content element[1], taking into
 | ||
|  * account whether it has a valid parent.
 | ||
|  *
 | ||
|  * For example, in:
 | ||
|  *
 | ||
|  *   <svg xmlns="http://www.w3.org/2000/svg">
 | ||
|  *     <text><a/><text/></text>
 | ||
|  *     <tspan/>
 | ||
|  *   </svg>
 | ||
|  *
 | ||
|  * true would be returned for the outer <text> element and the <a> element,
 | ||
|  * and false for the inner <text> element (since a <text> is not allowed
 | ||
|  * to be a child of another <text>) and the <tspan> element (because it
 | ||
|  * must be inside a <text> subtree).
 | ||
|  *
 | ||
|  * Note that we don't support the <tref> element yet and this function
 | ||
|  * returns false for it.
 | ||
|  *
 | ||
|  * [1] https://svgwg.org/svg2-draft/intro.html#TermTextContentElement
 | ||
|  */
 | ||
| static bool IsTextContentElement(nsIContent* aContent) {
 | ||
|   if (aContent->IsSVGElement(nsGkAtoms::text)) {
 | ||
|     nsIContent* parent = GetFirstNonAAncestor(aContent->GetParent());
 | ||
|     return !parent || !IsTextContentElement(parent);
 | ||
|   }
 | ||
| 
 | ||
|   if (aContent->IsSVGElement(nsGkAtoms::textPath)) {
 | ||
|     nsIContent* parent = GetFirstNonAAncestor(aContent->GetParent());
 | ||
|     return parent && parent->IsSVGElement(nsGkAtoms::text);
 | ||
|   }
 | ||
| 
 | ||
|   return aContent->IsAnyOfSVGElements(nsGkAtoms::a, nsGkAtoms::tspan);
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns whether the specified frame is an nsTextFrame that has some text
 | ||
|  * content.
 | ||
|  */
 | ||
| static bool IsNonEmptyTextFrame(nsIFrame* aFrame) {
 | ||
|   nsTextFrame* textFrame = do_QueryFrame(aFrame);
 | ||
|   if (!textFrame) {
 | ||
|     return false;
 | ||
|   }
 | ||
| 
 | ||
|   return textFrame->GetContentLength() != 0;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Takes an nsIFrame and if it is a text frame that has some text content,
 | ||
|  * returns it as an nsTextFrame and its corresponding Text.
 | ||
|  *
 | ||
|  * @param aFrame The frame to look at.
 | ||
|  * @param aTextFrame aFrame as an nsTextFrame (output).
 | ||
|  * @param aTextNode The Text content of aFrame (output).
 | ||
|  * @return true if aFrame is a non-empty text frame, false otherwise.
 | ||
|  */
 | ||
| static bool GetNonEmptyTextFrameAndNode(nsIFrame* aFrame,
 | ||
|                                         nsTextFrame*& aTextFrame,
 | ||
|                                         Text*& aTextNode) {
 | ||
|   nsTextFrame* text = do_QueryFrame(aFrame);
 | ||
|   bool isNonEmptyTextFrame = text && text->GetContentLength() != 0;
 | ||
| 
 | ||
|   if (isNonEmptyTextFrame) {
 | ||
|     nsIContent* content = text->GetContent();
 | ||
|     NS_ASSERTION(content && content->IsText(),
 | ||
|                  "unexpected content type for nsTextFrame");
 | ||
| 
 | ||
|     Text* node = content->AsText();
 | ||
|     MOZ_ASSERT(node->TextLength() != 0,
 | ||
|                "frame's GetContentLength() should be 0 if the text node "
 | ||
|                "has no content");
 | ||
| 
 | ||
|     aTextFrame = text;
 | ||
|     aTextNode = node;
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(IsNonEmptyTextFrame(aFrame) == isNonEmptyTextFrame,
 | ||
|              "our logic should agree with IsNonEmptyTextFrame");
 | ||
|   return isNonEmptyTextFrame;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns whether the specified atom is for one of the five
 | ||
|  * glyph positioning attributes that can appear on SVG text
 | ||
|  * elements -- x, y, dx, dy or rotate.
 | ||
|  */
 | ||
| static bool IsGlyphPositioningAttribute(nsAtom* aAttribute) {
 | ||
|   return aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y ||
 | ||
|          aAttribute == nsGkAtoms::dx || aAttribute == nsGkAtoms::dy ||
 | ||
|          aAttribute == nsGkAtoms::rotate;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns the position in app units of a given baseline (using an
 | ||
|  * SVG dominant-baseline property value) for a given nsTextFrame.
 | ||
|  *
 | ||
|  * @param aFrame The text frame to inspect.
 | ||
|  * @param aTextRun The text run of aFrame.
 | ||
|  * @param aDominantBaseline The dominant-baseline value to use.
 | ||
|  */
 | ||
| static nscoord GetBaselinePosition(nsTextFrame* aFrame, gfxTextRun* aTextRun,
 | ||
|                                    StyleDominantBaseline aDominantBaseline,
 | ||
|                                    float aFontSizeScaleFactor) {
 | ||
|   WritingMode writingMode = aFrame->GetWritingMode();
 | ||
|   // We pass in null for the PropertyProvider since letter-spacing and
 | ||
|   // word-spacing should not affect the ascent and descent values we get.
 | ||
|   gfxTextRun::Metrics metrics =
 | ||
|       aTextRun->MeasureText(gfxFont::LOOSE_INK_EXTENTS, nullptr);
 | ||
| 
 | ||
|   switch (aDominantBaseline) {
 | ||
|     case StyleDominantBaseline::Hanging:
 | ||
|       return metrics.mAscent * 0.2;
 | ||
|     case StyleDominantBaseline::TextBeforeEdge:
 | ||
|       return writingMode.IsVerticalRL() ? metrics.mAscent + metrics.mDescent
 | ||
|                                         : 0;
 | ||
| 
 | ||
|     case StyleDominantBaseline::Auto:
 | ||
|     case StyleDominantBaseline::Alphabetic:
 | ||
|       return writingMode.IsVerticalRL()
 | ||
|                  ? metrics.mAscent + metrics.mDescent -
 | ||
|                        aFrame->GetLogicalBaseline(writingMode)
 | ||
|                  : aFrame->GetLogicalBaseline(writingMode);
 | ||
| 
 | ||
|     case StyleDominantBaseline::Middle:
 | ||
|       return aFrame->GetLogicalBaseline(writingMode) -
 | ||
|              SVGContentUtils::GetFontXHeight(aFrame) / 2.0 *
 | ||
|                  AppUnitsPerCSSPixel() * aFontSizeScaleFactor;
 | ||
| 
 | ||
|     case StyleDominantBaseline::TextAfterEdge:
 | ||
|     case StyleDominantBaseline::Ideographic:
 | ||
|       return writingMode.IsVerticalLR() ? 0
 | ||
|                                         : metrics.mAscent + metrics.mDescent;
 | ||
| 
 | ||
|     case StyleDominantBaseline::Central:
 | ||
|       return (metrics.mAscent + metrics.mDescent) / 2.0;
 | ||
|     case StyleDominantBaseline::Mathematical:
 | ||
|       return metrics.mAscent / 2.0;
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT_UNREACHABLE("unexpected dominant-baseline value");
 | ||
|   return aFrame->GetLogicalBaseline(writingMode);
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Truncates an array to be at most the length of another array.
 | ||
|  *
 | ||
|  * @param aArrayToTruncate The array to truncate.
 | ||
|  * @param aReferenceArray The array whose length will be used to truncate
 | ||
|  *   aArrayToTruncate to.
 | ||
|  */
 | ||
| template <typename T, typename U>
 | ||
| static void TruncateTo(nsTArray<T>& aArrayToTruncate,
 | ||
|                        const nsTArray<U>& aReferenceArray) {
 | ||
|   uint32_t length = aReferenceArray.Length();
 | ||
|   if (aArrayToTruncate.Length() > length) {
 | ||
|     aArrayToTruncate.TruncateLength(length);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Asserts that the anonymous block child of the SVGTextFrame has been
 | ||
|  * reflowed (or does not exist).  Returns null if the child has not been
 | ||
|  * reflowed, and the frame otherwise.
 | ||
|  *
 | ||
|  * We check whether the kid has been reflowed and not the frame itself
 | ||
|  * since we sometimes need to call this function during reflow, after the
 | ||
|  * kid has been reflowed but before we have cleared the dirty bits on the
 | ||
|  * frame itself.
 | ||
|  */
 | ||
| static SVGTextFrame* FrameIfAnonymousChildReflowed(SVGTextFrame* aFrame) {
 | ||
|   MOZ_ASSERT(aFrame, "aFrame must not be null");
 | ||
|   nsIFrame* kid = aFrame->PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     MOZ_ASSERT(false, "should have already reflowed the anonymous block child");
 | ||
|     return nullptr;
 | ||
|   }
 | ||
|   return aFrame;
 | ||
| }
 | ||
| 
 | ||
| static double GetContextScale(const gfxMatrix& aMatrix) {
 | ||
|   // The context scale is the ratio of the length of the transformed
 | ||
|   // diagonal vector (1,1) to the length of the untransformed diagonal
 | ||
|   // (which is sqrt(2)).
 | ||
|   gfxPoint p = aMatrix.TransformPoint(gfxPoint(1, 1)) -
 | ||
|                aMatrix.TransformPoint(gfxPoint(0, 0));
 | ||
|   return SVGContentUtils::ComputeNormalizedHypotenuse(p.x, p.y);
 | ||
| }
 | ||
| 
 | ||
| // ============================================================================
 | ||
| // Utility classes
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // TextRenderedRun
 | ||
| 
 | ||
| /**
 | ||
|  * A run of text within a single nsTextFrame whose glyphs can all be painted
 | ||
|  * with a single call to nsTextFrame::PaintText.  A text rendered run can
 | ||
|  * be created for a sequence of two or more consecutive glyphs as long as:
 | ||
|  *
 | ||
|  *   - Only the first glyph has (or none of the glyphs have) been positioned
 | ||
|  *     with SVG text positioning attributes
 | ||
|  *   - All of the glyphs have zero rotation
 | ||
|  *   - The glyphs are not on a text path
 | ||
|  *   - The glyphs correspond to content within the one nsTextFrame
 | ||
|  *
 | ||
|  * A TextRenderedRunIterator produces TextRenderedRuns required for painting a
 | ||
|  * whole SVGTextFrame.
 | ||
|  */
 | ||
| struct TextRenderedRun {
 | ||
|   using Range = gfxTextRun::Range;
 | ||
| 
 | ||
|   /**
 | ||
|    * Constructs a TextRenderedRun that is uninitialized except for mFrame
 | ||
|    * being null.
 | ||
|    */
 | ||
|   TextRenderedRun() : mFrame(nullptr) {}
 | ||
| 
 | ||
|   /**
 | ||
|    * Constructs a TextRenderedRun with all of the information required to
 | ||
|    * paint it.  See the comments documenting the member variables below
 | ||
|    * for descriptions of the arguments.
 | ||
|    */
 | ||
|   TextRenderedRun(nsTextFrame* aFrame, const gfxPoint& aPosition,
 | ||
|                   float aLengthAdjustScaleFactor, double aRotate,
 | ||
|                   float aFontSizeScaleFactor, nscoord aBaseline,
 | ||
|                   uint32_t aTextFrameContentOffset,
 | ||
|                   uint32_t aTextFrameContentLength,
 | ||
|                   uint32_t aTextElementCharIndex)
 | ||
|       : mFrame(aFrame),
 | ||
|         mPosition(aPosition),
 | ||
|         mLengthAdjustScaleFactor(aLengthAdjustScaleFactor),
 | ||
|         mRotate(static_cast<float>(aRotate)),
 | ||
|         mFontSizeScaleFactor(aFontSizeScaleFactor),
 | ||
|         mBaseline(aBaseline),
 | ||
|         mTextFrameContentOffset(aTextFrameContentOffset),
 | ||
|         mTextFrameContentLength(aTextFrameContentLength),
 | ||
|         mTextElementCharIndex(aTextElementCharIndex) {}
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the text run for the text frame that this rendered run is part of.
 | ||
|    */
 | ||
|   gfxTextRun* GetTextRun() const {
 | ||
|     mFrame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|     return mFrame->GetTextRun(nsTextFrame::eInflated);
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether this rendered run is RTL.
 | ||
|    */
 | ||
|   bool IsRightToLeft() const { return GetTextRun()->IsRightToLeft(); }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether this rendered run is vertical.
 | ||
|    */
 | ||
|   bool IsVertical() const { return GetTextRun()->IsVertical(); }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the transform that converts from a <text> element's user space into
 | ||
|    * the coordinate space that rendered runs can be painted directly in.
 | ||
|    *
 | ||
|    * The difference between this method and
 | ||
|    * GetTransformFromRunUserSpaceToUserSpace is that when calling in to
 | ||
|    * nsTextFrame::PaintText, it will already take into account any left clip
 | ||
|    * edge (that is, it doesn't just apply a visual clip to the rendered text, it
 | ||
|    * shifts the glyphs over so that they are painted with their left edge at the
 | ||
|    * x coordinate passed in to it). Thus we need to account for this in our
 | ||
|    * transform.
 | ||
|    *
 | ||
|    *
 | ||
|    * Assume that we have:
 | ||
|    *
 | ||
|    *   <text x="100" y="100" rotate="0 0 1 0 0 * 1">abcdef</text>.
 | ||
|    *
 | ||
|    * This would result in four text rendered runs:
 | ||
|    *
 | ||
|    *   - one for "ab"
 | ||
|    *   - one for "c"
 | ||
|    *   - one for "de"
 | ||
|    *   - one for "f"
 | ||
|    *
 | ||
|    * Assume now that we are painting the third TextRenderedRun.  It will have
 | ||
|    * a left clip edge that is the sum of the advances of "abc", and it will
 | ||
|    * have a right clip edge that is the advance of "f".  In
 | ||
|    * SVGTextFrame::PaintSVG(), we pass in nsPoint() (i.e., the origin)
 | ||
|    * as the point at which to paint the text frame, and we pass in the
 | ||
|    * clip edge values.  The nsTextFrame will paint the substring of its
 | ||
|    * text such that the top-left corner of the "d"'s glyph cell will be at
 | ||
|    * (0, 0) in the current coordinate system.
 | ||
|    *
 | ||
|    * Thus, GetTransformFromUserSpaceForPainting must return a transform from
 | ||
|    * whatever user space the <text> element is in to a coordinate space in
 | ||
|    * device pixels (as that's what nsTextFrame works in) where the origin is at
 | ||
|    * the same position as our user space mPositions[i].mPosition value for
 | ||
|    * the "d" glyph, which will be (100 + userSpaceAdvance("abc"), 100).
 | ||
|    * The translation required to do this (ignoring the scale to get from
 | ||
|    * user space to device pixels, and ignoring the
 | ||
|    * (100 + userSpaceAdvance("abc"), 100) translation) is:
 | ||
|    *
 | ||
|    *   (-leftEdge, -baseline)
 | ||
|    *
 | ||
|    * where baseline is the distance between the baseline of the text and the top
 | ||
|    * edge of the nsTextFrame.  We translate by -leftEdge horizontally because
 | ||
|    * the nsTextFrame will already shift the glyphs over by that amount and start
 | ||
|    * painting glyphs at x = 0.  We translate by -baseline vertically so that
 | ||
|    * painting the top edges of the glyphs at y = 0 will result in their
 | ||
|    * baselines being at our desired y position.
 | ||
|    *
 | ||
|    *
 | ||
|    * Now for an example with RTL text.  Assume our content is now
 | ||
|    * <text x="100" y="100" rotate="0 0 1 0 0 1">WERBEH</text>.  We'd have
 | ||
|    * the following text rendered runs:
 | ||
|    *
 | ||
|    *   - one for "EH"
 | ||
|    *   - one for "B"
 | ||
|    *   - one for "ER"
 | ||
|    *   - one for "W"
 | ||
|    *
 | ||
|    * Again, we are painting the third TextRenderedRun.  The left clip edge
 | ||
|    * is the advance of the "W" and the right clip edge is the sum of the
 | ||
|    * advances of "BEH".  Our translation to get the rendered "ER" glyphs
 | ||
|    * in the right place this time is:
 | ||
|    *
 | ||
|    *   (-frameWidth + rightEdge, -baseline)
 | ||
|    *
 | ||
|    * which is equivalent to:
 | ||
|    *
 | ||
|    *   (-(leftEdge + advance("ER")), -baseline)
 | ||
|    *
 | ||
|    * The reason we have to shift left additionally by the width of the run
 | ||
|    * of glyphs we are painting is that although the nsTextFrame is RTL,
 | ||
|    * we still supply the top-left corner to paint the frame at when calling
 | ||
|    * nsTextFrame::PaintText, even though our user space positions for each
 | ||
|    * glyph in mPositions specifies the origin of each glyph, which for RTL
 | ||
|    * glyphs is at the right edge of the glyph cell.
 | ||
|    *
 | ||
|    *
 | ||
|    * For any other use of an nsTextFrame in the context of a particular run
 | ||
|    * (such as hit testing, or getting its rectangle),
 | ||
|    * GetTransformFromRunUserSpaceToUserSpace should be used.
 | ||
|    *
 | ||
|    * @param aContext The context to use for unit conversions.
 | ||
|    */
 | ||
|   gfxMatrix GetTransformFromUserSpaceForPainting(
 | ||
|       nsPresContext* aContext, const nscoord aVisIStartEdge,
 | ||
|       const nscoord aVisIEndEdge) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the transform that converts from "run user space" to a <text>
 | ||
|    * element's user space.  Run user space is a coordinate system that has the
 | ||
|    * same size as the <text>'s user space but rotated and translated such that
 | ||
|    * (0,0) is the top-left of the rectangle that bounds the text.
 | ||
|    *
 | ||
|    * @param aContext The context to use for unit conversions.
 | ||
|    */
 | ||
|   gfxMatrix GetTransformFromRunUserSpaceToUserSpace(
 | ||
|       nsPresContext* aContext) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the transform that converts from "run user space" to float pixels
 | ||
|    * relative to the nsTextFrame that this rendered run is a part of.
 | ||
|    *
 | ||
|    * @param aContext The context to use for unit conversions.
 | ||
|    */
 | ||
|   gfxMatrix GetTransformFromRunUserSpaceToFrameUserSpace(
 | ||
|       nsPresContext* aContext) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Flag values used for the aFlags arguments of GetRunUserSpaceRect,
 | ||
|    * GetFrameUserSpaceRect and GetUserSpaceRect.
 | ||
|    */
 | ||
|   enum {
 | ||
|     // Includes the fill geometry of the text in the returned rectangle.
 | ||
|     eIncludeFill = 1,
 | ||
|     // Includes the stroke geometry of the text in the returned rectangle.
 | ||
|     eIncludeStroke = 2,
 | ||
|     // Includes any text shadow in the returned rectangle.
 | ||
|     eIncludeTextShadow = 4,
 | ||
|     // Don't include any horizontal glyph overflow in the returned rectangle.
 | ||
|     eNoHorizontalOverflow = 8
 | ||
|   };
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns a rectangle that bounds the fill and/or stroke of the rendered run
 | ||
|    * in run user space.
 | ||
|    *
 | ||
|    * @param aContext The context to use for unit conversions.
 | ||
|    * @param aFlags A combination of the flags above (eIncludeFill and
 | ||
|    *   eIncludeStroke) indicating what parts of the text to include in
 | ||
|    *   the rectangle.
 | ||
|    */
 | ||
|   SVGBBox GetRunUserSpaceRect(nsPresContext* aContext, uint32_t aFlags) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns a rectangle that covers the fill and/or stroke of the rendered run
 | ||
|    * in "frame user space".
 | ||
|    *
 | ||
|    * Frame user space is a coordinate space of the same scale as the <text>
 | ||
|    * element's user space, but with its rotation set to the rotation of
 | ||
|    * the glyphs within this rendered run and its origin set to the position
 | ||
|    * such that placing the nsTextFrame there would result in the glyphs in
 | ||
|    * this rendered run being at their correct positions.
 | ||
|    *
 | ||
|    * For example, say we have <text x="100 150" y="100">ab</text>.  Assume
 | ||
|    * the advance of both the "a" and the "b" is 12 user units, and the
 | ||
|    * ascent of the text is 8 user units and its descent is 6 user units,
 | ||
|    * and that we are not measuing the stroke of the text, so that we stay
 | ||
|    * entirely within the glyph cells.
 | ||
|    *
 | ||
|    * There will be two text rendered runs, one for "a" and one for "b".
 | ||
|    *
 | ||
|    * The frame user space for the "a" run will have its origin at
 | ||
|    * (100, 100 - 8) in the <text> element's user space and will have its
 | ||
|    * axes aligned with the user space (since there is no rotate="" or
 | ||
|    * text path involve) and with its scale the same as the user space.
 | ||
|    * The rect returned by this method will be (0, 0, 12, 14), since the "a"
 | ||
|    * glyph is right at the left of the nsTextFrame.
 | ||
|    *
 | ||
|    * The frame user space for the "b" run will have its origin at
 | ||
|    * (150 - 12, 100 - 8), and scale/rotation the same as above.  The rect
 | ||
|    * returned by this method will be (12, 0, 12, 14), since we are
 | ||
|    * advance("a") horizontally in to the text frame.
 | ||
|    *
 | ||
|    * @param aContext The context to use for unit conversions.
 | ||
|    * @param aFlags A combination of the flags above (eIncludeFill and
 | ||
|    *   eIncludeStroke) indicating what parts of the text to include in
 | ||
|    *   the rectangle.
 | ||
|    */
 | ||
|   SVGBBox GetFrameUserSpaceRect(nsPresContext* aContext, uint32_t aFlags) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns a rectangle that covers the fill and/or stroke of the rendered run
 | ||
|    * in the <text> element's user space.
 | ||
|    *
 | ||
|    * @param aContext The context to use for unit conversions.
 | ||
|    * @param aFlags A combination of the flags above indicating what parts of
 | ||
|    *   the text to include in the rectangle.
 | ||
|    * @param aAdditionalTransform An additional transform to apply to the
 | ||
|    *   frame user space rectangle before its bounds are transformed into
 | ||
|    *   user space.
 | ||
|    */
 | ||
|   SVGBBox GetUserSpaceRect(
 | ||
|       nsPresContext* aContext, uint32_t aFlags,
 | ||
|       const gfxMatrix* aAdditionalTransform = nullptr) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Gets the app unit amounts to clip from the left and right edges of
 | ||
|    * the nsTextFrame in order to paint just this rendered run.
 | ||
|    *
 | ||
|    * Note that if clip edge amounts land in the middle of a glyph, the
 | ||
|    * glyph won't be painted at all.  The clip edges are thus more of
 | ||
|    * a selection mechanism for which glyphs will be painted, rather
 | ||
|    * than a geometric clip.
 | ||
|    */
 | ||
|   void GetClipEdges(nscoord& aVisIStartEdge, nscoord& aVisIEndEdge) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the advance width of the whole rendered run.
 | ||
|    */
 | ||
|   nscoord GetAdvanceWidth() const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the index of the character into this rendered run whose
 | ||
|    * glyph cell contains the given point, or -1 if there is no such
 | ||
|    * character.  This does not hit test against any overflow.
 | ||
|    *
 | ||
|    * @param aContext The context to use for unit conversions.
 | ||
|    * @param aPoint The point in the user space of the <text> element.
 | ||
|    */
 | ||
|   int32_t GetCharNumAtPosition(nsPresContext* aContext,
 | ||
|                                const gfxPoint& aPoint) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * The text frame that this rendered run lies within.
 | ||
|    */
 | ||
|   nsTextFrame* mFrame;
 | ||
| 
 | ||
|   /**
 | ||
|    * The point in user space that the text is positioned at.
 | ||
|    *
 | ||
|    * For a horizontal run:
 | ||
|    * The x coordinate is the left edge of a LTR run of text or the right edge of
 | ||
|    * an RTL run.  The y coordinate is the baseline of the text.
 | ||
|    * For a vertical run:
 | ||
|    * The x coordinate is the baseline of the text.
 | ||
|    * The y coordinate is the top edge of a LTR run, or bottom of RTL.
 | ||
|    */
 | ||
|   gfxPoint mPosition;
 | ||
| 
 | ||
|   /**
 | ||
|    * The horizontal scale factor to apply when painting glyphs to take
 | ||
|    * into account textLength="".
 | ||
|    */
 | ||
|   float mLengthAdjustScaleFactor;
 | ||
| 
 | ||
|   /**
 | ||
|    * The rotation in radians in the user coordinate system that the text has.
 | ||
|    */
 | ||
|   float mRotate;
 | ||
| 
 | ||
|   /**
 | ||
|    * The scale factor that was used to transform the text run's original font
 | ||
|    * size into a sane range for painting and measurement.
 | ||
|    */
 | ||
|   double mFontSizeScaleFactor;
 | ||
| 
 | ||
|   /**
 | ||
|    * The baseline in app units of this text run.  The measurement is from the
 | ||
|    * top of the text frame. (From the left edge if vertical.)
 | ||
|    */
 | ||
|   nscoord mBaseline;
 | ||
| 
 | ||
|   /**
 | ||
|    * The offset and length in mFrame's content Text that corresponds to
 | ||
|    * this text rendered run.  These are original char indexes.
 | ||
|    */
 | ||
|   uint32_t mTextFrameContentOffset;
 | ||
|   uint32_t mTextFrameContentLength;
 | ||
| 
 | ||
|   /**
 | ||
|    * The character index in the whole SVG <text> element that this text rendered
 | ||
|    * run begins at.
 | ||
|    */
 | ||
|   uint32_t mTextElementCharIndex;
 | ||
| };
 | ||
| 
 | ||
| gfxMatrix TextRenderedRun::GetTransformFromUserSpaceForPainting(
 | ||
|     nsPresContext* aContext, const nscoord aVisIStartEdge,
 | ||
|     const nscoord aVisIEndEdge) const {
 | ||
|   // We transform to device pixels positioned such that painting the text frame
 | ||
|   // at (0,0) with aItem will result in the text being in the right place.
 | ||
| 
 | ||
|   gfxMatrix m;
 | ||
|   if (!mFrame) {
 | ||
|     return m;
 | ||
|   }
 | ||
| 
 | ||
|   float cssPxPerDevPx =
 | ||
|       nsPresContext::AppUnitsToFloatCSSPixels(aContext->AppUnitsPerDevPixel());
 | ||
| 
 | ||
|   // Glyph position in user space.
 | ||
|   m.PreTranslate(mPosition / cssPxPerDevPx);
 | ||
| 
 | ||
|   // Take into account any font size scaling and scaling due to textLength="".
 | ||
|   m.PreScale(1.0 / mFontSizeScaleFactor, 1.0 / mFontSizeScaleFactor);
 | ||
| 
 | ||
|   // Rotation due to rotate="" or a <textPath>.
 | ||
|   m.PreRotate(mRotate);
 | ||
| 
 | ||
|   m.PreScale(mLengthAdjustScaleFactor, 1.0);
 | ||
| 
 | ||
|   // Translation to get the text frame in the right place.
 | ||
|   nsPoint t;
 | ||
| 
 | ||
|   if (IsVertical()) {
 | ||
|     t = nsPoint(-mBaseline, IsRightToLeft()
 | ||
|                                 ? -mFrame->GetRect().height + aVisIEndEdge
 | ||
|                                 : -aVisIStartEdge);
 | ||
|   } else {
 | ||
|     t = nsPoint(IsRightToLeft() ? -mFrame->GetRect().width + aVisIEndEdge
 | ||
|                                 : -aVisIStartEdge,
 | ||
|                 -mBaseline);
 | ||
|   }
 | ||
|   m.PreTranslate(AppUnitsToGfxUnits(t, aContext));
 | ||
| 
 | ||
|   return m;
 | ||
| }
 | ||
| 
 | ||
| gfxMatrix TextRenderedRun::GetTransformFromRunUserSpaceToUserSpace(
 | ||
|     nsPresContext* aContext) const {
 | ||
|   gfxMatrix m;
 | ||
|   if (!mFrame) {
 | ||
|     return m;
 | ||
|   }
 | ||
| 
 | ||
|   float cssPxPerDevPx =
 | ||
|       nsPresContext::AppUnitsToFloatCSSPixels(aContext->AppUnitsPerDevPixel());
 | ||
| 
 | ||
|   nscoord start, end;
 | ||
|   GetClipEdges(start, end);
 | ||
| 
 | ||
|   // Glyph position in user space.
 | ||
|   m.PreTranslate(mPosition);
 | ||
| 
 | ||
|   // Rotation due to rotate="" or a <textPath>.
 | ||
|   m.PreRotate(mRotate);
 | ||
| 
 | ||
|   // Scale due to textLength="".
 | ||
|   m.PreScale(mLengthAdjustScaleFactor, 1.0);
 | ||
| 
 | ||
|   // Translation to get the text frame in the right place.
 | ||
|   nsPoint t;
 | ||
|   if (IsVertical()) {
 | ||
|     t = nsPoint(-mBaseline,
 | ||
|                 IsRightToLeft() ? -mFrame->GetRect().height + start + end : 0);
 | ||
|   } else {
 | ||
|     t = nsPoint(IsRightToLeft() ? -mFrame->GetRect().width + start + end : 0,
 | ||
|                 -mBaseline);
 | ||
|   }
 | ||
|   m.PreTranslate(AppUnitsToGfxUnits(t, aContext) * cssPxPerDevPx /
 | ||
|                  mFontSizeScaleFactor);
 | ||
| 
 | ||
|   return m;
 | ||
| }
 | ||
| 
 | ||
| gfxMatrix TextRenderedRun::GetTransformFromRunUserSpaceToFrameUserSpace(
 | ||
|     nsPresContext* aContext) const {
 | ||
|   gfxMatrix m;
 | ||
|   if (!mFrame) {
 | ||
|     return m;
 | ||
|   }
 | ||
| 
 | ||
|   nscoord start, end;
 | ||
|   GetClipEdges(start, end);
 | ||
| 
 | ||
|   // Translate by the horizontal distance into the text frame this
 | ||
|   // rendered run is.
 | ||
|   gfxFloat appPerCssPx = AppUnitsPerCSSPixel();
 | ||
|   gfxPoint t = IsVertical() ? gfxPoint(0, start / appPerCssPx)
 | ||
|                             : gfxPoint(start / appPerCssPx, 0);
 | ||
|   return m.PreTranslate(t);
 | ||
| }
 | ||
| 
 | ||
| SVGBBox TextRenderedRun::GetRunUserSpaceRect(nsPresContext* aContext,
 | ||
|                                              uint32_t aFlags) const {
 | ||
|   SVGBBox r;
 | ||
|   if (!mFrame) {
 | ||
|     return r;
 | ||
|   }
 | ||
| 
 | ||
|   // Determine the amount of overflow above and below the frame's mRect.
 | ||
|   //
 | ||
|   // We need to call InkOverflowRectRelativeToSelf because this includes
 | ||
|   // overflowing decorations, which the MeasureText call below does not.  We
 | ||
|   // assume here the decorations only overflow above and below the frame, never
 | ||
|   // horizontally.
 | ||
|   nsRect self = mFrame->InkOverflowRectRelativeToSelf();
 | ||
|   nsRect rect = mFrame->GetRect();
 | ||
|   bool vertical = IsVertical();
 | ||
|   nscoord above = vertical ? -self.x : -self.y;
 | ||
|   nscoord below =
 | ||
|       vertical ? self.XMost() - rect.width : self.YMost() - rect.height;
 | ||
| 
 | ||
|   gfxSkipCharsIterator it = mFrame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|   gfxSkipCharsIterator start = it;
 | ||
|   gfxTextRun* textRun = mFrame->GetTextRun(nsTextFrame::eInflated);
 | ||
| 
 | ||
|   // Get the content range for this rendered run.
 | ||
|   Range range = ConvertOriginalToSkipped(it, mTextFrameContentOffset,
 | ||
|                                          mTextFrameContentLength);
 | ||
|   if (range.Length() == 0) {
 | ||
|     return r;
 | ||
|   }
 | ||
| 
 | ||
|   // FIXME(heycam): We could create a single PropertyProvider for all
 | ||
|   // TextRenderedRuns that correspond to the text frame, rather than recreate
 | ||
|   // it each time here.
 | ||
|   nsTextFrame::PropertyProvider provider(mFrame, start);
 | ||
| 
 | ||
|   // Measure that range.
 | ||
|   gfxTextRun::Metrics metrics = textRun->MeasureText(
 | ||
|       range, gfxFont::LOOSE_INK_EXTENTS, nullptr, &provider);
 | ||
|   // Make sure it includes the font-box.
 | ||
|   gfxRect fontBox(0, -metrics.mAscent, metrics.mAdvanceWidth,
 | ||
|                   metrics.mAscent + metrics.mDescent);
 | ||
|   metrics.mBoundingBox.UnionRect(metrics.mBoundingBox, fontBox);
 | ||
| 
 | ||
|   // Determine the rectangle that covers the rendered run's fill,
 | ||
|   // taking into account the measured vertical overflow due to
 | ||
|   // decorations.
 | ||
|   nscoord baseline = metrics.mBoundingBox.y + metrics.mAscent;
 | ||
|   gfxFloat x, width;
 | ||
|   if (aFlags & eNoHorizontalOverflow) {
 | ||
|     x = 0.0;
 | ||
|     width = textRun->GetAdvanceWidth(range, &provider);
 | ||
|   } else {
 | ||
|     x = metrics.mBoundingBox.x;
 | ||
|     width = metrics.mBoundingBox.width;
 | ||
|   }
 | ||
|   nsRect fillInAppUnits(x, baseline - above, width,
 | ||
|                         metrics.mBoundingBox.height + above + below);
 | ||
|   if (textRun->IsVertical()) {
 | ||
|     // Swap line-relative textMetrics dimensions to physical coordinates.
 | ||
|     std::swap(fillInAppUnits.x, fillInAppUnits.y);
 | ||
|     std::swap(fillInAppUnits.width, fillInAppUnits.height);
 | ||
|   }
 | ||
| 
 | ||
|   // Account for text-shadow.
 | ||
|   if (aFlags & eIncludeTextShadow) {
 | ||
|     fillInAppUnits =
 | ||
|         nsLayoutUtils::GetTextShadowRectsUnion(fillInAppUnits, mFrame);
 | ||
|   }
 | ||
| 
 | ||
|   // Convert the app units rectangle to user units.
 | ||
|   gfxRect fill = AppUnitsToFloatCSSPixels(
 | ||
|       gfxRect(fillInAppUnits.x, fillInAppUnits.y, fillInAppUnits.width,
 | ||
|               fillInAppUnits.height),
 | ||
|       aContext);
 | ||
| 
 | ||
|   // Scale the rectangle up due to any mFontSizeScaleFactor.
 | ||
|   fill.Scale(1.0 / mFontSizeScaleFactor);
 | ||
| 
 | ||
|   // Include the fill if requested.
 | ||
|   if (aFlags & eIncludeFill) {
 | ||
|     r = fill;
 | ||
|   }
 | ||
| 
 | ||
|   // Include the stroke if requested.
 | ||
|   if ((aFlags & eIncludeStroke) && !fill.IsEmpty() &&
 | ||
|       SVGUtils::GetStrokeWidth(mFrame) > 0) {
 | ||
|     r.UnionEdges(
 | ||
|         SVGUtils::PathExtentsToMaxStrokeExtents(fill, mFrame, gfxMatrix()));
 | ||
|   }
 | ||
| 
 | ||
|   return r;
 | ||
| }
 | ||
| 
 | ||
| SVGBBox TextRenderedRun::GetFrameUserSpaceRect(nsPresContext* aContext,
 | ||
|                                                uint32_t aFlags) const {
 | ||
|   SVGBBox r = GetRunUserSpaceRect(aContext, aFlags);
 | ||
|   if (r.IsEmpty()) {
 | ||
|     return r;
 | ||
|   }
 | ||
|   gfxMatrix m = GetTransformFromRunUserSpaceToFrameUserSpace(aContext);
 | ||
|   return m.TransformBounds(r.ToThebesRect());
 | ||
| }
 | ||
| 
 | ||
| SVGBBox TextRenderedRun::GetUserSpaceRect(
 | ||
|     nsPresContext* aContext, uint32_t aFlags,
 | ||
|     const gfxMatrix* aAdditionalTransform) const {
 | ||
|   SVGBBox r = GetRunUserSpaceRect(aContext, aFlags);
 | ||
|   if (r.IsEmpty()) {
 | ||
|     return r;
 | ||
|   }
 | ||
|   gfxMatrix m = GetTransformFromRunUserSpaceToUserSpace(aContext);
 | ||
|   if (aAdditionalTransform) {
 | ||
|     m *= *aAdditionalTransform;
 | ||
|   }
 | ||
|   return m.TransformBounds(r.ToThebesRect());
 | ||
| }
 | ||
| 
 | ||
| void TextRenderedRun::GetClipEdges(nscoord& aVisIStartEdge,
 | ||
|                                    nscoord& aVisIEndEdge) const {
 | ||
|   uint32_t contentLength = mFrame->GetContentLength();
 | ||
|   if (mTextFrameContentOffset == 0 &&
 | ||
|       mTextFrameContentLength == contentLength) {
 | ||
|     // If the rendered run covers the entire content, we know we don't need
 | ||
|     // to clip without having to measure anything.
 | ||
|     aVisIStartEdge = 0;
 | ||
|     aVisIEndEdge = 0;
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   gfxSkipCharsIterator it = mFrame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|   gfxTextRun* textRun = mFrame->GetTextRun(nsTextFrame::eInflated);
 | ||
|   nsTextFrame::PropertyProvider provider(mFrame, it);
 | ||
| 
 | ||
|   // Get the covered content offset/length for this rendered run in skipped
 | ||
|   // characters, since that is what GetAdvanceWidth expects.
 | ||
|   Range runRange = ConvertOriginalToSkipped(it, mTextFrameContentOffset,
 | ||
|                                             mTextFrameContentLength);
 | ||
| 
 | ||
|   // Get the offset/length of the whole nsTextFrame.
 | ||
|   uint32_t frameOffset = mFrame->GetContentOffset();
 | ||
|   uint32_t frameLength = mFrame->GetContentLength();
 | ||
| 
 | ||
|   // Trim the whole-nsTextFrame offset/length to remove any leading/trailing
 | ||
|   // white space, as the nsTextFrame when painting does not include them when
 | ||
|   // interpreting clip edges.
 | ||
|   nsTextFrame::TrimmedOffsets trimmedOffsets =
 | ||
|       mFrame->GetTrimmedOffsets(mFrame->TextFragment());
 | ||
|   TrimOffsets(frameOffset, frameLength, trimmedOffsets);
 | ||
| 
 | ||
|   // Convert the trimmed whole-nsTextFrame offset/length into skipped
 | ||
|   // characters.
 | ||
|   Range frameRange = ConvertOriginalToSkipped(it, frameOffset, frameLength);
 | ||
| 
 | ||
|   // Measure the advance width in the text run between the start of
 | ||
|   // frame's content and the start of the rendered run's content,
 | ||
|   nscoord startEdge = textRun->GetAdvanceWidth(
 | ||
|       Range(frameRange.start, runRange.start), &provider);
 | ||
| 
 | ||
|   // and between the end of the rendered run's content and the end
 | ||
|   // of the frame's content.
 | ||
|   nscoord endEdge =
 | ||
|       textRun->GetAdvanceWidth(Range(runRange.end, frameRange.end), &provider);
 | ||
| 
 | ||
|   if (textRun->IsRightToLeft()) {
 | ||
|     aVisIStartEdge = endEdge;
 | ||
|     aVisIEndEdge = startEdge;
 | ||
|   } else {
 | ||
|     aVisIStartEdge = startEdge;
 | ||
|     aVisIEndEdge = endEdge;
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| nscoord TextRenderedRun::GetAdvanceWidth() const {
 | ||
|   gfxSkipCharsIterator it = mFrame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|   gfxTextRun* textRun = mFrame->GetTextRun(nsTextFrame::eInflated);
 | ||
|   nsTextFrame::PropertyProvider provider(mFrame, it);
 | ||
| 
 | ||
|   Range range = ConvertOriginalToSkipped(it, mTextFrameContentOffset,
 | ||
|                                          mTextFrameContentLength);
 | ||
| 
 | ||
|   return textRun->GetAdvanceWidth(range, &provider);
 | ||
| }
 | ||
| 
 | ||
| int32_t TextRenderedRun::GetCharNumAtPosition(nsPresContext* aContext,
 | ||
|                                               const gfxPoint& aPoint) const {
 | ||
|   if (mTextFrameContentLength == 0) {
 | ||
|     return -1;
 | ||
|   }
 | ||
| 
 | ||
|   float cssPxPerDevPx =
 | ||
|       nsPresContext::AppUnitsToFloatCSSPixels(aContext->AppUnitsPerDevPixel());
 | ||
| 
 | ||
|   // Convert the point from user space into run user space, and take
 | ||
|   // into account any mFontSizeScaleFactor.
 | ||
|   gfxMatrix m = GetTransformFromRunUserSpaceToUserSpace(aContext);
 | ||
|   if (!m.Invert()) {
 | ||
|     return -1;
 | ||
|   }
 | ||
|   gfxPoint p = m.TransformPoint(aPoint) / cssPxPerDevPx * mFontSizeScaleFactor;
 | ||
| 
 | ||
|   // First check that the point lies vertically between the top and bottom
 | ||
|   // edges of the text.
 | ||
|   gfxFloat ascent, descent;
 | ||
|   GetAscentAndDescentInAppUnits(mFrame, ascent, descent);
 | ||
| 
 | ||
|   WritingMode writingMode = mFrame->GetWritingMode();
 | ||
|   if (writingMode.IsVertical()) {
 | ||
|     gfxFloat leftEdge = mFrame->GetLogicalBaseline(writingMode) -
 | ||
|                         (writingMode.IsVerticalRL() ? ascent : descent);
 | ||
|     gfxFloat rightEdge = leftEdge + ascent + descent;
 | ||
|     if (p.x < aContext->AppUnitsToGfxUnits(leftEdge) ||
 | ||
|         p.x > aContext->AppUnitsToGfxUnits(rightEdge)) {
 | ||
|       return -1;
 | ||
|     }
 | ||
|   } else {
 | ||
|     gfxFloat topEdge = mFrame->GetLogicalBaseline(writingMode) - ascent;
 | ||
|     gfxFloat bottomEdge = topEdge + ascent + descent;
 | ||
|     if (p.y < aContext->AppUnitsToGfxUnits(topEdge) ||
 | ||
|         p.y > aContext->AppUnitsToGfxUnits(bottomEdge)) {
 | ||
|       return -1;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   gfxSkipCharsIterator it = mFrame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|   gfxTextRun* textRun = mFrame->GetTextRun(nsTextFrame::eInflated);
 | ||
|   nsTextFrame::PropertyProvider provider(mFrame, it);
 | ||
| 
 | ||
|   // Next check that the point lies horizontally within the left and right
 | ||
|   // edges of the text.
 | ||
|   Range range = ConvertOriginalToSkipped(it, mTextFrameContentOffset,
 | ||
|                                          mTextFrameContentLength);
 | ||
|   gfxFloat runAdvance =
 | ||
|       aContext->AppUnitsToGfxUnits(textRun->GetAdvanceWidth(range, &provider));
 | ||
| 
 | ||
|   gfxFloat pos = writingMode.IsVertical() ? p.y : p.x;
 | ||
|   if (pos < 0 || pos >= runAdvance) {
 | ||
|     return -1;
 | ||
|   }
 | ||
| 
 | ||
|   // Finally, measure progressively smaller portions of the rendered run to
 | ||
|   // find which glyph it lies within.  This will need to change once we
 | ||
|   // support letter-spacing and word-spacing.
 | ||
|   bool rtl = textRun->IsRightToLeft();
 | ||
|   for (int32_t i = mTextFrameContentLength - 1; i >= 0; i--) {
 | ||
|     range = ConvertOriginalToSkipped(it, mTextFrameContentOffset, i);
 | ||
|     gfxFloat advance = aContext->AppUnitsToGfxUnits(
 | ||
|         textRun->GetAdvanceWidth(range, &provider));
 | ||
|     if ((rtl && pos < runAdvance - advance) || (!rtl && pos >= advance)) {
 | ||
|       return i;
 | ||
|     }
 | ||
|   }
 | ||
|   return -1;
 | ||
| }
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // TextNodeIterator
 | ||
| 
 | ||
| enum SubtreePosition { eBeforeSubtree, eWithinSubtree, eAfterSubtree };
 | ||
| 
 | ||
| /**
 | ||
|  * An iterator class for Text that are descendants of a given node, the
 | ||
|  * root.  Nodes are iterated in document order.  An optional subtree can be
 | ||
|  * specified, in which case the iterator will track whether the current state of
 | ||
|  * the traversal over the tree is within that subtree or is past that subtree.
 | ||
|  */
 | ||
| class TextNodeIterator {
 | ||
|  public:
 | ||
|   /**
 | ||
|    * Constructs a TextNodeIterator with the specified root node and optional
 | ||
|    * subtree.
 | ||
|    */
 | ||
|   explicit TextNodeIterator(nsIContent* aRoot, nsIContent* aSubtree = nullptr)
 | ||
|       : mRoot(aRoot),
 | ||
|         mSubtree(aSubtree == aRoot ? nullptr : aSubtree),
 | ||
|         mCurrent(aRoot),
 | ||
|         mSubtreePosition(mSubtree ? eBeforeSubtree : eWithinSubtree) {
 | ||
|     NS_ASSERTION(aRoot, "expected non-null root");
 | ||
|     if (!aRoot->IsText()) {
 | ||
|       Next();
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the current Text, or null if the iterator has finished.
 | ||
|    */
 | ||
|   Text* Current() const { return mCurrent ? mCurrent->AsText() : nullptr; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the next Text and returns it, or null if the end of
 | ||
|    * iteration has been reached.
 | ||
|    */
 | ||
|   Text* Next();
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the iterator is currently within the subtree rooted
 | ||
|    * at mSubtree.  Returns true if we are not tracking a subtree (we consider
 | ||
|    * that we're always within the subtree).
 | ||
|    */
 | ||
|   bool IsWithinSubtree() const { return mSubtreePosition == eWithinSubtree; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the iterator is past the subtree rooted at mSubtree.
 | ||
|    * Returns false if we are not tracking a subtree.
 | ||
|    */
 | ||
|   bool IsAfterSubtree() const { return mSubtreePosition == eAfterSubtree; }
 | ||
| 
 | ||
|  private:
 | ||
|   /**
 | ||
|    * The root under which all Text will be iterated over.
 | ||
|    */
 | ||
|   nsIContent* mRoot;
 | ||
| 
 | ||
|   /**
 | ||
|    * The node rooting the subtree to track.
 | ||
|    */
 | ||
|   nsIContent* mSubtree;
 | ||
| 
 | ||
|   /**
 | ||
|    * The current node during iteration.
 | ||
|    */
 | ||
|   nsIContent* mCurrent;
 | ||
| 
 | ||
|   /**
 | ||
|    * The current iterator position relative to mSubtree.
 | ||
|    */
 | ||
|   SubtreePosition mSubtreePosition;
 | ||
| };
 | ||
| 
 | ||
| Text* TextNodeIterator::Next() {
 | ||
|   // Starting from mCurrent, we do a non-recursive traversal to the next
 | ||
|   // Text beneath mRoot, updating mSubtreePosition appropriately if we
 | ||
|   // encounter mSubtree.
 | ||
|   if (mCurrent) {
 | ||
|     do {
 | ||
|       nsIContent* next =
 | ||
|           IsTextContentElement(mCurrent) ? mCurrent->GetFirstChild() : nullptr;
 | ||
|       if (next) {
 | ||
|         mCurrent = next;
 | ||
|         if (mCurrent == mSubtree) {
 | ||
|           mSubtreePosition = eWithinSubtree;
 | ||
|         }
 | ||
|       } else {
 | ||
|         for (;;) {
 | ||
|           if (mCurrent == mRoot) {
 | ||
|             mCurrent = nullptr;
 | ||
|             break;
 | ||
|           }
 | ||
|           if (mCurrent == mSubtree) {
 | ||
|             mSubtreePosition = eAfterSubtree;
 | ||
|           }
 | ||
|           next = mCurrent->GetNextSibling();
 | ||
|           if (next) {
 | ||
|             mCurrent = next;
 | ||
|             if (mCurrent == mSubtree) {
 | ||
|               mSubtreePosition = eWithinSubtree;
 | ||
|             }
 | ||
|             break;
 | ||
|           }
 | ||
|           if (mCurrent == mSubtree) {
 | ||
|             mSubtreePosition = eAfterSubtree;
 | ||
|           }
 | ||
|           mCurrent = mCurrent->GetParent();
 | ||
|         }
 | ||
|       }
 | ||
|     } while (mCurrent && !mCurrent->IsText());
 | ||
|   }
 | ||
| 
 | ||
|   return mCurrent ? mCurrent->AsText() : nullptr;
 | ||
| }
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // TextNodeCorrespondenceRecorder
 | ||
| 
 | ||
| /**
 | ||
|  * TextNodeCorrespondence is used as the value of a frame property that
 | ||
|  * is stored on all its descendant nsTextFrames.  It stores the number of DOM
 | ||
|  * characters between it and the previous nsTextFrame that did not have an
 | ||
|  * nsTextFrame created for them, due to either not being in a correctly
 | ||
|  * parented text content element, or because they were display:none.
 | ||
|  * These are called "undisplayed characters".
 | ||
|  *
 | ||
|  * See also TextNodeCorrespondenceRecorder below, which is what sets the
 | ||
|  * frame property.
 | ||
|  */
 | ||
| struct TextNodeCorrespondence {
 | ||
|   explicit TextNodeCorrespondence(uint32_t aUndisplayedCharacters)
 | ||
|       : mUndisplayedCharacters(aUndisplayedCharacters) {}
 | ||
| 
 | ||
|   uint32_t mUndisplayedCharacters;
 | ||
| };
 | ||
| 
 | ||
| NS_DECLARE_FRAME_PROPERTY_DELETABLE(TextNodeCorrespondenceProperty,
 | ||
|                                     TextNodeCorrespondence)
 | ||
| 
 | ||
| /**
 | ||
|  * Returns the number of undisplayed characters before the specified
 | ||
|  * nsTextFrame.
 | ||
|  */
 | ||
| static uint32_t GetUndisplayedCharactersBeforeFrame(nsTextFrame* aFrame) {
 | ||
|   void* value = aFrame->GetProperty(TextNodeCorrespondenceProperty());
 | ||
|   TextNodeCorrespondence* correspondence =
 | ||
|       static_cast<TextNodeCorrespondence*>(value);
 | ||
|   if (!correspondence) {
 | ||
|     // FIXME bug 903785
 | ||
|     NS_ERROR(
 | ||
|         "expected a TextNodeCorrespondenceProperty on nsTextFrame "
 | ||
|         "used for SVG text");
 | ||
|     return 0;
 | ||
|   }
 | ||
|   return correspondence->mUndisplayedCharacters;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Traverses the nsTextFrames for an SVGTextFrame and records a
 | ||
|  * TextNodeCorrespondenceProperty on each for the number of undisplayed DOM
 | ||
|  * characters between each frame.  This is done by iterating simultaneously
 | ||
|  * over the Text and nsTextFrames and noting when Text (or
 | ||
|  * parts of them) are skipped when finding the next nsTextFrame.
 | ||
|  */
 | ||
| class TextNodeCorrespondenceRecorder {
 | ||
|  public:
 | ||
|   /**
 | ||
|    * Entry point for the TextNodeCorrespondenceProperty recording.
 | ||
|    */
 | ||
|   static void RecordCorrespondence(SVGTextFrame* aRoot);
 | ||
| 
 | ||
|  private:
 | ||
|   explicit TextNodeCorrespondenceRecorder(SVGTextFrame* aRoot)
 | ||
|       : mNodeIterator(aRoot->GetContent()),
 | ||
|         mPreviousNode(nullptr),
 | ||
|         mNodeCharIndex(0) {}
 | ||
| 
 | ||
|   void Record(SVGTextFrame* aRoot);
 | ||
|   void TraverseAndRecord(nsIFrame* aFrame);
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the next non-empty Text.
 | ||
|    */
 | ||
|   Text* NextNode();
 | ||
| 
 | ||
|   /**
 | ||
|    * The iterator over the Text that we use as we simultaneously
 | ||
|    * iterate over the nsTextFrames.
 | ||
|    */
 | ||
|   TextNodeIterator mNodeIterator;
 | ||
| 
 | ||
|   /**
 | ||
|    * The previous Text we iterated over.
 | ||
|    */
 | ||
|   Text* mPreviousNode;
 | ||
| 
 | ||
|   /**
 | ||
|    * The index into the current Text's character content.
 | ||
|    */
 | ||
|   uint32_t mNodeCharIndex;
 | ||
| };
 | ||
| 
 | ||
| /* static */
 | ||
| void TextNodeCorrespondenceRecorder::RecordCorrespondence(SVGTextFrame* aRoot) {
 | ||
|   if (aRoot->HasAnyStateBits(NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY)) {
 | ||
|     // Resolve bidi so that continuation frames are created if necessary:
 | ||
|     aRoot->MaybeResolveBidiForAnonymousBlockChild();
 | ||
|     TextNodeCorrespondenceRecorder recorder(aRoot);
 | ||
|     recorder.Record(aRoot);
 | ||
|     aRoot->RemoveStateBits(NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void TextNodeCorrespondenceRecorder::Record(SVGTextFrame* aRoot) {
 | ||
|   if (!mNodeIterator.Current()) {
 | ||
|     // If there are no Text nodes then there is nothing to do.
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   // Traverse over all the nsTextFrames and record the number of undisplayed
 | ||
|   // characters.
 | ||
|   TraverseAndRecord(aRoot);
 | ||
| 
 | ||
|   // Find how many undisplayed characters there are after the final nsTextFrame.
 | ||
|   uint32_t undisplayed = 0;
 | ||
|   if (mNodeIterator.Current()) {
 | ||
|     if (mPreviousNode && mPreviousNode->TextLength() != mNodeCharIndex) {
 | ||
|       // The last nsTextFrame ended part way through a Text node.  The
 | ||
|       // remaining characters count as undisplayed.
 | ||
|       NS_ASSERTION(mNodeCharIndex < mPreviousNode->TextLength(),
 | ||
|                    "incorrect tracking of undisplayed characters in "
 | ||
|                    "text nodes");
 | ||
|       undisplayed += mPreviousNode->TextLength() - mNodeCharIndex;
 | ||
|     }
 | ||
|     // All the remaining Text that we iterate must also be undisplayed.
 | ||
|     for (Text* textNode = mNodeIterator.Current(); textNode;
 | ||
|          textNode = NextNode()) {
 | ||
|       undisplayed += textNode->TextLength();
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   // Record the trailing number of undisplayed characters on the
 | ||
|   // SVGTextFrame.
 | ||
|   aRoot->mTrailingUndisplayedCharacters = undisplayed;
 | ||
| }
 | ||
| 
 | ||
| Text* TextNodeCorrespondenceRecorder::NextNode() {
 | ||
|   mPreviousNode = mNodeIterator.Current();
 | ||
|   Text* next;
 | ||
|   do {
 | ||
|     next = mNodeIterator.Next();
 | ||
|   } while (next && next->TextLength() == 0);
 | ||
|   return next;
 | ||
| }
 | ||
| 
 | ||
| void TextNodeCorrespondenceRecorder::TraverseAndRecord(nsIFrame* aFrame) {
 | ||
|   // Recursively iterate over the frame tree, for frames that correspond
 | ||
|   // to text content elements.
 | ||
|   if (IsTextContentElement(aFrame->GetContent())) {
 | ||
|     for (nsIFrame* f : aFrame->PrincipalChildList()) {
 | ||
|       TraverseAndRecord(f);
 | ||
|     }
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   nsTextFrame* frame;  // The current text frame.
 | ||
|   Text* node;          // The text node for the current text frame.
 | ||
|   if (!GetNonEmptyTextFrameAndNode(aFrame, frame, node)) {
 | ||
|     // If this isn't an nsTextFrame, or is empty, nothing to do.
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   NS_ASSERTION(frame->GetContentOffset() >= 0,
 | ||
|                "don't know how to handle negative content indexes");
 | ||
| 
 | ||
|   uint32_t undisplayed = 0;
 | ||
|   if (!mPreviousNode) {
 | ||
|     // Must be the very first text frame.
 | ||
|     NS_ASSERTION(mNodeCharIndex == 0,
 | ||
|                  "incorrect tracking of undisplayed "
 | ||
|                  "characters in text nodes");
 | ||
|     if (!mNodeIterator.Current()) {
 | ||
|       MOZ_ASSERT_UNREACHABLE(
 | ||
|           "incorrect tracking of correspondence between "
 | ||
|           "text frames and text nodes");
 | ||
|     } else {
 | ||
|       // Each whole Text we find before we get to the text node for the
 | ||
|       // first text frame must be undisplayed.
 | ||
|       while (mNodeIterator.Current() != node) {
 | ||
|         undisplayed += mNodeIterator.Current()->TextLength();
 | ||
|         NextNode();
 | ||
|       }
 | ||
|       // If the first text frame starts at a non-zero content offset, then those
 | ||
|       // earlier characters are also undisplayed.
 | ||
|       undisplayed += frame->GetContentOffset();
 | ||
|       NextNode();
 | ||
|     }
 | ||
|   } else if (mPreviousNode == node) {
 | ||
|     // Same text node as last time.
 | ||
|     if (static_cast<uint32_t>(frame->GetContentOffset()) != mNodeCharIndex) {
 | ||
|       // We have some characters in the middle of the text node
 | ||
|       // that are undisplayed.
 | ||
|       NS_ASSERTION(
 | ||
|           mNodeCharIndex < static_cast<uint32_t>(frame->GetContentOffset()),
 | ||
|           "incorrect tracking of undisplayed characters in "
 | ||
|           "text nodes");
 | ||
|       undisplayed = frame->GetContentOffset() - mNodeCharIndex;
 | ||
|     }
 | ||
|   } else {
 | ||
|     // Different text node from last time.
 | ||
|     if (mPreviousNode->TextLength() != mNodeCharIndex) {
 | ||
|       NS_ASSERTION(mNodeCharIndex < mPreviousNode->TextLength(),
 | ||
|                    "incorrect tracking of undisplayed characters in "
 | ||
|                    "text nodes");
 | ||
|       // Any trailing characters at the end of the previous Text are
 | ||
|       // undisplayed.
 | ||
|       undisplayed = mPreviousNode->TextLength() - mNodeCharIndex;
 | ||
|     }
 | ||
|     // Each whole Text we find before we get to the text node for
 | ||
|     // the current text frame must be undisplayed.
 | ||
|     while (mNodeIterator.Current() && mNodeIterator.Current() != node) {
 | ||
|       undisplayed += mNodeIterator.Current()->TextLength();
 | ||
|       NextNode();
 | ||
|     }
 | ||
|     // If the current text frame starts at a non-zero content offset, then those
 | ||
|     // earlier characters are also undisplayed.
 | ||
|     undisplayed += frame->GetContentOffset();
 | ||
|     NextNode();
 | ||
|   }
 | ||
| 
 | ||
|   // Set the frame property.
 | ||
|   frame->SetProperty(TextNodeCorrespondenceProperty(),
 | ||
|                      new TextNodeCorrespondence(undisplayed));
 | ||
| 
 | ||
|   // Remember how far into the current Text we are.
 | ||
|   mNodeCharIndex = frame->GetContentEnd();
 | ||
| }
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // TextFrameIterator
 | ||
| 
 | ||
| /**
 | ||
|  * An iterator class for nsTextFrames that are descendants of an
 | ||
|  * SVGTextFrame.  The iterator can optionally track whether the
 | ||
|  * current nsTextFrame is for a descendant of, or past, a given subtree
 | ||
|  * content node or frame.  (This functionality is used for example by the SVG
 | ||
|  * DOM text methods to get only the nsTextFrames for a particular <tspan>.)
 | ||
|  *
 | ||
|  * TextFrameIterator also tracks and exposes other information about the
 | ||
|  * current nsTextFrame:
 | ||
|  *
 | ||
|  *   * how many undisplayed characters came just before it
 | ||
|  *   * its position (in app units) relative to the SVGTextFrame's anonymous
 | ||
|  *     block frame
 | ||
|  *   * what nsInlineFrame corresponding to a <textPath> element it is a
 | ||
|  *     descendant of
 | ||
|  *   * what computed dominant-baseline value applies to it
 | ||
|  *
 | ||
|  * Note that any text frames that are empty -- whose ContentLength() is 0 --
 | ||
|  * will be skipped over.
 | ||
|  */
 | ||
| class TextFrameIterator {
 | ||
|  public:
 | ||
|   /**
 | ||
|    * Constructs a TextFrameIterator for the specified SVGTextFrame
 | ||
|    * with an optional frame subtree to restrict iterated text frames to.
 | ||
|    */
 | ||
|   explicit TextFrameIterator(SVGTextFrame* aRoot,
 | ||
|                              const nsIFrame* aSubtree = nullptr)
 | ||
|       : mRootFrame(aRoot),
 | ||
|         mSubtree(aSubtree),
 | ||
|         mCurrentFrame(aRoot),
 | ||
|         mCurrentPosition(),
 | ||
|         mSubtreePosition(mSubtree ? eBeforeSubtree : eWithinSubtree) {
 | ||
|     Init();
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Constructs a TextFrameIterator for the specified SVGTextFrame
 | ||
|    * with an optional frame content subtree to restrict iterated text frames to.
 | ||
|    */
 | ||
|   TextFrameIterator(SVGTextFrame* aRoot, nsIContent* aSubtree)
 | ||
|       : mRootFrame(aRoot),
 | ||
|         mSubtree(aRoot && aSubtree && aSubtree != aRoot->GetContent()
 | ||
|                      ? aSubtree->GetPrimaryFrame()
 | ||
|                      : nullptr),
 | ||
|         mCurrentFrame(aRoot),
 | ||
|         mCurrentPosition(),
 | ||
|         mSubtreePosition(mSubtree ? eBeforeSubtree : eWithinSubtree) {
 | ||
|     Init();
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the root SVGTextFrame this TextFrameIterator is iterating over.
 | ||
|    */
 | ||
|   SVGTextFrame* Root() const { return mRootFrame; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the current nsTextFrame.
 | ||
|    */
 | ||
|   nsTextFrame* Current() const { return do_QueryFrame(mCurrentFrame); }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the number of undisplayed characters in the DOM just before the
 | ||
|    * current frame.
 | ||
|    */
 | ||
|   uint32_t UndisplayedCharacters() const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the current frame's position, in app units, relative to the
 | ||
|    * root SVGTextFrame's anonymous block frame.
 | ||
|    */
 | ||
|   nsPoint Position() const { return mCurrentPosition; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the next nsTextFrame and returns it.
 | ||
|    */
 | ||
|   nsTextFrame* Next();
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the iterator is within the subtree.
 | ||
|    */
 | ||
|   bool IsWithinSubtree() const { return mSubtreePosition == eWithinSubtree; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the iterator is past the subtree.
 | ||
|    */
 | ||
|   bool IsAfterSubtree() const { return mSubtreePosition == eAfterSubtree; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the frame corresponding to the <textPath> element, if we
 | ||
|    * are inside one.
 | ||
|    */
 | ||
|   nsIFrame* TextPathFrame() const {
 | ||
|     return mTextPathFrames.IsEmpty()
 | ||
|                ? nullptr
 | ||
|                : mTextPathFrames.ElementAt(mTextPathFrames.Length() - 1);
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the current frame's computed dominant-baseline value.
 | ||
|    */
 | ||
|   StyleDominantBaseline DominantBaseline() const {
 | ||
|     return mBaselines.ElementAt(mBaselines.Length() - 1);
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Finishes the iterator.
 | ||
|    */
 | ||
|   void Close() { mCurrentFrame = nullptr; }
 | ||
| 
 | ||
|  private:
 | ||
|   /**
 | ||
|    * Initializes the iterator and advances to the first item.
 | ||
|    */
 | ||
|   void Init() {
 | ||
|     if (!mRootFrame) {
 | ||
|       return;
 | ||
|     }
 | ||
| 
 | ||
|     mBaselines.AppendElement(mRootFrame->StyleSVG()->mDominantBaseline);
 | ||
|     Next();
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Pushes the specified frame's computed dominant-baseline value.
 | ||
|    * If the value of the property is "auto", then the parent frame's
 | ||
|    * computed value is used.
 | ||
|    */
 | ||
|   void PushBaseline(nsIFrame* aNextFrame);
 | ||
| 
 | ||
|   /**
 | ||
|    * Pops the current dominant-baseline off the stack.
 | ||
|    */
 | ||
|   void PopBaseline();
 | ||
| 
 | ||
|   /**
 | ||
|    * The root frame we are iterating through.
 | ||
|    */
 | ||
|   SVGTextFrame* mRootFrame;
 | ||
| 
 | ||
|   /**
 | ||
|    * The frame for the subtree we are also interested in tracking.
 | ||
|    */
 | ||
|   const nsIFrame* mSubtree;
 | ||
| 
 | ||
|   /**
 | ||
|    * The current value of the iterator.
 | ||
|    */
 | ||
|   nsIFrame* mCurrentFrame;
 | ||
| 
 | ||
|   /**
 | ||
|    * The position, in app units, of the current frame relative to mRootFrame.
 | ||
|    */
 | ||
|   nsPoint mCurrentPosition;
 | ||
| 
 | ||
|   /**
 | ||
|    * Stack of frames corresponding to <textPath> elements that are in scope
 | ||
|    * for the current frame.
 | ||
|    */
 | ||
|   AutoTArray<nsIFrame*, 1> mTextPathFrames;
 | ||
| 
 | ||
|   /**
 | ||
|    * Stack of dominant-baseline values to record as we traverse through the
 | ||
|    * frame tree.
 | ||
|    */
 | ||
|   AutoTArray<StyleDominantBaseline, 8> mBaselines;
 | ||
| 
 | ||
|   /**
 | ||
|    * The iterator's current position relative to mSubtree.
 | ||
|    */
 | ||
|   SubtreePosition mSubtreePosition;
 | ||
| };
 | ||
| 
 | ||
| uint32_t TextFrameIterator::UndisplayedCharacters() const {
 | ||
|   MOZ_ASSERT(
 | ||
|       !mRootFrame->HasAnyStateBits(NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY),
 | ||
|       "Text correspondence must be up to date");
 | ||
| 
 | ||
|   if (!mCurrentFrame) {
 | ||
|     return mRootFrame->mTrailingUndisplayedCharacters;
 | ||
|   }
 | ||
| 
 | ||
|   nsTextFrame* frame = do_QueryFrame(mCurrentFrame);
 | ||
|   return GetUndisplayedCharactersBeforeFrame(frame);
 | ||
| }
 | ||
| 
 | ||
| nsTextFrame* TextFrameIterator::Next() {
 | ||
|   // Starting from mCurrentFrame, we do a non-recursive traversal to the next
 | ||
|   // nsTextFrame beneath mRoot, updating mSubtreePosition appropriately if we
 | ||
|   // encounter mSubtree.
 | ||
|   if (mCurrentFrame) {
 | ||
|     do {
 | ||
|       nsIFrame* next = IsTextContentElement(mCurrentFrame->GetContent())
 | ||
|                            ? mCurrentFrame->PrincipalChildList().FirstChild()
 | ||
|                            : nullptr;
 | ||
|       if (next) {
 | ||
|         // Descend into this frame, and accumulate its position.
 | ||
|         mCurrentPosition += next->GetPosition();
 | ||
|         if (next->GetContent()->IsSVGElement(nsGkAtoms::textPath)) {
 | ||
|           // Record this <textPath> frame.
 | ||
|           mTextPathFrames.AppendElement(next);
 | ||
|         }
 | ||
|         // Record the frame's baseline.
 | ||
|         PushBaseline(next);
 | ||
|         mCurrentFrame = next;
 | ||
|         if (mCurrentFrame == mSubtree) {
 | ||
|           // If the current frame is mSubtree, we have now moved into it.
 | ||
|           mSubtreePosition = eWithinSubtree;
 | ||
|         }
 | ||
|       } else {
 | ||
|         for (;;) {
 | ||
|           // We want to move past the current frame.
 | ||
|           if (mCurrentFrame == mRootFrame) {
 | ||
|             // If we've reached the root frame, we're finished.
 | ||
|             mCurrentFrame = nullptr;
 | ||
|             break;
 | ||
|           }
 | ||
|           // Remove the current frame's position.
 | ||
|           mCurrentPosition -= mCurrentFrame->GetPosition();
 | ||
|           if (mCurrentFrame->GetContent()->IsSVGElement(nsGkAtoms::textPath)) {
 | ||
|             // Pop off the <textPath> frame if this is a <textPath>.
 | ||
|             mTextPathFrames.RemoveLastElement();
 | ||
|           }
 | ||
|           // Pop off the current baseline.
 | ||
|           PopBaseline();
 | ||
|           if (mCurrentFrame == mSubtree) {
 | ||
|             // If this was mSubtree, we have now moved past it.
 | ||
|             mSubtreePosition = eAfterSubtree;
 | ||
|           }
 | ||
|           next = mCurrentFrame->GetNextSibling();
 | ||
|           if (next) {
 | ||
|             // Moving to the next sibling.
 | ||
|             mCurrentPosition += next->GetPosition();
 | ||
|             if (next->GetContent()->IsSVGElement(nsGkAtoms::textPath)) {
 | ||
|               // Record this <textPath> frame.
 | ||
|               mTextPathFrames.AppendElement(next);
 | ||
|             }
 | ||
|             // Record the frame's baseline.
 | ||
|             PushBaseline(next);
 | ||
|             mCurrentFrame = next;
 | ||
|             if (mCurrentFrame == mSubtree) {
 | ||
|               // If the current frame is mSubtree, we have now moved into it.
 | ||
|               mSubtreePosition = eWithinSubtree;
 | ||
|             }
 | ||
|             break;
 | ||
|           }
 | ||
|           if (mCurrentFrame == mSubtree) {
 | ||
|             // If there is no next sibling frame, and the current frame is
 | ||
|             // mSubtree, we have now moved past it.
 | ||
|             mSubtreePosition = eAfterSubtree;
 | ||
|           }
 | ||
|           // Ascend out of this frame.
 | ||
|           mCurrentFrame = mCurrentFrame->GetParent();
 | ||
|         }
 | ||
|       }
 | ||
|     } while (mCurrentFrame && !IsNonEmptyTextFrame(mCurrentFrame));
 | ||
|   }
 | ||
| 
 | ||
|   return Current();
 | ||
| }
 | ||
| 
 | ||
| void TextFrameIterator::PushBaseline(nsIFrame* aNextFrame) {
 | ||
|   StyleDominantBaseline baseline = aNextFrame->StyleSVG()->mDominantBaseline;
 | ||
|   mBaselines.AppendElement(baseline);
 | ||
| }
 | ||
| 
 | ||
| void TextFrameIterator::PopBaseline() {
 | ||
|   NS_ASSERTION(!mBaselines.IsEmpty(), "popped too many baselines");
 | ||
|   mBaselines.RemoveLastElement();
 | ||
| }
 | ||
| 
 | ||
| // -----------------------------------------------------------------------------
 | ||
| // TextRenderedRunIterator
 | ||
| 
 | ||
| /**
 | ||
|  * Iterator for TextRenderedRun objects for the SVGTextFrame.
 | ||
|  */
 | ||
| class TextRenderedRunIterator {
 | ||
|  public:
 | ||
|   /**
 | ||
|    * Values for the aFilter argument of the constructor, to indicate which
 | ||
|    * frames we should be limited to iterating TextRenderedRun objects for.
 | ||
|    */
 | ||
|   enum RenderedRunFilter {
 | ||
|     // Iterate TextRenderedRuns for all nsTextFrames.
 | ||
|     eAllFrames,
 | ||
|     // Iterate only TextRenderedRuns for nsTextFrames that are
 | ||
|     // visibility:visible.
 | ||
|     eVisibleFrames
 | ||
|   };
 | ||
| 
 | ||
|   /**
 | ||
|    * Constructs a TextRenderedRunIterator with an optional frame subtree to
 | ||
|    * restrict iterated rendered runs to.
 | ||
|    *
 | ||
|    * @param aSVGTextFrame The SVGTextFrame whose rendered runs to iterate
 | ||
|    *   through.
 | ||
|    * @param aFilter Indicates whether to iterate rendered runs for non-visible
 | ||
|    *   nsTextFrames.
 | ||
|    * @param aSubtree An optional frame subtree to restrict iterated rendered
 | ||
|    *   runs to.
 | ||
|    */
 | ||
|   explicit TextRenderedRunIterator(SVGTextFrame* aSVGTextFrame,
 | ||
|                                    RenderedRunFilter aFilter = eAllFrames,
 | ||
|                                    const nsIFrame* aSubtree = nullptr)
 | ||
|       : mFrameIterator(FrameIfAnonymousChildReflowed(aSVGTextFrame), aSubtree),
 | ||
|         mFilter(aFilter),
 | ||
|         mTextElementCharIndex(0),
 | ||
|         mFrameStartTextElementCharIndex(0),
 | ||
|         mFontSizeScaleFactor(aSVGTextFrame->mFontSizeScaleFactor),
 | ||
|         mCurrent(First()) {}
 | ||
| 
 | ||
|   /**
 | ||
|    * Constructs a TextRenderedRunIterator with a content subtree to restrict
 | ||
|    * iterated rendered runs to.
 | ||
|    *
 | ||
|    * @param aSVGTextFrame The SVGTextFrame whose rendered runs to iterate
 | ||
|    *   through.
 | ||
|    * @param aFilter Indicates whether to iterate rendered runs for non-visible
 | ||
|    *   nsTextFrames.
 | ||
|    * @param aSubtree A content subtree to restrict iterated rendered runs to.
 | ||
|    */
 | ||
|   TextRenderedRunIterator(SVGTextFrame* aSVGTextFrame,
 | ||
|                           RenderedRunFilter aFilter, nsIContent* aSubtree)
 | ||
|       : mFrameIterator(FrameIfAnonymousChildReflowed(aSVGTextFrame), aSubtree),
 | ||
|         mFilter(aFilter),
 | ||
|         mTextElementCharIndex(0),
 | ||
|         mFrameStartTextElementCharIndex(0),
 | ||
|         mFontSizeScaleFactor(aSVGTextFrame->mFontSizeScaleFactor),
 | ||
|         mCurrent(First()) {}
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the current TextRenderedRun.
 | ||
|    */
 | ||
|   TextRenderedRun Current() const { return mCurrent; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the next TextRenderedRun and returns it.
 | ||
|    */
 | ||
|   TextRenderedRun Next();
 | ||
| 
 | ||
|  private:
 | ||
|   /**
 | ||
|    * Returns the root SVGTextFrame this iterator is for.
 | ||
|    */
 | ||
|   SVGTextFrame* Root() const { return mFrameIterator.Root(); }
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the first TextRenderedRun and returns it.
 | ||
|    */
 | ||
|   TextRenderedRun First();
 | ||
| 
 | ||
|   /**
 | ||
|    * The frame iterator to use.
 | ||
|    */
 | ||
|   TextFrameIterator mFrameIterator;
 | ||
| 
 | ||
|   /**
 | ||
|    * The filter indicating which TextRenderedRuns to return.
 | ||
|    */
 | ||
|   RenderedRunFilter mFilter;
 | ||
| 
 | ||
|   /**
 | ||
|    * The character index across the entire <text> element we are currently
 | ||
|    * up to.
 | ||
|    */
 | ||
|   uint32_t mTextElementCharIndex;
 | ||
| 
 | ||
|   /**
 | ||
|    * The character index across the entire <text> for the start of the current
 | ||
|    * frame.
 | ||
|    */
 | ||
|   uint32_t mFrameStartTextElementCharIndex;
 | ||
| 
 | ||
|   /**
 | ||
|    * The font-size scale factor we used when constructing the nsTextFrames.
 | ||
|    */
 | ||
|   double mFontSizeScaleFactor;
 | ||
| 
 | ||
|   /**
 | ||
|    * The current TextRenderedRun.
 | ||
|    */
 | ||
|   TextRenderedRun mCurrent;
 | ||
| };
 | ||
| 
 | ||
| TextRenderedRun TextRenderedRunIterator::Next() {
 | ||
|   if (!mFrameIterator.Current()) {
 | ||
|     // If there are no more frames, then there are no more rendered runs to
 | ||
|     // return.
 | ||
|     mCurrent = TextRenderedRun();
 | ||
|     return mCurrent;
 | ||
|   }
 | ||
| 
 | ||
|   // The values we will use to initialize the TextRenderedRun with.
 | ||
|   nsTextFrame* frame;
 | ||
|   gfxPoint pt;
 | ||
|   double rotate;
 | ||
|   nscoord baseline;
 | ||
|   uint32_t offset, length;
 | ||
|   uint32_t charIndex;
 | ||
| 
 | ||
|   // We loop, because we want to skip over rendered runs that either aren't
 | ||
|   // within our subtree of interest, because they don't match the filter,
 | ||
|   // or because they are hidden due to having fallen off the end of a
 | ||
|   // <textPath>.
 | ||
|   for (;;) {
 | ||
|     if (mFrameIterator.IsAfterSubtree()) {
 | ||
|       mCurrent = TextRenderedRun();
 | ||
|       return mCurrent;
 | ||
|     }
 | ||
| 
 | ||
|     frame = mFrameIterator.Current();
 | ||
| 
 | ||
|     charIndex = mTextElementCharIndex;
 | ||
| 
 | ||
|     // Find the end of the rendered run, by looking through the
 | ||
|     // SVGTextFrame's positions array until we find one that is recorded
 | ||
|     // as a run boundary.
 | ||
|     uint32_t runStart,
 | ||
|         runEnd;  // XXX Replace runStart with mTextElementCharIndex.
 | ||
|     runStart = mTextElementCharIndex;
 | ||
|     runEnd = runStart + 1;
 | ||
|     while (runEnd < Root()->mPositions.Length() &&
 | ||
|            !Root()->mPositions[runEnd].mRunBoundary) {
 | ||
|       runEnd++;
 | ||
|     }
 | ||
| 
 | ||
|     // Convert the global run start/end indexes into an offset/length into the
 | ||
|     // current frame's Text.
 | ||
|     offset =
 | ||
|         frame->GetContentOffset() + runStart - mFrameStartTextElementCharIndex;
 | ||
|     length = runEnd - runStart;
 | ||
| 
 | ||
|     // If the end of the frame's content comes before the run boundary we found
 | ||
|     // in SVGTextFrame's position array, we need to shorten the rendered run.
 | ||
|     uint32_t contentEnd = frame->GetContentEnd();
 | ||
|     if (offset + length > contentEnd) {
 | ||
|       length = contentEnd - offset;
 | ||
|     }
 | ||
| 
 | ||
|     NS_ASSERTION(offset >= uint32_t(frame->GetContentOffset()),
 | ||
|                  "invalid offset");
 | ||
|     NS_ASSERTION(offset + length <= contentEnd, "invalid offset or length");
 | ||
| 
 | ||
|     // Get the frame's baseline position.
 | ||
|     frame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|     baseline = GetBaselinePosition(
 | ||
|         frame, frame->GetTextRun(nsTextFrame::eInflated),
 | ||
|         mFrameIterator.DominantBaseline(), mFontSizeScaleFactor);
 | ||
| 
 | ||
|     // Trim the offset/length to remove any leading/trailing white space.
 | ||
|     uint32_t untrimmedOffset = offset;
 | ||
|     uint32_t untrimmedLength = length;
 | ||
|     nsTextFrame::TrimmedOffsets trimmedOffsets =
 | ||
|         frame->GetTrimmedOffsets(frame->TextFragment());
 | ||
|     TrimOffsets(offset, length, trimmedOffsets);
 | ||
|     charIndex += offset - untrimmedOffset;
 | ||
| 
 | ||
|     // Get the position and rotation of the character that begins this
 | ||
|     // rendered run.
 | ||
|     pt = Root()->mPositions[charIndex].mPosition;
 | ||
|     rotate = Root()->mPositions[charIndex].mAngle;
 | ||
| 
 | ||
|     // Determine if we should skip this rendered run.
 | ||
|     bool skip = !mFrameIterator.IsWithinSubtree() ||
 | ||
|                 Root()->mPositions[mTextElementCharIndex].mHidden;
 | ||
|     if (mFilter == eVisibleFrames) {
 | ||
|       skip = skip || !frame->StyleVisibility()->IsVisible();
 | ||
|     }
 | ||
| 
 | ||
|     // Update our global character index to move past the characters
 | ||
|     // corresponding to this rendered run.
 | ||
|     mTextElementCharIndex += untrimmedLength;
 | ||
| 
 | ||
|     // If we have moved past the end of the current frame's content, we need to
 | ||
|     // advance to the next frame.
 | ||
|     if (offset + untrimmedLength >= contentEnd) {
 | ||
|       mFrameIterator.Next();
 | ||
|       mTextElementCharIndex += mFrameIterator.UndisplayedCharacters();
 | ||
|       mFrameStartTextElementCharIndex = mTextElementCharIndex;
 | ||
|     }
 | ||
| 
 | ||
|     if (!mFrameIterator.Current()) {
 | ||
|       if (skip) {
 | ||
|         // That was the last frame, and we skipped this rendered run.  So we
 | ||
|         // have no rendered run to return.
 | ||
|         mCurrent = TextRenderedRun();
 | ||
|         return mCurrent;
 | ||
|       }
 | ||
|       break;
 | ||
|     }
 | ||
| 
 | ||
|     if (length && !skip) {
 | ||
|       // Only return a rendered run if it didn't get collapsed away entirely
 | ||
|       // (due to it being all white space) and if we don't want to skip it.
 | ||
|       break;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   mCurrent = TextRenderedRun(frame, pt, Root()->mLengthAdjustScaleFactor,
 | ||
|                              rotate, mFontSizeScaleFactor, baseline, offset,
 | ||
|                              length, charIndex);
 | ||
|   return mCurrent;
 | ||
| }
 | ||
| 
 | ||
| TextRenderedRun TextRenderedRunIterator::First() {
 | ||
|   if (!mFrameIterator.Current()) {
 | ||
|     return TextRenderedRun();
 | ||
|   }
 | ||
| 
 | ||
|   if (Root()->mPositions.IsEmpty()) {
 | ||
|     mFrameIterator.Close();
 | ||
|     return TextRenderedRun();
 | ||
|   }
 | ||
| 
 | ||
|   // Get the character index for the start of this rendered run, by skipping
 | ||
|   // any undisplayed characters.
 | ||
|   mTextElementCharIndex = mFrameIterator.UndisplayedCharacters();
 | ||
|   mFrameStartTextElementCharIndex = mTextElementCharIndex;
 | ||
| 
 | ||
|   return Next();
 | ||
| }
 | ||
| 
 | ||
| // -----------------------------------------------------------------------------
 | ||
| // CharIterator
 | ||
| 
 | ||
| /**
 | ||
|  * Iterator for characters within an SVGTextFrame.
 | ||
|  */
 | ||
| class CharIterator {
 | ||
|   using Range = gfxTextRun::Range;
 | ||
| 
 | ||
|  public:
 | ||
|   /**
 | ||
|    * Values for the aFilter argument of the constructor, to indicate which
 | ||
|    * characters we should be iterating over.
 | ||
|    */
 | ||
|   enum CharacterFilter {
 | ||
|     // Iterate over all original characters from the DOM that are within valid
 | ||
|     // text content elements.
 | ||
|     eOriginal,
 | ||
|     // Iterate only over characters that are not skipped characters.
 | ||
|     eUnskipped,
 | ||
|     // Iterate only over characters that are addressable by the positioning
 | ||
|     // attributes x="", y="", etc.  This includes all characters after
 | ||
|     // collapsing white space as required by the value of 'white-space'.
 | ||
|     eAddressable,
 | ||
|   };
 | ||
| 
 | ||
|   /**
 | ||
|    * Constructs a CharIterator.
 | ||
|    *
 | ||
|    * @param aSVGTextFrame The SVGTextFrame whose characters to iterate
 | ||
|    *   through.
 | ||
|    * @param aFilter Indicates which characters to iterate over.
 | ||
|    * @param aSubtree A content subtree to track whether the current character
 | ||
|    *   is within.
 | ||
|    */
 | ||
|   CharIterator(SVGTextFrame* aSVGTextFrame, CharacterFilter aFilter,
 | ||
|                nsIContent* aSubtree, bool aPostReflow = true);
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the iterator is finished.
 | ||
|    */
 | ||
|   bool AtEnd() const { return !mFrameIterator.Current(); }
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the next matching character.  Returns true if there was a
 | ||
|    * character to advance to, and false otherwise.
 | ||
|    */
 | ||
|   bool Next();
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances ahead aCount matching characters.  Returns true if there were
 | ||
|    * enough characters to advance past, and false otherwise.
 | ||
|    */
 | ||
|   bool Next(uint32_t aCount);
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances ahead up to aCount matching characters.
 | ||
|    */
 | ||
|   void NextWithinSubtree(uint32_t aCount);
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the character with the specified index.  The index is in the
 | ||
|    * space of original characters (i.e., all DOM characters under the <text>
 | ||
|    * that are within valid text content elements).
 | ||
|    */
 | ||
|   bool AdvanceToCharacter(uint32_t aTextElementCharIndex);
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the first matching character after the current nsTextFrame.
 | ||
|    */
 | ||
|   bool AdvancePastCurrentFrame();
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the first matching character after the frames within
 | ||
|    * the current <textPath>.
 | ||
|    */
 | ||
|   bool AdvancePastCurrentTextPathFrame();
 | ||
| 
 | ||
|   /**
 | ||
|    * Advances to the first matching character of the subtree.  Returns true
 | ||
|    * if we successfully advance to the subtree, or if we are already within
 | ||
|    * the subtree.  Returns false if we are past the subtree.
 | ||
|    */
 | ||
|   bool AdvanceToSubtree();
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the nsTextFrame for the current character.
 | ||
|    */
 | ||
|   nsTextFrame* TextFrame() const { return mFrameIterator.Current(); }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the iterator is within the subtree.
 | ||
|    */
 | ||
|   bool IsWithinSubtree() const { return mFrameIterator.IsWithinSubtree(); }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the iterator is past the subtree.
 | ||
|    */
 | ||
|   bool IsAfterSubtree() const { return mFrameIterator.IsAfterSubtree(); }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the current character is a skipped character.
 | ||
|    */
 | ||
|   bool IsOriginalCharSkipped() const {
 | ||
|     return mSkipCharsIterator.IsOriginalCharSkipped();
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the current character is the start of a cluster and
 | ||
|    * ligature group.
 | ||
|    */
 | ||
|   bool IsClusterAndLigatureGroupStart() const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the current character is trimmed away when painting,
 | ||
|    * due to it being leading/trailing white space.
 | ||
|    */
 | ||
|   bool IsOriginalCharTrimmed() const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the current character is unaddressable from the SVG glyph
 | ||
|    * positioning attributes.
 | ||
|    */
 | ||
|   bool IsOriginalCharUnaddressable() const {
 | ||
|     return IsOriginalCharSkipped() || IsOriginalCharTrimmed();
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the text run for the current character.
 | ||
|    */
 | ||
|   gfxTextRun* TextRun() const { return mTextRun; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the current character index.
 | ||
|    */
 | ||
|   uint32_t TextElementCharIndex() const { return mTextElementCharIndex; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the character index for the start of the cluster/ligature group it
 | ||
|    * is part of.
 | ||
|    */
 | ||
|   uint32_t GlyphStartTextElementCharIndex() const {
 | ||
|     return mGlyphStartTextElementCharIndex;
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Gets the advance, in user units, of the current character.  If the
 | ||
|    * character is a part of ligature, then the advance returned will be
 | ||
|    * a fraction of the ligature glyph's advance.
 | ||
|    *
 | ||
|    * @param aContext The context to use for unit conversions.
 | ||
|    */
 | ||
|   gfxFloat GetAdvance(nsPresContext* aContext) const;
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the frame corresponding to the <textPath> that the current
 | ||
|    * character is within.
 | ||
|    */
 | ||
|   nsIFrame* TextPathFrame() const { return mFrameIterator.TextPathFrame(); }
 | ||
| 
 | ||
| #ifdef DEBUG
 | ||
|   /**
 | ||
|    * Returns the subtree we were constructed with.
 | ||
|    */
 | ||
|   nsIContent* GetSubtree() const { return mSubtree; }
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns the CharacterFilter mode in use.
 | ||
|    */
 | ||
|   CharacterFilter Filter() const { return mFilter; }
 | ||
| #endif
 | ||
| 
 | ||
|  private:
 | ||
|   /**
 | ||
|    * Advances to the next character without checking it against the filter.
 | ||
|    * Returns true if there was a next character to advance to, or false
 | ||
|    * otherwise.
 | ||
|    */
 | ||
|   bool NextCharacter();
 | ||
| 
 | ||
|   /**
 | ||
|    * Returns whether the current character matches the filter.
 | ||
|    */
 | ||
|   bool MatchesFilter() const;
 | ||
| 
 | ||
|   /**
 | ||
|    * If this is the start of a glyph, record it.
 | ||
|    */
 | ||
|   void UpdateGlyphStartTextElementCharIndex() {
 | ||
|     if (!IsOriginalCharSkipped() && IsClusterAndLigatureGroupStart()) {
 | ||
|       mGlyphStartTextElementCharIndex = mTextElementCharIndex;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * The filter to use.
 | ||
|    */
 | ||
|   CharacterFilter mFilter;
 | ||
| 
 | ||
|   /**
 | ||
|    * The iterator for text frames.
 | ||
|    */
 | ||
|   TextFrameIterator mFrameIterator;
 | ||
| 
 | ||
| #ifdef DEBUG
 | ||
|   /**
 | ||
|    * The subtree we were constructed with.
 | ||
|    */
 | ||
|   nsIContent* mSubtree;
 | ||
| #endif
 | ||
| 
 | ||
|   /**
 | ||
|    * A gfxSkipCharsIterator for the text frame the current character is
 | ||
|    * a part of.
 | ||
|    */
 | ||
|   gfxSkipCharsIterator mSkipCharsIterator;
 | ||
| 
 | ||
|   // Cache for information computed by IsOriginalCharTrimmed.
 | ||
|   mutable nsTextFrame* mFrameForTrimCheck;
 | ||
|   mutable uint32_t mTrimmedOffset;
 | ||
|   mutable uint32_t mTrimmedLength;
 | ||
| 
 | ||
|   /**
 | ||
|    * The text run the current character is a part of.
 | ||
|    */
 | ||
|   gfxTextRun* mTextRun;
 | ||
| 
 | ||
|   /**
 | ||
|    * The current character's index.
 | ||
|    */
 | ||
|   uint32_t mTextElementCharIndex;
 | ||
| 
 | ||
|   /**
 | ||
|    * The index of the character that starts the cluster/ligature group the
 | ||
|    * current character is a part of.
 | ||
|    */
 | ||
|   uint32_t mGlyphStartTextElementCharIndex;
 | ||
| 
 | ||
|   /**
 | ||
|    * The scale factor to apply to glyph advances returned by
 | ||
|    * GetAdvance etc. to take into account textLength="".
 | ||
|    */
 | ||
|   float mLengthAdjustScaleFactor;
 | ||
| 
 | ||
|   /**
 | ||
|    * Whether the instance of this class is being used after reflow has occurred
 | ||
|    * or not.
 | ||
|    */
 | ||
|   bool mPostReflow;
 | ||
| };
 | ||
| 
 | ||
| CharIterator::CharIterator(SVGTextFrame* aSVGTextFrame,
 | ||
|                            CharIterator::CharacterFilter aFilter,
 | ||
|                            nsIContent* aSubtree, bool aPostReflow)
 | ||
|     : mFilter(aFilter),
 | ||
|       mFrameIterator(aSVGTextFrame, aSubtree),
 | ||
| #ifdef DEBUG
 | ||
|       mSubtree(aSubtree),
 | ||
| #endif
 | ||
|       mFrameForTrimCheck(nullptr),
 | ||
|       mTrimmedOffset(0),
 | ||
|       mTrimmedLength(0),
 | ||
|       mTextRun(nullptr),
 | ||
|       mTextElementCharIndex(0),
 | ||
|       mGlyphStartTextElementCharIndex(0),
 | ||
|       mLengthAdjustScaleFactor(aSVGTextFrame->mLengthAdjustScaleFactor),
 | ||
|       mPostReflow(aPostReflow) {
 | ||
|   if (!AtEnd()) {
 | ||
|     mSkipCharsIterator = TextFrame()->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|     mTextRun = TextFrame()->GetTextRun(nsTextFrame::eInflated);
 | ||
|     mTextElementCharIndex = mFrameIterator.UndisplayedCharacters();
 | ||
|     UpdateGlyphStartTextElementCharIndex();
 | ||
|     if (!MatchesFilter()) {
 | ||
|       Next();
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::Next() {
 | ||
|   while (NextCharacter()) {
 | ||
|     if (MatchesFilter()) {
 | ||
|       return true;
 | ||
|     }
 | ||
|   }
 | ||
|   return false;
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::Next(uint32_t aCount) {
 | ||
|   if (aCount == 0 && AtEnd()) {
 | ||
|     return false;
 | ||
|   }
 | ||
|   while (aCount) {
 | ||
|     if (!Next()) {
 | ||
|       return false;
 | ||
|     }
 | ||
|     aCount--;
 | ||
|   }
 | ||
|   return true;
 | ||
| }
 | ||
| 
 | ||
| void CharIterator::NextWithinSubtree(uint32_t aCount) {
 | ||
|   while (IsWithinSubtree() && aCount) {
 | ||
|     --aCount;
 | ||
|     if (!Next()) {
 | ||
|       return;
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::AdvanceToCharacter(uint32_t aTextElementCharIndex) {
 | ||
|   while (mTextElementCharIndex < aTextElementCharIndex) {
 | ||
|     if (!Next()) {
 | ||
|       return false;
 | ||
|     }
 | ||
|   }
 | ||
|   return true;
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::AdvancePastCurrentFrame() {
 | ||
|   // XXX Can do this better than one character at a time if it matters.
 | ||
|   nsTextFrame* currentFrame = TextFrame();
 | ||
|   do {
 | ||
|     if (!Next()) {
 | ||
|       return false;
 | ||
|     }
 | ||
|   } while (TextFrame() == currentFrame);
 | ||
|   return true;
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::AdvancePastCurrentTextPathFrame() {
 | ||
|   nsIFrame* currentTextPathFrame = TextPathFrame();
 | ||
|   NS_ASSERTION(currentTextPathFrame,
 | ||
|                "expected AdvancePastCurrentTextPathFrame to be called only "
 | ||
|                "within a text path frame");
 | ||
|   do {
 | ||
|     if (!AdvancePastCurrentFrame()) {
 | ||
|       return false;
 | ||
|     }
 | ||
|   } while (TextPathFrame() == currentTextPathFrame);
 | ||
|   return true;
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::AdvanceToSubtree() {
 | ||
|   while (!IsWithinSubtree()) {
 | ||
|     if (IsAfterSubtree()) {
 | ||
|       return false;
 | ||
|     }
 | ||
|     if (!AdvancePastCurrentFrame()) {
 | ||
|       return false;
 | ||
|     }
 | ||
|   }
 | ||
|   return true;
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::IsClusterAndLigatureGroupStart() const {
 | ||
|   return mTextRun->IsLigatureGroupStart(
 | ||
|              mSkipCharsIterator.GetSkippedOffset()) &&
 | ||
|          mTextRun->IsClusterStart(mSkipCharsIterator.GetSkippedOffset());
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::IsOriginalCharTrimmed() const {
 | ||
|   if (mFrameForTrimCheck != TextFrame()) {
 | ||
|     // Since we do a lot of trim checking, we cache the trimmed offsets and
 | ||
|     // lengths while we are in the same frame.
 | ||
|     mFrameForTrimCheck = TextFrame();
 | ||
|     uint32_t offset = mFrameForTrimCheck->GetContentOffset();
 | ||
|     uint32_t length = mFrameForTrimCheck->GetContentLength();
 | ||
|     nsTextFrame::TrimmedOffsets trim = mFrameForTrimCheck->GetTrimmedOffsets(
 | ||
|         mFrameForTrimCheck->TextFragment(),
 | ||
|         (mPostReflow ? nsTextFrame::TrimmedOffsetFlags::Default
 | ||
|                      : nsTextFrame::TrimmedOffsetFlags::NotPostReflow));
 | ||
|     TrimOffsets(offset, length, trim);
 | ||
|     mTrimmedOffset = offset;
 | ||
|     mTrimmedLength = length;
 | ||
|   }
 | ||
| 
 | ||
|   // A character is trimmed if it is outside the mTrimmedOffset/mTrimmedLength
 | ||
|   // range and it is not a significant newline character.
 | ||
|   uint32_t index = mSkipCharsIterator.GetOriginalOffset();
 | ||
|   return !(
 | ||
|       (index >= mTrimmedOffset && index < mTrimmedOffset + mTrimmedLength) ||
 | ||
|       (index >= mTrimmedOffset + mTrimmedLength &&
 | ||
|        mFrameForTrimCheck->StyleText()->NewlineIsSignificant(
 | ||
|            mFrameForTrimCheck) &&
 | ||
|        mFrameForTrimCheck->TextFragment()->CharAt(index) == '\n'));
 | ||
| }
 | ||
| 
 | ||
| gfxFloat CharIterator::GetAdvance(nsPresContext* aContext) const {
 | ||
|   float cssPxPerDevPx =
 | ||
|       nsPresContext::AppUnitsToFloatCSSPixels(aContext->AppUnitsPerDevPixel());
 | ||
| 
 | ||
|   gfxSkipCharsIterator start =
 | ||
|       TextFrame()->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|   nsTextFrame::PropertyProvider provider(TextFrame(), start);
 | ||
| 
 | ||
|   uint32_t offset = mSkipCharsIterator.GetSkippedOffset();
 | ||
|   gfxFloat advance =
 | ||
|       mTextRun->GetAdvanceWidth(Range(offset, offset + 1), &provider);
 | ||
|   return aContext->AppUnitsToGfxUnits(advance) * mLengthAdjustScaleFactor *
 | ||
|          cssPxPerDevPx;
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::NextCharacter() {
 | ||
|   if (AtEnd()) {
 | ||
|     return false;
 | ||
|   }
 | ||
| 
 | ||
|   mTextElementCharIndex++;
 | ||
| 
 | ||
|   // Advance within the current text run.
 | ||
|   mSkipCharsIterator.AdvanceOriginal(1);
 | ||
|   if (mSkipCharsIterator.GetOriginalOffset() < TextFrame()->GetContentEnd()) {
 | ||
|     // We're still within the part of the text run for the current text frame.
 | ||
|     UpdateGlyphStartTextElementCharIndex();
 | ||
|     return true;
 | ||
|   }
 | ||
| 
 | ||
|   // Advance to the next frame.
 | ||
|   mFrameIterator.Next();
 | ||
| 
 | ||
|   // Skip any undisplayed characters.
 | ||
|   uint32_t undisplayed = mFrameIterator.UndisplayedCharacters();
 | ||
|   mTextElementCharIndex += undisplayed;
 | ||
|   if (!TextFrame()) {
 | ||
|     // We're at the end.
 | ||
|     mSkipCharsIterator = gfxSkipCharsIterator();
 | ||
|     return false;
 | ||
|   }
 | ||
| 
 | ||
|   mSkipCharsIterator = TextFrame()->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|   mTextRun = TextFrame()->GetTextRun(nsTextFrame::eInflated);
 | ||
|   UpdateGlyphStartTextElementCharIndex();
 | ||
|   return true;
 | ||
| }
 | ||
| 
 | ||
| bool CharIterator::MatchesFilter() const {
 | ||
|   switch (mFilter) {
 | ||
|     case eOriginal:
 | ||
|       return true;
 | ||
|     case eUnskipped:
 | ||
|       return !IsOriginalCharSkipped();
 | ||
|     case eAddressable:
 | ||
|       return !IsOriginalCharSkipped() && !IsOriginalCharUnaddressable();
 | ||
|   }
 | ||
|   MOZ_ASSERT_UNREACHABLE("Invalid mFilter value");
 | ||
|   return true;
 | ||
| }
 | ||
| 
 | ||
| // -----------------------------------------------------------------------------
 | ||
| // SVGTextDrawPathCallbacks
 | ||
| 
 | ||
| /**
 | ||
|  * Text frame draw callback class that paints the text and text decoration parts
 | ||
|  * of an nsTextFrame using SVG painting properties, and selection backgrounds
 | ||
|  * and decorations as they would normally.
 | ||
|  *
 | ||
|  * An instance of this class is passed to nsTextFrame::PaintText if painting
 | ||
|  * cannot be done directly (e.g. if we are using an SVG pattern fill, stroking
 | ||
|  * the text, etc.).
 | ||
|  */
 | ||
| class SVGTextDrawPathCallbacks final : public nsTextFrame::DrawPathCallbacks {
 | ||
|   using imgDrawingParams = image::imgDrawingParams;
 | ||
| 
 | ||
|  public:
 | ||
|   /**
 | ||
|    * Constructs an SVGTextDrawPathCallbacks.
 | ||
|    *
 | ||
|    * @param aSVGTextFrame The ancestor text frame.
 | ||
|    * @param aContext The context to use for painting.
 | ||
|    * @param aFrame The nsTextFrame to paint.
 | ||
|    * @param aCanvasTM The transformation matrix to set when painting; this
 | ||
|    *   should be the FOR_OUTERSVG_TM canvas TM of the text, so that
 | ||
|    *   paint servers are painted correctly.
 | ||
|    * @param aImgParams Whether we need to synchronously decode images.
 | ||
|    * @param aShouldPaintSVGGlyphs Whether SVG glyphs should be painted.
 | ||
|    */
 | ||
|   SVGTextDrawPathCallbacks(SVGTextFrame* aSVGTextFrame, gfxContext& aContext,
 | ||
|                            nsTextFrame* aFrame, const gfxMatrix& aCanvasTM,
 | ||
|                            imgDrawingParams& aImgParams,
 | ||
|                            bool aShouldPaintSVGGlyphs)
 | ||
|       : DrawPathCallbacks(aShouldPaintSVGGlyphs),
 | ||
|         mSVGTextFrame(aSVGTextFrame),
 | ||
|         mContext(aContext),
 | ||
|         mFrame(aFrame),
 | ||
|         mCanvasTM(aCanvasTM),
 | ||
|         mImgParams(aImgParams),
 | ||
|         mColor(0) {}
 | ||
| 
 | ||
|   void NotifySelectionBackgroundNeedsFill(const Rect& aBackgroundRect,
 | ||
|                                           nscolor aColor,
 | ||
|                                           DrawTarget& aDrawTarget) override;
 | ||
|   void PaintDecorationLine(Rect aPath, nscolor aColor) override;
 | ||
|   void PaintSelectionDecorationLine(Rect aPath, nscolor aColor) override;
 | ||
|   void NotifyBeforeText(nscolor aColor) override;
 | ||
|   void NotifyGlyphPathEmitted() override;
 | ||
|   void NotifyAfterText() override;
 | ||
| 
 | ||
|  private:
 | ||
|   void SetupContext();
 | ||
| 
 | ||
|   bool IsClipPathChild() const {
 | ||
|     return mSVGTextFrame->HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD);
 | ||
|   }
 | ||
| 
 | ||
|   /**
 | ||
|    * Paints a piece of text geometry.  This is called when glyphs
 | ||
|    * or text decorations have been emitted to the gfxContext.
 | ||
|    */
 | ||
|   void HandleTextGeometry();
 | ||
| 
 | ||
|   /**
 | ||
|    * Sets the gfxContext paint to the appropriate color or pattern
 | ||
|    * for filling text geometry.
 | ||
|    */
 | ||
|   void MakeFillPattern(GeneralPattern* aOutPattern);
 | ||
| 
 | ||
|   /**
 | ||
|    * Fills and strokes a piece of text geometry, using group opacity
 | ||
|    * if the selection style requires it.
 | ||
|    */
 | ||
|   void FillAndStrokeGeometry();
 | ||
| 
 | ||
|   /**
 | ||
|    * Fills a piece of text geometry.
 | ||
|    */
 | ||
|   void FillGeometry();
 | ||
| 
 | ||
|   /**
 | ||
|    * Strokes a piece of text geometry.
 | ||
|    */
 | ||
|   void StrokeGeometry();
 | ||
| 
 | ||
|   SVGTextFrame* mSVGTextFrame;
 | ||
|   gfxContext& mContext;
 | ||
|   nsTextFrame* mFrame;
 | ||
|   const gfxMatrix& mCanvasTM;
 | ||
|   imgDrawingParams& mImgParams;
 | ||
| 
 | ||
|   /**
 | ||
|    * The color that we were last told from one of the path callback functions.
 | ||
|    * This color can be the special NS_SAME_AS_FOREGROUND_COLOR,
 | ||
|    * NS_40PERCENT_FOREGROUND_COLOR and NS_TRANSPARENT colors when we are
 | ||
|    * painting selections or IME decorations.
 | ||
|    */
 | ||
|   nscolor mColor;
 | ||
| };
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::NotifySelectionBackgroundNeedsFill(
 | ||
|     const Rect& aBackgroundRect, nscolor aColor, DrawTarget& aDrawTarget) {
 | ||
|   if (IsClipPathChild()) {
 | ||
|     // Don't paint selection backgrounds when in a clip path.
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   mColor = aColor;  // currently needed by MakeFillPattern
 | ||
| 
 | ||
|   GeneralPattern fillPattern;
 | ||
|   MakeFillPattern(&fillPattern);
 | ||
|   if (fillPattern.GetPattern()) {
 | ||
|     DrawOptions drawOptions(aColor == NS_40PERCENT_FOREGROUND_COLOR ? 0.4
 | ||
|                                                                     : 1.0);
 | ||
|     aDrawTarget.FillRect(aBackgroundRect, fillPattern, drawOptions);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::NotifyBeforeText(nscolor aColor) {
 | ||
|   mColor = aColor;
 | ||
|   SetupContext();
 | ||
|   mContext.NewPath();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::NotifyGlyphPathEmitted() {
 | ||
|   HandleTextGeometry();
 | ||
|   mContext.NewPath();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::NotifyAfterText() { mContext.Restore(); }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::PaintDecorationLine(Rect aPath, nscolor aColor) {
 | ||
|   mColor = aColor;
 | ||
|   AntialiasMode aaMode =
 | ||
|       SVGUtils::ToAntialiasMode(mFrame->StyleText()->mTextRendering);
 | ||
| 
 | ||
|   mContext.Save();
 | ||
|   mContext.NewPath();
 | ||
|   mContext.SetAntialiasMode(aaMode);
 | ||
|   mContext.Rectangle(ThebesRect(aPath));
 | ||
|   HandleTextGeometry();
 | ||
|   mContext.NewPath();
 | ||
|   mContext.Restore();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::PaintSelectionDecorationLine(Rect aPath,
 | ||
|                                                             nscolor aColor) {
 | ||
|   if (IsClipPathChild()) {
 | ||
|     // Don't paint selection decorations when in a clip path.
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   mColor = aColor;
 | ||
| 
 | ||
|   mContext.Save();
 | ||
|   mContext.NewPath();
 | ||
|   mContext.Rectangle(ThebesRect(aPath));
 | ||
|   FillAndStrokeGeometry();
 | ||
|   mContext.Restore();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::SetupContext() {
 | ||
|   mContext.Save();
 | ||
| 
 | ||
|   // XXX This is copied from nsSVGGlyphFrame::Render, but cairo doesn't actually
 | ||
|   // seem to do anything with the antialias mode.  So we can perhaps remove it,
 | ||
|   // or make SetAntialiasMode set cairo text antialiasing too.
 | ||
|   switch (mFrame->StyleText()->mTextRendering) {
 | ||
|     case StyleTextRendering::Optimizespeed:
 | ||
|       mContext.SetAntialiasMode(AntialiasMode::NONE);
 | ||
|       break;
 | ||
|     default:
 | ||
|       mContext.SetAntialiasMode(AntialiasMode::SUBPIXEL);
 | ||
|       break;
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::HandleTextGeometry() {
 | ||
|   if (IsClipPathChild()) {
 | ||
|     RefPtr<Path> path = mContext.GetPath();
 | ||
|     ColorPattern white(
 | ||
|         DeviceColor(1.f, 1.f, 1.f, 1.f));  // for masking, so no ToDeviceColor
 | ||
|     mContext.GetDrawTarget()->Fill(path, white);
 | ||
|   } else {
 | ||
|     // Normal painting.
 | ||
|     gfxContextMatrixAutoSaveRestore saveMatrix(&mContext);
 | ||
|     mContext.SetMatrixDouble(mCanvasTM);
 | ||
| 
 | ||
|     FillAndStrokeGeometry();
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::MakeFillPattern(GeneralPattern* aOutPattern) {
 | ||
|   if (mColor == NS_SAME_AS_FOREGROUND_COLOR ||
 | ||
|       mColor == NS_40PERCENT_FOREGROUND_COLOR) {
 | ||
|     SVGUtils::MakeFillPatternFor(mFrame, &mContext, aOutPattern, mImgParams);
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   if (mColor == NS_TRANSPARENT) {
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   aOutPattern->InitColorPattern(ToDeviceColor(mColor));
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::FillAndStrokeGeometry() {
 | ||
|   bool pushedGroup = false;
 | ||
|   if (mColor == NS_40PERCENT_FOREGROUND_COLOR) {
 | ||
|     pushedGroup = true;
 | ||
|     mContext.PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, 0.4f);
 | ||
|   }
 | ||
| 
 | ||
|   uint32_t paintOrder = mFrame->StyleSVG()->mPaintOrder;
 | ||
|   if (!paintOrder) {
 | ||
|     FillGeometry();
 | ||
|     StrokeGeometry();
 | ||
|   } else {
 | ||
|     while (paintOrder) {
 | ||
|       auto component = StylePaintOrder(paintOrder & kPaintOrderMask);
 | ||
|       switch (component) {
 | ||
|         case StylePaintOrder::Fill:
 | ||
|           FillGeometry();
 | ||
|           break;
 | ||
|         case StylePaintOrder::Stroke:
 | ||
|           StrokeGeometry();
 | ||
|           break;
 | ||
|         default:
 | ||
|           MOZ_FALLTHROUGH_ASSERT("Unknown paint-order value");
 | ||
|         case StylePaintOrder::Markers:
 | ||
|         case StylePaintOrder::Normal:
 | ||
|           break;
 | ||
|       }
 | ||
|       paintOrder >>= kPaintOrderShift;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (pushedGroup) {
 | ||
|     mContext.PopGroupAndBlend();
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::FillGeometry() {
 | ||
|   GeneralPattern fillPattern;
 | ||
|   MakeFillPattern(&fillPattern);
 | ||
|   if (fillPattern.GetPattern()) {
 | ||
|     RefPtr<Path> path = mContext.GetPath();
 | ||
|     FillRule fillRule =
 | ||
|         SVGUtils::ToFillRule(IsClipPathChild() ? mFrame->StyleSVG()->mClipRule
 | ||
|                                                : mFrame->StyleSVG()->mFillRule);
 | ||
|     if (fillRule != path->GetFillRule()) {
 | ||
|       RefPtr<PathBuilder> builder = path->CopyToBuilder(fillRule);
 | ||
|       path = builder->Finish();
 | ||
|     }
 | ||
|     mContext.GetDrawTarget()->Fill(path, fillPattern);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextDrawPathCallbacks::StrokeGeometry() {
 | ||
|   // We don't paint the stroke when we are filling with a selection color.
 | ||
|   if (mColor == NS_SAME_AS_FOREGROUND_COLOR ||
 | ||
|       mColor == NS_40PERCENT_FOREGROUND_COLOR) {
 | ||
|     if (SVGUtils::HasStroke(mFrame, /*aContextPaint*/ nullptr)) {
 | ||
|       GeneralPattern strokePattern;
 | ||
|       SVGUtils::MakeStrokePatternFor(mFrame, &mContext, &strokePattern,
 | ||
|                                      mImgParams, /*aContextPaint*/ nullptr);
 | ||
|       if (strokePattern.GetPattern()) {
 | ||
|         if (!mFrame->GetParent()->GetContent()->IsSVGElement()) {
 | ||
|           // The cast that follows would be unsafe
 | ||
|           MOZ_ASSERT(false, "Our nsTextFrame's parent's content should be SVG");
 | ||
|           return;
 | ||
|         }
 | ||
|         SVGElement* svgOwner =
 | ||
|             static_cast<SVGElement*>(mFrame->GetParent()->GetContent());
 | ||
| 
 | ||
|         // Apply any stroke-specific transform
 | ||
|         gfxMatrix outerSVGToUser;
 | ||
|         if (SVGUtils::GetNonScalingStrokeTransform(mFrame, &outerSVGToUser) &&
 | ||
|             outerSVGToUser.Invert()) {
 | ||
|           mContext.Multiply(outerSVGToUser);
 | ||
|         }
 | ||
| 
 | ||
|         RefPtr<Path> path = mContext.GetPath();
 | ||
|         SVGContentUtils::AutoStrokeOptions strokeOptions;
 | ||
|         SVGContentUtils::GetStrokeOptions(&strokeOptions, svgOwner,
 | ||
|                                           mFrame->Style(),
 | ||
|                                           /*aContextPaint*/ nullptr);
 | ||
|         DrawOptions drawOptions;
 | ||
|         drawOptions.mAntialiasMode =
 | ||
|             SVGUtils::ToAntialiasMode(mFrame->StyleText()->mTextRendering);
 | ||
|         mContext.GetDrawTarget()->Stroke(path, strokePattern, strokeOptions);
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| // ============================================================================
 | ||
| // SVGTextFrame
 | ||
| 
 | ||
| // ----------------------------------------------------------------------------
 | ||
| // Display list item
 | ||
| 
 | ||
| class DisplaySVGText final : public nsPaintedDisplayItem {
 | ||
|  public:
 | ||
|   DisplaySVGText(nsDisplayListBuilder* aBuilder, SVGTextFrame* aFrame)
 | ||
|       : nsPaintedDisplayItem(aBuilder, aFrame) {
 | ||
|     MOZ_COUNT_CTOR(DisplaySVGText);
 | ||
|     MOZ_ASSERT(aFrame, "Must have a frame!");
 | ||
|   }
 | ||
| #ifdef NS_BUILD_REFCNT_LOGGING
 | ||
|   MOZ_COUNTED_DTOR_OVERRIDE(DisplaySVGText)
 | ||
| #endif
 | ||
| 
 | ||
|   NS_DISPLAY_DECL_NAME("DisplaySVGText", TYPE_SVG_TEXT)
 | ||
| 
 | ||
|   virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
 | ||
|                        HitTestState* aState,
 | ||
|                        nsTArray<nsIFrame*>* aOutFrames) override;
 | ||
|   virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
 | ||
|   nsDisplayItemGeometry* AllocateGeometry(
 | ||
|       nsDisplayListBuilder* aBuilder) override {
 | ||
|     return new nsDisplayItemGenericImageGeometry(this, aBuilder);
 | ||
|   }
 | ||
| 
 | ||
|   virtual nsRect GetComponentAlphaBounds(
 | ||
|       nsDisplayListBuilder* aBuilder) const override {
 | ||
|     bool snap;
 | ||
|     return GetBounds(aBuilder, &snap);
 | ||
|   }
 | ||
| };
 | ||
| 
 | ||
| void DisplaySVGText::HitTest(nsDisplayListBuilder* aBuilder,
 | ||
|                              const nsRect& aRect, HitTestState* aState,
 | ||
|                              nsTArray<nsIFrame*>* aOutFrames) {
 | ||
|   SVGTextFrame* frame = static_cast<SVGTextFrame*>(mFrame);
 | ||
|   nsPoint pointRelativeToReferenceFrame = aRect.Center();
 | ||
|   // ToReferenceFrame() includes frame->GetPosition(), our user space position.
 | ||
|   nsPoint userSpacePtInAppUnits = pointRelativeToReferenceFrame -
 | ||
|                                   (ToReferenceFrame() - frame->GetPosition());
 | ||
| 
 | ||
|   gfxPoint userSpacePt =
 | ||
|       gfxPoint(userSpacePtInAppUnits.x, userSpacePtInAppUnits.y) /
 | ||
|       AppUnitsPerCSSPixel();
 | ||
| 
 | ||
|   nsIFrame* target = frame->GetFrameForPoint(userSpacePt);
 | ||
|   if (target) {
 | ||
|     aOutFrames->AppendElement(target);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void DisplaySVGText::Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) {
 | ||
|   DrawTargetAutoDisableSubpixelAntialiasing disable(aCtx->GetDrawTarget(),
 | ||
|                                                     IsSubpixelAADisabled());
 | ||
| 
 | ||
|   uint32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
 | ||
| 
 | ||
|   // ToReferenceFrame includes our mRect offset, but painting takes
 | ||
|   // account of that too. To avoid double counting, we subtract that
 | ||
|   // here.
 | ||
|   nsPoint offset = ToReferenceFrame() - mFrame->GetPosition();
 | ||
| 
 | ||
|   gfxPoint devPixelOffset =
 | ||
|       nsLayoutUtils::PointToGfxPoint(offset, appUnitsPerDevPixel);
 | ||
| 
 | ||
|   gfxMatrix tm = SVGUtils::GetCSSPxToDevPxMatrix(mFrame) *
 | ||
|                  gfxMatrix::Translation(devPixelOffset);
 | ||
| 
 | ||
|   gfxContext* ctx = aCtx;
 | ||
|   imgDrawingParams imgParams(aBuilder->GetImageDecodeFlags());
 | ||
|   static_cast<SVGTextFrame*>(mFrame)->PaintSVG(*ctx, tm, imgParams);
 | ||
|   nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, imgParams.result);
 | ||
| }
 | ||
| 
 | ||
| // ---------------------------------------------------------------------
 | ||
| // nsQueryFrame methods
 | ||
| 
 | ||
| NS_QUERYFRAME_HEAD(SVGTextFrame)
 | ||
|   NS_QUERYFRAME_ENTRY(SVGTextFrame)
 | ||
| NS_QUERYFRAME_TAIL_INHERITING(SVGDisplayContainerFrame)
 | ||
| 
 | ||
| }  // namespace mozilla
 | ||
| 
 | ||
| // ---------------------------------------------------------------------
 | ||
| // Implementation
 | ||
| 
 | ||
| nsIFrame* NS_NewSVGTextFrame(mozilla::PresShell* aPresShell,
 | ||
|                              mozilla::ComputedStyle* aStyle) {
 | ||
|   return new (aPresShell)
 | ||
|       mozilla::SVGTextFrame(aStyle, aPresShell->GetPresContext());
 | ||
| }
 | ||
| 
 | ||
| namespace mozilla {
 | ||
| 
 | ||
| NS_IMPL_FRAMEARENA_HELPERS(SVGTextFrame)
 | ||
| 
 | ||
| // ---------------------------------------------------------------------
 | ||
| // nsIFrame methods
 | ||
| 
 | ||
| void SVGTextFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
 | ||
|                         nsIFrame* aPrevInFlow) {
 | ||
|   NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::text),
 | ||
|                "Content is not an SVG text");
 | ||
| 
 | ||
|   SVGDisplayContainerFrame::Init(aContent, aParent, aPrevInFlow);
 | ||
|   AddStateBits((aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) |
 | ||
|                NS_FRAME_SVG_LAYOUT | NS_FRAME_IS_SVG_TEXT);
 | ||
| 
 | ||
|   mMutationObserver = new MutationObserver(this);
 | ||
| 
 | ||
|   if (mState & NS_FRAME_IS_NONDISPLAY) {
 | ||
|     // We're inserting a new <text> element into a non-display context.
 | ||
|     // Ensure that we get reflowed.
 | ||
|     ScheduleReflowSVGNonDisplayText(IntrinsicDirty::StyleChange);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
 | ||
|                                     const nsDisplayListSet& aLists) {
 | ||
|   if (IsSubtreeDirty()) {
 | ||
|     // We can sometimes be asked to paint before reflow happens and we
 | ||
|     // have updated mPositions, etc.  In this case, we just avoid
 | ||
|     // painting.
 | ||
|     return;
 | ||
|   }
 | ||
|   if (!IsVisibleForPainting() && aBuilder->IsForPainting()) {
 | ||
|     return;
 | ||
|   }
 | ||
|   DisplayOutline(aBuilder, aLists);
 | ||
|   aLists.Content()->AppendNewToTop<DisplaySVGText>(aBuilder, this);
 | ||
| }
 | ||
| 
 | ||
| nsresult SVGTextFrame::AttributeChanged(int32_t aNameSpaceID,
 | ||
|                                         nsAtom* aAttribute, int32_t aModType) {
 | ||
|   if (aNameSpaceID != kNameSpaceID_None) {
 | ||
|     return NS_OK;
 | ||
|   }
 | ||
| 
 | ||
|   if (aAttribute == nsGkAtoms::transform) {
 | ||
|     // We don't invalidate for transform changes (the layers code does that).
 | ||
|     // Also note that SVGTransformableElement::GetAttributeChangeHint will
 | ||
|     // return nsChangeHint_UpdateOverflow for "transform" attribute changes
 | ||
|     // and cause DoApplyRenderingChangeToTree to make the SchedulePaint call.
 | ||
| 
 | ||
|     if (!(mState & NS_FRAME_FIRST_REFLOW) && mCanvasTM &&
 | ||
|         mCanvasTM->IsSingular()) {
 | ||
|       // We won't have calculated the glyph positions correctly.
 | ||
|       NotifyGlyphMetricsChange();
 | ||
|     }
 | ||
|     mCanvasTM = nullptr;
 | ||
|   } else if (IsGlyphPositioningAttribute(aAttribute) ||
 | ||
|              aAttribute == nsGkAtoms::textLength ||
 | ||
|              aAttribute == nsGkAtoms::lengthAdjust) {
 | ||
|     NotifyGlyphMetricsChange();
 | ||
|   }
 | ||
| 
 | ||
|   return NS_OK;
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::ReflowSVGNonDisplayText() {
 | ||
|   MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this),
 | ||
|              "only call ReflowSVGNonDisplayText when an outer SVG frame is "
 | ||
|              "under ReflowSVG");
 | ||
|   MOZ_ASSERT(mState & NS_FRAME_IS_NONDISPLAY,
 | ||
|              "only call ReflowSVGNonDisplayText if the frame is "
 | ||
|              "NS_FRAME_IS_NONDISPLAY");
 | ||
| 
 | ||
|   // We had a style change, so we mark this frame as dirty so that the next
 | ||
|   // time it is painted, we reflow the anonymous block frame.
 | ||
|   this->MarkSubtreeDirty();
 | ||
| 
 | ||
|   // We also need to call InvalidateRenderingObservers, so that if the <text>
 | ||
|   // element is within a <mask>, say, the element referencing the <mask> will
 | ||
|   // be updated, which will then cause this SVGTextFrame to be painted and
 | ||
|   // in doing so cause the anonymous block frame to be reflowed.
 | ||
|   SVGObserverUtils::InvalidateRenderingObservers(this);
 | ||
| 
 | ||
|   // Finally, we need to actually reflow the anonymous block frame and update
 | ||
|   // mPositions, in case we are being reflowed immediately after a DOM
 | ||
|   // mutation that needs frame reconstruction.
 | ||
|   MaybeReflowAnonymousBlockChild();
 | ||
|   UpdateGlyphPositioning();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::ScheduleReflowSVGNonDisplayText(IntrinsicDirty aReason) {
 | ||
|   MOZ_ASSERT(!SVGUtils::OuterSVGIsCallingReflowSVG(this),
 | ||
|              "do not call ScheduleReflowSVGNonDisplayText when the outer SVG "
 | ||
|              "frame is under ReflowSVG");
 | ||
|   MOZ_ASSERT(!(mState & NS_STATE_SVG_TEXT_IN_REFLOW),
 | ||
|              "do not call ScheduleReflowSVGNonDisplayText while reflowing the "
 | ||
|              "anonymous block child");
 | ||
| 
 | ||
|   // We need to find an ancestor frame that we can call FrameNeedsReflow
 | ||
|   // on that will cause the document to be marked as needing relayout,
 | ||
|   // and for that ancestor (or some further ancestor) to be marked as
 | ||
|   // a root to reflow.  We choose the closest ancestor frame that is not
 | ||
|   // NS_FRAME_IS_NONDISPLAY and which is either an outer SVG frame or a
 | ||
|   // non-SVG frame.  (We don't consider displayed SVG frame ancestors other
 | ||
|   // than SVGOuterSVGFrame, since calling FrameNeedsReflow on those other
 | ||
|   // SVG frames would do a bunch of unnecessary work on the SVG frames up to
 | ||
|   // the SVGOuterSVGFrame.)
 | ||
| 
 | ||
|   nsIFrame* f = this;
 | ||
|   while (f) {
 | ||
|     if (!f->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
 | ||
|       if (f->IsSubtreeDirty()) {
 | ||
|         // This is a displayed frame, so if it is already dirty, we will be
 | ||
|         // reflowed soon anyway.  No need to call FrameNeedsReflow again, then.
 | ||
|         return;
 | ||
|       }
 | ||
|       if (!f->IsFrameOfType(eSVG) || f->IsSVGOuterSVGFrame()) {
 | ||
|         break;
 | ||
|       }
 | ||
|       f->AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN);
 | ||
|     }
 | ||
|     f = f->GetParent();
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(f, "should have found an ancestor frame to reflow");
 | ||
| 
 | ||
|   PresShell()->FrameNeedsReflow(f, aReason, NS_FRAME_IS_DIRTY);
 | ||
| }
 | ||
| 
 | ||
| NS_IMPL_ISUPPORTS(SVGTextFrame::MutationObserver, nsIMutationObserver)
 | ||
| 
 | ||
| void SVGTextFrame::MutationObserver::ContentAppended(
 | ||
|     nsIContent* aFirstNewContent) {
 | ||
|   mFrame->NotifyGlyphMetricsChange();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::MutationObserver::ContentInserted(nsIContent* aChild) {
 | ||
|   mFrame->NotifyGlyphMetricsChange();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::MutationObserver::ContentRemoved(
 | ||
|     nsIContent* aChild, nsIContent* aPreviousSibling) {
 | ||
|   mFrame->NotifyGlyphMetricsChange();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::MutationObserver::CharacterDataChanged(
 | ||
|     nsIContent* aContent, const CharacterDataChangeInfo&) {
 | ||
|   mFrame->NotifyGlyphMetricsChange();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::MutationObserver::AttributeChanged(
 | ||
|     Element* aElement, int32_t aNameSpaceID, nsAtom* aAttribute,
 | ||
|     int32_t aModType, const nsAttrValue* aOldValue) {
 | ||
|   if (!aElement->IsSVGElement()) {
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   // Attribute changes on this element will be handled by
 | ||
|   // SVGTextFrame::AttributeChanged.
 | ||
|   if (aElement == mFrame->GetContent()) {
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   mFrame->HandleAttributeChangeInDescendant(aElement, aNameSpaceID, aAttribute);
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::HandleAttributeChangeInDescendant(Element* aElement,
 | ||
|                                                      int32_t aNameSpaceID,
 | ||
|                                                      nsAtom* aAttribute) {
 | ||
|   if (aElement->IsSVGElement(nsGkAtoms::textPath)) {
 | ||
|     if (aNameSpaceID == kNameSpaceID_None &&
 | ||
|         (aAttribute == nsGkAtoms::startOffset ||
 | ||
|          aAttribute == nsGkAtoms::path || aAttribute == nsGkAtoms::side_)) {
 | ||
|       NotifyGlyphMetricsChange();
 | ||
|     } else if ((aNameSpaceID == kNameSpaceID_XLink ||
 | ||
|                 aNameSpaceID == kNameSpaceID_None) &&
 | ||
|                aAttribute == nsGkAtoms::href) {
 | ||
|       // Blow away our reference, if any
 | ||
|       nsIFrame* childElementFrame = aElement->GetPrimaryFrame();
 | ||
|       if (childElementFrame) {
 | ||
|         SVGObserverUtils::RemoveTextPathObserver(childElementFrame);
 | ||
|         NotifyGlyphMetricsChange();
 | ||
|       }
 | ||
|     }
 | ||
|   } else {
 | ||
|     if (aNameSpaceID == kNameSpaceID_None &&
 | ||
|         IsGlyphPositioningAttribute(aAttribute)) {
 | ||
|       NotifyGlyphMetricsChange();
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::FindCloserFrameForSelection(
 | ||
|     const nsPoint& aPoint, FrameWithDistance* aCurrentBestFrame) {
 | ||
|   if (HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) {
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   // Find the frame that has the closest rendered run rect to aPoint.
 | ||
|   TextRenderedRunIterator it(this);
 | ||
|   for (TextRenderedRun run = it.Current(); run.mFrame; run = it.Next()) {
 | ||
|     uint32_t flags = TextRenderedRun::eIncludeFill |
 | ||
|                      TextRenderedRun::eIncludeStroke |
 | ||
|                      TextRenderedRun::eNoHorizontalOverflow;
 | ||
|     SVGBBox userRect = run.GetUserSpaceRect(presContext, flags);
 | ||
|     float devPxPerCSSPx = presContext->CSSPixelsToDevPixels(1.f);
 | ||
|     userRect.Scale(devPxPerCSSPx);
 | ||
| 
 | ||
|     if (!userRect.IsEmpty()) {
 | ||
|       gfxMatrix m;
 | ||
|       if (!NS_SVGDisplayListHitTestingEnabled()) {
 | ||
|         m = GetCanvasTM();
 | ||
|       }
 | ||
|       nsRect rect =
 | ||
|           SVGUtils::ToCanvasBounds(userRect.ToThebesRect(), m, presContext);
 | ||
| 
 | ||
|       if (nsLayoutUtils::PointIsCloserToRect(aPoint, rect,
 | ||
|                                              aCurrentBestFrame->mXDistance,
 | ||
|                                              aCurrentBestFrame->mYDistance)) {
 | ||
|         aCurrentBestFrame->mFrame = run.mFrame;
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| //----------------------------------------------------------------------
 | ||
| // ISVGDisplayableFrame methods
 | ||
| 
 | ||
| void SVGTextFrame::NotifySVGChanged(uint32_t aFlags) {
 | ||
|   MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
 | ||
|              "Invalidation logic may need adjusting");
 | ||
| 
 | ||
|   bool needNewBounds = false;
 | ||
|   bool needGlyphMetricsUpdate = false;
 | ||
|   bool needNewCanvasTM = false;
 | ||
| 
 | ||
|   if ((aFlags & COORD_CONTEXT_CHANGED) &&
 | ||
|       (mState & NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES)) {
 | ||
|     needGlyphMetricsUpdate = true;
 | ||
|   }
 | ||
| 
 | ||
|   if (aFlags & TRANSFORM_CHANGED) {
 | ||
|     needNewCanvasTM = true;
 | ||
|     if (mCanvasTM && mCanvasTM->IsSingular()) {
 | ||
|       // We won't have calculated the glyph positions correctly.
 | ||
|       needNewBounds = true;
 | ||
|       needGlyphMetricsUpdate = true;
 | ||
|     }
 | ||
|     if (StyleSVGReset()->HasNonScalingStroke()) {
 | ||
|       // Stroke currently contributes to our mRect, and our stroke depends on
 | ||
|       // the transform to our outer-<svg> if |vector-effect:non-scaling-stroke|.
 | ||
|       needNewBounds = true;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   // If the scale at which we computed our mFontSizeScaleFactor has changed by
 | ||
|   // at least a factor of two, reflow the text.  This avoids reflowing text
 | ||
|   // at every tick of a transform animation, but ensures our glyph metrics
 | ||
|   // do not get too far out of sync with the final font size on the screen.
 | ||
|   if (needNewCanvasTM && mLastContextScale != 0.0f) {
 | ||
|     mCanvasTM = nullptr;
 | ||
|     // If we are a non-display frame, then we don't want to call
 | ||
|     // GetCanvasTM(), since the context scale does not use it.
 | ||
|     gfxMatrix newTM =
 | ||
|         (mState & NS_FRAME_IS_NONDISPLAY) ? gfxMatrix() : GetCanvasTM();
 | ||
|     // Compare the old and new context scales.
 | ||
|     float scale = GetContextScale(newTM);
 | ||
|     float change = scale / mLastContextScale;
 | ||
|     if (change >= 2.0f || change <= 0.5f) {
 | ||
|       needNewBounds = true;
 | ||
|       needGlyphMetricsUpdate = true;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (needNewBounds) {
 | ||
|     // Ancestor changes can't affect how we render from the perspective of
 | ||
|     // any rendering observers that we may have, so we don't need to
 | ||
|     // invalidate them. We also don't need to invalidate ourself, since our
 | ||
|     // changed ancestor will have invalidated its entire area, which includes
 | ||
|     // our area.
 | ||
|     ScheduleReflowSVG();
 | ||
|   }
 | ||
| 
 | ||
|   if (needGlyphMetricsUpdate) {
 | ||
|     // If we are positioned using percentage values we need to update our
 | ||
|     // position whenever our viewport's dimensions change.  But only do this if
 | ||
|     // we have been reflowed once, otherwise the glyph positioning will be
 | ||
|     // wrong.  (We need to wait until bidi reordering has been done.)
 | ||
|     if (!(mState & NS_FRAME_FIRST_REFLOW)) {
 | ||
|       NotifyGlyphMetricsChange();
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Gets the offset into a DOM node that the specified caret is positioned at.
 | ||
|  */
 | ||
| static int32_t GetCaretOffset(nsCaret* aCaret) {
 | ||
|   RefPtr<Selection> selection = aCaret->GetSelection();
 | ||
|   if (!selection) {
 | ||
|     return -1;
 | ||
|   }
 | ||
| 
 | ||
|   return selection->AnchorOffset();
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns whether the caret should be painted for a given TextRenderedRun
 | ||
|  * by checking whether the caret is in the range covered by the rendered run.
 | ||
|  *
 | ||
|  * @param aThisRun The TextRenderedRun to be painted.
 | ||
|  * @param aCaret The caret.
 | ||
|  */
 | ||
| static bool ShouldPaintCaret(const TextRenderedRun& aThisRun, nsCaret* aCaret) {
 | ||
|   int32_t caretOffset = GetCaretOffset(aCaret);
 | ||
| 
 | ||
|   if (caretOffset < 0) {
 | ||
|     return false;
 | ||
|   }
 | ||
| 
 | ||
|   return uint32_t(caretOffset) >= aThisRun.mTextFrameContentOffset &&
 | ||
|          uint32_t(caretOffset) < aThisRun.mTextFrameContentOffset +
 | ||
|                                      aThisRun.mTextFrameContentLength;
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::PaintSVG(gfxContext& aContext, const gfxMatrix& aTransform,
 | ||
|                             imgDrawingParams& aImgParams,
 | ||
|                             const nsIntRect* aDirtyRect) {
 | ||
|   DrawTarget& aDrawTarget = *aContext.GetDrawTarget();
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (!kid) {
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   gfxMatrix initialMatrix = aContext.CurrentMatrixDouble();
 | ||
| 
 | ||
|   if (mState & NS_FRAME_IS_NONDISPLAY) {
 | ||
|     // If we are in a canvas DrawWindow call that used the
 | ||
|     // DRAWWINDOW_DO_NOT_FLUSH flag, then we may still have out
 | ||
|     // of date frames.  Just don't paint anything if they are
 | ||
|     // dirty.
 | ||
|     if (presContext->PresShell()->InDrawWindowNotFlushing() &&
 | ||
|         IsSubtreeDirty()) {
 | ||
|       return;
 | ||
|     }
 | ||
|     // Text frames inside <clipPath>, <mask>, etc. will never have had
 | ||
|     // ReflowSVG called on them, so call UpdateGlyphPositioning to do this now.
 | ||
|     UpdateGlyphPositioning();
 | ||
|   } else if (IsSubtreeDirty()) {
 | ||
|     // If we are asked to paint before reflow has recomputed mPositions etc.
 | ||
|     // directly via PaintSVG, rather than via a display list, then we need
 | ||
|     // to bail out here too.
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   if (aTransform.IsSingular()) {
 | ||
|     NS_WARNING("Can't render text element!");
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   gfxMatrix matrixForPaintServers = aTransform * initialMatrix;
 | ||
| 
 | ||
|   // Check if we need to draw anything.
 | ||
|   if (aDirtyRect) {
 | ||
|     NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() ||
 | ||
|                      (mState & NS_FRAME_IS_NONDISPLAY),
 | ||
|                  "Display lists handle dirty rect intersection test");
 | ||
|     nsRect dirtyRect(aDirtyRect->x, aDirtyRect->y, aDirtyRect->width,
 | ||
|                      aDirtyRect->height);
 | ||
| 
 | ||
|     gfxFloat appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
 | ||
|     gfxRect frameRect(
 | ||
|         mRect.x / appUnitsPerDevPixel, mRect.y / appUnitsPerDevPixel,
 | ||
|         mRect.width / appUnitsPerDevPixel, mRect.height / appUnitsPerDevPixel);
 | ||
| 
 | ||
|     nsRect canvasRect = nsLayoutUtils::RoundGfxRectToAppRect(
 | ||
|         GetCanvasTM().TransformBounds(frameRect), 1);
 | ||
|     if (!canvasRect.Intersects(dirtyRect)) {
 | ||
|       return;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   // SVG frames' PaintSVG methods paint in CSS px, but normally frames paint in
 | ||
|   // dev pixels. Here we multiply a CSS-px-to-dev-pixel factor onto aTransform
 | ||
|   // so our non-SVG nsTextFrame children paint correctly.
 | ||
|   auto auPerDevPx = presContext->AppUnitsPerDevPixel();
 | ||
|   float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels(auPerDevPx);
 | ||
|   gfxMatrix canvasTMForChildren = aTransform;
 | ||
|   canvasTMForChildren.PreScale(cssPxPerDevPx, cssPxPerDevPx);
 | ||
|   initialMatrix.PreScale(1 / cssPxPerDevPx, 1 / cssPxPerDevPx);
 | ||
| 
 | ||
|   gfxContextMatrixAutoSaveRestore matSR(&aContext);
 | ||
|   aContext.NewPath();
 | ||
|   aContext.Multiply(canvasTMForChildren);
 | ||
|   gfxMatrix currentMatrix = aContext.CurrentMatrixDouble();
 | ||
| 
 | ||
|   RefPtr<nsCaret> caret = presContext->PresShell()->GetCaret();
 | ||
|   nsRect caretRect;
 | ||
|   nsIFrame* caretFrame = caret->GetPaintGeometry(&caretRect);
 | ||
| 
 | ||
|   gfxContextAutoSaveRestore ctxSR;
 | ||
|   TextRenderedRunIterator it(this, TextRenderedRunIterator::eVisibleFrames);
 | ||
|   TextRenderedRun run = it.Current();
 | ||
| 
 | ||
|   SVGContextPaint* outerContextPaint =
 | ||
|       SVGContextPaint::GetContextPaint(GetContent());
 | ||
| 
 | ||
|   while (run.mFrame) {
 | ||
|     nsTextFrame* frame = run.mFrame;
 | ||
| 
 | ||
|     RefPtr<SVGContextPaintImpl> contextPaint = new SVGContextPaintImpl();
 | ||
|     DrawMode drawMode = contextPaint->Init(&aDrawTarget, initialMatrix, frame,
 | ||
|                                            outerContextPaint, aImgParams);
 | ||
|     if (drawMode & DrawMode::GLYPH_STROKE) {
 | ||
|       ctxSR.EnsureSaved(&aContext);
 | ||
|       // This may change the gfxContext's transform (for non-scaling stroke),
 | ||
|       // in which case this needs to happen before we call SetMatrix() below.
 | ||
|       SVGUtils::SetupStrokeGeometry(frame, &aContext, outerContextPaint);
 | ||
|     }
 | ||
| 
 | ||
|     nscoord startEdge, endEdge;
 | ||
|     run.GetClipEdges(startEdge, endEdge);
 | ||
| 
 | ||
|     // Set up the transform for painting the text frame for the substring
 | ||
|     // indicated by the run.
 | ||
|     gfxMatrix runTransform = run.GetTransformFromUserSpaceForPainting(
 | ||
|                                  presContext, startEdge, endEdge) *
 | ||
|                              currentMatrix;
 | ||
|     aContext.SetMatrixDouble(runTransform);
 | ||
| 
 | ||
|     if (drawMode != DrawMode(0)) {
 | ||
|       bool paintSVGGlyphs;
 | ||
|       nsTextFrame::PaintTextParams params(&aContext);
 | ||
|       params.framePt = Point();
 | ||
|       params.dirtyRect =
 | ||
|           LayoutDevicePixel::FromAppUnits(frame->InkOverflowRect(), auPerDevPx);
 | ||
|       params.contextPaint = contextPaint;
 | ||
| 
 | ||
|       const bool isSelected = frame->IsSelected();
 | ||
| 
 | ||
|       if (ShouldRenderAsPath(frame, paintSVGGlyphs)) {
 | ||
|         SVGTextDrawPathCallbacks callbacks(this, aContext, frame,
 | ||
|                                            matrixForPaintServers, aImgParams,
 | ||
|                                            paintSVGGlyphs);
 | ||
|         params.callbacks = &callbacks;
 | ||
|         frame->PaintText(params, startEdge, endEdge, nsPoint(), isSelected);
 | ||
|       } else {
 | ||
|         frame->PaintText(params, startEdge, endEdge, nsPoint(), isSelected);
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     if (frame == caretFrame && ShouldPaintCaret(run, caret)) {
 | ||
|       // XXX Should we be looking at the fill/stroke colours to paint the
 | ||
|       // caret with, rather than using the color property?
 | ||
|       caret->PaintCaret(aDrawTarget, frame, nsPoint());
 | ||
|       aContext.NewPath();
 | ||
|     }
 | ||
| 
 | ||
|     run = it.Next();
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| nsIFrame* SVGTextFrame::GetFrameForPoint(const gfxPoint& aPoint) {
 | ||
|   NS_ASSERTION(PrincipalChildList().FirstChild(), "must have a child frame");
 | ||
| 
 | ||
|   if (mState & NS_FRAME_IS_NONDISPLAY) {
 | ||
|     // Text frames inside <clipPath> will never have had ReflowSVG called on
 | ||
|     // them, so call UpdateGlyphPositioning to do this now.  (Text frames
 | ||
|     // inside <mask> and other non-display containers will never need to
 | ||
|     // be hit tested.)
 | ||
|     UpdateGlyphPositioning();
 | ||
|   } else {
 | ||
|     NS_ASSERTION(!IsSubtreeDirty(), "reflow should have happened");
 | ||
|   }
 | ||
| 
 | ||
|   // Hit-testing any clip-path will typically be a lot quicker than the
 | ||
|   // hit-testing of our text frames in the loop below, so we do the former up
 | ||
|   // front to avoid unnecessarily wasting cycles on the latter.
 | ||
|   if (!SVGUtils::HitTestClip(this, aPoint)) {
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   // Ideally we'd iterate backwards so that we can just return the first frame
 | ||
|   // that is under aPoint.  In practice this will rarely matter though since it
 | ||
|   // is rare for text in/under an SVG <text> element to overlap (i.e. the first
 | ||
|   // text frame that is hit will likely be the only text frame that is hit).
 | ||
| 
 | ||
|   TextRenderedRunIterator it(this);
 | ||
|   nsIFrame* hit = nullptr;
 | ||
|   for (TextRenderedRun run = it.Current(); run.mFrame; run = it.Next()) {
 | ||
|     uint16_t hitTestFlags = SVGUtils::GetGeometryHitTestFlags(run.mFrame);
 | ||
|     if (!(hitTestFlags & (SVG_HIT_TEST_FILL | SVG_HIT_TEST_STROKE))) {
 | ||
|       continue;
 | ||
|     }
 | ||
| 
 | ||
|     gfxMatrix m = run.GetTransformFromRunUserSpaceToUserSpace(presContext);
 | ||
|     if (!m.Invert()) {
 | ||
|       return nullptr;
 | ||
|     }
 | ||
| 
 | ||
|     gfxPoint pointInRunUserSpace = m.TransformPoint(aPoint);
 | ||
|     gfxRect frameRect = run.GetRunUserSpaceRect(
 | ||
|                                presContext, TextRenderedRun::eIncludeFill |
 | ||
|                                                 TextRenderedRun::eIncludeStroke)
 | ||
|                             .ToThebesRect();
 | ||
| 
 | ||
|     if (Inside(frameRect, pointInRunUserSpace)) {
 | ||
|       hit = run.mFrame;
 | ||
|     }
 | ||
|   }
 | ||
|   return hit;
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::ReflowSVG() {
 | ||
|   MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this),
 | ||
|              "This call is probaby a wasteful mistake");
 | ||
| 
 | ||
|   MOZ_ASSERT(!HasAnyStateBits(NS_FRAME_IS_NONDISPLAY),
 | ||
|              "ReflowSVG mechanism not designed for this");
 | ||
| 
 | ||
|   if (!SVGUtils::NeedsReflowSVG(this)) {
 | ||
|     MOZ_ASSERT(!HasAnyStateBits(NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY |
 | ||
|                                 NS_STATE_SVG_POSITIONING_DIRTY),
 | ||
|                "How did this happen?");
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   MaybeReflowAnonymousBlockChild();
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   SVGBBox r;
 | ||
|   TextRenderedRunIterator it(this, TextRenderedRunIterator::eAllFrames);
 | ||
|   for (TextRenderedRun run = it.Current(); run.mFrame; run = it.Next()) {
 | ||
|     uint32_t runFlags = 0;
 | ||
|     if (!run.mFrame->StyleSVG()->mFill.kind.IsNone()) {
 | ||
|       runFlags |=
 | ||
|           TextRenderedRun::eIncludeFill | TextRenderedRun::eIncludeTextShadow;
 | ||
|     }
 | ||
|     if (SVGUtils::HasStroke(run.mFrame)) {
 | ||
|       runFlags |=
 | ||
|           TextRenderedRun::eIncludeStroke | TextRenderedRun::eIncludeTextShadow;
 | ||
|     }
 | ||
|     // Our "visual" overflow rect needs to be valid for building display lists
 | ||
|     // for hit testing, which means that for certain values of 'pointer-events'
 | ||
|     // it needs to include the geometry of the fill or stroke even when the
 | ||
|     // fill/ stroke don't actually render (e.g. when stroke="none" or
 | ||
|     // stroke-opacity="0"). GetGeometryHitTestFlags accounts for
 | ||
|     // 'pointer-events'. The text-shadow is not part of the hit-test area.
 | ||
|     uint16_t hitTestFlags = SVGUtils::GetGeometryHitTestFlags(run.mFrame);
 | ||
|     if (hitTestFlags & SVG_HIT_TEST_FILL) {
 | ||
|       runFlags |= TextRenderedRun::eIncludeFill;
 | ||
|     }
 | ||
|     if (hitTestFlags & SVG_HIT_TEST_STROKE) {
 | ||
|       runFlags |= TextRenderedRun::eIncludeStroke;
 | ||
|     }
 | ||
| 
 | ||
|     if (runFlags) {
 | ||
|       r.UnionEdges(run.GetUserSpaceRect(presContext, runFlags));
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (r.IsEmpty()) {
 | ||
|     mRect.SetEmpty();
 | ||
|   } else {
 | ||
|     mRect = nsLayoutUtils::RoundGfxRectToAppRect(r.ToThebesRect(),
 | ||
|                                                  AppUnitsPerCSSPixel());
 | ||
| 
 | ||
|     // Due to rounding issues when we have a transform applied, we sometimes
 | ||
|     // don't include an additional row of pixels.  For now, just inflate our
 | ||
|     // covered region.
 | ||
|     mRect.Inflate(ceil(presContext->AppUnitsPerDevPixel() / mLastContextScale));
 | ||
|   }
 | ||
| 
 | ||
|   if (mState & NS_FRAME_FIRST_REFLOW) {
 | ||
|     // Make sure we have our filter property (if any) before calling
 | ||
|     // FinishAndStoreOverflow (subsequent filter changes are handled off
 | ||
|     // nsChangeHint_UpdateEffects):
 | ||
|     SVGObserverUtils::UpdateEffects(this);
 | ||
|   }
 | ||
| 
 | ||
|   // Now unset the various reflow bits. Do this before calling
 | ||
|   // FinishAndStoreOverflow since FinishAndStoreOverflow can require glyph
 | ||
|   // positions (to resolve transform-origin).
 | ||
|   RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
 | ||
|                   NS_FRAME_HAS_DIRTY_CHILDREN);
 | ||
| 
 | ||
|   nsRect overflow = nsRect(nsPoint(0, 0), mRect.Size());
 | ||
|   OverflowAreas overflowAreas(overflow, overflow);
 | ||
|   FinishAndStoreOverflow(overflowAreas, mRect.Size());
 | ||
| 
 | ||
|   // XXX SVGContainerFrame::ReflowSVG only looks at its ISVGDisplayableFrame
 | ||
|   // children, and calls ConsiderChildOverflow on them.  Does it matter
 | ||
|   // that ConsiderChildOverflow won't be called on our children?
 | ||
|   SVGDisplayContainerFrame::ReflowSVG();
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Converts SVGUtils::eBBox* flags into TextRenderedRun flags appropriate
 | ||
|  * for the specified rendered run.
 | ||
|  */
 | ||
| static uint32_t TextRenderedRunFlagsForBBoxContribution(
 | ||
|     const TextRenderedRun& aRun, uint32_t aBBoxFlags) {
 | ||
|   uint32_t flags = 0;
 | ||
|   if ((aBBoxFlags & SVGUtils::eBBoxIncludeFillGeometry) ||
 | ||
|       ((aBBoxFlags & SVGUtils::eBBoxIncludeFill) &&
 | ||
|        !aRun.mFrame->StyleSVG()->mFill.kind.IsNone())) {
 | ||
|     flags |= TextRenderedRun::eIncludeFill;
 | ||
|   }
 | ||
|   if ((aBBoxFlags & SVGUtils::eBBoxIncludeStrokeGeometry) ||
 | ||
|       ((aBBoxFlags & SVGUtils::eBBoxIncludeStroke) &&
 | ||
|        SVGUtils::HasStroke(aRun.mFrame))) {
 | ||
|     flags |= TextRenderedRun::eIncludeStroke;
 | ||
|   }
 | ||
|   return flags;
 | ||
| }
 | ||
| 
 | ||
| SVGBBox SVGTextFrame::GetBBoxContribution(const Matrix& aToBBoxUserspace,
 | ||
|                                           uint32_t aFlags) {
 | ||
|   NS_ASSERTION(PrincipalChildList().FirstChild(), "must have a child frame");
 | ||
|   SVGBBox bbox;
 | ||
| 
 | ||
|   if (aFlags & SVGUtils::eForGetClientRects) {
 | ||
|     Rect rect = NSRectToRect(mRect, AppUnitsPerCSSPixel());
 | ||
|     if (!rect.IsEmpty()) {
 | ||
|       bbox = aToBBoxUserspace.TransformBounds(rect);
 | ||
|     }
 | ||
|     return bbox;
 | ||
|   }
 | ||
| 
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid && kid->IsSubtreeDirty()) {
 | ||
|     // Return an empty bbox if our kid's subtree is dirty. This may be called
 | ||
|     // in that situation, e.g. when we're building a display list after an
 | ||
|     // interrupted reflow. This can also be called during reflow before we've
 | ||
|     // been reflowed, e.g. if an earlier sibling is calling
 | ||
|     // FinishAndStoreOverflow and needs our parent's perspective matrix, which
 | ||
|     // depends on the SVG bbox contribution of this frame. In the latter
 | ||
|     // situation, when all siblings have been reflowed, the parent will compute
 | ||
|     // its perspective and rerun FinishAndStoreOverflow for all its children.
 | ||
|     return bbox;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   TextRenderedRunIterator it(this);
 | ||
|   for (TextRenderedRun run = it.Current(); run.mFrame; run = it.Next()) {
 | ||
|     uint32_t flags = TextRenderedRunFlagsForBBoxContribution(run, aFlags);
 | ||
|     gfxMatrix m = ThebesMatrix(aToBBoxUserspace);
 | ||
|     SVGBBox bboxForRun = run.GetUserSpaceRect(presContext, flags, &m);
 | ||
|     bbox.UnionEdges(bboxForRun);
 | ||
|   }
 | ||
| 
 | ||
|   return bbox;
 | ||
| }
 | ||
| 
 | ||
| //----------------------------------------------------------------------
 | ||
| // SVGTextFrame SVG DOM methods
 | ||
| 
 | ||
| /**
 | ||
|  * Returns whether the specified node has any non-empty Text
 | ||
|  * beneath it.
 | ||
|  */
 | ||
| static bool HasTextContent(nsIContent* aContent) {
 | ||
|   NS_ASSERTION(aContent, "expected non-null aContent");
 | ||
| 
 | ||
|   TextNodeIterator it(aContent);
 | ||
|   for (Text* text = it.Current(); text; text = it.Next()) {
 | ||
|     if (text->TextLength() != 0) {
 | ||
|       return true;
 | ||
|     }
 | ||
|   }
 | ||
|   return false;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns the number of DOM characters beneath the specified node.
 | ||
|  */
 | ||
| static uint32_t GetTextContentLength(nsIContent* aContent) {
 | ||
|   NS_ASSERTION(aContent, "expected non-null aContent");
 | ||
| 
 | ||
|   uint32_t length = 0;
 | ||
|   TextNodeIterator it(aContent);
 | ||
|   for (Text* text = it.Current(); text; text = it.Next()) {
 | ||
|     length += text->TextLength();
 | ||
|   }
 | ||
|   return length;
 | ||
| }
 | ||
| 
 | ||
| int32_t SVGTextFrame::ConvertTextElementCharIndexToAddressableIndex(
 | ||
|     int32_t aIndex, nsIContent* aContent) {
 | ||
|   CharIterator it(this, CharIterator::eOriginal, aContent);
 | ||
|   if (!it.AdvanceToSubtree()) {
 | ||
|     return -1;
 | ||
|   }
 | ||
|   int32_t result = 0;
 | ||
|   int32_t textElementCharIndex;
 | ||
|   while (!it.AtEnd() && it.IsWithinSubtree()) {
 | ||
|     bool addressable = !it.IsOriginalCharUnaddressable();
 | ||
|     textElementCharIndex = it.TextElementCharIndex();
 | ||
|     it.Next();
 | ||
|     uint32_t delta = it.TextElementCharIndex() - textElementCharIndex;
 | ||
|     aIndex -= delta;
 | ||
|     if (addressable) {
 | ||
|       if (aIndex < 0) {
 | ||
|         return result;
 | ||
|       }
 | ||
|       result += delta;
 | ||
|     }
 | ||
|   }
 | ||
|   return -1;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM GetNumberOfChars method for the specified
 | ||
|  * text content element.
 | ||
|  */
 | ||
| uint32_t SVGTextFrame::GetNumberOfChars(nsIContent* aContent) {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     // We're never reflowed if we're under a non-SVG element that is
 | ||
|     // never reflowed (such as the HTML 'caption' element).
 | ||
|     return 0;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   uint32_t n = 0;
 | ||
|   CharIterator it(this, CharIterator::eAddressable, aContent);
 | ||
|   if (it.AdvanceToSubtree()) {
 | ||
|     while (!it.AtEnd() && it.IsWithinSubtree()) {
 | ||
|       n++;
 | ||
|       it.Next();
 | ||
|     }
 | ||
|   }
 | ||
|   return n;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM GetComputedTextLength method for the specified
 | ||
|  * text child element.
 | ||
|  */
 | ||
| float SVGTextFrame::GetComputedTextLength(nsIContent* aContent) {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     // We're never reflowed if we're under a non-SVG element that is
 | ||
|     // never reflowed (such as the HTML 'caption' element).
 | ||
|     //
 | ||
|     // If we ever decide that we need to return accurate values here,
 | ||
|     // we could do similar work to GetSubStringLength.
 | ||
|     return 0;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels(
 | ||
|       PresContext()->AppUnitsPerDevPixel());
 | ||
| 
 | ||
|   nscoord length = 0;
 | ||
|   TextRenderedRunIterator it(this, TextRenderedRunIterator::eAllFrames,
 | ||
|                              aContent);
 | ||
|   for (TextRenderedRun run = it.Current(); run.mFrame; run = it.Next()) {
 | ||
|     length += run.GetAdvanceWidth();
 | ||
|   }
 | ||
| 
 | ||
|   return PresContext()->AppUnitsToGfxUnits(length) * cssPxPerDevPx *
 | ||
|          mLengthAdjustScaleFactor / mFontSizeScaleFactor;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM SelectSubString method for the specified
 | ||
|  * text content element.
 | ||
|  */
 | ||
| void SVGTextFrame::SelectSubString(nsIContent* aContent, uint32_t charnum,
 | ||
|                                    uint32_t nchars, ErrorResult& aRv) {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     // We're never reflowed if we're under a non-SVG element that is
 | ||
|     // never reflowed (such as the HTML 'caption' element).
 | ||
|     // XXXbz Should this just return without throwing like the no-frame case?
 | ||
|     aRv.ThrowInvalidStateError("No layout information available for SVG text");
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   // Convert charnum/nchars from addressable characters relative to
 | ||
|   // aContent to global character indices.
 | ||
|   CharIterator chit(this, CharIterator::eAddressable, aContent);
 | ||
|   if (!chit.AdvanceToSubtree() || !chit.Next(charnum) ||
 | ||
|       chit.IsAfterSubtree()) {
 | ||
|     aRv.ThrowIndexSizeError("Character index out of range");
 | ||
|     return;
 | ||
|   }
 | ||
|   charnum = chit.TextElementCharIndex();
 | ||
|   const RefPtr<nsIContent> content = chit.TextFrame()->GetContent();
 | ||
|   chit.NextWithinSubtree(nchars);
 | ||
|   nchars = chit.TextElementCharIndex() - charnum;
 | ||
| 
 | ||
|   RefPtr<nsFrameSelection> frameSelection = GetFrameSelection();
 | ||
| 
 | ||
|   frameSelection->HandleClick(content, charnum, charnum + nchars,
 | ||
|                               nsFrameSelection::FocusMode::kCollapseToNewPoint,
 | ||
|                               CARET_ASSOCIATE_BEFORE);
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM GetSubStringLength method for the specified
 | ||
|  * text content element.
 | ||
|  */
 | ||
| float SVGTextFrame::GetSubStringLength(nsIContent* aContent, uint32_t charnum,
 | ||
|                                        uint32_t nchars, ErrorResult& aRv) {
 | ||
|   // For some content we cannot (or currently cannot) compute the length
 | ||
|   // without reflowing.  In those cases we need to fall back to using
 | ||
|   // GetSubStringLengthSlowFallback.
 | ||
|   //
 | ||
|   // We fall back for textPath since we need glyph positioning in order to
 | ||
|   // tell if any characters should be ignored due to having fallen off the
 | ||
|   // end of the textPath.
 | ||
|   //
 | ||
|   // We fall back for bidi because GetTrimmedOffsets does not produce the
 | ||
|   // correct results for bidi continuations when passed aPostReflow = false.
 | ||
|   // XXX It may be possible to determine which continuations to trim from (and
 | ||
|   // which sides), but currently we don't do that.  It would require us to
 | ||
|   // identify the visual (rather than logical) start and end of the line, to
 | ||
|   // avoid trimming at line-internal frame boundaries.  Maybe nsBidiPresUtils
 | ||
|   // methods like GetFrameToRightOf and GetFrameToLeftOf would help?
 | ||
|   //
 | ||
|   TextFrameIterator frameIter(this);
 | ||
|   for (nsTextFrame* frame = frameIter.Current(); frame;
 | ||
|        frame = frameIter.Next()) {
 | ||
|     if (frameIter.TextPathFrame() || frame->GetNextContinuation()) {
 | ||
|       return GetSubStringLengthSlowFallback(aContent, charnum, nchars, aRv);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   // We only need our text correspondence to be up to date (no need to call
 | ||
|   // UpdateGlyphPositioning).
 | ||
|   TextNodeCorrespondenceRecorder::RecordCorrespondence(this);
 | ||
| 
 | ||
|   // Convert charnum/nchars from addressable characters relative to
 | ||
|   // aContent to global character indices.
 | ||
|   CharIterator chit(this, CharIterator::eAddressable, aContent,
 | ||
|                     /* aPostReflow */ false);
 | ||
|   if (!chit.AdvanceToSubtree() || !chit.Next(charnum) ||
 | ||
|       chit.IsAfterSubtree()) {
 | ||
|     aRv.ThrowIndexSizeError("Character index out of range");
 | ||
|     return 0;
 | ||
|   }
 | ||
| 
 | ||
|   // We do this after the ThrowIndexSizeError() bit so JS calls correctly throw
 | ||
|   // when necessary.
 | ||
|   if (nchars == 0) {
 | ||
|     return 0.0f;
 | ||
|   }
 | ||
| 
 | ||
|   charnum = chit.TextElementCharIndex();
 | ||
|   chit.NextWithinSubtree(nchars);
 | ||
|   nchars = chit.TextElementCharIndex() - charnum;
 | ||
| 
 | ||
|   // Sum of the substring advances.
 | ||
|   nscoord textLength = 0;
 | ||
| 
 | ||
|   TextFrameIterator frit(this);  // aSubtree = nullptr
 | ||
| 
 | ||
|   // Index of the first non-skipped char in the frame, and of a subsequent char
 | ||
|   // that we're interested in.  Both are relative to the index of the first
 | ||
|   // non-skipped char in the ancestor <text> element.
 | ||
|   uint32_t frameStartTextElementCharIndex = 0;
 | ||
|   uint32_t textElementCharIndex;
 | ||
| 
 | ||
|   for (nsTextFrame* frame = frit.Current(); frame; frame = frit.Next()) {
 | ||
|     frameStartTextElementCharIndex += frit.UndisplayedCharacters();
 | ||
|     textElementCharIndex = frameStartTextElementCharIndex;
 | ||
| 
 | ||
|     // Offset into frame's Text:
 | ||
|     const uint32_t untrimmedOffset = frame->GetContentOffset();
 | ||
|     const uint32_t untrimmedLength = frame->GetContentEnd() - untrimmedOffset;
 | ||
| 
 | ||
|     // Trim the offset/length to remove any leading/trailing white space.
 | ||
|     uint32_t trimmedOffset = untrimmedOffset;
 | ||
|     uint32_t trimmedLength = untrimmedLength;
 | ||
|     nsTextFrame::TrimmedOffsets trimmedOffsets = frame->GetTrimmedOffsets(
 | ||
|         frame->TextFragment(), nsTextFrame::TrimmedOffsetFlags::NotPostReflow);
 | ||
|     TrimOffsets(trimmedOffset, trimmedLength, trimmedOffsets);
 | ||
| 
 | ||
|     textElementCharIndex += trimmedOffset - untrimmedOffset;
 | ||
| 
 | ||
|     if (textElementCharIndex >= charnum + nchars) {
 | ||
|       break;  // we're past the end of the substring
 | ||
|     }
 | ||
| 
 | ||
|     uint32_t offset = textElementCharIndex;
 | ||
| 
 | ||
|     // Intersect the substring we are interested in with the range covered by
 | ||
|     // the nsTextFrame.
 | ||
|     IntersectInterval(offset, trimmedLength, charnum, nchars);
 | ||
| 
 | ||
|     if (trimmedLength != 0) {
 | ||
|       // Convert offset into an index into the frame.
 | ||
|       offset += trimmedOffset - textElementCharIndex;
 | ||
| 
 | ||
|       gfxSkipCharsIterator it = frame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|       gfxTextRun* textRun = frame->GetTextRun(nsTextFrame::eInflated);
 | ||
|       nsTextFrame::PropertyProvider provider(frame, it);
 | ||
| 
 | ||
|       Range range = ConvertOriginalToSkipped(it, offset, trimmedLength);
 | ||
| 
 | ||
|       // Accumulate the advance.
 | ||
|       textLength += textRun->GetAdvanceWidth(range, &provider);
 | ||
|     }
 | ||
| 
 | ||
|     // Advance, ready for next call:
 | ||
|     frameStartTextElementCharIndex += untrimmedLength;
 | ||
|   }
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
|   float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels(
 | ||
|       presContext->AppUnitsPerDevPixel());
 | ||
| 
 | ||
|   return presContext->AppUnitsToGfxUnits(textLength) * cssPxPerDevPx /
 | ||
|          mFontSizeScaleFactor;
 | ||
| }
 | ||
| 
 | ||
| float SVGTextFrame::GetSubStringLengthSlowFallback(nsIContent* aContent,
 | ||
|                                                    uint32_t charnum,
 | ||
|                                                    uint32_t nchars,
 | ||
|                                                    ErrorResult& aRv) {
 | ||
|   // We need to make sure that we've been reflowed before updating the glyph
 | ||
|   // positioning.
 | ||
|   // XXX perf: It may be possible to limit reflow to just calling ReflowSVG,
 | ||
|   // but we would still need to resort to full reflow for percentage
 | ||
|   // positioning attributes.  For now we just do a full reflow regardless since
 | ||
|   // the cases that would cause us to be called are relatively uncommon.
 | ||
|   RefPtr<mozilla::PresShell> presShell = PresShell();
 | ||
|   presShell->FlushPendingNotifications(FlushType::Layout);
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   // Convert charnum/nchars from addressable characters relative to
 | ||
|   // aContent to global character indices.
 | ||
|   CharIterator chit(this, CharIterator::eAddressable, aContent);
 | ||
|   if (!chit.AdvanceToSubtree() || !chit.Next(charnum) ||
 | ||
|       chit.IsAfterSubtree()) {
 | ||
|     aRv.ThrowIndexSizeError("Character index out of range");
 | ||
|     return 0;
 | ||
|   }
 | ||
| 
 | ||
|   if (nchars == 0) {
 | ||
|     return 0.0f;
 | ||
|   }
 | ||
| 
 | ||
|   charnum = chit.TextElementCharIndex();
 | ||
|   chit.NextWithinSubtree(nchars);
 | ||
|   nchars = chit.TextElementCharIndex() - charnum;
 | ||
| 
 | ||
|   // Find each rendered run that intersects with the range defined
 | ||
|   // by charnum/nchars.
 | ||
|   nscoord textLength = 0;
 | ||
|   TextRenderedRunIterator runIter(this, TextRenderedRunIterator::eAllFrames);
 | ||
|   TextRenderedRun run = runIter.Current();
 | ||
|   while (run.mFrame) {
 | ||
|     // If this rendered run is past the substring we are interested in, we
 | ||
|     // are done.
 | ||
|     uint32_t offset = run.mTextElementCharIndex;
 | ||
|     if (offset >= charnum + nchars) {
 | ||
|       break;
 | ||
|     }
 | ||
| 
 | ||
|     // Intersect the substring we are interested in with the range covered by
 | ||
|     // the rendered run.
 | ||
|     uint32_t length = run.mTextFrameContentLength;
 | ||
|     IntersectInterval(offset, length, charnum, nchars);
 | ||
| 
 | ||
|     if (length != 0) {
 | ||
|       // Convert offset into an index into the frame.
 | ||
|       offset += run.mTextFrameContentOffset - run.mTextElementCharIndex;
 | ||
| 
 | ||
|       gfxSkipCharsIterator it =
 | ||
|           run.mFrame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|       gfxTextRun* textRun = run.mFrame->GetTextRun(nsTextFrame::eInflated);
 | ||
|       nsTextFrame::PropertyProvider provider(run.mFrame, it);
 | ||
| 
 | ||
|       Range range = ConvertOriginalToSkipped(it, offset, length);
 | ||
| 
 | ||
|       // Accumulate the advance.
 | ||
|       textLength += textRun->GetAdvanceWidth(range, &provider);
 | ||
|     }
 | ||
| 
 | ||
|     run = runIter.Next();
 | ||
|   }
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
|   float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels(
 | ||
|       presContext->AppUnitsPerDevPixel());
 | ||
| 
 | ||
|   return presContext->AppUnitsToGfxUnits(textLength) * cssPxPerDevPx /
 | ||
|          mFontSizeScaleFactor;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM GetCharNumAtPosition method for the specified
 | ||
|  * text content element.
 | ||
|  */
 | ||
| int32_t SVGTextFrame::GetCharNumAtPosition(nsIContent* aContent,
 | ||
|                                            const DOMPointInit& aPoint) {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     // We're never reflowed if we're under a non-SVG element that is
 | ||
|     // never reflowed (such as the HTML 'caption' element).
 | ||
|     return -1;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   nsPresContext* context = PresContext();
 | ||
| 
 | ||
|   gfxPoint p(aPoint.mX, aPoint.mY);
 | ||
| 
 | ||
|   int32_t result = -1;
 | ||
| 
 | ||
|   TextRenderedRunIterator it(this, TextRenderedRunIterator::eAllFrames,
 | ||
|                              aContent);
 | ||
|   for (TextRenderedRun run = it.Current(); run.mFrame; run = it.Next()) {
 | ||
|     // Hit test this rendered run.  Later runs will override earlier ones.
 | ||
|     int32_t index = run.GetCharNumAtPosition(context, p);
 | ||
|     if (index != -1) {
 | ||
|       result = index + run.mTextElementCharIndex;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (result == -1) {
 | ||
|     return result;
 | ||
|   }
 | ||
| 
 | ||
|   return ConvertTextElementCharIndexToAddressableIndex(result, aContent);
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM GetStartPositionOfChar method for the specified
 | ||
|  * text content element.
 | ||
|  */
 | ||
| already_AddRefed<DOMSVGPoint> SVGTextFrame::GetStartPositionOfChar(
 | ||
|     nsIContent* aContent, uint32_t aCharNum, ErrorResult& aRv) {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     // We're never reflowed if we're under a non-SVG element that is
 | ||
|     // never reflowed (such as the HTML 'caption' element).
 | ||
|     aRv.ThrowInvalidStateError("No layout information available for SVG text");
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   CharIterator it(this, CharIterator::eAddressable, aContent);
 | ||
|   if (!it.AdvanceToSubtree() || !it.Next(aCharNum)) {
 | ||
|     aRv.ThrowIndexSizeError("Character index out of range");
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   // We need to return the start position of the whole glyph.
 | ||
|   uint32_t startIndex = it.GlyphStartTextElementCharIndex();
 | ||
| 
 | ||
|   RefPtr<DOMSVGPoint> point =
 | ||
|       new DOMSVGPoint(ToPoint(mPositions[startIndex].mPosition));
 | ||
|   return point.forget();
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Returns the advance of the entire glyph whose starting character is at
 | ||
|  * aTextElementCharIndex.
 | ||
|  *
 | ||
|  * aIterator, if provided, must be a CharIterator that already points to
 | ||
|  * aTextElementCharIndex that is restricted to aContent and is using
 | ||
|  * filter mode eAddressable.
 | ||
|  */
 | ||
| static gfxFloat GetGlyphAdvance(SVGTextFrame* aFrame, nsIContent* aContent,
 | ||
|                                 uint32_t aTextElementCharIndex,
 | ||
|                                 CharIterator* aIterator) {
 | ||
|   MOZ_ASSERT(!aIterator || (aIterator->Filter() == CharIterator::eAddressable &&
 | ||
|                             aIterator->GetSubtree() == aContent &&
 | ||
|                             aIterator->GlyphStartTextElementCharIndex() ==
 | ||
|                                 aTextElementCharIndex),
 | ||
|              "Invalid aIterator");
 | ||
| 
 | ||
|   Maybe<CharIterator> newIterator;
 | ||
|   CharIterator* it = aIterator;
 | ||
|   if (!it) {
 | ||
|     newIterator.emplace(aFrame, CharIterator::eAddressable, aContent);
 | ||
|     if (!newIterator->AdvanceToSubtree()) {
 | ||
|       MOZ_ASSERT_UNREACHABLE("Invalid aContent");
 | ||
|       return 0.0;
 | ||
|     }
 | ||
|     it = newIterator.ptr();
 | ||
|   }
 | ||
| 
 | ||
|   while (it->GlyphStartTextElementCharIndex() != aTextElementCharIndex) {
 | ||
|     if (!it->Next()) {
 | ||
|       MOZ_ASSERT_UNREACHABLE("Invalid aTextElementCharIndex");
 | ||
|       return 0.0;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (it->AtEnd()) {
 | ||
|     MOZ_ASSERT_UNREACHABLE("Invalid aTextElementCharIndex");
 | ||
|     return 0.0;
 | ||
|   }
 | ||
| 
 | ||
|   nsPresContext* presContext = aFrame->PresContext();
 | ||
|   gfxFloat advance = 0.0;
 | ||
| 
 | ||
|   for (;;) {
 | ||
|     advance += it->GetAdvance(presContext);
 | ||
|     if (!it->Next() ||
 | ||
|         it->GlyphStartTextElementCharIndex() != aTextElementCharIndex) {
 | ||
|       break;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   return advance;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM GetEndPositionOfChar method for the specified
 | ||
|  * text content element.
 | ||
|  */
 | ||
| already_AddRefed<DOMSVGPoint> SVGTextFrame::GetEndPositionOfChar(
 | ||
|     nsIContent* aContent, uint32_t aCharNum, ErrorResult& aRv) {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     // We're never reflowed if we're under a non-SVG element that is
 | ||
|     // never reflowed (such as the HTML 'caption' element).
 | ||
|     aRv.ThrowInvalidStateError("No layout information available for SVG text");
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   CharIterator it(this, CharIterator::eAddressable, aContent);
 | ||
|   if (!it.AdvanceToSubtree() || !it.Next(aCharNum)) {
 | ||
|     aRv.ThrowIndexSizeError("Character index out of range");
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   // We need to return the end position of the whole glyph.
 | ||
|   uint32_t startIndex = it.GlyphStartTextElementCharIndex();
 | ||
| 
 | ||
|   // Get the advance of the glyph.
 | ||
|   gfxFloat advance =
 | ||
|       GetGlyphAdvance(this, aContent, startIndex,
 | ||
|                       it.IsClusterAndLigatureGroupStart() ? &it : nullptr);
 | ||
|   if (it.TextRun()->IsRightToLeft()) {
 | ||
|     advance = -advance;
 | ||
|   }
 | ||
| 
 | ||
|   // The end position is the start position plus the advance in the direction
 | ||
|   // of the glyph's rotation.
 | ||
|   Matrix m = Matrix::Rotation(mPositions[startIndex].mAngle) *
 | ||
|              Matrix::Translation(ToPoint(mPositions[startIndex].mPosition));
 | ||
|   Point p = m.TransformPoint(Point(advance / mFontSizeScaleFactor, 0));
 | ||
| 
 | ||
|   RefPtr<DOMSVGPoint> point = new DOMSVGPoint(p);
 | ||
|   return point.forget();
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM GetExtentOfChar method for the specified
 | ||
|  * text content element.
 | ||
|  */
 | ||
| already_AddRefed<SVGRect> SVGTextFrame::GetExtentOfChar(nsIContent* aContent,
 | ||
|                                                         uint32_t aCharNum,
 | ||
|                                                         ErrorResult& aRv) {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     // We're never reflowed if we're under a non-SVG element that is
 | ||
|     // never reflowed (such as the HTML 'caption' element).
 | ||
|     aRv.ThrowInvalidStateError("No layout information available for SVG text");
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   // Search for the character whose addressable index is aCharNum.
 | ||
|   CharIterator it(this, CharIterator::eAddressable, aContent);
 | ||
|   if (!it.AdvanceToSubtree() || !it.Next(aCharNum)) {
 | ||
|     aRv.ThrowIndexSizeError("Character index out of range");
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
|   float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels(
 | ||
|       presContext->AppUnitsPerDevPixel());
 | ||
| 
 | ||
|   nsTextFrame* textFrame = it.TextFrame();
 | ||
|   uint32_t startIndex = it.GlyphStartTextElementCharIndex();
 | ||
|   bool isRTL = it.TextRun()->IsRightToLeft();
 | ||
|   bool isVertical = it.TextRun()->IsVertical();
 | ||
| 
 | ||
|   // Get the glyph advance.
 | ||
|   gfxFloat advance =
 | ||
|       GetGlyphAdvance(this, aContent, startIndex,
 | ||
|                       it.IsClusterAndLigatureGroupStart() ? &it : nullptr);
 | ||
|   gfxFloat x = isRTL ? -advance : 0.0;
 | ||
| 
 | ||
|   // The ascent and descent gives the height of the glyph.
 | ||
|   gfxFloat ascent, descent;
 | ||
|   GetAscentAndDescentInAppUnits(textFrame, ascent, descent);
 | ||
| 
 | ||
|   // The horizontal extent is the origin of the glyph plus the advance
 | ||
|   // in the direction of the glyph's rotation.
 | ||
|   gfxMatrix m;
 | ||
|   m.PreTranslate(mPositions[startIndex].mPosition);
 | ||
|   m.PreRotate(mPositions[startIndex].mAngle);
 | ||
|   m.PreScale(1 / mFontSizeScaleFactor, 1 / mFontSizeScaleFactor);
 | ||
| 
 | ||
|   gfxRect glyphRect;
 | ||
|   if (isVertical) {
 | ||
|     glyphRect = gfxRect(
 | ||
|         -presContext->AppUnitsToGfxUnits(descent) * cssPxPerDevPx, x,
 | ||
|         presContext->AppUnitsToGfxUnits(ascent + descent) * cssPxPerDevPx,
 | ||
|         advance);
 | ||
|   } else {
 | ||
|     glyphRect = gfxRect(
 | ||
|         x, -presContext->AppUnitsToGfxUnits(ascent) * cssPxPerDevPx, advance,
 | ||
|         presContext->AppUnitsToGfxUnits(ascent + descent) * cssPxPerDevPx);
 | ||
|   }
 | ||
| 
 | ||
|   // Transform the glyph's rect into user space.
 | ||
|   gfxRect r = m.TransformBounds(glyphRect);
 | ||
| 
 | ||
|   RefPtr<SVGRect> rect = new SVGRect(aContent, ToRect(r));
 | ||
|   return rect.forget();
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Implements the SVG DOM GetRotationOfChar method for the specified
 | ||
|  * text content element.
 | ||
|  */
 | ||
| float SVGTextFrame::GetRotationOfChar(nsIContent* aContent, uint32_t aCharNum,
 | ||
|                                       ErrorResult& aRv) {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid->IsSubtreeDirty()) {
 | ||
|     // We're never reflowed if we're under a non-SVG element that is
 | ||
|     // never reflowed (such as the HTML 'caption' element).
 | ||
|     aRv.ThrowInvalidStateError("No layout information available for SVG text");
 | ||
|     return 0;
 | ||
|   }
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   CharIterator it(this, CharIterator::eAddressable, aContent);
 | ||
|   if (!it.AdvanceToSubtree() || !it.Next(aCharNum)) {
 | ||
|     aRv.ThrowIndexSizeError("Character index out of range");
 | ||
|     return 0;
 | ||
|   }
 | ||
| 
 | ||
|   return mPositions[it.TextElementCharIndex()].mAngle * 180.0 / M_PI;
 | ||
| }
 | ||
| 
 | ||
| //----------------------------------------------------------------------
 | ||
| // SVGTextFrame text layout methods
 | ||
| 
 | ||
| /**
 | ||
|  * Given the character position array before values have been filled in
 | ||
|  * to any unspecified positions, and an array of dx/dy values, returns whether
 | ||
|  * a character at a given index should start a new rendered run.
 | ||
|  *
 | ||
|  * @param aPositions The array of character positions before unspecified
 | ||
|  *   positions have been filled in and dx/dy values have been added to them.
 | ||
|  * @param aDeltas The array of dx/dy values.
 | ||
|  * @param aIndex The character index in question.
 | ||
|  */
 | ||
| static bool ShouldStartRunAtIndex(const nsTArray<CharPosition>& aPositions,
 | ||
|                                   const nsTArray<gfxPoint>& aDeltas,
 | ||
|                                   uint32_t aIndex) {
 | ||
|   if (aIndex == 0) {
 | ||
|     return true;
 | ||
|   }
 | ||
| 
 | ||
|   if (aIndex < aPositions.Length()) {
 | ||
|     // If an explicit x or y value was given, start a new run.
 | ||
|     if (aPositions[aIndex].IsXSpecified() ||
 | ||
|         aPositions[aIndex].IsYSpecified()) {
 | ||
|       return true;
 | ||
|     }
 | ||
| 
 | ||
|     // If a non-zero rotation was given, or the previous character had a non-
 | ||
|     // zero rotation, start a new run.
 | ||
|     if ((aPositions[aIndex].IsAngleSpecified() &&
 | ||
|          aPositions[aIndex].mAngle != 0.0f) ||
 | ||
|         (aPositions[aIndex - 1].IsAngleSpecified() &&
 | ||
|          (aPositions[aIndex - 1].mAngle != 0.0f))) {
 | ||
|       return true;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (aIndex < aDeltas.Length()) {
 | ||
|     // If a non-zero dx or dy value was given, start a new run.
 | ||
|     if (aDeltas[aIndex].x != 0.0 || aDeltas[aIndex].y != 0.0) {
 | ||
|       return true;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   return false;
 | ||
| }
 | ||
| 
 | ||
| bool SVGTextFrame::ResolvePositionsForNode(nsIContent* aContent,
 | ||
|                                            uint32_t& aIndex, bool aInTextPath,
 | ||
|                                            bool& aForceStartOfChunk,
 | ||
|                                            nsTArray<gfxPoint>& aDeltas) {
 | ||
|   if (aContent->IsText()) {
 | ||
|     // We found a text node.
 | ||
|     uint32_t length = aContent->AsText()->TextLength();
 | ||
|     if (length) {
 | ||
|       uint32_t end = aIndex + length;
 | ||
|       if (MOZ_UNLIKELY(end > mPositions.Length())) {
 | ||
|         MOZ_ASSERT_UNREACHABLE(
 | ||
|             "length of mPositions does not match characters "
 | ||
|             "found by iterating content");
 | ||
|         return false;
 | ||
|       }
 | ||
|       if (aForceStartOfChunk) {
 | ||
|         // Note this character as starting a new anchored chunk.
 | ||
|         mPositions[aIndex].mStartOfChunk = true;
 | ||
|         aForceStartOfChunk = false;
 | ||
|       }
 | ||
|       while (aIndex < end) {
 | ||
|         // Record whether each of these characters should start a new rendered
 | ||
|         // run.  That is always the case for characters on a text path.
 | ||
|         //
 | ||
|         // Run boundaries due to rotate="" values are handled in
 | ||
|         // DoGlyphPositioning.
 | ||
|         if (aInTextPath || ShouldStartRunAtIndex(mPositions, aDeltas, aIndex)) {
 | ||
|           mPositions[aIndex].mRunBoundary = true;
 | ||
|         }
 | ||
|         aIndex++;
 | ||
|       }
 | ||
|     }
 | ||
|     return true;
 | ||
|   }
 | ||
| 
 | ||
|   // Skip past elements that aren't text content elements.
 | ||
|   if (!IsTextContentElement(aContent)) {
 | ||
|     return true;
 | ||
|   }
 | ||
| 
 | ||
|   if (aContent->IsSVGElement(nsGkAtoms::textPath)) {
 | ||
|     // Any ‘y’ attributes on horizontal <textPath> elements are ignored.
 | ||
|     // Similarly, for vertical <texPath>s x attributes are ignored.
 | ||
|     // <textPath> elements behave as if they have x="0" y="0" on them, but only
 | ||
|     // if there is not a value for the non-ignored coordinate that got inherited
 | ||
|     // from a parent.  We skip this if there is no text content, so that empty
 | ||
|     // <textPath>s don't interrupt the layout of text in the parent element.
 | ||
|     if (HasTextContent(aContent)) {
 | ||
|       if (MOZ_UNLIKELY(aIndex >= mPositions.Length())) {
 | ||
|         MOZ_ASSERT_UNREACHABLE(
 | ||
|             "length of mPositions does not match characters "
 | ||
|             "found by iterating content");
 | ||
|         return false;
 | ||
|       }
 | ||
|       bool vertical = GetWritingMode().IsVertical();
 | ||
|       if (vertical || !mPositions[aIndex].IsXSpecified()) {
 | ||
|         mPositions[aIndex].mPosition.x = 0.0;
 | ||
|       }
 | ||
|       if (!vertical || !mPositions[aIndex].IsYSpecified()) {
 | ||
|         mPositions[aIndex].mPosition.y = 0.0;
 | ||
|       }
 | ||
|       mPositions[aIndex].mStartOfChunk = true;
 | ||
|     }
 | ||
|   } else if (!aContent->IsSVGElement(nsGkAtoms::a)) {
 | ||
|     MOZ_ASSERT(aContent->IsSVGElement());
 | ||
| 
 | ||
|     // We have a text content element that can have x/y/dx/dy/rotate attributes.
 | ||
|     SVGElement* element = static_cast<SVGElement*>(aContent);
 | ||
| 
 | ||
|     // Get x, y, dx, dy.
 | ||
|     SVGUserUnitList x, y, dx, dy;
 | ||
|     element->GetAnimatedLengthListValues(&x, &y, &dx, &dy, nullptr);
 | ||
| 
 | ||
|     // Get rotate.
 | ||
|     const SVGNumberList* rotate = nullptr;
 | ||
|     SVGAnimatedNumberList* animatedRotate =
 | ||
|         element->GetAnimatedNumberList(nsGkAtoms::rotate);
 | ||
|     if (animatedRotate) {
 | ||
|       rotate = &animatedRotate->GetAnimValue();
 | ||
|     }
 | ||
| 
 | ||
|     bool percentages = false;
 | ||
|     uint32_t count = GetTextContentLength(aContent);
 | ||
| 
 | ||
|     if (MOZ_UNLIKELY(aIndex + count > mPositions.Length())) {
 | ||
|       MOZ_ASSERT_UNREACHABLE(
 | ||
|           "length of mPositions does not match characters "
 | ||
|           "found by iterating content");
 | ||
|       return false;
 | ||
|     }
 | ||
| 
 | ||
|     // New text anchoring chunks start at each character assigned a position
 | ||
|     // with x="" or y="", or if we forced one with aForceStartOfChunk due to
 | ||
|     // being just after a <textPath>.
 | ||
|     uint32_t newChunkCount = std::max(x.Length(), y.Length());
 | ||
|     if (!newChunkCount && aForceStartOfChunk) {
 | ||
|       newChunkCount = 1;
 | ||
|     }
 | ||
|     for (uint32_t i = 0, j = 0; i < newChunkCount && j < count; j++) {
 | ||
|       if (!mPositions[aIndex + j].mUnaddressable) {
 | ||
|         mPositions[aIndex + j].mStartOfChunk = true;
 | ||
|         i++;
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     // Copy dx="" and dy="" values into aDeltas.
 | ||
|     if (!dx.IsEmpty() || !dy.IsEmpty()) {
 | ||
|       // Any unspecified deltas when we grow the array just get left as 0s.
 | ||
|       aDeltas.EnsureLengthAtLeast(aIndex + count);
 | ||
|       for (uint32_t i = 0, j = 0; i < dx.Length() && j < count; j++) {
 | ||
|         if (!mPositions[aIndex + j].mUnaddressable) {
 | ||
|           aDeltas[aIndex + j].x = dx[i];
 | ||
|           percentages = percentages || dx.HasPercentageValueAt(i);
 | ||
|           i++;
 | ||
|         }
 | ||
|       }
 | ||
|       for (uint32_t i = 0, j = 0; i < dy.Length() && j < count; j++) {
 | ||
|         if (!mPositions[aIndex + j].mUnaddressable) {
 | ||
|           aDeltas[aIndex + j].y = dy[i];
 | ||
|           percentages = percentages || dy.HasPercentageValueAt(i);
 | ||
|           i++;
 | ||
|         }
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     // Copy x="" and y="" values.
 | ||
|     for (uint32_t i = 0, j = 0; i < x.Length() && j < count; j++) {
 | ||
|       if (!mPositions[aIndex + j].mUnaddressable) {
 | ||
|         mPositions[aIndex + j].mPosition.x = x[i];
 | ||
|         percentages = percentages || x.HasPercentageValueAt(i);
 | ||
|         i++;
 | ||
|       }
 | ||
|     }
 | ||
|     for (uint32_t i = 0, j = 0; i < y.Length() && j < count; j++) {
 | ||
|       if (!mPositions[aIndex + j].mUnaddressable) {
 | ||
|         mPositions[aIndex + j].mPosition.y = y[i];
 | ||
|         percentages = percentages || y.HasPercentageValueAt(i);
 | ||
|         i++;
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     // Copy rotate="" values.
 | ||
|     if (rotate && !rotate->IsEmpty()) {
 | ||
|       uint32_t i = 0, j = 0;
 | ||
|       while (i < rotate->Length() && j < count) {
 | ||
|         if (!mPositions[aIndex + j].mUnaddressable) {
 | ||
|           mPositions[aIndex + j].mAngle = M_PI * (*rotate)[i] / 180.0;
 | ||
|           i++;
 | ||
|         }
 | ||
|         j++;
 | ||
|       }
 | ||
|       // Propagate final rotate="" value to the end of this element.
 | ||
|       while (j < count) {
 | ||
|         mPositions[aIndex + j].mAngle = mPositions[aIndex + j - 1].mAngle;
 | ||
|         j++;
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     if (percentages) {
 | ||
|       AddStateBits(NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   // Recurse to children.
 | ||
|   bool inTextPath = aInTextPath || aContent->IsSVGElement(nsGkAtoms::textPath);
 | ||
|   for (nsIContent* child = aContent->GetFirstChild(); child;
 | ||
|        child = child->GetNextSibling()) {
 | ||
|     bool ok = ResolvePositionsForNode(child, aIndex, inTextPath,
 | ||
|                                       aForceStartOfChunk, aDeltas);
 | ||
|     if (!ok) {
 | ||
|       return false;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (aContent->IsSVGElement(nsGkAtoms::textPath)) {
 | ||
|     // Force a new anchored chunk just after a <textPath>.
 | ||
|     aForceStartOfChunk = true;
 | ||
|   }
 | ||
| 
 | ||
|   return true;
 | ||
| }
 | ||
| 
 | ||
| bool SVGTextFrame::ResolvePositions(nsTArray<gfxPoint>& aDeltas,
 | ||
|                                     bool aRunPerGlyph) {
 | ||
|   NS_ASSERTION(mPositions.IsEmpty(), "expected mPositions to be empty");
 | ||
|   RemoveStateBits(NS_STATE_SVG_POSITIONING_MAY_USE_PERCENTAGES);
 | ||
| 
 | ||
|   CharIterator it(this, CharIterator::eOriginal, /* aSubtree */ nullptr);
 | ||
|   if (it.AtEnd()) {
 | ||
|     return false;
 | ||
|   }
 | ||
| 
 | ||
|   // We assume the first character position is (0,0) unless we later see
 | ||
|   // otherwise, and note it as unaddressable if it is.
 | ||
|   bool firstCharUnaddressable = it.IsOriginalCharUnaddressable();
 | ||
|   mPositions.AppendElement(CharPosition::Unspecified(firstCharUnaddressable));
 | ||
| 
 | ||
|   // Fill in unspecified positions for all remaining characters, noting
 | ||
|   // them as unaddressable if they are.
 | ||
|   uint32_t index = 0;
 | ||
|   while (it.Next()) {
 | ||
|     while (++index < it.TextElementCharIndex()) {
 | ||
|       mPositions.AppendElement(CharPosition::Unspecified(false));
 | ||
|     }
 | ||
|     mPositions.AppendElement(
 | ||
|         CharPosition::Unspecified(it.IsOriginalCharUnaddressable()));
 | ||
|   }
 | ||
|   while (++index < it.TextElementCharIndex()) {
 | ||
|     mPositions.AppendElement(CharPosition::Unspecified(false));
 | ||
|   }
 | ||
| 
 | ||
|   // Recurse over the content and fill in character positions as we go.
 | ||
|   bool forceStartOfChunk = false;
 | ||
|   index = 0;
 | ||
|   bool ok = ResolvePositionsForNode(mContent, index, aRunPerGlyph,
 | ||
|                                     forceStartOfChunk, aDeltas);
 | ||
|   return ok && index > 0;
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::DetermineCharPositions(nsTArray<nsPoint>& aPositions) {
 | ||
|   NS_ASSERTION(aPositions.IsEmpty(), "expected aPositions to be empty");
 | ||
| 
 | ||
|   nsPoint position;
 | ||
| 
 | ||
|   TextFrameIterator frit(this);
 | ||
|   for (nsTextFrame* frame = frit.Current(); frame; frame = frit.Next()) {
 | ||
|     gfxSkipCharsIterator it = frame->EnsureTextRun(nsTextFrame::eInflated);
 | ||
|     gfxTextRun* textRun = frame->GetTextRun(nsTextFrame::eInflated);
 | ||
|     nsTextFrame::PropertyProvider provider(frame, it);
 | ||
| 
 | ||
|     // Reset the position to the new frame's position.
 | ||
|     position = frit.Position();
 | ||
|     if (textRun->IsVertical()) {
 | ||
|       if (textRun->IsRightToLeft()) {
 | ||
|         position.y += frame->GetRect().height;
 | ||
|       }
 | ||
|       position.x += GetBaselinePosition(frame, textRun, frit.DominantBaseline(),
 | ||
|                                         mFontSizeScaleFactor);
 | ||
|     } else {
 | ||
|       if (textRun->IsRightToLeft()) {
 | ||
|         position.x += frame->GetRect().width;
 | ||
|       }
 | ||
|       position.y += GetBaselinePosition(frame, textRun, frit.DominantBaseline(),
 | ||
|                                         mFontSizeScaleFactor);
 | ||
|     }
 | ||
| 
 | ||
|     // Any characters not in a frame, e.g. when display:none.
 | ||
|     for (uint32_t i = 0; i < frit.UndisplayedCharacters(); i++) {
 | ||
|       aPositions.AppendElement(position);
 | ||
|     }
 | ||
| 
 | ||
|     // Any white space characters trimmed at the start of the line of text.
 | ||
|     nsTextFrame::TrimmedOffsets trimmedOffsets =
 | ||
|         frame->GetTrimmedOffsets(frame->TextFragment());
 | ||
|     while (it.GetOriginalOffset() < trimmedOffsets.mStart) {
 | ||
|       aPositions.AppendElement(position);
 | ||
|       it.AdvanceOriginal(1);
 | ||
|     }
 | ||
| 
 | ||
|     // Visible characters in the text frame.
 | ||
|     while (it.GetOriginalOffset() < frame->GetContentEnd()) {
 | ||
|       aPositions.AppendElement(position);
 | ||
|       if (!it.IsOriginalCharSkipped()) {
 | ||
|         // Accumulate partial ligature advance into position.  (We must get
 | ||
|         // partial advances rather than get the advance of the whole ligature
 | ||
|         // group / cluster at once, since the group may span text frames, and
 | ||
|         // the PropertyProvider only has spacing information for the current
 | ||
|         // text frame.)
 | ||
|         uint32_t offset = it.GetSkippedOffset();
 | ||
|         nscoord advance =
 | ||
|             textRun->GetAdvanceWidth(Range(offset, offset + 1), &provider);
 | ||
|         (textRun->IsVertical() ? position.y : position.x) +=
 | ||
|             textRun->IsRightToLeft() ? -advance : advance;
 | ||
|       }
 | ||
|       it.AdvanceOriginal(1);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   // Finally any characters at the end that are not in a frame.
 | ||
|   for (uint32_t i = 0; i < frit.UndisplayedCharacters(); i++) {
 | ||
|     aPositions.AppendElement(position);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Physical text-anchor values.
 | ||
|  */
 | ||
| enum TextAnchorSide { eAnchorLeft, eAnchorMiddle, eAnchorRight };
 | ||
| 
 | ||
| /**
 | ||
|  * Converts a logical text-anchor value to its physical value, based on whether
 | ||
|  * it is for an RTL frame.
 | ||
|  */
 | ||
| static TextAnchorSide ConvertLogicalTextAnchorToPhysical(
 | ||
|     StyleTextAnchor aTextAnchor, bool aIsRightToLeft) {
 | ||
|   NS_ASSERTION(uint8_t(aTextAnchor) <= 3, "unexpected value for aTextAnchor");
 | ||
|   if (!aIsRightToLeft) {
 | ||
|     return TextAnchorSide(uint8_t(aTextAnchor));
 | ||
|   }
 | ||
|   return TextAnchorSide(2 - uint8_t(aTextAnchor));
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Shifts the recorded character positions for an anchored chunk.
 | ||
|  *
 | ||
|  * @param aCharPositions The recorded character positions.
 | ||
|  * @param aChunkStart The character index the starts the anchored chunk.  This
 | ||
|  *   character's initial position is the anchor point.
 | ||
|  * @param aChunkEnd The character index just after the end of the anchored
 | ||
|  *   chunk.
 | ||
|  * @param aVisIStartEdge The left/top-most edge of any of the glyphs within the
 | ||
|  *   anchored chunk.
 | ||
|  * @param aVisIEndEdge The right/bottom-most edge of any of the glyphs within
 | ||
|  *   the anchored chunk.
 | ||
|  * @param aAnchorSide The direction to anchor.
 | ||
|  */
 | ||
| static void ShiftAnchoredChunk(nsTArray<CharPosition>& aCharPositions,
 | ||
|                                uint32_t aChunkStart, uint32_t aChunkEnd,
 | ||
|                                gfxFloat aVisIStartEdge, gfxFloat aVisIEndEdge,
 | ||
|                                TextAnchorSide aAnchorSide, bool aVertical) {
 | ||
|   NS_ASSERTION(aVisIStartEdge <= aVisIEndEdge,
 | ||
|                "unexpected anchored chunk edges");
 | ||
|   NS_ASSERTION(aChunkStart < aChunkEnd,
 | ||
|                "unexpected values for aChunkStart and aChunkEnd");
 | ||
| 
 | ||
|   gfxFloat shift = aVertical ? aCharPositions[aChunkStart].mPosition.y
 | ||
|                              : aCharPositions[aChunkStart].mPosition.x;
 | ||
|   switch (aAnchorSide) {
 | ||
|     case eAnchorLeft:
 | ||
|       shift -= aVisIStartEdge;
 | ||
|       break;
 | ||
|     case eAnchorMiddle:
 | ||
|       shift -= (aVisIStartEdge + aVisIEndEdge) / 2;
 | ||
|       break;
 | ||
|     case eAnchorRight:
 | ||
|       shift -= aVisIEndEdge;
 | ||
|       break;
 | ||
|     default:
 | ||
|       MOZ_ASSERT_UNREACHABLE("unexpected value for aAnchorSide");
 | ||
|   }
 | ||
| 
 | ||
|   if (shift != 0.0) {
 | ||
|     if (aVertical) {
 | ||
|       for (uint32_t i = aChunkStart; i < aChunkEnd; i++) {
 | ||
|         aCharPositions[i].mPosition.y += shift;
 | ||
|       }
 | ||
|     } else {
 | ||
|       for (uint32_t i = aChunkStart; i < aChunkEnd; i++) {
 | ||
|         aCharPositions[i].mPosition.x += shift;
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::AdjustChunksForLineBreaks() {
 | ||
|   nsBlockFrame* block = do_QueryFrame(PrincipalChildList().FirstChild());
 | ||
|   NS_ASSERTION(block, "expected block frame");
 | ||
| 
 | ||
|   nsBlockFrame::LineIterator line = block->LinesBegin();
 | ||
| 
 | ||
|   CharIterator it(this, CharIterator::eOriginal, /* aSubtree */ nullptr);
 | ||
|   while (!it.AtEnd() && line != block->LinesEnd()) {
 | ||
|     if (it.TextFrame() == line->mFirstChild) {
 | ||
|       mPositions[it.TextElementCharIndex()].mStartOfChunk = true;
 | ||
|       line++;
 | ||
|     }
 | ||
|     it.AdvancePastCurrentFrame();
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::AdjustPositionsForClusters() {
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   // Find all of the characters that are in the middle of a cluster or
 | ||
|   // ligature group, and adjust their positions and rotations to match
 | ||
|   // the first character of the cluster/group.
 | ||
|   //
 | ||
|   // Also move the boundaries of text rendered runs and anchored chunks to
 | ||
|   // not lie in the middle of cluster/group.
 | ||
| 
 | ||
|   // The partial advance of the current cluster or ligature group that we
 | ||
|   // have accumulated.
 | ||
|   gfxFloat partialAdvance = 0.0;
 | ||
| 
 | ||
|   CharIterator it(this, CharIterator::eUnskipped, /* aSubtree */ nullptr);
 | ||
|   while (!it.AtEnd()) {
 | ||
|     if (it.IsClusterAndLigatureGroupStart()) {
 | ||
|       // If we're at the start of a new cluster or ligature group, reset our
 | ||
|       // accumulated partial advance.
 | ||
|       partialAdvance = 0.0;
 | ||
|     } else {
 | ||
|       // Otherwise, we're in the middle of a cluster or ligature group, and
 | ||
|       // we need to use the currently accumulated partial advance to adjust
 | ||
|       // the character's position and rotation.
 | ||
| 
 | ||
|       // Find the start of the cluster/ligature group.
 | ||
|       uint32_t charIndex = it.TextElementCharIndex();
 | ||
|       uint32_t startIndex = it.GlyphStartTextElementCharIndex();
 | ||
|       MOZ_ASSERT(charIndex != startIndex,
 | ||
|                  "If the current character is in the middle of a cluster or "
 | ||
|                  "ligature group, then charIndex must be different from "
 | ||
|                  "startIndex");
 | ||
| 
 | ||
|       mPositions[charIndex].mClusterOrLigatureGroupMiddle = true;
 | ||
| 
 | ||
|       // Don't allow different rotations on ligature parts.
 | ||
|       bool rotationAdjusted = false;
 | ||
|       double angle = mPositions[startIndex].mAngle;
 | ||
|       if (mPositions[charIndex].mAngle != angle) {
 | ||
|         mPositions[charIndex].mAngle = angle;
 | ||
|         rotationAdjusted = true;
 | ||
|       }
 | ||
| 
 | ||
|       // Update the character position.
 | ||
|       gfxFloat advance = partialAdvance / mFontSizeScaleFactor;
 | ||
|       gfxPoint direction = gfxPoint(cos(angle), sin(angle)) *
 | ||
|                            (it.TextRun()->IsRightToLeft() ? -1.0 : 1.0);
 | ||
|       if (it.TextRun()->IsVertical()) {
 | ||
|         std::swap(direction.x, direction.y);
 | ||
|       }
 | ||
|       mPositions[charIndex].mPosition =
 | ||
|           mPositions[startIndex].mPosition + direction * advance;
 | ||
| 
 | ||
|       // Ensure any runs that would end in the middle of a ligature now end just
 | ||
|       // after the ligature.
 | ||
|       if (mPositions[charIndex].mRunBoundary) {
 | ||
|         mPositions[charIndex].mRunBoundary = false;
 | ||
|         if (charIndex + 1 < mPositions.Length()) {
 | ||
|           mPositions[charIndex + 1].mRunBoundary = true;
 | ||
|         }
 | ||
|       } else if (rotationAdjusted) {
 | ||
|         if (charIndex + 1 < mPositions.Length()) {
 | ||
|           mPositions[charIndex + 1].mRunBoundary = true;
 | ||
|         }
 | ||
|       }
 | ||
| 
 | ||
|       // Ensure any anchored chunks that would begin in the middle of a ligature
 | ||
|       // now begin just after the ligature.
 | ||
|       if (mPositions[charIndex].mStartOfChunk) {
 | ||
|         mPositions[charIndex].mStartOfChunk = false;
 | ||
|         if (charIndex + 1 < mPositions.Length()) {
 | ||
|           mPositions[charIndex + 1].mStartOfChunk = true;
 | ||
|         }
 | ||
|       }
 | ||
|     }
 | ||
| 
 | ||
|     // Accumulate the current character's partial advance.
 | ||
|     partialAdvance += it.GetAdvance(presContext);
 | ||
| 
 | ||
|     it.Next();
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| already_AddRefed<Path> SVGTextFrame::GetTextPath(nsIFrame* aTextPathFrame) {
 | ||
|   nsIContent* content = aTextPathFrame->GetContent();
 | ||
|   SVGTextPathElement* tp = static_cast<SVGTextPathElement*>(content);
 | ||
|   if (tp->mPath.IsRendered()) {
 | ||
|     // This is just an attribute so there's no transform that can apply
 | ||
|     // so we can just return the path directly.
 | ||
|     return tp->mPath.GetAnimValue().BuildPathForMeasuring();
 | ||
|   }
 | ||
| 
 | ||
|   SVGGeometryElement* geomElement =
 | ||
|       SVGObserverUtils::GetAndObserveTextPathsPath(aTextPathFrame);
 | ||
|   if (!geomElement) {
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   RefPtr<Path> path = geomElement->GetOrBuildPathForMeasuring();
 | ||
|   if (!path) {
 | ||
|     return nullptr;
 | ||
|   }
 | ||
| 
 | ||
|   gfxMatrix matrix = geomElement->PrependLocalTransformsTo(gfxMatrix());
 | ||
|   if (!matrix.IsIdentity()) {
 | ||
|     // Apply the geometry element's transform
 | ||
|     RefPtr<PathBuilder> builder =
 | ||
|         path->TransformedCopyToBuilder(ToMatrix(matrix));
 | ||
|     path = builder->Finish();
 | ||
|   }
 | ||
| 
 | ||
|   return path.forget();
 | ||
| }
 | ||
| 
 | ||
| gfxFloat SVGTextFrame::GetOffsetScale(nsIFrame* aTextPathFrame) {
 | ||
|   nsIContent* content = aTextPathFrame->GetContent();
 | ||
|   SVGTextPathElement* tp = static_cast<SVGTextPathElement*>(content);
 | ||
|   if (tp->mPath.IsRendered()) {
 | ||
|     // A path attribute has no pathLength or transform
 | ||
|     // so we return a unit scale.
 | ||
|     return 1.0;
 | ||
|   }
 | ||
| 
 | ||
|   SVGGeometryElement* geomElement =
 | ||
|       SVGObserverUtils::GetAndObserveTextPathsPath(aTextPathFrame);
 | ||
|   if (!geomElement) {
 | ||
|     return 1.0;
 | ||
|   }
 | ||
|   return geomElement->GetPathLengthScale(SVGGeometryElement::eForTextPath);
 | ||
| }
 | ||
| 
 | ||
| gfxFloat SVGTextFrame::GetStartOffset(nsIFrame* aTextPathFrame) {
 | ||
|   SVGTextPathElement* tp =
 | ||
|       static_cast<SVGTextPathElement*>(aTextPathFrame->GetContent());
 | ||
|   SVGAnimatedLength* length =
 | ||
|       &tp->mLengthAttributes[SVGTextPathElement::STARTOFFSET];
 | ||
| 
 | ||
|   if (length->IsPercentage()) {
 | ||
|     RefPtr<Path> data = GetTextPath(aTextPathFrame);
 | ||
|     return data ? length->GetAnimValInSpecifiedUnits() * data->ComputeLength() /
 | ||
|                       100.0
 | ||
|                 : 0.0;
 | ||
|   }
 | ||
|   return length->GetAnimValue(tp) * GetOffsetScale(aTextPathFrame);
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::DoTextPathLayout() {
 | ||
|   nsPresContext* context = PresContext();
 | ||
| 
 | ||
|   CharIterator it(this, CharIterator::eOriginal, /* aSubtree */ nullptr);
 | ||
|   while (!it.AtEnd()) {
 | ||
|     nsIFrame* textPathFrame = it.TextPathFrame();
 | ||
|     if (!textPathFrame) {
 | ||
|       // Skip past this frame if we're not in a text path.
 | ||
|       it.AdvancePastCurrentFrame();
 | ||
|       continue;
 | ||
|     }
 | ||
| 
 | ||
|     // Get the path itself.
 | ||
|     RefPtr<Path> path = GetTextPath(textPathFrame);
 | ||
|     if (!path) {
 | ||
|       uint32_t start = it.TextElementCharIndex();
 | ||
|       it.AdvancePastCurrentTextPathFrame();
 | ||
|       uint32_t end = it.TextElementCharIndex();
 | ||
|       for (uint32_t i = start; i < end; i++) {
 | ||
|         mPositions[i].mHidden = true;
 | ||
|       }
 | ||
|       continue;
 | ||
|     }
 | ||
| 
 | ||
|     SVGTextPathElement* textPath =
 | ||
|         static_cast<SVGTextPathElement*>(textPathFrame->GetContent());
 | ||
|     uint16_t side =
 | ||
|         textPath->EnumAttributes()[SVGTextPathElement::SIDE].GetAnimValue();
 | ||
| 
 | ||
|     gfxFloat offset = GetStartOffset(textPathFrame);
 | ||
|     Float pathLength = path->ComputeLength();
 | ||
| 
 | ||
|     // If the first character within the text path is in the middle of a
 | ||
|     // cluster or ligature group, just skip it and don't apply text path
 | ||
|     // positioning.
 | ||
|     while (!it.AtEnd()) {
 | ||
|       if (it.IsOriginalCharSkipped()) {
 | ||
|         it.Next();
 | ||
|         continue;
 | ||
|       }
 | ||
|       if (it.IsClusterAndLigatureGroupStart()) {
 | ||
|         break;
 | ||
|       }
 | ||
|       it.Next();
 | ||
|     }
 | ||
| 
 | ||
|     bool skippedEndOfTextPath = false;
 | ||
| 
 | ||
|     // Loop for each character in the text path.
 | ||
|     while (!it.AtEnd() && it.TextPathFrame() &&
 | ||
|            it.TextPathFrame()->GetContent() == textPath) {
 | ||
|       // The index of the cluster or ligature group's first character.
 | ||
|       uint32_t i = it.TextElementCharIndex();
 | ||
| 
 | ||
|       // The index of the next character of the cluster or ligature.
 | ||
|       // We track this as we loop over the characters below so that we
 | ||
|       // can detect undisplayed characters and append entries into
 | ||
|       // partialAdvances for them.
 | ||
|       uint32_t j = i + 1;
 | ||
| 
 | ||
|       MOZ_ASSERT(!mPositions[i].mClusterOrLigatureGroupMiddle);
 | ||
| 
 | ||
|       gfxFloat sign = it.TextRun()->IsRightToLeft() ? -1.0 : 1.0;
 | ||
|       bool vertical = it.TextRun()->IsVertical();
 | ||
| 
 | ||
|       // Compute cumulative advances for each character of the cluster or
 | ||
|       // ligature group.
 | ||
|       AutoTArray<gfxFloat, 4> partialAdvances;
 | ||
|       gfxFloat partialAdvance = it.GetAdvance(context);
 | ||
|       partialAdvances.AppendElement(partialAdvance);
 | ||
|       while (it.Next()) {
 | ||
|         // Append entries for any undisplayed characters the CharIterator
 | ||
|         // skipped over.
 | ||
|         MOZ_ASSERT(j <= it.TextElementCharIndex());
 | ||
|         while (j < it.TextElementCharIndex()) {
 | ||
|           partialAdvances.AppendElement(partialAdvance);
 | ||
|           ++j;
 | ||
|         }
 | ||
|         // This loop may end up outside of the current text path, but
 | ||
|         // that's OK; we'll consider any complete cluster or ligature
 | ||
|         // group that begins inside the text path as being affected
 | ||
|         // by it.
 | ||
|         if (it.IsOriginalCharSkipped()) {
 | ||
|           if (!it.TextPathFrame()) {
 | ||
|             skippedEndOfTextPath = true;
 | ||
|             break;
 | ||
|           }
 | ||
|           // Leave partialAdvance unchanged.
 | ||
|         } else if (it.IsClusterAndLigatureGroupStart()) {
 | ||
|           break;
 | ||
|         } else {
 | ||
|           partialAdvance += it.GetAdvance(context);
 | ||
|         }
 | ||
|         partialAdvances.AppendElement(partialAdvance);
 | ||
|       }
 | ||
|       if (skippedEndOfTextPath) {
 | ||
|         break;
 | ||
|       }
 | ||
| 
 | ||
|       // Any final undisplayed characters the CharIterator skipped over.
 | ||
|       MOZ_ASSERT(j <= it.TextElementCharIndex());
 | ||
|       while (j < it.TextElementCharIndex()) {
 | ||
|         partialAdvances.AppendElement(partialAdvance);
 | ||
|         ++j;
 | ||
|       }
 | ||
| 
 | ||
|       gfxFloat halfAdvance =
 | ||
|           partialAdvances.LastElement() / mFontSizeScaleFactor / 2.0;
 | ||
|       gfxFloat midx =
 | ||
|           (vertical ? mPositions[i].mPosition.y : mPositions[i].mPosition.x) +
 | ||
|           sign * halfAdvance + offset;
 | ||
| 
 | ||
|       // Hide the character if it falls off the end of the path.
 | ||
|       mPositions[i].mHidden = midx < 0 || midx > pathLength;
 | ||
| 
 | ||
|       // Position the character on the path at the right angle.
 | ||
|       Point tangent;  // Unit vector tangent to the point we find.
 | ||
|       Point pt;
 | ||
|       if (side == TEXTPATH_SIDETYPE_RIGHT) {
 | ||
|         pt = path->ComputePointAtLength(Float(pathLength - midx), &tangent);
 | ||
|         tangent = -tangent;
 | ||
|       } else {
 | ||
|         pt = path->ComputePointAtLength(Float(midx), &tangent);
 | ||
|       }
 | ||
|       Float rotation = vertical ? atan2f(-tangent.x, tangent.y)
 | ||
|                                 : atan2f(tangent.y, tangent.x);
 | ||
|       Point normal(-tangent.y, tangent.x);  // Unit vector normal to the point.
 | ||
|       Point offsetFromPath = normal * (vertical ? -mPositions[i].mPosition.x
 | ||
|                                                 : mPositions[i].mPosition.y);
 | ||
|       pt += offsetFromPath;
 | ||
|       Point direction = tangent * sign;
 | ||
|       mPositions[i].mPosition =
 | ||
|           ThebesPoint(pt) - ThebesPoint(direction) * halfAdvance;
 | ||
|       mPositions[i].mAngle += rotation;
 | ||
| 
 | ||
|       // Position any characters for a partial ligature.
 | ||
|       for (uint32_t k = i + 1; k < j; k++) {
 | ||
|         gfxPoint partialAdvance = ThebesPoint(direction) *
 | ||
|                                   partialAdvances[k - i] / mFontSizeScaleFactor;
 | ||
|         mPositions[k].mPosition = mPositions[i].mPosition + partialAdvance;
 | ||
|         mPositions[k].mAngle = mPositions[i].mAngle;
 | ||
|         mPositions[k].mHidden = mPositions[i].mHidden;
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::DoAnchoring() {
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   CharIterator it(this, CharIterator::eOriginal, /* aSubtree */ nullptr);
 | ||
| 
 | ||
|   // Don't need to worry about skipped or trimmed characters.
 | ||
|   while (!it.AtEnd() &&
 | ||
|          (it.IsOriginalCharSkipped() || it.IsOriginalCharTrimmed())) {
 | ||
|     it.Next();
 | ||
|   }
 | ||
| 
 | ||
|   bool vertical = GetWritingMode().IsVertical();
 | ||
|   uint32_t start = it.TextElementCharIndex();
 | ||
|   while (start < mPositions.Length()) {
 | ||
|     it.AdvanceToCharacter(start);
 | ||
|     nsTextFrame* chunkFrame = it.TextFrame();
 | ||
| 
 | ||
|     // Measure characters in this chunk to find the left-most and right-most
 | ||
|     // edges of all glyphs within the chunk.
 | ||
|     uint32_t index = it.TextElementCharIndex();
 | ||
|     uint32_t end = start;
 | ||
|     gfxFloat left = std::numeric_limits<gfxFloat>::infinity();
 | ||
|     gfxFloat right = -std::numeric_limits<gfxFloat>::infinity();
 | ||
|     do {
 | ||
|       if (!it.IsOriginalCharSkipped() && !it.IsOriginalCharTrimmed()) {
 | ||
|         gfxFloat advance = it.GetAdvance(presContext) / mFontSizeScaleFactor;
 | ||
|         gfxFloat pos = it.TextRun()->IsVertical()
 | ||
|                            ? mPositions[index].mPosition.y
 | ||
|                            : mPositions[index].mPosition.x;
 | ||
|         if (it.TextRun()->IsRightToLeft()) {
 | ||
|           left = std::min(left, pos - advance);
 | ||
|           right = std::max(right, pos);
 | ||
|         } else {
 | ||
|           left = std::min(left, pos);
 | ||
|           right = std::max(right, pos + advance);
 | ||
|         }
 | ||
|       }
 | ||
|       it.Next();
 | ||
|       index = end = it.TextElementCharIndex();
 | ||
|     } while (!it.AtEnd() && !mPositions[end].mStartOfChunk);
 | ||
| 
 | ||
|     if (left != std::numeric_limits<gfxFloat>::infinity()) {
 | ||
|       bool isRTL =
 | ||
|           chunkFrame->StyleVisibility()->mDirection == StyleDirection::Rtl;
 | ||
|       TextAnchorSide anchor = ConvertLogicalTextAnchorToPhysical(
 | ||
|           chunkFrame->StyleSVG()->mTextAnchor, isRTL);
 | ||
| 
 | ||
|       ShiftAnchoredChunk(mPositions, start, end, left, right, anchor, vertical);
 | ||
|     }
 | ||
| 
 | ||
|     start = it.TextElementCharIndex();
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::DoGlyphPositioning() {
 | ||
|   mPositions.Clear();
 | ||
|   RemoveStateBits(NS_STATE_SVG_POSITIONING_DIRTY);
 | ||
| 
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (kid && kid->IsSubtreeDirty()) {
 | ||
|     MOZ_ASSERT(false, "should have already reflowed the kid");
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   // Since we can be called directly via GetBBoxContribution, our correspondence
 | ||
|   // may not be up to date.
 | ||
|   TextNodeCorrespondenceRecorder::RecordCorrespondence(this);
 | ||
| 
 | ||
|   // Determine the positions of each character in app units.
 | ||
|   nsTArray<nsPoint> charPositions;
 | ||
|   DetermineCharPositions(charPositions);
 | ||
| 
 | ||
|   if (charPositions.IsEmpty()) {
 | ||
|     // No characters, so nothing to do.
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   // If the textLength="" attribute was specified, then we need ResolvePositions
 | ||
|   // to record that a new run starts with each glyph.
 | ||
|   SVGTextContentElement* element =
 | ||
|       static_cast<SVGTextContentElement*>(GetContent());
 | ||
|   SVGAnimatedLength* textLengthAttr =
 | ||
|       element->GetAnimatedLength(nsGkAtoms::textLength);
 | ||
|   uint16_t lengthAdjust =
 | ||
|       element->EnumAttributes()[SVGTextContentElement::LENGTHADJUST]
 | ||
|           .GetAnimValue();
 | ||
|   bool adjustingTextLength = textLengthAttr->IsExplicitlySet();
 | ||
|   float expectedTextLength = textLengthAttr->GetAnimValue(element);
 | ||
| 
 | ||
|   if (adjustingTextLength &&
 | ||
|       (expectedTextLength < 0.0f || lengthAdjust == LENGTHADJUST_UNKNOWN)) {
 | ||
|     // If textLength="" is less than zero or lengthAdjust is unknown, ignore it.
 | ||
|     adjustingTextLength = false;
 | ||
|   }
 | ||
| 
 | ||
|   // Get the x, y, dx, dy, rotate values for the subtree.
 | ||
|   nsTArray<gfxPoint> deltas;
 | ||
|   if (!ResolvePositions(deltas, adjustingTextLength)) {
 | ||
|     // If ResolvePositions returned false, it means either there were some
 | ||
|     // characters in the DOM but none of them are displayed, or there was
 | ||
|     // an error in processing mPositions.  Clear out mPositions so that we don't
 | ||
|     // attempt to do any painting later.
 | ||
|     mPositions.Clear();
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   // XXX We might be able to do less work when there is at most a single
 | ||
|   // x/y/dx/dy position.
 | ||
| 
 | ||
|   // Truncate the positioning arrays to the actual number of characters present.
 | ||
|   TruncateTo(deltas, charPositions);
 | ||
|   TruncateTo(mPositions, charPositions);
 | ||
| 
 | ||
|   // Fill in an unspecified character position at index 0.
 | ||
|   if (!mPositions[0].IsXSpecified()) {
 | ||
|     mPositions[0].mPosition.x = 0.0;
 | ||
|   }
 | ||
|   if (!mPositions[0].IsYSpecified()) {
 | ||
|     mPositions[0].mPosition.y = 0.0;
 | ||
|   }
 | ||
|   if (!mPositions[0].IsAngleSpecified()) {
 | ||
|     mPositions[0].mAngle = 0.0;
 | ||
|   }
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
|   bool vertical = GetWritingMode().IsVertical();
 | ||
| 
 | ||
|   float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels(
 | ||
|       presContext->AppUnitsPerDevPixel());
 | ||
|   double factor = cssPxPerDevPx / mFontSizeScaleFactor;
 | ||
| 
 | ||
|   // Determine how much to compress or expand glyph positions due to
 | ||
|   // textLength="" and lengthAdjust="".
 | ||
|   double adjustment = 0.0;
 | ||
|   mLengthAdjustScaleFactor = 1.0f;
 | ||
|   if (adjustingTextLength) {
 | ||
|     nscoord frameLength =
 | ||
|         vertical ? PrincipalChildList().FirstChild()->GetRect().height
 | ||
|                  : PrincipalChildList().FirstChild()->GetRect().width;
 | ||
|     float actualTextLength = static_cast<float>(
 | ||
|         presContext->AppUnitsToGfxUnits(frameLength) * factor);
 | ||
| 
 | ||
|     switch (lengthAdjust) {
 | ||
|       case LENGTHADJUST_SPACINGANDGLYPHS:
 | ||
|         // Scale the glyphs and their positions.
 | ||
|         if (actualTextLength > 0) {
 | ||
|           mLengthAdjustScaleFactor = expectedTextLength / actualTextLength;
 | ||
|         }
 | ||
|         break;
 | ||
| 
 | ||
|       default:
 | ||
|         MOZ_ASSERT(lengthAdjust == LENGTHADJUST_SPACING);
 | ||
|         // Just add space between each glyph.
 | ||
|         int32_t adjustableSpaces = 0;
 | ||
|         for (uint32_t i = 1; i < mPositions.Length(); i++) {
 | ||
|           if (!mPositions[i].mUnaddressable) {
 | ||
|             adjustableSpaces++;
 | ||
|           }
 | ||
|         }
 | ||
|         if (adjustableSpaces) {
 | ||
|           adjustment =
 | ||
|               (expectedTextLength - actualTextLength) / adjustableSpaces;
 | ||
|         }
 | ||
|         break;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   // Fill in any unspecified character positions based on the positions recorded
 | ||
|   // in charPositions, and also add in the dx/dy values.
 | ||
|   if (!deltas.IsEmpty()) {
 | ||
|     mPositions[0].mPosition += deltas[0];
 | ||
|   }
 | ||
| 
 | ||
|   gfxFloat xLengthAdjustFactor = vertical ? 1.0 : mLengthAdjustScaleFactor;
 | ||
|   gfxFloat yLengthAdjustFactor = vertical ? mLengthAdjustScaleFactor : 1.0;
 | ||
|   for (uint32_t i = 1; i < mPositions.Length(); i++) {
 | ||
|     // Fill in unspecified x position.
 | ||
|     if (!mPositions[i].IsXSpecified()) {
 | ||
|       nscoord d = charPositions[i].x - charPositions[i - 1].x;
 | ||
|       mPositions[i].mPosition.x =
 | ||
|           mPositions[i - 1].mPosition.x +
 | ||
|           presContext->AppUnitsToGfxUnits(d) * factor * xLengthAdjustFactor;
 | ||
|       if (!vertical && !mPositions[i].mUnaddressable) {
 | ||
|         mPositions[i].mPosition.x += adjustment;
 | ||
|       }
 | ||
|     }
 | ||
|     // Fill in unspecified y position.
 | ||
|     if (!mPositions[i].IsYSpecified()) {
 | ||
|       nscoord d = charPositions[i].y - charPositions[i - 1].y;
 | ||
|       mPositions[i].mPosition.y =
 | ||
|           mPositions[i - 1].mPosition.y +
 | ||
|           presContext->AppUnitsToGfxUnits(d) * factor * yLengthAdjustFactor;
 | ||
|       if (vertical && !mPositions[i].mUnaddressable) {
 | ||
|         mPositions[i].mPosition.y += adjustment;
 | ||
|       }
 | ||
|     }
 | ||
|     // Add in dx/dy.
 | ||
|     if (i < deltas.Length()) {
 | ||
|       mPositions[i].mPosition += deltas[i];
 | ||
|     }
 | ||
|     // Fill in unspecified rotation values.
 | ||
|     if (!mPositions[i].IsAngleSpecified()) {
 | ||
|       mPositions[i].mAngle = 0.0f;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(mPositions.Length() == charPositions.Length());
 | ||
| 
 | ||
|   AdjustChunksForLineBreaks();
 | ||
|   AdjustPositionsForClusters();
 | ||
|   DoAnchoring();
 | ||
|   DoTextPathLayout();
 | ||
| }
 | ||
| 
 | ||
| bool SVGTextFrame::ShouldRenderAsPath(nsTextFrame* aFrame,
 | ||
|                                       bool& aShouldPaintSVGGlyphs) {
 | ||
|   // Rendering to a clip path.
 | ||
|   if (HasAnyStateBits(NS_STATE_SVG_CLIPPATH_CHILD)) {
 | ||
|     aShouldPaintSVGGlyphs = false;
 | ||
|     return true;
 | ||
|   }
 | ||
| 
 | ||
|   aShouldPaintSVGGlyphs = true;
 | ||
| 
 | ||
|   const nsStyleSVG* style = aFrame->StyleSVG();
 | ||
| 
 | ||
|   // Fill is a non-solid paint, has a non-default fill-rule or has
 | ||
|   // non-1 opacity.
 | ||
|   if (!(style->mFill.kind.IsNone() ||
 | ||
|         (style->mFill.kind.IsColor() && style->mFillOpacity.IsOpacity() &&
 | ||
|          style->mFillOpacity.AsOpacity() == 1))) {
 | ||
|     return true;
 | ||
|   }
 | ||
| 
 | ||
|   // Text has a stroke.
 | ||
|   if (style->HasStroke()) {
 | ||
|     if (style->mStrokeWidth.IsContextValue()) {
 | ||
|       return true;
 | ||
|     }
 | ||
|     if (SVGContentUtils::CoordToFloat(
 | ||
|             static_cast<SVGElement*>(GetContent()),
 | ||
|             style->mStrokeWidth.AsLengthPercentage()) > 0) {
 | ||
|       return true;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   return false;
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::ScheduleReflowSVG() {
 | ||
|   if (mState & NS_FRAME_IS_NONDISPLAY) {
 | ||
|     ScheduleReflowSVGNonDisplayText(IntrinsicDirty::StyleChange);
 | ||
|   } else {
 | ||
|     SVGUtils::ScheduleReflowSVG(this);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::NotifyGlyphMetricsChange() {
 | ||
|   // TODO: perf - adding NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY is overly
 | ||
|   // aggressive here.  Ideally we would only set that bit when our descendant
 | ||
|   // frame tree changes (i.e. after frame construction).
 | ||
|   AddStateBits(NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY |
 | ||
|                NS_STATE_SVG_POSITIONING_DIRTY);
 | ||
|   nsLayoutUtils::PostRestyleEvent(mContent->AsElement(), RestyleHint{0},
 | ||
|                                   nsChangeHint_InvalidateRenderingObservers);
 | ||
|   ScheduleReflowSVG();
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::UpdateGlyphPositioning() {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (!kid) {
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   if (mState & NS_STATE_SVG_POSITIONING_DIRTY) {
 | ||
|     DoGlyphPositioning();
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::MaybeResolveBidiForAnonymousBlockChild() {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
| 
 | ||
|   if (kid && kid->HasAnyStateBits(NS_BLOCK_NEEDS_BIDI_RESOLUTION) &&
 | ||
|       PresContext()->BidiEnabled()) {
 | ||
|     MOZ_ASSERT(static_cast<nsBlockFrame*>(do_QueryFrame(kid)),
 | ||
|                "Expect anonymous child to be an nsBlockFrame");
 | ||
|     nsBidiPresUtils::Resolve(static_cast<nsBlockFrame*>(kid));
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::MaybeReflowAnonymousBlockChild() {
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (!kid) {
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   NS_ASSERTION(!kid->HasAnyStateBits(NS_FRAME_IN_REFLOW),
 | ||
|                "should not be in reflow when about to reflow again");
 | ||
| 
 | ||
|   if (IsSubtreeDirty()) {
 | ||
|     if (mState & NS_FRAME_IS_DIRTY) {
 | ||
|       // If we require a full reflow, ensure our kid is marked fully dirty.
 | ||
|       // (Note that our anonymous nsBlockFrame is not an ISVGDisplayableFrame,
 | ||
|       // so even when we are called via our ReflowSVG this will not be done for
 | ||
|       // us by SVGDisplayContainerFrame::ReflowSVG.)
 | ||
|       kid->MarkSubtreeDirty();
 | ||
|     }
 | ||
| 
 | ||
|     // The RecordCorrespondence and DoReflow calls can result in new text frames
 | ||
|     // being created (due to bidi resolution or reflow).  We set this bit to
 | ||
|     // guard against unnecessarily calling back in to
 | ||
|     // ScheduleReflowSVGNonDisplayText from nsIFrame::DidSetComputedStyle on
 | ||
|     // those new text frames.
 | ||
|     AddStateBits(NS_STATE_SVG_TEXT_IN_REFLOW);
 | ||
| 
 | ||
|     TextNodeCorrespondenceRecorder::RecordCorrespondence(this);
 | ||
| 
 | ||
|     MOZ_ASSERT(SVGUtils::AnyOuterSVGIsCallingReflowSVG(this),
 | ||
|                "should be under ReflowSVG");
 | ||
|     nsPresContext::InterruptPreventer noInterrupts(PresContext());
 | ||
|     DoReflow();
 | ||
| 
 | ||
|     RemoveStateBits(NS_STATE_SVG_TEXT_IN_REFLOW);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::DoReflow() {
 | ||
|   MOZ_ASSERT(HasAnyStateBits(NS_STATE_SVG_TEXT_IN_REFLOW));
 | ||
| 
 | ||
|   // Since we are going to reflow the anonymous block frame, we will
 | ||
|   // need to update mPositions.
 | ||
|   // We also mark our text correspondence as dirty since we can end up needing
 | ||
|   // reflow in ways that do not set NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY.
 | ||
|   // (We'd then fail the "expected a TextNodeCorrespondenceProperty" assertion
 | ||
|   // when UpdateGlyphPositioning() is called after we return.)
 | ||
|   AddStateBits(NS_STATE_SVG_TEXT_CORRESPONDENCE_DIRTY |
 | ||
|                NS_STATE_SVG_POSITIONING_DIRTY);
 | ||
| 
 | ||
|   if (mState & NS_FRAME_IS_NONDISPLAY) {
 | ||
|     // Normally, these dirty flags would be cleared in ReflowSVG(), but that
 | ||
|     // doesn't get called for non-display frames. We don't want to reflow our
 | ||
|     // descendants every time SVGTextFrame::PaintSVG makes sure that we have
 | ||
|     // valid positions by calling UpdateGlyphPositioning(), so we need to clear
 | ||
|     // these dirty bits. Note that this also breaks an invalidation loop where
 | ||
|     // our descendants invalidate as they reflow, which invalidates rendering
 | ||
|     // observers, which reschedules the frame that is currently painting by
 | ||
|     // referencing us to paint again. See bug 839958 comment 7. Hopefully we
 | ||
|     // will break that loop more convincingly at some point.
 | ||
|     RemoveStateBits(NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN);
 | ||
|   }
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
|   nsIFrame* kid = PrincipalChildList().FirstChild();
 | ||
|   if (!kid) {
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   RefPtr<gfxContext> renderingContext =
 | ||
|       presContext->PresShell()->CreateReferenceRenderingContext();
 | ||
| 
 | ||
|   if (UpdateFontSizeScaleFactor()) {
 | ||
|     // If the font size scale factor changed, we need the block to report
 | ||
|     // an updated preferred width.
 | ||
|     kid->MarkIntrinsicISizesDirty();
 | ||
|   }
 | ||
| 
 | ||
|   nscoord inlineSize = kid->GetPrefISize(renderingContext);
 | ||
|   WritingMode wm = kid->GetWritingMode();
 | ||
|   ReflowInput reflowInput(presContext, kid, renderingContext,
 | ||
|                           LogicalSize(wm, inlineSize, NS_UNCONSTRAINEDSIZE));
 | ||
|   ReflowOutput desiredSize(reflowInput);
 | ||
|   nsReflowStatus status;
 | ||
| 
 | ||
|   NS_ASSERTION(
 | ||
|       reflowInput.ComputedPhysicalBorderPadding() == nsMargin(0, 0, 0, 0) &&
 | ||
|           reflowInput.ComputedPhysicalMargin() == nsMargin(0, 0, 0, 0),
 | ||
|       "style system should ensure that :-moz-svg-text "
 | ||
|       "does not get styled");
 | ||
| 
 | ||
|   kid->Reflow(presContext, desiredSize, reflowInput, status);
 | ||
|   kid->DidReflow(presContext, &reflowInput);
 | ||
|   kid->SetSize(wm, desiredSize.Size(wm));
 | ||
| }
 | ||
| 
 | ||
| // Usable font size range in devpixels / user-units
 | ||
| #define CLAMP_MIN_SIZE 8.0
 | ||
| #define CLAMP_MAX_SIZE 200.0
 | ||
| #define PRECISE_SIZE 200.0
 | ||
| 
 | ||
| bool SVGTextFrame::UpdateFontSizeScaleFactor() {
 | ||
|   double oldFontSizeScaleFactor = mFontSizeScaleFactor;
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   bool geometricPrecision = false;
 | ||
|   CSSCoord min = std::numeric_limits<float>::max();
 | ||
|   CSSCoord max = std::numeric_limits<float>::min();
 | ||
|   bool anyText = false;
 | ||
| 
 | ||
|   // Find the minimum and maximum font sizes used over all the
 | ||
|   // nsTextFrames.
 | ||
|   TextFrameIterator it(this);
 | ||
|   nsTextFrame* f = it.Current();
 | ||
|   while (f) {
 | ||
|     if (!geometricPrecision) {
 | ||
|       // Unfortunately we can't treat text-rendering:geometricPrecision
 | ||
|       // separately for each text frame.
 | ||
|       geometricPrecision = f->StyleText()->mTextRendering ==
 | ||
|                            StyleTextRendering::Geometricprecision;
 | ||
|     }
 | ||
|     const auto& fontSize = f->StyleFont()->mFont.size;
 | ||
|     if (!fontSize.IsZero()) {
 | ||
|       min = std::min(min, fontSize.ToCSSPixels());
 | ||
|       max = std::max(max, fontSize.ToCSSPixels());
 | ||
|       anyText = true;
 | ||
|     }
 | ||
|     f = it.Next();
 | ||
|   }
 | ||
| 
 | ||
|   if (!anyText) {
 | ||
|     // No text, so no need for scaling.
 | ||
|     mFontSizeScaleFactor = 1.0;
 | ||
|     return mFontSizeScaleFactor != oldFontSizeScaleFactor;
 | ||
|   }
 | ||
| 
 | ||
|   if (geometricPrecision) {
 | ||
|     // We want to ensure minSize is scaled to PRECISE_SIZE.
 | ||
|     mFontSizeScaleFactor = PRECISE_SIZE / min;
 | ||
|     return mFontSizeScaleFactor != oldFontSizeScaleFactor;
 | ||
|   }
 | ||
| 
 | ||
|   // When we are non-display, we could be painted in different coordinate
 | ||
|   // spaces, and we don't want to have to reflow for each of these.  We
 | ||
|   // just assume that the context scale is 1.0 for them all, so we don't
 | ||
|   // get stuck with a font size scale factor based on whichever referencing
 | ||
|   // frame happens to reflow first.
 | ||
|   double contextScale = 1.0;
 | ||
|   if (!(mState & NS_FRAME_IS_NONDISPLAY)) {
 | ||
|     gfxMatrix m(GetCanvasTM());
 | ||
|     if (!m.IsSingular()) {
 | ||
|       contextScale = GetContextScale(m);
 | ||
|     }
 | ||
|   }
 | ||
|   mLastContextScale = contextScale;
 | ||
| 
 | ||
|   // But we want to ignore any scaling required due to HiDPI displays, since
 | ||
|   // regular CSS text frames will still create text runs using the font size
 | ||
|   // in CSS pixels, and we want SVG text to have the same rendering as HTML
 | ||
|   // text for regular font sizes.
 | ||
|   float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels(
 | ||
|       presContext->AppUnitsPerDevPixel());
 | ||
|   contextScale *= cssPxPerDevPx;
 | ||
| 
 | ||
|   double minTextRunSize = min * contextScale;
 | ||
|   double maxTextRunSize = max * contextScale;
 | ||
| 
 | ||
|   if (minTextRunSize >= CLAMP_MIN_SIZE && maxTextRunSize <= CLAMP_MAX_SIZE) {
 | ||
|     // We are already in the ideal font size range for all text frames,
 | ||
|     // so we only have to take into account the contextScale.
 | ||
|     mFontSizeScaleFactor = contextScale;
 | ||
|   } else if (max / min > CLAMP_MAX_SIZE / CLAMP_MIN_SIZE) {
 | ||
|     // We can't scale the font sizes so that all of the text frames lie
 | ||
|     // within our ideal font size range.
 | ||
|     // Heuristically, if the maxTextRunSize is within the CLAMP_MAX_SIZE
 | ||
|     // as a reasonable value, it's likely to be the user's intent to
 | ||
|     // get a valid font for the maxTextRunSize one, we should honor it.
 | ||
|     // The same for minTextRunSize.
 | ||
|     if (maxTextRunSize <= CLAMP_MAX_SIZE) {
 | ||
|       mFontSizeScaleFactor = CLAMP_MAX_SIZE / max;
 | ||
|     } else if (minTextRunSize >= CLAMP_MIN_SIZE) {
 | ||
|       mFontSizeScaleFactor = CLAMP_MIN_SIZE / min;
 | ||
|     } else {
 | ||
|       // So maxTextRunSize is too big, minTextRunSize is too small,
 | ||
|       // we can't really do anything for this case, just leave it as is.
 | ||
|       mFontSizeScaleFactor = contextScale;
 | ||
|     }
 | ||
|   } else if (minTextRunSize < CLAMP_MIN_SIZE) {
 | ||
|     mFontSizeScaleFactor = CLAMP_MIN_SIZE / min;
 | ||
|   } else {
 | ||
|     mFontSizeScaleFactor = CLAMP_MAX_SIZE / max;
 | ||
|   }
 | ||
| 
 | ||
|   return mFontSizeScaleFactor != oldFontSizeScaleFactor;
 | ||
| }
 | ||
| 
 | ||
| double SVGTextFrame::GetFontSizeScaleFactor() const {
 | ||
|   return mFontSizeScaleFactor;
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * Take aPoint, which is in the <text> element's user space, and convert
 | ||
|  * it to the appropriate frame user space of aChildFrame according to
 | ||
|  * which rendered run the point hits.
 | ||
|  */
 | ||
| Point SVGTextFrame::TransformFramePointToTextChild(
 | ||
|     const Point& aPoint, const nsIFrame* aChildFrame) {
 | ||
|   NS_ASSERTION(aChildFrame && nsLayoutUtils::GetClosestFrameOfType(
 | ||
|                                   aChildFrame->GetParent(),
 | ||
|                                   LayoutFrameType::SVGText) == this,
 | ||
|                "aChildFrame must be a descendant of this frame");
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   // Add in the mRect offset to aPoint, as that will have been taken into
 | ||
|   // account when transforming the point from the ancestor frame down
 | ||
|   // to this one.
 | ||
|   float cssPxPerDevPx = nsPresContext::AppUnitsToFloatCSSPixels(
 | ||
|       presContext->AppUnitsPerDevPixel());
 | ||
|   float factor = AppUnitsPerCSSPixel();
 | ||
|   Point framePosition(NSAppUnitsToFloatPixels(mRect.x, factor),
 | ||
|                       NSAppUnitsToFloatPixels(mRect.y, factor));
 | ||
|   Point pointInUserSpace = aPoint * cssPxPerDevPx + framePosition;
 | ||
| 
 | ||
|   // Find the closest rendered run for the text frames beneath aChildFrame.
 | ||
|   TextRenderedRunIterator it(this, TextRenderedRunIterator::eAllFrames,
 | ||
|                              aChildFrame);
 | ||
|   TextRenderedRun hit;
 | ||
|   gfxPoint pointInRun;
 | ||
|   nscoord dx = nscoord_MAX;
 | ||
|   nscoord dy = nscoord_MAX;
 | ||
|   for (TextRenderedRun run = it.Current(); run.mFrame; run = it.Next()) {
 | ||
|     uint32_t flags = TextRenderedRun::eIncludeFill |
 | ||
|                      TextRenderedRun::eIncludeStroke |
 | ||
|                      TextRenderedRun::eNoHorizontalOverflow;
 | ||
|     gfxRect runRect =
 | ||
|         run.GetRunUserSpaceRect(presContext, flags).ToThebesRect();
 | ||
| 
 | ||
|     gfxMatrix m = run.GetTransformFromRunUserSpaceToUserSpace(presContext);
 | ||
|     if (!m.Invert()) {
 | ||
|       return aPoint;
 | ||
|     }
 | ||
|     gfxPoint pointInRunUserSpace =
 | ||
|         m.TransformPoint(ThebesPoint(pointInUserSpace));
 | ||
| 
 | ||
|     if (Inside(runRect, pointInRunUserSpace)) {
 | ||
|       // The point was inside the rendered run's rect, so we choose it.
 | ||
|       dx = 0;
 | ||
|       dy = 0;
 | ||
|       pointInRun = pointInRunUserSpace;
 | ||
|       hit = run;
 | ||
|     } else if (nsLayoutUtils::PointIsCloserToRect(pointInRunUserSpace, runRect,
 | ||
|                                                   dx, dy)) {
 | ||
|       // The point was closer to this rendered run's rect than any others
 | ||
|       // we've seen so far.
 | ||
|       pointInRun.x =
 | ||
|           clamped(pointInRunUserSpace.x, runRect.X(), runRect.XMost());
 | ||
|       pointInRun.y =
 | ||
|           clamped(pointInRunUserSpace.y, runRect.Y(), runRect.YMost());
 | ||
|       hit = run;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (!hit.mFrame) {
 | ||
|     // We didn't find any rendered runs for the frame.
 | ||
|     return aPoint;
 | ||
|   }
 | ||
| 
 | ||
|   // Return the point in user units relative to the nsTextFrame,
 | ||
|   // but taking into account mFontSizeScaleFactor.
 | ||
|   gfxMatrix m = hit.GetTransformFromRunUserSpaceToFrameUserSpace(presContext);
 | ||
|   m.PreScale(mFontSizeScaleFactor, mFontSizeScaleFactor);
 | ||
|   return ToPoint(m.TransformPoint(pointInRun) / cssPxPerDevPx);
 | ||
| }
 | ||
| 
 | ||
| /**
 | ||
|  * For each rendered run beneath aChildFrame, translate aRect from
 | ||
|  * aChildFrame to the run's text frame, transform it then into
 | ||
|  * the run's frame user space, intersect it with the run's
 | ||
|  * frame user space rect, then transform it up to user space.
 | ||
|  * The result is the union of all of these.
 | ||
|  */
 | ||
| gfxRect SVGTextFrame::TransformFrameRectFromTextChild(
 | ||
|     const nsRect& aRect, const nsIFrame* aChildFrame) {
 | ||
|   NS_ASSERTION(aChildFrame && nsLayoutUtils::GetClosestFrameOfType(
 | ||
|                                   aChildFrame->GetParent(),
 | ||
|                                   LayoutFrameType::SVGText) == this,
 | ||
|                "aChildFrame must be a descendant of this frame");
 | ||
| 
 | ||
|   UpdateGlyphPositioning();
 | ||
| 
 | ||
|   nsPresContext* presContext = PresContext();
 | ||
| 
 | ||
|   gfxRect result;
 | ||
|   TextRenderedRunIterator it(this, TextRenderedRunIterator::eAllFrames,
 | ||
|                              aChildFrame);
 | ||
|   for (TextRenderedRun run = it.Current(); run.mFrame; run = it.Next()) {
 | ||
|     // First, translate aRect from aChildFrame to this run's frame.
 | ||
|     nsRect rectInTextFrame = aRect + aChildFrame->GetOffsetTo(run.mFrame);
 | ||
| 
 | ||
|     // Scale it into frame user space.
 | ||
|     gfxRect rectInFrameUserSpace = AppUnitsToFloatCSSPixels(
 | ||
|         gfxRect(rectInTextFrame.x, rectInTextFrame.y, rectInTextFrame.width,
 | ||
|                 rectInTextFrame.height),
 | ||
|         presContext);
 | ||
| 
 | ||
|     // Intersect it with the run.
 | ||
|     uint32_t flags =
 | ||
|         TextRenderedRun::eIncludeFill | TextRenderedRun::eIncludeStroke;
 | ||
| 
 | ||
|     if (rectInFrameUserSpace.IntersectRect(
 | ||
|             rectInFrameUserSpace,
 | ||
|             run.GetFrameUserSpaceRect(presContext, flags).ToThebesRect())) {
 | ||
|       // Transform it up to user space of the <text>
 | ||
|       gfxMatrix m = run.GetTransformFromRunUserSpaceToUserSpace(presContext);
 | ||
|       gfxRect rectInUserSpace = m.TransformRect(rectInFrameUserSpace);
 | ||
| 
 | ||
|       // Union it into the result.
 | ||
|       result.UnionRect(result, rectInUserSpace);
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   // Subtract the mRect offset from the result, as our user space for
 | ||
|   // this frame is relative to the top-left of mRect.
 | ||
|   float factor = AppUnitsPerCSSPixel();
 | ||
|   gfxPoint framePosition(NSAppUnitsToFloatPixels(mRect.x, factor),
 | ||
|                          NSAppUnitsToFloatPixels(mRect.y, factor));
 | ||
| 
 | ||
|   return result - framePosition;
 | ||
| }
 | ||
| 
 | ||
| void SVGTextFrame::AppendDirectlyOwnedAnonBoxes(
 | ||
|     nsTArray<OwnedAnonBox>& aResult) {
 | ||
|   MOZ_ASSERT(PrincipalChildList().FirstChild(), "Must have our anon box");
 | ||
|   aResult.AppendElement(OwnedAnonBox(PrincipalChildList().FirstChild()));
 | ||
| }
 | ||
| 
 | ||
| }  // namespace mozilla
 |