forked from mirrors/gecko-dev
		
	 a03f43622d
			
		
	
	
		a03f43622d
		
	
	
	
	
		
			
			Because we don't know when the PlaySound API stop/finish playing. So when starting to play a sound, we should call PlaySound(0,0,PURGE) to stop playing then free the last data sound. Differential Revision: https://phabricator.services.mozilla.com/D14554 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			47 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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|  *
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|  * This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef __nsSound_h__
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| #define __nsSound_h__
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| 
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| #include "nsISound.h"
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| #include "nsIObserver.h"
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| #include "nsIStreamLoader.h"
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| #include "nsCOMPtr.h"
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| #include "mozilla/StaticPtr.h"
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| 
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| class nsIThread;
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| class nsIRunnable;
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| 
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| class nsSound : public nsISound,
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|                 public nsIStreamLoaderObserver,
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|                 public nsIObserver
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| 
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| {
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|  public:
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|   nsSound();
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|   static already_AddRefed<nsISound> GetInstance();
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| 
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|   NS_DECL_ISUPPORTS
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|   NS_DECL_NSISOUND
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|   NS_DECL_NSISTREAMLOADEROBSERVER
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|   NS_DECL_NSIOBSERVER
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| 
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|  private:
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|   virtual ~nsSound();
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|   void PurgeLastSound();
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| 
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|  private:
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|   nsresult CreatePlayerThread();
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| 
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|   nsCOMPtr<nsIThread> mPlayerThread;
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|   nsCOMPtr<nsIRunnable> mSoundPlayer;
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|   bool mInited;
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| 
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|   static mozilla::StaticRefPtr<nsISound> sInstance;
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| };
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| 
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| #endif /* __nsSound_h__ */
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