forked from mirrors/gecko-dev
The SpinEventLoopUntilOrShutdown is interrupted in the main process only at stage "xpcom-shutdown", which is too late. In a content process instead we interrupt it early enough, at "content-child-will-shutdown". This patch removes the current observer logic in nsThreadManager in favor of a current shutdown phase state machinery in AppShutdown and renames SpinEventLoopUntilOrShutdown to SpinEventLoopUntilOrQuit. It also ensures that SpinEventLoopUntilOrQuit breaks early (at "quit-application" in the main process). For a further possible cleanup around shutdown state in child and parent process please refer to bug 1697745. We have no automated test for this edge case, but we have diagnostic telemetry that will tell us if it helps. Differential Revision: https://phabricator.services.mozilla.com/D107619
141 lines
4.8 KiB
Text
141 lines
4.8 KiB
Text
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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[ptr] native PRThread(PRThread);
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interface nsIEventTarget;
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interface nsIRunnable;
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interface nsIThread;
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[scriptable, function, uuid(039a227d-0cb7-44a5-a8f9-dbb7071979f2)]
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interface nsINestedEventLoopCondition : nsISupports
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{
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/**
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* Returns true if the current nested event loop should stop spinning.
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*/
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bool isDone();
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};
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/**
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* An interface for creating and locating nsIThread instances.
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*/
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[scriptable, uuid(1be89eca-e2f7-453b-8d38-c11ba247f6f3)]
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interface nsIThreadManager : nsISupports
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{
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/**
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* Default number of bytes reserved for a thread's stack, if no stack size
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* is specified in newThread().
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*
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* Defaults can be a little overzealous for many platforms.
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*
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* On Linux and OS X, for instance, the default thread stack size is whatever
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* getrlimit(RLIMIT_STACK) returns, which is often set at 8MB. Or, on Linux,
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* if the stack size is unlimited, we fall back to 2MB. This causes particular
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* problems on Linux, which allocates 2MB huge VM pages, and will often
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* immediately allocate them for any stacks which are 2MB or larger.
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*
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* The default on Windows is 1MB, which is a little more reasonable. But the
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* vast majority of our threads don't need anywhere near that much space.
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*
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* ASan, TSan and non-opt builds, however, often need a bit more, so give
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* them the platform default.
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*/
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%{C++
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#if defined(MOZ_ASAN) || defined(MOZ_TSAN) || !defined(__OPTIMIZE__)
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static constexpr uint32_t DEFAULT_STACK_SIZE = 0;
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#else
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static constexpr uint32_t DEFAULT_STACK_SIZE = 256 * 1024;
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#endif
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static const uint32_t kThreadPoolStackSize = DEFAULT_STACK_SIZE;
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%}
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/**
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* Create a new thread (a global, user PRThread) with the specified name.
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*
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* @param name
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* The name of the thread. If it is empty the thread will not be named.
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* @param stackSize
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* Number of bytes to reserve for the thread's stack. 0 means use platform
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* default.
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*
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* @returns
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* The newly created nsIThread object.
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*/
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[noscript] nsIThread newNamedThread(in ACString name, [optional] in unsigned long stackSize);
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/**
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* Get the main thread.
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*/
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readonly attribute nsIThread mainThread;
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/**
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* Get the current thread. If the calling thread does not already have a
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* nsIThread associated with it, then a new nsIThread will be created and
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* associated with the current PRThread.
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*/
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readonly attribute nsIThread currentThread;
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/**
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* This queues a runnable to the main thread. It's a shortcut for JS callers
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* to be used instead of
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* .mainThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
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* or
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* .currentThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL);
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* C++ callers should instead use NS_DispatchToMainThread.
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*/
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[optional_argc]
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void dispatchToMainThread(in nsIRunnable event, [optional] in uint32_t priority);
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/**
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* This queues a runnable to the main thread's idle queue.
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*
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* @param event
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* The event to dispatch.
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* @param timeout
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* The time in milliseconds until this event should be moved from the idle
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* queue to the regular queue if it hasn't been executed by then. If not
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* passed or a zero value is specified, the event will never be moved to
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* the regular queue.
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*/
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void idleDispatchToMainThread(in nsIRunnable event,
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[optional] in uint32_t timeout);
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/**
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* Enter a nested event loop on the current thread, waiting on, and
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* processing events until condition.isDone() returns true.
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*
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* If condition.isDone() throws, this function will throw as well.
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*
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* C++ code should not use this function, instead preferring
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* mozilla::SpinEventLoopUntil.
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*/
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void spinEventLoopUntil(in ACString aVeryGoodReasonToDoThis, in nsINestedEventLoopCondition condition);
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/**
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* Similar to the previous method, but the spinning of the event loop
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* terminates when the quit application shutting down starts.
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*
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* C++ code should not use this function, instead preferring
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* mozilla::SpinEventLoopUntil.
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*/
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void spinEventLoopUntilOrQuit(in ACString aVeryGoodReasonToDoThis, in nsINestedEventLoopCondition condition);
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/**
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* Spin the current thread's event loop until there are no more pending
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* events. This could be done with spinEventLoopUntil, but that would
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* require access to the current thread from JavaScript, which we are
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* moving away from.
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*/
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void spinEventLoopUntilEmpty();
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/**
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* Return the EventTarget for the main thread.
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*/
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readonly attribute nsIEventTarget mainThreadEventTarget;
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};
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