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			291 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			291 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/TimingParams.h"
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#include "mozilla/AnimationUtils.h"
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#include "mozilla/dom/AnimatableBinding.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/KeyframeAnimationOptionsBinding.h"
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#include "mozilla/dom/KeyframeEffectBinding.h"
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#include "mozilla/ServoCSSParser.h"
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namespace mozilla {
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template <class OptionsType>
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static const dom::EffectTiming& GetTimingProperties(
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    const OptionsType& aOptions);
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template <>
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/* static */
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const dom::EffectTiming& GetTimingProperties(
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    const dom::UnrestrictedDoubleOrKeyframeEffectOptions& aOptions) {
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  MOZ_ASSERT(aOptions.IsKeyframeEffectOptions());
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  return aOptions.GetAsKeyframeEffectOptions();
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}
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template <>
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/* static */
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const dom::EffectTiming& GetTimingProperties(
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    const dom::UnrestrictedDoubleOrKeyframeAnimationOptions& aOptions) {
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  MOZ_ASSERT(aOptions.IsKeyframeAnimationOptions());
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  return aOptions.GetAsKeyframeAnimationOptions();
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}
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template <class OptionsType>
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/* static */
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TimingParams TimingParams::FromOptionsType(const OptionsType& aOptions,
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                                           ErrorResult& aRv) {
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  TimingParams result;
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  if (aOptions.IsUnrestrictedDouble()) {
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    double durationInMs = aOptions.GetAsUnrestrictedDouble();
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    if (durationInMs >= 0) {
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      result.mDuration.emplace(
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          StickyTimeDuration::FromMilliseconds(durationInMs));
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    } else {
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      nsPrintfCString error("Duration value %g is less than 0", durationInMs);
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      aRv.ThrowTypeError(error);
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      return result;
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    }
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    result.Update();
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  } else {
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    const dom::EffectTiming& timing = GetTimingProperties(aOptions);
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    result = FromEffectTiming(timing, aRv);
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  }
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  return result;
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}
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/* static */
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TimingParams TimingParams::FromOptionsUnion(
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    const dom::UnrestrictedDoubleOrKeyframeEffectOptions& aOptions,
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    ErrorResult& aRv) {
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  return FromOptionsType(aOptions, aRv);
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}
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/* static */
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TimingParams TimingParams::FromOptionsUnion(
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    const dom::UnrestrictedDoubleOrKeyframeAnimationOptions& aOptions,
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    ErrorResult& aRv) {
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  return FromOptionsType(aOptions, aRv);
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}
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/* static */
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TimingParams TimingParams::FromEffectTiming(
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    const dom::EffectTiming& aEffectTiming, ErrorResult& aRv) {
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  TimingParams result;
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  Maybe<StickyTimeDuration> duration =
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      TimingParams::ParseDuration(aEffectTiming.mDuration, aRv);
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  if (aRv.Failed()) {
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    return result;
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  }
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  TimingParams::ValidateIterationStart(aEffectTiming.mIterationStart, aRv);
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  if (aRv.Failed()) {
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    return result;
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  }
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  TimingParams::ValidateIterations(aEffectTiming.mIterations, aRv);
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  if (aRv.Failed()) {
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    return result;
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  }
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  Maybe<StyleComputedTimingFunction> easing =
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      ParseEasing(aEffectTiming.mEasing, aRv);
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  if (aRv.Failed()) {
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    return result;
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  }
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  result.mDuration = duration;
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  result.mDelay = TimeDuration::FromMilliseconds(aEffectTiming.mDelay);
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  result.mEndDelay = TimeDuration::FromMilliseconds(aEffectTiming.mEndDelay);
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  result.mIterations = aEffectTiming.mIterations;
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  result.mIterationStart = aEffectTiming.mIterationStart;
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  result.mDirection = aEffectTiming.mDirection;
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  result.mFill = aEffectTiming.mFill;
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  result.mFunction = std::move(easing);
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  result.Update();
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  return result;
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}
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/* static */
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TimingParams TimingParams::MergeOptionalEffectTiming(
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    const TimingParams& aSource, const dom::OptionalEffectTiming& aEffectTiming,
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    ErrorResult& aRv) {
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  MOZ_ASSERT(!aRv.Failed(), "Initially return value should be ok");
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  TimingParams result = aSource;
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  // Check for errors first
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  Maybe<StickyTimeDuration> duration;
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  if (aEffectTiming.mDuration.WasPassed()) {
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    duration =
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        TimingParams::ParseDuration(aEffectTiming.mDuration.Value(), aRv);
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    if (aRv.Failed()) {
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      return result;
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    }
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  }
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  if (aEffectTiming.mIterationStart.WasPassed()) {
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    TimingParams::ValidateIterationStart(aEffectTiming.mIterationStart.Value(),
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                                         aRv);
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    if (aRv.Failed()) {
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      return result;
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    }
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  }
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  if (aEffectTiming.mIterations.WasPassed()) {
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    TimingParams::ValidateIterations(aEffectTiming.mIterations.Value(), aRv);
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    if (aRv.Failed()) {
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      return result;
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    }
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  }
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  Maybe<StyleComputedTimingFunction> easing;
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  if (aEffectTiming.mEasing.WasPassed()) {
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    easing = ParseEasing(aEffectTiming.mEasing.Value(), aRv);
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    if (aRv.Failed()) {
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      return result;
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    }
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  }
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  // Assign values
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  if (aEffectTiming.mDuration.WasPassed()) {
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    result.mDuration = duration;
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  }
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  if (aEffectTiming.mDelay.WasPassed()) {
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    result.mDelay =
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        TimeDuration::FromMilliseconds(aEffectTiming.mDelay.Value());
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  }
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  if (aEffectTiming.mEndDelay.WasPassed()) {
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    result.mEndDelay =
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        TimeDuration::FromMilliseconds(aEffectTiming.mEndDelay.Value());
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  }
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  if (aEffectTiming.mIterations.WasPassed()) {
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    result.mIterations = aEffectTiming.mIterations.Value();
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  }
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  if (aEffectTiming.mIterationStart.WasPassed()) {
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    result.mIterationStart = aEffectTiming.mIterationStart.Value();
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  }
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  if (aEffectTiming.mDirection.WasPassed()) {
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    result.mDirection = aEffectTiming.mDirection.Value();
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  }
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  if (aEffectTiming.mFill.WasPassed()) {
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    result.mFill = aEffectTiming.mFill.Value();
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  }
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  if (aEffectTiming.mEasing.WasPassed()) {
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    result.mFunction = easing;
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  }
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  result.Update();
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  return result;
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}
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/* static */
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Maybe<StyleComputedTimingFunction> TimingParams::ParseEasing(
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    const nsACString& aEasing, ErrorResult& aRv) {
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  auto timingFunction = StyleComputedTimingFunction::LinearKeyword();
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  if (!ServoCSSParser::ParseEasing(aEasing, timingFunction)) {
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    aRv.ThrowTypeError<dom::MSG_INVALID_EASING_ERROR>(aEasing);
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    return Nothing();
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  }
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  if (timingFunction.IsLinearKeyword()) {
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    return Nothing();
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  }
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  return Some(std::move(timingFunction));
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}
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bool TimingParams::operator==(const TimingParams& aOther) const {
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  // We don't compare mActiveDuration and mEndTime because they are calculated
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  // from other timing parameters.
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  return mDuration == aOther.mDuration && mDelay == aOther.mDelay &&
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         mEndDelay == aOther.mEndDelay && mIterations == aOther.mIterations &&
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         mIterationStart == aOther.mIterationStart &&
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         mDirection == aOther.mDirection && mFill == aOther.mFill &&
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         mFunction == aOther.mFunction;
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}
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// FIXME: This is a tentative way to normalize the timing which is defined in
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// [web-animations-2] [1]. I borrow this implementation and some concepts for
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// the edge cases from Chromium [2] so we can match the behavior with them. The
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// implementation here ignores the case of percentage of start delay, end delay,
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// and duration because Gecko doesn't support them. We may have to update the
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// calculation if the spec issue [3] gets any update.
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//
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// [1]
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// https://drafts.csswg.org/web-animations-2/#time-based-animation-to-a-proportional-animation
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// [2] https://chromium-review.googlesource.com/c/chromium/src/+/2992387
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// [3] https://github.com/w3c/csswg-drafts/issues/4862
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TimingParams TimingParams::Normalize(
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    const TimeDuration& aTimelineDuration) const {
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  MOZ_ASSERT(aTimelineDuration,
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             "the timeline duration of scroll-timeline is always non-zero now");
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  TimingParams normalizedTiming(*this);
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  // Handle iteration duration value of "auto" first.
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  // FIXME: Bug 1676794: Gecko doesn't support `animation-duration:auto` and we
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  // don't support JS-generated scroll animations, so we don't fall into this
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  // case for now. Need to check this again after we support ScrollTimeline
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  // interface.
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  if (!mDuration) {
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    // If the iteration duration is auto, then:
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    //   Set start delay and end delay to 0, as it is not possible to mix time
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    //   and proportions.
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    normalizedTiming.mDelay = TimeDuration();
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    normalizedTiming.mEndDelay = TimeDuration();
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    normalizedTiming.Update();
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    return normalizedTiming;
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  }
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  if (mEndTime.IsZero()) {
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    // mEndTime of zero causes division by zero so we handle it here.
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    //
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    // FIXME: The spec doesn't mention this case, so we might have to update
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    // this based on the spec issue,
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    // https://github.com/w3c/csswg-drafts/issues/7459.
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    normalizedTiming.mDelay = TimeDuration();
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    normalizedTiming.mEndDelay = TimeDuration();
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    normalizedTiming.mDuration = Some(TimeDuration());
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  } else if (mEndTime == TimeDuration::Forever()) {
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    // The iteration count or duration may be infinite; however, start and
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    // end delays are strictly finite. Thus, in the limit when end time
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    // approaches infinity:
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    //    start delay / end time = finite / infinite = 0
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    //    end delay / end time = finite / infinite = 0
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    //    iteration duration / end time = 1 / iteration count
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    // This condition can be reached by switching to a scroll timeline on
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    // an existing infinite duration animation.
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    //
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    // FIXME: The spec doesn't mention this case, so we might have to update
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    // this based on the spec issue,
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    // https://github.com/w3c/csswg-drafts/issues/7459.
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    normalizedTiming.mDelay = TimeDuration();
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    normalizedTiming.mEndDelay = TimeDuration();
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    normalizedTiming.mDuration =
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        Some(aTimelineDuration.MultDouble(1.0 / mIterations));
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  } else {
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    // Convert to percentages then multiply by the timeline duration.
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    const double endTimeInSec = mEndTime.ToSeconds();
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    normalizedTiming.mDelay =
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        aTimelineDuration.MultDouble(mDelay.ToSeconds() / endTimeInSec);
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    normalizedTiming.mEndDelay =
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        aTimelineDuration.MultDouble(mEndDelay.ToSeconds() / endTimeInSec);
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    normalizedTiming.mDuration = Some(StickyTimeDuration(
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        aTimelineDuration.MultDouble(mDuration->ToSeconds() / endTimeInSec)));
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  }
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  normalizedTiming.Update();
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  return normalizedTiming;
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}
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}  // namespace mozilla
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