forked from mirrors/gecko-dev
		
	This mostly restructures DrawTargetWebgl to no longer rely upon ClientWebGLContext. Instead, it must directly interact with WebGLContext which requires some noisy changes of the GL rendering API used. In addition, this restructures SharedContextWebgl so that it can be explicitly allocated and further DrawTargetWebgls can be allocated that feed off of it. This is all towards the ultimate goal of relying on remote canvas infrastructure for remoting instead. Differential Revision: https://phabricator.services.mozilla.com/D194351
		
			
				
	
	
		
			73 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_SOURCESURFACEWEBGL_H_
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#define MOZILLA_GFX_SOURCESURFACEWEBGL_H_
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#include "mozilla/gfx/2D.h"
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#include "mozilla/WeakPtr.h"
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namespace mozilla::gfx {
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class DrawTargetWebgl;
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class SharedContextWebgl;
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class TextureHandle;
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// SourceSurfaceWebgl holds WebGL resources that can be used to efficiently
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// copy snapshot data between multiple DrawTargetWebgls. It also takes care
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// of copy-on-write behavior when the owner target is modified or destructs.
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class SourceSurfaceWebgl : public DataSourceSurface {
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 public:
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  MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceWebgl, override)
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  explicit SourceSurfaceWebgl(DrawTargetWebgl* aDT);
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  SourceSurfaceWebgl(const RefPtr<TextureHandle>& aHandle,
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                     const RefPtr<SharedContextWebgl>& aSharedContext);
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  virtual ~SourceSurfaceWebgl();
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  SurfaceType GetType() const override { return SurfaceType::WEBGL; }
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  IntSize GetSize() const override { return mSize; }
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  SurfaceFormat GetFormat() const override { return mFormat; }
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  uint8_t* GetData() override;
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  int32_t Stride() override;
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  bool Map(MapType aType, MappedSurface* aMappedSurface) override;
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  void Unmap() override;
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  bool HasReadData() const { return !!mData; }
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  already_AddRefed<SourceSurface> ExtractSubrect(const IntRect& aRect) override;
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 private:
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  friend class DrawTargetWebgl;
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  friend class SharedContextWebgl;
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  bool EnsureData();
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  void DrawTargetWillChange(bool aNeedHandle);
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  void GiveTexture(RefPtr<TextureHandle> aHandle);
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  void OnUnlinkTexture(SharedContextWebgl* aContext);
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  DrawTargetWebgl* GetTarget() const { return mDT.get(); }
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  SurfaceFormat mFormat = SurfaceFormat::UNKNOWN;
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  IntSize mSize;
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  // Any data that has been read back from the WebGL context for mapping.
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  RefPtr<DataSourceSurface> mData;
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  // The draw target that currently owns the texture for this surface.
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  WeakPtr<DrawTargetWebgl> mDT;
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  // The actual shared context that any WebGL resources belong to.
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  WeakPtr<SharedContextWebgl> mSharedContext;
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  // If this snapshot has been copied into a cached texture handle.
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  RefPtr<TextureHandle> mHandle;
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};
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}  // namespace mozilla::gfx
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#endif /* MOZILLA_GFX_SOURCESURFACEWEBGL_H_ */
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