forked from mirrors/gecko-dev
		
	Differential Revision: https://phabricator.services.mozilla.com/D60193 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			170 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
 | 
						|
/* This Source Code Form is subject to the terms of the Mozilla Public
 | 
						|
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 | 
						|
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | 
						|
 | 
						|
#include "WebGL2Context.h"
 | 
						|
 | 
						|
#include "mozilla/StaticPrefs_webgl.h"
 | 
						|
#include "GLContext.h"
 | 
						|
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
 | 
						|
#include "mozilla/ArrayUtils.h"
 | 
						|
#include "mozilla/Telemetry.h"
 | 
						|
#include "nsPrintfCString.h"
 | 
						|
#include "WebGLBuffer.h"
 | 
						|
#include "WebGLFormats.h"
 | 
						|
#include "WebGLTransformFeedback.h"
 | 
						|
 | 
						|
namespace mozilla {
 | 
						|
 | 
						|
UniquePtr<webgl::FormatUsageAuthority> WebGL2Context::CreateFormatUsage(
 | 
						|
    gl::GLContext* gl) const {
 | 
						|
  return webgl::FormatUsageAuthority::CreateForWebGL2(gl);
 | 
						|
}
 | 
						|
 | 
						|
////////////////////////////////////////////////////////////////////////////////
 | 
						|
// WebGL 2 initialisation
 | 
						|
 | 
						|
static const gl::GLFeature kRequiredFeatures[] = {
 | 
						|
    gl::GLFeature::blend_minmax,
 | 
						|
    gl::GLFeature::clear_buffers,
 | 
						|
    gl::GLFeature::copy_buffer,
 | 
						|
    gl::GLFeature::depth_texture,
 | 
						|
    gl::GLFeature::draw_instanced,
 | 
						|
    gl::GLFeature::element_index_uint,
 | 
						|
    gl::GLFeature::frag_color_float,
 | 
						|
    gl::GLFeature::frag_depth,
 | 
						|
    gl::GLFeature::framebuffer_object,
 | 
						|
    gl::GLFeature::get_integer_indexed,
 | 
						|
    gl::GLFeature::get_integer64_indexed,
 | 
						|
    gl::GLFeature::gpu_shader4,
 | 
						|
    gl::GLFeature::instanced_arrays,
 | 
						|
    gl::GLFeature::instanced_non_arrays,
 | 
						|
    gl::GLFeature::map_buffer_range,  // Used by GetBufferSubData.
 | 
						|
    gl::GLFeature::occlusion_query2,
 | 
						|
    gl::GLFeature::packed_depth_stencil,
 | 
						|
    gl::GLFeature::query_objects,
 | 
						|
    gl::GLFeature::sRGB,
 | 
						|
    gl::GLFeature::sampler_objects,
 | 
						|
    gl::GLFeature::standard_derivatives,
 | 
						|
    gl::GLFeature::texture_3D,
 | 
						|
    gl::GLFeature::texture_3D_compressed,
 | 
						|
    gl::GLFeature::texture_3D_copy,
 | 
						|
    gl::GLFeature::texture_float,
 | 
						|
    gl::GLFeature::texture_half_float,
 | 
						|
    gl::GLFeature::texture_half_float_linear,
 | 
						|
    gl::GLFeature::texture_non_power_of_two,
 | 
						|
    gl::GLFeature::texture_storage,
 | 
						|
    gl::GLFeature::transform_feedback2,
 | 
						|
    gl::GLFeature::uniform_buffer_object,
 | 
						|
    gl::GLFeature::uniform_matrix_nonsquare,
 | 
						|
    gl::GLFeature::vertex_array_object};
 | 
						|
 | 
						|
bool WebGLContext::InitWebGL2(FailureReason* const out_failReason) {
 | 
						|
  MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!");
 | 
						|
 | 
						|
  std::vector<gl::GLFeature> missingList;
 | 
						|
 | 
						|
  const auto fnGatherMissing = [&](gl::GLFeature cur) {
 | 
						|
    if (!gl->IsSupported(cur)) {
 | 
						|
      missingList.push_back(cur);
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  const auto fnGatherMissing2 = [&](gl::GLFeature main, gl::GLFeature alt) {
 | 
						|
    if (!gl->IsSupported(main) && !gl->IsSupported(alt)) {
 | 
						|
      missingList.push_back(main);
 | 
						|
    }
 | 
						|
  };
 | 
						|
 | 
						|
  ////
 | 
						|
 | 
						|
  for (const auto& cur : kRequiredFeatures) {
 | 
						|
    fnGatherMissing(cur);
 | 
						|
  }
 | 
						|
 | 
						|
  // On desktop, we fake occlusion_query_boolean with occlusion_query if
 | 
						|
  // necessary. (See WebGL2ContextQueries.cpp)
 | 
						|
  fnGatherMissing2(gl::GLFeature::occlusion_query_boolean,
 | 
						|
                   gl::GLFeature::occlusion_query);
 | 
						|
 | 
						|
#ifdef XP_MACOSX
 | 
						|
  // On OSX, GL core profile is used. This requires texture swizzle
 | 
						|
  // support to emulate legacy texture formats: ALPHA, LUMINANCE,
 | 
						|
  // and LUMINANCE_ALPHA.
 | 
						|
  fnGatherMissing(gl::GLFeature::texture_swizzle);
 | 
						|
#endif
 | 
						|
 | 
						|
  fnGatherMissing2(gl::GLFeature::prim_restart_fixed,
 | 
						|
                   gl::GLFeature::prim_restart);
 | 
						|
 | 
						|
  ////
 | 
						|
 | 
						|
  if (!missingList.empty()) {
 | 
						|
    nsAutoCString exts;
 | 
						|
    for (auto itr = missingList.begin(); itr != missingList.end(); ++itr) {
 | 
						|
      exts.AppendLiteral("\n  ");
 | 
						|
      exts.Append(gl::GLContext::GetFeatureName(*itr));
 | 
						|
    }
 | 
						|
 | 
						|
    const nsPrintfCString reason(
 | 
						|
        "WebGL 2 requires support for the following"
 | 
						|
        " features: %s",
 | 
						|
        exts.BeginReading());
 | 
						|
    *out_failReason = FailureReason("FEATURE_FAILURE_WEBGL2_OCCL", reason);
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  mGLMinProgramTexelOffset =
 | 
						|
      gl->GetIntAs<uint32_t>(LOCAL_GL_MIN_PROGRAM_TEXEL_OFFSET);
 | 
						|
  mGLMaxProgramTexelOffset =
 | 
						|
      gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_PROGRAM_TEXEL_OFFSET);
 | 
						|
 | 
						|
  mIndexedUniformBufferBindings.resize(mLimits->maxUniformBufferBindings);
 | 
						|
 | 
						|
  mDefaultTransformFeedback = new WebGLTransformFeedback(this, 0);
 | 
						|
  mBoundTransformFeedback = mDefaultTransformFeedback;
 | 
						|
 | 
						|
  gl->fGenTransformFeedbacks(1, &mEmptyTFO);
 | 
						|
 | 
						|
  ////
 | 
						|
 | 
						|
  if (!gl->IsGLES()) {
 | 
						|
    // Desktop OpenGL requires the following to be enabled in order to
 | 
						|
    // support sRGB operations on framebuffers.
 | 
						|
    gl->fEnable(LOCAL_GL_FRAMEBUFFER_SRGB_EXT);
 | 
						|
  }
 | 
						|
 | 
						|
  if (gl->IsSupported(gl::GLFeature::prim_restart_fixed)) {
 | 
						|
    gl->fEnable(LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX);
 | 
						|
  } else {
 | 
						|
    MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart));
 | 
						|
  }
 | 
						|
 | 
						|
  //////
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
// -
 | 
						|
 | 
						|
/*virtual*/
 | 
						|
bool WebGL2Context::IsTexParamValid(GLenum pname) const {
 | 
						|
  switch (pname) {
 | 
						|
    case LOCAL_GL_TEXTURE_BASE_LEVEL:
 | 
						|
    case LOCAL_GL_TEXTURE_COMPARE_FUNC:
 | 
						|
    case LOCAL_GL_TEXTURE_COMPARE_MODE:
 | 
						|
    case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
 | 
						|
    case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
 | 
						|
    case LOCAL_GL_TEXTURE_MAX_LEVEL:
 | 
						|
    case LOCAL_GL_TEXTURE_WRAP_R:
 | 
						|
    case LOCAL_GL_TEXTURE_MAX_LOD:
 | 
						|
    case LOCAL_GL_TEXTURE_MIN_LOD:
 | 
						|
      return true;
 | 
						|
 | 
						|
    default:
 | 
						|
      return WebGLContext::IsTexParamValid(pname);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace mozilla
 |