forked from mirrors/gecko-dev
		
	By removing the async mode, remote texture implementation becomes simpler. Differential Revision: https://phabricator.services.mozilla.com/D197323
		
			
				
	
	
		
			2590 lines
		
	
	
	
		
			78 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2590 lines
		
	
	
	
		
			78 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include <algorithm>
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#include <bitset>
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#include <queue>
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#include <regex>
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#include "AccessCheck.h"
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#include "CompositableHost.h"
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#include "gfxConfig.h"
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#include "gfxContext.h"
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#include "gfxCrashReporterUtils.h"
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#include "gfxEnv.h"
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#include "gfxPattern.h"
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#include "MozFramebuffer.h"
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#include "GLBlitHelper.h"
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#include "GLContext.h"
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#include "GLContextProvider.h"
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#include "GLReadTexImageHelper.h"
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#include "GLScreenBuffer.h"
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#include "ImageContainer.h"
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#include "ImageEncoder.h"
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#include "LayerUserData.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/ContentChild.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/Event.h"
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#include "mozilla/dom/HTMLVideoElement.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/dom/WebGLContextEvent.h"
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#include "mozilla/EnumeratedArrayCycleCollection.h"
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#include "mozilla/EnumeratedRange.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/ProcessPriorityManager.h"
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#include "mozilla/ResultVariant.h"
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#include "mozilla/ScopeExit.h"
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#include "mozilla/Services.h"
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#include "mozilla/StaticPrefs_webgl.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/Telemetry.h"
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#include "nsContentUtils.h"
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#include "nsDisplayList.h"
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#include "nsError.h"
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#include "nsIClassInfoImpl.h"
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#include "nsIWidget.h"
 | 
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#include "nsServiceManagerUtils.h"
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#include "SharedSurfaceGL.h"
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#include "prenv.h"
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#include "ScopedGLHelpers.h"
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#include "VRManagerChild.h"
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#include "mozilla/gfx/Swizzle.h"
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#include "mozilla/layers/BufferTexture.h"
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#include "mozilla/layers/RemoteTextureMap.h"
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#include "mozilla/layers/CompositorBridgeChild.h"
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#include "mozilla/layers/ImageBridgeChild.h"
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#include "mozilla/layers/WebRenderUserData.h"
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#include "mozilla/layers/WebRenderCanvasRenderer.h"
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// Local
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#include "CanvasUtils.h"
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#include "ClientWebGLContext.h"
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#include "HostWebGLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLChild.h"
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#include "WebGLContextLossHandler.h"
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#include "WebGLContextUtils.h"
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#include "WebGLExtensions.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLMemoryTracker.h"
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#include "WebGLObjectModel.h"
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#include "WebGLParent.h"
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#include "WebGLProgram.h"
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#include "WebGLQuery.h"
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#include "WebGLSampler.h"
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#include "WebGLShader.h"
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#include "WebGLShaderValidator.h"
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#include "WebGLSync.h"
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#include "WebGLTransformFeedback.h"
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#include "WebGLValidateStrings.h"
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#include "WebGLVertexArray.h"
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#ifdef XP_WIN
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#  include "WGLLibrary.h"
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#endif
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// Generated
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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namespace mozilla {
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WebGLContextOptions::WebGLContextOptions() {
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  // Set default alpha state based on preference.
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  alpha = !StaticPrefs::webgl_default_no_alpha();
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  antialias = StaticPrefs::webgl_default_antialias();
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}
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StaticMutex WebGLContext::sLruMutex;
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std::list<WebGLContext*> WebGLContext::sLru;
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WebGLContext::LruPosition::LruPosition() {
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  StaticMutexAutoLock lock(sLruMutex);
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  mItr = sLru.end();
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}  // NOLINT
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WebGLContext::LruPosition::LruPosition(WebGLContext& context) {
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  StaticMutexAutoLock lock(sLruMutex);
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  mItr = sLru.insert(sLru.end(), &context);
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}
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void WebGLContext::LruPosition::AssignLocked(WebGLContext& aContext) {
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  ResetLocked();
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  mItr = sLru.insert(sLru.end(), &aContext);
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}
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void WebGLContext::LruPosition::ResetLocked() {
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  const auto end = sLru.end();
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  if (mItr != end) {
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    sLru.erase(mItr);
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    mItr = end;
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  }
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}
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void WebGLContext::LruPosition::Reset() {
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  StaticMutexAutoLock lock(sLruMutex);
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  ResetLocked();
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}
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bool WebGLContext::LruPosition::IsInsertedLocked() const {
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  return mItr != sLru.end();
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}
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WebGLContext::WebGLContext(HostWebGLContext* host,
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                           const webgl::InitContextDesc& desc)
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    : gl(mGL_OnlyClearInDestroyResourcesAndContext),  // const reference
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      mHost(host),
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      mResistFingerprinting(desc.resistFingerprinting),
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      mOptions(desc.options),
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      mPrincipalKey(desc.principalKey),
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      mContextLossHandler(this),
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      mRequestedSize(desc.size) {
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  if (host) {
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    host->mContext = this;
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						||
  }
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  const FuncScope funcScope(*this, "<Create>");
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}
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WebGLContext::~WebGLContext() { DestroyResourcesAndContext(); }
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void WebGLContext::DestroyResourcesAndContext() {
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  if (mRemoteTextureOwner) {
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    // Clean up any remote textures registered for framebuffer swap chains.
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    mRemoteTextureOwner->UnregisterAllTextureOwners();
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    mRemoteTextureOwner = nullptr;
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  }
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  if (!gl) return;
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  mDefaultFB = nullptr;
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  mResolvedDefaultFB = nullptr;
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  mBound2DTextures.Clear();
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  mBoundCubeMapTextures.Clear();
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  mBound3DTextures.Clear();
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  mBound2DArrayTextures.Clear();
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  mBoundSamplers.Clear();
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  mBoundArrayBuffer = nullptr;
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  mBoundCopyReadBuffer = nullptr;
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  mBoundCopyWriteBuffer = nullptr;
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  mBoundPixelPackBuffer = nullptr;
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  mBoundPixelUnpackBuffer = nullptr;
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  mBoundTransformFeedbackBuffer = nullptr;
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  mBoundUniformBuffer = nullptr;
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						||
  mCurrentProgram = nullptr;
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  mActiveProgramLinkInfo = nullptr;
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  mBoundDrawFramebuffer = nullptr;
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  mBoundReadFramebuffer = nullptr;
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  mBoundVertexArray = nullptr;
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  mDefaultVertexArray = nullptr;
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  mBoundTransformFeedback = nullptr;
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  mDefaultTransformFeedback = nullptr;
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  mQuerySlot_SamplesPassed = nullptr;
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  mQuerySlot_TFPrimsWritten = nullptr;
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  mQuerySlot_TimeElapsed = nullptr;
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  mIndexedUniformBufferBindings.clear();
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  //////
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  if (mEmptyTFO) {
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    gl->fDeleteTransformFeedbacks(1, &mEmptyTFO);
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    mEmptyTFO = 0;
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  }
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 | 
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  //////
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  if (mFakeVertexAttrib0BufferObject) {
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    gl->fDeleteBuffers(1, &mFakeVertexAttrib0BufferObject);
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    mFakeVertexAttrib0BufferObject = 0;
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  }
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  // disable all extensions except "WEBGL_lose_context". see bug #927969
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  // spec: http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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  for (size_t i = 0; i < size_t(WebGLExtensionID::Max); ++i) {
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    WebGLExtensionID extension = WebGLExtensionID(i);
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						||
    if (extension == WebGLExtensionID::WEBGL_lose_context) continue;
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    mExtensions[extension] = nullptr;
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  }
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 | 
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  // We just got rid of everything, so the context had better
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  // have been going away.
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						||
  if (gl::GLContext::ShouldSpew()) {
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    printf_stderr("--- WebGL context destroyed: %p\n", gl.get());
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  }
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  MOZ_ASSERT(gl);
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  gl->MarkDestroyed();
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  mGL_OnlyClearInDestroyResourcesAndContext = nullptr;
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  MOZ_ASSERT(!gl);
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}
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 | 
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void ClientWebGLContext::MarkCanvasDirty() {
 | 
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  if (!mCanvasElement && !mOffscreenCanvas) return;
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 | 
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  mFrameCaptureState = FrameCaptureState::DIRTY;
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 | 
						||
  if (mIsCanvasDirty) return;
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  mIsCanvasDirty = true;
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  if (mCanvasElement) {
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    SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement);
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    mCanvasElement->InvalidateCanvasContent(nullptr);
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  } else if (mOffscreenCanvas) {
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    mOffscreenCanvas->QueueCommitToCompositor();
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  }
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}
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void WebGLContext::OnMemoryPressure() {
 | 
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  bool shouldLoseContext = mLoseContextOnMemoryPressure;
 | 
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 | 
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  if (!mCanLoseContextInForeground &&
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      ProcessPriorityManager::CurrentProcessIsForeground()) {
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    shouldLoseContext = false;
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  }
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 | 
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  if (shouldLoseContext) LoseContext();
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}
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 | 
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// --
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bool WebGLContext::CreateAndInitGL(
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    bool forceEnabled, std::vector<FailureReason>* const out_failReasons) {
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  const FuncScope funcScope(*this, "<Create>");
 | 
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 | 
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  // WebGL2 is separately blocked:
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  if (IsWebGL2() && !forceEnabled) {
 | 
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    FailureReason reason;
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    if (!gfx::gfxVars::AllowWebgl2()) {
 | 
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      reason.info =
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          "AllowWebgl2:false restricts context creation on this system.";
 | 
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      out_failReasons->push_back(reason);
 | 
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      GenerateWarning("%s", reason.info.BeginReading());
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      return false;
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    }
 | 
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  }
 | 
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 | 
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  auto flags = gl::CreateContextFlags::PREFER_ROBUSTNESS;
 | 
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 | 
						||
  if (StaticPrefs::webgl_gl_khr_no_error()) {
 | 
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    flags |= gl::CreateContextFlags::NO_VALIDATION;
 | 
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  }
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  if (StaticPrefs::webgl_forbid_hardware()) {
 | 
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    flags |= gl::CreateContextFlags::FORBID_HARDWARE;
 | 
						||
  }
 | 
						||
  if (StaticPrefs::webgl_forbid_software()) {
 | 
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    flags |= gl::CreateContextFlags::FORBID_SOFTWARE;
 | 
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  }
 | 
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 | 
						||
  if (forceEnabled) {
 | 
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    flags &= ~gl::CreateContextFlags::FORBID_HARDWARE;
 | 
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    flags &= ~gl::CreateContextFlags::FORBID_SOFTWARE;
 | 
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  }
 | 
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 | 
						||
  if ((flags & gl::CreateContextFlags::FORBID_HARDWARE) &&
 | 
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      (flags & gl::CreateContextFlags::FORBID_SOFTWARE)) {
 | 
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    FailureReason reason;
 | 
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    reason.info = "Both hardware and software were forbidden by config.";
 | 
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    out_failReasons->push_back(reason);
 | 
						||
    GenerateWarning("%s", reason.info.BeginReading());
 | 
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    return false;
 | 
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  }
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  if (StaticPrefs::webgl_cgl_multithreaded()) {
 | 
						||
    flags |= gl::CreateContextFlags::PREFER_MULTITHREADED;
 | 
						||
  }
 | 
						||
 | 
						||
  if (IsWebGL2()) {
 | 
						||
    flags |= gl::CreateContextFlags::PREFER_ES3;
 | 
						||
  } else {
 | 
						||
    // Request and prefer ES2 context for WebGL1.
 | 
						||
    flags |= gl::CreateContextFlags::PREFER_EXACT_VERSION;
 | 
						||
 | 
						||
    if (!StaticPrefs::webgl_1_allow_core_profiles()) {
 | 
						||
      flags |= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  {
 | 
						||
    auto powerPref = mOptions.powerPreference;
 | 
						||
 | 
						||
    // If "Use hardware acceleration when available" option is disabled:
 | 
						||
    if (!gfx::gfxConfig::IsEnabled(gfx::Feature::HW_COMPOSITING)) {
 | 
						||
      powerPref = dom::WebGLPowerPreference::Low_power;
 | 
						||
    }
 | 
						||
 | 
						||
    const auto overrideVal = StaticPrefs::webgl_power_preference_override();
 | 
						||
    if (overrideVal > 0) {
 | 
						||
      powerPref = dom::WebGLPowerPreference::High_performance;
 | 
						||
    } else if (overrideVal < 0) {
 | 
						||
      powerPref = dom::WebGLPowerPreference::Low_power;
 | 
						||
    }
 | 
						||
 | 
						||
    if (powerPref == dom::WebGLPowerPreference::High_performance) {
 | 
						||
      flags |= gl::CreateContextFlags::HIGH_POWER;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  if (!gfx::gfxVars::WebglAllowCoreProfile()) {
 | 
						||
    flags |= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE;
 | 
						||
  }
 | 
						||
 | 
						||
  // --
 | 
						||
 | 
						||
  const bool useEGL = PR_GetEnv("MOZ_WEBGL_FORCE_EGL");
 | 
						||
 | 
						||
  bool tryNativeGL = true;
 | 
						||
  bool tryANGLE = false;
 | 
						||
 | 
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#ifdef XP_WIN
 | 
						||
  tryNativeGL = false;
 | 
						||
  tryANGLE = true;
 | 
						||
 | 
						||
  if (StaticPrefs::webgl_disable_wgl()) {
 | 
						||
    tryNativeGL = false;
 | 
						||
  }
 | 
						||
 | 
						||
  if (StaticPrefs::webgl_disable_angle() ||
 | 
						||
      PR_GetEnv("MOZ_WEBGL_FORCE_OPENGL") || useEGL) {
 | 
						||
    tryNativeGL = true;
 | 
						||
    tryANGLE = false;
 | 
						||
  }
 | 
						||
#endif
 | 
						||
 | 
						||
  if (tryNativeGL && !forceEnabled) {
 | 
						||
    FailureReason reason;
 | 
						||
    if (!gfx::gfxVars::WebglAllowWindowsNativeGl()) {
 | 
						||
      reason.info =
 | 
						||
          "WebglAllowWindowsNativeGl:false restricts context creation on this "
 | 
						||
          "system.";
 | 
						||
 | 
						||
      out_failReasons->push_back(reason);
 | 
						||
 | 
						||
      GenerateWarning("%s", reason.info.BeginReading());
 | 
						||
      tryNativeGL = false;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  // --
 | 
						||
 | 
						||
  using fnCreateT = decltype(gl::GLContextProviderEGL::CreateHeadless);
 | 
						||
  const auto fnCreate = [&](fnCreateT* const pfnCreate,
 | 
						||
                            const char* const info) {
 | 
						||
    nsCString failureId;
 | 
						||
    const RefPtr<gl::GLContext> gl = pfnCreate({flags}, &failureId);
 | 
						||
    if (!gl) {
 | 
						||
      out_failReasons->push_back(WebGLContext::FailureReason(failureId, info));
 | 
						||
    }
 | 
						||
    return gl;
 | 
						||
  };
 | 
						||
 | 
						||
  const auto newGL = [&]() -> RefPtr<gl::GLContext> {
 | 
						||
    if (tryNativeGL) {
 | 
						||
      if (useEGL)
 | 
						||
        return fnCreate(&gl::GLContextProviderEGL::CreateHeadless, "useEGL");
 | 
						||
 | 
						||
      const auto ret =
 | 
						||
          fnCreate(&gl::GLContextProvider::CreateHeadless, "tryNativeGL");
 | 
						||
      if (ret) return ret;
 | 
						||
    }
 | 
						||
 | 
						||
    if (tryANGLE) {
 | 
						||
      return fnCreate(&gl::GLContextProviderEGL::CreateHeadless, "tryANGLE");
 | 
						||
    }
 | 
						||
    return nullptr;
 | 
						||
  }();
 | 
						||
 | 
						||
  if (!newGL) {
 | 
						||
    out_failReasons->push_back(
 | 
						||
        FailureReason("FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS",
 | 
						||
                      "Exhausted GL driver options."));
 | 
						||
    return false;
 | 
						||
  }
 | 
						||
 | 
						||
  // --
 | 
						||
 | 
						||
  FailureReason reason;
 | 
						||
 | 
						||
  mGL_OnlyClearInDestroyResourcesAndContext = newGL;
 | 
						||
  MOZ_RELEASE_ASSERT(gl);
 | 
						||
  if (!InitAndValidateGL(&reason)) {
 | 
						||
    DestroyResourcesAndContext();
 | 
						||
    MOZ_RELEASE_ASSERT(!gl);
 | 
						||
 | 
						||
    // The fail reason here should be specific enough for now.
 | 
						||
    out_failReasons->push_back(reason);
 | 
						||
    return false;
 | 
						||
  }
 | 
						||
 | 
						||
  const auto val = StaticPrefs::webgl_debug_incomplete_tex_color();
 | 
						||
  if (val) {
 | 
						||
    mIncompleteTexOverride.reset(new gl::Texture(*gl));
 | 
						||
    const gl::ScopedBindTexture autoBind(gl, mIncompleteTexOverride->name);
 | 
						||
    const auto heapVal = std::make_unique<uint32_t>(val);
 | 
						||
    gl->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA, 1, 1, 0,
 | 
						||
                    LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, heapVal.get());
 | 
						||
  }
 | 
						||
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
// Fallback for resizes:
 | 
						||
 | 
						||
bool WebGLContext::EnsureDefaultFB() {
 | 
						||
  if (mDefaultFB) {
 | 
						||
    MOZ_ASSERT(*uvec2::FromSize(mDefaultFB->mSize) == mRequestedSize);
 | 
						||
    return true;
 | 
						||
  }
 | 
						||
 | 
						||
  const bool depthStencil = mOptions.depth || mOptions.stencil;
 | 
						||
  auto attemptSize = gfx::IntSize{mRequestedSize.x, mRequestedSize.y};
 | 
						||
 | 
						||
  while (attemptSize.width || attemptSize.height) {
 | 
						||
    attemptSize.width = std::max(attemptSize.width, 1);
 | 
						||
    attemptSize.height = std::max(attemptSize.height, 1);
 | 
						||
 | 
						||
    [&]() {
 | 
						||
      if (mOptions.antialias) {
 | 
						||
        MOZ_ASSERT(!mDefaultFB);
 | 
						||
        mDefaultFB = gl::MozFramebuffer::Create(gl, attemptSize, mMsaaSamples,
 | 
						||
                                                depthStencil);
 | 
						||
        if (mDefaultFB) return;
 | 
						||
        if (mOptionsFrozen) return;
 | 
						||
      }
 | 
						||
 | 
						||
      MOZ_ASSERT(!mDefaultFB);
 | 
						||
      mDefaultFB = gl::MozFramebuffer::Create(gl, attemptSize, 0, depthStencil);
 | 
						||
    }();
 | 
						||
 | 
						||
    if (mDefaultFB) break;
 | 
						||
 | 
						||
    attemptSize.width /= 2;
 | 
						||
    attemptSize.height /= 2;
 | 
						||
  }
 | 
						||
 | 
						||
  if (!mDefaultFB) {
 | 
						||
    GenerateWarning("Backbuffer resize failed. Losing context.");
 | 
						||
    LoseContext();
 | 
						||
    return false;
 | 
						||
  }
 | 
						||
 | 
						||
  mDefaultFB_IsInvalid = true;
 | 
						||
 | 
						||
  const auto actualSize = *uvec2::FromSize(mDefaultFB->mSize);
 | 
						||
  if (actualSize != mRequestedSize) {
 | 
						||
    GenerateWarning(
 | 
						||
        "Requested size %ux%u was too large, but resize"
 | 
						||
        " to %ux%u succeeded.",
 | 
						||
        mRequestedSize.x, mRequestedSize.y, actualSize.x, actualSize.y);
 | 
						||
  }
 | 
						||
  mRequestedSize = actualSize;
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::Resize(uvec2 requestedSize) {
 | 
						||
  // Zero-sized surfaces can cause problems.
 | 
						||
  if (!requestedSize.x) {
 | 
						||
    requestedSize.x = 1;
 | 
						||
  }
 | 
						||
  if (!requestedSize.y) {
 | 
						||
    requestedSize.y = 1;
 | 
						||
  }
 | 
						||
 | 
						||
  // Kill our current default fb(s), for later lazy allocation.
 | 
						||
  mRequestedSize = requestedSize;
 | 
						||
  mDefaultFB = nullptr;
 | 
						||
  mResetLayer = true;  // New size means new Layer.
 | 
						||
}
 | 
						||
 | 
						||
UniquePtr<webgl::FormatUsageAuthority> WebGLContext::CreateFormatUsage(
 | 
						||
    gl::GLContext* gl) const {
 | 
						||
  return webgl::FormatUsageAuthority::CreateForWebGL1(gl);
 | 
						||
}
 | 
						||
 | 
						||
/*static*/
 | 
						||
RefPtr<WebGLContext> WebGLContext::Create(HostWebGLContext* host,
 | 
						||
                                          const webgl::InitContextDesc& desc,
 | 
						||
                                          webgl::InitContextResult* const out) {
 | 
						||
  AUTO_PROFILER_LABEL("WebGLContext::Create", GRAPHICS);
 | 
						||
  nsCString failureId = "FEATURE_FAILURE_WEBGL_UNKOWN"_ns;
 | 
						||
  const bool forceEnabled = StaticPrefs::webgl_force_enabled();
 | 
						||
  ScopedGfxFeatureReporter reporter("WebGL", forceEnabled);
 | 
						||
 | 
						||
  auto res = [&]() -> Result<RefPtr<WebGLContext>, std::string> {
 | 
						||
    bool disabled = StaticPrefs::webgl_disabled();
 | 
						||
 | 
						||
    // TODO: When we have software webgl support we should use that instead.
 | 
						||
    disabled |= gfxPlatform::InSafeMode();
 | 
						||
 | 
						||
    if (disabled) {
 | 
						||
      if (gfxPlatform::InSafeMode()) {
 | 
						||
        failureId = "FEATURE_FAILURE_WEBGL_SAFEMODE"_ns;
 | 
						||
      } else {
 | 
						||
        failureId = "FEATURE_FAILURE_WEBGL_DISABLED"_ns;
 | 
						||
      }
 | 
						||
      return Err("WebGL is currently disabled.");
 | 
						||
    }
 | 
						||
 | 
						||
    // Alright, now let's start trying.
 | 
						||
 | 
						||
    RefPtr<WebGLContext> webgl;
 | 
						||
    if (desc.isWebgl2) {
 | 
						||
      webgl = new WebGL2Context(host, desc);
 | 
						||
    } else {
 | 
						||
      webgl = new WebGLContext(host, desc);
 | 
						||
    }
 | 
						||
 | 
						||
    MOZ_ASSERT(!webgl->gl);
 | 
						||
    std::vector<FailureReason> failReasons;
 | 
						||
    if (!webgl->CreateAndInitGL(forceEnabled, &failReasons)) {
 | 
						||
      nsCString text("WebGL creation failed: ");
 | 
						||
      for (const auto& cur : failReasons) {
 | 
						||
        // Don't try to accumulate using an empty key if |cur.key| is empty.
 | 
						||
        if (cur.key.IsEmpty()) {
 | 
						||
          Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID,
 | 
						||
                                "FEATURE_FAILURE_REASON_UNKNOWN"_ns);
 | 
						||
        } else {
 | 
						||
          Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID, cur.key);
 | 
						||
        }
 | 
						||
 | 
						||
        const auto str = nsPrintfCString("\n* %s (%s)", cur.info.BeginReading(),
 | 
						||
                                         cur.key.BeginReading());
 | 
						||
        text.Append(str);
 | 
						||
      }
 | 
						||
      failureId = "FEATURE_FAILURE_REASON"_ns;
 | 
						||
      return Err(text.BeginReading());
 | 
						||
    }
 | 
						||
    MOZ_ASSERT(webgl->gl);
 | 
						||
 | 
						||
    if (desc.options.failIfMajorPerformanceCaveat) {
 | 
						||
      if (webgl->gl->IsWARP()) {
 | 
						||
        failureId = "FEATURE_FAILURE_WEBGL_PERF_WARP"_ns;
 | 
						||
        return Err(
 | 
						||
            "failIfMajorPerformanceCaveat: Driver is not"
 | 
						||
            " hardware-accelerated.");
 | 
						||
      }
 | 
						||
 | 
						||
#ifdef XP_WIN
 | 
						||
      if (webgl->gl->GetContextType() == gl::GLContextType::WGL &&
 | 
						||
          !gl::sWGLLib.HasDXInterop2()) {
 | 
						||
        failureId = "FEATURE_FAILURE_WEBGL_DXGL_INTEROP2"_ns;
 | 
						||
        return Err("failIfMajorPerformanceCaveat: WGL without DXGLInterop2.");
 | 
						||
      }
 | 
						||
#endif
 | 
						||
    }
 | 
						||
 | 
						||
    const FuncScope funcScope(*webgl, "getContext/restoreContext");
 | 
						||
 | 
						||
    MOZ_ASSERT(!webgl->mDefaultFB);
 | 
						||
    if (!webgl->EnsureDefaultFB()) {
 | 
						||
      MOZ_ASSERT(!webgl->mDefaultFB);
 | 
						||
      MOZ_ASSERT(webgl->IsContextLost());
 | 
						||
      failureId = "FEATURE_FAILURE_WEBGL_BACKBUFFER"_ns;
 | 
						||
      return Err("Initializing WebGL backbuffer failed.");
 | 
						||
    }
 | 
						||
 | 
						||
    return webgl;
 | 
						||
  }();
 | 
						||
  if (res.isOk()) {
 | 
						||
    failureId = "SUCCESS"_ns;
 | 
						||
  }
 | 
						||
  Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID, failureId);
 | 
						||
 | 
						||
  if (!res.isOk()) {
 | 
						||
    out->error = res.unwrapErr();
 | 
						||
    return nullptr;
 | 
						||
  }
 | 
						||
  const auto webgl = res.unwrap();
 | 
						||
 | 
						||
  // Update our internal stuff:
 | 
						||
  webgl->FinishInit();
 | 
						||
 | 
						||
  reporter.SetSuccessful();
 | 
						||
  if (gl::GLContext::ShouldSpew()) {
 | 
						||
    printf_stderr("--- WebGL context created: %p\n", webgl.get());
 | 
						||
  }
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto UploadableSdTypes = [&]() {
 | 
						||
    webgl::EnumMask<layers::SurfaceDescriptor::Type> types;
 | 
						||
    types[layers::SurfaceDescriptor::TSurfaceDescriptorBuffer] = true;
 | 
						||
    // This is conditional on not using the Compositor thread because we may
 | 
						||
    // need to synchronize with the RDD process over the PVideoBridge protocol
 | 
						||
    // to wait for the texture to be available in the compositor process. We
 | 
						||
    // cannot block on the Compositor thread, so in that configuration, we would
 | 
						||
    // prefer to do the readback from the RDD which is guaranteed to work, and
 | 
						||
    // only block the owning thread for WebGL.
 | 
						||
    types[layers::SurfaceDescriptor::TSurfaceDescriptorGPUVideo] =
 | 
						||
        gfx::gfxVars::UseCanvasRenderThread() ||
 | 
						||
        !gfx::gfxVars::SupportsThreadsafeGL();
 | 
						||
    if (webgl->gl->IsANGLE()) {
 | 
						||
      types[layers::SurfaceDescriptor::TSurfaceDescriptorD3D10] = true;
 | 
						||
      types[layers::SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr] = true;
 | 
						||
    }
 | 
						||
    if (kIsMacOS) {
 | 
						||
      types[layers::SurfaceDescriptor::TSurfaceDescriptorMacIOSurface] = true;
 | 
						||
    }
 | 
						||
    if (kIsAndroid) {
 | 
						||
      types[layers::SurfaceDescriptor::TSurfaceTextureDescriptor] = true;
 | 
						||
    }
 | 
						||
    if (kIsLinux) {
 | 
						||
      types[layers::SurfaceDescriptor::TSurfaceDescriptorDMABuf] = true;
 | 
						||
    }
 | 
						||
    return types;
 | 
						||
  };
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  out->options = webgl->mOptions;
 | 
						||
  out->limits = *webgl->mLimits;
 | 
						||
  out->uploadableSdTypes = UploadableSdTypes();
 | 
						||
  out->vendor = webgl->gl->Vendor();
 | 
						||
  out->isRgb8Renderable = webgl->mIsRgb8Renderable;
 | 
						||
 | 
						||
  return webgl;
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::FinishInit() {
 | 
						||
  mOptions.antialias &= bool(mDefaultFB->mSamples);
 | 
						||
 | 
						||
  if (!mOptions.alpha) {
 | 
						||
    // We always have alpha.
 | 
						||
    mNeedsFakeNoAlpha = true;
 | 
						||
  }
 | 
						||
 | 
						||
  if (mOptions.depth || mOptions.stencil) {
 | 
						||
    // We always have depth+stencil if we have either.
 | 
						||
    if (!mOptions.depth) {
 | 
						||
      mNeedsFakeNoDepth = true;
 | 
						||
    }
 | 
						||
    if (!mOptions.stencil) {
 | 
						||
      mNeedsFakeNoStencil = true;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  mResetLayer = true;
 | 
						||
  mOptionsFrozen = true;
 | 
						||
 | 
						||
  //////
 | 
						||
  // Initial setup.
 | 
						||
 | 
						||
  gl->mImplicitMakeCurrent = true;
 | 
						||
  gl->mElideDuplicateBindFramebuffers = true;
 | 
						||
 | 
						||
  const auto& size = mDefaultFB->mSize;
 | 
						||
 | 
						||
  mViewportX = mViewportY = 0;
 | 
						||
  mViewportWidth = size.width;
 | 
						||
  mViewportHeight = size.height;
 | 
						||
  gl->fViewport(mViewportX, mViewportY, mViewportWidth, mViewportHeight);
 | 
						||
 | 
						||
  mScissorRect = {0, 0, size.width, size.height};
 | 
						||
  mScissorRect.Apply(*gl);
 | 
						||
 | 
						||
  //////
 | 
						||
  // Check everything
 | 
						||
 | 
						||
  AssertCachedBindings();
 | 
						||
  AssertCachedGlobalState();
 | 
						||
 | 
						||
  mShouldPresent = true;
 | 
						||
 | 
						||
  //////
 | 
						||
  // mIsRgb8Renderable
 | 
						||
 | 
						||
  {
 | 
						||
    const auto tex = gl::ScopedTexture(gl);
 | 
						||
    const auto fb = gl::ScopedFramebuffer(gl);
 | 
						||
    gl->fBindTexture(LOCAL_GL_TEXTURE_2D, tex);
 | 
						||
    gl->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGB, 1, 1, 0, LOCAL_GL_RGB,
 | 
						||
                    LOCAL_GL_UNSIGNED_BYTE, nullptr);
 | 
						||
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
 | 
						||
    gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
 | 
						||
                              LOCAL_GL_TEXTURE_2D, tex, 0);
 | 
						||
 | 
						||
    const auto status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
 | 
						||
    mIsRgb8Renderable = (status == LOCAL_GL_FRAMEBUFFER_COMPLETE);
 | 
						||
  }
 | 
						||
 | 
						||
  //////
 | 
						||
 | 
						||
  gl->ResetSyncCallCount("WebGLContext Initialization");
 | 
						||
  LoseLruContextIfLimitExceeded();
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::SetCompositableHost(
 | 
						||
    RefPtr<layers::CompositableHost>& aCompositableHost) {
 | 
						||
  mCompositableHost = aCompositableHost;
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::BumpLruLocked() {
 | 
						||
  if (!mIsContextLost && !mPendingContextLoss) {
 | 
						||
    mLruPosition.AssignLocked(*this);
 | 
						||
  } else {
 | 
						||
    MOZ_ASSERT(!mLruPosition.IsInsertedLocked());
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::BumpLru() {
 | 
						||
  StaticMutexAutoLock lock(sLruMutex);
 | 
						||
  BumpLruLocked();
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::LoseLruContextIfLimitExceeded() {
 | 
						||
  StaticMutexAutoLock lock(sLruMutex);
 | 
						||
 | 
						||
  const auto maxContexts = std::max(1u, StaticPrefs::webgl_max_contexts());
 | 
						||
  const auto maxContextsPerPrincipal =
 | 
						||
      std::max(1u, StaticPrefs::webgl_max_contexts_per_principal());
 | 
						||
 | 
						||
  // it's important to update the index on a new context before losing old
 | 
						||
  // contexts, otherwise new unused contexts would all have index 0 and we
 | 
						||
  // couldn't distinguish older ones when choosing which one to lose first.
 | 
						||
  BumpLruLocked();
 | 
						||
 | 
						||
  {
 | 
						||
    size_t forPrincipal = 0;
 | 
						||
    for (const auto& context : sLru) {
 | 
						||
      if (context->mPrincipalKey == mPrincipalKey) {
 | 
						||
        forPrincipal += 1;
 | 
						||
      }
 | 
						||
    }
 | 
						||
 | 
						||
    while (forPrincipal > maxContextsPerPrincipal) {
 | 
						||
      const auto text = nsPrintfCString(
 | 
						||
          "Exceeded %u live WebGL contexts for this principal, losing the "
 | 
						||
          "least recently used one.",
 | 
						||
          maxContextsPerPrincipal);
 | 
						||
      JsWarning(ToString(text));
 | 
						||
 | 
						||
      for (const auto& context : sLru) {
 | 
						||
        if (context->mPrincipalKey == mPrincipalKey) {
 | 
						||
          MOZ_ASSERT(context != this);
 | 
						||
          context->LoseContextLruLocked(webgl::ContextLossReason::None);
 | 
						||
          forPrincipal -= 1;
 | 
						||
          break;
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  auto total = sLru.size();
 | 
						||
  while (total > maxContexts) {
 | 
						||
    const auto text = nsPrintfCString(
 | 
						||
        "Exceeded %u live WebGL contexts, losing the least "
 | 
						||
        "recently used one.",
 | 
						||
        maxContexts);
 | 
						||
    JsWarning(ToString(text));
 | 
						||
 | 
						||
    const auto& context = sLru.front();
 | 
						||
    MOZ_ASSERT(context != this);
 | 
						||
    context->LoseContextLruLocked(webgl::ContextLossReason::None);
 | 
						||
    total -= 1;
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
namespace webgl {
 | 
						||
 | 
						||
ScopedPrepForResourceClear::ScopedPrepForResourceClear(
 | 
						||
    const WebGLContext& webgl_)
 | 
						||
    : webgl(webgl_) {
 | 
						||
  const auto& gl = webgl.gl;
 | 
						||
 | 
						||
  if (webgl.mScissorTestEnabled) {
 | 
						||
    gl->fDisable(LOCAL_GL_SCISSOR_TEST);
 | 
						||
  }
 | 
						||
  if (webgl.mRasterizerDiscardEnabled) {
 | 
						||
    gl->fDisable(LOCAL_GL_RASTERIZER_DISCARD);
 | 
						||
  }
 | 
						||
 | 
						||
  // "The clear operation always uses the front stencil write mask
 | 
						||
  //  when clearing the stencil buffer."
 | 
						||
  webgl.DoColorMask(Some(0), 0b1111);
 | 
						||
  gl->fDepthMask(true);
 | 
						||
  gl->fStencilMaskSeparate(LOCAL_GL_FRONT, 0xffffffff);
 | 
						||
 | 
						||
  gl->fClearColor(0.0f, 0.0f, 0.0f, 0.0f);
 | 
						||
  gl->fClearDepth(1.0f);  // Depth formats are always cleared to 1.0f, not 0.0f.
 | 
						||
  gl->fClearStencil(0);
 | 
						||
}
 | 
						||
 | 
						||
ScopedPrepForResourceClear::~ScopedPrepForResourceClear() {
 | 
						||
  const auto& gl = webgl.gl;
 | 
						||
 | 
						||
  if (webgl.mScissorTestEnabled) {
 | 
						||
    gl->fEnable(LOCAL_GL_SCISSOR_TEST);
 | 
						||
  }
 | 
						||
  if (webgl.mRasterizerDiscardEnabled) {
 | 
						||
    gl->fEnable(LOCAL_GL_RASTERIZER_DISCARD);
 | 
						||
  }
 | 
						||
 | 
						||
  webgl.DoColorMask(Some(0), webgl.mColorWriteMask0);
 | 
						||
  gl->fDepthMask(webgl.mDepthWriteMask);
 | 
						||
  gl->fStencilMaskSeparate(LOCAL_GL_FRONT, webgl.mStencilWriteMaskFront);
 | 
						||
 | 
						||
  gl->fClearColor(webgl.mColorClearValue[0], webgl.mColorClearValue[1],
 | 
						||
                  webgl.mColorClearValue[2], webgl.mColorClearValue[3]);
 | 
						||
  gl->fClearDepth(webgl.mDepthClearValue);
 | 
						||
  gl->fClearStencil(webgl.mStencilClearValue);
 | 
						||
}
 | 
						||
 | 
						||
}  // namespace webgl
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
void WebGLContext::OnEndOfFrame() {
 | 
						||
  if (StaticPrefs::webgl_perf_spew_frame_allocs()) {
 | 
						||
    GeneratePerfWarning("[webgl.perf.spew-frame-allocs] %" PRIu64
 | 
						||
                        " data allocations this frame.",
 | 
						||
                        mDataAllocGLCallCount);
 | 
						||
  }
 | 
						||
  mDataAllocGLCallCount = 0;
 | 
						||
  gl->ResetSyncCallCount("WebGLContext PresentScreenBuffer");
 | 
						||
 | 
						||
  mDrawCallsSinceLastFlush = 0;
 | 
						||
 | 
						||
  BumpLru();
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::BlitBackbufferToCurDriverFB(
 | 
						||
    WebGLFramebuffer* const srcAsWebglFb,
 | 
						||
    const gl::MozFramebuffer* const srcAsMozFb, bool srcIsBGRA) const {
 | 
						||
  // BlitFramebuffer ignores ColorMask().
 | 
						||
 | 
						||
  if (mScissorTestEnabled) {
 | 
						||
    gl->fDisable(LOCAL_GL_SCISSOR_TEST);
 | 
						||
  }
 | 
						||
 | 
						||
  [&]() {
 | 
						||
    // If a MozFramebuffer is supplied, ensure that a WebGLFramebuffer is not
 | 
						||
    // used since it might not have completeness info, while the MozFramebuffer
 | 
						||
    // can still supply the needed information.
 | 
						||
    MOZ_ASSERT(!(srcAsMozFb && srcAsWebglFb));
 | 
						||
    const auto* mozFb = srcAsMozFb ? srcAsMozFb : mDefaultFB.get();
 | 
						||
    GLuint fbo = 0;
 | 
						||
    gfx::IntSize size;
 | 
						||
    if (srcAsWebglFb) {
 | 
						||
      fbo = srcAsWebglFb->mGLName;
 | 
						||
      const auto* info = srcAsWebglFb->GetCompletenessInfo();
 | 
						||
      MOZ_ASSERT(info);
 | 
						||
      size = gfx::IntSize(info->width, info->height);
 | 
						||
    } else {
 | 
						||
      fbo = mozFb->mFB;
 | 
						||
      size = mozFb->mSize;
 | 
						||
    }
 | 
						||
 | 
						||
    // If no format conversion is necessary, then attempt to directly blit
 | 
						||
    // between framebuffers. Otherwise, if we need to convert to RGBA from
 | 
						||
    // the source format, then we will need to use the texture blit path
 | 
						||
    // below.
 | 
						||
    if (!srcIsBGRA) {
 | 
						||
      if (gl->IsSupported(gl::GLFeature::framebuffer_blit)) {
 | 
						||
        gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, fbo);
 | 
						||
        gl->fBlitFramebuffer(0, 0, size.width, size.height, 0, 0, size.width,
 | 
						||
                             size.height, LOCAL_GL_COLOR_BUFFER_BIT,
 | 
						||
                             LOCAL_GL_NEAREST);
 | 
						||
        return;
 | 
						||
      }
 | 
						||
      if (mDefaultFB->mSamples &&
 | 
						||
          gl->IsExtensionSupported(
 | 
						||
              gl::GLContext::APPLE_framebuffer_multisample)) {
 | 
						||
        gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, fbo);
 | 
						||
        gl->fResolveMultisampleFramebufferAPPLE();
 | 
						||
        return;
 | 
						||
      }
 | 
						||
    }
 | 
						||
 | 
						||
    GLuint colorTex = 0;
 | 
						||
    if (srcAsWebglFb) {
 | 
						||
      const auto& attach = srcAsWebglFb->ColorAttachment0();
 | 
						||
      MOZ_ASSERT(attach.Texture());
 | 
						||
      colorTex = attach.Texture()->mGLName;
 | 
						||
    } else {
 | 
						||
      colorTex = mozFb->ColorTex();
 | 
						||
    }
 | 
						||
 | 
						||
    // DrawBlit handles ColorMask itself.
 | 
						||
    gl->BlitHelper()->DrawBlitTextureToFramebuffer(
 | 
						||
        colorTex, size, size, LOCAL_GL_TEXTURE_2D, srcIsBGRA);
 | 
						||
  }();
 | 
						||
 | 
						||
  if (mScissorTestEnabled) {
 | 
						||
    gl->fEnable(LOCAL_GL_SCISSOR_TEST);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
template <typename T, typename... Args>
 | 
						||
constexpr auto MakeArray(Args... args) -> std::array<T, sizeof...(Args)> {
 | 
						||
  return {{static_cast<T>(args)...}};
 | 
						||
}
 | 
						||
 | 
						||
inline gfx::ColorSpace2 ToColorSpace2(const WebGLContextOptions& options) {
 | 
						||
  auto ret = gfx::ColorSpace2::UNKNOWN;
 | 
						||
  if (true) {
 | 
						||
    ret = gfx::ColorSpace2::SRGB;
 | 
						||
  }
 | 
						||
  if (!options.ignoreColorSpace) {
 | 
						||
    ret = gfx::ToColorSpace2(options.colorSpace);
 | 
						||
  }
 | 
						||
  return ret;
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
// For an overview of how WebGL compositing works, see:
 | 
						||
// https://wiki.mozilla.org/Platform/GFX/WebGL/Compositing
 | 
						||
bool WebGLContext::PresentInto(gl::SwapChain& swapChain) {
 | 
						||
  OnEndOfFrame();
 | 
						||
 | 
						||
  if (!ValidateAndInitFB(nullptr)) return false;
 | 
						||
 | 
						||
  {
 | 
						||
    const auto colorSpace = ToColorSpace2(mOptions);
 | 
						||
    auto presenter = swapChain.Acquire(mDefaultFB->mSize, colorSpace);
 | 
						||
    if (!presenter) {
 | 
						||
      GenerateWarning("Swap chain surface creation failed.");
 | 
						||
      LoseContext();
 | 
						||
      return false;
 | 
						||
    }
 | 
						||
 | 
						||
    const auto destFb = presenter->Fb();
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, destFb);
 | 
						||
 | 
						||
    BlitBackbufferToCurDriverFB();
 | 
						||
 | 
						||
    if (!mOptions.preserveDrawingBuffer) {
 | 
						||
      if (gl->IsSupported(gl::GLFeature::invalidate_framebuffer)) {
 | 
						||
        gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, mDefaultFB->mFB);
 | 
						||
        constexpr auto attachments = MakeArray<GLenum>(
 | 
						||
            LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT);
 | 
						||
        gl->fInvalidateFramebuffer(LOCAL_GL_READ_FRAMEBUFFER,
 | 
						||
                                   attachments.size(), attachments.data());
 | 
						||
      }
 | 
						||
      mDefaultFB_IsInvalid = true;
 | 
						||
    }
 | 
						||
 | 
						||
#ifdef DEBUG
 | 
						||
    if (!mOptions.alpha) {
 | 
						||
      gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, destFb);
 | 
						||
      gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 4);
 | 
						||
      if (IsWebGL2()) {
 | 
						||
        gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0);
 | 
						||
        gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, 0);
 | 
						||
        gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);
 | 
						||
      }
 | 
						||
      uint32_t pixel = 0xffbadbad;
 | 
						||
      gl->fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE,
 | 
						||
                      &pixel);
 | 
						||
      MOZ_ASSERT((pixel & 0xff000000) == 0xff000000);
 | 
						||
    }
 | 
						||
#endif
 | 
						||
  }
 | 
						||
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
bool WebGLContext::PresentIntoXR(gl::SwapChain& swapChain,
 | 
						||
                                 const gl::MozFramebuffer& fb) {
 | 
						||
  OnEndOfFrame();
 | 
						||
 | 
						||
  const auto colorSpace = ToColorSpace2(mOptions);
 | 
						||
  auto presenter = swapChain.Acquire(fb.mSize, colorSpace);
 | 
						||
  if (!presenter) {
 | 
						||
    GenerateWarning("Swap chain surface creation failed.");
 | 
						||
    LoseContext();
 | 
						||
    return false;
 | 
						||
  }
 | 
						||
 | 
						||
  const auto destFb = presenter->Fb();
 | 
						||
  gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, destFb);
 | 
						||
 | 
						||
  BlitBackbufferToCurDriverFB(nullptr, &fb);
 | 
						||
 | 
						||
  // https://immersive-web.github.io/webxr/#opaque-framebuffer
 | 
						||
  // Opaque framebuffers will always be cleared regardless of the
 | 
						||
  // associated WebGL context’s preserveDrawingBuffer value.
 | 
						||
  if (gl->IsSupported(gl::GLFeature::invalidate_framebuffer)) {
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, fb.mFB);
 | 
						||
    constexpr auto attachments = MakeArray<GLenum>(
 | 
						||
        LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT);
 | 
						||
    gl->fInvalidateFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, attachments.size(),
 | 
						||
                               attachments.data());
 | 
						||
  }
 | 
						||
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
// Initialize a swap chain's surface factory given the desired surface type.
 | 
						||
void InitSwapChain(gl::GLContext& gl, gl::SwapChain& swapChain,
 | 
						||
                   const layers::TextureType consumerType) {
 | 
						||
  if (!swapChain.mFactory) {
 | 
						||
    auto typedFactory = gl::SurfaceFactory::Create(&gl, consumerType);
 | 
						||
    if (typedFactory) {
 | 
						||
      swapChain.mFactory = std::move(typedFactory);
 | 
						||
    }
 | 
						||
  }
 | 
						||
  if (!swapChain.mFactory) {
 | 
						||
    NS_WARNING("Failed to make an ideal SurfaceFactory.");
 | 
						||
    swapChain.mFactory = MakeUnique<gl::SurfaceFactory_Basic>(gl);
 | 
						||
  }
 | 
						||
  MOZ_ASSERT(swapChain.mFactory);
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::Present(WebGLFramebuffer* const xrFb,
 | 
						||
                           const layers::TextureType consumerType,
 | 
						||
                           const bool webvr,
 | 
						||
                           const webgl::SwapChainOptions& options) {
 | 
						||
  const FuncScope funcScope(*this, "<Present>");
 | 
						||
  if (IsContextLost()) return;
 | 
						||
 | 
						||
  auto swapChain = GetSwapChain(xrFb, webvr);
 | 
						||
  const gl::MozFramebuffer* maybeFB = nullptr;
 | 
						||
  if (xrFb) {
 | 
						||
    maybeFB = xrFb->mOpaque.get();
 | 
						||
  } else {
 | 
						||
    mResolvedDefaultFB = nullptr;
 | 
						||
  }
 | 
						||
 | 
						||
  InitSwapChain(*gl, *swapChain, consumerType);
 | 
						||
 | 
						||
  bool valid =
 | 
						||
      maybeFB ? PresentIntoXR(*swapChain, *maybeFB) : PresentInto(*swapChain);
 | 
						||
  if (!valid) {
 | 
						||
    return;
 | 
						||
  }
 | 
						||
 | 
						||
  bool useAsync = options.remoteTextureOwnerId.IsValid() &&
 | 
						||
                  options.remoteTextureId.IsValid();
 | 
						||
  if (useAsync) {
 | 
						||
    PushRemoteTexture(nullptr, *swapChain, swapChain->FrontBuffer(), options);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::CopyToSwapChain(WebGLFramebuffer* const srcFb,
 | 
						||
                                   const layers::TextureType consumerType,
 | 
						||
                                   const webgl::SwapChainOptions& options,
 | 
						||
                                   base::ProcessId pid) {
 | 
						||
  const FuncScope funcScope(*this, "<CopyToSwapChain>");
 | 
						||
  if (IsContextLost()) return;
 | 
						||
 | 
						||
  OnEndOfFrame();
 | 
						||
 | 
						||
  if (!srcFb) return;
 | 
						||
  const auto* info = srcFb->GetCompletenessInfo();
 | 
						||
  if (!info) {
 | 
						||
    return;
 | 
						||
  }
 | 
						||
  gfx::IntSize size(info->width, info->height);
 | 
						||
 | 
						||
  InitSwapChain(*gl, srcFb->mSwapChain, consumerType);
 | 
						||
 | 
						||
  bool useAsync = options.remoteTextureOwnerId.IsValid() &&
 | 
						||
                  options.remoteTextureId.IsValid();
 | 
						||
  // If we're using async present and if there is no way to serialize surfaces,
 | 
						||
  // then a readback is required to do the copy. In this case, there's no reason
 | 
						||
  // to copy into a separate shared surface for the front buffer. Just directly
 | 
						||
  // read back the WebGL framebuffer into and push it as a remote texture.
 | 
						||
  if (useAsync && srcFb->mSwapChain.mFactory->GetConsumerType() ==
 | 
						||
                      layers::TextureType::Unknown) {
 | 
						||
    PushRemoteTexture(srcFb, srcFb->mSwapChain, nullptr, options, pid);
 | 
						||
    return;
 | 
						||
  }
 | 
						||
 | 
						||
  {
 | 
						||
    // ColorSpace will need to be part of SwapChainOptions for DTWebgl.
 | 
						||
    const auto colorSpace = ToColorSpace2(mOptions);
 | 
						||
    auto presenter = srcFb->mSwapChain.Acquire(size, colorSpace);
 | 
						||
    if (!presenter) {
 | 
						||
      GenerateWarning("Swap chain surface creation failed.");
 | 
						||
      LoseContext();
 | 
						||
      return;
 | 
						||
    }
 | 
						||
 | 
						||
    const ScopedFBRebinder saveFB(this);
 | 
						||
 | 
						||
    const auto destFb = presenter->Fb();
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, destFb);
 | 
						||
 | 
						||
    BlitBackbufferToCurDriverFB(srcFb, nullptr, options.bgra);
 | 
						||
  }
 | 
						||
 | 
						||
  if (useAsync) {
 | 
						||
    PushRemoteTexture(srcFb, srcFb->mSwapChain, srcFb->mSwapChain.FrontBuffer(),
 | 
						||
                      options, pid);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
bool WebGLContext::PushRemoteTexture(WebGLFramebuffer* fb,
 | 
						||
                                     gl::SwapChain& swapChain,
 | 
						||
                                     std::shared_ptr<gl::SharedSurface> surf,
 | 
						||
                                     const webgl::SwapChainOptions& options,
 | 
						||
                                     base::ProcessId pid) {
 | 
						||
  const auto onFailure = [&]() -> bool {
 | 
						||
    GenerateWarning("Remote texture creation failed.");
 | 
						||
    LoseContext();
 | 
						||
    if (mRemoteTextureOwner) {
 | 
						||
      mRemoteTextureOwner->PushDummyTexture(options.remoteTextureId,
 | 
						||
                                            options.remoteTextureOwnerId);
 | 
						||
    }
 | 
						||
    return false;
 | 
						||
  };
 | 
						||
 | 
						||
  if (!mRemoteTextureOwner) {
 | 
						||
    // Ensure we have a remote texture owner client for WebGLParent.
 | 
						||
    const auto* outOfProcess = mHost ? mHost->mOwnerData.outOfProcess : nullptr;
 | 
						||
    if (outOfProcess) {
 | 
						||
      pid = outOfProcess->OtherPid();
 | 
						||
    } else if (pid == base::kInvalidProcessId) {
 | 
						||
      return onFailure();
 | 
						||
    }
 | 
						||
    mRemoteTextureOwner = MakeRefPtr<layers::RemoteTextureOwnerClient>(pid);
 | 
						||
  }
 | 
						||
 | 
						||
  layers::RemoteTextureOwnerId ownerId = options.remoteTextureOwnerId;
 | 
						||
  layers::RemoteTextureId textureId = options.remoteTextureId;
 | 
						||
 | 
						||
  if (!mRemoteTextureOwner->IsRegistered(ownerId)) {
 | 
						||
    // Register a texture owner to represent the swap chain.
 | 
						||
    RefPtr<layers::RemoteTextureOwnerClient> textureOwner = mRemoteTextureOwner;
 | 
						||
    auto destroyedCallback = [textureOwner, ownerId]() {
 | 
						||
      textureOwner->UnregisterTextureOwner(ownerId);
 | 
						||
    };
 | 
						||
 | 
						||
    swapChain.SetDestroyedCallback(destroyedCallback);
 | 
						||
    mRemoteTextureOwner->RegisterTextureOwner(ownerId,
 | 
						||
                                              /* aSharedRecycling */ !!fb);
 | 
						||
  }
 | 
						||
 | 
						||
  MOZ_ASSERT(fb || surf);
 | 
						||
  gfx::IntSize size;
 | 
						||
  if (surf) {
 | 
						||
    size = surf->mDesc.size;
 | 
						||
  } else {
 | 
						||
    const auto* info = fb->GetCompletenessInfo();
 | 
						||
    MOZ_ASSERT(info);
 | 
						||
    size = gfx::IntSize(info->width, info->height);
 | 
						||
  }
 | 
						||
 | 
						||
  const auto surfaceFormat = mOptions.alpha ? gfx::SurfaceFormat::B8G8R8A8
 | 
						||
                                            : gfx::SurfaceFormat::B8G8R8X8;
 | 
						||
  Maybe<layers::SurfaceDescriptor> desc;
 | 
						||
  if (surf) {
 | 
						||
    desc = surf->ToSurfaceDescriptor();
 | 
						||
  }
 | 
						||
  if (!desc) {
 | 
						||
    if (surf && surf->mDesc.type != gl::SharedSurfaceType::Basic) {
 | 
						||
      return onFailure();
 | 
						||
    }
 | 
						||
    // If we can't serialize to a surface descriptor, then we need to create
 | 
						||
    // a buffer to read back into that will become the remote texture.
 | 
						||
    auto data = mRemoteTextureOwner->CreateOrRecycleBufferTextureData(
 | 
						||
        size, surfaceFormat, ownerId);
 | 
						||
    if (!data) {
 | 
						||
      gfxCriticalNoteOnce << "Failed to allocate BufferTextureData";
 | 
						||
      return onFailure();
 | 
						||
    }
 | 
						||
 | 
						||
    layers::MappedTextureData mappedData;
 | 
						||
    if (!data->BorrowMappedData(mappedData)) {
 | 
						||
      return onFailure();
 | 
						||
    }
 | 
						||
 | 
						||
    Range<uint8_t> range = {mappedData.data,
 | 
						||
                            data->AsBufferTextureData()->GetBufferSize()};
 | 
						||
 | 
						||
    // If we have a surface representing the front buffer, then try to snapshot
 | 
						||
    // that. Otherwise, when there is no surface, we read back directly from the
 | 
						||
    // WebGL framebuffer.
 | 
						||
    auto valid =
 | 
						||
        surf ? FrontBufferSnapshotInto(surf, Some(range),
 | 
						||
                                       Some(mappedData.stride))
 | 
						||
             : SnapshotInto(fb->mGLName, size, range, Some(mappedData.stride));
 | 
						||
    if (!valid) {
 | 
						||
      return onFailure();
 | 
						||
    }
 | 
						||
 | 
						||
    if (!options.bgra) {
 | 
						||
      // If the buffer is already BGRA, we don't need to swizzle. However, if it
 | 
						||
      // is RGBA, then a swizzle to BGRA is required.
 | 
						||
      bool rv = gfx::SwizzleData(mappedData.data, mappedData.stride,
 | 
						||
                                 gfx::SurfaceFormat::R8G8B8A8, mappedData.data,
 | 
						||
                                 mappedData.stride,
 | 
						||
                                 gfx::SurfaceFormat::B8G8R8A8, mappedData.size);
 | 
						||
      MOZ_RELEASE_ASSERT(rv, "SwizzleData failed!");
 | 
						||
    }
 | 
						||
 | 
						||
    mRemoteTextureOwner->PushTexture(textureId, ownerId, std::move(data));
 | 
						||
    return true;
 | 
						||
  }
 | 
						||
 | 
						||
  // SharedSurfaces of SurfaceDescriptorD3D10 and SurfaceDescriptorMacIOSurface
 | 
						||
  // need to be kept alive. They will be recycled by
 | 
						||
  // RemoteTextureOwnerClient::GetRecycledSharedSurface() when their usages are
 | 
						||
  // ended.
 | 
						||
  std::shared_ptr<gl::SharedSurface> keepAlive;
 | 
						||
  switch (desc->type()) {
 | 
						||
    case layers::SurfaceDescriptor::TSurfaceDescriptorD3D10:
 | 
						||
    case layers::SurfaceDescriptor::TSurfaceDescriptorMacIOSurface:
 | 
						||
    case layers::SurfaceDescriptor::TSurfaceTextureDescriptor:
 | 
						||
    case layers::SurfaceDescriptor::TSurfaceDescriptorAndroidHardwareBuffer:
 | 
						||
    case layers::SurfaceDescriptor::TSurfaceDescriptorDMABuf:
 | 
						||
      keepAlive = surf;
 | 
						||
      break;
 | 
						||
    default:
 | 
						||
      break;
 | 
						||
  }
 | 
						||
 | 
						||
  mRemoteTextureOwner->PushTexture(textureId, ownerId, keepAlive, size,
 | 
						||
                                   surfaceFormat, *desc);
 | 
						||
  auto recycledSurface = mRemoteTextureOwner->GetRecycledSharedSurface(
 | 
						||
      size, surfaceFormat, desc->type(), ownerId);
 | 
						||
  if (recycledSurface) {
 | 
						||
    swapChain.StoreRecycledSurface(recycledSurface);
 | 
						||
  }
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::EndOfFrame() {
 | 
						||
  const FuncScope funcScope(*this, "<EndOfFrame>");
 | 
						||
  if (IsContextLost()) return;
 | 
						||
 | 
						||
  OnEndOfFrame();
 | 
						||
}
 | 
						||
 | 
						||
gl::SwapChain* WebGLContext::GetSwapChain(WebGLFramebuffer* const xrFb,
 | 
						||
                                          const bool webvr) {
 | 
						||
  auto swapChain = webvr ? &mWebVRSwapChain : &mSwapChain;
 | 
						||
  if (xrFb) {
 | 
						||
    swapChain = &xrFb->mSwapChain;
 | 
						||
  }
 | 
						||
  return swapChain;
 | 
						||
}
 | 
						||
 | 
						||
Maybe<layers::SurfaceDescriptor> WebGLContext::GetFrontBuffer(
 | 
						||
    WebGLFramebuffer* const xrFb, const bool webvr) {
 | 
						||
  auto* swapChain = GetSwapChain(xrFb, webvr);
 | 
						||
  if (!swapChain) return {};
 | 
						||
  const auto& front = swapChain->FrontBuffer();
 | 
						||
  if (!front) return {};
 | 
						||
 | 
						||
  return front->ToSurfaceDescriptor();
 | 
						||
}
 | 
						||
 | 
						||
Maybe<uvec2> WebGLContext::FrontBufferSnapshotInto(
 | 
						||
    const Maybe<Range<uint8_t>> maybeDest, const Maybe<size_t> destStride) {
 | 
						||
  const auto& front = mSwapChain.FrontBuffer();
 | 
						||
  if (!front) return {};
 | 
						||
  return FrontBufferSnapshotInto(front, maybeDest, destStride);
 | 
						||
}
 | 
						||
 | 
						||
Maybe<uvec2> WebGLContext::FrontBufferSnapshotInto(
 | 
						||
    const std::shared_ptr<gl::SharedSurface>& front,
 | 
						||
    const Maybe<Range<uint8_t>> maybeDest, const Maybe<size_t> destStride) {
 | 
						||
  const auto& size = front->mDesc.size;
 | 
						||
  if (!maybeDest) return Some(*uvec2::FromSize(size));
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  front->WaitForBufferOwnership();
 | 
						||
  front->LockProd();
 | 
						||
  auto resetLock = MakeScopeExit([&] { front->UnlockProd(); });
 | 
						||
  if (NS_WARN_IF(!front->ProducerReadAcquire())) {
 | 
						||
    gfxCriticalNote << "SnapshotInto: failed to acquire producer";
 | 
						||
    return {};
 | 
						||
  }
 | 
						||
  auto resetProducer = MakeScopeExit([&] { front->ProducerReadRelease(); });
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  return SnapshotInto(front->mFb ? front->mFb->mFB : 0, size, *maybeDest,
 | 
						||
                      destStride);
 | 
						||
}
 | 
						||
 | 
						||
Maybe<uvec2> WebGLContext::SnapshotInto(GLuint srcFb, const gfx::IntSize& size,
 | 
						||
                                        const Range<uint8_t>& dest,
 | 
						||
                                        const Maybe<size_t> destStride) {
 | 
						||
  const auto minStride = CheckedInt<size_t>(size.width) * 4;
 | 
						||
  if (!minStride.isValid()) {
 | 
						||
    gfxCriticalError() << "SnapshotInto: invalid stride, width:" << size.width;
 | 
						||
    return {};
 | 
						||
  }
 | 
						||
  size_t stride = destStride.valueOr(minStride.value());
 | 
						||
  if (stride < minStride.value() || (stride % 4) != 0) {
 | 
						||
    gfxCriticalError() << "SnapshotInto: invalid stride, width:" << size.width
 | 
						||
                       << ", stride:" << stride;
 | 
						||
    return {};
 | 
						||
  }
 | 
						||
 | 
						||
  gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
 | 
						||
  if (IsWebGL2()) {
 | 
						||
    gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH,
 | 
						||
                     stride > minStride.value() ? stride / 4 : 0);
 | 
						||
    gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, 0);
 | 
						||
    gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);
 | 
						||
  }
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto readFbWas = mBoundReadFramebuffer;
 | 
						||
  const auto pboWas = mBoundPixelPackBuffer;
 | 
						||
 | 
						||
  GLenum fbTarget = LOCAL_GL_READ_FRAMEBUFFER;
 | 
						||
  if (!IsWebGL2()) {
 | 
						||
    fbTarget = LOCAL_GL_FRAMEBUFFER;
 | 
						||
  }
 | 
						||
  auto reset2 = MakeScopeExit([&] {
 | 
						||
    DoBindFB(readFbWas, fbTarget);
 | 
						||
    if (pboWas) {
 | 
						||
      BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, pboWas);
 | 
						||
    }
 | 
						||
  });
 | 
						||
 | 
						||
  gl->fBindFramebuffer(fbTarget, srcFb);
 | 
						||
  if (pboWas) {
 | 
						||
    BindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, nullptr);
 | 
						||
  }
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto srcByteCount = CheckedInt<size_t>(stride) * size.height;
 | 
						||
  if (!srcByteCount.isValid()) {
 | 
						||
    gfxCriticalError() << "SnapshotInto: invalid srcByteCount, width:"
 | 
						||
                       << size.width << ", height:" << size.height;
 | 
						||
    return {};
 | 
						||
  }
 | 
						||
  const auto dstByteCount = dest.length();
 | 
						||
  if (srcByteCount.value() > dstByteCount) {
 | 
						||
    gfxCriticalError() << "SnapshotInto: srcByteCount:" << srcByteCount.value()
 | 
						||
                       << " > dstByteCount:" << dstByteCount;
 | 
						||
    return {};
 | 
						||
  }
 | 
						||
  uint8_t* dstPtr = dest.begin().get();
 | 
						||
  gl->fReadPixels(0, 0, size.width, size.height, LOCAL_GL_RGBA,
 | 
						||
                  LOCAL_GL_UNSIGNED_BYTE, dstPtr);
 | 
						||
 | 
						||
  if (!IsWebGL2() && stride > minStride.value() && size.height > 1) {
 | 
						||
    // WebGL 1 doesn't support PACK_ROW_LENGTH. Instead, we read the data tight
 | 
						||
    // into the front of the buffer, and use memmove (since the source and dest
 | 
						||
    // may overlap) starting from the back to move it to the correct stride
 | 
						||
    // offsets. We don't move the first row as it is already in the right place.
 | 
						||
    uint8_t* destRow = dstPtr + stride * (size.height - 1);
 | 
						||
    const uint8_t* srcRow = dstPtr + minStride.value() * (size.height - 1);
 | 
						||
    while (destRow > dstPtr) {
 | 
						||
      memmove(destRow, srcRow, minStride.value());
 | 
						||
      destRow -= stride;
 | 
						||
      srcRow -= minStride.value();
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  return Some(*uvec2::FromSize(size));
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::ClearVRSwapChain() { mWebVRSwapChain.ClearPool(); }
 | 
						||
 | 
						||
// ------------------------
 | 
						||
 | 
						||
RefPtr<gfx::DataSourceSurface> GetTempSurface(const gfx::IntSize& aSize,
 | 
						||
                                              gfx::SurfaceFormat& aFormat) {
 | 
						||
  uint32_t stride =
 | 
						||
      gfx::GetAlignedStride<8>(aSize.width, BytesPerPixel(aFormat));
 | 
						||
  return gfx::Factory::CreateDataSourceSurfaceWithStride(aSize, aFormat,
 | 
						||
                                                         stride);
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::DummyReadFramebufferOperation() {
 | 
						||
  if (!mBoundReadFramebuffer) return;  // Infallible.
 | 
						||
 | 
						||
  const auto status = mBoundReadFramebuffer->CheckFramebufferStatus();
 | 
						||
  if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
 | 
						||
    ErrorInvalidFramebufferOperation("Framebuffer must be complete.");
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
dom::ContentParentId WebGLContext::GetContentId() const {
 | 
						||
  const auto* outOfProcess = mHost ? mHost->mOwnerData.outOfProcess : nullptr;
 | 
						||
  if (outOfProcess) {
 | 
						||
    return outOfProcess->mContentId;
 | 
						||
  }
 | 
						||
  if (XRE_IsContentProcess()) {
 | 
						||
    return dom::ContentChild::GetSingleton()->GetID();
 | 
						||
  }
 | 
						||
  return dom::ContentParentId();
 | 
						||
}
 | 
						||
 | 
						||
bool WebGLContext::Has64BitTimestamps() const {
 | 
						||
  // 'sync' provides glGetInteger64v either by supporting ARB_sync, GL3+, or
 | 
						||
  // GLES3+.
 | 
						||
  return gl->IsSupported(gl::GLFeature::sync);
 | 
						||
}
 | 
						||
 | 
						||
static bool CheckContextLost(gl::GLContext* gl, bool* const out_isGuilty) {
 | 
						||
  MOZ_ASSERT(gl);
 | 
						||
 | 
						||
  const auto resetStatus = gl->fGetGraphicsResetStatus();
 | 
						||
  if (resetStatus == LOCAL_GL_NO_ERROR) {
 | 
						||
    *out_isGuilty = false;
 | 
						||
    return false;
 | 
						||
  }
 | 
						||
 | 
						||
  // Assume guilty unless we find otherwise!
 | 
						||
  bool isGuilty = true;
 | 
						||
  switch (resetStatus) {
 | 
						||
    case LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB:
 | 
						||
    case LOCAL_GL_PURGED_CONTEXT_RESET_NV:
 | 
						||
      // Either nothing wrong, or not our fault.
 | 
						||
      isGuilty = false;
 | 
						||
      break;
 | 
						||
    case LOCAL_GL_GUILTY_CONTEXT_RESET_ARB:
 | 
						||
      NS_WARNING(
 | 
						||
          "WebGL content on the page definitely caused the graphics"
 | 
						||
          " card to reset.");
 | 
						||
      break;
 | 
						||
    case LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB:
 | 
						||
      NS_WARNING(
 | 
						||
          "WebGL content on the page might have caused the graphics"
 | 
						||
          " card to reset");
 | 
						||
      // If we can't tell, assume not-guilty.
 | 
						||
      // Todo: Implement max number of "unknown" resets per document or time.
 | 
						||
      isGuilty = false;
 | 
						||
      break;
 | 
						||
    default:
 | 
						||
      gfxCriticalError() << "Unexpected glGetGraphicsResetStatus: "
 | 
						||
                         << gfx::hexa(resetStatus);
 | 
						||
      break;
 | 
						||
  }
 | 
						||
 | 
						||
  if (isGuilty) {
 | 
						||
    NS_WARNING(
 | 
						||
        "WebGL context on this page is considered guilty, and will"
 | 
						||
        " not be restored.");
 | 
						||
  }
 | 
						||
 | 
						||
  *out_isGuilty = isGuilty;
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::RunContextLossTimer() { mContextLossHandler.RunTimer(); }
 | 
						||
 | 
						||
// We use this timer for many things. Here are the things that it is activated
 | 
						||
// for:
 | 
						||
// 1) If a script is using the MOZ_WEBGL_lose_context extension.
 | 
						||
// 2) If we are using EGL and _NOT ANGLE_, we query periodically to see if the
 | 
						||
//    CONTEXT_LOST_WEBGL error has been triggered.
 | 
						||
// 3) If we are using ANGLE, or anything that supports ARB_robustness, query the
 | 
						||
//    GPU periodically to see if the reset status bit has been set.
 | 
						||
// In all of these situations, we use this timer to send the script context lost
 | 
						||
// and restored events asynchronously. For example, if it triggers a context
 | 
						||
// loss, the webglcontextlost event will be sent to it the next time the
 | 
						||
// robustness timer fires.
 | 
						||
// Note that this timer mechanism is not used unless one of these 3 criteria are
 | 
						||
// met.
 | 
						||
// At a bare minimum, from context lost to context restores, it would take 3
 | 
						||
// full timer iterations: detection, webglcontextlost, webglcontextrestored.
 | 
						||
void WebGLContext::CheckForContextLoss() {
 | 
						||
  bool isGuilty = true;
 | 
						||
  const auto isContextLost = CheckContextLost(gl, &isGuilty);
 | 
						||
  if (!isContextLost) return;
 | 
						||
 | 
						||
  mWebGLError = LOCAL_GL_CONTEXT_LOST;
 | 
						||
 | 
						||
  auto reason = webgl::ContextLossReason::None;
 | 
						||
  if (isGuilty) {
 | 
						||
    reason = webgl::ContextLossReason::Guilty;
 | 
						||
  }
 | 
						||
  LoseContext(reason);
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::HandlePendingContextLoss() {
 | 
						||
  mIsContextLost = true;
 | 
						||
  if (mHost) {
 | 
						||
    mHost->OnContextLoss(mPendingContextLossReason);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::LoseContextLruLocked(const webgl::ContextLossReason reason) {
 | 
						||
  printf_stderr("WebGL(%p)::LoseContext(%u)\n", this,
 | 
						||
                static_cast<uint32_t>(reason));
 | 
						||
  mLruPosition.ResetLocked();
 | 
						||
  mPendingContextLossReason = reason;
 | 
						||
  mPendingContextLoss = true;
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::LoseContext(const webgl::ContextLossReason reason) {
 | 
						||
  StaticMutexAutoLock lock(sLruMutex);
 | 
						||
  LoseContextLruLocked(reason);
 | 
						||
  HandlePendingContextLoss();
 | 
						||
  if (mRemoteTextureOwner) {
 | 
						||
    mRemoteTextureOwner->NotifyContextLost();
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::DidRefresh() {
 | 
						||
  if (gl) {
 | 
						||
    gl->FlushIfHeavyGLCallsSinceLastFlush();
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
////////////////////////////////////////////////////////////////////////////////
 | 
						||
 | 
						||
uvec2 WebGLContext::DrawingBufferSize() {
 | 
						||
  const FuncScope funcScope(*this, "width/height");
 | 
						||
  if (IsContextLost()) return {};
 | 
						||
 | 
						||
  if (!EnsureDefaultFB()) return {};
 | 
						||
 | 
						||
  return *uvec2::FromSize(mDefaultFB->mSize);
 | 
						||
}
 | 
						||
 | 
						||
bool WebGLContext::ValidateAndInitFB(const WebGLFramebuffer* const fb,
 | 
						||
                                     const GLenum incompleteFbError) {
 | 
						||
  if (fb) return fb->ValidateAndInitAttachments(incompleteFbError);
 | 
						||
 | 
						||
  if (!EnsureDefaultFB()) return false;
 | 
						||
 | 
						||
  if (mDefaultFB_IsInvalid) {
 | 
						||
    // Clear it!
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mDefaultFB->mFB);
 | 
						||
    const webgl::ScopedPrepForResourceClear scopedPrep(*this);
 | 
						||
    if (!mOptions.alpha) {
 | 
						||
      gl->fClearColor(0, 0, 0, 1);
 | 
						||
    }
 | 
						||
    const GLbitfield bits = LOCAL_GL_COLOR_BUFFER_BIT |
 | 
						||
                            LOCAL_GL_DEPTH_BUFFER_BIT |
 | 
						||
                            LOCAL_GL_STENCIL_BUFFER_BIT;
 | 
						||
    gl->fClear(bits);
 | 
						||
 | 
						||
    mDefaultFB_IsInvalid = false;
 | 
						||
  }
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::DoBindFB(const WebGLFramebuffer* const fb,
 | 
						||
                            const GLenum target) const {
 | 
						||
  const GLenum driverFB = fb ? fb->mGLName : mDefaultFB->mFB;
 | 
						||
  gl->fBindFramebuffer(target, driverFB);
 | 
						||
}
 | 
						||
 | 
						||
bool WebGLContext::BindCurFBForDraw() {
 | 
						||
  const auto& fb = mBoundDrawFramebuffer;
 | 
						||
  if (!ValidateAndInitFB(fb)) return false;
 | 
						||
 | 
						||
  DoBindFB(fb);
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
bool WebGLContext::BindCurFBForColorRead(
 | 
						||
    const webgl::FormatUsageInfo** const out_format, uint32_t* const out_width,
 | 
						||
    uint32_t* const out_height, const GLenum incompleteFbError) {
 | 
						||
  const auto& fb = mBoundReadFramebuffer;
 | 
						||
 | 
						||
  if (fb) {
 | 
						||
    if (!ValidateAndInitFB(fb, incompleteFbError)) return false;
 | 
						||
    if (!fb->ValidateForColorRead(out_format, out_width, out_height))
 | 
						||
      return false;
 | 
						||
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb->mGLName);
 | 
						||
    return true;
 | 
						||
  }
 | 
						||
 | 
						||
  if (!BindDefaultFBForRead()) return false;
 | 
						||
 | 
						||
  if (mDefaultFB_ReadBuffer == LOCAL_GL_NONE) {
 | 
						||
    ErrorInvalidOperation(
 | 
						||
        "Can't read from backbuffer when readBuffer mode is NONE.");
 | 
						||
    return false;
 | 
						||
  }
 | 
						||
 | 
						||
  auto effFormat = mOptions.alpha ? webgl::EffectiveFormat::RGBA8
 | 
						||
                                  : webgl::EffectiveFormat::RGB8;
 | 
						||
 | 
						||
  *out_format = mFormatUsage->GetUsage(effFormat);
 | 
						||
  MOZ_ASSERT(*out_format);
 | 
						||
 | 
						||
  *out_width = mDefaultFB->mSize.width;
 | 
						||
  *out_height = mDefaultFB->mSize.height;
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
bool WebGLContext::BindDefaultFBForRead() {
 | 
						||
  if (!ValidateAndInitFB(nullptr)) return false;
 | 
						||
 | 
						||
  if (!mDefaultFB->mSamples) {
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mDefaultFB->mFB);
 | 
						||
    return true;
 | 
						||
  }
 | 
						||
 | 
						||
  if (!mResolvedDefaultFB) {
 | 
						||
    mResolvedDefaultFB =
 | 
						||
        gl::MozFramebuffer::Create(gl, mDefaultFB->mSize, 0, false);
 | 
						||
    if (!mResolvedDefaultFB) {
 | 
						||
      gfxCriticalNote << FuncName() << ": Failed to create mResolvedDefaultFB.";
 | 
						||
      return false;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mResolvedDefaultFB->mFB);
 | 
						||
  BlitBackbufferToCurDriverFB();
 | 
						||
 | 
						||
  gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mResolvedDefaultFB->mFB);
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::DoColorMask(Maybe<GLuint> i, const uint8_t bitmask) const {
 | 
						||
  if (!IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed)) {
 | 
						||
    i = Nothing();
 | 
						||
  }
 | 
						||
  const auto bs = std::bitset<4>(bitmask);
 | 
						||
  if (i) {
 | 
						||
    gl->fColorMaski(*i, bs[0], bs[1], bs[2], bs[3]);
 | 
						||
  } else {
 | 
						||
    gl->fColorMask(bs[0], bs[1], bs[2], bs[3]);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
////////////////////////////////////////////////////////////////////////////////
 | 
						||
 | 
						||
ScopedDrawCallWrapper::ScopedDrawCallWrapper(WebGLContext& webgl)
 | 
						||
    : mWebGL(webgl) {
 | 
						||
  uint8_t driverColorMask0 = mWebGL.mColorWriteMask0;
 | 
						||
  bool driverDepthTest = mWebGL.mDepthTestEnabled;
 | 
						||
  bool driverStencilTest = mWebGL.mStencilTestEnabled;
 | 
						||
  const auto& fb = mWebGL.mBoundDrawFramebuffer;
 | 
						||
  if (!fb) {
 | 
						||
    if (mWebGL.mDefaultFB_DrawBuffer0 == LOCAL_GL_NONE) {
 | 
						||
      driverColorMask0 = 0;  // Is this well-optimized enough for depth-first
 | 
						||
                             // rendering?
 | 
						||
    } else {
 | 
						||
      driverColorMask0 &= ~(uint8_t(mWebGL.mNeedsFakeNoAlpha) << 3);
 | 
						||
    }
 | 
						||
    driverDepthTest &= !mWebGL.mNeedsFakeNoDepth;
 | 
						||
    driverStencilTest &= !mWebGL.mNeedsFakeNoStencil;
 | 
						||
  }
 | 
						||
 | 
						||
  const auto& gl = mWebGL.gl;
 | 
						||
  mWebGL.DoColorMask(Some(0), driverColorMask0);
 | 
						||
  if (mWebGL.mDriverDepthTest != driverDepthTest) {
 | 
						||
    // "When disabled, the depth comparison and subsequent possible updates to
 | 
						||
    // the
 | 
						||
    //  depth buffer value are bypassed and the fragment is passed to the next
 | 
						||
    //  operation." [GLES 3.0.5, p177]
 | 
						||
    mWebGL.mDriverDepthTest = driverDepthTest;
 | 
						||
    gl->SetEnabled(LOCAL_GL_DEPTH_TEST, mWebGL.mDriverDepthTest);
 | 
						||
  }
 | 
						||
  if (mWebGL.mDriverStencilTest != driverStencilTest) {
 | 
						||
    // "When disabled, the stencil test and associated modifications are not
 | 
						||
    // made, and
 | 
						||
    //  the fragment is always passed." [GLES 3.0.5, p175]
 | 
						||
    mWebGL.mDriverStencilTest = driverStencilTest;
 | 
						||
    gl->SetEnabled(LOCAL_GL_STENCIL_TEST, mWebGL.mDriverStencilTest);
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
ScopedDrawCallWrapper::~ScopedDrawCallWrapper() {
 | 
						||
  if (mWebGL.mBoundDrawFramebuffer) return;
 | 
						||
 | 
						||
  mWebGL.mResolvedDefaultFB = nullptr;
 | 
						||
  mWebGL.mShouldPresent = true;
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
void WebGLContext::ScissorRect::Apply(gl::GLContext& gl) const {
 | 
						||
  gl.fScissor(x, y, w, h);
 | 
						||
}
 | 
						||
 | 
						||
////////////////////////////////////////
 | 
						||
 | 
						||
IndexedBufferBinding::IndexedBufferBinding() = default;
 | 
						||
IndexedBufferBinding::~IndexedBufferBinding() = default;
 | 
						||
 | 
						||
uint64_t IndexedBufferBinding::ByteCount() const {
 | 
						||
  if (!mBufferBinding) return 0;
 | 
						||
 | 
						||
  uint64_t bufferSize = mBufferBinding->ByteLength();
 | 
						||
  if (!mRangeSize)  // BindBufferBase
 | 
						||
    return bufferSize;
 | 
						||
 | 
						||
  if (mRangeStart >= bufferSize) return 0;
 | 
						||
  bufferSize -= mRangeStart;
 | 
						||
 | 
						||
  return std::min(bufferSize, mRangeSize);
 | 
						||
}
 | 
						||
 | 
						||
////////////////////////////////////////
 | 
						||
 | 
						||
ScopedFBRebinder::~ScopedFBRebinder() {
 | 
						||
  const auto fnName = [&](WebGLFramebuffer* fb) {
 | 
						||
    return fb ? fb->mGLName : 0;
 | 
						||
  };
 | 
						||
 | 
						||
  const auto& gl = mWebGL->gl;
 | 
						||
  if (mWebGL->IsWebGL2()) {
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
 | 
						||
                         fnName(mWebGL->mBoundDrawFramebuffer));
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER,
 | 
						||
                         fnName(mWebGL->mBoundReadFramebuffer));
 | 
						||
  } else {
 | 
						||
    MOZ_ASSERT(mWebGL->mBoundDrawFramebuffer == mWebGL->mBoundReadFramebuffer);
 | 
						||
    gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER,
 | 
						||
                         fnName(mWebGL->mBoundDrawFramebuffer));
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
////////////////////
 | 
						||
 | 
						||
void DoBindBuffer(gl::GLContext& gl, const GLenum target,
 | 
						||
                  const WebGLBuffer* const buffer) {
 | 
						||
  gl.fBindBuffer(target, buffer ? buffer->mGLName : 0);
 | 
						||
}
 | 
						||
 | 
						||
////////////////////////////////////////
 | 
						||
 | 
						||
bool Intersect(const int32_t srcSize, const int32_t read0,
 | 
						||
               const int32_t readSize, int32_t* const out_intRead0,
 | 
						||
               int32_t* const out_intWrite0, int32_t* const out_intSize) {
 | 
						||
  MOZ_ASSERT(srcSize >= 0);
 | 
						||
  MOZ_ASSERT(readSize >= 0);
 | 
						||
  const auto read1 = int64_t(read0) + readSize;
 | 
						||
 | 
						||
  int32_t intRead0 = read0;  // Clearly doesn't need validation.
 | 
						||
  int64_t intWrite0 = 0;
 | 
						||
  int64_t intSize = readSize;
 | 
						||
 | 
						||
  if (read1 <= 0 || read0 >= srcSize) {
 | 
						||
    // Disjoint ranges.
 | 
						||
    intSize = 0;
 | 
						||
  } else {
 | 
						||
    if (read0 < 0) {
 | 
						||
      const auto diff = int64_t(0) - read0;
 | 
						||
      MOZ_ASSERT(diff >= 0);
 | 
						||
      intRead0 = 0;
 | 
						||
      intWrite0 = diff;
 | 
						||
      intSize -= diff;
 | 
						||
    }
 | 
						||
    if (read1 > srcSize) {
 | 
						||
      const auto diff = int64_t(read1) - srcSize;
 | 
						||
      MOZ_ASSERT(diff >= 0);
 | 
						||
      intSize -= diff;
 | 
						||
    }
 | 
						||
 | 
						||
    if (!CheckedInt<int32_t>(intWrite0).isValid() ||
 | 
						||
        !CheckedInt<int32_t>(intSize).isValid()) {
 | 
						||
      return false;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  *out_intRead0 = intRead0;
 | 
						||
  *out_intWrite0 = intWrite0;
 | 
						||
  *out_intSize = intSize;
 | 
						||
  return true;
 | 
						||
}
 | 
						||
 | 
						||
// --
 | 
						||
 | 
						||
uint64_t AvailGroups(const uint64_t totalAvailItems,
 | 
						||
                     const uint64_t firstItemOffset, const uint32_t groupSize,
 | 
						||
                     const uint32_t groupStride) {
 | 
						||
  MOZ_ASSERT(groupSize && groupStride);
 | 
						||
  MOZ_ASSERT(groupSize <= groupStride);
 | 
						||
 | 
						||
  if (totalAvailItems <= firstItemOffset) return 0;
 | 
						||
  const size_t availItems = totalAvailItems - firstItemOffset;
 | 
						||
 | 
						||
  size_t availGroups = availItems / groupStride;
 | 
						||
  const size_t tailItems = availItems % groupStride;
 | 
						||
  if (tailItems >= groupSize) {
 | 
						||
    availGroups += 1;
 | 
						||
  }
 | 
						||
  return availGroups;
 | 
						||
}
 | 
						||
 | 
						||
////////////////////////////////////////////////////////////////////////////////
 | 
						||
 | 
						||
const char* WebGLContext::FuncName() const {
 | 
						||
  const char* ret;
 | 
						||
  if (MOZ_LIKELY(mFuncScope)) {
 | 
						||
    ret = mFuncScope->mFuncName;
 | 
						||
  } else {
 | 
						||
    NS_WARNING("FuncScope not on stack!");
 | 
						||
    ret = "<unknown function>";
 | 
						||
  }
 | 
						||
  return ret;
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
WebGLContext::FuncScope::FuncScope(const WebGLContext& webgl,
 | 
						||
                                   const char* const funcName)
 | 
						||
    : mWebGL(webgl), mFuncName(bool(mWebGL.mFuncScope) ? nullptr : funcName) {
 | 
						||
  if (!mFuncName) return;
 | 
						||
  mWebGL.mFuncScope = this;
 | 
						||
}
 | 
						||
 | 
						||
WebGLContext::FuncScope::~FuncScope() {
 | 
						||
  if (mBindFailureGuard) {
 | 
						||
    gfxCriticalError() << "mBindFailureGuard failure: Early exit from "
 | 
						||
                       << mWebGL.FuncName();
 | 
						||
  }
 | 
						||
 | 
						||
  if (!mFuncName) return;
 | 
						||
  mWebGL.mFuncScope = nullptr;
 | 
						||
}
 | 
						||
 | 
						||
// --
 | 
						||
 | 
						||
bool ClientWebGLContext::IsXRCompatible() const { return mXRCompatible; }
 | 
						||
 | 
						||
already_AddRefed<dom::Promise> ClientWebGLContext::MakeXRCompatible(
 | 
						||
    ErrorResult& aRv) {
 | 
						||
  const FuncScope funcScope(*this, "MakeXRCompatible");
 | 
						||
  nsCOMPtr<nsIGlobalObject> global = GetParentObject();
 | 
						||
  if (!global) {
 | 
						||
    aRv.ThrowInvalidAccessError(
 | 
						||
        "Using a WebGL context that is not attached to either a canvas or an "
 | 
						||
        "OffscreenCanvas");
 | 
						||
    return nullptr;
 | 
						||
  }
 | 
						||
  RefPtr<dom::Promise> promise = dom::Promise::Create(global, aRv);
 | 
						||
  NS_ENSURE_TRUE(!aRv.Failed(), nullptr);
 | 
						||
 | 
						||
  if (IsContextLost()) {
 | 
						||
    promise->MaybeRejectWithInvalidStateError(
 | 
						||
        "Can not make context XR compatible when context is already lost.");
 | 
						||
    return promise.forget();
 | 
						||
  }
 | 
						||
 | 
						||
  // TODO: Bug 1580258 - WebGLContext.MakeXRCompatible needs to switch to
 | 
						||
  //                     the device connected to the XR hardware
 | 
						||
  // This should update `options` and lose+restore the context.
 | 
						||
  mXRCompatible = true;
 | 
						||
  promise->MaybeResolveWithUndefined();
 | 
						||
  return promise.forget();
 | 
						||
}
 | 
						||
 | 
						||
// --
 | 
						||
 | 
						||
webgl::AvailabilityRunnable& ClientWebGLContext::EnsureAvailabilityRunnable()
 | 
						||
    const {
 | 
						||
  if (!mAvailabilityRunnable) {
 | 
						||
    mAvailabilityRunnable = new webgl::AvailabilityRunnable(this);
 | 
						||
    auto forgettable = mAvailabilityRunnable;
 | 
						||
    NS_DispatchToCurrentThread(forgettable.forget());
 | 
						||
  }
 | 
						||
  return *mAvailabilityRunnable;
 | 
						||
}
 | 
						||
 | 
						||
webgl::AvailabilityRunnable::AvailabilityRunnable(
 | 
						||
    const ClientWebGLContext* const webgl)
 | 
						||
    : DiscardableRunnable("webgl::AvailabilityRunnable"), mWebGL(webgl) {}
 | 
						||
 | 
						||
webgl::AvailabilityRunnable::~AvailabilityRunnable() {
 | 
						||
  MOZ_ASSERT(mQueries.empty());
 | 
						||
  MOZ_ASSERT(mSyncs.empty());
 | 
						||
}
 | 
						||
 | 
						||
nsresult webgl::AvailabilityRunnable::Run() {
 | 
						||
  for (const auto& cur : mQueries) {
 | 
						||
    if (!cur) continue;
 | 
						||
    cur->mCanBeAvailable = true;
 | 
						||
  }
 | 
						||
  mQueries.clear();
 | 
						||
 | 
						||
  for (const auto& cur : mSyncs) {
 | 
						||
    if (!cur) continue;
 | 
						||
    cur->mCanBeAvailable = true;
 | 
						||
  }
 | 
						||
  mSyncs.clear();
 | 
						||
 | 
						||
  if (mWebGL) {
 | 
						||
    mWebGL->mAvailabilityRunnable = nullptr;
 | 
						||
  }
 | 
						||
  return NS_OK;
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
void WebGLContext::JsWarning(const std::string& text) const {
 | 
						||
  if (mHost) {
 | 
						||
    mHost->JsWarning(text);
 | 
						||
  }
 | 
						||
#ifdef DEBUG
 | 
						||
  if (!mHost) {
 | 
						||
    NS_WARNING(text.c_str());
 | 
						||
  }
 | 
						||
#endif
 | 
						||
}
 | 
						||
 | 
						||
void WebGLContext::GenerateErrorImpl(const GLenum errOrWarning,
 | 
						||
                                     const std::string& text) const {
 | 
						||
  auto err = errOrWarning;
 | 
						||
  bool isPerfWarning = false;
 | 
						||
  if (err == webgl::kErrorPerfWarning) {
 | 
						||
    err = 0;
 | 
						||
    isPerfWarning = true;
 | 
						||
  }
 | 
						||
 | 
						||
  if (err && mFuncScope && mFuncScope->mBindFailureGuard) {
 | 
						||
    gfxCriticalError() << "mBindFailureGuard failure: Generating error "
 | 
						||
                       << EnumString(err) << ": " << text;
 | 
						||
  }
 | 
						||
 | 
						||
  /* ES2 section 2.5 "GL Errors" states that implementations can have
 | 
						||
   * multiple 'flags', as errors might be caught in different parts of
 | 
						||
   * a distributed implementation.
 | 
						||
   * We're signing up as a distributed implementation here, with
 | 
						||
   * separate flags for WebGL and the underlying GLContext.
 | 
						||
   */
 | 
						||
  if (!mWebGLError) mWebGLError = err;
 | 
						||
 | 
						||
  if (!mHost) return;  // Impossible?
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto ShouldWarn = [&]() {
 | 
						||
    if (isPerfWarning) {
 | 
						||
      return ShouldGeneratePerfWarnings();
 | 
						||
    }
 | 
						||
    return ShouldGenerateWarnings();
 | 
						||
  };
 | 
						||
  if (!ShouldWarn()) return;
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  auto* pNumWarnings = &mWarningCount;
 | 
						||
  const char* warningsType = "warnings";
 | 
						||
  if (isPerfWarning) {
 | 
						||
    pNumWarnings = &mNumPerfWarnings;
 | 
						||
    warningsType = "perf warnings";
 | 
						||
  }
 | 
						||
 | 
						||
  if (isPerfWarning) {
 | 
						||
    const auto perfText = std::string("WebGL perf warning: ") + text;
 | 
						||
    JsWarning(perfText);
 | 
						||
  } else {
 | 
						||
    JsWarning(text);
 | 
						||
  }
 | 
						||
  *pNumWarnings += 1;
 | 
						||
 | 
						||
  if (!ShouldWarn()) {
 | 
						||
    const auto& msg = nsPrintfCString(
 | 
						||
        "After reporting %i, no further %s will be reported for this WebGL "
 | 
						||
        "context.",
 | 
						||
        int(*pNumWarnings), warningsType);
 | 
						||
    JsWarning(ToString(msg));
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
Maybe<std::string> WebGLContext::GetString(const GLenum pname) const {
 | 
						||
  const WebGLContext::FuncScope funcScope(*this, "getParameter");
 | 
						||
  if (IsContextLost()) return {};
 | 
						||
 | 
						||
  const auto FromRaw = [](const char* const raw) -> Maybe<std::string> {
 | 
						||
    if (!raw) return {};
 | 
						||
    return Some(std::string(raw));
 | 
						||
  };
 | 
						||
 | 
						||
  switch (pname) {
 | 
						||
    case LOCAL_GL_EXTENSIONS: {
 | 
						||
      if (!gl->IsCoreProfile()) {
 | 
						||
        const auto rawExt = (const char*)gl->fGetString(LOCAL_GL_EXTENSIONS);
 | 
						||
        return FromRaw(rawExt);
 | 
						||
      }
 | 
						||
      std::string ret;
 | 
						||
      const auto& numExts = gl->GetIntAs<GLuint>(LOCAL_GL_NUM_EXTENSIONS);
 | 
						||
      for (GLuint i = 0; i < numExts; i++) {
 | 
						||
        const auto rawExt =
 | 
						||
            (const char*)gl->fGetStringi(LOCAL_GL_EXTENSIONS, i);
 | 
						||
        if (!rawExt) continue;
 | 
						||
 | 
						||
        if (i > 0) {
 | 
						||
          ret += " ";
 | 
						||
        }
 | 
						||
        ret += rawExt;
 | 
						||
      }
 | 
						||
      return Some(std::move(ret));
 | 
						||
    }
 | 
						||
 | 
						||
    case LOCAL_GL_RENDERER:
 | 
						||
    case LOCAL_GL_VENDOR:
 | 
						||
    case LOCAL_GL_VERSION: {
 | 
						||
      const auto raw = (const char*)gl->fGetString(pname);
 | 
						||
      return FromRaw(raw);
 | 
						||
    }
 | 
						||
 | 
						||
    case dom::MOZ_debug_Binding::WSI_INFO: {
 | 
						||
      nsCString info;
 | 
						||
      gl->GetWSIInfo(&info);
 | 
						||
      return Some(std::string(info.BeginReading()));
 | 
						||
    }
 | 
						||
 | 
						||
    default:
 | 
						||
      ErrorInvalidEnumArg("pname", pname);
 | 
						||
      return {};
 | 
						||
  }
 | 
						||
}
 | 
						||
 | 
						||
// ---------------------------------
 | 
						||
 | 
						||
Maybe<webgl::IndexedName> webgl::ParseIndexed(const std::string& str) {
 | 
						||
  static const std::regex kRegex("(.*)\\[([0-9]+)\\]");
 | 
						||
 | 
						||
  std::smatch match;
 | 
						||
  if (!std::regex_match(str, match, kRegex)) return {};
 | 
						||
 | 
						||
  const auto index = std::stoull(match[2]);
 | 
						||
  return Some(webgl::IndexedName{match[1], index});
 | 
						||
}
 | 
						||
 | 
						||
// ExplodeName("foo.bar[3].x") -> ["foo", ".", "bar", "[", "3", "]", ".", "x"]
 | 
						||
static std::vector<std::string> ExplodeName(const std::string& str) {
 | 
						||
  std::vector<std::string> ret;
 | 
						||
 | 
						||
  static const std::regex kSep("[.[\\]]");
 | 
						||
 | 
						||
  auto itr = std::regex_token_iterator<decltype(str.begin())>(
 | 
						||
      str.begin(), str.end(), kSep, {-1, 0});
 | 
						||
  const auto end = decltype(itr)();
 | 
						||
 | 
						||
  for (; itr != end; ++itr) {
 | 
						||
    const auto& part = itr->str();
 | 
						||
    if (part.size()) {
 | 
						||
      ret.push_back(part);
 | 
						||
    }
 | 
						||
  }
 | 
						||
  return ret;
 | 
						||
}
 | 
						||
 | 
						||
//-
 | 
						||
 | 
						||
// #define DUMP_MakeLinkResult
 | 
						||
 | 
						||
webgl::LinkActiveInfo GetLinkActiveInfo(
 | 
						||
    gl::GLContext& gl, const GLuint prog, const bool webgl2,
 | 
						||
    const std::unordered_map<std::string, std::string>& nameUnmap) {
 | 
						||
  webgl::LinkActiveInfo ret;
 | 
						||
  [&]() {
 | 
						||
    const auto fnGetProgramui = [&](const GLenum pname) {
 | 
						||
      GLint ret = 0;
 | 
						||
      gl.fGetProgramiv(prog, pname, &ret);
 | 
						||
      return static_cast<uint32_t>(ret);
 | 
						||
    };
 | 
						||
 | 
						||
    std::vector<char> stringBuffer(1);
 | 
						||
    const auto fnEnsureCapacity = [&](const GLenum pname) {
 | 
						||
      const auto maxWithNull = fnGetProgramui(pname);
 | 
						||
      if (maxWithNull > stringBuffer.size()) {
 | 
						||
        stringBuffer.resize(maxWithNull);
 | 
						||
      }
 | 
						||
    };
 | 
						||
 | 
						||
    fnEnsureCapacity(LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH);
 | 
						||
    fnEnsureCapacity(LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH);
 | 
						||
    if (webgl2) {
 | 
						||
      fnEnsureCapacity(LOCAL_GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH);
 | 
						||
      fnEnsureCapacity(LOCAL_GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH);
 | 
						||
    }
 | 
						||
 | 
						||
    // -
 | 
						||
 | 
						||
    const auto fnUnmapName = [&](const std::string& mappedName) {
 | 
						||
      const auto parts = ExplodeName(mappedName);
 | 
						||
 | 
						||
      std::ostringstream ret;
 | 
						||
      for (const auto& part : parts) {
 | 
						||
        const auto maybe = MaybeFind(nameUnmap, part);
 | 
						||
        if (maybe) {
 | 
						||
          ret << *maybe;
 | 
						||
        } else {
 | 
						||
          ret << part;
 | 
						||
        }
 | 
						||
      }
 | 
						||
      return ret.str();
 | 
						||
    };
 | 
						||
 | 
						||
    // -
 | 
						||
 | 
						||
    {
 | 
						||
      const auto count = fnGetProgramui(LOCAL_GL_ACTIVE_ATTRIBUTES);
 | 
						||
      ret.activeAttribs.reserve(count);
 | 
						||
      for (const auto i : IntegerRange(count)) {
 | 
						||
        GLsizei lengthWithoutNull = 0;
 | 
						||
        GLint elemCount = 0;  // `size`
 | 
						||
        GLenum elemType = 0;  // `type`
 | 
						||
        gl.fGetActiveAttrib(prog, i, stringBuffer.size(), &lengthWithoutNull,
 | 
						||
                            &elemCount, &elemType, stringBuffer.data());
 | 
						||
        if (!elemType) {
 | 
						||
          const auto error = gl.fGetError();
 | 
						||
          if (error != LOCAL_GL_CONTEXT_LOST) {
 | 
						||
            gfxCriticalError() << "Failed to do glGetActiveAttrib: " << error;
 | 
						||
          }
 | 
						||
          return;
 | 
						||
        }
 | 
						||
        const auto mappedName =
 | 
						||
            std::string(stringBuffer.data(), lengthWithoutNull);
 | 
						||
        const auto userName = fnUnmapName(mappedName);
 | 
						||
 | 
						||
        auto loc = gl.fGetAttribLocation(prog, mappedName.c_str());
 | 
						||
        if (mappedName.find("gl_") == 0) {
 | 
						||
          // Bug 1328559: Appears problematic on ANGLE and OSX, but not Linux or
 | 
						||
          // Win+GL.
 | 
						||
          loc = -1;
 | 
						||
        }
 | 
						||
 | 
						||
#ifdef DUMP_MakeLinkResult
 | 
						||
        printf_stderr("[attrib %u/%u] @%i %s->%s\n", i, count, loc,
 | 
						||
                      userName.c_str(), mappedName.c_str());
 | 
						||
#endif
 | 
						||
        webgl::ActiveAttribInfo info;
 | 
						||
        info.elemType = elemType;
 | 
						||
        info.elemCount = elemCount;
 | 
						||
        info.name = userName;
 | 
						||
        info.location = loc;
 | 
						||
        info.baseType = webgl::ToAttribBaseType(info.elemType);
 | 
						||
        ret.activeAttribs.push_back(std::move(info));
 | 
						||
      }
 | 
						||
    }
 | 
						||
 | 
						||
    // -
 | 
						||
 | 
						||
    {
 | 
						||
      const auto count = fnGetProgramui(LOCAL_GL_ACTIVE_UNIFORMS);
 | 
						||
      ret.activeUniforms.reserve(count);
 | 
						||
 | 
						||
      std::vector<GLint> blockIndexList(count, -1);
 | 
						||
      std::vector<GLint> blockOffsetList(count, -1);
 | 
						||
      std::vector<GLint> blockArrayStrideList(count, -1);
 | 
						||
      std::vector<GLint> blockMatrixStrideList(count, -1);
 | 
						||
      std::vector<GLint> blockIsRowMajorList(count, 0);
 | 
						||
 | 
						||
      if (webgl2 && count) {
 | 
						||
        std::vector<GLuint> activeIndices;
 | 
						||
        activeIndices.reserve(count);
 | 
						||
        for (const auto i : IntegerRange(count)) {
 | 
						||
          activeIndices.push_back(i);
 | 
						||
        }
 | 
						||
 | 
						||
        gl.fGetActiveUniformsiv(
 | 
						||
            prog, activeIndices.size(), activeIndices.data(),
 | 
						||
            LOCAL_GL_UNIFORM_BLOCK_INDEX, blockIndexList.data());
 | 
						||
 | 
						||
        gl.fGetActiveUniformsiv(prog, activeIndices.size(),
 | 
						||
                                activeIndices.data(), LOCAL_GL_UNIFORM_OFFSET,
 | 
						||
                                blockOffsetList.data());
 | 
						||
 | 
						||
        gl.fGetActiveUniformsiv(
 | 
						||
            prog, activeIndices.size(), activeIndices.data(),
 | 
						||
            LOCAL_GL_UNIFORM_ARRAY_STRIDE, blockArrayStrideList.data());
 | 
						||
 | 
						||
        gl.fGetActiveUniformsiv(
 | 
						||
            prog, activeIndices.size(), activeIndices.data(),
 | 
						||
            LOCAL_GL_UNIFORM_MATRIX_STRIDE, blockMatrixStrideList.data());
 | 
						||
 | 
						||
        gl.fGetActiveUniformsiv(
 | 
						||
            prog, activeIndices.size(), activeIndices.data(),
 | 
						||
            LOCAL_GL_UNIFORM_IS_ROW_MAJOR, blockIsRowMajorList.data());
 | 
						||
      }
 | 
						||
 | 
						||
      for (const auto i : IntegerRange(count)) {
 | 
						||
        GLsizei lengthWithoutNull = 0;
 | 
						||
        GLint elemCount = 0;  // `size`
 | 
						||
        GLenum elemType = 0;  // `type`
 | 
						||
        gl.fGetActiveUniform(prog, i, stringBuffer.size(), &lengthWithoutNull,
 | 
						||
                             &elemCount, &elemType, stringBuffer.data());
 | 
						||
        if (!elemType) {
 | 
						||
          const auto error = gl.fGetError();
 | 
						||
          if (error != LOCAL_GL_CONTEXT_LOST) {
 | 
						||
            gfxCriticalError() << "Failed to do glGetActiveUniform: " << error;
 | 
						||
          }
 | 
						||
          return;
 | 
						||
        }
 | 
						||
        auto mappedName = std::string(stringBuffer.data(), lengthWithoutNull);
 | 
						||
 | 
						||
        // Get true name
 | 
						||
 | 
						||
        auto baseMappedName = mappedName;
 | 
						||
 | 
						||
        const bool isArray = [&]() {
 | 
						||
          const auto maybe = webgl::ParseIndexed(mappedName);
 | 
						||
          if (maybe) {
 | 
						||
            MOZ_ASSERT(maybe->index == 0);
 | 
						||
            baseMappedName = std::move(maybe->name);
 | 
						||
            return true;
 | 
						||
          }
 | 
						||
          return false;
 | 
						||
        }();
 | 
						||
 | 
						||
        const auto userName = fnUnmapName(mappedName);
 | 
						||
        if (StartsWith(userName, "webgl_")) continue;
 | 
						||
 | 
						||
        // -
 | 
						||
 | 
						||
        webgl::ActiveUniformInfo info;
 | 
						||
        info.elemType = elemType;
 | 
						||
        info.elemCount = static_cast<uint32_t>(elemCount);
 | 
						||
        info.name = userName;
 | 
						||
        info.block_index = blockIndexList[i];
 | 
						||
        info.block_offset = blockOffsetList[i];
 | 
						||
        info.block_arrayStride = blockArrayStrideList[i];
 | 
						||
        info.block_matrixStride = blockMatrixStrideList[i];
 | 
						||
        info.block_isRowMajor = bool(blockIsRowMajorList[i]);
 | 
						||
 | 
						||
#ifdef DUMP_MakeLinkResult
 | 
						||
        printf_stderr("[uniform %u/%u] %s->%s\n", i + 1, count,
 | 
						||
                      userName.c_str(), mappedName.c_str());
 | 
						||
#endif
 | 
						||
 | 
						||
        // Get uniform locations
 | 
						||
        {
 | 
						||
          auto locName = baseMappedName;
 | 
						||
          const auto baseLength = locName.size();
 | 
						||
          for (const auto i : IntegerRange(info.elemCount)) {
 | 
						||
            if (isArray) {
 | 
						||
              locName.erase(
 | 
						||
                  baseLength);  // Erase previous [N], but retain capacity.
 | 
						||
              locName += '[';
 | 
						||
              locName += std::to_string(i);
 | 
						||
              locName += ']';
 | 
						||
            }
 | 
						||
            const auto loc = gl.fGetUniformLocation(prog, locName.c_str());
 | 
						||
            if (loc != -1) {
 | 
						||
              info.locByIndex[i] = static_cast<uint32_t>(loc);
 | 
						||
#ifdef DUMP_MakeLinkResult
 | 
						||
              printf_stderr("   [%u] @%i\n", i, loc);
 | 
						||
#endif
 | 
						||
            }
 | 
						||
          }
 | 
						||
        }  // anon
 | 
						||
 | 
						||
        ret.activeUniforms.push_back(std::move(info));
 | 
						||
      }  // for i
 | 
						||
    }    // anon
 | 
						||
 | 
						||
    if (webgl2) {
 | 
						||
      // -------------------------------------
 | 
						||
      // active uniform blocks
 | 
						||
      {
 | 
						||
        const auto count = fnGetProgramui(LOCAL_GL_ACTIVE_UNIFORM_BLOCKS);
 | 
						||
        ret.activeUniformBlocks.reserve(count);
 | 
						||
 | 
						||
        for (const auto i : IntegerRange(count)) {
 | 
						||
          GLsizei lengthWithoutNull = 0;
 | 
						||
          gl.fGetActiveUniformBlockName(prog, i, stringBuffer.size(),
 | 
						||
                                        &lengthWithoutNull,
 | 
						||
                                        stringBuffer.data());
 | 
						||
          const auto mappedName =
 | 
						||
              std::string(stringBuffer.data(), lengthWithoutNull);
 | 
						||
          const auto userName = fnUnmapName(mappedName);
 | 
						||
 | 
						||
          // -
 | 
						||
 | 
						||
          auto info = webgl::ActiveUniformBlockInfo{userName};
 | 
						||
          GLint val = 0;
 | 
						||
 | 
						||
          gl.fGetActiveUniformBlockiv(prog, i, LOCAL_GL_UNIFORM_BLOCK_DATA_SIZE,
 | 
						||
                                      &val);
 | 
						||
          info.dataSize = static_cast<uint32_t>(val);
 | 
						||
 | 
						||
          gl.fGetActiveUniformBlockiv(
 | 
						||
              prog, i, LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &val);
 | 
						||
          info.activeUniformIndices.resize(val);
 | 
						||
          gl.fGetActiveUniformBlockiv(
 | 
						||
              prog, i, LOCAL_GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
 | 
						||
              reinterpret_cast<GLint*>(info.activeUniformIndices.data()));
 | 
						||
 | 
						||
          gl.fGetActiveUniformBlockiv(
 | 
						||
              prog, i, LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,
 | 
						||
              &val);
 | 
						||
          info.referencedByVertexShader = bool(val);
 | 
						||
 | 
						||
          gl.fGetActiveUniformBlockiv(
 | 
						||
              prog, i, LOCAL_GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,
 | 
						||
              &val);
 | 
						||
          info.referencedByFragmentShader = bool(val);
 | 
						||
 | 
						||
          ret.activeUniformBlocks.push_back(std::move(info));
 | 
						||
        }  // for i
 | 
						||
      }    // anon
 | 
						||
 | 
						||
      // -------------------------------------
 | 
						||
      // active tf varyings
 | 
						||
      {
 | 
						||
        const auto count = fnGetProgramui(LOCAL_GL_TRANSFORM_FEEDBACK_VARYINGS);
 | 
						||
        ret.activeTfVaryings.reserve(count);
 | 
						||
 | 
						||
        for (const auto i : IntegerRange(count)) {
 | 
						||
          GLsizei lengthWithoutNull = 0;
 | 
						||
          GLsizei elemCount = 0;  // `size`
 | 
						||
          GLenum elemType = 0;    // `type`
 | 
						||
          gl.fGetTransformFeedbackVarying(prog, i, stringBuffer.size(),
 | 
						||
                                          &lengthWithoutNull, &elemCount,
 | 
						||
                                          &elemType, stringBuffer.data());
 | 
						||
          const auto mappedName =
 | 
						||
              std::string(stringBuffer.data(), lengthWithoutNull);
 | 
						||
          const auto userName = fnUnmapName(mappedName);
 | 
						||
 | 
						||
          ret.activeTfVaryings.push_back(
 | 
						||
              {elemType, static_cast<uint32_t>(elemCount), userName});
 | 
						||
        }
 | 
						||
      }
 | 
						||
    }  // if webgl2
 | 
						||
  }();
 | 
						||
  return ret;
 | 
						||
}
 | 
						||
 | 
						||
nsCString ToCString(const std::string& s) {
 | 
						||
  return nsCString(s.data(), s.size());
 | 
						||
}
 | 
						||
 | 
						||
webgl::CompileResult WebGLContext::GetCompileResult(
 | 
						||
    const WebGLShader& shader) const {
 | 
						||
  webgl::CompileResult ret;
 | 
						||
  [&]() {
 | 
						||
    ret.pending = false;
 | 
						||
    const auto& info = shader.CompileResults();
 | 
						||
    if (!info) return;
 | 
						||
    if (!info->mValid) {
 | 
						||
      ret.log = info->mInfoLog.c_str();
 | 
						||
      return;
 | 
						||
    }
 | 
						||
    // TODO: These could be large and should be made fallible.
 | 
						||
    ret.translatedSource = ToCString(info->mObjectCode);
 | 
						||
    ret.log = ToCString(shader.CompileLog());
 | 
						||
    if (!shader.IsCompiled()) return;
 | 
						||
    ret.success = true;
 | 
						||
  }();
 | 
						||
  return ret;
 | 
						||
}
 | 
						||
 | 
						||
webgl::LinkResult WebGLContext::GetLinkResult(const WebGLProgram& prog) const {
 | 
						||
  webgl::LinkResult ret;
 | 
						||
  [&]() {
 | 
						||
    ret.pending = false;  // Link status polling not yet implemented.
 | 
						||
    ret.log = ToCString(prog.LinkLog());
 | 
						||
    const auto& info = prog.LinkInfo();
 | 
						||
    if (!info) return;
 | 
						||
    ret.success = true;
 | 
						||
    ret.active = info->active;
 | 
						||
    ret.tfBufferMode = info->transformFeedbackBufferMode;
 | 
						||
  }();
 | 
						||
  return ret;
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
GLint WebGLContext::GetFragDataLocation(const WebGLProgram& prog,
 | 
						||
                                        const std::string& userName) const {
 | 
						||
  const auto err = CheckGLSLVariableName(IsWebGL2(), userName);
 | 
						||
  if (err) {
 | 
						||
    GenerateError(err->type, "%s", err->info.c_str());
 | 
						||
    return -1;
 | 
						||
  }
 | 
						||
 | 
						||
  const auto& info = prog.LinkInfo();
 | 
						||
  if (!info) return -1;
 | 
						||
  const auto& nameMap = info->nameMap;
 | 
						||
 | 
						||
  const auto parts = ExplodeName(userName);
 | 
						||
 | 
						||
  std::ostringstream ret;
 | 
						||
  for (const auto& part : parts) {
 | 
						||
    const auto maybe = MaybeFind(nameMap, part);
 | 
						||
    if (maybe) {
 | 
						||
      ret << *maybe;
 | 
						||
    } else {
 | 
						||
      ret << part;
 | 
						||
    }
 | 
						||
  }
 | 
						||
  const auto mappedName = ret.str();
 | 
						||
 | 
						||
  if (gl->WorkAroundDriverBugs() && gl->IsMesa()) {
 | 
						||
    // Mesa incorrectly generates INVALID_OPERATION for gl_ prefixes here.
 | 
						||
    if (mappedName.find("gl_") == 0) {
 | 
						||
      return -1;
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  return gl->fGetFragDataLocation(prog.mGLName, mappedName.c_str());
 | 
						||
}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
WebGLContextBoundObject::WebGLContextBoundObject(WebGLContext* webgl)
 | 
						||
    : mContext(webgl) {}
 | 
						||
 | 
						||
// -
 | 
						||
 | 
						||
Result<webgl::ExplicitPixelPackingState, std::string>
 | 
						||
webgl::ExplicitPixelPackingState::ForUseWith(
 | 
						||
    const webgl::PixelPackingState& stateOrZero, const GLenum target,
 | 
						||
    const uvec3& subrectSize, const webgl::PackingInfo& pi,
 | 
						||
    const Maybe<size_t> bytesPerRowStrideOverride) {
 | 
						||
  auto state = stateOrZero;
 | 
						||
 | 
						||
  if (!IsTexTarget3D(target)) {
 | 
						||
    state.skipImages = 0;
 | 
						||
    state.imageHeight = 0;
 | 
						||
  }
 | 
						||
  if (!state.rowLength) {
 | 
						||
    state.rowLength = subrectSize.x;
 | 
						||
  }
 | 
						||
  if (!state.imageHeight) {
 | 
						||
    state.imageHeight = subrectSize.y;
 | 
						||
  }
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto mpii = PackingInfoInfo::For(pi);
 | 
						||
  if (!mpii) {
 | 
						||
    const auto text =
 | 
						||
        nsPrintfCString("Invalid pi: { 0x%x, 0x%x}", pi.format, pi.type);
 | 
						||
    return Err(mozilla::ToString(text));
 | 
						||
  }
 | 
						||
  const auto pii = *mpii;
 | 
						||
  const auto bytesPerPixel = pii.BytesPerPixel();
 | 
						||
 | 
						||
  const auto ElemsPerRowStride = [&]() {
 | 
						||
    // GLES 3.0.6 p116:
 | 
						||
    // p: `Elem*` pointer to the first element of the first row
 | 
						||
    // N: row number, starting at 0
 | 
						||
    // l: groups (pixels) per row
 | 
						||
    // n: elements per group (pixel) in [1,2,3,4]
 | 
						||
    // s: bytes per element in [1,2,4,8]
 | 
						||
    // a: UNPACK_ALIGNMENT in [1,2,4,8]
 | 
						||
    // Pointer to first element of Nth row: p + N*k
 | 
						||
    // k(s>=a): n*l
 | 
						||
    // k(s<a): a/s * ceil(s*n*l/a)
 | 
						||
    const auto n__elemsPerPixel = pii.elementsPerPixel;
 | 
						||
    const auto l__pixelsPerRow = state.rowLength;
 | 
						||
    const auto a__alignment = state.alignmentInTypeElems;
 | 
						||
    const auto s__bytesPerElem = pii.bytesPerElement;
 | 
						||
 | 
						||
    const auto nl = CheckedInt<size_t>(n__elemsPerPixel) * l__pixelsPerRow;
 | 
						||
    auto k__elemsPerRowStride = nl;
 | 
						||
    if (s__bytesPerElem < a__alignment) {
 | 
						||
      // k = a/s * ceil(s*n*l/a)
 | 
						||
      k__elemsPerRowStride =
 | 
						||
          a__alignment / s__bytesPerElem *
 | 
						||
          ((nl * s__bytesPerElem + a__alignment - 1) / a__alignment);
 | 
						||
    }
 | 
						||
    return k__elemsPerRowStride;
 | 
						||
  };
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  if (bytesPerRowStrideOverride) {  // E.g. HTMLImageElement
 | 
						||
    const size_t bytesPerRowStrideRequired = *bytesPerRowStrideOverride;
 | 
						||
    // We have to reverse-engineer an ALIGNMENT and ROW_LENGTH for this.
 | 
						||
 | 
						||
    // GL does this in elems not bytes, so we should too.
 | 
						||
    MOZ_RELEASE_ASSERT(bytesPerRowStrideRequired % pii.bytesPerElement == 0);
 | 
						||
    const auto elemsPerRowStrideRequired =
 | 
						||
        bytesPerRowStrideRequired / pii.bytesPerElement;
 | 
						||
 | 
						||
    state.rowLength = bytesPerRowStrideRequired / bytesPerPixel;
 | 
						||
    state.alignmentInTypeElems = 8;
 | 
						||
    while (true) {
 | 
						||
      const auto elemPerRowStride = ElemsPerRowStride();
 | 
						||
      if (elemPerRowStride.isValid() &&
 | 
						||
          elemPerRowStride.value() == elemsPerRowStrideRequired) {
 | 
						||
        break;
 | 
						||
      }
 | 
						||
      state.alignmentInTypeElems /= 2;
 | 
						||
      if (!state.alignmentInTypeElems) {
 | 
						||
        const auto text = nsPrintfCString(
 | 
						||
            "No valid alignment found: pi: { 0x%x, 0x%x},"
 | 
						||
            " bytesPerRowStrideRequired: %zu",
 | 
						||
            pi.format, pi.type, bytesPerRowStrideRequired);
 | 
						||
        return Err(mozilla::ToString(text));
 | 
						||
      }
 | 
						||
    }
 | 
						||
  }
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto usedPixelsPerRow =
 | 
						||
      CheckedInt<size_t>(state.skipPixels) + subrectSize.x;
 | 
						||
  if (!usedPixelsPerRow.isValid() ||
 | 
						||
      usedPixelsPerRow.value() > state.rowLength) {
 | 
						||
    return Err("UNPACK_SKIP_PIXELS + width > UNPACK_ROW_LENGTH.");
 | 
						||
  }
 | 
						||
 | 
						||
  if (subrectSize.y > state.imageHeight) {
 | 
						||
    return Err("height > UNPACK_IMAGE_HEIGHT.");
 | 
						||
  }
 | 
						||
  // The spec doesn't bound SKIP_ROWS + height <= IMAGE_HEIGHT, unfortunately.
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  auto metrics = Metrics{};
 | 
						||
 | 
						||
  metrics.usedSize = subrectSize;
 | 
						||
  metrics.bytesPerPixel = BytesPerPixel(pi);
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto elemsPerRowStride = ElemsPerRowStride();
 | 
						||
  const auto bytesPerRowStride = pii.bytesPerElement * elemsPerRowStride;
 | 
						||
  if (!bytesPerRowStride.isValid()) {
 | 
						||
    return Err("ROW_LENGTH or width too large for packing.");
 | 
						||
  }
 | 
						||
  metrics.bytesPerRowStride = bytesPerRowStride.value();
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto firstImageTotalRows =
 | 
						||
      CheckedInt<size_t>(state.skipRows) + metrics.usedSize.y;
 | 
						||
  const auto totalImages =
 | 
						||
      CheckedInt<size_t>(state.skipImages) + metrics.usedSize.z;
 | 
						||
  auto totalRows = CheckedInt<size_t>(0);
 | 
						||
  if (metrics.usedSize.y && metrics.usedSize.z) {
 | 
						||
    totalRows = firstImageTotalRows + state.imageHeight * (totalImages - 1);
 | 
						||
  }
 | 
						||
  if (!totalRows.isValid()) {
 | 
						||
    return Err(
 | 
						||
        "SKIP_ROWS, height, IMAGE_HEIGHT, SKIP_IMAGES, or depth too large for "
 | 
						||
        "packing.");
 | 
						||
  }
 | 
						||
  metrics.totalRows = totalRows.value();
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  const auto totalBytesStrided = totalRows * metrics.bytesPerRowStride;
 | 
						||
  if (!totalBytesStrided.isValid()) {
 | 
						||
    return Err("Total byte count too large for packing.");
 | 
						||
  }
 | 
						||
  metrics.totalBytesStrided = totalBytesStrided.value();
 | 
						||
 | 
						||
  metrics.totalBytesUsed = metrics.totalBytesStrided;
 | 
						||
  if (metrics.usedSize.x && metrics.usedSize.y && metrics.usedSize.z) {
 | 
						||
    const auto usedBytesPerRow =
 | 
						||
        usedPixelsPerRow.value() * metrics.bytesPerPixel;
 | 
						||
    metrics.totalBytesUsed -= metrics.bytesPerRowStride;
 | 
						||
    metrics.totalBytesUsed += usedBytesPerRow;
 | 
						||
  }
 | 
						||
 | 
						||
  // -
 | 
						||
 | 
						||
  return {{state, metrics}};
 | 
						||
}
 | 
						||
 | 
						||
}  // namespace mozilla
 |