forked from mirrors/gecko-dev
		
	We could do non-racy static init here (e.g. with a static initializer self-calling-closure), but there doesn't seem to be a strong reason for this. Let's just use a switch and get robustness from -Werror=switch. Differential Revision: https://phabricator.services.mozilla.com/D188054
		
			
				
	
	
		
			562 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			562 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "ClientWebGLExtensions.h"
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#include "GLContext.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/EnumeratedRange.h"
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#include "mozilla/StaticPrefs_webgl.h"
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#include "nsString.h"
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#include "WebGLContextUtils.h"
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#include "WebGLExtensions.h"
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namespace mozilla {
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const char* GetExtensionName(const WebGLExtensionID ext) {
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  switch (ext) {
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#define WEBGL_EXTENSION_IDENTIFIER(x) \
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  case WebGLExtensionID::x:           \
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    return #x;
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    WEBGL_EXTENSION_IDENTIFIER(ANGLE_instanced_arrays)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_blend_minmax)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_float)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_half_float)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_disjoint_timer_query)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_float_blend)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_frag_depth)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_shader_texture_lod)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_sRGB)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_texture_compression_bptc)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_texture_compression_rgtc)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_texture_filter_anisotropic)
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    WEBGL_EXTENSION_IDENTIFIER(EXT_texture_norm16)
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    WEBGL_EXTENSION_IDENTIFIER(MOZ_debug)
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    WEBGL_EXTENSION_IDENTIFIER(OES_draw_buffers_indexed)
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    WEBGL_EXTENSION_IDENTIFIER(OES_element_index_uint)
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    WEBGL_EXTENSION_IDENTIFIER(OES_fbo_render_mipmap)
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    WEBGL_EXTENSION_IDENTIFIER(OES_standard_derivatives)
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    WEBGL_EXTENSION_IDENTIFIER(OES_texture_float)
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    WEBGL_EXTENSION_IDENTIFIER(OES_texture_float_linear)
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    WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float)
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    WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float_linear)
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    WEBGL_EXTENSION_IDENTIFIER(OES_vertex_array_object)
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    WEBGL_EXTENSION_IDENTIFIER(OVR_multiview2)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_color_buffer_float)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_astc)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc1)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_pvrtc)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc_srgb)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_renderer_info)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_shaders)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_depth_texture)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_draw_buffers)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_explicit_present)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_lose_context)
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    WEBGL_EXTENSION_IDENTIFIER(WEBGL_provoking_vertex)
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#undef WEBGL_EXTENSION_IDENTIFIER
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    case WebGLExtensionID::Max:
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      break;
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  }
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  MOZ_CRASH("bad WebGLExtensionID");
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}
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// ----------------------------
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// ClientWebGLContext
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void ClientWebGLContext::GetExtension(JSContext* cx, const nsAString& wideName,
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                                      JS::MutableHandle<JSObject*> retval,
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                                      dom::CallerType callerType,
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                                      ErrorResult& rv) {
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  retval.set(nullptr);
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  const FuncScope funcScope(*this, "getExtension");
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  if (IsContextLost()) return;
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  const auto name = NS_ConvertUTF16toUTF8(wideName);
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  auto ext = WebGLExtensionID::Max;
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  // step 1: figure what extension is wanted
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  for (const auto extension : MakeEnumeratedRange(WebGLExtensionID::Max)) {
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    const auto& curName = GetExtensionName(extension);
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    if (name.Equals(curName, nsCaseInsensitiveCStringComparator)) {
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      ext = extension;
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      break;
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    }
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  }
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  if (ext == WebGLExtensionID::Max) return;
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  RefPtr<ClientWebGLExtensionBase> extObj;
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  if (ext == WebGLExtensionID::WEBGL_lose_context) {
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    extObj = mExtLoseContext;
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  } else {
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    extObj = GetExtension(ext, callerType);
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  }
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  if (!extObj) return;
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  // Ugh, this would be easier returning `any` than `object`.
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  JS::Rooted<JS::Value> v(cx);
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  MOZ_ALWAYS_TRUE(dom::ToJSValue(cx, extObj, &v));
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  if (v.isObject()) {
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    retval.set(&v.toObject());
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  }
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}
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RefPtr<ClientWebGLExtensionBase> ClientWebGLContext::GetExtension(
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    const WebGLExtensionID ext, const dom::CallerType callerType) {
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  if (ext == WebGLExtensionID::WEBGL_lose_context) {
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    // Always the same.
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    return mExtLoseContext;
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  }
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  if (!mNotLost) return nullptr;
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  if (!IsSupported(ext, callerType)) return nullptr;
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  auto& extSlot = mNotLost->extensions[UnderlyingValue(ext)];
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  if (MOZ_UNLIKELY(!extSlot)) {
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    extSlot = [&]() -> RefPtr<ClientWebGLExtensionBase> {
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      switch (ext) {
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        // ANGLE_
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        case WebGLExtensionID::ANGLE_instanced_arrays:
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          return new ClientWebGLExtensionInstancedArrays(*this);
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        // EXT_
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        case WebGLExtensionID::EXT_blend_minmax:
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          return new ClientWebGLExtensionBlendMinMax(*this);
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        case WebGLExtensionID::EXT_color_buffer_float:
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          return new ClientWebGLExtensionEXTColorBufferFloat(*this);
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        case WebGLExtensionID::EXT_color_buffer_half_float:
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          return new ClientWebGLExtensionColorBufferHalfFloat(*this);
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        case WebGLExtensionID::EXT_disjoint_timer_query:
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          return new ClientWebGLExtensionDisjointTimerQuery(*this);
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        case WebGLExtensionID::EXT_float_blend:
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          return new ClientWebGLExtensionFloatBlend(*this);
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        case WebGLExtensionID::EXT_frag_depth:
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          return new ClientWebGLExtensionFragDepth(*this);
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        case WebGLExtensionID::EXT_shader_texture_lod:
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          return new ClientWebGLExtensionShaderTextureLod(*this);
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        case WebGLExtensionID::EXT_sRGB:
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          return new ClientWebGLExtensionSRGB(*this);
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        case WebGLExtensionID::EXT_texture_compression_bptc:
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          return new ClientWebGLExtensionCompressedTextureBPTC(*this);
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        case WebGLExtensionID::EXT_texture_compression_rgtc:
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          return new ClientWebGLExtensionCompressedTextureRGTC(*this);
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        case WebGLExtensionID::EXT_texture_filter_anisotropic:
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          return new ClientWebGLExtensionTextureFilterAnisotropic(*this);
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        case WebGLExtensionID::EXT_texture_norm16:
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          return new ClientWebGLExtensionTextureNorm16(*this);
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        // MOZ_
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        case WebGLExtensionID::MOZ_debug:
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          return new ClientWebGLExtensionMOZDebug(*this);
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        // OES_
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        case WebGLExtensionID::OES_draw_buffers_indexed:
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          return new ClientWebGLExtensionDrawBuffersIndexed(*this);
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        case WebGLExtensionID::OES_element_index_uint:
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          return new ClientWebGLExtensionElementIndexUint(*this);
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        case WebGLExtensionID::OES_fbo_render_mipmap:
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          return new ClientWebGLExtensionFBORenderMipmap(*this);
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        case WebGLExtensionID::OES_standard_derivatives:
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          return new ClientWebGLExtensionStandardDerivatives(*this);
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        case WebGLExtensionID::OES_texture_float:
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          return new ClientWebGLExtensionTextureFloat(*this);
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        case WebGLExtensionID::OES_texture_float_linear:
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          return new ClientWebGLExtensionTextureFloatLinear(*this);
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        case WebGLExtensionID::OES_texture_half_float:
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          return new ClientWebGLExtensionTextureHalfFloat(*this);
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        case WebGLExtensionID::OES_texture_half_float_linear:
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          return new ClientWebGLExtensionTextureHalfFloatLinear(*this);
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        case WebGLExtensionID::OES_vertex_array_object:
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          return new ClientWebGLExtensionVertexArray(*this);
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        // OVR_
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        case WebGLExtensionID::OVR_multiview2:
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          return new ClientWebGLExtensionMultiview(*this);
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        // WEBGL_
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        case WebGLExtensionID::WEBGL_color_buffer_float:
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          return new ClientWebGLExtensionColorBufferFloat(*this);
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        case WebGLExtensionID::WEBGL_compressed_texture_astc:
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          return new ClientWebGLExtensionCompressedTextureASTC(*this);
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        case WebGLExtensionID::WEBGL_compressed_texture_etc:
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          return new ClientWebGLExtensionCompressedTextureES3(*this);
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        case WebGLExtensionID::WEBGL_compressed_texture_etc1:
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          return new ClientWebGLExtensionCompressedTextureETC1(*this);
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        case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
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          return new ClientWebGLExtensionCompressedTexturePVRTC(*this);
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        case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
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          return new ClientWebGLExtensionCompressedTextureS3TC(*this);
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        case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
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          return new ClientWebGLExtensionCompressedTextureS3TC_SRGB(*this);
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        case WebGLExtensionID::WEBGL_debug_renderer_info: {
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          if (callerType != dom::CallerType::System) {
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            JsWarning(
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                "WEBGL_debug_renderer_info is deprecated in Firefox and will "
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                "be removed. Please use RENDERER.");
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          }
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          return new ClientWebGLExtensionDebugRendererInfo(*this);
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        }
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        case WebGLExtensionID::WEBGL_debug_shaders:
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          return new ClientWebGLExtensionDebugShaders(*this);
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        case WebGLExtensionID::WEBGL_depth_texture:
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          return new ClientWebGLExtensionDepthTexture(*this);
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        case WebGLExtensionID::WEBGL_draw_buffers:
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          return new ClientWebGLExtensionDrawBuffers(*this);
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        case WebGLExtensionID::WEBGL_explicit_present:
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          return new ClientWebGLExtensionExplicitPresent(*this);
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        case WebGLExtensionID::WEBGL_provoking_vertex:
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          return new ClientWebGLExtensionProvokingVertex(*this);
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        case WebGLExtensionID::WEBGL_lose_context:
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        case WebGLExtensionID::Max:
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          break;
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      }
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      MOZ_CRASH("illegal extension enum");
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    }();
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    MOZ_ASSERT(extSlot);
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    RequestExtension(ext);
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  }
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  return extSlot;
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}
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// ----------------------------
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// WebGLContext
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bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const {
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  switch (ext) {
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    case WebGLExtensionID::MOZ_debug:
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    case WebGLExtensionID::WEBGL_debug_renderer_info:
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    case WebGLExtensionID::WEBGL_debug_shaders:
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    case WebGLExtensionID::WEBGL_lose_context:
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      // Always supported.
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      return true;
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    // In alphabetical order
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    // ANGLE_
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    case WebGLExtensionID::ANGLE_instanced_arrays:
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      return WebGLExtensionInstancedArrays::IsSupported(this);
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    // EXT_
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    case WebGLExtensionID::EXT_blend_minmax:
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      return WebGLExtensionBlendMinMax::IsSupported(this);
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    case WebGLExtensionID::EXT_color_buffer_float:
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      return WebGLExtensionEXTColorBufferFloat::IsSupported(this);
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    case WebGLExtensionID::EXT_color_buffer_half_float:
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      return WebGLExtensionColorBufferHalfFloat::IsSupported(this);
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    case WebGLExtensionID::EXT_disjoint_timer_query:
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      return WebGLExtensionDisjointTimerQuery::IsSupported(this);
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    case WebGLExtensionID::EXT_float_blend:
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      return WebGLExtensionFloatBlend::IsSupported(this);
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    case WebGLExtensionID::EXT_frag_depth:
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      return WebGLExtensionFragDepth::IsSupported(this);
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    case WebGLExtensionID::EXT_shader_texture_lod:
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      return WebGLExtensionShaderTextureLod::IsSupported(this);
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    case WebGLExtensionID::EXT_sRGB:
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      return WebGLExtensionSRGB::IsSupported(this);
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    case WebGLExtensionID::EXT_texture_compression_bptc:
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      return WebGLExtensionCompressedTextureBPTC::IsSupported(this);
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    case WebGLExtensionID::EXT_texture_compression_rgtc:
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      return WebGLExtensionCompressedTextureRGTC::IsSupported(this);
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    case WebGLExtensionID::EXT_texture_filter_anisotropic:
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      return gl->IsExtensionSupported(
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          gl::GLContext::EXT_texture_filter_anisotropic);
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    case WebGLExtensionID::EXT_texture_norm16:
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      return WebGLExtensionTextureNorm16::IsSupported(this);
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    // OES_
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    case WebGLExtensionID::OES_draw_buffers_indexed:
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      if (!IsWebGL2()) return false;
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      return gl->IsSupported(gl::GLFeature::draw_buffers_indexed) &&
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             gl->IsSupported(gl::GLFeature::get_integer_indexed);
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    case WebGLExtensionID::OES_element_index_uint:
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      if (IsWebGL2()) return false;
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      return gl->IsSupported(gl::GLFeature::element_index_uint);
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    case WebGLExtensionID::OES_fbo_render_mipmap:
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      return WebGLExtensionFBORenderMipmap::IsSupported(this);
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    case WebGLExtensionID::OES_standard_derivatives:
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      if (IsWebGL2()) return false;
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      return gl->IsSupported(gl::GLFeature::standard_derivatives);
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    case WebGLExtensionID::OES_texture_float:
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      return WebGLExtensionTextureFloat::IsSupported(this);
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    case WebGLExtensionID::OES_texture_float_linear:
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      return gl->IsSupported(gl::GLFeature::texture_float_linear);
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    case WebGLExtensionID::OES_texture_half_float:
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      return WebGLExtensionTextureHalfFloat::IsSupported(this);
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    case WebGLExtensionID::OES_texture_half_float_linear:
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      if (IsWebGL2()) return false;
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      return gl->IsSupported(gl::GLFeature::texture_half_float_linear);
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    case WebGLExtensionID::OES_vertex_array_object:
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      return !IsWebGL2();  // Always supported in webgl1.
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    // OVR_
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    case WebGLExtensionID::OVR_multiview2:
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      return WebGLExtensionMultiview::IsSupported(this);
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    // WEBGL_
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    case WebGLExtensionID::WEBGL_color_buffer_float:
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      return WebGLExtensionColorBufferFloat::IsSupported(this);
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    case WebGLExtensionID::WEBGL_compressed_texture_astc:
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      return WebGLExtensionCompressedTextureASTC::IsSupported(this);
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    case WebGLExtensionID::WEBGL_compressed_texture_etc:
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      return gl->IsSupported(gl::GLFeature::ES3_compatibility) &&
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             !gl->IsANGLE();
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    case WebGLExtensionID::WEBGL_compressed_texture_etc1:
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      return gl->IsExtensionSupported(
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                 gl::GLContext::OES_compressed_ETC1_RGB8_texture) &&
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             !gl->IsANGLE();
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    case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
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      return gl->IsExtensionSupported(
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          gl::GLContext::IMG_texture_compression_pvrtc);
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    case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
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      return WebGLExtensionCompressedTextureS3TC::IsSupported(this);
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    case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
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      return WebGLExtensionCompressedTextureS3TC_SRGB::IsSupported(this);
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    case WebGLExtensionID::WEBGL_depth_texture:
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      return WebGLExtensionDepthTexture::IsSupported(this);
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    case WebGLExtensionID::WEBGL_draw_buffers:
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      return WebGLExtensionDrawBuffers::IsSupported(this);
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    case WebGLExtensionID::WEBGL_explicit_present:
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      return WebGLExtensionExplicitPresent::IsSupported(this);
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    case WebGLExtensionID::WEBGL_provoking_vertex:
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      if (!gl->IsSupported(gl::GLFeature::provoking_vertex)) return false;
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      // > Implementations SHOULD only expose this extension when
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      // > FIRST_VERTEX_CONVENTION is more efficient than the default behavior
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      // > of LAST_VERTEX_CONVENTION.
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						|
      if (gl->IsANGLE()) return true;  // Better on D3D.
 | 
						|
      if (kIsMacOS) {
 | 
						|
        // Better on Metal, so probably Mac in general.
 | 
						|
        return true;
 | 
						|
      }
 | 
						|
      return false;  // Probably not better for Win+GL, Linux, or Android.
 | 
						|
 | 
						|
    case WebGLExtensionID::Max:
 | 
						|
      break;
 | 
						|
  }
 | 
						|
 | 
						|
  MOZ_CRASH();
 | 
						|
}
 | 
						|
 | 
						|
bool WebGLContext::IsExtensionExplicit(const WebGLExtensionID ext) const {
 | 
						|
  return mExtensions[ext] && mExtensions[ext]->IsExplicit();
 | 
						|
}
 | 
						|
 | 
						|
void WebGLContext::WarnIfImplicit(const WebGLExtensionID ext) const {
 | 
						|
  const auto& extension = mExtensions[ext];
 | 
						|
  if (!extension || extension->IsExplicit()) return;
 | 
						|
 | 
						|
  GenerateWarning(
 | 
						|
      "Using format enabled by implicitly enabled extension: %s. "
 | 
						|
      "For maximal portability enable it explicitly.",
 | 
						|
      GetExtensionName(ext));
 | 
						|
}
 | 
						|
 | 
						|
void WebGLContext::RequestExtension(const WebGLExtensionID ext,
 | 
						|
                                    const bool explicitly) {
 | 
						|
  const auto& limits = Limits();
 | 
						|
  if (!limits.supportedExtensions[ext]) return;
 | 
						|
 | 
						|
  auto& slot = mExtensions[ext];
 | 
						|
  switch (ext) {
 | 
						|
    // ANGLE_
 | 
						|
    case WebGLExtensionID::ANGLE_instanced_arrays:
 | 
						|
      slot.reset(new WebGLExtensionInstancedArrays(this));
 | 
						|
      break;
 | 
						|
 | 
						|
    // EXT_
 | 
						|
    case WebGLExtensionID::EXT_blend_minmax:
 | 
						|
      slot.reset(new WebGLExtensionBlendMinMax(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_color_buffer_float:
 | 
						|
      slot.reset(new WebGLExtensionEXTColorBufferFloat(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_color_buffer_half_float:
 | 
						|
      slot.reset(new WebGLExtensionColorBufferHalfFloat(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_disjoint_timer_query:
 | 
						|
      slot.reset(new WebGLExtensionDisjointTimerQuery(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_float_blend:
 | 
						|
      slot.reset(new WebGLExtensionFloatBlend(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_frag_depth:
 | 
						|
      slot.reset(new WebGLExtensionFragDepth(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_shader_texture_lod:
 | 
						|
      slot.reset(new WebGLExtensionShaderTextureLod(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_sRGB:
 | 
						|
      slot.reset(new WebGLExtensionSRGB(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_texture_compression_bptc:
 | 
						|
      slot.reset(new WebGLExtensionCompressedTextureBPTC(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_texture_compression_rgtc:
 | 
						|
      slot.reset(new WebGLExtensionCompressedTextureRGTC(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_texture_filter_anisotropic:
 | 
						|
      slot.reset(new WebGLExtensionTextureFilterAnisotropic(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::EXT_texture_norm16:
 | 
						|
      slot.reset(new WebGLExtensionTextureNorm16(this));
 | 
						|
      break;
 | 
						|
 | 
						|
    // MOZ_
 | 
						|
    case WebGLExtensionID::MOZ_debug:
 | 
						|
      slot.reset(new WebGLExtensionMOZDebug(this));
 | 
						|
      break;
 | 
						|
 | 
						|
    // OES_
 | 
						|
    case WebGLExtensionID::OES_draw_buffers_indexed:
 | 
						|
      slot.reset(new WebGLExtensionDrawBuffersIndexed(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::OES_element_index_uint:
 | 
						|
      slot.reset(new WebGLExtensionElementIndexUint(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::OES_fbo_render_mipmap:
 | 
						|
      slot.reset(new WebGLExtensionFBORenderMipmap(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::OES_standard_derivatives:
 | 
						|
      slot.reset(new WebGLExtensionStandardDerivatives(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::OES_texture_float:
 | 
						|
      slot.reset(new WebGLExtensionTextureFloat(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::OES_texture_float_linear:
 | 
						|
      slot.reset(new WebGLExtensionTextureFloatLinear(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::OES_texture_half_float:
 | 
						|
      slot.reset(new WebGLExtensionTextureHalfFloat(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::OES_texture_half_float_linear:
 | 
						|
      slot.reset(new WebGLExtensionTextureHalfFloatLinear(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::OES_vertex_array_object:
 | 
						|
      slot.reset(new WebGLExtensionVertexArray(this));
 | 
						|
      break;
 | 
						|
 | 
						|
    // WEBGL_
 | 
						|
    case WebGLExtensionID::OVR_multiview2:
 | 
						|
      slot.reset(new WebGLExtensionMultiview(this));
 | 
						|
      break;
 | 
						|
 | 
						|
    // WEBGL_
 | 
						|
    case WebGLExtensionID::WEBGL_color_buffer_float:
 | 
						|
      slot.reset(new WebGLExtensionColorBufferFloat(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_compressed_texture_astc:
 | 
						|
      slot.reset(new WebGLExtensionCompressedTextureASTC(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_compressed_texture_etc:
 | 
						|
      slot.reset(new WebGLExtensionCompressedTextureES3(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_compressed_texture_etc1:
 | 
						|
      slot.reset(new WebGLExtensionCompressedTextureETC1(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
 | 
						|
      slot.reset(new WebGLExtensionCompressedTexturePVRTC(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
 | 
						|
      slot.reset(new WebGLExtensionCompressedTextureS3TC(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_compressed_texture_s3tc_srgb:
 | 
						|
      slot.reset(new WebGLExtensionCompressedTextureS3TC_SRGB(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_debug_renderer_info:
 | 
						|
      slot.reset(new WebGLExtensionDebugRendererInfo(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_debug_shaders:
 | 
						|
      slot.reset(new WebGLExtensionDebugShaders(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_depth_texture:
 | 
						|
      slot.reset(new WebGLExtensionDepthTexture(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_draw_buffers:
 | 
						|
      slot.reset(new WebGLExtensionDrawBuffers(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_explicit_present:
 | 
						|
      slot.reset(new WebGLExtensionExplicitPresent(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_lose_context:
 | 
						|
      slot.reset(new WebGLExtensionLoseContext(this));
 | 
						|
      break;
 | 
						|
    case WebGLExtensionID::WEBGL_provoking_vertex:
 | 
						|
      slot.reset(new WebGLExtensionProvokingVertex(this));
 | 
						|
      break;
 | 
						|
 | 
						|
    case WebGLExtensionID::Max:
 | 
						|
      MOZ_CRASH();
 | 
						|
  }
 | 
						|
  MOZ_ASSERT(slot);
 | 
						|
  const auto& obj = slot;
 | 
						|
 | 
						|
  if (explicitly && !obj->IsExplicit()) {
 | 
						|
    obj->SetExplicit();
 | 
						|
  }
 | 
						|
 | 
						|
  // Also enable implied extensions.
 | 
						|
  switch (ext) {
 | 
						|
    case WebGLExtensionID::EXT_color_buffer_float:
 | 
						|
      RequestExtension(WebGLExtensionID::EXT_float_blend, false);
 | 
						|
      break;
 | 
						|
 | 
						|
    case WebGLExtensionID::OES_texture_float:
 | 
						|
      RequestExtension(WebGLExtensionID::EXT_float_blend, false);
 | 
						|
      RequestExtension(WebGLExtensionID::WEBGL_color_buffer_float, false);
 | 
						|
      break;
 | 
						|
 | 
						|
    case WebGLExtensionID::OES_texture_half_float:
 | 
						|
      RequestExtension(WebGLExtensionID::EXT_color_buffer_half_float, false);
 | 
						|
      break;
 | 
						|
 | 
						|
    case WebGLExtensionID::WEBGL_color_buffer_float:
 | 
						|
      RequestExtension(WebGLExtensionID::EXT_float_blend, false);
 | 
						|
      break;
 | 
						|
 | 
						|
    default:
 | 
						|
      break;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace mozilla
 |