forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			618 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			618 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include <algorithm>
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#include "GLSLANG/ShaderLang.h"
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#include "CanvasUtils.h"
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#include "gfxEnv.h"
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#include "GLContext.h"
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#include "jsfriendapi.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/StaticPrefs_webgl.h"
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#include "nsPrintfCString.h"
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#include "WebGLBuffer.h"
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#include "WebGLContextUtils.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLSampler.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLValidateStrings.h"
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#include "WebGLVertexArray.h"
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////////////////////
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// Minimum value constants defined in GLES 2.0.25 $6.2 "State Tables":
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const uint32_t kMinMaxVertexAttribs = 8;            // Page 164
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const uint32_t kMinMaxVertexUniformVectors = 128;   // Page 164
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const uint32_t kMinMaxFragmentUniformVectors = 16;  // Page 164
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const uint32_t kMinMaxVaryingVectors = 8;           // Page 164
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const uint32_t kMinMaxVertexTextureImageUnits = 0;    // Page 164
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const uint32_t kMinMaxFragmentTextureImageUnits = 8;  // Page 164
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const uint32_t kMinMaxCombinedTextureImageUnits = 8;  // Page 164
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const uint32_t kMinMaxDrawBuffers = 4;
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// These few deviate from the spec: (The minimum values in the spec are
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// ridiculously low)
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const uint32_t kMinMaxTextureSize = 1024;        // ES2 spec says `64` (p162)
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const uint32_t kMinMaxCubeMapTextureSize = 512;  // ES2 spec says `16` (p162)
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const uint32_t kMinMaxRenderbufferSize = 1024;   // ES2 spec says `1` (p164)
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// Minimum value constants defined in GLES 3.0.4 $6.2 "State Tables":
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const uint32_t kMinMax3DTextureSize = 256;
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const uint32_t kMinMaxArrayTextureLayers = 256;
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////////////////////
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// "Common" but usable values to avoid WebGL fingerprinting:
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const uint32_t kCommonMaxTextureSize = 2048;
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const uint32_t kCommonMaxCubeMapTextureSize = 2048;
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const uint32_t kCommonMaxRenderbufferSize = 2048;
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const uint32_t kCommonMaxVertexTextureImageUnits = 8;
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const uint32_t kCommonMaxFragmentTextureImageUnits = 8;
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const uint32_t kCommonMaxCombinedTextureImageUnits = 16;
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const uint32_t kCommonMaxVertexAttribs = 16;
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const uint32_t kCommonMaxVertexUniformVectors = 256;
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const uint32_t kCommonMaxFragmentUniformVectors = 224;
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const uint32_t kCommonMaxVaryingVectors = 8;
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const uint32_t kCommonMaxViewportDims = 4096;
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// The following ranges came from a 2013 Moto E and an old macbook.
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const float kCommonAliasedPointSizeRangeMin = 1;
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const float kCommonAliasedPointSizeRangeMax = 63;
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const float kCommonAliasedLineWidthRangeMin = 1;
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const float kCommonAliasedLineWidthRangeMax = 1;
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template <class T>
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static bool RestrictCap(T* const cap, const T restrictedVal) {
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  if (*cap < restrictedVal) {
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    return false;  // already too low!
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  }
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  *cap = restrictedVal;
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  return true;
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}
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////////////////////
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namespace mozilla {
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bool WebGLContext::ValidateBlendEquationEnum(GLenum mode, const char* info) {
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  switch (mode) {
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    case LOCAL_GL_FUNC_ADD:
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    case LOCAL_GL_FUNC_SUBTRACT:
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    case LOCAL_GL_FUNC_REVERSE_SUBTRACT:
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      return true;
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    case LOCAL_GL_MIN:
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    case LOCAL_GL_MAX:
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      if (IsWebGL2() ||
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          IsExtensionEnabled(WebGLExtensionID::EXT_blend_minmax)) {
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        return true;
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      }
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      break;
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    default:
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      break;
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  }
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  ErrorInvalidEnumInfo(info, mode);
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  return false;
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}
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bool WebGLContext::ValidateBlendFuncEnumsCompatibility(GLenum sfactor,
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                                                       GLenum dfactor,
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                                                       const char* info) {
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  bool sfactorIsConstantColor = sfactor == LOCAL_GL_CONSTANT_COLOR ||
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                                sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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  bool sfactorIsConstantAlpha = sfactor == LOCAL_GL_CONSTANT_ALPHA ||
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                                sfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
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  bool dfactorIsConstantColor = dfactor == LOCAL_GL_CONSTANT_COLOR ||
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                                dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_COLOR;
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  bool dfactorIsConstantAlpha = dfactor == LOCAL_GL_CONSTANT_ALPHA ||
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                                dfactor == LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA;
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  if ((sfactorIsConstantColor && dfactorIsConstantAlpha) ||
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      (dfactorIsConstantColor && sfactorIsConstantAlpha)) {
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    ErrorInvalidOperation(
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        "%s are mutually incompatible, see section 6.8 in"
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        " the WebGL 1.0 spec",
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        info);
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    return false;
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  }
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  return true;
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}
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bool WebGLContext::ValidateStencilOpEnum(GLenum action, const char* info) {
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  switch (action) {
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    case LOCAL_GL_KEEP:
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    case LOCAL_GL_ZERO:
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    case LOCAL_GL_REPLACE:
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    case LOCAL_GL_INCR:
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    case LOCAL_GL_INCR_WRAP:
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    case LOCAL_GL_DECR:
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    case LOCAL_GL_DECR_WRAP:
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    case LOCAL_GL_INVERT:
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      return true;
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    default:
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      ErrorInvalidEnumInfo(info, action);
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      return false;
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  }
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}
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bool WebGLContext::ValidateFaceEnum(const GLenum face) {
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  switch (face) {
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    case LOCAL_GL_FRONT:
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    case LOCAL_GL_BACK:
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    case LOCAL_GL_FRONT_AND_BACK:
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      return true;
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    default:
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      ErrorInvalidEnumInfo("face", face);
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      return false;
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  }
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}
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bool WebGLContext::ValidateAttribArraySetter(uint32_t setterElemSize,
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                                             uint32_t arrayLength) {
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  if (IsContextLost()) return false;
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  if (arrayLength < setterElemSize) {
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    ErrorInvalidValue("Array must have >= %d elements.", setterElemSize);
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    return false;
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  }
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  return true;
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}
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// ---------------------
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static webgl::Limits MakeLimits(const WebGLContext& webgl) {
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  webgl::Limits limits;
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  gl::GLContext& gl = *webgl.GL();
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  // -
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  for (const auto i : IntegerRange(UnderlyingValue(WebGLExtensionID::Max))) {
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    const auto ext = WebGLExtensionID(i);
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    limits.supportedExtensions[ext] = webgl.IsExtensionSupported(ext);
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  }
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  // -
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  // WebGL 1
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  // Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
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  // even though the hardware supports much more.  The
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  // GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS value is the accurate value.
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  gl.GetUIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
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                  &limits.maxTexUnits);
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  limits.maxTexUnits = std::min(
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      limits.maxTexUnits, uint32_t{UINT8_MAX});  // We want to use uint8_t.
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  gl.GetUIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &limits.maxTex2dSize);
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  gl.GetUIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &limits.maxTexCubeSize);
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  gl.GetUIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &limits.maxVertexAttribs);
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  auto dims = std::array<uint32_t, 2>{};
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  gl.GetUIntegerv(LOCAL_GL_MAX_VIEWPORT_DIMS, dims.data());
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  limits.maxViewportDim = std::min(dims[0], dims[1]);
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  if (!gl.IsCoreProfile()) {
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    gl.fGetFloatv(LOCAL_GL_ALIASED_LINE_WIDTH_RANGE,
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                  limits.lineWidthRange.data());
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  }
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  {
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    const GLenum driverPName = gl.IsCoreProfile()
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                                   ? LOCAL_GL_POINT_SIZE_RANGE
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                                   : LOCAL_GL_ALIASED_POINT_SIZE_RANGE;
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    gl.fGetFloatv(driverPName, limits.pointSizeRange.data());
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  }
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  if (webgl.IsWebGL2()) {
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    gl.GetUIntegerv(LOCAL_GL_MAX_ARRAY_TEXTURE_LAYERS,
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                    &limits.maxTexArrayLayers);
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    gl.GetUIntegerv(LOCAL_GL_MAX_3D_TEXTURE_SIZE, &limits.maxTex3dSize);
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    gl.GetUIntegerv(LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS,
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                    &limits.maxUniformBufferBindings);
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    gl.GetUIntegerv(LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
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                    &limits.uniformBufferOffsetAlignment);
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  }
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  if (limits.supportedExtensions
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          [WebGLExtensionID::WEBGL_compressed_texture_astc]) {
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    limits.astcHdr = gl.IsExtensionSupported(
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        gl::GLContext::KHR_texture_compression_astc_hdr);
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  }
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  if (webgl.IsWebGL2() ||
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      limits.supportedExtensions[WebGLExtensionID::WEBGL_draw_buffers]) {
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    gl.GetUIntegerv(LOCAL_GL_MAX_DRAW_BUFFERS, &limits.maxColorDrawBuffers);
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  }
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  if (limits.supportedExtensions[WebGLExtensionID::EXT_disjoint_timer_query]) {
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    gl.fGetQueryiv(LOCAL_GL_TIME_ELAPSED_EXT, LOCAL_GL_QUERY_COUNTER_BITS,
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                   (int32_t*)&limits.queryCounterBitsTimeElapsed);
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    gl.fGetQueryiv(LOCAL_GL_TIMESTAMP_EXT, LOCAL_GL_QUERY_COUNTER_BITS,
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                   (int32_t*)&limits.queryCounterBitsTimestamp);
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  }
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  if (limits.supportedExtensions[WebGLExtensionID::OVR_multiview2]) {
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    gl.GetUIntegerv(LOCAL_GL_MAX_VIEWS_OVR, &limits.maxMultiviewLayers);
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  }
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  return limits;
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}
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bool WebGLContext::InitAndValidateGL(FailureReason* const out_failReason) {
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  MOZ_RELEASE_ASSERT(gl, "GFX: GL not initialized");
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  // Unconditionally create a new format usage authority. This is
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  // important when restoring contexts and extensions need to add
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  // formats back into the authority.
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  mFormatUsage = CreateFormatUsage(gl);
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  if (!mFormatUsage) {
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    *out_failReason = {"FEATURE_FAILURE_WEBGL_FORMAT",
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                       "Failed to create mFormatUsage."};
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    return false;
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  }
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  GLenum error = gl->fGetError();
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  if (error != LOCAL_GL_NO_ERROR) {
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    const nsPrintfCString reason(
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        "GL error 0x%x occurred during OpenGL context"
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        " initialization, before WebGL initialization!",
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        error);
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    *out_failReason = {"FEATURE_FAILURE_WEBGL_GLERR_1", reason};
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    return false;
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  }
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  mLoseContextOnMemoryPressure =
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      StaticPrefs::webgl_lose_context_on_memory_pressure();
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  mCanLoseContextInForeground =
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      StaticPrefs::webgl_can_lose_context_in_foreground();
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  /*
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  // Technically, we should be setting mStencil[...] values to
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  // `allOnes`, but either ANGLE breaks or the SGX540s on Try break.
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  GLuint stencilBits = 0;
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  gl->GetUIntegerv(LOCAL_GL_STENCIL_BITS, &stencilBits);
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  GLuint allOnes = ~(UINT32_MAX << stencilBits);
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  mStencilValueMaskFront = allOnes;
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  mStencilValueMaskBack  = allOnes;
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  mStencilWriteMaskFront = allOnes;
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  mStencilWriteMaskBack  = allOnes;
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  */
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  gl->GetUIntegerv(LOCAL_GL_STENCIL_VALUE_MASK, &mStencilValueMaskFront);
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  gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_VALUE_MASK, &mStencilValueMaskBack);
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  gl->GetUIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &mStencilWriteMaskFront);
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  gl->GetUIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &mStencilWriteMaskBack);
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  AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_VALUE_MASK,
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                         mStencilValueMaskFront);
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  AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_VALUE_MASK,
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                         mStencilValueMaskBack);
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  AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_WRITEMASK,
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                         mStencilWriteMaskFront);
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  AssertUintParamCorrect(gl, LOCAL_GL_STENCIL_BACK_WRITEMASK,
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                         mStencilWriteMaskBack);
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  // Bindings, etc.
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  mBound2DTextures.Clear();
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  mBoundCubeMapTextures.Clear();
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  mBound3DTextures.Clear();
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  mBound2DArrayTextures.Clear();
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  mBoundSamplers.Clear();
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  mBoundArrayBuffer = nullptr;
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  mCurrentProgram = nullptr;
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  mBoundDrawFramebuffer = nullptr;
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  mBoundReadFramebuffer = nullptr;
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  // -----------------------
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  auto limits = MakeLimits(*this);
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  // -
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  if (limits.maxVertexAttribs < 8) {
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    const nsPrintfCString reason("GL_MAX_VERTEX_ATTRIBS: %d is < 8!",
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                                 limits.maxVertexAttribs);
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    *out_failReason = {"FEATURE_FAILURE_WEBGL_V_ATRB", reason};
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    return false;
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  }
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  if (limits.maxTexUnits < 8) {
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    const nsPrintfCString reason(
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        "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: %u is < 8!", limits.maxTexUnits);
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    *out_failReason = {"FEATURE_FAILURE_WEBGL_T_UNIT", reason};
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    return false;
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  }
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  mBound2DTextures.SetLength(limits.maxTexUnits);
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  mBoundCubeMapTextures.SetLength(limits.maxTexUnits);
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  mBound3DTextures.SetLength(limits.maxTexUnits);
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  mBound2DArrayTextures.SetLength(limits.maxTexUnits);
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  mBoundSamplers.SetLength(limits.maxTexUnits);
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  ////////////////
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  gl->GetUIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mGLMaxRenderbufferSize);
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  gl->GetUIntegerv(LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS,
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                   &mGLMaxFragmentTextureImageUnits);
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  gl->GetUIntegerv(LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
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                   &mGLMaxVertexTextureImageUnits);
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  ////////////////
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  if (gl->IsGLES()) {
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    mGLMaxFragmentUniformVectors =
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        gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS);
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    mGLMaxVertexUniformVectors =
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        gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS);
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    if (gl->Version() >= 300) {
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      mGLMaxVertexOutputVectors =
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          gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS) / 4;
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      mGLMaxFragmentInputVectors =
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          gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4;
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    } else {
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      mGLMaxFragmentInputVectors =
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          gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_VARYING_VECTORS);
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      mGLMaxVertexOutputVectors = mGLMaxFragmentInputVectors;
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    }
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  } else {
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    mGLMaxFragmentUniformVectors =
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        gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) / 4;
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    mGLMaxVertexUniformVectors =
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        gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4;
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    if (gl->Version() >= 320) {
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      mGLMaxVertexOutputVectors =
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          gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS) / 4;
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      mGLMaxFragmentInputVectors =
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          gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_FRAGMENT_INPUT_COMPONENTS) / 4;
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    } else {
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      // Same enum val as GL2's GL_MAX_VARYING_FLOATS.
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      mGLMaxFragmentInputVectors =
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          gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_VARYING_COMPONENTS) / 4;
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      mGLMaxVertexOutputVectors = mGLMaxFragmentInputVectors;
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    }
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  }
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						|
  ////////////////
 | 
						|
 | 
						|
  if (StaticPrefs::webgl_min_capability_mode()) {
 | 
						|
    bool ok = true;
 | 
						|
 | 
						|
    ok &= RestrictCap(&mGLMaxVertexTextureImageUnits,
 | 
						|
                      kMinMaxVertexTextureImageUnits);
 | 
						|
    ok &= RestrictCap(&mGLMaxFragmentTextureImageUnits,
 | 
						|
                      kMinMaxFragmentTextureImageUnits);
 | 
						|
    ok &= RestrictCap(&limits.maxTexUnits, kMinMaxCombinedTextureImageUnits);
 | 
						|
 | 
						|
    ok &= RestrictCap(&limits.maxVertexAttribs, kMinMaxVertexAttribs);
 | 
						|
    ok &= RestrictCap(&mGLMaxVertexUniformVectors, kMinMaxVertexUniformVectors);
 | 
						|
    ok &= RestrictCap(&mGLMaxFragmentUniformVectors,
 | 
						|
                      kMinMaxFragmentUniformVectors);
 | 
						|
    ok &= RestrictCap(&mGLMaxVertexOutputVectors, kMinMaxVaryingVectors);
 | 
						|
    ok &= RestrictCap(&mGLMaxFragmentInputVectors, kMinMaxVaryingVectors);
 | 
						|
 | 
						|
    ok &= RestrictCap(&limits.maxColorDrawBuffers, kMinMaxDrawBuffers);
 | 
						|
 | 
						|
    ok &= RestrictCap(&limits.maxTex2dSize, kMinMaxTextureSize);
 | 
						|
    ok &= RestrictCap(&limits.maxTexCubeSize, kMinMaxCubeMapTextureSize);
 | 
						|
    ok &= RestrictCap(&limits.maxTex3dSize, kMinMax3DTextureSize);
 | 
						|
 | 
						|
    ok &= RestrictCap(&limits.maxTexArrayLayers, kMinMaxArrayTextureLayers);
 | 
						|
    ok &= RestrictCap(&mGLMaxRenderbufferSize, kMinMaxRenderbufferSize);
 | 
						|
 | 
						|
    if (!ok) {
 | 
						|
      GenerateWarning("Unable to restrict WebGL limits to minimums.");
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
 | 
						|
    mDisableFragHighP = true;
 | 
						|
  } else if (mResistFingerprinting) {
 | 
						|
    bool ok = true;
 | 
						|
 | 
						|
    ok &= RestrictCap(&limits.maxTex2dSize, kCommonMaxTextureSize);
 | 
						|
    ok &= RestrictCap(&limits.maxTexCubeSize, kCommonMaxCubeMapTextureSize);
 | 
						|
    ok &= RestrictCap(&mGLMaxRenderbufferSize, kCommonMaxRenderbufferSize);
 | 
						|
 | 
						|
    ok &= RestrictCap(&mGLMaxVertexTextureImageUnits,
 | 
						|
                      kCommonMaxVertexTextureImageUnits);
 | 
						|
    ok &= RestrictCap(&mGLMaxFragmentTextureImageUnits,
 | 
						|
                      kCommonMaxFragmentTextureImageUnits);
 | 
						|
    ok &= RestrictCap(&limits.maxTexUnits, kCommonMaxCombinedTextureImageUnits);
 | 
						|
 | 
						|
    ok &= RestrictCap(&limits.maxVertexAttribs, kCommonMaxVertexAttribs);
 | 
						|
    ok &= RestrictCap(&mGLMaxVertexUniformVectors,
 | 
						|
                      kCommonMaxVertexUniformVectors);
 | 
						|
    ok &= RestrictCap(&mGLMaxFragmentUniformVectors,
 | 
						|
                      kCommonMaxFragmentUniformVectors);
 | 
						|
    ok &= RestrictCap(&mGLMaxVertexOutputVectors, kCommonMaxVaryingVectors);
 | 
						|
    ok &= RestrictCap(&mGLMaxFragmentInputVectors, kCommonMaxVaryingVectors);
 | 
						|
 | 
						|
    if (limits.lineWidthRange[0] <= kCommonAliasedLineWidthRangeMin) {
 | 
						|
      limits.lineWidthRange[0] = kCommonAliasedLineWidthRangeMin;
 | 
						|
    } else {
 | 
						|
      ok = false;
 | 
						|
    }
 | 
						|
    if (limits.pointSizeRange[0] <= kCommonAliasedPointSizeRangeMin) {
 | 
						|
      limits.pointSizeRange[0] = kCommonAliasedPointSizeRangeMin;
 | 
						|
    } else {
 | 
						|
      ok = false;
 | 
						|
    }
 | 
						|
 | 
						|
    ok &=
 | 
						|
        RestrictCap(&limits.lineWidthRange[1], kCommonAliasedLineWidthRangeMax);
 | 
						|
    ok &=
 | 
						|
        RestrictCap(&limits.pointSizeRange[1], kCommonAliasedPointSizeRangeMax);
 | 
						|
    ok &= RestrictCap(&limits.maxViewportDim, kCommonMaxViewportDims);
 | 
						|
 | 
						|
    if (!ok) {
 | 
						|
      GenerateWarning(
 | 
						|
          "Unable to restrict WebGL limits in order to resist fingerprinting");
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  mLimits = Some(limits);
 | 
						|
 | 
						|
  ////////////////
 | 
						|
 | 
						|
  if (gl->IsCompatibilityProfile()) {
 | 
						|
    gl->fEnable(LOCAL_GL_POINT_SPRITE);
 | 
						|
  }
 | 
						|
 | 
						|
  if (!gl->IsGLES()) {
 | 
						|
    gl->fEnable(LOCAL_GL_PROGRAM_POINT_SIZE);
 | 
						|
  }
 | 
						|
 | 
						|
  if (gl->IsSupported(gl::GLFeature::seamless_cube_map_opt_in)) {
 | 
						|
    gl->fEnable(LOCAL_GL_TEXTURE_CUBE_MAP_SEAMLESS);
 | 
						|
  }
 | 
						|
 | 
						|
  // initialize shader translator
 | 
						|
  if (!sh::Initialize()) {
 | 
						|
    *out_failReason = {"FEATURE_FAILURE_WEBGL_GLSL",
 | 
						|
                       "GLSL translator initialization failed!"};
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Mesa can only be detected with the GL_VERSION string, of the form
 | 
						|
  // "2.1 Mesa 7.11.0"
 | 
						|
  const char* versionStr = (const char*)(gl->fGetString(LOCAL_GL_VERSION));
 | 
						|
  mIsMesa = strstr(versionStr, "Mesa");
 | 
						|
 | 
						|
  // Notice that the point of calling fGetError here is not only to check for
 | 
						|
  // errors, but also to reset the error flags so that a subsequent WebGL
 | 
						|
  // getError call will give the correct result.
 | 
						|
  error = gl->fGetError();
 | 
						|
  if (error != LOCAL_GL_NO_ERROR) {
 | 
						|
    const nsPrintfCString reason(
 | 
						|
        "GL error 0x%x occurred during WebGL context"
 | 
						|
        " initialization!",
 | 
						|
        error);
 | 
						|
    *out_failReason = {"FEATURE_FAILURE_WEBGL_GLERR_2", reason};
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  if (IsWebGL2() && !InitWebGL2(out_failReason)) {
 | 
						|
    // Todo: Bug 898404: Only allow WebGL2 on GL>=3.0 on desktop GL.
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // OpenGL core profiles remove the default VAO object from version
 | 
						|
  // 4.0.0. We create a default VAO for all core profiles,
 | 
						|
  // regardless of version.
 | 
						|
  //
 | 
						|
  // GL Spec 4.0.0:
 | 
						|
  // (https://www.opengl.org/registry/doc/glspec40.core.20100311.pdf)
 | 
						|
  // in Section E.2.2 "Removed Features", pg 397: "[...] The default
 | 
						|
  // vertex array object (the name zero) is also deprecated. [...]"
 | 
						|
  mDefaultVertexArray = WebGLVertexArray::Create(this);
 | 
						|
  mDefaultVertexArray->BindVertexArray();
 | 
						|
 | 
						|
  mPrimRestartTypeBytes = 0;
 | 
						|
 | 
						|
  // -
 | 
						|
 | 
						|
  mGenericVertexAttribTypes.assign(limits.maxVertexAttribs,
 | 
						|
                                   webgl::AttribBaseType::Float);
 | 
						|
  mGenericVertexAttribTypeInvalidator.InvalidateCaches();
 | 
						|
 | 
						|
  static const float kDefaultGenericVertexAttribData[4] = {0, 0, 0, 1};
 | 
						|
  memcpy(mGenericVertexAttrib0Data, kDefaultGenericVertexAttribData,
 | 
						|
         sizeof(mGenericVertexAttrib0Data));
 | 
						|
 | 
						|
  mFakeVertexAttrib0BufferObject = 0;
 | 
						|
 | 
						|
  mNeedsLegacyVertexAttrib0Handling = gl->IsCompatibilityProfile();
 | 
						|
  if (gl->WorkAroundDriverBugs() && kIsMacOS) {
 | 
						|
    // Failures in conformance/attribs/gl-disabled-vertex-attrib.
 | 
						|
    // Even in Core profiles on NV. Sigh.
 | 
						|
    mNeedsLegacyVertexAttrib0Handling |= (gl->Vendor() == gl::GLVendor::NVIDIA);
 | 
						|
 | 
						|
    mBug_DrawArraysInstancedUserAttribFetchAffectedByFirst |=
 | 
						|
        (gl->Vendor() == gl::GLVendor::Intel);
 | 
						|
 | 
						|
    // Failures for programs with no attribs:
 | 
						|
    // conformance/attribs/gl-vertex-attrib-unconsumed-out-of-bounds.html
 | 
						|
    mMaybeNeedsLegacyVertexAttrib0Handling = true;
 | 
						|
  }
 | 
						|
  mMaybeNeedsLegacyVertexAttrib0Handling |= mNeedsLegacyVertexAttrib0Handling;
 | 
						|
 | 
						|
  if (const auto& env =
 | 
						|
          gfxEnv::MOZ_WEBGL_WORKAROUND_FIRST_AFFECTS_INSTANCE_ID()) {
 | 
						|
    const auto was = mBug_DrawArraysInstancedUserAttribFetchAffectedByFirst;
 | 
						|
    mBug_DrawArraysInstancedUserAttribFetchAffectedByFirst =
 | 
						|
        (env.as_str != "0");
 | 
						|
    printf_stderr(
 | 
						|
        "mBug_DrawArraysInstancedUserAttribFetchAffectedByFirst: %i -> %i\n",
 | 
						|
        int(was), int(mBug_DrawArraysInstancedUserAttribFetchAffectedByFirst));
 | 
						|
  }
 | 
						|
 | 
						|
  // -
 | 
						|
 | 
						|
  mNeedsIndexValidation =
 | 
						|
      !gl->IsSupported(gl::GLFeature::robust_buffer_access_behavior);
 | 
						|
  switch (StaticPrefs::webgl_force_index_validation()) {
 | 
						|
    case -1:
 | 
						|
      mNeedsIndexValidation = false;
 | 
						|
      break;
 | 
						|
    case 1:
 | 
						|
      mNeedsIndexValidation = true;
 | 
						|
      break;
 | 
						|
    default:
 | 
						|
      MOZ_ASSERT(StaticPrefs::webgl_force_index_validation() == 0);
 | 
						|
      break;
 | 
						|
  }
 | 
						|
 | 
						|
  for (auto& cur : mExtensions) {
 | 
						|
    cur = {};
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool WebGLContext::ValidateFramebufferTarget(GLenum target) const {
 | 
						|
  bool isValid = true;
 | 
						|
  switch (target) {
 | 
						|
    case LOCAL_GL_FRAMEBUFFER:
 | 
						|
      break;
 | 
						|
 | 
						|
    case LOCAL_GL_DRAW_FRAMEBUFFER:
 | 
						|
    case LOCAL_GL_READ_FRAMEBUFFER:
 | 
						|
      isValid = IsWebGL2();
 | 
						|
      break;
 | 
						|
 | 
						|
    default:
 | 
						|
      isValid = false;
 | 
						|
      break;
 | 
						|
  }
 | 
						|
 | 
						|
  if (MOZ_LIKELY(isValid)) {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  ErrorInvalidEnumArg("target", target);
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace mozilla
 |