forked from mirrors/gecko-dev
		
	 0569fbd9be
			
		
	
	
		0569fbd9be
		
	
	
	
	
		
			
			This enables my local build to achieve 60fps on the js1k demo linked from the bug, whereas without the patch I get barely 10fps. Note: it's still possible for ComputePointAtLength would perform poorly if the caller is iterating backwards or doing random access to a long path. A potential mitigation for that would be to add an mLength field to FlatPathOp, storing the length-so-far of the path, so that ComputePointAtLength could do a binary search instead of linear accumulation. But this would add significant memory overhead, and may not be worth doing; the low-overhead cursor here appears to be enough to make text-on-a-path perform much better. Differential Revision: https://phabricator.services.mozilla.com/D168937
		
			
				
	
	
		
			67 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "2D.h"
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| #include <vector>
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| 
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| namespace mozilla {
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| namespace gfx {
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| 
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| struct FlatPathOp {
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|   enum OpType {
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|     OP_MOVETO,
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|     OP_LINETO,
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|   };
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| 
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|   OpType mType;
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|   Point mPoint;
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| };
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| 
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| class FlattenedPath : public PathSink {
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|  public:
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|   MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FlattenedPath, override)
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| 
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|   virtual void MoveTo(const Point& aPoint) override;
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|   virtual void LineTo(const Point& aPoint) override;
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|   virtual void BezierTo(const Point& aCP1, const Point& aCP2,
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|                         const Point& aCP3) override;
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|   virtual void QuadraticBezierTo(const Point& aCP1, const Point& aCP2) override;
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|   virtual void Close() override;
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|   virtual void Arc(const Point& aOrigin, float aRadius, float aStartAngle,
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|                    float aEndAngle, bool aAntiClockwise = false) override;
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| 
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|   virtual Point CurrentPoint() const override {
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|     return mPathOps.empty() ? Point() : mPathOps[mPathOps.size() - 1].mPoint;
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|   }
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| 
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|   Float ComputeLength();
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|   Point ComputePointAtLength(Float aLength, Point* aTangent);
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| 
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|  private:
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|   Float mCachedLength = 0.0f;
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|   bool mCalculatedLength = false;
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| 
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|   std::vector<FlatPathOp> mPathOps;
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| 
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|   // Used to accelerate ComputePointAtLength for the common case of iterating
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|   // forward along the path.
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|   struct {
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|     uint32_t mIndex = 0;
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|     Float mLength = 0.0f;
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|     Point mCurrentPoint;
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|     Point mLastPointSinceMove;
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| 
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|     void Reset() {
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|       mIndex = 0;
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|       mLength = 0.0f;
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|       mCurrentPoint = Point();
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|       mLastPointSinceMove = Point();
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|     }
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|   } mCursor;
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| };
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| 
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| }  // namespace gfx
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| }  // namespace mozilla
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