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	 458224e190
			
		
	
	
		458224e190
		
	
	
	
	
		
			
			Because we cannot control the ordering of shutdown notification from WorkerRef, we need to choose one centralized point to begin shutdown of the main thread or the owning DOM worker. Since there are other objects owned by CanvasManagerChild, we also switch to a ThreadSafeWorkerRef. Differential Revision: https://phabricator.services.mozilla.com/D195120
		
			
				
	
	
		
			338 lines
		
	
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			338 lines
		
	
	
	
		
			9.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "CanvasManagerChild.h"
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| #include "mozilla/AppShutdown.h"
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| #include "mozilla/dom/CanvasRenderingContext2D.h"
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| #include "mozilla/dom/WorkerPrivate.h"
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| #include "mozilla/dom/WorkerRef.h"
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| #include "mozilla/gfx/2D.h"
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| #include "mozilla/gfx/Swizzle.h"
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| #include "mozilla/ipc/Endpoint.h"
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| #include "mozilla/layers/ActiveResource.h"
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| #include "mozilla/layers/CanvasChild.h"
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| #include "mozilla/layers/CompositorManagerChild.h"
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| #include "mozilla/webgpu/WebGPUChild.h"
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| 
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| using namespace mozilla::dom;
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| using namespace mozilla::layers;
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| 
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| namespace mozilla::gfx {
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| 
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| // The IPDL actor holds a strong reference to CanvasManagerChild which we use
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| // to keep it alive. The owning thread will tell us to close when it is
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| // shutdown, either via CanvasManagerChild::Shutdown for the main thread, or
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| // via a shutdown callback from ThreadSafeWorkerRef for worker threads.
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| MOZ_THREAD_LOCAL(CanvasManagerChild*) CanvasManagerChild::sLocalManager;
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| 
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| Atomic<uint32_t> CanvasManagerChild::sNextId(1);
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| 
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| CanvasManagerChild::CanvasManagerChild(uint32_t aId) : mId(aId) {}
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| CanvasManagerChild::~CanvasManagerChild() = default;
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| 
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| void CanvasManagerChild::ActorDestroy(ActorDestroyReason aReason) {
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|   DestroyInternal();
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|   if (sLocalManager.get() == this) {
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|     sLocalManager.set(nullptr);
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|   }
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|   mWorkerRef = nullptr;
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| }
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| 
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| void CanvasManagerChild::DestroyInternal() {
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|   std::set<CanvasRenderingContext2D*> activeCanvas = std::move(mActiveCanvas);
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|   for (const auto& i : activeCanvas) {
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|     i->OnShutdown();
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|   }
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| 
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|   if (mActiveResourceTracker) {
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|     mActiveResourceTracker->AgeAllGenerations();
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|     mActiveResourceTracker.reset();
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|   }
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| 
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|   if (mCanvasChild) {
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|     mCanvasChild->Destroy();
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|     mCanvasChild = nullptr;
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|   }
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| }
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| 
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| void CanvasManagerChild::Destroy() {
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|   DestroyInternal();
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| 
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|   // The caller has a strong reference. ActorDestroy will clear sLocalManager
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|   // and mWorkerRef.
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|   Close();
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| }
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| 
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| /* static */ void CanvasManagerChild::Shutdown() {
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|   MOZ_ASSERT(NS_IsMainThread());
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| 
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|   // The worker threads should destroy their own CanvasManagerChild instances
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|   // during their shutdown sequence. We just need to take care of the main
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|   // thread. We need to init here because we may have never created a
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|   // CanvasManagerChild for the main thread in the first place.
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|   if (sLocalManager.init()) {
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|     RefPtr<CanvasManagerChild> manager = sLocalManager.get();
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|     if (manager) {
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|       manager->Destroy();
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|     }
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|   }
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| }
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| 
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| /* static */ bool CanvasManagerChild::CreateParent(
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|     ipc::Endpoint<PCanvasManagerParent>&& aEndpoint) {
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|   MOZ_ASSERT(NS_IsMainThread());
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| 
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|   CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
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|   if (!manager || !manager->CanSend()) {
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|     return false;
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|   }
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| 
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|   return manager->SendInitCanvasManager(std::move(aEndpoint));
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| }
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| 
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| /* static */ CanvasManagerChild* CanvasManagerChild::Get() {
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|   if (NS_WARN_IF(!sLocalManager.init())) {
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|     return nullptr;
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|   }
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| 
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|   CanvasManagerChild* managerWeak = sLocalManager.get();
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|   if (managerWeak) {
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|     return managerWeak;
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|   }
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| 
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|   // We are only used on the main thread, or on worker threads.
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|   WorkerPrivate* worker = GetCurrentThreadWorkerPrivate();
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|   MOZ_ASSERT_IF(!worker, NS_IsMainThread());
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| 
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|   ipc::Endpoint<PCanvasManagerParent> parentEndpoint;
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|   ipc::Endpoint<PCanvasManagerChild> childEndpoint;
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| 
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|   auto compositorPid = CompositorManagerChild::GetOtherPid();
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|   if (NS_WARN_IF(!compositorPid)) {
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|     return nullptr;
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|   }
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| 
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|   nsresult rv = PCanvasManager::CreateEndpoints(
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|       compositorPid, base::GetCurrentProcId(), &parentEndpoint, &childEndpoint);
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|   if (NS_WARN_IF(NS_FAILED(rv))) {
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|     return nullptr;
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|   }
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| 
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|   auto manager = MakeRefPtr<CanvasManagerChild>(sNextId++);
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| 
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|   if (worker) {
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|     // The ThreadSafeWorkerRef will let us know when the worker is shutting
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|     // down. This will let us clear our threadlocal reference and close the
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|     // actor. We rely upon an explicit shutdown for the main thread.
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|     RefPtr<StrongWorkerRef> workerRef = StrongWorkerRef::Create(
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|         worker, "CanvasManager", [manager]() { manager->Destroy(); });
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|     if (NS_WARN_IF(!workerRef)) {
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|       return nullptr;
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|     }
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| 
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|     manager->mWorkerRef = new ThreadSafeWorkerRef(workerRef);
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|   } else if (NS_IsMainThread()) {
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|     if (NS_WARN_IF(
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|             AppShutdown::IsInOrBeyond(ShutdownPhase::AppShutdownConfirmed))) {
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|       return nullptr;
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|     }
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|   } else {
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|     MOZ_ASSERT_UNREACHABLE("Can only be used on main or DOM worker threads!");
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|     return nullptr;
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|   }
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| 
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|   if (NS_WARN_IF(!childEndpoint.Bind(manager))) {
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|     return nullptr;
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|   }
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| 
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|   // We can't talk to the compositor process directly from worker threads, but
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|   // the main thread can via CompositorManagerChild.
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|   if (worker) {
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|     worker->DispatchToMainThread(NS_NewRunnableFunction(
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|         "CanvasManagerChild::CreateParent",
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|         [parentEndpoint = std::move(parentEndpoint)]() {
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|           CreateParent(
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|               std::move(const_cast<ipc::Endpoint<PCanvasManagerParent>&&>(
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|                   parentEndpoint)));
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|         }));
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|   } else if (NS_WARN_IF(!CreateParent(std::move(parentEndpoint)))) {
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|     return nullptr;
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|   }
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| 
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|   manager->SendInitialize(manager->Id());
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|   sLocalManager.set(manager);
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|   return manager;
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| }
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| 
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| /* static */ CanvasManagerChild* CanvasManagerChild::MaybeGet() {
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|   if (!sLocalManager.initialized()) {
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|     return nullptr;
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|   }
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| 
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|   return sLocalManager.get();
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| }
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| 
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| void CanvasManagerChild::AddShutdownObserver(
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|     dom::CanvasRenderingContext2D* aCanvas) {
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|   mActiveCanvas.insert(aCanvas);
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| }
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| 
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| void CanvasManagerChild::RemoveShutdownObserver(
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|     dom::CanvasRenderingContext2D* aCanvas) {
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|   mActiveCanvas.erase(aCanvas);
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| }
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| 
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| void CanvasManagerChild::EndCanvasTransaction() {
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|   if (!mCanvasChild) {
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|     return;
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|   }
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| 
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|   mCanvasChild->EndTransaction();
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|   if (mCanvasChild->ShouldBeCleanedUp()) {
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|     mCanvasChild->Destroy();
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|     mCanvasChild = nullptr;
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|   }
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| }
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| 
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| void CanvasManagerChild::ClearCachedResources() {
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|   if (mCanvasChild) {
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|     mCanvasChild->ClearCachedResources();
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|   }
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| }
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| 
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| void CanvasManagerChild::DeactivateCanvas() {
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|   mActive = false;
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|   if (mCanvasChild) {
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|     mCanvasChild->Destroy();
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|     mCanvasChild = nullptr;
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|   }
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| }
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| 
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| void CanvasManagerChild::BlockCanvas() { mBlocked = true; }
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| 
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| RefPtr<layers::CanvasChild> CanvasManagerChild::GetCanvasChild() {
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|   if (mBlocked) {
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|     return nullptr;
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|   }
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| 
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|   if (!mActive) {
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|     MOZ_ASSERT(!mCanvasChild);
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|     return nullptr;
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|   }
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| 
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|   if (!mCanvasChild) {
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|     mCanvasChild = MakeAndAddRef<layers::CanvasChild>();
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|     if (!SendPCanvasConstructor(mCanvasChild)) {
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|       mCanvasChild = nullptr;
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|     }
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|   }
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| 
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|   return mCanvasChild;
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| }
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| 
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| RefPtr<webgpu::WebGPUChild> CanvasManagerChild::GetWebGPUChild() {
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|   if (!mWebGPUChild) {
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|     mWebGPUChild = MakeAndAddRef<webgpu::WebGPUChild>();
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|     if (!SendPWebGPUConstructor(mWebGPUChild)) {
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|       mWebGPUChild = nullptr;
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|     }
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|   }
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| 
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|   return mWebGPUChild;
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| }
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| 
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| layers::ActiveResourceTracker* CanvasManagerChild::GetActiveResourceTracker() {
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|   if (!mActiveResourceTracker) {
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|     mActiveResourceTracker = MakeUnique<ActiveResourceTracker>(
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|         1000, "CanvasManagerChild", GetCurrentSerialEventTarget());
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|   }
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|   return mActiveResourceTracker.get();
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| }
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| 
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| already_AddRefed<DataSourceSurface> CanvasManagerChild::GetSnapshot(
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|     uint32_t aManagerId, int32_t aProtocolId,
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|     const Maybe<RemoteTextureOwnerId>& aOwnerId, SurfaceFormat aFormat,
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|     bool aPremultiply, bool aYFlip) {
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|   if (!CanSend()) {
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|     return nullptr;
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|   }
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| 
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|   webgl::FrontBufferSnapshotIpc res;
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|   if (!SendGetSnapshot(aManagerId, aProtocolId, aOwnerId, &res)) {
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|     return nullptr;
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|   }
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| 
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|   if (!res.shmem || !res.shmem->IsReadable()) {
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|     return nullptr;
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|   }
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| 
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|   auto guard = MakeScopeExit([&] { DeallocShmem(res.shmem.ref()); });
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| 
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|   if (!res.surfSize.x || !res.surfSize.y || res.surfSize.x > INT32_MAX ||
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|       res.surfSize.y > INT32_MAX) {
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|     return nullptr;
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|   }
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| 
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|   IntSize size(res.surfSize.x, res.surfSize.y);
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|   CheckedInt32 stride = CheckedInt32(size.width) * sizeof(uint32_t);
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|   if (!stride.isValid()) {
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|     return nullptr;
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|   }
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| 
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|   CheckedInt32 length = stride * size.height;
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|   if (!length.isValid() ||
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|       size_t(length.value()) != res.shmem->Size<uint8_t>()) {
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|     return nullptr;
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|   }
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| 
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|   SurfaceFormat format =
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|       IsOpaque(aFormat) ? SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8;
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|   RefPtr<DataSourceSurface> surface =
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|       Factory::CreateDataSourceSurfaceWithStride(size, format, stride.value(),
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|                                                  /* aZero */ false);
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|   if (!surface) {
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|     return nullptr;
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|   }
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| 
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|   gfx::DataSourceSurface::ScopedMap map(surface,
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|                                         gfx::DataSourceSurface::READ_WRITE);
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|   if (!map.IsMapped()) {
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|     return nullptr;
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|   }
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| 
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|   // The buffer we may readback from the canvas could be R8G8B8A8, not
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|   // premultiplied, and/or has its rows iverted. For the general case, we want
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|   // surfaces represented as premultiplied B8G8R8A8, with its rows ordered top
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|   // to bottom. Given this path is used for screenshots/SurfaceFromElement,
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|   // that's the representation we need.
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|   if (aYFlip) {
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|     if (aPremultiply) {
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|       if (!PremultiplyYFlipData(res.shmem->get<uint8_t>(), stride.value(),
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|                                 aFormat, map.GetData(), map.GetStride(), format,
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|                                 size)) {
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|         return nullptr;
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|       }
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|     } else {
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|       if (!SwizzleYFlipData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
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|                             map.GetData(), map.GetStride(), format, size)) {
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|         return nullptr;
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|       }
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|     }
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|   } else if (aPremultiply) {
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|     if (!PremultiplyData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
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|                          map.GetData(), map.GetStride(), format, size)) {
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|       return nullptr;
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|     }
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|   } else {
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|     if (!SwizzleData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
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|                      map.GetData(), map.GetStride(), format, size)) {
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|       return nullptr;
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|     }
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|   }
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|   return surface.forget();
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| }
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| 
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| }  // namespace mozilla::gfx
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