forked from mirrors/gecko-dev
This adds the necessary infrastructure for CanvasTranslator to allocate DrawTargetWebgl instead of just allocating TextureData, and to use RemoteTextureMap to handle sending the DrawTargetWebgl frames to the compositor. This optimizes snapshot transport to use fewer copies to and from shmems when we know the snapshot contents can be sourced from a shmem. This adds a blocking mechanism separate from deactivation so that existing DrawTargetWebgls can continue processing events while denying further ones from being created in the event that allocating further DrawTargetWebgls might cause problems, but so that we don't disrupt canvases that are already in flight. PersistentBufferProviderAccelerated still remains the buffer provider for the new setup, but just allocates a single RecordedTextureData internally. Since DrawTargetWebgl already does its own swap chain management internally, we do not want to use the multiple texture client strategy that PersistentBufferProviderShared does. This adds a fallback mechanism such that if DrawTargetWebgl allocation fails, a TextureData is allocated instead that still sends results to RemoteTextureMap. This has the advantage that we don't need to synchronously block in the content process to verify if acceleration succeeded, as the costs of such blocking are rather extreme and we must still produce the rendered frame to ensure the user sees the correct result if the speculative acceleration failed. It then notifies the content process asynchronously via the refresh mechanism to try to recreate a non-accelerated buffer provider when it is ready. There is one additional hitch in RemoteTextureMap that we need to add a mechanism to deal with the setup of the RemoteTextureOwner. When display list building initially needs to get the remote texture, the RemoteTextureOwner might not exist yet. In this case, we need to add a block to ensure we wait for that to occur so that we do not render an erroneous result. Previously, this block was handled in ClientWebGLContext. Since that is no longer used, the block must be reinstated somewhere else until a non-blocking mechanism for display list building to proceed with a stub texture host wrapper can be implemented. Currently this leaves the gfx.canvas.remote and gfx.canvas.accelerated prefs as separate toggles rather than trying to lump everything into one mechanism. While this may be desirable in the future, currently Direct2D remote canvas is a separate acceleration mechanism that needs to co-exist with the WebGL acceleration, and so being able to toggle both on or off for testing is desirable. Differential Revision: https://phabricator.services.mozilla.com/D194352
827 lines
28 KiB
C++
827 lines
28 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifdef XP_WIN
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# include "WMF.h"
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# include "WMFDecoderModule.h"
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#endif
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#include "GLContextProvider.h"
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#include "GPUParent.h"
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#include "GPUProcessHost.h"
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#include "GPUProcessManager.h"
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#include "gfxGradientCache.h"
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#include "GfxInfoBase.h"
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#include "VRGPUChild.h"
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#include "VRManager.h"
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#include "VRManagerParent.h"
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#include "VsyncBridgeParent.h"
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#include "cairo.h"
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#include "gfxConfig.h"
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#include "gfxCrashReporterUtils.h"
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#include "gfxPlatform.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Components.h"
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#include "mozilla/FOGIPC.h"
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#include "mozilla/HangDetails.h"
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#include "mozilla/PerfStats.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/ProcessPriorityManager.h"
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#include "mozilla/RemoteDecoderManagerChild.h"
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#include "mozilla/RemoteDecoderManagerParent.h"
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#include "mozilla/ScopeExit.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/StaticPrefs_media.h"
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#include "mozilla/Telemetry.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/dom/MemoryReportRequest.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/CanvasRenderThread.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/glean/GleanMetrics.h"
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#include "mozilla/image/ImageMemoryReporter.h"
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#include "mozilla/ipc/CrashReporterClient.h"
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#include "mozilla/ipc/ProcessChild.h"
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#include "mozilla/ipc/ProcessUtils.h"
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#include "mozilla/layers/APZInputBridgeParent.h"
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#include "mozilla/layers/APZPublicUtils.h" // for apz::InitializeGlobalState
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#include "mozilla/layers/APZThreadUtils.h"
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#include "mozilla/layers/CompositorBridgeParent.h"
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#include "mozilla/layers/CompositorManagerParent.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/layers/ImageBridgeParent.h"
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#include "mozilla/layers/LayerTreeOwnerTracker.h"
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#include "mozilla/layers/RemoteTextureMap.h"
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#include "mozilla/layers/UiCompositorControllerParent.h"
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#include "mozilla/layers/VideoBridgeParent.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "mozilla/webrender/WebRenderAPI.h"
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#include "nsDebugImpl.h"
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#include "nsIGfxInfo.h"
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#include "nsIXULRuntime.h"
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#include "nsThreadManager.h"
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#include "nscore.h"
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#include "prenv.h"
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#include "skia/include/core/SkGraphics.h"
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#if defined(XP_WIN)
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# include <dwrite.h>
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# include <process.h>
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# include <windows.h>
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# include "gfxDWriteFonts.h"
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# include "gfxWindowsPlatform.h"
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# include "mozilla/WindowsVersion.h"
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# include "mozilla/gfx/DeviceManagerDx.h"
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# include "mozilla/layers/GpuProcessD3D11TextureMap.h"
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# include "mozilla/layers/TextureD3D11.h"
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# include "mozilla/widget/WinCompositorWindowThread.h"
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# include "MediaCodecsSupport.h"
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# include "WMFDecoderModule.h"
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#else
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# include <unistd.h>
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#endif
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#ifdef MOZ_WIDGET_GTK
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# include <gtk/gtk.h>
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# include "skia/include/ports/SkTypeface_cairo.h"
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#endif
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#ifdef ANDROID
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# include "mozilla/layers/AndroidHardwareBuffer.h"
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# include "skia/include/ports/SkTypeface_cairo.h"
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#endif
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#include "ChildProfilerController.h"
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#include "nsAppRunner.h"
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#if defined(MOZ_SANDBOX) && defined(MOZ_DEBUG) && defined(ENABLE_TESTS)
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# include "mozilla/SandboxTestingChild.h"
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#endif
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namespace mozilla::gfx {
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using namespace ipc;
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using namespace layers;
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static GPUParent* sGPUParent;
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static void ReportHardwareMediaCodecSupportIfNeeded() {
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// We only need to report the result once.
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static bool sReported = false;
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if (sReported) {
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return;
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}
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#if defined(XP_WIN)
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NS_GetCurrentThread()->Dispatch(NS_NewRunnableFunction(
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"GPUParent:ReportHardwareMediaCodecSupportIfNeeded", []() {
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// Only report telemetry when hardware decoding is avaliable.
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if (!gfx::gfxVars::CanUseHardwareVideoDecoding()) {
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return;
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}
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sReported = true;
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// TODO : we can remove this after HEVC is enabled by default.
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// HEVC is not enabled. We need to force to enable it in order to know
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// its support as well, and it would be turn off later.
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if (StaticPrefs::media_wmf_hevc_enabled() != 1) {
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WMFDecoderModule::Init(WMFDecoderModule::Config::ForceEnableHEVC);
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}
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const auto support = PDMFactory::Supported(true /* force refresh */);
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if (support.contains(
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mozilla::media::MediaCodecsSupport::H264HardwareDecode)) {
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Telemetry::ScalarSet(
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Telemetry::ScalarID::MEDIA_DEVICE_HARDWARE_DECODING_SUPPORT,
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u"h264"_ns, true);
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}
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if (support.contains(
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mozilla::media::MediaCodecsSupport::VP8HardwareDecode)) {
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Telemetry::ScalarSet(
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Telemetry::ScalarID::MEDIA_DEVICE_HARDWARE_DECODING_SUPPORT,
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u"vp8"_ns, true);
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}
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if (support.contains(
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mozilla::media::MediaCodecsSupport::VP9HardwareDecode)) {
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Telemetry::ScalarSet(
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Telemetry::ScalarID::MEDIA_DEVICE_HARDWARE_DECODING_SUPPORT,
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u"vp9"_ns, true);
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}
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if (support.contains(
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mozilla::media::MediaCodecsSupport::AV1HardwareDecode)) {
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Telemetry::ScalarSet(
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Telemetry::ScalarID::MEDIA_DEVICE_HARDWARE_DECODING_SUPPORT,
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u"av1"_ns, true);
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}
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if (support.contains(
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mozilla::media::MediaCodecsSupport::HEVCHardwareDecode)) {
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Telemetry::ScalarSet(
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Telemetry::ScalarID::MEDIA_DEVICE_HARDWARE_DECODING_SUPPORT,
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u"hevc"_ns, true);
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}
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if (StaticPrefs::media_wmf_hevc_enabled() != 1) {
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WMFDecoderModule::Init();
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}
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}));
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#endif
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// TODO : in the future, when we have GPU procss on MacOS, then we can report
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// HEVC usage as well.
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}
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GPUParent::GPUParent() : mLaunchTime(TimeStamp::Now()) { sGPUParent = this; }
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GPUParent::~GPUParent() { sGPUParent = nullptr; }
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/* static */
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GPUParent* GPUParent::GetSingleton() {
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MOZ_DIAGNOSTIC_ASSERT(sGPUParent);
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return sGPUParent;
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}
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/* static */ bool GPUParent::MaybeFlushMemory() {
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#if defined(XP_WIN) && !defined(HAVE_64BIT_BUILD)
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MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
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if (!XRE_IsGPUProcess()) {
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return false;
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}
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MEMORYSTATUSEX stat;
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stat.dwLength = sizeof(stat);
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if (!GlobalMemoryStatusEx(&stat)) {
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return false;
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}
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// We only care about virtual process memory space in the GPU process because
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// the UI process is already watching total memory usage.
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static const size_t kLowVirtualMemoryThreshold = 384 * 1024 * 1024;
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bool lowMemory = stat.ullAvailVirtual < kLowVirtualMemoryThreshold;
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// We suppress more than one low memory notification until we exit the
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// condition. The UI process goes through more effort, reporting on-going
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// memory pressure, but rather than try to manage a shared state, we just
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// send one notification here to try to resolve it.
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static bool sLowMemory = false;
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if (lowMemory && !sLowMemory) {
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NS_DispatchToMainThread(
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NS_NewRunnableFunction("gfx::GPUParent::FlushMemory", []() -> void {
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Unused << GPUParent::GetSingleton()->SendFlushMemory(
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u"low-memory"_ns);
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}));
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}
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sLowMemory = lowMemory;
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return lowMemory;
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#else
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return false;
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#endif
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}
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bool GPUParent::Init(mozilla::ipc::UntypedEndpoint&& aEndpoint,
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const char* aParentBuildID) {
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// Initialize the thread manager before starting IPC. Otherwise, messages
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// may be posted to the main thread and we won't be able to process them.
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if (NS_WARN_IF(NS_FAILED(nsThreadManager::get().Init()))) {
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return false;
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}
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// Now it's safe to start IPC.
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if (NS_WARN_IF(!aEndpoint.Bind(this))) {
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return false;
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}
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nsDebugImpl::SetMultiprocessMode("GPU");
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// This must be checked before any IPDL message, which may hit sentinel
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// errors due to parent and content processes having different
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// versions.
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MessageChannel* channel = GetIPCChannel();
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if (channel && !channel->SendBuildIDsMatchMessage(aParentBuildID)) {
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// We need to quit this process if the buildID doesn't match the parent's.
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// This can occur when an update occurred in the background.
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ProcessChild::QuickExit();
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}
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if (NS_FAILED(NS_InitMinimalXPCOM())) {
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return false;
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}
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// Ensure the observer service exists.
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ProcessPriorityManager::Init();
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// Init crash reporter support.
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CrashReporterClient::InitSingleton(this);
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gfxConfig::Init();
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gfxVars::Initialize();
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gfxPlatform::InitNullMetadata();
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// Ensure our Factory is initialised, mainly for gfx logging to work.
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gfxPlatform::InitMoz2DLogging();
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#if defined(XP_WIN)
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gfxWindowsPlatform::InitMemoryReportersForGPUProcess();
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DeviceManagerDx::Init();
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GpuProcessD3D11TextureMap::Init();
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#endif
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CompositorThreadHolder::Start();
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RemoteTextureMap::Init();
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APZThreadUtils::SetControllerThread(NS_GetCurrentThread());
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apz::InitializeGlobalState();
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LayerTreeOwnerTracker::Initialize();
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CompositorBridgeParent::InitializeStatics();
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mozilla::ipc::SetThisProcessName("GPU Process");
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return true;
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}
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void GPUParent::NotifyDeviceReset() {
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if (!NS_IsMainThread()) {
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NS_DispatchToMainThread(NS_NewRunnableFunction(
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"gfx::GPUParent::NotifyDeviceReset",
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[]() -> void { GPUParent::GetSingleton()->NotifyDeviceReset(); }));
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return;
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}
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// Reset and reinitialize the compositor devices
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#ifdef XP_WIN
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if (!DeviceManagerDx::Get()->MaybeResetAndReacquireDevices()) {
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// If the device doesn't need to be reset then the device
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// has already been reset by a previous NotifyDeviceReset message.
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return;
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}
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#endif
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// Notify the main process that there's been a device reset
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// and that they should reset their compositors and repaint
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GPUDeviceData data;
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RecvGetDeviceStatus(&data);
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Unused << SendNotifyDeviceReset(data);
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}
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void GPUParent::NotifyOverlayInfo(layers::OverlayInfo aInfo) {
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if (!NS_IsMainThread()) {
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NS_DispatchToMainThread(NS_NewRunnableFunction(
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"gfx::GPUParent::NotifyOverlayInfo", [aInfo]() -> void {
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GPUParent::GetSingleton()->NotifyOverlayInfo(aInfo);
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}));
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return;
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}
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Unused << SendNotifyOverlayInfo(aInfo);
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}
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void GPUParent::NotifySwapChainInfo(layers::SwapChainInfo aInfo) {
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if (!NS_IsMainThread()) {
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NS_DispatchToMainThread(NS_NewRunnableFunction(
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"gfx::GPUParent::NotifySwapChainInfo", [aInfo]() -> void {
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GPUParent::GetSingleton()->NotifySwapChainInfo(aInfo);
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}));
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return;
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}
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Unused << SendNotifySwapChainInfo(aInfo);
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}
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void GPUParent::NotifyDisableRemoteCanvas() {
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if (!NS_IsMainThread()) {
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NS_DispatchToMainThread(NS_NewRunnableFunction(
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"gfx::GPUParent::NotifyDisableRemoteCanvas", []() -> void {
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GPUParent::GetSingleton()->NotifyDisableRemoteCanvas();
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}));
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return;
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}
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Unused << SendNotifyDisableRemoteCanvas();
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}
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mozilla::ipc::IPCResult GPUParent::RecvInit(
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nsTArray<GfxVarUpdate>&& vars, const DevicePrefs& devicePrefs,
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nsTArray<LayerTreeIdMapping>&& aMappings,
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nsTArray<GfxInfoFeatureStatus>&& aFeatures, uint32_t aWrNamespace) {
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for (const auto& var : vars) {
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gfxVars::ApplyUpdate(var);
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}
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// Inherit device preferences.
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gfxConfig::Inherit(Feature::HW_COMPOSITING, devicePrefs.hwCompositing());
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gfxConfig::Inherit(Feature::D3D11_COMPOSITING,
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devicePrefs.d3d11Compositing());
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gfxConfig::Inherit(Feature::OPENGL_COMPOSITING, devicePrefs.oglCompositing());
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gfxConfig::Inherit(Feature::DIRECT2D, devicePrefs.useD2D1());
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gfxConfig::Inherit(Feature::D3D11_HW_ANGLE, devicePrefs.d3d11HwAngle());
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{ // Let the crash reporter know if we've got WR enabled or not. For other
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// processes this happens in gfxPlatform::InitWebRenderConfig.
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ScopedGfxFeatureReporter reporter("WR",
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gfxPlatform::WebRenderPrefEnabled());
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reporter.SetSuccessful();
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}
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for (const LayerTreeIdMapping& map : aMappings) {
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LayerTreeOwnerTracker::Get()->Map(map.layersId(), map.ownerId());
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}
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widget::GfxInfoBase::SetFeatureStatus(std::move(aFeatures));
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// We bypass gfxPlatform::Init, so we must initialize any relevant libraries
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// here that would normally be initialized there.
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SkGraphics::Init();
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bool useRemoteCanvas =
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gfxVars::RemoteCanvasEnabled() || gfxVars::UseAcceleratedCanvas2D();
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if (useRemoteCanvas) {
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gfxGradientCache::Init();
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}
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#if defined(XP_WIN)
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if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
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if (DeviceManagerDx::Get()->CreateCompositorDevices() && useRemoteCanvas) {
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if (DeviceManagerDx::Get()->CreateCanvasDevice()) {
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gfxDWriteFont::InitDWriteSupport();
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} else {
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gfxWarning() << "Failed to create canvas device.";
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}
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}
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}
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DeviceManagerDx::Get()->CreateDirectCompositionDevice();
|
|
// Ensure to initialize GfxInfo
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nsCOMPtr<nsIGfxInfo> gfxInfo = components::GfxInfo::Service();
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Unused << gfxInfo;
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Factory::EnsureDWriteFactory();
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#endif
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|
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#if defined(MOZ_WIDGET_GTK)
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char* display_name = PR_GetEnv("MOZ_GDK_DISPLAY");
|
|
if (!display_name) {
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bool waylandEnabled = false;
|
|
# ifdef MOZ_WAYLAND
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waylandEnabled = IsWaylandEnabled();
|
|
# endif
|
|
if (!waylandEnabled) {
|
|
display_name = PR_GetEnv("DISPLAY");
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|
}
|
|
}
|
|
if (display_name) {
|
|
int argc = 3;
|
|
char option_name[] = "--display";
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|
char* argv[] = {// argv0 is unused because g_set_prgname() was called in
|
|
// XRE_InitChildProcess().
|
|
nullptr, option_name, display_name, nullptr};
|
|
char** argvp = argv;
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|
gtk_init(&argc, &argvp);
|
|
} else {
|
|
gtk_init(nullptr, nullptr);
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|
}
|
|
|
|
// Ensure we have an FT library for font instantiation.
|
|
// This would normally be set by gfxPlatform::Init().
|
|
// Since we bypass that, we must do it here instead.
|
|
FT_Library library = Factory::NewFTLibrary();
|
|
MOZ_ASSERT(library);
|
|
Factory::SetFTLibrary(library);
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|
|
|
// true to match gfxPlatform::FontHintingEnabled(). We must hardcode
|
|
// this value because we do not have a gfxPlatform instance.
|
|
SkInitCairoFT(true);
|
|
|
|
// Ensure that GfxInfo::Init is called on the main thread.
|
|
nsCOMPtr<nsIGfxInfo> gfxInfo = components::GfxInfo::Service();
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|
Unused << gfxInfo;
|
|
#endif
|
|
|
|
#ifdef ANDROID
|
|
// Ensure we have an FT library for font instantiation.
|
|
// This would normally be set by gfxPlatform::Init().
|
|
// Since we bypass that, we must do it here instead.
|
|
FT_Library library = Factory::NewFTLibrary();
|
|
MOZ_ASSERT(library);
|
|
Factory::SetFTLibrary(library);
|
|
|
|
// false to match gfxAndroidPlatform::FontHintingEnabled(). We must
|
|
// hardcode this value because we do not have a gfxPlatform instance.
|
|
SkInitCairoFT(false);
|
|
|
|
if (gfxVars::UseAHardwareBufferSharedSurfaceWebglOop()) {
|
|
layers::AndroidHardwareBufferApi::Init();
|
|
layers::AndroidHardwareBufferManager::Init();
|
|
}
|
|
|
|
#endif
|
|
|
|
// Make sure to do this *after* we update gfxVars above.
|
|
wr::RenderThread::Start(aWrNamespace);
|
|
gfx::CanvasRenderThread::Start();
|
|
image::ImageMemoryReporter::InitForWebRender();
|
|
|
|
VRManager::ManagerInit();
|
|
// Send a message to the UI process that we're done.
|
|
GPUDeviceData data;
|
|
RecvGetDeviceStatus(&data);
|
|
Unused << SendInitComplete(data);
|
|
|
|
// Dispatch a task to run when idle that will determine which codecs are
|
|
// usable. The primary goal is to determine if the media feature pack is
|
|
// installed.
|
|
MOZ_ALWAYS_SUCCEEDS(NS_DispatchToCurrentThreadQueue(
|
|
NS_NewRunnableFunction(
|
|
"GPUParent::Supported",
|
|
[]() {
|
|
auto supported = PDMFactory::Supported();
|
|
Unused << GPUParent::GetSingleton()->SendUpdateMediaCodecsSupported(
|
|
supported);
|
|
ReportHardwareMediaCodecSupportIfNeeded();
|
|
}),
|
|
2000 /* 2 seconds timeout */, EventQueuePriority::Idle));
|
|
|
|
Telemetry::AccumulateTimeDelta(Telemetry::GPU_PROCESS_INITIALIZATION_TIME_MS,
|
|
mLaunchTime);
|
|
return IPC_OK();
|
|
}
|
|
|
|
#if defined(MOZ_SANDBOX) && defined(MOZ_DEBUG) && defined(ENABLE_TESTS)
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitSandboxTesting(
|
|
Endpoint<PSandboxTestingChild>&& aEndpoint) {
|
|
if (!SandboxTestingChild::Initialize(std::move(aEndpoint))) {
|
|
return IPC_FAIL(
|
|
this, "InitSandboxTesting failed to initialise the child process.");
|
|
}
|
|
return IPC_OK();
|
|
}
|
|
#endif
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitCompositorManager(
|
|
Endpoint<PCompositorManagerParent>&& aEndpoint, uint32_t aNamespace) {
|
|
CompositorManagerParent::Create(std::move(aEndpoint), ContentParentId(),
|
|
aNamespace, /* aIsRoot */ true);
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitVsyncBridge(
|
|
Endpoint<PVsyncBridgeParent>&& aVsyncEndpoint) {
|
|
mVsyncBridge = VsyncBridgeParent::Start(std::move(aVsyncEndpoint));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitImageBridge(
|
|
Endpoint<PImageBridgeParent>&& aEndpoint) {
|
|
ImageBridgeParent::CreateForGPUProcess(std::move(aEndpoint));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitVideoBridge(
|
|
Endpoint<PVideoBridgeParent>&& aEndpoint,
|
|
const layers::VideoBridgeSource& aSource) {
|
|
// For GPU decoding, the video bridge would be opened in
|
|
// `VideoBridgeChild::StartupForGPUProcess`.
|
|
MOZ_ASSERT(aSource == layers::VideoBridgeSource::RddProcess ||
|
|
aSource == layers::VideoBridgeSource::MFMediaEngineCDMProcess);
|
|
VideoBridgeParent::Open(std::move(aEndpoint), aSource);
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitVRManager(
|
|
Endpoint<PVRManagerParent>&& aEndpoint) {
|
|
VRManagerParent::CreateForGPUProcess(std::move(aEndpoint));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitVR(
|
|
Endpoint<PVRGPUChild>&& aEndpoint) {
|
|
gfx::VRGPUChild::InitForGPUProcess(std::move(aEndpoint));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitUiCompositorController(
|
|
const LayersId& aRootLayerTreeId,
|
|
Endpoint<PUiCompositorControllerParent>&& aEndpoint) {
|
|
UiCompositorControllerParent::Start(aRootLayerTreeId, std::move(aEndpoint));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitAPZInputBridge(
|
|
const LayersId& aRootLayerTreeId,
|
|
Endpoint<PAPZInputBridgeParent>&& aEndpoint) {
|
|
APZInputBridgeParent::Create(aRootLayerTreeId, std::move(aEndpoint));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvInitProfiler(
|
|
Endpoint<PProfilerChild>&& aEndpoint) {
|
|
mProfilerController = ChildProfilerController::Create(std::move(aEndpoint));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvUpdateVar(const GfxVarUpdate& aUpdate) {
|
|
#if defined(XP_WIN)
|
|
auto scopeExit = MakeScopeExit(
|
|
[couldUseHWDecoder = gfx::gfxVars::CanUseHardwareVideoDecoding()] {
|
|
if (couldUseHWDecoder != gfx::gfxVars::CanUseHardwareVideoDecoding()) {
|
|
// The capabilities of the system may have changed, force a refresh by
|
|
// re-initializing the WMF PDM.
|
|
WMFDecoderModule::Init();
|
|
Unused << GPUParent::GetSingleton()->SendUpdateMediaCodecsSupported(
|
|
PDMFactory::Supported(true /* force refresh */));
|
|
ReportHardwareMediaCodecSupportIfNeeded();
|
|
}
|
|
});
|
|
#endif
|
|
gfxVars::ApplyUpdate(aUpdate);
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvPreferenceUpdate(const Pref& aPref) {
|
|
Preferences::SetPreference(aPref);
|
|
return IPC_OK();
|
|
}
|
|
|
|
static void CopyFeatureChange(Feature aFeature, Maybe<FeatureFailure>* aOut) {
|
|
FeatureState& feature = gfxConfig::GetFeature(aFeature);
|
|
if (feature.DisabledByDefault() || feature.IsEnabled()) {
|
|
// No change:
|
|
// - Disabled-by-default means the parent process told us not to use this
|
|
// feature.
|
|
// - Enabled means we were told to use this feature, and we didn't
|
|
// discover anything
|
|
// that would prevent us from doing so.
|
|
*aOut = Nothing();
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(!feature.IsEnabled());
|
|
|
|
nsCString message;
|
|
message.AssignASCII(feature.GetFailureMessage());
|
|
|
|
*aOut =
|
|
Some(FeatureFailure(feature.GetValue(), message, feature.GetFailureId()));
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvGetDeviceStatus(GPUDeviceData* aOut) {
|
|
CopyFeatureChange(Feature::D3D11_COMPOSITING, &aOut->d3d11Compositing());
|
|
CopyFeatureChange(Feature::OPENGL_COMPOSITING, &aOut->oglCompositing());
|
|
|
|
#if defined(XP_WIN)
|
|
if (DeviceManagerDx* dm = DeviceManagerDx::Get()) {
|
|
D3D11DeviceStatus deviceStatus;
|
|
dm->ExportDeviceInfo(&deviceStatus);
|
|
aOut->gpuDevice() = Some(deviceStatus);
|
|
}
|
|
#else
|
|
aOut->gpuDevice() = Nothing();
|
|
#endif
|
|
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvSimulateDeviceReset() {
|
|
#if defined(XP_WIN)
|
|
DeviceManagerDx::Get()->ForceDeviceReset(
|
|
ForcedDeviceResetReason::COMPOSITOR_UPDATED);
|
|
#endif
|
|
wr::RenderThread::Get()->SimulateDeviceReset();
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvNewContentCompositorManager(
|
|
Endpoint<PCompositorManagerParent>&& aEndpoint,
|
|
const ContentParentId& aChildId, uint32_t aNamespace) {
|
|
CompositorManagerParent::Create(std::move(aEndpoint), aChildId, aNamespace,
|
|
/* aIsRoot */ false);
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvNewContentImageBridge(
|
|
Endpoint<PImageBridgeParent>&& aEndpoint, const ContentParentId& aChildId) {
|
|
if (!ImageBridgeParent::CreateForContent(std::move(aEndpoint), aChildId)) {
|
|
return IPC_FAIL_NO_REASON(this);
|
|
}
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvNewContentVRManager(
|
|
Endpoint<PVRManagerParent>&& aEndpoint, const ContentParentId& aChildId) {
|
|
if (!VRManagerParent::CreateForContent(std::move(aEndpoint), aChildId)) {
|
|
return IPC_FAIL_NO_REASON(this);
|
|
}
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvNewContentRemoteDecoderManager(
|
|
Endpoint<PRemoteDecoderManagerParent>&& aEndpoint,
|
|
const ContentParentId& aChildId) {
|
|
if (!RemoteDecoderManagerParent::CreateForContent(std::move(aEndpoint),
|
|
aChildId)) {
|
|
return IPC_FAIL_NO_REASON(this);
|
|
}
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvAddLayerTreeIdMapping(
|
|
const LayerTreeIdMapping& aMapping) {
|
|
LayerTreeOwnerTracker::Get()->Map(aMapping.layersId(), aMapping.ownerId());
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvRemoveLayerTreeIdMapping(
|
|
const LayerTreeIdMapping& aMapping) {
|
|
LayerTreeOwnerTracker::Get()->Unmap(aMapping.layersId(), aMapping.ownerId());
|
|
CompositorBridgeParent::DeallocateLayerTreeId(aMapping.layersId());
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvNotifyGpuObservers(
|
|
const nsCString& aTopic) {
|
|
nsCOMPtr<nsIObserverService> obsSvc = mozilla::services::GetObserverService();
|
|
MOZ_ASSERT(obsSvc);
|
|
if (obsSvc) {
|
|
obsSvc->NotifyObservers(nullptr, aTopic.get(), nullptr);
|
|
}
|
|
return IPC_OK();
|
|
}
|
|
|
|
/* static */
|
|
void GPUParent::GetGPUProcessName(nsACString& aStr) {
|
|
auto processType = XRE_GetProcessType();
|
|
unsigned pid = 0;
|
|
if (processType == GeckoProcessType_GPU) {
|
|
pid = getpid();
|
|
} else {
|
|
MOZ_DIAGNOSTIC_ASSERT(processType == GeckoProcessType_Default);
|
|
pid = GPUProcessManager::Get()->GPUProcessPid();
|
|
}
|
|
|
|
nsPrintfCString processName("GPU (pid %u)", pid);
|
|
aStr.Assign(processName);
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvRequestMemoryReport(
|
|
const uint32_t& aGeneration, const bool& aAnonymize,
|
|
const bool& aMinimizeMemoryUsage, const Maybe<FileDescriptor>& aDMDFile,
|
|
const RequestMemoryReportResolver& aResolver) {
|
|
nsAutoCString processName;
|
|
GetGPUProcessName(processName);
|
|
|
|
mozilla::dom::MemoryReportRequestClient::Start(
|
|
aGeneration, aAnonymize, aMinimizeMemoryUsage, aDMDFile, processName,
|
|
[&](const MemoryReport& aReport) {
|
|
Unused << GetSingleton()->SendAddMemoryReport(aReport);
|
|
},
|
|
aResolver);
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvShutdownVR() {
|
|
if (StaticPrefs::dom_vr_process_enabled_AtStartup()) {
|
|
VRGPUChild::Shutdown();
|
|
}
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvUpdatePerfStatsCollectionMask(
|
|
const uint64_t& aMask) {
|
|
PerfStats::SetCollectionMask(static_cast<PerfStats::MetricMask>(aMask));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvCollectPerfStatsJSON(
|
|
CollectPerfStatsJSONResolver&& aResolver) {
|
|
aResolver(PerfStats::CollectLocalPerfStatsJSON());
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvFlushFOGData(
|
|
FlushFOGDataResolver&& aResolver) {
|
|
glean::FlushFOGData(std::move(aResolver));
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvTestTriggerMetrics(
|
|
TestTriggerMetricsResolver&& aResolve) {
|
|
mozilla::glean::test_only_ipc::a_counter.Add(nsIXULRuntime::PROCESS_TYPE_GPU);
|
|
aResolve(true);
|
|
return IPC_OK();
|
|
}
|
|
|
|
mozilla::ipc::IPCResult GPUParent::RecvCrashProcess() {
|
|
MOZ_CRASH("Deliberate GPU process crash");
|
|
return IPC_OK();
|
|
}
|
|
|
|
void GPUParent::ActorDestroy(ActorDestroyReason aWhy) {
|
|
if (AbnormalShutdown == aWhy) {
|
|
NS_WARNING("Shutting down GPU process early due to a crash!");
|
|
ProcessChild::QuickExit();
|
|
}
|
|
|
|
// Send the last bits of Glean data over to the main process.
|
|
glean::FlushFOGData(
|
|
[](ByteBuf&& aBuf) { glean::SendFOGData(std::move(aBuf)); });
|
|
|
|
#ifndef NS_FREE_PERMANENT_DATA
|
|
// No point in going through XPCOM shutdown because we don't keep persistent
|
|
// state.
|
|
ProcessChild::QuickExit();
|
|
#endif
|
|
|
|
// Wait until all RemoteDecoderManagerParent have closed.
|
|
mShutdownBlockers.WaitUntilClear(10 * 1000 /* 10s timeout*/)
|
|
->Then(GetCurrentSerialEventTarget(), __func__, [self = RefPtr{this}]() {
|
|
if (self->mProfilerController) {
|
|
self->mProfilerController->Shutdown();
|
|
self->mProfilerController = nullptr;
|
|
}
|
|
|
|
if (self->mVsyncBridge) {
|
|
self->mVsyncBridge->Shutdown();
|
|
self->mVsyncBridge = nullptr;
|
|
}
|
|
VideoBridgeParent::Shutdown();
|
|
// This could be running on either the Compositor thread, the Renderer
|
|
// thread, or the dedicated CanvasRender thread, so we need to shutdown
|
|
// before the former two.
|
|
CanvasRenderThread::Shutdown();
|
|
CompositorThreadHolder::Shutdown();
|
|
RemoteTextureMap::Shutdown();
|
|
// There is a case that RenderThread exists when gfxVars::UseWebRender()
|
|
// is false. This could happen when WebRender was fallbacked to
|
|
// compositor.
|
|
if (wr::RenderThread::Get()) {
|
|
wr::RenderThread::ShutDown();
|
|
}
|
|
#ifdef XP_WIN
|
|
if (widget::WinCompositorWindowThread::Get()) {
|
|
widget::WinCompositorWindowThread::ShutDown();
|
|
}
|
|
#endif
|
|
|
|
image::ImageMemoryReporter::ShutdownForWebRender();
|
|
|
|
// Shut down the default GL context provider.
|
|
gl::GLContextProvider::Shutdown();
|
|
|
|
#if defined(XP_WIN)
|
|
// The above shutdown calls operate on the available context providers
|
|
// on most platforms. Windows is a "special snowflake", though, and has
|
|
// three context providers available, so we have to shut all of them
|
|
// down. We should only support the default GL provider on Windows;
|
|
// then, this could go away. Unfortunately, we currently support WGL
|
|
// (the default) for WebGL on Optimus.
|
|
gl::GLContextProviderEGL::Shutdown();
|
|
#endif
|
|
|
|
Factory::ShutDown();
|
|
|
|
// We bypass gfxPlatform shutdown, so we must shutdown any libraries here
|
|
// that would normally be handled by it.
|
|
#ifdef NS_FREE_PERMANENT_DATA
|
|
SkGraphics::PurgeFontCache();
|
|
cairo_debug_reset_static_data();
|
|
#endif
|
|
|
|
#if defined(XP_WIN)
|
|
GpuProcessD3D11TextureMap::Shutdown();
|
|
DeviceManagerDx::Shutdown();
|
|
#endif
|
|
LayerTreeOwnerTracker::Shutdown();
|
|
gfxVars::Shutdown();
|
|
gfxConfig::Shutdown();
|
|
CrashReporterClient::DestroySingleton();
|
|
XRE_ShutdownChildProcess();
|
|
});
|
|
}
|
|
|
|
} // namespace mozilla::gfx
|