fune/gfx/layers/CanvasDrawEventRecorder.h
Andrew Osmond 484b8d4e39 Bug 1871613 - Ensure CanvasDrawEventRecorder releases external surface dependencies. r=gfx-reviewers,lsalzman
This patch makes CanvasDrawEventRecorder track what eventCount we
recorded an external surface reference. When the reader has increment
its processedCount above that, we will release our reference as it
should have acquired a strong reference to the data. This was previously
done when we forwarded the texture, but with remote textures, we no
longer have this event. Now we check when we start a new recording, or
attempt to clear cached resources.

Differential Revision: https://phabricator.services.mozilla.com/D197216
2023-12-23 01:34:31 +00:00

174 lines
5.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_CanvasDrawEventRecorder_h
#define mozilla_layers_CanvasDrawEventRecorder_h
#include <queue>
#include "mozilla/Atomics.h"
#include "mozilla/gfx/DrawEventRecorder.h"
#include "mozilla/ipc/CrossProcessSemaphore.h"
#include "mozilla/ipc/SharedMemoryBasic.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/RefPtr.h"
#include "mozilla/UniquePtr.h"
namespace mozilla {
using EventType = gfx::RecordedEvent::EventType;
namespace layers {
typedef mozilla::ipc::SharedMemoryBasic::Handle Handle;
typedef mozilla::CrossProcessSemaphoreHandle CrossProcessSemaphoreHandle;
class CanvasDrawEventRecorder final : public gfx::DrawEventRecorderPrivate,
public gfx::ContiguousBufferStream {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(CanvasDrawEventRecorder, final)
CanvasDrawEventRecorder();
enum class State : uint32_t {
Processing,
/**
* This is the important state to make sure the other side signals or starts
* us as soon as data or space is available. We set AboutToWait first and
* then re-check the condition. If we went straight to Waiting or Stopped
* then in between the last check and setting the state, the other side
* could have used all available data or space and never have signaled us
* because it didn't know we were about to wait, causing a deadlock.
* While we are in this state, the other side must wait until we resolve the
* AboutToWait state to one of the other states and then signal or start us
* if it needs to.
*/
AboutToWait,
Waiting,
Paused,
Stopped,
Failed,
};
struct Header {
Atomic<int64_t> eventCount;
Atomic<int64_t> writerWaitCount;
Atomic<State> writerState;
uint8_t padding1[44];
Atomic<int64_t> processedCount;
Atomic<State> readerState;
};
class Helpers {
public:
virtual ~Helpers() = default;
virtual bool InitTranslator(
TextureType aTextureType, gfx::BackendType aBackendType,
Handle&& aReadHandle, nsTArray<Handle>&& aBufferHandles,
uint64_t aBufferSize, CrossProcessSemaphoreHandle&& aReaderSem,
CrossProcessSemaphoreHandle&& aWriterSem, bool aUseIPDLThread) = 0;
virtual bool AddBuffer(Handle&& aBufferHandle, uint64_t aBufferSize) = 0;
/**
* @returns true if the reader of the CanvasEventRingBuffer has permanently
* stopped processing, otherwise returns false.
*/
virtual bool ReaderClosed() = 0;
/**
* Causes the reader to resume processing when it is in a stopped state.
*/
virtual bool RestartReader() = 0;
};
bool Init(TextureType aTextureType, gfx::BackendType aBackendType,
UniquePtr<Helpers> aHelpers);
/**
* Record an event for processing by the CanvasParent's CanvasTranslator.
* @param aEvent the event to record
*/
void RecordEvent(const gfx::RecordedEvent& aEvent) final;
void StoreSourceSurfaceRecording(gfx::SourceSurface* aSurface,
const char* aReason) final;
void Flush() final { NS_ASSERT_OWNINGTHREAD(CanvasDrawEventRecorder); }
int64_t CreateCheckpoint();
/**
* Waits until the given checkpoint has been read by the translator.
*
* @params aCheckpoint the checkpoint to wait for
* @returns true if the checkpoint was reached, false if the reader is closed
* or we timeout.
*/
bool WaitForCheckpoint(int64_t aCheckpoint);
TextureType GetTextureType() { return mTextureType; }
void DropFreeBuffers();
void ClearProcessedExternalSurfaces();
protected:
gfx::ContiguousBuffer& GetContiguousBuffer(size_t aSize) final;
void IncrementEventCount() final;
private:
void WriteInternalEvent(EventType aEventType);
void CheckAndSignalReader();
size_t mDefaultBufferSize;
uint32_t mMaxSpinCount;
uint32_t mDropBufferLimit;
uint32_t mDropBufferOnZero;
UniquePtr<Helpers> mHelpers;
TextureType mTextureType = TextureType::Unknown;
RefPtr<ipc::SharedMemoryBasic> mHeaderShmem;
Header* mHeader = nullptr;
struct CanvasBuffer : public gfx::ContiguousBuffer {
RefPtr<ipc::SharedMemoryBasic> shmem;
CanvasBuffer() : ContiguousBuffer(nullptr) {}
explicit CanvasBuffer(RefPtr<ipc::SharedMemoryBasic>&& aShmem)
: ContiguousBuffer(static_cast<char*>(aShmem->memory()),
aShmem->Size()),
shmem(std::move(aShmem)) {}
size_t Capacity() { return shmem ? shmem->Size() : 0; }
};
struct RecycledBuffer {
RefPtr<ipc::SharedMemoryBasic> shmem;
int64_t eventCount = 0;
explicit RecycledBuffer(RefPtr<ipc::SharedMemoryBasic>&& aShmem,
int64_t aEventCount)
: shmem(std::move(aShmem)), eventCount(aEventCount) {}
size_t Capacity() { return shmem->Size(); }
};
CanvasBuffer mCurrentBuffer;
std::queue<RecycledBuffer> mRecycledBuffers;
UniquePtr<CrossProcessSemaphore> mWriterSemaphore;
UniquePtr<CrossProcessSemaphore> mReaderSemaphore;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_CanvasDrawEventRecorder_h