fune/gfx/layers/client/TextureClient.h
Lee Salzman 6accc1036c Bug 1873075 - Delay UnregisterTextureOwner until all potential UseRemoteTextures are received. r=aosmond
UnregisterTextureOwner, if called before any use of UseRemoteTexture, can cause UseRemoteTexture to wait
for the texture owner to be created, since the texture owner does not exist, and there is no evidence it
was previously unregistered.

This patch attempts to address the issue by delaying the actual UnregisterTextureOwner until all such
UseRemoteTexture instances are processed. This is accomplished by noting that UseRemoteTexture ops come
in via transactions from a CompositableForwarder and so all are associated with a forwarder transaction
with a FwdTransactionId. RecordedTextureData on destruction reports the last FwdTransactionId associated
with its final UseRemoteTexture before it attempts to call UnregisterTextureOwner. If RemoteTextureMap
has not been notified of a given FwdTransactionId yet, then the UnregisterTextureOwner call will be
deferred until it has seen this FwdTransactionId.

This adds a RemoteTextureTxnScheduler to track the issuing of dependencies and waiting for FwdTransactionIds.

This patch also cleans up the issuing of FwdTransactionIds themselves to be associated with a given
top-level protocol so that all sub-protocols have transaction numbers that can be safely compared amongst
each other. This makes dependency expiration more robust since any advancement of the transaction number
from any source can help retire expired dependencies.

Differential Revision: https://phabricator.services.mozilla.com/D197895
2024-01-09 11:53:14 +00:00

839 lines
28 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENT_H
#define MOZILLA_GFX_TEXTURECLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint8_t, uint64_t
#include "GLTextureImage.h" // for TextureImage
#include "GfxTexturesReporter.h"
#include "ImageTypes.h" // for StereoMode
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Atomics.h"
#include "mozilla/Attributes.h" // for override
#include "mozilla/DebugOnly.h"
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
#include "mozilla/dom/ipc/IdType.h"
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/CriticalSection.h"
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/ipc/FileDescriptor.h"
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/SyncObject.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
#include "nsThreadUtils.h"
#include "pratom.h"
class gfxImageSurface;
struct ID3D11Device;
namespace mozilla {
// When defined, we track which pool the tile came from and test for
// any inconsistencies. This can be defined in release build as well.
#ifdef DEBUG
# define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1
#endif
namespace layers {
class AndroidHardwareBufferTextureData;
class BufferTextureData;
class CompositableForwarder;
class KnowsCompositor;
class LayersIPCChannel;
class CompositableClient;
struct PlanarYCbCrData;
class Image;
class PTextureChild;
class TextureChild;
class TextureData;
class GPUVideoTextureData;
class TextureClient;
class ITextureClientRecycleAllocator;
class SharedSurfaceTextureData;
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
class TextureClientPool;
#endif
class TextureForwarder;
struct RemoteTextureOwnerId;
/**
* TextureClient is the abstraction that allows us to share data between the
* content and the compositor side.
*/
enum TextureAllocationFlags {
ALLOC_DEFAULT = 0,
ALLOC_CLEAR_BUFFER =
1 << 1, // Clear the buffer to whatever is best for the draw target
ALLOC_CLEAR_BUFFER_WHITE = 1 << 2, // explicit all white
ALLOC_CLEAR_BUFFER_BLACK = 1 << 3, // explicit all black
ALLOC_DISALLOW_BUFFERTEXTURECLIENT = 1 << 4,
// Allocate the texture for out-of-band content updates. This is mostly for
// TextureClientD3D11, which may otherwise choose D3D10 or non-KeyedMutex
// surfaces when used on the main thread.
ALLOC_FOR_OUT_OF_BAND_CONTENT = 1 << 5,
// Disable any cross-device synchronization. This is also for
// TextureClientD3D11, and creates a texture without KeyedMutex.
ALLOC_MANUAL_SYNCHRONIZATION = 1 << 6,
// The texture is going to be updated using UpdateFromSurface and needs to
// support that call.
ALLOC_UPDATE_FROM_SURFACE = 1 << 7,
// Do not use an accelerated texture type.
ALLOC_DO_NOT_ACCELERATE = 1 << 8,
// Force allocation of remote/recorded texture, or fail if not possible.
ALLOC_FORCE_REMOTE = 1 << 9,
};
enum class BackendSelector { Content, Canvas };
/// Temporary object providing direct access to a Texture's memory.
///
/// see TextureClient::CanExposeMappedData() and
/// TextureClient::BorrowMappedData().
struct MappedTextureData {
uint8_t* data;
gfx::IntSize size;
int32_t stride;
gfx::SurfaceFormat format;
};
struct MappedYCbCrChannelData {
uint8_t* data;
gfx::IntSize size;
int32_t stride;
int32_t skip;
uint32_t bytesPerPixel;
bool CopyInto(MappedYCbCrChannelData& aDst);
};
struct MappedYCbCrTextureData {
MappedYCbCrChannelData y;
MappedYCbCrChannelData cb;
MappedYCbCrChannelData cr;
// Sad but because of how SharedPlanarYCbCrData is used we have to expose this
// for now.
uint8_t* metadata;
StereoMode stereoMode;
bool CopyInto(MappedYCbCrTextureData& aDst) {
return y.CopyInto(aDst.y) && cb.CopyInto(aDst.cb) && cr.CopyInto(aDst.cr);
}
};
class ReadLockDescriptor;
class NonBlockingTextureReadLock;
// A class to help implement copy-on-write semantics for shared textures.
//
// A TextureClient/Host pair can opt into using a ReadLock by calling
// TextureClient::EnableReadLock. This will equip the TextureClient with a
// ReadLock object that will be automatically ReadLock()'ed by the texture
// itself when it is written into (see TextureClient::Unlock). A
// TextureReadLock's counter starts at 1 and is expected to be equal to 1 when
// the lock is destroyed. See ShmemTextureReadLock for explanations about why we
// use 1 instead of 0 as the initial state. TextureReadLock is mostly internally
// managed by the TextureClient/Host pair, and the compositable only has to
// forward it during updates. If an update message contains a null_t lock, it
// means that the texture was not written into on the content side, and there is
// no synchronization required on the compositor side (or it means that the
// texture pair did not opt into using ReadLocks). On the compositor side, the
// TextureHost can receive a ReadLock during a transaction, and will both
// ReadUnlock() it and drop it as soon as the shared data is available again for
// writing (the texture upload is done, or the compositor not reading the
// texture anymore). The lock is dropped to make sure it is ReadUnlock()'ed only
// once.
class TextureReadLock {
protected:
virtual ~TextureReadLock() = default;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadLock)
virtual bool ReadLock() = 0;
virtual bool TryReadLock(TimeDuration aTimeout) { return ReadLock(); }
virtual int32_t ReadUnlock() = 0;
virtual bool IsValid() const = 0;
static already_AddRefed<TextureReadLock> Deserialize(
ReadLockDescriptor&& aDescriptor, ISurfaceAllocator* aAllocator);
virtual bool Serialize(ReadLockDescriptor& aOutput,
base::ProcessId aOther) = 0;
enum LockType {
TYPE_NONBLOCKING_MEMORY,
TYPE_NONBLOCKING_SHMEM,
TYPE_CROSS_PROCESS_SEMAPHORE
};
virtual LockType GetType() = 0;
virtual NonBlockingTextureReadLock* AsNonBlockingLock() { return nullptr; }
protected:
NS_DECL_OWNINGTHREAD
};
class NonBlockingTextureReadLock : public TextureReadLock {
public:
virtual int32_t GetReadCount() = 0;
static already_AddRefed<TextureReadLock> Create(LayersIPCChannel* aAllocator);
NonBlockingTextureReadLock* AsNonBlockingLock() override { return this; }
};
#ifdef XP_WIN
class D3D11TextureData;
class DXGIYCbCrTextureData;
#endif
class TextureData {
public:
struct Info {
gfx::IntSize size;
gfx::SurfaceFormat format;
bool hasSynchronization;
bool supportsMoz2D;
bool canExposeMappedData;
bool canConcurrentlyReadLock;
Info()
: format(gfx::SurfaceFormat::UNKNOWN),
hasSynchronization(false),
supportsMoz2D(false),
canExposeMappedData(false),
canConcurrentlyReadLock(true) {}
};
static TextureData* Create(
TextureType aTextureType, gfx::SurfaceFormat aFormat,
const gfx::IntSize& aSize, TextureAllocationFlags aAllocFlags,
gfx::BackendType aBackendType = gfx::BackendType::NONE);
static TextureData* Create(TextureForwarder* aAllocator,
gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
KnowsCompositor* aKnowsCompositor,
BackendSelector aSelector,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags);
static bool IsRemote(KnowsCompositor* aKnowsCompositor,
BackendSelector aSelector,
gfx::SurfaceFormat aFormat = gfx::SurfaceFormat::UNKNOWN,
gfx::IntSize aSize = gfx::IntSize(1, 1));
MOZ_COUNTED_DTOR_VIRTUAL(TextureData)
virtual TextureType GetTextureType() const { return TextureType::Last; }
virtual void FillInfo(TextureData::Info& aInfo) const = 0;
virtual void InvalidateContents() {}
virtual bool Lock(OpenMode aMode) = 0;
virtual void Unlock() = 0;
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() {
return nullptr;
}
/**
* When the TextureData is not being Unlocked, this can be used to inform a
* TextureData that drawing has finished until the next BorrowDrawTarget.
*/
virtual void EndDraw() {}
virtual already_AddRefed<gfx::SourceSurface> BorrowSnapshot() {
return nullptr;
}
virtual void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) {}
virtual bool BorrowMappedData(MappedTextureData&) { return false; }
virtual bool BorrowMappedYCbCrData(MappedYCbCrTextureData&) { return false; }
virtual void Deallocate(LayersIPCChannel* aAllocator) = 0;
/// Depending on the texture's flags either Deallocate or Forget is called.
virtual void Forget(LayersIPCChannel* aAllocator) {}
virtual bool Serialize(SurfaceDescriptor& aDescriptor) = 0;
virtual void GetSubDescriptor(RemoteDecoderVideoSubDescriptor* aOutDesc) {}
virtual void OnForwardedToHost() {}
virtual TextureData* CreateSimilar(
LayersIPCChannel* aAllocator, LayersBackend aLayersBackend,
TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const {
return nullptr;
}
virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) {
return false;
};
virtual void SyncWithObject(RefPtr<SyncObjectClient> aSyncObject){};
virtual TextureFlags GetTextureFlags() const {
return TextureFlags::NO_FLAGS;
}
#ifdef XP_WIN
virtual D3D11TextureData* AsD3D11TextureData() { return nullptr; }
virtual DXGIYCbCrTextureData* AsDXGIYCbCrTextureData() { return nullptr; }
#endif
virtual BufferTextureData* AsBufferTextureData() { return nullptr; }
virtual GPUVideoTextureData* AsGPUVideoTextureData() { return nullptr; }
virtual AndroidHardwareBufferTextureData*
AsAndroidHardwareBufferTextureData() {
return nullptr;
}
// It is used by AndroidHardwareBufferTextureData and
// SharedSurfaceTextureData. Returns buffer id when it owns
// AndroidHardwareBuffer. It is used only on android.
virtual Maybe<uint64_t> GetBufferId() const { return Nothing(); }
// The acquire fence is a fence that is used for waiting until rendering to
// its AHardwareBuffer is completed.
// It is used only on android.
virtual mozilla::ipc::FileDescriptor GetAcquireFence() {
return mozilla::ipc::FileDescriptor();
}
virtual void SetRemoteTextureOwnerId(RemoteTextureOwnerId) {}
virtual bool RequiresRefresh() const { return false; }
virtual void UseCompositableForwarder(CompositableForwarder* aForwarder) {}
protected:
MOZ_COUNTED_DEFAULT_CTOR(TextureData)
};
/**
* TextureClient is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* content-side half of a TextureClient/TextureHost pair. A corresponding
* TextureHost lives on the compositor-side.
*
* TextureClient's primary purpose is to present texture data in a way that is
* understood by the IPC system. There are two ways to use it:
* - Use it to serialize image data that is not IPC-friendly (most likely
* involving a copy into shared memory)
* - preallocate it and paint directly into it, which avoids copy but requires
* the painting code to be aware of TextureClient (or at least the underlying
* shared memory).
*
* There is always one and only one TextureClient per TextureHost, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* responsibility of the compositable (which would use pairs of Textures).
* In order to send several different buffers to the compositor side, use
* several TextureClients.
*/
class TextureClient : public AtomicRefCountedWithFinalize<TextureClient> {
public:
TextureClient(TextureData* aData, TextureFlags aFlags,
LayersIPCChannel* aAllocator);
virtual ~TextureClient();
static already_AddRefed<TextureClient> CreateWithData(
TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator);
// Creates and allocates a TextureClient usable with Moz2D.
static already_AddRefed<TextureClient> CreateForDrawing(
KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat,
gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags,
TextureAllocationFlags flags = ALLOC_DEFAULT);
static already_AddRefed<TextureClient> CreateFromSurface(
KnowsCompositor* aAllocator, gfx::SourceSurface* aSurface,
BackendSelector aSelector, TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags);
// Creates and allocates a TextureClient supporting the YCbCr format.
static already_AddRefed<TextureClient> CreateForYCbCr(
KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay,
const gfx::IntSize& aYSize, uint32_t aYStride,
const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride,
StereoMode aStereoMode, gfx::ColorDepth aColorDepth,
gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange,
gfx::ChromaSubsampling aSubsampling, TextureFlags aTextureFlags);
// Creates and allocates a TextureClient (can be accessed through raw
// pointers).
static already_AddRefed<TextureClient> CreateForRawBufferAccess(
KnowsCompositor* aAllocator, gfx::SurfaceFormat aFormat,
gfx::IntSize aSize, gfx::BackendType aMoz2dBackend,
TextureFlags aTextureFlags, TextureAllocationFlags flags = ALLOC_DEFAULT);
// Creates and allocates a TextureClient of the same type.
already_AddRefed<TextureClient> CreateSimilar(
LayersBackend aLayersBackend = LayersBackend::LAYERS_NONE,
TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const;
/**
* Locks the shared data, allowing the caller to get access to it.
*
* Please always lock/unlock when accessing the shared data.
* If Lock() returns false, you should not attempt to access the shared data.
*/
bool Lock(OpenMode aMode);
void Unlock();
bool IsLocked() const { return mIsLocked; }
gfx::IntSize GetSize() const { return mInfo.size; }
gfx::SurfaceFormat GetFormat() const { return mInfo.format; }
/**
* Returns true if this texture has a synchronization mechanism (mutex, fence,
* etc.). Textures that do not implement synchronization should be immutable
* or should use immediate uploads (see TextureFlags in CompositorTypes.h)
* Even if a texture does not implement synchronization, Lock and Unlock need
* to be used appropriately since the latter are also there to map/numap data.
*/
bool HasSynchronization() const { return mInfo.hasSynchronization; }
bool CanExposeDrawTarget() const { return mInfo.supportsMoz2D; }
bool CanExposeMappedData() const { return mInfo.canExposeMappedData; }
/**
* Returns a DrawTarget to draw into the TextureClient.
* This function should never be called when not on the main thread!
*
* This must never be called on a TextureClient that is not sucessfully
* locked. When called several times within one Lock/Unlock pair, this method
* should return the same DrawTarget. The DrawTarget is automatically flushed
* by the TextureClient when the latter is unlocked, and the DrawTarget that
* will be returned within the next lock/unlock pair may or may not be the
* same object. Do not keep references to the DrawTarget outside of the
* lock/unlock pair.
*
* This is typically used as follows:
*
* if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
* return false;
* }
* {
* // Restrict this code's scope to ensure all references to dt are gone
* // when Unlock is called.
* DrawTarget* dt = texture->BorrowDrawTarget();
* // use the draw target ...
* }
* texture->Unlock();
*
*/
gfx::DrawTarget* BorrowDrawTarget();
/**
* When the TextureClient is not being Unlocked, this can be used to inform it
* that drawing has finished until the next BorrowDrawTarget.
*/
void EndDraw();
already_AddRefed<gfx::SourceSurface> BorrowSnapshot();
void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot);
/**
* Similar to BorrowDrawTarget but provides direct access to the texture's
* bits instead of a DrawTarget.
*/
bool BorrowMappedData(MappedTextureData&);
bool BorrowMappedYCbCrData(MappedYCbCrTextureData&);
/**
* This function can be used to update the contents of the TextureClient
* off the main thread.
*/
void UpdateFromSurface(gfx::SourceSurface* aSurface);
/**
* This method is strictly for debugging. It causes locking and
* needless copies.
*/
already_AddRefed<gfx::DataSourceSurface> GetAsSurface();
/**
* Copies a rectangle from this texture client to a position in aTarget.
* It is assumed that the necessary locks are in place; so this should at
* least have a read lock and aTarget should at least have a write lock.
*/
bool CopyToTextureClient(TextureClient* aTarget, const gfx::IntRect* aRect,
const gfx::IntPoint* aPoint);
/**
* Allocate and deallocate a TextureChild actor.
*
* TextureChild is an implementation detail of TextureClient that is not
* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
* are for use with the managing IPDL protocols only (so that they can
* implement AllocPextureChild and DeallocPTextureChild).
*/
static PTextureChild* CreateIPDLActor();
static bool DestroyIPDLActor(PTextureChild* actor);
/**
* Get the TextureClient corresponding to the actor passed in parameter.
*/
static already_AddRefed<TextureClient> AsTextureClient(PTextureChild* actor);
/**
* TextureFlags contain important information about various aspects
* of the texture, like how its liferime is managed, and how it
* should be displayed.
* See TextureFlags in CompositorTypes.h.
*/
TextureFlags GetFlags() const { return mFlags; }
bool HasFlags(TextureFlags aFlags) const {
return (mFlags & aFlags) == aFlags;
}
void AddFlags(TextureFlags aFlags);
void RemoveFlags(TextureFlags aFlags);
// Must not be called when TextureClient is in use by CompositableClient.
void RecycleTexture(TextureFlags aFlags);
/**
* After being shared with the compositor side, an immutable texture is never
* modified, it can only be read. It is safe to not Lock/Unlock immutable
* textures.
*/
bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }
void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }
bool IsSharedWithCompositor() const;
/**
* If this method returns false users of TextureClient are not allowed
* to access the shared data.
*/
bool IsValid() const { return !!mData; }
/**
* Called when TextureClient is added to CompositableClient.
*/
void SetAddedToCompositableClient();
/**
* If this method retuns false, TextureClient is already added to
* CompositableClient, since its creation or recycling.
*/
bool IsAddedToCompositableClient() const {
return mAddedToCompositableClient;
}
/**
* Create and init the TextureChild/Parent IPDL actor pair
* with a CompositableForwarder.
*
* Should be called only once per TextureClient.
* The TextureClient must not be locked when calling this method.
*/
bool InitIPDLActor(CompositableForwarder* aForwarder);
/**
* Create and init the TextureChild/Parent IPDL actor pair
* with a TextureForwarder.
*
* Should be called only once per TextureClient.
* The TextureClient must not be locked when calling this method.
*/
bool InitIPDLActor(KnowsCompositor* aKnowsCompositor,
const dom::ContentParentId& aContentId);
/**
* Return a pointer to the IPDLActor.
*
* This is to be used with IPDL messages only. Do not store the returned
* pointer.
*/
PTextureChild* GetIPDLActor();
/**
* Triggers the destruction of the shared data and the corresponding
* TextureHost.
*
* If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the
* destruction will be synchronously coordinated with the compositor side,
* otherwise it will be done asynchronously.
*/
void Destroy();
/**
* Track how much of this texture is wasted.
* For example we might allocate a 256x256 tile but only use 10x10.
*/
void SetWaste(int aWasteArea) {
mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat()));
}
void SyncWithObject(RefPtr<SyncObjectClient> aSyncObject) {
mData->SyncWithObject(aSyncObject);
}
LayersIPCChannel* GetAllocator() { return mAllocator; }
ITextureClientRecycleAllocator* GetRecycleAllocator() {
return mRecycleAllocator;
}
void SetRecycleAllocator(ITextureClientRecycleAllocator* aAllocator);
/// If you add new code that uses this method, you are probably doing
/// something wrong.
TextureData* GetInternalData() { return mData; }
const TextureData* GetInternalData() const { return mData; }
uint64_t GetSerial() const { return mSerial; }
void GetSurfaceDescriptorRemoteDecoder(
SurfaceDescriptorRemoteDecoder* aOutDesc);
void CancelWaitForNotifyNotUsed();
/**
* Set last transaction id of CompositableForwarder.
*
* Called when TextureClient has TextureFlags::RECYCLE flag.
* When CompositableForwarder forwards the TextureClient with
* TextureFlags::RECYCLE, it holds TextureClient's ref until host side
* releases it. The host side sends TextureClient release message.
* The id is used to check if the message is for the last TextureClient
* forwarding.
*/
void SetLastFwdTransactionId(uint64_t aTransactionId) {
MOZ_ASSERT(mFwdTransactionId <= aTransactionId);
mFwdTransactionId = aTransactionId;
}
uint64_t GetLastFwdTransactionId() { return mFwdTransactionId; }
TextureReadLock* GetReadLock() { return mReadLock; }
bool IsReadLocked() const;
bool TryReadLock();
void ReadUnlock();
void SetUpdated() { mUpdated = true; }
bool OnForwardedToHost();
// Mark that the TextureClient will be used by the paint thread, and should
// not free its underlying texture data. This must only be called from the
// main thread.
void AddPaintThreadRef();
// Mark that the TextureClient is no longer in use by the PaintThread. This
// must only be called from the PaintThread.
void DropPaintThreadRef();
wr::MaybeExternalImageId GetExternalImageKey() { return mExternalImageId; }
private:
static void TextureClientRecycleCallback(TextureClient* aClient,
void* aClosure);
// Internal helpers for creating texture clients using the actual forwarder
// instead of KnowsCompositor. TextureClientPool uses these to let it cache
// texture clients per-process instead of per ShadowLayerForwarder, but
// everyone else should use the public functions instead.
friend class TextureClientPool;
static already_AddRefed<TextureClient> CreateForDrawing(
TextureForwarder* aAllocator, gfx::SurfaceFormat aFormat,
gfx::IntSize aSize, KnowsCompositor* aKnowsCompositor,
BackendSelector aSelector, TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
static already_AddRefed<TextureClient> CreateForRawBufferAccess(
LayersIPCChannel* aAllocator, gfx::SurfaceFormat aFormat,
gfx::IntSize aSize, gfx::BackendType aMoz2dBackend,
LayersBackend aLayersBackend, TextureFlags aTextureFlags,
TextureAllocationFlags flags = ALLOC_DEFAULT);
void EnableReadLock();
void EnableBlockingReadLock();
/**
* Called once, during the destruction of the Texture, on the thread in which
* texture's reference count reaches 0 (could be any thread).
*
* Here goes the shut-down code that uses virtual methods.
* Must only be called by Release().
*/
void Finalize() {}
friend class AtomicRefCountedWithFinalize<TextureClient>;
protected:
/**
* Should only be called *once* per texture, in TextureClient::InitIPDLActor.
* Some texture implementations rely on the fact that the descriptor will be
* deserialized.
* Calling ToSurfaceDescriptor again after it has already returned true,
* or never constructing a TextureHost with aDescriptor may result in a memory
* leak (see TextureClientD3D9 for example).
*/
bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor);
void LockActor() const;
void UnlockActor() const;
TextureData::Info mInfo;
RefPtr<LayersIPCChannel> mAllocator;
RefPtr<TextureChild> mActor;
RefPtr<ITextureClientRecycleAllocator> mRecycleAllocator;
RefPtr<TextureReadLock> mReadLock;
TextureData* mData;
RefPtr<gfx::DrawTarget> mBorrowedDrawTarget;
bool mBorrowedSnapshot = false;
TextureFlags mFlags;
gl::GfxTextureWasteTracker mWasteTracker;
OpenMode mOpenMode;
#ifdef DEBUG
uint32_t mExpectedDtRefs;
#endif
bool mIsLocked;
bool mIsReadLocked;
// This member tracks that the texture was written into until the update
// is sent to the compositor. We need this remember to lock mReadLock on
// behalf of the compositor just before sending the notification.
bool mUpdated;
// Used when TextureClient is recycled with TextureFlags::RECYCLE flag.
bool mAddedToCompositableClient;
uint64_t mFwdTransactionId;
// Serial id of TextureClient. It is unique in current process.
const uint64_t mSerial;
// When non-zero, texture data must not be freed.
mozilla::Atomic<uintptr_t> mPaintThreadRefs;
// External image id. It is unique if it is allocated.
// The id is allocated in TextureClient::InitIPDLActor().
// Its allocation is supported by
// CompositorBridgeChild and ImageBridgeChild for now.
wr::MaybeExternalImageId mExternalImageId;
// Used to assign serial ids of TextureClient.
static mozilla::Atomic<uint64_t> sSerialCounter;
friend class TextureChild;
friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
friend already_AddRefed<TextureHost> CreateTextureHostWithBackend(
TextureClient*, ISurfaceAllocator*, LayersBackend&);
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
public:
// Pointer to the pool this tile came from.
TextureClientPool* mPoolTracker;
#endif
};
/**
* Task that releases TextureClient pointer on a specified thread.
*/
class TextureClientReleaseTask : public Runnable {
public:
explicit TextureClientReleaseTask(TextureClient* aClient)
: Runnable("layers::TextureClientReleaseTask"), mTextureClient(aClient) {}
NS_IMETHOD Run() override {
mTextureClient = nullptr;
return NS_OK;
}
private:
RefPtr<TextureClient> mTextureClient;
};
// Automatically lock and unlock a texture. Since texture locking is fallible,
// Succeeded() must be checked on the guard object before proceeding.
class MOZ_RAII TextureClientAutoLock {
public:
TextureClientAutoLock(TextureClient* aTexture, OpenMode aMode)
: mTexture(aTexture), mSucceeded(false) {
mSucceeded = mTexture->Lock(aMode);
#ifdef DEBUG
mChecked = false;
#endif
}
~TextureClientAutoLock() {
MOZ_ASSERT(mChecked);
if (mSucceeded) {
mTexture->Unlock();
}
}
bool Succeeded() {
#ifdef DEBUG
mChecked = true;
#endif
return mSucceeded;
}
private:
TextureClient* mTexture;
#ifdef DEBUG
bool mChecked;
#endif
bool mSucceeded;
};
/// Convenience function to set the content of ycbcr texture.
bool UpdateYCbCrTextureClient(TextureClient* aTexture,
const PlanarYCbCrData& aData);
TextureType PreferredCanvasTextureType(KnowsCompositor* aKnowsCompositor);
} // namespace layers
} // namespace mozilla
#endif