forked from mirrors/gecko-dev
		
	 df38e03696
			
		
	
	
		df38e03696
		
	
	
	
	
		
			
			Depends on D44327 Differential Revision: https://phabricator.services.mozilla.com/D44328 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			117 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
 | |
| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
 | |
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| #include "CompositingRenderTargetOGL.h"
 | |
| #include "GLContext.h"
 | |
| #include "GLReadTexImageHelper.h"
 | |
| #include "ScopedGLHelpers.h"
 | |
| #include "mozilla/gfx/2D.h"
 | |
| 
 | |
| namespace mozilla {
 | |
| namespace layers {
 | |
| 
 | |
| using namespace mozilla::gfx;
 | |
| using namespace mozilla::gl;
 | |
| 
 | |
| CompositingRenderTargetOGL::~CompositingRenderTargetOGL() {
 | |
|   if (mGLResourceOwnership == GLResourceOwnership::OWNED_BY_RENDER_TARGET &&
 | |
|       mGL && mGL->MakeCurrent()) {
 | |
|     mGL->fDeleteTextures(1, &mTextureHandle);
 | |
|     mGL->fDeleteFramebuffers(1, &mFBO);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void CompositingRenderTargetOGL::BindTexture(GLenum aTextureUnit,
 | |
|                                              GLenum aTextureTarget) {
 | |
|   MOZ_ASSERT(!mNeedInitialization);
 | |
|   MOZ_ASSERT(mTextureHandle != 0);
 | |
|   mGL->fActiveTexture(aTextureUnit);
 | |
|   mGL->fBindTexture(aTextureTarget, mTextureHandle);
 | |
| }
 | |
| 
 | |
| void CompositingRenderTargetOGL::BindRenderTarget() {
 | |
|   bool needsClear = false;
 | |
| 
 | |
|   if (mNeedInitialization) {
 | |
|     Initialize(mNeedInitialization->mFBOTextureTarget);
 | |
|     if (mNeedInitialization->mInitMode == INIT_MODE_CLEAR) {
 | |
|       needsClear = true;
 | |
|       mClearOnBind = false;
 | |
|     }
 | |
|     mNeedInitialization = Nothing();
 | |
|   } else {
 | |
|     GLuint fbo = GetFBO();
 | |
|     mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo);
 | |
|     GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
 | |
|     if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
 | |
|       // The main framebuffer (0) of non-offscreen contexts
 | |
|       // might be backed by a EGLSurface that needs to be renewed.
 | |
|       if (mFBO == 0 && !mGL->IsOffscreen()) {
 | |
|         mGL->RenewSurface(mCompositor->GetWidget());
 | |
|         result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
 | |
|       }
 | |
|       if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
 | |
|         nsAutoCString msg;
 | |
|         msg.AppendPrintf(
 | |
|             "Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, "
 | |
|             "GLContext=%p, IsOffscreen()=%d, mFBO=%d, "
 | |
|             "aRect.width=%d, aRect.height=%d",
 | |
|             result, mGL.get(), mGL->IsOffscreen(), mFBO, mSize.width,
 | |
|             mSize.height);
 | |
|         NS_WARNING(msg.get());
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     needsClear = mClearOnBind;
 | |
|   }
 | |
| 
 | |
|   if (needsClear) {
 | |
|     ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true);
 | |
|     ScopedScissorRect autoScissorRect(mGL, 0, 0, mSize.width, mSize.height);
 | |
|     mGL->fClearColor(0.0, 0.0, 0.0, 0.0);
 | |
|     mGL->fClearDepth(0.0);
 | |
|     mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT);
 | |
|   }
 | |
| }
 | |
| 
 | |
| GLuint CompositingRenderTargetOGL::GetFBO() const {
 | |
|   MOZ_ASSERT(!mNeedInitialization);
 | |
|   return mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO;
 | |
| }
 | |
| 
 | |
| #ifdef MOZ_DUMP_PAINTING
 | |
| already_AddRefed<DataSourceSurface> CompositingRenderTargetOGL::Dump(
 | |
|     Compositor* aCompositor) {
 | |
|   MOZ_ASSERT(!mNeedInitialization);
 | |
|   CompositorOGL* compositorOGL = aCompositor->AsCompositorOGL();
 | |
|   return ReadBackSurface(mGL, mTextureHandle, true,
 | |
|                          compositorOGL->GetFBOFormat());
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void CompositingRenderTargetOGL::Initialize(GLenum aFBOTextureTarget) {
 | |
|   // TODO: call mGL->GetBackbufferFB(), use that
 | |
|   GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO;
 | |
|   mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo);
 | |
|   mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                              aFBOTextureTarget, mTextureHandle, 0);
 | |
| 
 | |
|   // Making this call to fCheckFramebufferStatus prevents a crash on
 | |
|   // PowerVR. See bug 695246.
 | |
|   GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
 | |
|   if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
 | |
|     nsAutoCString msg;
 | |
|     msg.AppendPrintf(
 | |
|         "Framebuffer not complete -- error 0x%x, aFBOTextureTarget 0x%x, mFBO "
 | |
|         "%d, mTextureHandle %d, aRect.width %d, aRect.height %d",
 | |
|         result, aFBOTextureTarget, mFBO, mTextureHandle, mSize.width,
 | |
|         mSize.height);
 | |
|     NS_ERROR(msg.get());
 | |
|   }
 | |
| }
 | |
| 
 | |
| }  // namespace layers
 | |
| }  // namespace mozilla
 |