forked from mirrors/gecko-dev
403 lines
12 KiB
JavaScript
403 lines
12 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* @typedef {object} Lazy
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* @property {typeof console} console
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* @property {typeof import("../content/EngineProcess.sys.mjs").EngineProcess} EngineProcess
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* @property {typeof import("../../../../services/settings/remote-settings.sys.mjs").RemoteSettings} RemoteSettings
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* @property {typeof import("../../translations/actors/TranslationsParent.sys.mjs").TranslationsParent} TranslationsParent
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*/
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/** @type {Lazy} */
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const lazy = {};
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ChromeUtils.defineLazyGetter(lazy, "console", () => {
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return console.createInstance({
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maxLogLevelPref: "browser.ml.logLevel",
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prefix: "ML",
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});
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});
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ChromeUtils.defineESModuleGetters(lazy, {
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EngineProcess: "chrome://global/content/ml/EngineProcess.sys.mjs",
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RemoteSettings: "resource://services-settings/remote-settings.sys.mjs",
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TranslationsParent: "resource://gre/actors/TranslationsParent.sys.mjs",
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});
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/**
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* @typedef {import("../../translations/translations").WasmRecord} WasmRecord
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*/
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const DEFAULT_CACHE_TIMEOUT_MS = 15_000;
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/**
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* The ML engine is in its own content process. This actor handles the
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* marshalling of the data such as the engine payload.
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*/
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export class MLEngineParent extends JSWindowActorParent {
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/**
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* The RemoteSettingsClient that downloads the wasm binaries.
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*
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* @type {RemoteSettingsClient | null}
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*/
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static #remoteClient = null;
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/** @type {Promise<WasmRecord> | null} */
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static #wasmRecord = null;
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/**
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* The following constant controls the major version for wasm downloaded from
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* Remote Settings. When a breaking change is introduced, Nightly will have these
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* numbers incremented by one, but Beta and Release will still be on the previous
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* version. Remote Settings will ship both versions of the records, and the latest
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* asset released in that version will be used. For instance, with a major version
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* of "1", assets can be downloaded for "1.0", "1.2", "1.3beta", but assets marked
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* as "2.0", "2.1", etc will not be downloaded.
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*/
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static WASM_MAJOR_VERSION = 1;
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/**
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* Remote settings isn't available in tests, so provide mocked responses.
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*
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* @param {RemoteSettingsClient} remoteClient
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*/
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static mockRemoteSettings(remoteClient) {
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lazy.console.log("Mocking remote settings in MLEngineParent.");
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MLEngineParent.#remoteClient = remoteClient;
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MLEngineParent.#wasmRecord = null;
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}
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/**
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* Remove anything that could have been mocked.
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*/
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static removeMocks() {
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lazy.console.log("Removing mocked remote client in MLEngineParent.");
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MLEngineParent.#remoteClient = null;
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MLEngineParent.#wasmRecord = null;
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}
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/**
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* @param {string} engineName
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* @param {() => Promise<ArrayBuffer>} getModel
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* @param {number} cacheTimeoutMS - How long the engine cache remains alive between
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* uses, in milliseconds. In automation the engine is manually created and destroyed
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* to avoid timing issues.
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* @returns {MLEngine}
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*/
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getEngine(engineName, getModel, cacheTimeoutMS = DEFAULT_CACHE_TIMEOUT_MS) {
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return new MLEngine(this, engineName, getModel, cacheTimeoutMS);
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}
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// eslint-disable-next-line consistent-return
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async receiveMessage({ name }) {
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switch (name) {
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case "MLEngine:Ready":
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if (lazy.EngineProcess.resolveMLEngineParent) {
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lazy.EngineProcess.resolveMLEngineParent(this);
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} else {
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lazy.console.error(
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"Expected #resolveMLEngineParent to exist when then ML Engine is ready."
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);
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}
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break;
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case "MLEngine:GetWasmArrayBuffer":
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return MLEngineParent.getWasmArrayBuffer();
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case "MLEngine:DestroyEngineProcess":
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lazy.EngineProcess.destroyMLEngine().catch(error =>
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console.error(error)
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);
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break;
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}
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}
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/**
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* @param {RemoteSettingsClient} client
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*/
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static async #getWasmArrayRecord(client) {
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// Load the wasm binary from remote settings, if it hasn't been already.
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lazy.console.log(`Getting remote wasm records.`);
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/** @type {WasmRecord[]} */
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const wasmRecords = await lazy.TranslationsParent.getMaxVersionRecords(
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client,
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{
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// TODO - This record needs to be created with the engine wasm payload.
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filters: { name: "inference-engine" },
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majorVersion: MLEngineParent.WASM_MAJOR_VERSION,
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}
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);
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if (wasmRecords.length === 0) {
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// The remote settings client provides an empty list of records when there is
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// an error.
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throw new Error("Unable to get the ML engine from Remote Settings.");
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}
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if (wasmRecords.length > 1) {
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MLEngineParent.reportError(
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new Error("Expected the ml engine to only have 1 record."),
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wasmRecords
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);
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}
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const [record] = wasmRecords;
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lazy.console.log(
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`Using ${record.name}@${record.release} release version ${record.version} first released on Fx${record.fx_release}`,
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record
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);
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return record;
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}
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/**
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* Download the wasm for the ML inference engine.
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*
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* @returns {Promise<ArrayBuffer>}
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*/
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static async getWasmArrayBuffer() {
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const client = MLEngineParent.#getRemoteClient();
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if (!MLEngineParent.#wasmRecord) {
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// Place the records into a promise to prevent any races.
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MLEngineParent.#wasmRecord = MLEngineParent.#getWasmArrayRecord(client);
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}
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let wasmRecord;
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try {
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wasmRecord = await MLEngineParent.#wasmRecord;
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if (!wasmRecord) {
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return Promise.reject(
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"Error: Unable to get the ML engine from Remote Settings."
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);
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}
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} catch (error) {
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MLEngineParent.#wasmRecord = null;
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throw error;
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}
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/** @type {{buffer: ArrayBuffer}} */
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const { buffer } = await client.attachments.download(wasmRecord);
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return buffer;
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}
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/**
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* Lazily initializes the RemoteSettingsClient for the downloaded wasm binary data.
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*
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* @returns {RemoteSettingsClient}
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*/
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static #getRemoteClient() {
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if (MLEngineParent.#remoteClient) {
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return MLEngineParent.#remoteClient;
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}
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/** @type {RemoteSettingsClient} */
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const client = lazy.RemoteSettings("ml-wasm");
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MLEngineParent.#remoteClient = client;
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client.on("sync", async ({ data: { created, updated, deleted } }) => {
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lazy.console.log(`"sync" event for ml-wasm`, {
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created,
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updated,
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deleted,
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});
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// Remove all the deleted records.
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for (const record of deleted) {
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await client.attachments.deleteDownloaded(record);
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}
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// Remove any updated records, and download the new ones.
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for (const { old: oldRecord } of updated) {
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await client.attachments.deleteDownloaded(oldRecord);
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}
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// Do nothing for the created records.
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});
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return client;
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}
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/**
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* Send a message to gracefully shutdown all of the ML engines in the engine process.
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* This mostly exists for testing the shutdown paths of the code.
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*/
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forceShutdown() {
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return this.sendQuery("MLEngine:ForceShutdown");
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}
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}
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/**
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* This contains all of the information needed to perform a translation request.
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*
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* @typedef {object} TranslationRequest
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* @property {Node} node
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* @property {string} sourceText
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* @property {boolean} isHTML
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* @property {Function} resolve
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* @property {Function} reject
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*/
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/**
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* The interface to communicate to an MLEngine in the parent process. The engine manages
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* its own lifetime, and is kept alive with a timeout. A reference to this engine can
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* be retained, but once idle, the engine will be destroyed. If a new request to run
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* is sent, the engine will be recreated on demand. This balances the cost of retaining
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* potentially large amounts of memory to run models, with the speed and ease of running
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* the engine.
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*
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* @template Request
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* @template Response
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*/
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class MLEngine {
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/**
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* @type {MessagePort | null}
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*/
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#port = null;
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#nextRequestId = 0;
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/**
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* Tie together a message id to a resolved response.
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*
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* @type {Map<number, PromiseWithResolvers<Request>>}
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*/
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#requests = new Map();
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/**
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* @type {"uninitialized" | "ready" | "error" | "closed"}
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*/
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engineStatus = "uninitialized";
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/**
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* @param {MLEngineParent} mlEngineParent
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* @param {string} engineName
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* @param {() => Promise<ArrayBuffer>} getModel
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* @param {number} timeoutMS
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*/
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constructor(mlEngineParent, engineName, getModel, timeoutMS) {
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/** @type {MLEngineParent} */
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this.mlEngineParent = mlEngineParent;
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/** @type {string} */
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this.engineName = engineName;
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/** @type {() => Promise<ArrayBuffer>} */
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this.getModel = getModel;
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/** @type {number} */
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this.timeoutMS = timeoutMS;
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this.#setupPortCommunication();
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}
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/**
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* Create a MessageChannel to communicate with the engine directly.
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*/
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#setupPortCommunication() {
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const { port1: childPort, port2: parentPort } = new MessageChannel();
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const transferables = [childPort];
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this.#port = parentPort;
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this.#port.onmessage = this.handlePortMessage;
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this.mlEngineParent.sendAsyncMessage(
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"MLEngine:NewPort",
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{
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port: childPort,
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engineName: this.engineName,
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timeoutMS: this.timeoutMS,
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},
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transferables
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);
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}
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handlePortMessage = ({ data }) => {
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switch (data.type) {
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case "EnginePort:ModelRequest": {
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if (this.#port) {
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this.getModel().then(
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model => {
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this.#port.postMessage({
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type: "EnginePort:ModelResponse",
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model,
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error: null,
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});
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},
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error => {
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this.#port.postMessage({
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type: "EnginePort:ModelResponse",
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model: null,
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error,
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});
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if (
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// Ignore intentional errors in tests.
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!error?.message.startsWith("Intentionally")
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) {
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lazy.console.error("Failed to get the model", error);
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}
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}
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);
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} else {
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lazy.console.error(
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"Expected a port to exist during the EnginePort:GetModel event"
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);
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}
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break;
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}
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case "EnginePort:RunResponse": {
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const { response, error, requestId } = data;
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const request = this.#requests.get(requestId);
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if (request) {
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if (response) {
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request.resolve(response);
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} else {
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request.reject(error);
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}
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} else {
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lazy.console.error(
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"Could not resolve response in the MLEngineParent",
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data
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);
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}
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this.#requests.delete(requestId);
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break;
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}
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case "EnginePort:EngineTerminated": {
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// The engine was terminated, and if a new run is needed a new port
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// will need to be requested.
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this.engineStatus = "closed";
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this.discardPort();
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break;
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}
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default:
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lazy.console.error("Unknown port message from engine", data);
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break;
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}
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};
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discardPort() {
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if (this.#port) {
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this.#port.postMessage({ type: "EnginePort:Discard" });
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this.#port.close();
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this.#port = null;
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}
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}
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terminate() {
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this.#port.postMessage({ type: "EnginePort:Terminate" });
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}
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/**
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* @param {Request} request
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* @returns {Promise<Response>}
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*/
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run(request) {
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const resolvers = Promise.withResolvers();
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const requestId = this.#nextRequestId++;
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this.#requests.set(requestId, resolvers);
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this.#port.postMessage({
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type: "EnginePort:Run",
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requestId,
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request,
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});
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return resolvers.promise;
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}
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}
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