fune/devtools/client/shadereditor/test/browser_webgl-actor-test-06.js
Mark Banner 72de2a4acf Bug 1451659 - Automated ESLint fixes for devtools/client/shadereditor/. r=jdescottes
MozReview-Commit-ID: FsfexjcuSfZ

--HG--
extra : rebase_source : 026d20487326657c8042de10ea9d01aaa48fc3db
2018-04-05 08:14:04 +01:00

64 lines
2.9 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests that the highlight/unhighlight and blackbox/unblackbox operations on
* program actors work as expected.
*/
async function ifWebGLSupported() {
let { target, front } = await initBackend(SIMPLE_CANVAS_URL);
front.setup({ reload: true });
let programActor = await once(front, "program-linked");
let vertexShader = await programActor.getVertexShader();
let fragmentShader = await programActor.getFragmentShader();
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
await ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
await checkShaderSource("The shader sources are correct before highlighting.");
ok(true, "The corner pixel colors are correct before highlighting.");
await programActor.highlight([0, 1, 0, 1]);
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
await ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
await checkShaderSource("The shader sources are preserved after highlighting.");
ok(true, "The corner pixel colors are correct after highlighting.");
await programActor.unhighlight();
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
await ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
await checkShaderSource("The shader sources are correct after unhighlighting.");
ok(true, "The corner pixel colors are correct after unhighlighting.");
await programActor.blackbox();
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
await ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
await checkShaderSource("The shader sources are preserved after blackboxing.");
ok(true, "The corner pixel colors are correct after blackboxing.");
await programActor.unblackbox();
await ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
await ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
await checkShaderSource("The shader sources are correct after unblackboxing.");
ok(true, "The corner pixel colors are correct after unblackboxing.");
function checkShaderSource(aMessage) {
return (async function() {
let newVertexShader = await programActor.getVertexShader();
let newFragmentShader = await programActor.getFragmentShader();
is(vertexShader, newVertexShader,
"The same vertex shader actor was retrieved.");
is(fragmentShader, newFragmentShader,
"The same fragment shader actor was retrieved.");
let vertSource = await newVertexShader.getText();
let fragSource = await newFragmentShader.getText();
ok(vertSource.includes("I'm special!") &&
fragSource.includes("I'm also special!"), aMessage);
})();
}
await removeTab(target.tab);
finish();
}