fune/gfx/ipc/CanvasShutdownManager.cpp
Andrew Osmond 503fb4c624 Bug 1887729 - Implement context lost/restored support for CanvasRenderingContext2D. r=webidl,gfx-reviewers,smaug,lsalzman
Remote canvas can run in the GPU process, and if the GPU process
crashes, we need to notify the application using canvas. Historically we
just failed, and the application may have been able to continue drawing
but with the contents prior to the crash lost. Later we regressed to
prevent the canvas from being used at all.

This patch makes it so that we can restore functionality to any
application that supports the contextlost/contextrestored events. This
will allow for a theoretical complete graceful recovery for the user
with minimal disruption.

Differential Revision: https://phabricator.services.mozilla.com/D205608
2024-03-28 14:50:20 +00:00

179 lines
5.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasShutdownManager.h"
#include "mozilla/AppShutdown.h"
#include "mozilla/dom/CanvasRenderingContext2D.h"
#include "mozilla/dom/WorkerPrivate.h"
#include "mozilla/dom/WorkerRef.h"
#include "mozilla/dom/WorkerRunnable.h"
#include "mozilla/gfx/CanvasManagerChild.h"
using namespace mozilla::dom;
namespace mozilla::gfx {
StaticMutex CanvasShutdownManager::sManagersMutex;
std::set<CanvasShutdownManager*> CanvasShutdownManager::sManagers;
// The owning thread will tell us to close when it is shutdown, either via
// CanvasShutdownManager::Shutdown for the main thread, or via a shutdown
// callback from ThreadSafeWorkerRef for worker threads.
MOZ_THREAD_LOCAL(CanvasShutdownManager*) CanvasShutdownManager::sLocalManager;
CanvasShutdownManager::CanvasShutdownManager(StrongWorkerRef* aWorkerRef)
: mWorkerRef(new ThreadSafeWorkerRef(aWorkerRef)) {}
CanvasShutdownManager::CanvasShutdownManager() = default;
CanvasShutdownManager::~CanvasShutdownManager() = default;
void CanvasShutdownManager::Destroy() {
std::set<CanvasRenderingContext2D*> activeCanvas = std::move(mActiveCanvas);
for (const auto& i : activeCanvas) {
i->OnShutdown();
}
CanvasManagerChild::Shutdown();
mWorkerRef = nullptr;
}
/* static */ void CanvasShutdownManager::Shutdown() {
auto* manager = MaybeGet();
if (!manager) {
return;
}
{
StaticMutexAutoLock lock(sManagersMutex);
sManagers.erase(manager);
}
sLocalManager.set(nullptr);
manager->Destroy();
delete manager;
}
/* static */ CanvasShutdownManager* CanvasShutdownManager::MaybeGet() {
if (NS_WARN_IF(!sLocalManager.init())) {
return nullptr;
}
return sLocalManager.get();
}
/* static */ CanvasShutdownManager* CanvasShutdownManager::Get() {
if (NS_WARN_IF(!sLocalManager.init())) {
return nullptr;
}
CanvasShutdownManager* managerWeak = sLocalManager.get();
if (managerWeak) {
return managerWeak;
}
if (WorkerPrivate* worker = GetCurrentThreadWorkerPrivate()) {
// The ThreadSafeWorkerRef will let us know when the worker is shutting
// down. This will let us clear our threadlocal reference and close the
// actor. We rely upon an explicit shutdown for the main thread.
RefPtr<StrongWorkerRef> workerRef = StrongWorkerRef::Create(
worker, "CanvasShutdownManager", []() { Shutdown(); });
if (NS_WARN_IF(!workerRef)) {
return nullptr;
}
CanvasShutdownManager* manager = new CanvasShutdownManager(workerRef);
sLocalManager.set(manager);
StaticMutexAutoLock lock(sManagersMutex);
sManagers.insert(manager);
return manager;
}
if (NS_IsMainThread()) {
if (NS_WARN_IF(
AppShutdown::IsInOrBeyond(ShutdownPhase::AppShutdownConfirmed))) {
return nullptr;
}
CanvasShutdownManager* manager = new CanvasShutdownManager();
sLocalManager.set(manager);
StaticMutexAutoLock lock(sManagersMutex);
sManagers.insert(manager);
return manager;
}
MOZ_ASSERT_UNREACHABLE("Can only be used on main or DOM worker threads!");
return nullptr;
}
void CanvasShutdownManager::AddShutdownObserver(
dom::CanvasRenderingContext2D* aCanvas) {
mActiveCanvas.insert(aCanvas);
}
void CanvasShutdownManager::RemoveShutdownObserver(
dom::CanvasRenderingContext2D* aCanvas) {
mActiveCanvas.erase(aCanvas);
}
void CanvasShutdownManager::OnRemoteCanvasLost() {
// Note that the canvas cannot do anything that mutates our state. It will
// dispatch for anything that risks re-entrancy.
for (const auto& canvas : mActiveCanvas) {
canvas->OnRemoteCanvasLost();
}
}
void CanvasShutdownManager::OnRemoteCanvasRestored() {
// Note that the canvas cannot do anything that mutates our state. It will
// dispatch for anything that risks re-entrancy.
for (const auto& canvas : mActiveCanvas) {
canvas->OnRemoteCanvasRestored();
}
}
/* static */ void CanvasShutdownManager::MaybeRestoreRemoteCanvas() {
// Calling Get will recreate the CanvasManagerChild, which in turn will
// cause us to call OnRemoteCanvasRestore upon success.
if (CanvasShutdownManager* manager = MaybeGet()) {
if (!manager->mActiveCanvas.empty()) {
CanvasManagerChild::Get();
}
}
}
/* static */ void CanvasShutdownManager::OnCompositorManagerRestored() {
MOZ_ASSERT(NS_IsMainThread());
class RestoreRunnable final : public WorkerRunnable {
public:
explicit RestoreRunnable(WorkerPrivate* aWorkerPrivate)
: WorkerRunnable(aWorkerPrivate,
"CanvasShutdownManager::RestoreRunnable") {}
bool WorkerRun(JSContext*, WorkerPrivate*) override {
MaybeRestoreRemoteCanvas();
return true;
}
};
// We can restore the main thread canvases immediately.
MaybeRestoreRemoteCanvas();
// And dispatch to restore any DOM worker canvases. This is safe because we
// remove the manager from sManagers before clearing mWorkerRef during DOM
// worker shutdown.
StaticMutexAutoLock lock(sManagersMutex);
for (const auto& manager : sManagers) {
if (manager->mWorkerRef) {
auto task = MakeRefPtr<RestoreRunnable>(manager->mWorkerRef->Private());
task->Dispatch();
}
}
}
} // namespace mozilla::gfx