forked from mirrors/gecko-dev
--HG-- rename : devtools/server/tests/browser/browser_animation_actors_13.js => devtools/server/tests/browser/browser_animation_emitMutations.js rename : devtools/server/tests/browser/browser_animation_actors_17.js => devtools/server/tests/browser/browser_animation_getFrames.js rename : devtools/server/tests/browser/browser_animation_actors_06.js => devtools/server/tests/browser/browser_animation_getMultipleStates.js rename : devtools/server/tests/browser/browser_animation_actors_02.js => devtools/server/tests/browser/browser_animation_getPlayers.js rename : devtools/server/tests/browser/browser_animation_actors_10.js => devtools/server/tests/browser/browser_animation_getStateAfterFinished.js rename : devtools/server/tests/browser/browser_animation_actors_16.js => devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js rename : devtools/server/tests/browser/browser_animation_actors_14.js => devtools/server/tests/browser/browser_animation_keepFinished.js rename : devtools/server/tests/browser/browser_animation_actors_09.js => devtools/server/tests/browser/browser_animation_playPauseIframe.js rename : devtools/server/tests/browser/browser_animation_actors_08.js => devtools/server/tests/browser/browser_animation_playPauseSeveral.js rename : devtools/server/tests/browser/browser_animation_actors_03.js => devtools/server/tests/browser/browser_animation_playerState.js rename : devtools/server/tests/browser/browser_animation_actors_07.js => devtools/server/tests/browser/browser_animation_reconstructState.js rename : devtools/server/tests/browser/browser_animation_actors_15.js => devtools/server/tests/browser/browser_animation_refreshTransitions.js rename : devtools/server/tests/browser/browser_animation_actors_11.js => devtools/server/tests/browser/browser_animation_setCurrentTime.js rename : devtools/server/tests/browser/browser_animation_actors_12.js => devtools/server/tests/browser/browser_animation_setPlaybackRate.js rename : devtools/server/tests/browser/browser_animation_actors_01.js => devtools/server/tests/browser/browser_animation_simple.js rename : devtools/server/tests/browser/browser_animation_actors_04.js => devtools/server/tests/browser/browser_animation_updatedState.js extra : commitid : Hj801v7jGQa extra : rebase_source : 901666ed623d7e4fa3dfb4cfaefb5db80e2adef8
71 lines
2.6 KiB
JavaScript
71 lines
2.6 KiB
JavaScript
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Test that the AnimationsActor emits events about changed animations on a
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// node after getAnimationPlayersForNode was called on that node.
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const {AnimationsFront} = require("devtools/server/actors/animation");
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const {InspectorFront} = require("devtools/server/actors/inspector");
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add_task(function*() {
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yield addTab(MAIN_DOMAIN + "animation.html");
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initDebuggerServer();
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let client = new DebuggerClient(DebuggerServer.connectPipe());
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let form = yield connectDebuggerClient(client);
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let inspector = InspectorFront(client, form);
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let walker = yield inspector.getWalker();
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let animations = AnimationsFront(client, form);
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info("Retrieve a non-animated node");
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let node = yield walker.querySelector(walker.rootNode, ".not-animated");
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info("Retrieve the animation player for the node");
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let players = yield animations.getAnimationPlayersForNode(node);
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is(players.length, 0, "The node has no animation players");
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info("Listen for new animations");
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let onMutations = once(animations, "mutations");
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info("Add a couple of animation on the node");
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yield node.modifyAttributes([
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{attributeName: "class", newValue: "multiple-animations"}
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]);
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let changes = yield onMutations;
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ok(true, "The mutations event was emitted");
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is(changes.length, 2, "There are 2 changes in the mutation event");
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ok(changes.every(({type}) => type === "added"), "Both changes are additions");
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is(changes[0].player.initialState.name, "move",
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"The first added animation is 'move'");
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is(changes[1].player.initialState.name, "glow",
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"The first added animation is 'glow'");
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info("Store the 2 new players for comparing later");
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let p1 = changes[0].player;
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let p2 = changes[1].player;
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info("Listen for removed animations");
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onMutations = once(animations, "mutations");
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info("Remove the animation css class on the node");
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yield node.modifyAttributes([
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{attributeName: "class", newValue: "not-animated"}
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]);
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changes = yield onMutations;
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ok(true, "The mutations event was emitted");
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is(changes.length, 2, "There are 2 changes in the mutation event");
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ok(changes.every(({type}) => type === "removed"), "Both changes are removals");
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ok(changes[0].player === p1 || changes[0].player === p2,
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"The first removed player was one of the previously added players");
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ok(changes[1].player === p1 || changes[1].player === p2,
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"The second removed player was one of the previously added players");
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yield closeDebuggerClient(client);
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gBrowser.removeCurrentTab();
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});
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