forked from mirrors/gecko-dev
		
	This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			65 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ImageLayers.h"
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#include "ImageContainer.h"             // for ImageContainer
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#include "gfxRect.h"                    // for gfxRect
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#include "nsDebug.h"                    // for NS_ASSERTION
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#include "nsISupportsImpl.h"            // for ImageContainer::Release, etc
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#include "gfx2DGlue.h"
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namespace mozilla {
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namespace layers {
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ImageLayer::ImageLayer(LayerManager* aManager, void* aImplData)
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: Layer(aManager, aImplData), mSamplingFilter(gfx::SamplingFilter::GOOD)
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, mScaleMode(ScaleMode::SCALE_NONE)
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{}
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ImageLayer::~ImageLayer()
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{}
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void ImageLayer::SetContainer(ImageContainer* aContainer) 
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{
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  mContainer = aContainer;
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}
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void ImageLayer::ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface)
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{
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  gfx::Matrix4x4 local = GetLocalTransform();
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  // Snap image edges to pixel boundaries
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  gfxRect sourceRect(0, 0, 0, 0);
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  if (mContainer) {
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    sourceRect.SizeTo(gfx::SizeDouble(mContainer->GetCurrentSize()));
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  }
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  // Snap our local transform first, and snap the inherited transform as well.
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  // This makes our snapping equivalent to what would happen if our content
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  // was drawn into a PaintedLayer (gfxContext would snap using the local
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  // transform, then we'd snap again when compositing the PaintedLayer).
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  mEffectiveTransform =
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      SnapTransform(local, sourceRect, nullptr) *
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      SnapTransformTranslation(aTransformToSurface, nullptr);
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  if (mScaleMode != ScaleMode::SCALE_NONE &&
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      sourceRect.Width() != 0.0 && sourceRect.Height() != 0.0) {
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    NS_ASSERTION(mScaleMode == ScaleMode::STRETCH,
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                 "No other scalemodes than stretch and none supported yet.");
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    local.PreScale(mScaleToSize.width / sourceRect.Width(),
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                   mScaleToSize.height / sourceRect.Height(), 1.0);
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    mEffectiveTransformForBuffer =
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        SnapTransform(local, sourceRect, nullptr) *
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        SnapTransformTranslation(aTransformToSurface, nullptr);
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  } else {
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    mEffectiveTransformForBuffer = mEffectiveTransform;
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  }
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  ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
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}
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} // namespace layers
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} // namespace mozilla
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