fune/gfx/layers/mlgpu/CanvasLayerMLGPU.cpp
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

106 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasLayerMLGPU.h"
#include "composite/CompositableHost.h" // for CompositableHost
#include "gfx2DGlue.h" // for ToFilter
#include "gfxEnv.h" // for gfxEnv, etc
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/Effects.h" // for EffectChain
#include "mozilla/layers/ImageHost.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "nsAString.h"
#include "mozilla/RefPtr.h" // for nsRefPtr
#include "MaskOperation.h"
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsString.h" // for nsAutoCString
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
CanvasLayerMLGPU::CanvasLayerMLGPU(LayerManagerMLGPU* aManager)
: CanvasLayer(aManager, nullptr)
, TexturedLayerMLGPU(aManager)
{
}
CanvasLayerMLGPU::~CanvasLayerMLGPU()
{
CleanupResources();
}
Layer*
CanvasLayerMLGPU::GetLayer()
{
return this;
}
gfx::SamplingFilter
CanvasLayerMLGPU::GetSamplingFilter()
{
gfx::SamplingFilter filter = mSamplingFilter;
#ifdef ANDROID
// Bug 691354
// Using the LINEAR filter we get unexplained artifacts.
// Use NEAREST when no scaling is required.
Matrix matrix;
bool is2D = GetEffectiveTransform().Is2D(&matrix);
if (is2D && !ThebesMatrix(matrix).HasNonTranslationOrFlip()) {
filter = SamplingFilter::POINT;
}
#endif
return filter;
}
void
CanvasLayerMLGPU::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
CanvasLayer::PrintInfo(aStream, aPrefix);
aStream << "\n";
if (mHost && mHost->IsAttached()) {
nsAutoCString pfx(aPrefix);
pfx += " ";
mHost->PrintInfo(aStream, pfx.get());
}
}
void
CanvasLayerMLGPU::CleanupResources()
{
if (mHost) {
mHost->Detach(this);
}
mTexture = nullptr;
mBigImageTexture = nullptr;
mHost = nullptr;
}
void
CanvasLayerMLGPU::Disconnect()
{
CleanupResources();
}
void
CanvasLayerMLGPU::ClearCachedResources()
{
CleanupResources();
}
void
CanvasLayerMLGPU::SetRenderRegion(LayerIntRegion&& aRegion)
{
aRegion.AndWith(LayerIntRect::FromUnknownRect(mPictureRect));
LayerMLGPU::SetRenderRegion(Move(aRegion));
}
} // namespace layers
} // namespace mozilla