forked from mirrors/gecko-dev
		
	This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			71 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLBLITTEXTUREIMAGEHELPER_H_
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#define GLBLITTEXTUREIMAGEHELPER_H_
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#include "mozilla/Attributes.h"
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#include "GLContextTypes.h"
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#include "GLConsts.h"
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#include "mozilla/gfx/Rect.h"
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namespace mozilla {
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namespace gl {
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    class GLContext;
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    class TextureImage;
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} // namespace gl
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namespace layers {
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class CompositorOGL;
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class GLBlitTextureImageHelper final
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{
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    // The GLContext is the sole owner of the GLBlitTextureImageHelper.
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    CompositorOGL* mCompositor;
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    // lazy-initialized things
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    GLuint mBlitProgram, mBlitFramebuffer;
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    void UseBlitProgram();
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    void SetBlitFramebufferForDestTexture(GLuint aTexture);
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public:
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    explicit GLBlitTextureImageHelper(CompositorOGL *gl);
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    ~GLBlitTextureImageHelper();
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    /**
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     * Copy a rectangle from one TextureImage into another.  The
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     * source and destination are given in integer coordinates, and
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     * will be converted to texture coordinates.
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     *
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     * For the source texture, the wrap modes DO apply -- it's valid
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     * to use REPEAT or PAD and expect appropriate behaviour if the source
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     * rectangle extends beyond its bounds.
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     *
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     * For the destination texture, the wrap modes DO NOT apply -- the
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     * destination will be clipped by the bounds of the texture.
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     *
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     * Note: calling this function will cause the following OpenGL state
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     * to be changed:
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     *
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     *   - current program
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     *   - framebuffer binding
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     *   - viewport
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     *   - blend state (will be enabled at end)
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     *   - scissor state (will be enabled at end)
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     *   - vertex attrib 0 and 1 (pointer and enable state [enable state will be disabled at exit])
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     *   - array buffer binding (will be 0)
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     *   - active texture (will be 0)
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     *   - texture 0 binding
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     */
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    void BlitTextureImage(gl::TextureImage *aSrc, const gfx::IntRect& aSrcRect,
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                          gl::TextureImage *aDst, const gfx::IntRect& aDstRect);
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};
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} // namespace layers
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} // namespace mozilla
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#endif // GLBLITTEXTUREIMAGEHELPER_H_
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