fune/gfx/layers/opengl/TexturePoolOGL.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

45 lines
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_TEXTUREPOOLOGL_H
#define GFX_TEXTUREPOOLOGL_H
#include "GLContextTypes.h" // for GLContext, GLuint
namespace mozilla {
namespace gl {
// A texture pool for for the on-screen GLContext. The main purpose of this class
// is to provide the ability to easily allocate an on-screen texture from the
// content thread. The unfortunate nature of the SurfaceTexture API (see AndroidSurfaceTexture)
// necessitates this.
class TexturePoolOGL
{
public:
// Get a new texture from the pool. Will block
// and wait for one to be created if necessary
static GLuint AcquireTexture();
// Called by the active LayerManagerOGL to fill
// the pool
static void Fill(GLContext* aContext);
static GLContext* GetGLContext();
// Initializes the pool, but does not fill it. Called by gfxPlatform init.
static void Init();
// Clears all internal data structures in preparation for shutdown
static void Shutdown();
private:
// These methods are used to refill textures to avoid pool becomes dry
static void MaybeFillTextures();
};
} // namespace gl
} // namespace mozilla
#endif // GFX_TEXTUREPOOLOGL_H