forked from mirrors/gecko-dev
This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_TEXTUREPOOLOGL_H
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#define GFX_TEXTUREPOOLOGL_H
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#include "GLContextTypes.h" // for GLContext, GLuint
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namespace mozilla {
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namespace gl {
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// A texture pool for for the on-screen GLContext. The main purpose of this class
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// is to provide the ability to easily allocate an on-screen texture from the
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// content thread. The unfortunate nature of the SurfaceTexture API (see AndroidSurfaceTexture)
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// necessitates this.
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class TexturePoolOGL
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{
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public:
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// Get a new texture from the pool. Will block
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// and wait for one to be created if necessary
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static GLuint AcquireTexture();
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// Called by the active LayerManagerOGL to fill
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// the pool
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static void Fill(GLContext* aContext);
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static GLContext* GetGLContext();
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// Initializes the pool, but does not fill it. Called by gfxPlatform init.
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static void Init();
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// Clears all internal data structures in preparation for shutdown
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static void Shutdown();
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private:
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// These methods are used to refill textures to avoid pool becomes dry
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static void MaybeFillTextures();
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};
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} // namespace gl
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} // namespace mozilla
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#endif // GFX_TEXTUREPOOLOGL_H
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