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			1063 lines
		
	
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1063 lines
		
	
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 | |
|  * This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| #include "FrameAnimator.h"
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| 
 | |
| #include "mozilla/MemoryReporting.h"
 | |
| #include "mozilla/Move.h"
 | |
| #include "mozilla/CheckedInt.h"
 | |
| #include "imgIContainer.h"
 | |
| #include "LookupResult.h"
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| #include "MainThreadUtils.h"
 | |
| #include "RasterImage.h"
 | |
| #include "gfxPrefs.h"
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| 
 | |
| #include "pixman.h"
 | |
| #include <algorithm>
 | |
| 
 | |
| namespace mozilla {
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| 
 | |
| using namespace gfx;
 | |
| 
 | |
| namespace image {
 | |
| 
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| // AnimationState implementation.
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| const gfx::IntRect
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| AnimationState::UpdateState(bool aAnimationFinished,
 | |
|                             RasterImage *aImage,
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|                             const gfx::IntSize& aSize,
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|                             bool aAllowInvalidation /* = true */)
 | |
| {
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|   LookupResult result =
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|     SurfaceCache::Lookup(ImageKey(aImage),
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|                          RasterSurfaceKey(aSize,
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|                                           DefaultSurfaceFlags(),
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|                                           PlaybackType::eAnimated));
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| 
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|   return UpdateStateInternal(result, aAnimationFinished, aSize, aAllowInvalidation);
 | |
| }
 | |
| 
 | |
| const gfx::IntRect
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| AnimationState::UpdateStateInternal(LookupResult& aResult,
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|                                     bool aAnimationFinished,
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|                                     const gfx::IntSize& aSize,
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|                                     bool aAllowInvalidation /* = true */)
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| {
 | |
|   // Update mDiscarded and mIsCurrentlyDecoded.
 | |
|   if (aResult.Type() == MatchType::NOT_FOUND) {
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|     // no frames, we've either been discarded, or never been decoded before.
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|     mDiscarded = mHasBeenDecoded;
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|     mIsCurrentlyDecoded = false;
 | |
|   } else if (aResult.Type() == MatchType::PENDING) {
 | |
|     // no frames yet, but a decoder is or will be working on it.
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|     mDiscarded = false;
 | |
|     mIsCurrentlyDecoded = false;
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|     mHasRequestedDecode = true;
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|   } else {
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|     MOZ_ASSERT(aResult.Type() == MatchType::EXACT);
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|     mDiscarded = false;
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|     mHasRequestedDecode = true;
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| 
 | |
|     // If mHasBeenDecoded is true then we know the true total frame count and
 | |
|     // we can use it to determine if we have all the frames now so we know if
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|     // we are currently fully decoded.
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|     // If mHasBeenDecoded is false then we'll get another UpdateState call
 | |
|     // when the decode finishes.
 | |
|     if (mHasBeenDecoded) {
 | |
|       Maybe<uint32_t> frameCount = FrameCount();
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|       MOZ_ASSERT(frameCount.isSome());
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|       if (NS_SUCCEEDED(aResult.Surface().Seek(*frameCount - 1)) &&
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|           aResult.Surface()->IsFinished()) {
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|         mIsCurrentlyDecoded = true;
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|       } else {
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|         mIsCurrentlyDecoded = false;
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|       }
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|     }
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|   }
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| 
 | |
|   gfx::IntRect ret;
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| 
 | |
|   if (aAllowInvalidation) {
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|     // Update the value of mCompositedFrameInvalid.
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|     if (mIsCurrentlyDecoded || aAnimationFinished) {
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|       // Animated images that have finished their animation (ie because it is a
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|       // finite length animation) don't have RequestRefresh called on them, and so
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|       // mCompositedFrameInvalid would never get cleared. We clear it here (and
 | |
|       // also in RasterImage::Decode when we create a decoder for an image that
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|       // has finished animated so it can display sooner than waiting until the
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|       // decode completes). We also do it if we are fully decoded. This is safe
 | |
|       // to do for images that aren't finished animating because before we paint
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|       // the refresh driver will call into us to advance to the correct frame,
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|       // and that will succeed because we have all the frames.
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|       if (mCompositedFrameInvalid) {
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|         // Invalidate if we are marking the composited frame valid.
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|         ret.SizeTo(aSize);
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|       }
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|       mCompositedFrameInvalid = false;
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|     } else if (aResult.Type() == MatchType::NOT_FOUND ||
 | |
|                aResult.Type() == MatchType::PENDING) {
 | |
|       if (mHasRequestedDecode) {
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|         MOZ_ASSERT(gfxPrefs::ImageMemAnimatedDiscardable());
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|         mCompositedFrameInvalid = true;
 | |
|       }
 | |
|     }
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|     // Otherwise don't change the value of mCompositedFrameInvalid, it will be
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|     // updated by RequestRefresh.
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|   }
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| 
 | |
|   return ret;
 | |
| }
 | |
| 
 | |
| void
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| AnimationState::NotifyDecodeComplete()
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| {
 | |
|   mHasBeenDecoded = true;
 | |
| }
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| 
 | |
| void
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| AnimationState::ResetAnimation()
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| {
 | |
|   mCurrentAnimationFrameIndex = 0;
 | |
| }
 | |
| 
 | |
| void
 | |
| AnimationState::SetAnimationMode(uint16_t aAnimationMode)
 | |
| {
 | |
|   mAnimationMode = aAnimationMode;
 | |
| }
 | |
| 
 | |
| void
 | |
| AnimationState::UpdateKnownFrameCount(uint32_t aFrameCount)
 | |
| {
 | |
|   if (aFrameCount <= mFrameCount) {
 | |
|     // Nothing to do. Since we can redecode animated images, we may see the same
 | |
|     // sequence of updates replayed again, so seeing a smaller frame count than
 | |
|     // what we already know about doesn't indicate an error.
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   MOZ_ASSERT(!mHasBeenDecoded, "Adding new frames after decoding is finished?");
 | |
|   MOZ_ASSERT(aFrameCount <= mFrameCount + 1, "Skipped a frame?");
 | |
| 
 | |
|   mFrameCount = aFrameCount;
 | |
| }
 | |
| 
 | |
| Maybe<uint32_t>
 | |
| AnimationState::FrameCount() const
 | |
| {
 | |
|   return mHasBeenDecoded ? Some(mFrameCount) : Nothing();
 | |
| }
 | |
| 
 | |
| void
 | |
| AnimationState::SetFirstFrameRefreshArea(const IntRect& aRefreshArea)
 | |
| {
 | |
|   mFirstFrameRefreshArea = aRefreshArea;
 | |
| }
 | |
| 
 | |
| void
 | |
| AnimationState::InitAnimationFrameTimeIfNecessary()
 | |
| {
 | |
|   if (mCurrentAnimationFrameTime.IsNull()) {
 | |
|     mCurrentAnimationFrameTime = TimeStamp::Now();
 | |
|   }
 | |
| }
 | |
| 
 | |
| void
 | |
| AnimationState::SetAnimationFrameTime(const TimeStamp& aTime)
 | |
| {
 | |
|   mCurrentAnimationFrameTime = aTime;
 | |
| }
 | |
| 
 | |
| uint32_t
 | |
| AnimationState::GetCurrentAnimationFrameIndex() const
 | |
| {
 | |
|   return mCurrentAnimationFrameIndex;
 | |
| }
 | |
| 
 | |
| FrameTimeout
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| AnimationState::LoopLength() const
 | |
| {
 | |
|   // If we don't know the loop length yet, we have to treat it as infinite.
 | |
|   if (!mLoopLength) {
 | |
|     return FrameTimeout::Forever();
 | |
|   }
 | |
| 
 | |
|   MOZ_ASSERT(mHasBeenDecoded, "We know the loop length but decoding isn't done?");
 | |
| 
 | |
|   // If we're not looping, a single loop time has no meaning.
 | |
|   if (mAnimationMode != imgIContainer::kNormalAnimMode) {
 | |
|     return FrameTimeout::Forever();
 | |
|   }
 | |
| 
 | |
|   return *mLoopLength;
 | |
| }
 | |
| 
 | |
| 
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| // FrameAnimator implementation.
 | |
| ///////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| Maybe<TimeStamp>
 | |
| FrameAnimator::GetCurrentImgFrameEndTime(AnimationState& aState,
 | |
|                                          DrawableSurface& aFrames) const
 | |
| {
 | |
|   TimeStamp currentFrameTime = aState.mCurrentAnimationFrameTime;
 | |
|   Maybe<FrameTimeout> timeout =
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|     GetTimeoutForFrame(aState, aFrames, aState.mCurrentAnimationFrameIndex);
 | |
| 
 | |
|   if (timeout.isNothing()) {
 | |
|     MOZ_ASSERT(aState.GetHasRequestedDecode() && !aState.GetIsCurrentlyDecoded());
 | |
|     return Nothing();
 | |
|   }
 | |
| 
 | |
|   if (*timeout == FrameTimeout::Forever()) {
 | |
|     // We need to return a sentinel value in this case, because our logic
 | |
|     // doesn't work correctly if we have an infinitely long timeout. We use one
 | |
|     // year in the future as the sentinel because it works with the loop in
 | |
|     // RequestRefresh() below.
 | |
|     // XXX(seth): It'd be preferable to make our logic work correctly with
 | |
|     // infinitely long timeouts.
 | |
|     return Some(TimeStamp::NowLoRes() +
 | |
|                 TimeDuration::FromMilliseconds(31536000.0));
 | |
|   }
 | |
| 
 | |
|   TimeDuration durationOfTimeout =
 | |
|     TimeDuration::FromMilliseconds(double(timeout->AsMilliseconds()));
 | |
|   TimeStamp currentFrameEndTime = currentFrameTime + durationOfTimeout;
 | |
| 
 | |
|   return Some(currentFrameEndTime);
 | |
| }
 | |
| 
 | |
| RefreshResult
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| FrameAnimator::AdvanceFrame(AnimationState& aState,
 | |
|                             DrawableSurface& aFrames,
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|                             TimeStamp aTime)
 | |
| {
 | |
|   NS_ASSERTION(aTime <= TimeStamp::Now(),
 | |
|                "Given time appears to be in the future");
 | |
|   AUTO_PROFILER_LABEL("FrameAnimator::AdvanceFrame", GRAPHICS);
 | |
| 
 | |
|   RefreshResult ret;
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| 
 | |
|   // Determine what the next frame is, taking into account looping.
 | |
|   uint32_t currentFrameIndex = aState.mCurrentAnimationFrameIndex;
 | |
|   uint32_t nextFrameIndex = currentFrameIndex + 1;
 | |
| 
 | |
|   // Check if we're at the end of the loop. (FrameCount() returns Nothing() if
 | |
|   // we don't know the total count yet.)
 | |
|   if (aState.FrameCount() == Some(nextFrameIndex)) {
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|     // If we are not looping forever, initialize the loop counter
 | |
|     if (aState.mLoopRemainingCount < 0 && aState.LoopCount() >= 0) {
 | |
|       aState.mLoopRemainingCount = aState.LoopCount();
 | |
|     }
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| 
 | |
|     // If animation mode is "loop once", or we're at end of loop counter,
 | |
|     // it's time to stop animating.
 | |
|     if (aState.mAnimationMode == imgIContainer::kLoopOnceAnimMode ||
 | |
|         aState.mLoopRemainingCount == 0) {
 | |
|       ret.mAnimationFinished = true;
 | |
|     }
 | |
| 
 | |
|     nextFrameIndex = 0;
 | |
| 
 | |
|     if (aState.mLoopRemainingCount > 0) {
 | |
|       aState.mLoopRemainingCount--;
 | |
|     }
 | |
| 
 | |
|     // If we're done, exit early.
 | |
|     if (ret.mAnimationFinished) {
 | |
|       return ret;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (nextFrameIndex >= aState.KnownFrameCount()) {
 | |
|     // We've already advanced to the last decoded frame, nothing more we can do.
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|     // We're blocked by network/decoding from displaying the animation at the
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|     // rate specified, so that means the frame we are displaying (the latest
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|     // available) is the frame we want to be displaying at this time. So we
 | |
|     // update the current animation time. If we didn't update the current
 | |
|     // animation time then it could lag behind, which would indicate that we are
 | |
|     // behind in the animation and should try to catch up. When we are done
 | |
|     // decoding (and thus can loop around back to the start of the animation) we
 | |
|     // would then jump to a random point in the animation to try to catch up.
 | |
|     // But we were never behind in the animation.
 | |
|     aState.mCurrentAnimationFrameTime = aTime;
 | |
|     return ret;
 | |
|   }
 | |
| 
 | |
|   // There can be frames in the surface cache with index >= KnownFrameCount()
 | |
|   // which GetRawFrame() can access because an async decoder has decoded them,
 | |
|   // but which AnimationState doesn't know about yet because we haven't received
 | |
|   // the appropriate notification on the main thread. Make sure we stay in sync
 | |
|   // with AnimationState.
 | |
|   MOZ_ASSERT(nextFrameIndex < aState.KnownFrameCount());
 | |
|   RawAccessFrameRef nextFrame = GetRawFrame(aFrames, nextFrameIndex);
 | |
| 
 | |
|   // We should always check to see if we have the next frame even if we have
 | |
|   // previously finished decoding. If we needed to redecode (e.g. due to a draw
 | |
|   // failure) we would have discarded all the old frames and may not yet have
 | |
|   // the new ones.
 | |
|   if (!nextFrame || !nextFrame->IsFinished()) {
 | |
|     // Uh oh, the frame we want to show is currently being decoded (partial)
 | |
|     // Wait until the next refresh driver tick and try again
 | |
|     return ret;
 | |
|   }
 | |
| 
 | |
|   Maybe<FrameTimeout> nextFrameTimeout = GetTimeoutForFrame(aState, aFrames, nextFrameIndex);
 | |
|   // GetTimeoutForFrame can only return none if frame doesn't exist,
 | |
|   // but we just got it above.
 | |
|   MOZ_ASSERT(nextFrameTimeout.isSome());
 | |
|   if (*nextFrameTimeout == FrameTimeout::Forever()) {
 | |
|     ret.mAnimationFinished = true;
 | |
|   }
 | |
| 
 | |
|   if (nextFrameIndex == 0) {
 | |
|     ret.mDirtyRect = aState.FirstFrameRefreshArea();
 | |
|   } else {
 | |
|     MOZ_ASSERT(nextFrameIndex == currentFrameIndex + 1);
 | |
| 
 | |
|     // Change frame
 | |
|     if (!DoBlend(aFrames, &ret.mDirtyRect, currentFrameIndex, nextFrameIndex)) {
 | |
|       // something went wrong, move on to next
 | |
|       NS_WARNING("FrameAnimator::AdvanceFrame(): Compositing of frame failed");
 | |
|       nextFrame->SetCompositingFailed(true);
 | |
|       Maybe<TimeStamp> currentFrameEndTime = GetCurrentImgFrameEndTime(aState, aFrames);
 | |
|       MOZ_ASSERT(currentFrameEndTime.isSome());
 | |
|       aState.mCurrentAnimationFrameTime = *currentFrameEndTime;
 | |
|       aState.mCurrentAnimationFrameIndex = nextFrameIndex;
 | |
| 
 | |
|       return ret;
 | |
|     }
 | |
| 
 | |
|     nextFrame->SetCompositingFailed(false);
 | |
|   }
 | |
| 
 | |
|   Maybe<TimeStamp> currentFrameEndTime = GetCurrentImgFrameEndTime(aState, aFrames);
 | |
|   MOZ_ASSERT(currentFrameEndTime.isSome());
 | |
|   aState.mCurrentAnimationFrameTime = *currentFrameEndTime;
 | |
| 
 | |
|   // If we can get closer to the current time by a multiple of the image's loop
 | |
|   // time, we should. We can only do this if we're done decoding; otherwise, we
 | |
|   // don't know the full loop length, and LoopLength() will have to return
 | |
|   // FrameTimeout::Forever(). We also skip this for images with a finite loop
 | |
|   // count if we have initialized mLoopRemainingCount (it only gets initialized
 | |
|   // after one full loop).
 | |
|   FrameTimeout loopTime = aState.LoopLength();
 | |
|   if (loopTime != FrameTimeout::Forever() &&
 | |
|       (aState.LoopCount() < 0 || aState.mLoopRemainingCount >= 0)) {
 | |
|     TimeDuration delay = aTime - aState.mCurrentAnimationFrameTime;
 | |
|     if (delay.ToMilliseconds() > loopTime.AsMilliseconds()) {
 | |
|       // Explicitly use integer division to get the floor of the number of
 | |
|       // loops.
 | |
|       uint64_t loops = static_cast<uint64_t>(delay.ToMilliseconds())
 | |
|                      / loopTime.AsMilliseconds();
 | |
| 
 | |
|       // If we have a finite loop count limit the number of loops we advance.
 | |
|       if (aState.mLoopRemainingCount >= 0) {
 | |
|         MOZ_ASSERT(aState.LoopCount() >= 0);
 | |
|         loops = std::min(loops, CheckedUint64(aState.mLoopRemainingCount).value());
 | |
|       }
 | |
| 
 | |
|       aState.mCurrentAnimationFrameTime +=
 | |
|         TimeDuration::FromMilliseconds(loops * loopTime.AsMilliseconds());
 | |
| 
 | |
|       if (aState.mLoopRemainingCount >= 0) {
 | |
|         MOZ_ASSERT(loops <= CheckedUint64(aState.mLoopRemainingCount).value());
 | |
|         aState.mLoopRemainingCount -= CheckedInt32(loops).value();
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Set currentAnimationFrameIndex at the last possible moment
 | |
|   aState.mCurrentAnimationFrameIndex = nextFrameIndex;
 | |
| 
 | |
|   // If we're here, we successfully advanced the frame.
 | |
|   ret.mFrameAdvanced = true;
 | |
| 
 | |
|   return ret;
 | |
| }
 | |
| 
 | |
| RefreshResult
 | |
| FrameAnimator::RequestRefresh(AnimationState& aState,
 | |
|                               const TimeStamp& aTime,
 | |
|                               bool aAnimationFinished)
 | |
| {
 | |
|   // By default, an empty RefreshResult.
 | |
|   RefreshResult ret;
 | |
| 
 | |
|   if (aState.IsDiscarded()) {
 | |
|     return ret;
 | |
|   }
 | |
| 
 | |
|   // Get the animation frames once now, and pass them down to callees because
 | |
|   // the surface could be discarded at anytime on a different thread. This is
 | |
|   // must easier to reason about then trying to write code that is safe to
 | |
|   // having the surface disappear at anytime.
 | |
|   LookupResult result =
 | |
|     SurfaceCache::Lookup(ImageKey(mImage),
 | |
|                          RasterSurfaceKey(mSize,
 | |
|                                           DefaultSurfaceFlags(),
 | |
|                                           PlaybackType::eAnimated));
 | |
| 
 | |
|   ret.mDirtyRect = aState.UpdateStateInternal(result, aAnimationFinished, mSize);
 | |
|   if (aState.IsDiscarded() || !result) {
 | |
|     if (!ret.mDirtyRect.IsEmpty()) {
 | |
|       ret.mFrameAdvanced = true;
 | |
|     }
 | |
|     return ret;
 | |
|   }
 | |
| 
 | |
|   // only advance the frame if the current time is greater than or
 | |
|   // equal to the current frame's end time.
 | |
|   Maybe<TimeStamp> currentFrameEndTime =
 | |
|     GetCurrentImgFrameEndTime(aState, result.Surface());
 | |
|   if (currentFrameEndTime.isNothing()) {
 | |
|     MOZ_ASSERT(gfxPrefs::ImageMemAnimatedDiscardable());
 | |
|     MOZ_ASSERT(aState.GetHasRequestedDecode() && !aState.GetIsCurrentlyDecoded());
 | |
|     MOZ_ASSERT(aState.mCompositedFrameInvalid);
 | |
|     // Nothing we can do but wait for our previous current frame to be decoded
 | |
|     // again so we can determine what to do next.
 | |
|     return ret;
 | |
|   }
 | |
| 
 | |
|   while (*currentFrameEndTime <= aTime) {
 | |
|     TimeStamp oldFrameEndTime = *currentFrameEndTime;
 | |
| 
 | |
|     RefreshResult frameRes = AdvanceFrame(aState, result.Surface(), aTime);
 | |
| 
 | |
|     // Accumulate our result for returning to callers.
 | |
|     ret.Accumulate(frameRes);
 | |
| 
 | |
|     currentFrameEndTime = GetCurrentImgFrameEndTime(aState, result.Surface());
 | |
|     // AdvanceFrame can't advance to a frame that doesn't exist yet.
 | |
|     MOZ_ASSERT(currentFrameEndTime.isSome());
 | |
| 
 | |
|     // If we didn't advance a frame, and our frame end time didn't change,
 | |
|     // then we need to break out of this loop & wait for the frame(s)
 | |
|     // to finish downloading.
 | |
|     if (!frameRes.mFrameAdvanced && (*currentFrameEndTime == oldFrameEndTime)) {
 | |
|       break;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Advanced to the correct frame, the composited frame is now valid to be drawn.
 | |
|   if (*currentFrameEndTime > aTime) {
 | |
|     aState.mCompositedFrameInvalid = false;
 | |
|     ret.mDirtyRect = IntRect(IntPoint(0,0), mSize);
 | |
|   }
 | |
| 
 | |
|   MOZ_ASSERT(!aState.mIsCurrentlyDecoded || !aState.mCompositedFrameInvalid);
 | |
| 
 | |
|   return ret;
 | |
| }
 | |
| 
 | |
| LookupResult
 | |
| FrameAnimator::GetCompositedFrame(AnimationState& aState)
 | |
| {
 | |
|   LookupResult result =
 | |
|     SurfaceCache::Lookup(ImageKey(mImage),
 | |
|                          RasterSurfaceKey(mSize,
 | |
|                                           DefaultSurfaceFlags(),
 | |
|                                           PlaybackType::eAnimated));
 | |
| 
 | |
|   if (aState.mCompositedFrameInvalid) {
 | |
|     MOZ_ASSERT(gfxPrefs::ImageMemAnimatedDiscardable());
 | |
|     MOZ_ASSERT(aState.GetHasRequestedDecode());
 | |
|     MOZ_ASSERT(!aState.GetIsCurrentlyDecoded());
 | |
|     if (result.Type() == MatchType::NOT_FOUND) {
 | |
|       return result;
 | |
|     }
 | |
|     return LookupResult(MatchType::PENDING);
 | |
|   }
 | |
| 
 | |
|   // If we have a composited version of this frame, return that.
 | |
|   if (mLastCompositedFrameIndex >= 0 &&
 | |
|       (uint32_t(mLastCompositedFrameIndex) == aState.mCurrentAnimationFrameIndex)) {
 | |
|     return LookupResult(DrawableSurface(mCompositingFrame->DrawableRef()),
 | |
|                         MatchType::EXACT);
 | |
|   }
 | |
| 
 | |
|   // Otherwise return the raw frame. DoBlend is required to ensure that we only
 | |
|   // hit this case if the frame is not paletted and doesn't require compositing.
 | |
|   if (!result) {
 | |
|     return result;
 | |
|   }
 | |
| 
 | |
|   // Seek to the appropriate frame. If seeking fails, it means that we couldn't
 | |
|   // get the frame we're looking for; treat this as if the lookup failed.
 | |
|   if (NS_FAILED(result.Surface().Seek(aState.mCurrentAnimationFrameIndex))) {
 | |
|     if (result.Type() == MatchType::NOT_FOUND) {
 | |
|       return result;
 | |
|     }
 | |
|     return LookupResult(MatchType::PENDING);
 | |
|   }
 | |
| 
 | |
|   MOZ_ASSERT(!result.Surface()->GetIsPaletted(),
 | |
|              "About to return a paletted frame");
 | |
| 
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| Maybe<FrameTimeout>
 | |
| FrameAnimator::GetTimeoutForFrame(AnimationState& aState,
 | |
|                                   DrawableSurface& aFrames,
 | |
|                                   uint32_t aFrameNum) const
 | |
| {
 | |
|   RawAccessFrameRef frame = GetRawFrame(aFrames, aFrameNum);
 | |
|   if (frame) {
 | |
|     AnimationData data = frame->GetAnimationData();
 | |
|     return Some(data.mTimeout);
 | |
|   }
 | |
| 
 | |
|   MOZ_ASSERT(aState.mHasRequestedDecode && !aState.mIsCurrentlyDecoded);
 | |
|   return Nothing();
 | |
| }
 | |
| 
 | |
| static void
 | |
| DoCollectSizeOfCompositingSurfaces(const RawAccessFrameRef& aSurface,
 | |
|                                    SurfaceMemoryCounterType aType,
 | |
|                                    nsTArray<SurfaceMemoryCounter>& aCounters,
 | |
|                                    MallocSizeOf aMallocSizeOf)
 | |
| {
 | |
|   // Concoct a SurfaceKey for this surface.
 | |
|   SurfaceKey key = RasterSurfaceKey(aSurface->GetImageSize(),
 | |
|                                     DefaultSurfaceFlags(),
 | |
|                                     PlaybackType::eStatic);
 | |
| 
 | |
|   // Create a counter for this surface.
 | |
|   SurfaceMemoryCounter counter(key, /* aIsLocked = */ true,
 | |
|                                /* aCannotSubstitute */ false,
 | |
|                                /* aIsFactor2 */ false, aType);
 | |
| 
 | |
|   // Extract the surface's memory usage information.
 | |
|   size_t heap = 0, nonHeap = 0, handles = 0;
 | |
|   aSurface->AddSizeOfExcludingThis(aMallocSizeOf, heap, nonHeap, handles);
 | |
|   counter.Values().SetDecodedHeap(heap);
 | |
|   counter.Values().SetDecodedNonHeap(nonHeap);
 | |
|   counter.Values().SetSharedHandles(handles);
 | |
| 
 | |
|   // Record it.
 | |
|   aCounters.AppendElement(counter);
 | |
| }
 | |
| 
 | |
| void
 | |
| FrameAnimator::CollectSizeOfCompositingSurfaces(
 | |
|     nsTArray<SurfaceMemoryCounter>& aCounters,
 | |
|     MallocSizeOf aMallocSizeOf) const
 | |
| {
 | |
|   if (mCompositingFrame) {
 | |
|     DoCollectSizeOfCompositingSurfaces(mCompositingFrame,
 | |
|                                        SurfaceMemoryCounterType::COMPOSITING,
 | |
|                                        aCounters,
 | |
|                                        aMallocSizeOf);
 | |
|   }
 | |
| 
 | |
|   if (mCompositingPrevFrame) {
 | |
|     DoCollectSizeOfCompositingSurfaces(mCompositingPrevFrame,
 | |
|                                        SurfaceMemoryCounterType::COMPOSITING_PREV,
 | |
|                                        aCounters,
 | |
|                                        aMallocSizeOf);
 | |
|   }
 | |
| }
 | |
| 
 | |
| RawAccessFrameRef
 | |
| FrameAnimator::GetRawFrame(DrawableSurface& aFrames, uint32_t aFrameNum) const
 | |
| {
 | |
|   // Seek to the frame we want. If seeking fails, it means we couldn't get the
 | |
|   // frame we're looking for, so we bail here to avoid returning the wrong frame
 | |
|   // to the caller.
 | |
|   if (NS_FAILED(aFrames.Seek(aFrameNum))) {
 | |
|     return RawAccessFrameRef();  // Not available yet.
 | |
|   }
 | |
| 
 | |
|   return aFrames->RawAccessRef();
 | |
| }
 | |
| 
 | |
| //******************************************************************************
 | |
| // DoBlend gets called when the timer for animation get fired and we have to
 | |
| // update the composited frame of the animation.
 | |
| bool
 | |
| FrameAnimator::DoBlend(DrawableSurface& aFrames,
 | |
|                        IntRect* aDirtyRect,
 | |
|                        uint32_t aPrevFrameIndex,
 | |
|                        uint32_t aNextFrameIndex)
 | |
| {
 | |
|   RawAccessFrameRef prevFrame = GetRawFrame(aFrames, aPrevFrameIndex);
 | |
|   RawAccessFrameRef nextFrame = GetRawFrame(aFrames, aNextFrameIndex);
 | |
| 
 | |
|   MOZ_ASSERT(prevFrame && nextFrame, "Should have frames here");
 | |
| 
 | |
|   AnimationData prevFrameData = prevFrame->GetAnimationData();
 | |
|   if (prevFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS &&
 | |
|       !mCompositingPrevFrame) {
 | |
|     prevFrameData.mDisposalMethod = DisposalMethod::CLEAR;
 | |
|   }
 | |
| 
 | |
|   IntRect prevRect = prevFrameData.mBlendRect
 | |
|                    ? prevFrameData.mRect.Intersect(*prevFrameData.mBlendRect)
 | |
|                    : prevFrameData.mRect;
 | |
| 
 | |
|   bool isFullPrevFrame = prevRect.x == 0 && prevRect.y == 0 &&
 | |
|                          prevRect.Width() == mSize.width &&
 | |
|                          prevRect.Height() == mSize.height;
 | |
| 
 | |
|   // Optimization: DisposeClearAll if the previous frame is the same size as
 | |
|   //               container and it's clearing itself
 | |
|   if (isFullPrevFrame &&
 | |
|       (prevFrameData.mDisposalMethod == DisposalMethod::CLEAR)) {
 | |
|     prevFrameData.mDisposalMethod = DisposalMethod::CLEAR_ALL;
 | |
|   }
 | |
| 
 | |
|   AnimationData nextFrameData = nextFrame->GetAnimationData();
 | |
| 
 | |
|   IntRect nextRect = nextFrameData.mBlendRect
 | |
|                    ? nextFrameData.mRect.Intersect(*nextFrameData.mBlendRect)
 | |
|                    : nextFrameData.mRect;
 | |
| 
 | |
|   bool isFullNextFrame = nextRect.x == 0 && nextRect.y == 0 &&
 | |
|                          nextRect.Width() == mSize.width &&
 | |
|                          nextRect.Height() == mSize.height;
 | |
| 
 | |
|   if (!nextFrame->GetIsPaletted()) {
 | |
|     // Optimization: Skip compositing if the previous frame wants to clear the
 | |
|     //               whole image
 | |
|     if (prevFrameData.mDisposalMethod == DisposalMethod::CLEAR_ALL) {
 | |
|       aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
 | |
|       return true;
 | |
|     }
 | |
| 
 | |
|     // Optimization: Skip compositing if this frame is the same size as the
 | |
|     //               container and it's fully drawing over prev frame (no alpha)
 | |
|     if (isFullNextFrame &&
 | |
|         (nextFrameData.mDisposalMethod != DisposalMethod::RESTORE_PREVIOUS) &&
 | |
|         !nextFrameData.mHasAlpha) {
 | |
|       aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
 | |
|       return true;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Calculate area that needs updating
 | |
|   switch (prevFrameData.mDisposalMethod) {
 | |
|     default:
 | |
|       MOZ_FALLTHROUGH_ASSERT("Unexpected DisposalMethod");
 | |
|     case DisposalMethod::NOT_SPECIFIED:
 | |
|     case DisposalMethod::KEEP:
 | |
|       *aDirtyRect = nextRect;
 | |
|       break;
 | |
| 
 | |
|     case DisposalMethod::CLEAR_ALL:
 | |
|       // Whole image container is cleared
 | |
|       aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
 | |
|       break;
 | |
| 
 | |
|     case DisposalMethod::CLEAR:
 | |
|       // Calc area that needs to be redrawn (the combination of previous and
 | |
|       // this frame)
 | |
|       // XXX - This could be done with multiple framechanged calls
 | |
|       //       Having prevFrame way at the top of the image, and nextFrame
 | |
|       //       way at the bottom, and both frames being small, we'd be
 | |
|       //       telling framechanged to refresh the whole image when only two
 | |
|       //       small areas are needed.
 | |
|       aDirtyRect->UnionRect(nextRect, prevRect);
 | |
|       break;
 | |
| 
 | |
|     case DisposalMethod::RESTORE_PREVIOUS:
 | |
|       aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
 | |
|       break;
 | |
|   }
 | |
| 
 | |
|   // Optimization:
 | |
|   //   Skip compositing if the last composited frame is this frame
 | |
|   //   (Only one composited frame was made for this animation.  Example:
 | |
|   //    Only Frame 3 of a 10 frame image required us to build a composite frame
 | |
|   //    On the second loop, we do not need to rebuild the frame
 | |
|   //    since it's still sitting in compositingFrame)
 | |
|   if (mLastCompositedFrameIndex == int32_t(aNextFrameIndex)) {
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   bool needToBlankComposite = false;
 | |
| 
 | |
|   // Create the Compositing Frame
 | |
|   if (!mCompositingFrame) {
 | |
|     RefPtr<imgFrame> newFrame = new imgFrame;
 | |
|     nsresult rv = newFrame->InitForAnimator(mSize,
 | |
|                                             SurfaceFormat::B8G8R8A8);
 | |
|     if (NS_FAILED(rv)) {
 | |
|       mCompositingFrame.reset();
 | |
|       return false;
 | |
|     }
 | |
|     mCompositingFrame = newFrame->RawAccessRef();
 | |
|     needToBlankComposite = true;
 | |
|   } else if (int32_t(aNextFrameIndex) != mLastCompositedFrameIndex+1) {
 | |
| 
 | |
|     // If we are not drawing on top of last composited frame,
 | |
|     // then we are building a new composite frame, so let's clear it first.
 | |
|     needToBlankComposite = true;
 | |
|   }
 | |
| 
 | |
|   AnimationData compositingFrameData = mCompositingFrame->GetAnimationData();
 | |
| 
 | |
|   // More optimizations possible when next frame is not transparent
 | |
|   // But if the next frame has DisposalMethod::RESTORE_PREVIOUS,
 | |
|   // this "no disposal" optimization is not possible,
 | |
|   // because the frame in "after disposal operation" state
 | |
|   // needs to be stored in compositingFrame, so it can be
 | |
|   // copied into compositingPrevFrame later.
 | |
|   bool doDisposal = true;
 | |
|   if (!nextFrameData.mHasAlpha &&
 | |
|       nextFrameData.mDisposalMethod != DisposalMethod::RESTORE_PREVIOUS) {
 | |
|     if (isFullNextFrame) {
 | |
|       // Optimization: No need to dispose prev.frame when
 | |
|       // next frame is full frame and not transparent.
 | |
|       doDisposal = false;
 | |
|       // No need to blank the composite frame
 | |
|       needToBlankComposite = false;
 | |
|     } else {
 | |
|       if ((prevRect.x >= nextRect.x) && (prevRect.y >= nextRect.y) &&
 | |
|           (prevRect.XMost() <= nextRect.XMost()) &&
 | |
|           (prevRect.YMost() <= nextRect.YMost())) {
 | |
|         // Optimization: No need to dispose prev.frame when
 | |
|         // next frame fully overlaps previous frame.
 | |
|         doDisposal = false;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (doDisposal) {
 | |
|     // Dispose of previous: clear, restore, or keep (copy)
 | |
|     switch (prevFrameData.mDisposalMethod) {
 | |
|       case DisposalMethod::CLEAR:
 | |
|         if (needToBlankComposite) {
 | |
|           // If we just created the composite, it could have anything in its
 | |
|           // buffer. Clear whole frame
 | |
|           ClearFrame(compositingFrameData.mRawData,
 | |
|                      compositingFrameData.mRect);
 | |
|         } else {
 | |
|           // Only blank out previous frame area (both color & Mask/Alpha)
 | |
|           ClearFrame(compositingFrameData.mRawData,
 | |
|                      compositingFrameData.mRect,
 | |
|                      prevRect);
 | |
|         }
 | |
|         break;
 | |
| 
 | |
|       case DisposalMethod::CLEAR_ALL:
 | |
|         ClearFrame(compositingFrameData.mRawData,
 | |
|                    compositingFrameData.mRect);
 | |
|         break;
 | |
| 
 | |
|       case DisposalMethod::RESTORE_PREVIOUS:
 | |
|         // It would be better to copy only the area changed back to
 | |
|         // compositingFrame.
 | |
|         if (mCompositingPrevFrame) {
 | |
|           AnimationData compositingPrevFrameData =
 | |
|             mCompositingPrevFrame->GetAnimationData();
 | |
| 
 | |
|           CopyFrameImage(compositingPrevFrameData.mRawData,
 | |
|                          compositingPrevFrameData.mRect,
 | |
|                          compositingFrameData.mRawData,
 | |
|                          compositingFrameData.mRect);
 | |
| 
 | |
|           // destroy only if we don't need it for this frame's disposal
 | |
|           if (nextFrameData.mDisposalMethod !=
 | |
|               DisposalMethod::RESTORE_PREVIOUS) {
 | |
|             mCompositingPrevFrame.reset();
 | |
|           }
 | |
|         } else {
 | |
|           ClearFrame(compositingFrameData.mRawData,
 | |
|                      compositingFrameData.mRect);
 | |
|         }
 | |
|         break;
 | |
| 
 | |
|       default:
 | |
|         MOZ_FALLTHROUGH_ASSERT("Unexpected DisposalMethod");
 | |
|       case DisposalMethod::NOT_SPECIFIED:
 | |
|       case DisposalMethod::KEEP:
 | |
|         // Copy previous frame into compositingFrame before we put the new
 | |
|         // frame on top
 | |
|         // Assumes that the previous frame represents a full frame (it could be
 | |
|         // smaller in size than the container, as long as the frame before it
 | |
|         // erased itself)
 | |
|         // Note: Frame 1 never gets into DoBlend(), so (aNextFrameIndex - 1)
 | |
|         // will always be a valid frame number.
 | |
|         if (mLastCompositedFrameIndex != int32_t(aNextFrameIndex - 1)) {
 | |
|           if (isFullPrevFrame && !prevFrame->GetIsPaletted()) {
 | |
|             // Just copy the bits
 | |
|             CopyFrameImage(prevFrameData.mRawData,
 | |
|                            prevRect,
 | |
|                            compositingFrameData.mRawData,
 | |
|                            compositingFrameData.mRect);
 | |
|           } else {
 | |
|             if (needToBlankComposite) {
 | |
|               // Only blank composite when prev is transparent or not full.
 | |
|               if (prevFrameData.mHasAlpha || !isFullPrevFrame) {
 | |
|                 ClearFrame(compositingFrameData.mRawData,
 | |
|                            compositingFrameData.mRect);
 | |
|               }
 | |
|             }
 | |
|             DrawFrameTo(prevFrameData.mRawData, prevFrameData.mRect,
 | |
|                         prevFrameData.mPaletteDataLength,
 | |
|                         prevFrameData.mHasAlpha,
 | |
|                         compositingFrameData.mRawData,
 | |
|                         compositingFrameData.mRect,
 | |
|                         prevFrameData.mBlendMethod,
 | |
|                         prevFrameData.mBlendRect);
 | |
|           }
 | |
|         }
 | |
|     }
 | |
|   } else if (needToBlankComposite) {
 | |
|     // If we just created the composite, it could have anything in its
 | |
|     // buffers. Clear them
 | |
|     ClearFrame(compositingFrameData.mRawData,
 | |
|                compositingFrameData.mRect);
 | |
|   }
 | |
| 
 | |
|   // Check if the frame we are composing wants the previous image restored after
 | |
|   // it is done. Don't store it (again) if last frame wanted its image restored
 | |
|   // too
 | |
|   if ((nextFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS) &&
 | |
|       (prevFrameData.mDisposalMethod != DisposalMethod::RESTORE_PREVIOUS)) {
 | |
|     // We are storing the whole image.
 | |
|     // It would be better if we just stored the area that nextFrame is going to
 | |
|     // overwrite.
 | |
|     if (!mCompositingPrevFrame) {
 | |
|       RefPtr<imgFrame> newFrame = new imgFrame;
 | |
|       nsresult rv = newFrame->InitForAnimator(mSize,
 | |
|                                               SurfaceFormat::B8G8R8A8);
 | |
|       if (NS_FAILED(rv)) {
 | |
|         mCompositingPrevFrame.reset();
 | |
|         return false;
 | |
|       }
 | |
| 
 | |
|       mCompositingPrevFrame = newFrame->RawAccessRef();
 | |
|     }
 | |
| 
 | |
|     AnimationData compositingPrevFrameData =
 | |
|       mCompositingPrevFrame->GetAnimationData();
 | |
| 
 | |
|     CopyFrameImage(compositingFrameData.mRawData,
 | |
|                    compositingFrameData.mRect,
 | |
|                    compositingPrevFrameData.mRawData,
 | |
|                    compositingPrevFrameData.mRect);
 | |
| 
 | |
|     mCompositingPrevFrame->Finish();
 | |
|   }
 | |
| 
 | |
|   // blit next frame into it's correct spot
 | |
|   DrawFrameTo(nextFrameData.mRawData, nextFrameData.mRect,
 | |
|               nextFrameData.mPaletteDataLength,
 | |
|               nextFrameData.mHasAlpha,
 | |
|               compositingFrameData.mRawData,
 | |
|               compositingFrameData.mRect,
 | |
|               nextFrameData.mBlendMethod,
 | |
|               nextFrameData.mBlendRect);
 | |
| 
 | |
|   // Tell the image that it is fully 'downloaded'.
 | |
|   mCompositingFrame->Finish();
 | |
| 
 | |
|   mLastCompositedFrameIndex = int32_t(aNextFrameIndex);
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| //******************************************************************************
 | |
| // Fill aFrame with black. Does also clears the mask.
 | |
| void
 | |
| FrameAnimator::ClearFrame(uint8_t* aFrameData, const IntRect& aFrameRect)
 | |
| {
 | |
|   if (!aFrameData) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   memset(aFrameData, 0, aFrameRect.Width() * aFrameRect.Height() * 4);
 | |
| }
 | |
| 
 | |
| //******************************************************************************
 | |
| void
 | |
| FrameAnimator::ClearFrame(uint8_t* aFrameData, const IntRect& aFrameRect,
 | |
|                           const IntRect& aRectToClear)
 | |
| {
 | |
|   if (!aFrameData || aFrameRect.Width() <= 0 || aFrameRect.Height() <= 0 ||
 | |
|       aRectToClear.Width() <= 0 || aRectToClear.Height() <= 0) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   IntRect toClear = aFrameRect.Intersect(aRectToClear);
 | |
|   if (toClear.IsEmpty()) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   uint32_t bytesPerRow = aFrameRect.Width() * 4;
 | |
|   for (int row = toClear.y; row < toClear.YMost(); ++row) {
 | |
|     memset(aFrameData + toClear.x * 4 + row * bytesPerRow, 0,
 | |
|            toClear.Width() * 4);
 | |
|   }
 | |
| }
 | |
| 
 | |
| //******************************************************************************
 | |
| // Whether we succeed or fail will not cause a crash, and there's not much
 | |
| // we can do about a failure, so there we don't return a nsresult
 | |
| bool
 | |
| FrameAnimator::CopyFrameImage(const uint8_t* aDataSrc,
 | |
|                               const IntRect& aRectSrc,
 | |
|                               uint8_t* aDataDest,
 | |
|                               const IntRect& aRectDest)
 | |
| {
 | |
|   uint32_t dataLengthSrc = aRectSrc.Width() * aRectSrc.Height() * 4;
 | |
|   uint32_t dataLengthDest = aRectDest.Width() * aRectDest.Height() * 4;
 | |
| 
 | |
|   if (!aDataDest || !aDataSrc || dataLengthSrc != dataLengthDest) {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   memcpy(aDataDest, aDataSrc, dataLengthDest);
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| nsresult
 | |
| FrameAnimator::DrawFrameTo(const uint8_t* aSrcData, const IntRect& aSrcRect,
 | |
|                            uint32_t aSrcPaletteLength, bool aSrcHasAlpha,
 | |
|                            uint8_t* aDstPixels, const IntRect& aDstRect,
 | |
|                            BlendMethod aBlendMethod, const Maybe<IntRect>& aBlendRect)
 | |
| {
 | |
|   NS_ENSURE_ARG_POINTER(aSrcData);
 | |
|   NS_ENSURE_ARG_POINTER(aDstPixels);
 | |
| 
 | |
|   // According to both AGIF and APNG specs, offsets are unsigned
 | |
|   if (aSrcRect.x < 0 || aSrcRect.y < 0) {
 | |
|     NS_WARNING("FrameAnimator::DrawFrameTo: negative offsets not allowed");
 | |
|     return NS_ERROR_FAILURE;
 | |
|   }
 | |
|   // Outside the destination frame, skip it
 | |
|   if ((aSrcRect.x > aDstRect.Width()) || (aSrcRect.y > aDstRect.Height())) {
 | |
|     return NS_OK;
 | |
|   }
 | |
| 
 | |
|   if (aSrcPaletteLength) {
 | |
|     // Larger than the destination frame, clip it
 | |
|     int32_t width = std::min(aSrcRect.Width(), aDstRect.Width() - aSrcRect.x);
 | |
|     int32_t height = std::min(aSrcRect.Height(), aDstRect.Height() - aSrcRect.y);
 | |
| 
 | |
|     // The clipped image must now fully fit within destination image frame
 | |
|     NS_ASSERTION((aSrcRect.x >= 0) && (aSrcRect.y >= 0) &&
 | |
|                  (aSrcRect.x + width <= aDstRect.Width()) &&
 | |
|                  (aSrcRect.y + height <= aDstRect.Height()),
 | |
|                 "FrameAnimator::DrawFrameTo: Invalid aSrcRect");
 | |
| 
 | |
|     // clipped image size may be smaller than source, but not larger
 | |
|     NS_ASSERTION((width <= aSrcRect.Width()) && (height <= aSrcRect.Height()),
 | |
|       "FrameAnimator::DrawFrameTo: source must be smaller than dest");
 | |
| 
 | |
|     // Get pointers to image data
 | |
|     const uint8_t* srcPixels = aSrcData + aSrcPaletteLength;
 | |
|     uint32_t* dstPixels = reinterpret_cast<uint32_t*>(aDstPixels);
 | |
|     const uint32_t* colormap = reinterpret_cast<const uint32_t*>(aSrcData);
 | |
| 
 | |
|     // Skip to the right offset
 | |
|     dstPixels += aSrcRect.x + (aSrcRect.y * aDstRect.Width());
 | |
|     if (!aSrcHasAlpha) {
 | |
|       for (int32_t r = height; r > 0; --r) {
 | |
|         for (int32_t c = 0; c < width; c++) {
 | |
|           dstPixels[c] = colormap[srcPixels[c]];
 | |
|         }
 | |
|         // Go to the next row in the source resp. destination image
 | |
|         srcPixels += aSrcRect.Width();
 | |
|         dstPixels += aDstRect.Width();
 | |
|       }
 | |
|     } else {
 | |
|       for (int32_t r = height; r > 0; --r) {
 | |
|         for (int32_t c = 0; c < width; c++) {
 | |
|           const uint32_t color = colormap[srcPixels[c]];
 | |
|           if (color) {
 | |
|             dstPixels[c] = color;
 | |
|           }
 | |
|         }
 | |
|         // Go to the next row in the source resp. destination image
 | |
|         srcPixels += aSrcRect.Width();
 | |
|         dstPixels += aDstRect.Width();
 | |
|       }
 | |
|     }
 | |
|   } else {
 | |
|     pixman_image_t* src =
 | |
|       pixman_image_create_bits(
 | |
|           aSrcHasAlpha ? PIXMAN_a8r8g8b8 : PIXMAN_x8r8g8b8,
 | |
|           aSrcRect.Width(), aSrcRect.Height(),
 | |
|           reinterpret_cast<uint32_t*>(const_cast<uint8_t*>(aSrcData)),
 | |
|           aSrcRect.Width() * 4);
 | |
|     if (!src) {
 | |
|       return NS_ERROR_OUT_OF_MEMORY;
 | |
|     }
 | |
|     pixman_image_t* dst =
 | |
|       pixman_image_create_bits(PIXMAN_a8r8g8b8,
 | |
|                                aDstRect.Width(),
 | |
|                                aDstRect.Height(),
 | |
|                                reinterpret_cast<uint32_t*>(aDstPixels),
 | |
|                                aDstRect.Width() * 4);
 | |
|     if (!dst) {
 | |
|       pixman_image_unref(src);
 | |
|       return NS_ERROR_OUT_OF_MEMORY;
 | |
|     }
 | |
| 
 | |
|     // XXX(seth): This is inefficient but we'll remove it quite soon when we
 | |
|     // move frame compositing into SurfacePipe. For now we need this because
 | |
|     // RemoveFrameRectFilter has transformed PNG frames with frame rects into
 | |
|     // imgFrame's with no frame rects, but with a region of 0 alpha where the
 | |
|     // frame rect should be. This works really nicely if we're using
 | |
|     // BlendMethod::OVER, but BlendMethod::SOURCE will result in that frame rect
 | |
|     // area overwriting the previous frame, which makes the animation look
 | |
|     // wrong. This quick hack fixes that by first compositing the whle new frame
 | |
|     // with BlendMethod::OVER, and then recopying the area that uses
 | |
|     // BlendMethod::SOURCE if needed. To make this work, the decoder has to
 | |
|     // provide a "blend rect" that tells us where to do this. This is just the
 | |
|     // frame rect, but hidden in a way that makes it invisible to most of the
 | |
|     // system, so we can keep eliminating dependencies on it.
 | |
|     auto op = aBlendMethod == BlendMethod::SOURCE ? PIXMAN_OP_SRC
 | |
|                                                   : PIXMAN_OP_OVER;
 | |
| 
 | |
|     if (aBlendMethod == BlendMethod::OVER || !aBlendRect ||
 | |
|         (aBlendMethod == BlendMethod::SOURCE && aSrcRect.IsEqualEdges(*aBlendRect))) {
 | |
|       // We don't need to do anything clever. (Or, in the case where no blend
 | |
|       // rect was specified, we can't.)
 | |
|       pixman_image_composite32(op,
 | |
|                                src,
 | |
|                                nullptr,
 | |
|                                dst,
 | |
|                                0, 0,
 | |
|                                0, 0,
 | |
|                                aSrcRect.x, aSrcRect.y,
 | |
|                                aSrcRect.Width(), aSrcRect.Height());
 | |
|     } else {
 | |
|       // We need to do the OVER followed by SOURCE trick above.
 | |
|       pixman_image_composite32(PIXMAN_OP_OVER,
 | |
|                                src,
 | |
|                                nullptr,
 | |
|                                dst,
 | |
|                                0, 0,
 | |
|                                0, 0,
 | |
|                                aSrcRect.x, aSrcRect.y,
 | |
|                                aSrcRect.Width(), aSrcRect.Height());
 | |
|       pixman_image_composite32(PIXMAN_OP_SRC,
 | |
|                                src,
 | |
|                                nullptr,
 | |
|                                dst,
 | |
|                                aBlendRect->x, aBlendRect->y,
 | |
|                                0, 0,
 | |
|                                aBlendRect->x, aBlendRect->y,
 | |
|                                aBlendRect->Width(), aBlendRect->Height());
 | |
|     }
 | |
| 
 | |
|     pixman_image_unref(src);
 | |
|     pixman_image_unref(dst);
 | |
|   }
 | |
| 
 | |
|   return NS_OK;
 | |
| }
 | |
| 
 | |
| } // namespace image
 | |
| } // namespace mozilla
 | 
