fune/servo/components/script/dom/gamepadbuttonlist.rs
Imanol Fernandez 975fde609c servo: Merge #16260 - Gamepad API implementation (from MortimerGoro:gamepad); r=nox,larsbergstrom
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #10977

<!-- Either: -->
- [ ] There are tests for these changes OR
- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a  open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.

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Source-Repo: https://github.com/servo/servo
Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
2017-04-13 16:10:42 -05:00

63 lines
2.3 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::codegen::Bindings::GamepadButtonListBinding;
use dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods;
use dom::bindings::js::{JS, Root, RootedReference};
use dom::bindings::reflector::{Reflector, reflect_dom_object};
use dom::gamepadbutton::GamepadButton;
use dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
use webvr_traits::WebVRGamepadButton;
// https://w3c.github.io/gamepad/#gamepadbutton-interface
#[dom_struct]
pub struct GamepadButtonList {
reflector_: Reflector,
list: Vec<JS<GamepadButton>>
}
impl GamepadButtonList {
#[allow(unrooted_must_root)]
fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList {
GamepadButtonList {
reflector_: Reflector::new(),
list: list.iter().map(|button| JS::from_ref(*button)).collect(),
}
}
pub fn new_from_vr(global: &GlobalScope, buttons: &[WebVRGamepadButton]) -> Root<GamepadButtonList> {
rooted_vec!(let list <- buttons.iter()
.map(|btn| GamepadButton::new(&global, btn.pressed, btn.touched)));
reflect_dom_object(box GamepadButtonList::new_inherited(list.r()),
global,
GamepadButtonListBinding::Wrap)
}
pub fn sync_from_vr(&self, vr_buttons: &[WebVRGamepadButton]) {
let mut index = 0;
for btn in vr_buttons {
self.list.get(index).as_ref().unwrap().update(btn.pressed, btn.touched);
index += 1;
}
}
}
impl GamepadButtonListMethods for GamepadButtonList {
// https://w3c.github.io/gamepad/#dom-gamepad-buttons
fn Length(&self) -> u32 {
self.list.len() as u32
}
// https://w3c.github.io/gamepad/#dom-gamepad-buttons
fn Item(&self, index: u32) -> Option<Root<GamepadButton>> {
self.list.get(index as usize).map(|button| Root::from_ref(&**button))
}
// https://w3c.github.io/gamepad/#dom-gamepad-buttons
fn IndexedGetter(&self, index: u32) -> Option<Root<GamepadButton>> {
self.Item(index)
}
}