forked from mirrors/gecko-dev
<!-- Please describe your changes on the following line: --> Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;) --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #10977 <!-- Either: --> - [ ] There are tests for these changes OR - [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue. <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Source-Repo: https://github.com/servo/servo Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54 --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
63 lines
2.3 KiB
Rust
63 lines
2.3 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::GamepadButtonListBinding;
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use dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods;
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use dom::bindings::js::{JS, Root, RootedReference};
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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use dom::gamepadbutton::GamepadButton;
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use dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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use webvr_traits::WebVRGamepadButton;
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// https://w3c.github.io/gamepad/#gamepadbutton-interface
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#[dom_struct]
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pub struct GamepadButtonList {
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reflector_: Reflector,
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list: Vec<JS<GamepadButton>>
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}
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impl GamepadButtonList {
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#[allow(unrooted_must_root)]
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fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList {
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GamepadButtonList {
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reflector_: Reflector::new(),
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list: list.iter().map(|button| JS::from_ref(*button)).collect(),
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}
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}
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pub fn new_from_vr(global: &GlobalScope, buttons: &[WebVRGamepadButton]) -> Root<GamepadButtonList> {
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rooted_vec!(let list <- buttons.iter()
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.map(|btn| GamepadButton::new(&global, btn.pressed, btn.touched)));
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reflect_dom_object(box GamepadButtonList::new_inherited(list.r()),
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global,
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GamepadButtonListBinding::Wrap)
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}
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pub fn sync_from_vr(&self, vr_buttons: &[WebVRGamepadButton]) {
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let mut index = 0;
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for btn in vr_buttons {
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self.list.get(index).as_ref().unwrap().update(btn.pressed, btn.touched);
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index += 1;
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}
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}
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}
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impl GamepadButtonListMethods for GamepadButtonList {
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// https://w3c.github.io/gamepad/#dom-gamepad-buttons
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fn Length(&self) -> u32 {
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self.list.len() as u32
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}
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// https://w3c.github.io/gamepad/#dom-gamepad-buttons
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fn Item(&self, index: u32) -> Option<Root<GamepadButton>> {
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self.list.get(index as usize).map(|button| Root::from_ref(&**button))
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}
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// https://w3c.github.io/gamepad/#dom-gamepad-buttons
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fn IndexedGetter(&self, index: u32) -> Option<Root<GamepadButton>> {
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self.Item(index)
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}
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}
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