forked from mirrors/gecko-dev
		
	 be2b512750
			
		
	
	
		be2b512750
		
	
	
	
	
		
			
			The rustup is needed for https://github.com/rust-lang/rust/pull/40039. Source-Repo: https://github.com/servo/servo Source-Revision: a204c4176dcccdad8ec99d74055c66794c3f64ba --HG-- rename : servo/components/domobject_derive/Cargo.toml => servo/components/dom_struct/Cargo.toml extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : 2cad140c3d6b99837f0bd15a6f3ccba0f353e049
		
			
				
	
	
		
			329 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			329 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| // https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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| use canvas_traits::CanvasMsg;
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| use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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| use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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| use dom::bindings::js::{MutNullableJS, Root};
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| use dom::bindings::reflector::{DomObject, reflect_dom_object};
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| use dom::bindings::str::DOMString;
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| use dom::webglactiveinfo::WebGLActiveInfo;
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| use dom::webglobject::WebGLObject;
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| use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
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| use dom::webglshader::WebGLShader;
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| use dom::window::Window;
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| use dom_struct::dom_struct;
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| use ipc_channel::ipc::IpcSender;
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| use std::cell::Cell;
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| use webrender_traits;
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| use webrender_traits::{WebGLCommand, WebGLError, WebGLParameter};
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| use webrender_traits::{WebGLProgramId, WebGLResult};
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| 
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| #[dom_struct]
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| pub struct WebGLProgram {
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|     webgl_object: WebGLObject,
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|     id: WebGLProgramId,
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|     is_deleted: Cell<bool>,
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|     link_called: Cell<bool>,
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|     linked: Cell<bool>,
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|     fragment_shader: MutNullableJS<WebGLShader>,
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|     vertex_shader: MutNullableJS<WebGLShader>,
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|     #[ignore_heap_size_of = "Defined in ipc-channel"]
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|     renderer: IpcSender<CanvasMsg>,
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| }
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| 
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| impl WebGLProgram {
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|     fn new_inherited(renderer: IpcSender<CanvasMsg>,
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|                      id: WebGLProgramId)
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|                      -> WebGLProgram {
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|         WebGLProgram {
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|             webgl_object: WebGLObject::new_inherited(),
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|             id: id,
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|             is_deleted: Cell::new(false),
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|             link_called: Cell::new(false),
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|             linked: Cell::new(false),
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|             fragment_shader: Default::default(),
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|             vertex_shader: Default::default(),
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|             renderer: renderer,
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|         }
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|     }
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| 
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|     pub fn maybe_new(window: &Window, renderer: IpcSender<CanvasMsg>)
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|                      -> Option<Root<WebGLProgram>> {
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|         let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
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|         renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateProgram(sender))).unwrap();
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| 
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|         let result = receiver.recv().unwrap();
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|         result.map(|program_id| WebGLProgram::new(window, renderer, program_id))
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|     }
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| 
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|     pub fn new(window: &Window,
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|                renderer: IpcSender<CanvasMsg>,
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|                id: WebGLProgramId)
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|                -> Root<WebGLProgram> {
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|         reflect_dom_object(box WebGLProgram::new_inherited(renderer, id),
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|                            window,
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|                            WebGLProgramBinding::Wrap)
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|     }
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| }
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| 
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| 
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| impl WebGLProgram {
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|     pub fn id(&self) -> WebGLProgramId {
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|         self.id
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|     }
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| 
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|     /// glDeleteProgram
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|     pub fn delete(&self) {
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|         if !self.is_deleted.get() {
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|             self.is_deleted.set(true);
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|             let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteProgram(self.id)));
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| 
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|             if let Some(shader) = self.fragment_shader.get() {
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|                 shader.decrement_attached_counter();
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|             }
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| 
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|             if let Some(shader) = self.vertex_shader.get() {
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|                 shader.decrement_attached_counter();
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|             }
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|         }
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|     }
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| 
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|     pub fn is_deleted(&self) -> bool {
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|         self.is_deleted.get()
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|     }
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| 
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|     pub fn is_linked(&self) -> bool {
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|         self.linked.get()
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|     }
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| 
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|     /// glLinkProgram
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|     pub fn link(&self) -> WebGLResult<()>  {
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|         if self.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         self.linked.set(false);
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|         self.link_called.set(true);
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| 
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|         match self.fragment_shader.get() {
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|             Some(ref shader) if shader.successfully_compiled() => {},
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|             _ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
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|         }
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| 
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|         match self.vertex_shader.get() {
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|             Some(ref shader) if shader.successfully_compiled() => {},
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|             _ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
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|         }
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| 
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|         self.linked.set(true);
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::LinkProgram(self.id))).unwrap();
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|         Ok(())
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|     }
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| 
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|     /// glUseProgram
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|     pub fn use_program(&self) -> WebGLResult<()> {
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|         if self.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         if !self.linked.get() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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| 
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::UseProgram(self.id))).unwrap();
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|         Ok(())
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|     }
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| 
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|     /// glValidateProgram
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|     pub fn validate(&self) -> WebGLResult<()> {
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|         if self.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::ValidateProgram(self.id))).unwrap();
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|         Ok(())
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|     }
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| 
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|     /// glAttachShader
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|     pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
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|         if self.is_deleted() || shader.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         let shader_slot = match shader.gl_type() {
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|             constants::FRAGMENT_SHADER => &self.fragment_shader,
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|             constants::VERTEX_SHADER => &self.vertex_shader,
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|             _ => {
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|                 error!("detachShader: Unexpected shader type");
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|                 return Err(WebGLError::InvalidValue);
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|             }
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|         };
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| 
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|         // TODO(emilio): Differentiate between same shader already assigned and other previous
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|         // shader.
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|         if shader_slot.get().is_some() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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| 
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|         shader_slot.set(Some(shader));
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|         shader.increment_attached_counter();
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| 
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::AttachShader(self.id, shader.id()))).unwrap();
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| 
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|         Ok(())
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|     }
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| 
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|     /// glDetachShader
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|     pub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
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|         if self.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         let shader_slot = match shader.gl_type() {
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|             constants::FRAGMENT_SHADER => &self.fragment_shader,
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|             constants::VERTEX_SHADER => &self.vertex_shader,
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|             _ => {
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|                 error!("detachShader: Unexpected shader type");
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|                 return Err(WebGLError::InvalidValue);
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|             }
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|         };
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| 
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|         match shader_slot.get() {
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|             Some(ref attached_shader) if attached_shader.id() != shader.id() =>
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|                 return Err(WebGLError::InvalidOperation),
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|             None =>
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|                 return Err(WebGLError::InvalidOperation),
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|             _ => {}
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|         }
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| 
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|         shader_slot.set(None);
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|         shader.decrement_attached_counter();
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| 
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DetachShader(self.id, shader.id()))).unwrap();
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| 
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|         Ok(())
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|     }
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| 
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|     /// glBindAttribLocation
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|     pub fn bind_attrib_location(&self, index: u32, name: DOMString) -> WebGLResult<()> {
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|         if self.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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|             return Err(WebGLError::InvalidValue);
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|         }
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| 
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|         // Check if the name is reserved
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|         if name.starts_with("gl_") || name.starts_with("webgl") || name.starts_with("_webgl_") {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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| 
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|         self.renderer
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|             .send(CanvasMsg::WebGL(WebGLCommand::BindAttribLocation(self.id, index, String::from(name))))
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|             .unwrap();
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|         Ok(())
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|     }
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| 
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|     pub fn get_active_uniform(&self, index: u32) -> WebGLResult<Root<WebGLActiveInfo>> {
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|         if self.is_deleted() {
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|             return Err(WebGLError::InvalidValue);
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|         }
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|         let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
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|         self.renderer
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|             .send(CanvasMsg::WebGL(WebGLCommand::GetActiveUniform(self.id, index, sender)))
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|             .unwrap();
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| 
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|         receiver.recv().unwrap().map(|(size, ty, name)|
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|             WebGLActiveInfo::new(self.global().as_window(), size, ty, DOMString::from(name)))
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|     }
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| 
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|     /// glGetActiveAttrib
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|     pub fn get_active_attrib(&self, index: u32) -> WebGLResult<Root<WebGLActiveInfo>> {
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|         if self.is_deleted() {
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|             return Err(WebGLError::InvalidValue);
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|         }
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|         let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
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|         self.renderer
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|             .send(CanvasMsg::WebGL(WebGLCommand::GetActiveAttrib(self.id, index, sender)))
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|             .unwrap();
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| 
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|         receiver.recv().unwrap().map(|(size, ty, name)|
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|             WebGLActiveInfo::new(self.global().as_window(), size, ty, DOMString::from(name)))
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|     }
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| 
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|     /// glGetAttribLocation
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|     pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
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|         if !self.is_linked() || self.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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|             return Err(WebGLError::InvalidValue);
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|         }
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| 
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|         // Check if the name is reserved
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|         if name.starts_with("gl_") {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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| 
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|         if name.starts_with("webgl") || name.starts_with("_webgl_") {
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|             return Ok(None);
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|         }
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| 
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|         let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
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|         self.renderer
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|             .send(CanvasMsg::WebGL(WebGLCommand::GetAttribLocation(self.id, String::from(name), sender)))
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|             .unwrap();
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|         Ok(receiver.recv().unwrap())
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|     }
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| 
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|     /// glGetUniformLocation
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|     pub fn get_uniform_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
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|         if !self.is_linked() || self.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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|             return Err(WebGLError::InvalidValue);
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|         }
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| 
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|         // Check if the name is reserved
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|         if name.starts_with("webgl") || name.starts_with("_webgl_") {
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|             return Ok(None);
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|         }
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| 
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|         let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
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|         self.renderer
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|             .send(CanvasMsg::WebGL(WebGLCommand::GetUniformLocation(self.id, String::from(name), sender)))
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|             .unwrap();
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|         Ok(receiver.recv().unwrap())
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|     }
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| 
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|     /// glGetProgramInfoLog
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|     pub fn get_info_log(&self) -> WebGLResult<String> {
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|         if self.is_deleted() {
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|             return Err(WebGLError::InvalidOperation);
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|         }
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|         if self.link_called.get() {
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|             let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
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|                 (Some(fs), Some(vs)) => fs.successfully_compiled() && vs.successfully_compiled(),
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|                 _ => false
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|             };
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|             if !shaders_compiled {
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|                 return Ok("One or more shaders failed to compile".to_string());
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|             }
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|         }
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|         let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetProgramInfoLog(self.id, sender))).unwrap();
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|         Ok(receiver.recv().unwrap())
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|     }
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| 
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|     /// glGetProgramParameter
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|     pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
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|         let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetProgramParameter(self.id, param_id, sender))).unwrap();
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|         receiver.recv().unwrap()
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|     }
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| }
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| 
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| impl Drop for WebGLProgram {
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|     fn drop(&mut self) {
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|         self.delete();
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|     }
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| }
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