forked from mirrors/gecko-dev
Backed out changeset 61af32f40777 (bug 1770944) Backed out changeset 4ff0c45db93b (bug 1770944) Backed out changeset 8a217eff7bcd (bug 1770944) Backed out changeset 6435f48c96bf (bug 1770944) Backed out changeset 0d2432765ca0 (bug 1770944) Backed out changeset 58e02566db85 (bug 1770944) Backed out changeset 0a8c4c2460ee (bug 1770944) Backed out changeset 9416bafd9982 (bug 1770944) Backed out changeset 79de4f83fe2e (bug 1770944) Backed out changeset 63ac518aceb0 (bug 1770944) Backed out changeset 14952f872b77 (bug 1770944) Backed out changeset f65e0967ad75 (bug 1770944) Backed out changeset bd53c42038f7 (bug 1770944) Backed out changeset 36c378ba8212 (bug 1770944) Backed out changeset 9ba54ab06348 (bug 1770944) Backed out changeset fb5a54b3cbe9 (bug 1770944)
481 lines
18 KiB
C++
481 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* rendering object that is the root of the frame tree, which contains
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* the document's scrollbars and contains fixed-positioned elements
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*/
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#include "mozilla/ViewportFrame.h"
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#include "mozilla/ComputedStyleInlines.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/ProfilerLabels.h"
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#include "mozilla/RestyleManager.h"
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#include "nsGkAtoms.h"
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#include "nsIScrollableFrame.h"
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#include "nsAbsoluteContainingBlock.h"
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#include "nsCanvasFrame.h"
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#include "nsLayoutUtils.h"
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#include "nsSubDocumentFrame.h"
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#include "nsIMozBrowserFrame.h"
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#include "nsPlaceholderFrame.h"
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#include "MobileViewportManager.h"
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using namespace mozilla;
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typedef nsAbsoluteContainingBlock::AbsPosReflowFlags AbsPosReflowFlags;
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ViewportFrame* NS_NewViewportFrame(PresShell* aPresShell,
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ComputedStyle* aStyle) {
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return new (aPresShell) ViewportFrame(aStyle, aPresShell->GetPresContext());
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}
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NS_IMPL_FRAMEARENA_HELPERS(ViewportFrame)
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NS_QUERYFRAME_HEAD(ViewportFrame)
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NS_QUERYFRAME_ENTRY(ViewportFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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void ViewportFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) {
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nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
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// No need to call CreateView() here - the frame ctor will call SetView()
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// with the ViewManager's root view, so we'll assign it in SetViewInternal().
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nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrameInProcess(this);
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if (parent) {
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nsFrameState state = parent->GetStateBits();
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AddStateBits(state & (NS_FRAME_IN_POPUP));
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}
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}
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void ViewportFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsDisplayListSet& aLists) {
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AUTO_PROFILER_LABEL("ViewportFrame::BuildDisplayList",
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GRAPHICS_DisplayListBuilding);
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nsIFrame* kid = mFrames.FirstChild();
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if (!kid) {
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return;
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}
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nsDisplayListCollection set(aBuilder);
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BuildDisplayListForChild(aBuilder, kid, set);
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// If we have a scrollframe then it takes care of creating the display list
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// for the top layer, but otherwise we need to do it here.
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if (!kid->IsScrollFrame()) {
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bool isOpaque = false;
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if (auto* list = BuildDisplayListForTopLayer(aBuilder, &isOpaque)) {
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if (isOpaque) {
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set.DeleteAll(aBuilder);
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}
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set.PositionedDescendants()->AppendToTop(list);
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}
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}
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set.MoveTo(aLists);
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}
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#ifdef DEBUG
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/**
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* Returns whether we are going to put an element in the top layer for
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* fullscreen. This function should matches the CSS rule in ua.css.
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*/
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static bool ShouldInTopLayerForFullscreen(dom::Element* aElement) {
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return !!aElement->GetParent();
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}
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#endif // DEBUG
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static void BuildDisplayListForTopLayerFrame(nsDisplayListBuilder* aBuilder,
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nsIFrame* aFrame,
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nsDisplayList* aList) {
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nsRect visible;
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nsRect dirty;
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DisplayListClipState::AutoSaveRestore clipState(aBuilder);
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nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(aBuilder);
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nsDisplayListBuilder::OutOfFlowDisplayData* savedOutOfFlowData =
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nsDisplayListBuilder::GetOutOfFlowData(aFrame);
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if (savedOutOfFlowData) {
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visible =
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savedOutOfFlowData->GetVisibleRectForFrame(aBuilder, aFrame, &dirty);
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// This function is called after we've finished building display items for
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// the root scroll frame. That means that the content clip from the root
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// scroll frame is no longer on aBuilder. However, we need to make sure
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// that the display items we build in this function have finite clipped
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// bounds with respect to the root ASR, so we restore the *combined clip*
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// that we saved earlier. The combined clip will include the clip from the
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// root scroll frame.
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clipState.SetClipChainForContainingBlockDescendants(
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savedOutOfFlowData->mCombinedClipChain);
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asrSetter.SetCurrentActiveScrolledRoot(
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savedOutOfFlowData->mContainingBlockActiveScrolledRoot);
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asrSetter.SetCurrentScrollParentId(savedOutOfFlowData->mScrollParentId);
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}
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nsDisplayListBuilder::AutoBuildingDisplayList buildingForChild(
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aBuilder, aFrame, visible, dirty);
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nsDisplayList list(aBuilder);
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aFrame->BuildDisplayListForStackingContext(aBuilder, &list);
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aList->AppendToTop(&list);
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}
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static bool BackdropListIsOpaque(ViewportFrame* aFrame,
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nsDisplayListBuilder* aBuilder,
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nsDisplayList* aList) {
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// The common case for ::backdrop elements on the top layer is a single
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// fixed position container, holding an opaque background color covering
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// the whole viewport.
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if (aList->Length() != 1 ||
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aList->GetTop()->GetType() != DisplayItemType::TYPE_FIXED_POSITION) {
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return false;
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}
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// Make sure the fixed position container isn't clipped or scrollable.
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nsDisplayFixedPosition* fixed =
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static_cast<nsDisplayFixedPosition*>(aList->GetTop());
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if (fixed->GetActiveScrolledRoot() || fixed->GetClipChain()) {
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return false;
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}
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nsDisplayList* children = fixed->GetChildren();
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if (!children->GetTop() ||
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children->GetTop()->GetType() != DisplayItemType::TYPE_BACKGROUND_COLOR) {
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return false;
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}
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nsDisplayBackgroundColor* child =
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static_cast<nsDisplayBackgroundColor*>(children->GetTop());
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if (child->GetActiveScrolledRoot() || child->GetClipChain()) {
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return false;
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}
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// Check that the background color is both opaque, and covering the
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// whole viewport.
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bool dummy;
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nsRegion opaque = child->GetOpaqueRegion(aBuilder, &dummy);
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return opaque.Contains(aFrame->GetRect());
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}
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nsDisplayWrapList* ViewportFrame::BuildDisplayListForTopLayer(
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nsDisplayListBuilder* aBuilder, bool* aIsOpaque) {
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nsDisplayList topLayerList(aBuilder);
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nsTArray<dom::Element*> topLayer = PresContext()->Document()->GetTopLayer();
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for (dom::Element* elem : topLayer) {
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nsIFrame* frame = elem->GetPrimaryFrame();
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if (!frame) {
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continue;
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}
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if (frame->IsHiddenByContentVisibilityOnAnyAncestor(
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nsIFrame::IncludeContentVisibility::Hidden)) {
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continue;
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}
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// There are two cases where an element in fullscreen is not in
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// the top layer:
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// 1. When building display list for purpose other than painting,
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// it is possible that there is inconsistency between the style
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// info and the content tree.
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// 2. This is an element which we are not going to put in the top
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// layer for fullscreen. See ShouldInTopLayerForFullscreen().
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// In both cases, we want to skip the frame here and paint it in
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// the normal path.
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if (frame->StyleDisplay()->mTopLayer == StyleTopLayer::None) {
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MOZ_ASSERT(!aBuilder->IsForPainting() ||
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!ShouldInTopLayerForFullscreen(elem));
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continue;
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}
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MOZ_ASSERT(ShouldInTopLayerForFullscreen(elem));
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// Inner SVG, MathML elements, as well as children of some XUL
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// elements are not allowed to be out-of-flow. They should not
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// be handled as top layer element here.
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if (!frame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW)) {
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MOZ_ASSERT(!elem->GetParent()->IsHTMLElement(),
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"HTML element should always be out-of-flow if in the top "
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"layer");
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continue;
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}
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if (nsIFrame* backdropPh =
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frame->GetChildList(FrameChildListID::Backdrop).FirstChild()) {
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MOZ_ASSERT(!backdropPh->GetNextSibling(), "more than one ::backdrop?");
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MOZ_ASSERT(backdropPh->HasAnyStateBits(NS_FRAME_FIRST_REFLOW),
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"did you intend to reflow ::backdrop placeholders?");
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nsIFrame* backdropFrame =
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nsPlaceholderFrame::GetRealFrameForPlaceholder(backdropPh);
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BuildDisplayListForTopLayerFrame(aBuilder, backdropFrame, &topLayerList);
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if (aIsOpaque) {
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*aIsOpaque = BackdropListIsOpaque(this, aBuilder, &topLayerList);
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}
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}
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BuildDisplayListForTopLayerFrame(aBuilder, frame, &topLayerList);
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}
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if (nsCanvasFrame* canvasFrame = PresShell()->GetCanvasFrame()) {
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if (dom::Element* container = canvasFrame->GetCustomContentContainer()) {
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if (nsIFrame* frame = container->GetPrimaryFrame()) {
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MOZ_ASSERT(frame->StyleDisplay()->mTopLayer != StyleTopLayer::None,
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"ua.css should ensure this");
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MOZ_ASSERT(frame->HasAnyStateBits(NS_FRAME_OUT_OF_FLOW));
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BuildDisplayListForTopLayerFrame(aBuilder, frame, &topLayerList);
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}
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}
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}
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if (topLayerList.IsEmpty()) {
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return nullptr;
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}
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nsPoint offset = aBuilder->GetCurrentFrame()->GetOffsetTo(this);
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nsDisplayListBuilder::AutoBuildingDisplayList buildingDisplayList(
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aBuilder, this, aBuilder->GetVisibleRect() + offset,
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aBuilder->GetDirtyRect() + offset);
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// Wrap the whole top layer in a single item with maximum z-index,
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// and append it at the very end, so that it stays at the topmost.
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nsDisplayWrapList* wrapList = MakeDisplayItemWithIndex<nsDisplayWrapper>(
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aBuilder, this, 2, &topLayerList, aBuilder->CurrentActiveScrolledRoot(),
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false);
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if (!wrapList) {
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return nullptr;
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}
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wrapList->SetOverrideZIndex(
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std::numeric_limits<decltype(wrapList->ZIndex())>::max());
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return wrapList;
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}
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#ifdef DEBUG
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void ViewportFrame::AppendFrames(ChildListID aListID,
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nsFrameList&& aFrameList) {
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NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
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nsContainerFrame::AppendFrames(aListID, std::move(aFrameList));
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}
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void ViewportFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
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const nsLineList::iterator* aPrevFrameLine,
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nsFrameList&& aFrameList) {
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NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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NS_ASSERTION(GetChildList(aListID).IsEmpty(), "Shouldn't have any kids!");
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nsContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine,
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std::move(aFrameList));
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}
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void ViewportFrame::RemoveFrame(DestroyContext& aContext, ChildListID aListID,
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nsIFrame* aOldFrame) {
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NS_ASSERTION(aListID == FrameChildListID::Principal, "unexpected child list");
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nsContainerFrame::RemoveFrame(aContext, aListID, aOldFrame);
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}
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#endif
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/* virtual */
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nscoord ViewportFrame::GetMinISize(gfxContext* aRenderingContext) {
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nscoord result;
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DISPLAY_MIN_INLINE_SIZE(this, result);
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if (mFrames.IsEmpty())
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result = 0;
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else
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result = mFrames.FirstChild()->GetMinISize(aRenderingContext);
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return result;
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}
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/* virtual */
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nscoord ViewportFrame::GetPrefISize(gfxContext* aRenderingContext) {
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nscoord result;
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DISPLAY_PREF_INLINE_SIZE(this, result);
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if (mFrames.IsEmpty())
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result = 0;
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else
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result = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
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return result;
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}
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nsPoint ViewportFrame::AdjustReflowInputForScrollbars(
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ReflowInput* aReflowInput) const {
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// Get our prinicpal child frame and see if we're scrollable
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nsIFrame* kidFrame = mFrames.FirstChild();
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nsIScrollableFrame* scrollingFrame = do_QueryFrame(kidFrame);
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if (scrollingFrame) {
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WritingMode wm = aReflowInput->GetWritingMode();
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LogicalMargin scrollbars(wm, scrollingFrame->GetActualScrollbarSizes());
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aReflowInput->SetComputedISize(
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aReflowInput->ComputedISize() - scrollbars.IStartEnd(wm),
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ReflowInput::ResetResizeFlags::No);
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aReflowInput->SetAvailableISize(aReflowInput->AvailableISize() -
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scrollbars.IStartEnd(wm));
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aReflowInput->SetComputedBSize(
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aReflowInput->ComputedBSize() - scrollbars.BStartEnd(wm),
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ReflowInput::ResetResizeFlags::No);
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return nsPoint(scrollbars.Left(wm), scrollbars.Top(wm));
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}
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return nsPoint(0, 0);
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}
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nsRect ViewportFrame::AdjustReflowInputAsContainingBlock(
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ReflowInput* aReflowInput) const {
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const nsPoint origin = AdjustReflowInputForScrollbars(aReflowInput);
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nsRect rect(origin, aReflowInput->ComputedPhysicalSize());
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rect.SizeTo(AdjustViewportSizeForFixedPosition(rect));
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return rect;
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}
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void ViewportFrame::Reflow(nsPresContext* aPresContext,
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ReflowOutput& aDesiredSize,
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const ReflowInput& aReflowInput,
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nsReflowStatus& aStatus) {
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MarkInReflow();
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DO_GLOBAL_REFLOW_COUNT("ViewportFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
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MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
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NS_FRAME_TRACE_REFLOW_IN("ViewportFrame::Reflow");
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// Because |Reflow| sets ComputedBSize() on the child to our
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// ComputedBSize().
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AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE);
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// Set our size up front, since some parts of reflow depend on it
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// being already set. Note that the computed height may be
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// unconstrained; that's ok. Consumers should watch out for that.
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SetSize(aReflowInput.ComputedPhysicalSize());
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// Reflow the main content first so that the placeholders of the
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// fixed-position frames will be in the right places on an initial
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// reflow.
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nscoord kidBSize = 0;
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WritingMode wm = aReflowInput.GetWritingMode();
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if (mFrames.NotEmpty()) {
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// Deal with a non-incremental reflow or an incremental reflow
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// targeted at our one-and-only principal child frame.
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if (aReflowInput.ShouldReflowAllKids() ||
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mFrames.FirstChild()->IsSubtreeDirty()) {
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// Reflow our one-and-only principal child frame
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nsIFrame* kidFrame = mFrames.FirstChild();
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ReflowOutput kidDesiredSize(aReflowInput);
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const WritingMode kidWM = kidFrame->GetWritingMode();
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LogicalSize availableSpace = aReflowInput.AvailableSize(kidWM);
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ReflowInput kidReflowInput(aPresContext, aReflowInput, kidFrame,
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availableSpace);
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// Reflow the frame
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kidReflowInput.SetComputedBSize(aReflowInput.ComputedBSize());
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ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowInput, 0, 0,
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ReflowChildFlags::Default, aStatus);
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kidBSize = kidDesiredSize.BSize(wm);
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FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, &kidReflowInput,
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0, 0, ReflowChildFlags::Default);
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} else {
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kidBSize = LogicalSize(wm, mFrames.FirstChild()->GetSize()).BSize(wm);
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}
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}
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NS_ASSERTION(aReflowInput.AvailableISize() != NS_UNCONSTRAINEDSIZE,
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"shouldn't happen anymore");
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// Return the max size as our desired size
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LogicalSize maxSize(wm, aReflowInput.AvailableISize(),
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// Being flowed initially at an unconstrained block size
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// means we should return our child's intrinsic size.
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aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE
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? aReflowInput.ComputedBSize()
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: kidBSize);
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aDesiredSize.SetSize(wm, maxSize);
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aDesiredSize.SetOverflowAreasToDesiredBounds();
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if (HasAbsolutelyPositionedChildren()) {
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// Make a copy of the reflow input and change the computed width and height
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// to reflect the available space for the fixed items
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ReflowInput reflowInput(aReflowInput);
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if (reflowInput.AvailableBSize() == NS_UNCONSTRAINEDSIZE) {
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// We have an intrinsic-block-size document with abs-pos/fixed-pos
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// children. Set the available block-size and computed block-size to our
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// chosen block-size.
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reflowInput.SetAvailableBSize(maxSize.BSize(wm));
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// Not having border/padding simplifies things
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NS_ASSERTION(reflowInput.ComputedPhysicalBorderPadding() == nsMargin(),
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"Viewports can't have border/padding");
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reflowInput.SetComputedBSize(maxSize.BSize(wm));
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}
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nsRect rect = AdjustReflowInputAsContainingBlock(&reflowInput);
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AbsPosReflowFlags flags =
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AbsPosReflowFlags::CBWidthAndHeightChanged; // XXX could be optimized
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GetAbsoluteContainingBlock()->Reflow(this, aPresContext, reflowInput,
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aStatus, rect, flags,
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/* aOverflowAreas = */ nullptr);
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}
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if (mFrames.NotEmpty()) {
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ConsiderChildOverflow(aDesiredSize.mOverflowAreas, mFrames.FirstChild());
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}
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// If we were dirty then do a repaint
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if (HasAnyStateBits(NS_FRAME_IS_DIRTY)) {
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InvalidateFrame();
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}
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// Clipping is handled by the document container (e.g., nsSubDocumentFrame),
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// so we don't need to change our overflow areas.
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FinishAndStoreOverflow(&aDesiredSize);
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NS_FRAME_TRACE_REFLOW_OUT("ViewportFrame::Reflow", aStatus);
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}
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void ViewportFrame::UpdateStyle(ServoRestyleState& aRestyleState) {
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RefPtr<ComputedStyle> newStyle =
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aRestyleState.StyleSet().ResolveInheritingAnonymousBoxStyle(
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Style()->GetPseudoType(), nullptr);
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MOZ_ASSERT(!GetNextContinuation(), "Viewport has continuations?");
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SetComputedStyle(newStyle);
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UpdateStyleOfOwnedAnonBoxes(aRestyleState);
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}
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void ViewportFrame::AppendDirectlyOwnedAnonBoxes(
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nsTArray<OwnedAnonBox>& aResult) {
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if (mFrames.NotEmpty()) {
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aResult.AppendElement(mFrames.FirstChild());
|
|
}
|
|
}
|
|
|
|
nsSize ViewportFrame::AdjustViewportSizeForFixedPosition(
|
|
const nsRect& aViewportRect) const {
|
|
nsSize result = aViewportRect.Size();
|
|
|
|
mozilla::PresShell* presShell = PresShell();
|
|
// Layout fixed position elements to the visual viewport size if and only if
|
|
// it has been set and it is larger than the computed size, otherwise use the
|
|
// computed size.
|
|
if (presShell->IsVisualViewportSizeSet()) {
|
|
if (presShell->GetDynamicToolbarState() == DynamicToolbarState::Collapsed &&
|
|
result < presShell->GetVisualViewportSizeUpdatedByDynamicToolbar()) {
|
|
// We need to use the viewport size updated by the dynamic toolbar in the
|
|
// case where the dynamic toolbar is completely hidden.
|
|
result = presShell->GetVisualViewportSizeUpdatedByDynamicToolbar();
|
|
} else if (result < presShell->GetVisualViewportSize()) {
|
|
result = presShell->GetVisualViewportSize();
|
|
}
|
|
}
|
|
// Expand the size to the layout viewport size if necessary.
|
|
const nsSize layoutViewportSize = presShell->GetLayoutViewportSize();
|
|
if (result < layoutViewportSize) {
|
|
result = layoutViewportSize;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
#ifdef DEBUG_FRAME_DUMP
|
|
nsresult ViewportFrame::GetFrameName(nsAString& aResult) const {
|
|
return MakeFrameName(u"Viewport"_ns, aResult);
|
|
}
|
|
#endif
|