forked from mirrors/gecko-dev
This is a large-ish refactor of the Texture2D code, but it should be easier to read and of course more correct. I tried to annotate every error condition with a spec paragraph. I made just a reftest to ensure this works as intended, since I expect #10373 to land pretty soon. Source-Repo: https://github.com/servo/servo Source-Revision: f1defb446e8cd4e36231acae77f11c72c74964b0
39 lines
1.2 KiB
Rust
39 lines
1.2 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use dom::bindings::codegen::Bindings::WebGLUniformLocationBinding;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::Root;
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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#[dom_struct]
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pub struct WebGLUniformLocation {
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reflector_: Reflector,
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id: i32,
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program_id: u32,
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}
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impl WebGLUniformLocation {
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fn new_inherited(id: i32, program_id: u32) -> WebGLUniformLocation {
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WebGLUniformLocation {
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reflector_: Reflector::new(),
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id: id,
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program_id: program_id,
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}
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}
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pub fn new(global: GlobalRef, id: i32, program_id: u32) -> Root<WebGLUniformLocation> {
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reflect_dom_object(
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box WebGLUniformLocation::new_inherited(id, program_id), global, WebGLUniformLocationBinding::Wrap)
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}
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pub fn id(&self) -> i32 {
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self.id
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}
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pub fn program_id(&self) -> u32 {
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self.program_id
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}
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}
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