forked from mirrors/gecko-dev
196 lines
6.6 KiB
C++
196 lines
6.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_ScriptLoadContext_h
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#define mozilla_dom_ScriptLoadContext_h
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#include "js/AllocPolicy.h"
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#include "js/RootingAPI.h"
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#include "js/SourceText.h"
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#include "js/TypeDecls.h"
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#include "js/loader/LoadContextBase.h"
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#include "js/loader/ScriptKind.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/CORSMode.h"
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#include "mozilla/dom/SRIMetadata.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/MaybeOneOf.h"
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#include "mozilla/PreloaderBase.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/Utf8.h" // mozilla::Utf8Unit
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#include "mozilla/Variant.h"
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#include "mozilla/Vector.h"
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsIScriptElement.h"
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class nsICacheInfoChannel;
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namespace JS {
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class OffThreadToken;
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} // namespace JS
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namespace mozilla::dom {
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class Element;
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/*
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* DOM specific ScriptLoadContext.
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*
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* ScriptLoadContexts augment the loading of a ScriptLoadRequest. They
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* describe how a ScriptLoadRequests loading and evaluation needs to be
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* augmented, based on the information provided by the loading context. In
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* the case of the DOM, the ScriptLoadContext is used to identify how a script
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* should be loaded according to information found in the HTML document into
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* which it will be loaded. The following fields describe how the
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* ScriptLoadRequest will be loaded.
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*
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* * mScriptMode
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* stores the mode (Async, Sync, Deferred), and preload, which
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* allows the ScriptLoader to decide if the script should be pushed
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* offThread, or if the preloaded request should be used.
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* * mScriptFromHead
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* Set when the script tag is in the head, and should be treated as
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* a blocking script
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* * mIsInline
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* Set for scripts whose bodies are inline in the html. In this case,
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* the script does not need to be fetched first.
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* * mIsXSLT
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* Set if we are in an XSLT request.
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* * TODO: mIsPreload (will be moved from ScriptFetchOptions)
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* Set for scripts that are preloaded in a
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* <link rel="preload" as="script"> element.
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*
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* In addition to describing how the ScriptLoadRequest will be loaded by the
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* DOM ScriptLoader, the ScriptLoadContext contains fields that facilitate
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* those custom behaviors, including support for offthread parsing, pointers
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* to runnables (for cancellation and cleanup if a script is parsed offthread)
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* and preload element specific controls.
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*
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*/
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class ScriptLoadContext : public JS::loader::LoadContextBase,
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public PreloaderBase {
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protected:
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virtual ~ScriptLoadContext();
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public:
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explicit ScriptLoadContext();
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(ScriptLoadContext,
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JS::loader::LoadContextBase)
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// PreloaderBase
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static void PrioritizeAsPreload(nsIChannel* aChannel);
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virtual void PrioritizeAsPreload() override;
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bool IsPreload() const;
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bool CompileStarted() const;
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JS::OffThreadToken** OffThreadTokenPtr() {
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return mOffThreadToken ? &mOffThreadToken : nullptr;
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}
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bool IsTracking() const { return mIsTracking; }
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void SetIsTracking() {
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MOZ_ASSERT(!mIsTracking);
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mIsTracking = true;
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}
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void BlockOnload(Document* aDocument);
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void MaybeUnblockOnload();
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enum class ScriptMode : uint8_t {
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eBlocking,
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eDeferred,
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eAsync,
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eLinkPreload // this is a load initiated by <link rel="preload"
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// as="script"> tag
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};
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void SetScriptMode(bool aDeferAttr, bool aAsyncAttr, bool aLinkPreload);
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bool IsLinkPreloadScript() const {
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return mScriptMode == ScriptMode::eLinkPreload;
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}
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bool IsBlockingScript() const { return mScriptMode == ScriptMode::eBlocking; }
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bool IsDeferredScript() const { return mScriptMode == ScriptMode::eDeferred; }
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bool IsAsyncScript() const { return mScriptMode == ScriptMode::eAsync; }
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nsIScriptElement* GetScriptElement() const;
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// Make this request a preload (speculative) request.
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void SetIsPreloadRequest() {
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MOZ_ASSERT(!GetScriptElement());
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MOZ_ASSERT(!IsPreload());
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mIsPreload = true;
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}
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// Make a preload request into an actual load request for the given element.
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void SetIsLoadRequest(nsIScriptElement* aElement);
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FromParser GetParserCreated() const {
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nsIScriptElement* element = GetScriptElement();
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if (!element) {
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return NOT_FROM_PARSER;
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}
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return element->GetParserCreated();
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}
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// Used to output a string for the Gecko Profiler.
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void GetProfilerLabel(nsACString& aOutString) override;
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void MaybeCancelOffThreadScript();
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ScriptMode mScriptMode; // Whether this is a blocking, defer or async script.
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bool mScriptFromHead; // Synchronous head script block loading of other non
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// js/css content.
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bool mIsInline; // Is the script inline or loaded?
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bool mInDeferList; // True if we live in mDeferRequests.
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bool mInAsyncList; // True if we live in mLoadingAsyncRequests or
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// mLoadedAsyncRequests.
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bool mIsNonAsyncScriptInserted; // True if we live in
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// mNonAsyncExternalScriptInsertedRequests
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bool mIsXSLT; // True if we live in mXSLTRequests.
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bool mInCompilingList; // True if we are in mOffThreadCompilingRequests.
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bool mIsTracking; // True if the script comes from a source on our
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// tracking protection list.
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bool mWasCompiledOMT; // True if the script has been compiled off main
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// thread.
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// Off-thread parsing token. Set at the start of off-thread parsing and
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// cleared when the result of the parse is used.
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JS::OffThreadToken* mOffThreadToken;
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// Runnable that is dispatched to the main thread when off-thread compilation
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// completes.
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RefPtr<Runnable> mRunnable;
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uint32_t mLineNo;
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uint32_t mColumnNo;
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// Set on scripts and top level modules.
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bool mIsPreload;
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// Non-null if there is a document that this request is blocking from loading.
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RefPtr<Document> mLoadBlockedDocument;
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// For preload requests, we defer reporting errors to the console until the
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// request is used.
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nsresult mUnreportedPreloadError;
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};
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} // namespace mozilla::dom
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#endif // mozilla_dom_ScriptLoadContext_h
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